Nope, but I want in.
I'm probably a bit late to the party, but just tried out the firefall beta and have been having a lot more fun than I expected. It seems like a nice blend of fps/planetside 2 with a bit of WoW and some other good influences. Not sure how it will turn out, but it certainly seems promising right now.
Anyone else playing around in the firefall beta? What are your thoughts?
Nope, but I want in.
EQ Beta B Tester.
Got 5 invites. PM me your email address.
Downloading beta right now. Seems like an interesting premise. Anyone else playing that has an army going?
Beta has been around a while. I think the thread on FoH was constantly 3/4 pages back. The game is fun for a couple of hours.
I got whiplash from the number of times they've completely changed this game, so I stopped reinstalling it. Is it actually any fun now?
I fired it up last week and had some fun with it as well.
Friend me if you can figure out their amazingly bad UI - Nijasan
If you haven't, make sure to post any constructive feedback on the forums and a dev will read it.
I don't like feeling as though it's my motherfucking job to tell a dev how to build a halfway decent UI in 2013.
Am I the only one?
EQ Beta B Tester.
The game itself is pretty fun, though. To be fair it has a really unique vibe.
EQ Beta B Tester.
gogusrl has pointed out that i already had an invite sitting in a spam folder that i just discovered. i have 6 additional invites as well if anyone is interested at PM me your email address.
I think I will probably be playing the shit out of this when it's finished, in 3-6 months. Seems like it'll be fun, if they can implement everything they want to.
Also have 7 invites, so PM your e-mail address if you want in.
This game has a very simple gameplay, no economy, no carrot. It kinda get stale after a few days playing it.
Looks pretty f'n cool. I'm hooked on Planetside 2 right now, but went ahead and pm'd for an invite.
I have 3 keys left for this I think if peopel are interested.
And yeah, they don't even have 1/2 the content of this game active yet...or so they say anyway. I can say they have been adding things since beta went live...I remember when there was only one class/abilities and no thumping. It was absically just running around with 1 gun and no mods killing stuff for no real reason, so it's come a long way so far.
Would love to get into beta. Still waiting for an invite.
In the year I've been in beta, yes I said year, there has only been one thing to do after you finish the quest line: Thumping. If you don't like thumping, you should probably look for other games. The last update after 3 months that added anything to the game was cosmetics. There are some cool hats to buy!
PvP is pretty bad ass but without a reward system, it got old very fast for me.
an understated ensemble that puts the "b" in subtle
Oh no, they won't come out of the woodworks to shill their game to us, whatever are we going to do? Rid yourself of this laughable notion that any kind of dev comes to this, or any other forum, to discuss what he should/shouldn't do in his game.
And Firefall is just bad, the game has absolutely no direction and is slowly stagnating towards a painful death. The only thing keeping it alive by now are the people who pay money to play a game that's in a weird middle ground somewhere between alpha, beta and 25 scraped concepts.
Just got an email for open beta this weekend. Downloading now, check your emails.
Played for a bit last night. Not too bad - feels very similar to Borderlands. Played as the medic type (can't remember the name offhand) with a buddy for a few hours, had a good time bombing around doing the events. Will definitly be playing this as a f2p game, but wouldn't pay a sub fee for it. Worth checking out anyway.
I think they game should have had more focus on open world PvP.
I am having fun with this. Not subscription fun, but FTP fun for sure.
Anyone have an invite?
Good lookin' out. Got one from reddit and one from a spreadsheet on the official forums so I'm peachy now.
Last edited by Eidal; 02-27-2013 at 01:50 AM.
Try the following:
Edit: I have 4 more invites. If the keys above don't work PM me. Don't need your email after all.
Last edited by Skinner; 02-27-2013 at 02:51 AM.
Well I'm really intrigued by this game but its definitely very beta -- couldn't progress the tutorial missions past the 3rd... and had massive difficulties with the 2nd. Game is supposed to gift you 1k to buy a new battleframe but it was acting really fishy. Can't get it to recognize that I built and unloaded health packs at all.
Not sure what to do to "progress" if I'm stuck right here.
Anymore codes laying around? This game looks like a lot of fun.
Okay, I sprung for the founders thing and now that I've played it a bit more, I can say that I really am starting to like it. I really like thumping parties...it is about as intense an experience resource gathering as I've ever had. Basically, the entire game reminds me of a Tribes MMO. I finally got to tier 2, and I hear they are changing the progression system. Oh well. I'll probably play this game off and on for the next few years...shotgun recon ftw!
So I got a key and checked this out last night. From the surface, and I only played a few hours last night, it seems pretty fun. The gun play and controls are pretty tight, graphics are OK, world has a unique feel to it. The thumping was fun and I ran around doing some of the events which were cool as well. This game might be good if they put more content in. Did not try the PvP yet as I wanted to get the hang of shit first, but I heard mention that the PvP will be balanced by separating the PvP progress fro the PVE so well see how that works out. One thing that I wish this game had is a better and more thorough tutorial. Man I wish that Anarchy Online had this type of gameplay back in the day.
Anyway, would have been nicer if you had somewhat of a reason to kill a million bugs.
Last edited by Treesong; 03-08-2013 at 06:42 PM.
Lack of tutorial and pve content have been some of the largest complaints voiced. When the patch lands I would be interested to hear thoughts on the additions
Not only that, while resource mining is fun, there really isnt anything to craft other than better thumpers and med packs or so it seems. There should be implants, gadgets for your guns, better ammo, shit like that. Instead they made better armor and guns and jetpacks part of the PvE progression. What they should of done is have unlocks with progression and then crafting the unlocked items if that makes sense. Again if there are items like this I have yet to discover them, again I only played for a couple of hours.
Maybe they have all this in the plan, and maybe this beta is jut a really early version. I was running around last night, killing shit and resources were dropping, etc. But there is nothing to do with those resources, or so it seems.
Last edited by mkopec; 03-08-2013 at 08:11 PM.
Game still has no content? What the hell have they been doing
Completely true mkopec. I know when I play I was always impressed with the complete lack of anything of value to me in a list with that many things. Having said that, our crafting team has heard the external / internal feedback and are working changing that entire system as well this next patch.
Its definitely a good base to build upon. I like the setting, I like the gameplay. Im eager to check out the next patch. BTW, when is that supposed to hit?
It is awesome to hear that a patch is on the way...I look forward to it!
The gathering/crafting system is in and working right now. How the system works right is once you unlock a piece of non-accord equipment on a Tier 2 battleframe, you can then craft a version of it off that unlocked base template. Crafted equipment is based on the stats of the resources you use to make it; with different resource stats affecting the final product in different ways. The higher quality the resource (the better the stats on it) the better the cfated gear ends up, essentially just like SWG did.
The problem is that all this is confusing, unintuitive, the UI is awkward, and you can easily miss the system because of how abruptly this changes and the game doesn't really give you any clue that it did. You are halfway through the tech tree on a T2 battleframe and suddenly this whole new system comes into play with no real way of telling you that it did.
The overhaul is supposed to fix these problems. They are also adding SWG style durability decay so that crafted gear will be taken out of the system, thus always requiring new resource inputs. I really hope they get this right, because I really miss the SWG resource/crafting system, and this game has the potential to have at least some resemblance of an actual economy.
The game needs plenty of work, especially on the PvE side. Right now the only thing that matters in PvE is DPS, which will come back to bite them, so they need to work on their NPC design in order to fill out group roles in combat.
I am a jaded, bitter old fuck that hasn't really enjoyed MMOs since Vanilla WoW... but I saw enough promise in one open beta weekend to throw $100 their way for the top founders package. So take from that what you will.
From a competitive pvp standpoint, the game should be taking a drastic turn for the better on the 22nd. The changes that they've announced are all very, very positive.
Worth it to drop $20 for beta access?
I got 4 invites as well if anyone else wants to check it out.
Wow it's like they have no fucking idea what they're doing and just remade the entire system yet again, this time worse than the previous one somehow I think by copying dota-likes, down to being able to buy frames for real money instead of grinding, LoL style. At least the other changes looked decent enough, I think I'll check it out again at some point see what's going on and if it's fun to play now, but I wonder if they'll ever finish this game what with the remaking the game every 6months thing.
Firefall already had fun core game-play but was lacking in frame/ability and NPC behavior design. This led to a fun game with little longevity and balance issues.
The recent patch notes indicate a VAST improvement over the most glaringly weak parts of the game. There is certainly plenty of room for improvement, but this is a huge step in the very right direction.
So now that the new update is out and the game is just as bad as before but with the latest popular gaming trend awkwardly shoved in (we MOBA now, esports was so 6 months ago) can Firefall officially be declared vaporware? Their next great idea is to bring Wil Wheaton and Felicia Day to promote their 'game'
These people are basically obsessed with doing anything but making a good game. It really needs to just be taken out back and shot at this point.
Actually, I would subscribe to the game at this point. I really like the changes that they made, and I am glad I paid for the founders package. What would you like to have seen different?
Too bad about this whole critical error thing going on and the game being offline after this miracle patch.
Every once in a while I see this thread bumped and it reminds me...
this game still exists.
an understated ensemble that puts the "b" in subtle
Complete changes are fine but they keep changing shit over and over and the game never really has time to settle. They do a massive mechanics change, patch a few things, then work for a few months without any significant update on the next big change of systems. Just hope for them they manage to attract enough new players everytime they do such changes to replace the people who quit because the game isn't what they initially liked with it. I guess hitting the moba genre they have a larger playerbase than the competitive FPS genre though.
It isn't a complete change. At its core everything still works the same way, they just restructured and increased progression while adding new abilities. They refined the classes, vastly improving them. They added quite a number of abilities and removed most of the crappy or useless ones. A few good ones were lost too, but I am sure they will make it back. The entire system is designed to let them easily add and balance abilities while allowing for customization.Complete changes are fine but they keep changing shit over and over and the game never really has time to settle. They do a massive mechanics change, patch a few things, then work for a few months without any significant update on the next big change of systems. Just hope for them they manage to attract enough new players everytime they do such changes to replace the people who quit because the game isn't what they initially liked with it. I guess hitting the moba genre they have a larger playerbase than the competitive FPS genre though.
Even harvesting and crafting has essentially the same concept, they just expanded it significantly to allow for the introduced progression and customization.
Last edited by Denaut; 03-24-2013 at 11:38 AM.
Obviously the MOBA style of gameplay is close to every RPG since it is basically the SC/WAR3 hero concept where you have a class that progresses and unlock skills. The difference is in the limited scope and the amount of "classes". You seem to believe that they will add new skills to existing battleframes. The way they made the new system, to me it seems more likely that they'll add new battleframes instead with new skills. Because they decided to monetize battleframes themselves, it's also the best way for them to keep making money in the long term, keep adding battleframes that people will buy with money instead of ingame ressources to have access to them asap.
The main difference between mobas and classic RPGs in terms of class progression is simply that in mobas, the class progression is very limited, the difference between 2 players using similar classes is null or close to(item builds and in some cases external abilities like LoL summoner spells) and instead the game relies on a very large choice of classes to find depth into team composition more so than classes depth themselves. Other than a few exceptions(for example dota's rubick and invoker), moba/dota classes are fairly shallow.
My reaction seeing the changes is that's the way they're going. I could be wrong and we'll see in a few months when they start releasing new stuff again what they're going with.
The other changes all seem very good, and in a PvP aspect I don't necessarily think the moba change is a bad thing, it works fine in that environement(I still can't accept any game selling classes as their main revenue in this genre though), but if I'm right and they do go moba progression it will make the pve very dull, unless they add a way to change classes on the fly, and I don't mean like wow's talent spec change out of combat etc, I mean like a real incombat class change, with a cooldown of some sort. In this case it'd be very cool to build a "deck" of battleframes to counter every situation. Think FFXIII combat.
Could be they simply wanted to streamline the process and make the classes more unique with less overlap and they'll add new skills that reinforce that idea and I'm completely wrong, but at this point I don't think it can be said one way or the other(and since the forums are down I can't check if a dev commented on that yet).
The MoBA comparison is makes a little more sense if it is directed at the PvP specifically. The problem is that it is only like 10% of the game. I am a bit puzzled why so many people even care about it since there are 728543 PvP games out there just like it, but the PvE is very unique and fun. Even assuming they don't allow any customization for PvP, you don't HAVE to spend real money, you can just PvE instead.
They initially made the classic mistake of most MMOs and tried to be all things to all people. That leads to inevitable failure. I think they realized what was compelling about their game is the PvE, so they said fuck it, and set up PvP to be MUCH easier to balance so that they don't have to spend lots of resources on it. In my experience it is basically impossible to make hardcore arena style players happy with balance anyway.
As for the new PvE, it is already has ridiculous customization. It has only been out like 2 days, the GUI is crap, and most of that time it has been unplayable so this is pretty easy to miss. In PvE, you are able to swap abilities in and out already. For example, I took the heavy turret off of my accord engineer and then put it on my Bastion frame. He is now a turret god and it is pretty fun.
Beyond that the customization in printing gear is amazing. You upgrade the restrictions on your frame and can then customize gear to fit within those restrictions, trading off stats on equipment as you see fit. The Mk.I upgrades are sort of all around upgrades, but you can go hog wild on the Mk.II versions. This relies heavily on planning and harvesting the right materials and then planning out what you will use to construct gear. It has more depth and thought to it than any game since Star Wars Galaxies. This exists right now in the new version of the game.
You can change classes anywhere on the fly by using a battleframe station calldown.
Last edited by Denaut; 03-24-2013 at 12:26 PM.
Kinda late to the party.. but if anyone has an invite left PM me please. Lookin' for somethin' fresh to play and the handful of vids I've watched on this seem pretty cool.
pm me your email address and i'll hook you up.
Skinner hooked me up, thank you bro. Also thanks Gogusrl.
Can the frame you're using, actually use a shotgun? It's all drag and drop from the garage/armoury iirc.
Go to the battleframe garage. Click on your arm. Select secondary weapon. Should be there.
I went to the battleframe garage and clicked on secondary weapon and it wasn't there. Logged out and logged in later...still not there. Today when I logged in and went to the battleframe garage, blam, there it is! Shotgun engineer is friggin' awesome.
They have some fairly annoying database issues when it comes to the items. Relogging usually fixes it for me, but I guess it took extra time to propagate for some reason. I am VERY curious about what kind of database they are using.
very late to this party but can anyone with a beta key help me out?
This game is really on the wrong track when it comes to its PvE nowadays. In the next patch, they're adding in a durability system to crafted items with no permanent repair option. Essentially changing the grind in the game to an infinite grind. Addressing the lack of content in the game by forcing people to reuse the limited content available even more (in a boring/grindy fashion) is an awful idea.
Beyond the above, I don't think this game has time to turn things around anymore. I had a lot of optimism for the game based on constant developer interaction with the community and a seemingly high level of support, but the recent open beta announcement managed to kill that optimism. There's just no way that anywhere near enough content will be produced for the July Open Beta, and as a result the game is going to be DOA. Games simply don't turn around if they have a poor showing in open beta - they get defunded and put into maintenance mode. Really unfortunate given the talent and resources the game had at its disposal.
Yeah. I'm not terribly optimistic for this, anymore. I was hoping for more content, but with each patch cycle, meaningful content has been pretty much a no-show. Unless they have some super-mega-content-patch in the works and ready by the end of May, it's not going to be something I'd want to continue playing.
It's a shame. I really like the game world and the design.
For reference on the PvE content problem in game:
Imagine if WoW released with only STV as it's world land mass. Then imagine that there were a limited amount of repeatable daily quests spread throughout STV, and that hitting mining nodes caused groups of mobs to spawn and attack you. Any upgrades to your character would be marginal and only bring you slightly above the baseline that new players start at.
That's it. That's literally all the content there is in game right now. The equivalent of random daily quests in an extremely small area, and an overly complicated crafting system that upgrades the player in the most mundane of ways (20% damage over a starting character. Hooray!) The game seriously needed another year to a year and a half before open beta, with a heavy focus on content creation in order to make a good first impression. Because the level of content in game now is just going to lead to catastrophic failure under the scrutiny of an open beta.
Yeah, I've become more and more disillusioned with the idea of this becoming good the more and more they fail to deliver on any kind of content.
The lack of content would definitely be a problem at release. What exists right is quite good and extremely fun. The tech is solid, I know of know other open world style shooter that plays as fluidly as Firefall. Luckily their content isn't of the linear, labor intensive, consumptive variety found in most MMORPGs, this makes rapidly expanding the amount of content much easier as long as the baseline (what we are testing now) works well (it does). I am still optimistic that there will be more than enough to do at release since I've already played this somewhat thin beta much more than any traditional MMORPG in the last 5 years.
What you are saying out the power curve is utterly meaningless. In this game a 20% upgrade on even one piece of your equipment is a massive improvement, especially for something like your main weapon. This isn't WoW with a 5000% power curve, and a constant treadmill of abandoning content. That is a ludicrously expensive and wasteful use of your development money and I am glad they aren't doing it. Have you played much? Did you actually upgrade your gear and see how much of a difference it makes? Or did you just look at the numbers and make a snap judgement devoid of any meaning? After carefully crafting and upgrading all of my gear I am able to relatively easily complete content a couple of tiers above what I was barely able to start earlier.
The crafting/constraints system is also excellent. It requires you to make tough choices about what you craft and how it interacts with your other equipment. More is NOT always better, this is an amazingly refreshing change from your standard "more numbers" skinner box chasing nonsense that plagues every EQ/WoW clone for the last 8 years.
As for the PvP thing, you will never please everyone, the whining about having PvP be "unfair" was utterly endless so they changed it. I am personally glad it was changed as I am not very interested in Firefall PvP, and now the boards aren't clogged with the the whining over PvP (now it is mostly about durability).
I am still cautiously optimistic about the game. They are developing intelligently, and I have already gotten much more out of it than nearly any MMO for the last few years.
People need a pay off for time invested. That payoff needs to come in the form of access to new areas (ie: I level up, now I get to see cool new zone X), or a character that's clearly becoming more and more awesome as you play him. Firefall offers neither right now, which is why people aren't going to feel compelled to invest any time into it. The fact that the awful progression is combined with literally no content just makes a bad situation even worse.
If you don't give people a payoff for investing time into your game, they won't play your game. Simple as that.
Also in regards to the content stuff. Complaining that people consume content rapidly isn't an excuse for literally having miniscule amounts of content. It's nice to try to design reusable content, but that just slows the rate of content consumption. If your business model relies on putting out a tiny amount of content, and then saying "It's okay, ITS REUSABLE!" then your business is going to fucking fail. No matter what model you go with, you still need tons and tons of content. Firefall has had a bigger development budget than original WoW, and currently has less than 1/50th the content vanilla WoW (no hyperbole here either) had. That's not really acceptable under any circumstances.
Last edited by ZProtoss; 05-26-2013 at 09:11 PM.
I've had this sitting on my pc for some time now. months.
Man, the art design is beautiful at times. Bars, etc. pina colatas, signs activating when near.
I am totally lost about 10min in though. Starting tut. fine great. get out in the open world and... first it says hit 5 to use the hammer. took about 5min to find hitting C opens up a radial where I can switch to hammer, THEN hit 5 to hammer.
do that, find a spot I can thump. do it.
Now it says, go do a dynamic event, and aid others at purple icons on the map. ok, well these purple icons seem to be other players dropping thumpers. go and help. nothing. Voice over implied I get something for helping others. I get nothing, and the "complete a dynamic event" is sitting up there.
what am I missing?
UI in general is meh. it could really use a hit ALT and use mouse to click on things, ala tera, DCUO, gw2.
Hrm, restarting seemed to help. sidebar is now showing all "events". reward ui for helping others seems messed up. but I do seem to be getting stuff not listed in inv or in the notification menu, when I go to crafting.
And crafting makes alot more sense now, with someone pointing out materials needed to be refined first.
with map working, crafting making sense, I think I have a general idea of what is going on now at least.
For a new player, its not quite clear why some thumpers spawn 10x as much npcs at first. higher tier thumpers of course. but if you just start, the nuance between a "level 1" and "level 10" thumper is not exactly obvious.
Last edited by Caliane; 05-27-2013 at 02:40 AM.
Firefall has NOT spent more money than WoW, which cost about 100 million. So far it looks like they have spent about 20-25 million tops (that is the amount invested in them by a Chinese company). Now, that is probably a little too much, but it seems to have mostly been spent on their tech, which is utterly unmatched anywhere in the industry. What is there is fun, interesting, and dynamic. The core combat is fast paced and exciting, a far cry from the tab targeting whack-a-mole offered by nearly every other PvE game. They have their core, which is the hard part, now they need to expand on it.
You continue to harp about numbers, but you are clearly clueless as to the nature of those numbers. A 20% increase in the DPS of your main weapon has a HUGE effect on your gameplay. It doesn't matter that it is "only 20%" the net effect is fairly drastic. Different games have different tolerances, small numbers can have big effects in the context of one game while huge numbers can have virtually no effect in another. Your point is meaningless.
Look, I get it, you like making numbers go up and filling bars. Great. There are 2348626 MMORPGs out there for you. I like fun, compelling gameplay with an element of decision making. I also like progression, but it needs to treat me like more than some rat in a cage banging a button for that next hit of cocaine.
You're way, way off on the numbers. I'll just say that you can look at some of the known albatrosses in their spending (soccer team sponsorship for 3.5 million, esports bus, etc) to realize that the amount of money poured into the game is far more than you're quoting here. It's a financial disaster.Firefall has NOT spent more money than WoW, which cost about 100 million. So far it looks like they have spent about 20-25 million tops (that is the amount invested in them by a Chinese company). Now, that is probably a little too much, but it seems to have mostly been spent on their tech, which is utterly unmatched anywhere in the industry. What is there is fun, interesting, and dynamic. The core combat is fast paced and exciting, a far cry from the tab targeting whack-a-mole offered by nearly every other PvE game. They have their core, which is the hard part, now they need to expand on it.
You continue to not get the point that to the average player, there is no "real" improvement. You can make progression more horizontal without making it completely ass terrible and boring. Progression that does stuff like give auras, procs on hit, situational activators, and so forth. For the amount of time that players are stuck grinding in game, the improvement is minor, and the payoff non-existent. Your character doesn't feel like a badass after you spent a ton of time gathering materials /crafting- he just feels weak and shitty, barely improved over the very start.You continue to harp about numbers, but you are clearly clueless as to the nature of those numbers. A 20% increase in the DPS of your main weapon has a HUGE effect on your gameplay. It doesn't matter that it is "only 20%" the net effect is fairly drastic. Different games have different tolerances, small numbers can have big effects in the context of one game while huge numbers can have virtually no effect in another. Your point is meaningless.
It's great that you individually like a system that doesn't offer anything at all for time invested. Guess what? Most people don't share your opinion. It's why the game has horrific player retention, and it's why the game has remained incredibly small despite giving out tons of keys/spending serious marketing cash on a beta. There's no long-term appeal in a game that has zero content and doesn't allow you to progress your character in a significant way. And given my personal experiences in giving out some keys to people for the PvE side of things, there's not much short-term appeal in the game either.Look, I get it, you like making numbers go up and filling bars. Great. There are 2348626 MMORPGs out there for you. I like fun, compelling gameplay with an element of decision making. I also like progression, but it needs to treat me like more than some rat in a cage banging a button for that next hit of cocaine.
Bottom line is, games need to have a vast amount of content, and they need to reward players for the time they invest into the game. That reward doesn't necessarily have to be an endless mudflation, but it certainly needs to be a reward that has an "oh shit, this is awesome" effect on the person when they get it. Firefall has no content, and it has no reward. And while there was still promise that those things could get fixed given enough time, the July Open Beta assures that the game is going to be fucked at this point.
Last edited by ZProtoss; 05-27-2013 at 09:56 PM.
Dev's fucked up a little in this game (lol, alot). The genre is screaming for a GOOD PvE shooter and these clowns have dumped far too much time into PvP and esports. If they'd focused more on the PvE world and crafting side of things the game would be much more interesting.
Given the teso thread, why do I get the feeling denaut is working on this game?
If anything explains the state of the game in regards to stuff like content being non-existent, it's probably this: http://www.glassdoor.com/Reviews/Red...ws-E266907.htm
With no one in any sort of producer role to crack the whip on vital features (ie: PvE content), stuff has come out at such a glacial pace that even Blizzard's content developers look speedy by comparison. Now they're in a situation where The9 has hit financial troubles, and wants to get a return now on a product that's clearly not ready for the spotlight yet. It's unfortunate really.
I do see alot of good things here.
horizontal advancement is good.
many battleframes, as well as multiple loadouts for each is very good.
20% increase as noted. same kindof thing you see in tribes for the most part.
The mining nodes, tornados, etc are basically the same as Rifts in rift. Dynamic spawning content has been one of my talking points on mmos for a while. But, atm, from what I have seen, it has the same flaw as Rift.
not taking things far enough. Even rift has epic rifts, and crafting rifts. This game needs that at least.
killing the same bugs over and over is a bit weak.
Its been in beta for some time. I would be a bit concerned with its current state for having been so long. but I don't know the model of course. maybe its doing a LoL or path of exile..
It is a 100% F2P game with the micro being cosmetics AFAIK.
I am just coming in to say that I have never seen a company where it's employees hate their management this much. Even Management hates upper management, and upper management hates everyone. Folks are talking about being berated in front of their peers, yelled at, etc. Game systems being about 80% fleshed out then some upper management producer pulls the plug and orders everyone to do a 180, for really, no reason at all. (This is coming from Protoss Link... but I did confirm this with one person that actually works there and is leaving soon)
The development cycle for this game is an absolute mess. Also, Kern sounds about as bad as some other folks I know in the industry. Christ, he may be worse than Jacobs. At least Jacobs was only full of shit to the customers (Bad enough), but as far as I know, didn't create an atmosphere where people were scared to breathe.
Have not been following the game much, but I would suggest anyone working for this company from a development perspective get out of this organization and go find a place you will be valued. As far as the content that is in the game currently from what I have read, I wouldn't expect it to change much with this type of working atmosphere.
Last edited by Utnayan; 05-31-2013 at 04:12 PM.
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