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Thread: Warhammer RTS: "Battlefleet Gothic: Armada"

  1. #1
    Lurking. Tauntworth's Avatar
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    Warhammer RTS: "Battlefleet Gothic: Armada"

    Didn't see a thread on this. Honestly didn't even know another WH RTS was in the works. GW is just pooping out Warhammer content lately. Anyways, you can ram other ships. Enough said


  2. #2
    No Pants Dance
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    Color me quite intrigued.

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    Quote Originally Posted by Tauntworth View Post
    GW is just pooping out Warhammer content lately.
    They are going broke and trying to milk the franchises for their value

    Well i guess they are trying to "change course", but due to shitty management of their franchises resulting in mediocre quality products, along with complete mismanagement of their tabletop games, its brokeness inc.

    Really reminding me of THQ atm.

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    Quote Originally Posted by Punko View Post
    They are going broke and trying to milk the franchises for their value

    Well i guess they are trying to "change course", but due to shitty management of their franchises resulting in mediocre quality products, along with complete mismanagement of their tabletop games, its brokeness inc.

    Really reminding me of THQ atm.
    I don't think they are going broke by any means. Their sales were down to 56 million pounds. I feel really bad for them. Their profits for their operating year are only going to be 16 million pounds. I would be super sad if I owned a company whose profit was 16 million pounds....

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    Feint, Slash, Stab, Bash Sulrn's Avatar
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    Outside of Dawn Of War, this is the only game WH40K game that has looked mildly polished so far.
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    Johdi
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    I have a hard tim keeping track with so many. I saw steam sale and saw the reviews for many I was kinda watching were bad. Still would for laughs like to try regicide and one of the like 5 spacehulk type ones.

    I'm looking forward to trying this and the total war warhammer fantasy.

    Sadly eternal crusade looks like complete ass like I thought it would be.

    WTB more quality 40k. (This is why I'm so hopeful for mods of other games.)

  7. #7
    Get raped khorum's Avatar
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    muh dick

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    While I hope this game will be great, the developer has sort of a shadowy past. From what I can dig up, they have abandoned games half-baked before and lets be honest, a GW license today is not really a mark of quality. They have whored out the Warhammer brand to so many piss-poor games by now, its hard to keep count.

    Despite this, I am causiously looking forward to the reports from the beta. A good WH 40k naval game could be intresting.

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    Registered User Tearofsoul's Avatar
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    I like what I see from the gameplay trailer, will wait for more review before purchasing.

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    Quote Originally Posted by Sulrn View Post
    Outside of Dawn Of War, this is the only game WH40K game that has looked mildly polished so far.
    I really liked the Space Marine game. Was that published in same fashion?

    I think I'll reload tonight and play again...

  11. #11
    SS-Pedellführer Erronius's Avatar
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    Quote Originally Posted by Punko View Post
    They are going broke and trying to milk the franchises for their value
    I see it more as GW having painted themselves into a corner by trying to 'grow' WHFB and 40K as their cash cows while 86ing the Specialist Games line when those games had dwindling demand. So they ended up with product lines that were bloated in a sense and that had a skyrocketing 'scale' to them, and competitors managed to gain marketshare on them with smaller skirmish or pseudo-board games. I mean, people are correct when they say that GW is still profitable, but let's not kid ourselves here - at one time GW was like kudzu. They literally strangled almost all direct competition and a lot of people across their market segment bought completely on impulse. Now you have other games making inroads into FLGSs and I'm sure that GW management was like "Damn, look how games like X-Wing are doing. Maybe we should bring back the Specialist Games so we don't get completely left in the dust"

    Quote Originally Posted by Faith View Post
    a GW license today is not really a mark of quality.
    I don't know that it ever has been. Even at the peak it was more like "Holy shit someone finally managed not to waste their license" with a number of other /facepalm development attempts before and after. And I think Kirby had an interview around WHO where he essentially said that they didn't care, and that post WHO they were just going to aim their licensing more towards stuff like apps/mobile/Steam and make up the difference in quantity. I also think Kirby has deflected criticism aimed at GW over shit games made with their licenses with comments like "we're a miniatures company LOL".
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

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    Registered User Palum's Avatar
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    It was never special, but GW used to be terrible beyond measure to work with instead of more laissez faire like they are now with it, at least for PC games.

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    Quote Originally Posted by Oatlord View Post
    I really liked the Space Marine game. Was that published in same fashion?

    I think I'll reload tonight and play again...
    Same devs (Relic), unfortunatly it did not do well in sales and the THQ crash did not help. As far as I remember, they said there will be no "Space Marine 2" which is a pitty since it was a decent (I stress DECENT) game for what it was.

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    Lurking. Tauntworth's Avatar
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    Maybe it's just me but one thing I would really enjoy seeing is a fps/3rd person (or something of the sort) follow the events of the Horus Heresy. I've never really been to into Relic's stories (DoW/Space Marine). The first 4 books of the Horus Heresy sort of gave the background on Horus and his Legion were great. Maybe Games Workshop prohibits the use of that property within the realm of gaming, but playing a story that included some sort of Primarch interaction would be pretty awesome.........to me, at least.
    Last edited by Tauntworth; 02-04-2016 at 10:40 AM.

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    I think GW is using the licensing as a way to stay afloat. They always seemed like a big bloated company with way too much overhead. Anyone who ever played tabletop knows how insanely overpriced their stuff is. But they got away with it because of the quality of their models.

    Well, 3D Printing pretty much puts the writing on the wall for GW. Its over pretty soon, cash in while you can.

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    They do not prohibit the use of the Horus Heresy stuff. FFG just came out with a board game for it.

    @Erronius - I think you are misconstruing why competitors gained market share. Companies like PP hammered in the money because they had it. Before PP was on the market, no other miniatures manufacturer really had the capital to break in to the market. A similar trend happened in the card gaming industry. In the 90's there were hundreds of failed CCG's. No one could match the capital of Wizards. It takes one really solid company breaking in to the market to open the players minds that another game can compete.

    I think they still out-sell the competition to a huge and staggering degree. X Wing (and Armada) are anomalies because gamer's are not the only people buying them. GW can't compete for sales in a market that's not games. They don't try. Other games are so small that I really don't think they are all too worried. What is the highest miniature game kickstarter? Dropfleet Commander which raised just under a million dollars. Since GW sells 82 million a year I don't think that are really concerned about these smaller games.

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    SS-Pedellführer Erronius's Avatar
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    Quote Originally Posted by Arcaus View Post
    @Erronius - I think you are misconstruing why competitors gained market share. Companies like PP hammered in the money because they had it. Before PP was on the market, no other miniatures manufacturer really had the capital to break in to the market. A similar trend happened in the card gaming industry. In the 90's there were hundreds of failed CCG's. No one could match the capital of Wizards. It takes one really solid company breaking in to the market to open the players minds that another game can compete.
    Even with the capital, had PP tried years earlier I'm not sure that they would have been as successful, or successful at all. People may disagree, but I don't think that the time was right for PP to make inroads until people started looking for alternative games/models/systems like they have over the last handful of years.

    Quote Originally Posted by Arcaus View Post
    I think they still out-sell the competition to a huge and staggering degree. X Wing (and Armada) are anomalies because gamer's are not the only people buying them. GW can't compete for sales in a market that's not games. They don't try. Other games are so small that I really don't think they are all too worried. What is the highest miniature game kickstarter? Dropfleet Commander which raised just under a million dollars.
    Of course they still out-sell their competition, but that's not really my point. They don't have the stranglehold, the dominance, that they once did. Their near-monopoly is gone. And that was one of the things that not only made the costs of the hobby palatable, but allowed GW to keep their customers bent over the proverbial table. 'Everyone' played. The cost may have been high but buy some models and suddenly you were part of a huge hobby. And if you wanted into that hobby, the cost was something you just had to swallow.

    I disagree with you on games like X-Wing and Dropfleet being 'anomalies'. You still have many traditional TT players walking away from GW products altogether and going to other systems. It doesn't matter if the appeal of those games goes far beyond the traditional TT segment. I know people who play the X Wing games like they used to play 40K/Fantasy, and they are lost customers to GW no matter how you slice it. And I guarantee you that geedubs wouldn't be bringing back Specialist Games if they weren't losing sales to these alternative game systems.

    Quote Originally Posted by Arcaus View Post
    Since GW sells 82 million a year I don't think that are really concerned about these smaller games.
    They should be, considering they haven't really increased total revenue in over a decade while the TT market has been growing for years now.

    Games Workshop: In denial | Interactive Investor
    Games Workshop's revenue problem | Interactive Investor
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

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    Registered User Astral Projection's Avatar
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    Still have no clue why they don't just make "Warhammer Table Top : Online". There is a MTG: Online and the cards still sell like crazy.

    As 3D printers get cheaper, selling figurines is going to become less profitable anyway.
    Last edited by Astral Projection; 02-05-2016 at 02:07 AM.

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    Registered User Urlithani's Avatar
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    Quote Originally Posted by Erronius View Post
    Even with the capital, had PP tried years earlier I'm not sure that they would have been as successful, or successful at all. People may disagree, but I don't think that the time was right for PP to make inroads until people started looking for alternative games/models/systems like they have over the last handful of years.



    Of course they still out-sell their competition, but that's not really my point. They don't have the stranglehold, the dominance, that they once did. Their near-monopoly is gone. And that was one of the things that not only made the costs of the hobby palatable, but allowed GW to keep their customers bent over the proverbial table. 'Everyone' played. The cost may have been high but buy some models and suddenly you were part of a huge hobby. And if you wanted into that hobby, the cost was something you just had to swallow.

    I disagree with you on games like X-Wing and Dropfleet being 'anomalies'. You still have many traditional TT players walking away from GW products altogether and going to other systems. It doesn't matter if the appeal of those games goes far beyond the traditional TT segment. I know people who play the X Wing games like they used to play 40K/Fantasy, and they are lost customers to GW no matter how you slice it. And I guarantee you that geedubs wouldn't be bringing back Specialist Games if they weren't losing sales to these alternative game systems.



    They should be, considering they haven't really increased total revenue in over a decade while the TT market has been growing for years now.

    Games Workshop: In denial | Interactive Investor
    Games Workshop's revenue problem | Interactive Investor
    I can't buy into the one man retail shop, and the strategy being "find the right person to run the shop alone." Retail space is such a big expense. I can see hiring a regional rep to work with multiple local game stores though; run tournaments, check inventory, etc. I guess I shouldn't be surprised when you look at the way GW has run over the years.

    Edit: Bring back Mordheim you dumb bastards!

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    Registered User Palum's Avatar
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    If I won the powerball I would purchase GW and in two short years bankrupt every other mini company again by literally just not being functionally retarded. I'm pretty sure meteorologists are correct more than GW executives, and guessing is correct more than weathermen.

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    Quote Originally Posted by Urlithani View Post
    Edit: Bring back Mordheim you dumb bastards!
    I think they will (Specialist Games Returns - GW Confirms!), seems even GW understands that we love Necromunda/Mordheim ^^

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    O.G. Lurker Burren's Avatar
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    Quote Originally Posted by Faith View Post
    I think they will (Specialist Games Returns - GW Confirms!), seems even GW understands that we love Necromunda/Mordheim ^^
    And Gorka/Morka please & thank you.

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    New chaos trailor, suprisingly detailed models that appear to be in game shots.

    Battlefleet Gothic: Armada - Chaos Trailer - YouTube

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    Registered User Qhue's Avatar
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    Games Workshop stuff always seemed more advanced than me, like me and my friends were simply not worthy of gaming in a universe with such detailed imagery and crazy shoulder pads. I remember playing D&D or Palladium or Champions or one of a dozen other role playing games and thinking "maybe we will graduate up to that level" and then never did.

    The barrier to entry just seemed so damn steep.

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    Registered User Palum's Avatar
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    What you don't have a thousand dollars and a thousand hours laying around for three hour long games in six months where you realize despite your love of the army you've chosen, you've made a terrible, terrible mistake and have created something less effective than a USB peripheral for an iPhone?

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    Quote Originally Posted by Palum View Post
    a thousand dollars
    Haha okay if you say so. Get outta here with that lunch money bullshit. Shit, I had $1,000 just in army books and paint supplies. Besides even if your army is bad you just fly high T1 with your swooping hawk exarch and then THROW A VORTEX GRENADE AT THE BIGGEST THING 2ND EDITION 4 LYFE.

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    Registered User Palum's Avatar
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    Scatter and a miss.

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    I worked at a shop for years and agree, GW's business strategy was basically 'be super dicks'. There was some guilt over selling a starter box to some kid and knowing his figures were going to be under the bed in a few weeks, but the ones who got the bug and turned into great painters or the father-son teams are my favorite memories of the hobby. Oh, and throwing a movie on and painting with friends.

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    SS-Pedellführer Erronius's Avatar
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    I still say that 2nd ed had a lot going for it that shouldn't have been changed.

    The biggest problem we always had with Specialist Games was that everyone already played 40K and/or WHFB and that took priority, both for monies and playtime. Having friends tell me that they'd only try BFG if I bought their respective fleets, assembled and painted them and then let them use them to see if they liked it was surreal. Of course I was like "Proxy that shit LOL" but then they'd just shrug and go back to 40K.

    Also, GW's terribly bad record of support for those games ended up being an issue. I remember when Inquisitor came out and people were like "Yeah, but is this even going to last? I don't wanna buy one or two models and get left with something that I can't use in 40K"
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

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    Lurking. Tauntworth's Avatar
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    42mins of Angryjoe playing at the Dev studio in Paris. Still slated to drop this month, surprisingly no official date. Anyways, may give those interested a better idea of what's in store


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    We Do Not Scissor. Chanur's Avatar
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    Quote Originally Posted by Erronius View Post
    I still say that 2nd ed had a lot going for it that shouldn't have been changed.

    The biggest problem we always had with Specialist Games was that everyone already played 40K and/or WHFB and that took priority, both for monies and playtime. Having friends tell me that they'd only try BFG if I bought their respective fleets, assembled and painted them and then let them use them to see if they liked it was surreal. Of course I was like "Proxy that shit LOL" but then they'd just shrug and go back to 40K.

    Also, GW's terribly bad record of support for those games ended up being an issue. I remember when Inquisitor came out and people were like "Yeah, but is this even going to last? I don't wanna buy one or two models and get left with something that I can't use in 40K"
    Second edition had the personalities right? My friends beastman had some kind of crazy gun and this guys marine squad chased him down and got their faces melted. "He was like what the fuck I thought he was just going to jump out of the bushes and go grrr." Was both ridiculous and hilarious.

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    Registered User Tearofsoul's Avatar
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    I'll wait for more reviews.

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    Feint, Slash, Stab, Bash Sulrn's Avatar
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    Ditto. Interested but still extremely hesitant.
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    Registered User Amzin's Avatar
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    I mean, it looks like it will do what it is intending to do pretty decently. I'm not sure it's a game I'm looking for though, with so much else to play.

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    It's okay, the best army is here:


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    Did you mean to link the eldar trailer, because orks are so last week.

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    Eldar Trailer is floating around Facebook.
    Reminds me of a Pirate Boat battle game on XBox classic. I forget the name, but it was fun.
    After watching Let's Plays, it reminds me of what I've heard from tabletop gamers talking about space minatures games with trajectories and moving debris - seeing the asteroid or missiles but not being able to maneuver fast enough. It even reminds me of the paperback tales of ship to ship battles, so kudos to the team for making this.
    Warrior, Innoruuk Server

  38. #38
    Turns the screw Evernothing's Avatar
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    Draegan sold us out to MMORPG.com

    Exodus underway to ReReRolled.org - A Gaming Community

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    SS-Pedellführer Erronius's Avatar
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    I was really surprised by how high the specs are. I guess I was expecting the specs to be way lower just because I was thinking of it as a simple RTS. It won't be an issue for most people here if your system is remotely up to date, but I've been putting it off and I'll probably have to rebuild my comp within the next year anyways. I get predictable graphics texture memory crashes, particularly after a battle is over and the game tries to load the "Home Port" interface. Oddly, I also haven't updated from Vista yet either and it isn't supported, but that didn't seem to be an issue with the game (unlike trying to upgrade from DoS to DoS:EE for example, where the specs are completely different and it will NOT run in Vista while the original game did).


    The mechanics feel different than the TT game, in the same way that the mechanics in MWO felt different from the BT TT game. Hull points, for example, are shown, but damage doesn't remove entire hull points. I'm not even sure why they show it as hull points when you really seem to just be damaging against a total HP pool, unless the hull points serve as threshold points for additional triggered damage.

    While I normally play Chaos in everything and I wrecked shit as Chaos in the TT, I'm not sure that I will prefer Chaos in this. As a general rule I'm not a fan of true RTS games and I would prefer the ability to completely pause the game instead of just slowing it down. And even though it does slow the game down a lot, I still have situations where I need to cycle through my ships as fast as possible to issue orders (For example, if you take lance-heavy Chaos ships and Orks are just like "ERE WE GO ERE WE GO ERE WE GO" and closing range). In that respect it's vastly different than the TT because you had enough time to deliberately plot out orders/movement/speed. I imagine getting 100% comfortable with the controls will help with this mostly (even just tabbing through ships), but it also looks like new admirals will get their shit pushed in until they get a handle on their fleet management and ship settings. Like, let's say you have a ship with mostly forward facing 90 degree weapons and you don't realize that this ship has the setting selected where it face broadsides at it's target. In that case it will just sit there, LOL. People might actually build fleets differently in this than they would for the TT game, partially to account for that.

    I will probably try playing as Orks shortly, because they look like they might be as fun to play in this as they were in the TT game. That "BAZOOOOooooOOOOoooo" siren that goes off in the Ork trailer? I was doing a transport escort mission against Orks and I hear that go off in game. I was like:

    - "I might be able to just kite these assholes and..."
    - baaaZOOOOOOOOOOO
    - "Oh God...wait...holy shit, that motherfucker is going to ram that transport!"
    - "How is it moving that fast?"
    - [select transport, spam click Full Speed Ahead]
    - "Not fast enough...not fast enough..."
    - "Ok, when I thought to myself that I wouldn't need to select Stasis Bombs as an upgrade because I'm Chaos and I'm fast/long-ranged? LESSONS WERE LEARNED"
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

  40. #40
    Feint, Slash, Stab, Bash Sulrn's Avatar
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    I want to buy this game for the sake of 40k naval combat, but the preorder gimmicks and oddly narrow breadth of the game are nagging at me not to.
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    Johdi
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  41. #41
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    Great work of GW to have this launch in the same period as Total War.

    They really show remarkable attention to such things, that and their excellent PR and communication.

  42. #42
    Feint, Slash, Stab, Bash Sulrn's Avatar
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    One is a table-top -> video game conversion the other is a hail mary prayer to save two franchise that are in desperate need of new ownership.

    GW being fail isn't anything new, but talking about these two competing for market share is silly.
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    Johdi
    Quote Originally Posted by I'm Rich Bitch View Post
    This election is only about skin color and its effects in the United States. Nothing else.

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    Released tonight, pretty good singleplayer so far tbh.

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    Registered User Leadsalad's Avatar
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    Oh, is that today? Excellent.

  45. #45
    Video Game Expert Pyros's Avatar
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    Did they release eldars too? The Totalbiscuit video made it look like the game was kinda super unfinished, did they fix shit? Looks kinda fun so considering maybe picking it up, although I might just wait for a sale and play some of the shit I bought 1+year ago first.

  46. #46
    SS-Pedellführer Erronius's Avatar
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    Quote Originally Posted by Pyros View Post
    Did they release eldars too? The Totalbiscuit video made it look like the game was kinda super unfinished, did they fix shit? Looks kinda fun so considering maybe picking it up, although I might just wait for a sale and play some of the shit I bought 1+year ago first.
    Yeah, Eldar are in. I haven't played as them yet; I've only randomly come up against them in missions. The 5th I think will be Spesh Murines in a couple of months or so? Eldar weren't too bad to fight against, but I was playing as lance-heavy Chaos so they seemed...different from TT. I had to go Google them though because it's been so long that I forgot massed battery fire was preferred. The AI did a decent job of trying to get behind me a couple of times. Also, ramming their ships was good fun.

    I've also only been playing the single player skirmish and getting 90% Chaos opponents, as Chaos, and very rarely Ork/Eldar. I literally haven't seen a single Imperial vessel in single player skirmish yet. Not sure how opponents are chosen in that (maybe admiral level starts you out mostly against your own faction first?)

    Maps do seem kind of repetitive, though they might be better in campaign.

    The update patch was 1.7 GB for the pre-release version. I only managed to crash once due to texture memory, and that was when I tried to open Task Manager while mid-game. The notes didn't mention any related optimizations, so who knows. Given the specs for the game and my hardware, it actually runs decent on low settings.

    EDIT: one thing that bugged me was how easy it was to just deploy in a wolf-pack on an extreme edge and try ganking an enemy ship solo very early on. The AI seems to spread ships across the baseline and they don't seem to group up very much (at least in single player and not campaign). It's possible to destroy or at least seriously hurt an enemy ship before the rest of their ships show up. My last battle as Chaos v. Chaos, I was able to dogpile a carrier early on. Completely wrecked it before any other enemy got there. AI had a cruiser and light cruiser lobbing shots at me from outside my visual range somehow but did little damage. Went after cruiser, double-boarded it with a side order of bombers and had it seriously hurt before the AI committed it's last light cruiser. I want to hope that it was a fluke and the AI is better than that, but then again I think I'm just lying to myself.
    Last edited by Erronius; 04-22-2016 at 06:13 AM.
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

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    Quote Originally Posted by Erronius View Post
    EDIT: one thing that bugged me was how easy it was to just deploy in a wolf-pack on an extreme edge and try ganking an enemy ship solo very early on. The AI seems to spread ships across the baseline and they don't seem to group up very much (at least in single player and not campaign). It's possible to destroy or at least seriously hurt an enemy ship before the rest of their ships show up. My last battle as Chaos v. Chaos, I was able to dogpile a carrier early on. Completely wrecked it before any other enemy got there. AI had a cruiser and light cruiser lobbing shots at me from outside my visual range somehow but did little damage. Went after cruiser, double-boarded it with a side order of bombers and had it seriously hurt before the AI committed it's last light cruiser. I want to hope that it was a fluke and the AI is better than that, but then again I think I'm just lying to myself.
    This is my reaction also a few missions in. "Hey, can you escort this convoy?" "Sure! Lets put them all in the furthest corner and have them go full burn to the exit zone!" -AI spends entire game trying to chase down transports and fails, not a single shot reach the transports-

    On the other hand, I dont hold that against them in a way. Only way the AI could counter that is by cheating and read your deployment before the game starts, otherwise it has to spread itself thin to cover all the "board". Cheating AIs have their own issues.

  48. #48
    Poor Communication Skills bixxby's Avatar
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    Got my refund, game is okay but not $35 okay. I like the narrative style, but the game feels like a bargain bin game. Probably pick it back up when it's $5-10 during a summer/christmas sale.
    Battle.net:Bixxby#1897 | Steam: Bixxby | Destiny / PS4: BixxbyZzz

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    I think they did a pretty good job overall. The only complaint I would have is that there is only one (Imperial) campaign. I really hope they come out with one for each race eventually.

  50. #50
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    While not amazing. It's unique enough and hopefully improves over tone like some relic games. I loved this companies scifi moba even though it does so I'd like to support them a bit.

  51. #51
    SS-Pedellführer Erronius's Avatar
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    Quote Originally Posted by Faith View Post
    On the other hand, I dont hold that against them in a way. Only way the AI could counter that is by cheating and read your deployment before the game starts, otherwise it has to spread itself thin to cover all the "board". Cheating AIs have their own issues.
    I guess for some missions I'd expect them to start in the middle to cut the total travel distance down (like the AI being the Attacker in a Convoy mission).

    I did find out the hard way on the "data" mission that I guess you don't even have to get to the other side of the map? I thought you had to exit from deployment zones with the data; AI grabbed data and fucking warped out immediately. I was like "Fucking LOL, I could have done that before they even got close to me". I will have to try getting that mission again to try warping out to see if that's actually how it works, or what.

    Also learned to get Chaos Marks on a ship before a ship levels up to level 3 or so. Going from 200pts to 400pts was a surprise, unless I got that wrong as well.
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

  52. #52
    Registered User Srathor's Avatar
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    I am having fun with it. Well worth the 35 bucks in my opinion but I loved Epic way back in the 80s as well.

  53. #53
    SS-Pedellführer Erronius's Avatar
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    Ran into my first occurrence of Insubordination chaining through my Ork fleet tonight. Was absolutely wrecking a Chaos fleet in a point-blank scrum and suddenly all but one of my cruisers starts warping out w/o any warning. None of my line ships were very hurt so the only thing I can figure is that I lost one of the two escorts I took with me and RNG got me.

    Unfortunately I didn't get a chance to look to see if any of the Chaos ships had a MoS, but holy shitballs. I thought that MoS looked like a waste, but multiple Marks stack, so maybe an all-Slaanesh fleet might work occasionally. I also hadn't taken any Squigs because I didn't see a need for them before this. Looking at discussions on different forums, I guess a number of people refuse to use squigs at all and instead they bulk up on Weirdboys and just deal with random warpouts.

    I guess I'd seen this before with Chaos but I just executed captains and went on about my day. /just as planned

    It seems weird to have 3 out of 4 Cruisers just up and leave from losing an escort, at the same exact time? I guess it's just a simple event check, and I got pretty unlucky that 3 failed and warped out. Even if there had been 3 MoS ships within range, for losing an escort that would be like 4%+3% or something similar.
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

  54. #54
    SS-Pedellführer Erronius's Avatar
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    Started a MoS Chaos fleet. It's probably hard to get the 7.5k range Insubordination effects stacked together, particularly if/when you're orbiting targets at 9k/12k. I have had a few instances where I think the marks stacked, but no way to tell. It is odd to have the chance to force a mass warpout, sure you win but I'm assuming the renown reward will be lower due to lower numbers of destroyed ships. So far the thing I liked the most about a MoS fleet is being able to strip special orders off. Oh, you want to reload after launching bombers and torps? Yoink. Enemy bracing and tanking your entire fleet? Yoink again.

    So far 99% of my bugs are related to the end of matches. Occasionally I'll finish with a crippled ship (10%-20%) but then after the battle it will treat that ship as destroyed. Another issue I've had is with enemies warping out. So...like today with Assassination, I'm trying to finish off an Imperial BC with two Ork cruisers. The BC starts to warp, and I have to burn all my assaults/teleports to cancel it. However many seconds later it starts to warp again. One of my cruisers is Goff and has a ram, the BRB is refreshed now, so FULL SPEED AHEAD and I grind the ship to dust. Click on the enemy BC, and I see that its health is at like -9 or -10. A few seconds go by, and the wreck warps out through the warp portal and hilariously enough about 3 huge, blackened chunks of the ship fly back out of the warp portal and bounce off my ships. I laugh, until I then I see it tell me that I've been defeated because the game thinks it successfully warped out. I think I got points for destroying it regardless, but still. It feels like there is something wonky with the end of battles over all...nothing that makes the game unplayable, but still bizarre.
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

  55. #55
    SS-Pedellführer Erronius's Avatar
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    almost forgot

    LET'S GO DEEPER INTO THE GOTHIC SECTOR! - Battlefleet Gothic: Armada

    Spoiler: 
    Greeting Admirals,

    Battlefleet Gothic: Armada released one week ago, and its success was beyond our most optimistic expectations. We planned an original development budget based on expected revenues, but these revenues have been largely overtaken. Because of this, we’ve been working with our publisher Focus Home Interactive to plan several major additions to our game, to offer you the best possible experience as well as exceptional content. This new content will require a future development plan that will keep the Tindalos teams busy for all of 2016.

    Many of you voted to let us know which faction you would like to see in Battlefleet Gothic: Armada in the future. The Tau fleet received the largest number of votes. We’re therefore happy to announce that The Tau Fleet will be the second faction DLC offered to all Early Adopters (players who pre-ordered or purchased the game in an official retailer up to 2 months after release).

    Tyranids came second in the poll, and believe us, they won’t be left behind. But, for now, let’s talk about what we can unveil to you guys: here’s the development roadmap detailing what you’ll get in the coming months!


    DEVELOPMENT ROAD MAP

    As well as post-launch support, including a host of bug fixes and balance changes, we have a development road map delivering a host of new content over the coming months. To follow the latest bug fixes and patch notes, head over to our Official Forums. Read on to see what we’ve got in store!


    Coming in the next few weeks:


    Online Custom Games against Friends

    Online custom games will allow you to invite your friends to matches, competing with or against them in 1vs1 and 2vs2 battles.

    Improved Regional Matchmaking

    An ELO matchmaking system will be added, meaning Admirals will not only be matched by level, but also depending on their victory/defeat ratio. Improvements will also be made to ensure you’re matched with an Admiral close to your level. Regional matchmaking will match players close to each other to improve latency.

    Russian Language Version

    Our Russian friends have been asking, and we'll soon deliver a Russian language version to them!

    Chat Improvements

    Team-chat will be added. You will also be able to continue discussing with allies and opponents during the post-match score screen.


    Coming over the next couple of months:


    Space Marines DLC

    Our first DLC faction, the Space Marine fleet, arrives in June 2016.

    Ranked Matches and Global Leaderboard


    For players who wish to play in a competitive environment, we’re adding Ranked Matchmaking and a global leaderboard. Ranked matches will fall under certain conditions, including a disabled tactical cogitator and the appropriate Admiral level.

    Elite System

    Admirals who reach a certain level 8 in solo offline matches will unlock Elite Battles. These are increasingly epic and challenging fights against the AI. Winning Elite Battles will unlock new, more difficult Elite battles – and only the best will make it onto the Elite leaderboard.

    2 vs 2 Improvements

    You’ll be able to invite a friend to play 2 vs 2 against the AI - the progression system will be available in this mode for both you and your friend.

    Pre-set Behaviors


    We’ve heard your feedback about having to manually set skills and behaviors at the start of every game. Let's fix that! We're working on a screen at your docks, where you'll be able to pre-set your behaviors and skills.


    Coming in a few months:

    Tau Fleet (Forge World) DLC

    We've intercepted alarming signals from the Damocles Sector! For the greater good! Free for Early Adopters.

    Custom Online Leagues

    We’ll provide tools so players can organize themselves in private online tournaments.

    New Skills

    Along with ongoing balance changes, we also plan to implement new skills to enhance each faction’s own unique flavor.

    Fleet Color


    You will be able to customize the color of your ships.

    Profiles and Heroic Deeds

    We'll develop a profile page for all admirals, where you'll find tons of data about your games and achievements.

    This is only the beginning. With all your support, feedback, and our passion for this universe, Battlefleet Gothic: Armada will live on into the grim dark future.

    “For those who seek perfection there can be no rest on this side of the grave”

    Romain Clavier - Game Director
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

  56. #56
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    What is this?! They want to continue develop a decent game because it sold well and they seem to listen to what the community wants? Dear god..

    Honestly thou, they have a decent base to build on so I am all for new fleets and wish for (please please please) more campaigns for other factions.

  57. #57
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    The marines were supposed to be out week 2, now moved to June. Before they start talking about rushing out Tau Empire, I'd be happier with a ton of quality of life and polish on the game itself.

    IE times map pan doesnt work if you have something selected/deselected it doesnt like, some tool tips still suck or inaccurate/vague. Some of the movement is (OPINION) kinda a nuisance, namely that something like using the micro warp jump doesn't reset your "destination" point and just either stop or continue in straight line (since you can control orientation with the jump thank god). Still catch myself jumping but not noticing I didnt make a new waypoint and so it starts turning around.

    Targeting seems off, even with the move + order or whatever it's called, if my ships are moving, and say 2 targets in their broadside, I find the broadside or turrets often not shooting at the ship I have targeted. Maybe I'm doing it wrong where I'm used to other RTS where you are fairly frequently microing and controling where and what things are doing. I assumed using the AI to fight was bad, but maybe I should spend more time stopped shooting? Need to really watch some vids of other people that do well.

  58. #58
    Registered User Quineloe's Avatar
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    Is this game hard? I kinda lost my convoy ships in a minute on easy..

  59. #59
    SS-Pedellführer Erronius's Avatar
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    I guess it depends. I feel like mission/fleets depending, the cards will be stacked against you. Other times it will feel like it's faceroll levels of easy.

    Convoy is one of my least favorite missions so far, especially if you are defending against Eldar or something. The in-game "hints" say something about spreading your convoy ships out, but I'm not sold on doing that yet. If you're defending against Chaos or Eldar, they either have good speed or range and I feel like you'll end up spreading yourself too thin trying to defend a line of slow-ass convoy ships while they'll start picking convoy ships off. I've had better luck clumping them down one of the sides of the map and running my entire fleet next to them, and just Alpha-striking the closest enemies that get to you first. If it looks like the rest of their ships will make it to you before you can wreck the first ones, I'll just drop a wall of stasis bombs to give me time to finish off the first 2-3 ships. Normally I just toggle Brace on a specific convoy ship when they start getting shot, repair when they start losing armor and AAF at every opportunity, more or less.

    Assassination is another one that I don't particularly like. I think you get 3 minutes to pop the opponents Admiral ship (or defend your own). Depending on the two fleets involved, 3 minutes may not be a remotely realistic amount of time to get there and pop a ship, and past 3 minutes you have to use boarding actions and lightning strikes (teleport assaults) to try canceling the target ships attempt to warp out. You can totally get screwed by RNG here, especially if the ship (normally being the largest) has a high troop %. I've had to use every boarding action and lightning strike my fleet had to stop a target from warping away a number of times, at which point, if you can't wreck the ship before their warp refreshes (it has a quick refresh, quicker than your assaults do, by far) they'll just warp again and win. Then I have to start ramming them...

    I've had Orks vs Eldar on Assasination...not a lot of fun when the Eldar capital ship can run rings around you, and I had one game where I finally managed to corral it in a corner...only for it to successfully warp out on like it's 3rd attempt or so, seconds before I could get back into range.

    But anyways...if you're playing solo skirmish, I think that there are times when you see that you aren't going to win the mission via victory conditions, and I start thinking like "ok, I'll just try to pop as many ships as possible to farm Renown". Also, I've had times when things were looking bad and my choices were to either risk 'losing' ships for a shot at a clear victory ('destroyed' ships are just unavailable for the next 2 games until they repair on their own, or you spend Renown to repair them instantly), or to back off a little, brace my damaged ships or run them away (maybe even warp out) and try popping a few escorts or whatever I think I can still manage.

    I'm not sure how other people feel, and I haven't looked up discussions about this online, but I seriously feel that at times Renown > Everything Else, including winning missions. I personally find myself focusing on destroying as many enemy ships as possible and trying to prevent enemies from warping out so you can get the Renown from destroying them completely, rather than worrying too much about victory conditions.
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

  60. #60
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    Warning, spoilers of sorts and I can't find the spoiler button on the post creation?















    Not really that bad, but at the very end cinematic early on, talking about unknown something. Very clearly a shadow of the necron demi god thing that is in the newer codex. (Sorry dont recall name, basically one of the god things that bought the necrons souls and then they later rebelled, like 350 point model.)

    Foreshadowing random stuff of no import, means an expac is going to be necron enemy, or.....? They kinda already said it's marines then tau per a community poll.

  61. #61
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    Quote Originally Posted by Sludig View Post
    Warning, spoilers of sorts and I can't find the spoiler button on the post creation?















    Spoiler: 
    Not really that bad, but at the very end cinematic early on, talking about unknown something. Very clearly a shadow of the necron demi god thing that is in the newer codex. (Sorry dont recall name, basically one of the god things that bought the necrons souls and then they later rebelled, like 350 point model.)

    Foreshadowing random stuff of no import, means an expac is going to be necron enemy, or.....? They kinda already said it's marines then tau per a community poll.
    Use the tags [ Spoiler ] and [ /spoiler ] without the spaces between the brackets. What you want spoiled goes between ] and [

  62. #62
    SS-Pedellführer Erronius's Avatar
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    Been playing a lot of skirmish, have an Ork and Chaos fleet to 8 and several others at 7.

    Holy fucking shitballs @ favour for a battleship being like 1600. Plus it doesn't look like a lot of favors scale well with ship size AT ALL.
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

  63. #63
    SS-Pedellführer Erronius's Avatar
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    Lot of Ork and Eldar changes. Not sure about not being able to upgrade Ork Kannonz anymore, will have to load up some fleets to look. That was probably one of my favorite ways to go (but admittedly, kinda OP)

    Early Edit: Loaded up a skirmish Ork fleet. Had a bunch of upgrades and some skills stripped, but they gave a Reknown refund. However this Ork fleet had 14,000+ reknown sitting in the bank after the patch, and even after spending Reknown to re-equip all ships and then paying 1600 for Favour for the Battleship (hadn't done this yet), I'm still sitting at like 11k+ Reknown.

    Also, Kannonz were nerfed...can't upgrade them with the "25% armor piercing at 3000 or less" upgrade anymore. The new upgrade gives Gunz the ability to fire the maximum number of possible shots when using Lock On orders, but they still haven't clarified how a lot of stuff is calculated. I'm assuming that the tooltip is showing stats for individual guns IN each battery and not the entire battery itself, so for an Ork Light Cruiser (Basha) each battery has 4 guns (you have to literally zoom the camera in to see this) that individually have one shot that randomize a "-50% or +50%" to each shot, add them all together, and THEN round down. So a minimum of 2 shots (0.5 x 4) to a max of 6 shots (1.5 x 4) every 2 seconds. So the new order could let you just spam the 6 shot max (if that is accurate) but I don't know how many people would use Lock On orders just for that. I seem to just Brace (especially with Orks) and grind them down while carriers use Reload.


    ============================


    PATCH NOTE BATTLEFLEET GOTHIC: ARMADA BUILD 1.4.8073c

    Spoiler: 
    Features
    Subsystems Temporary critical damages have been added to the game. Subsystems temporary critical damages disable the parts just like permanent critical damages, but they can be repaired with Emergency Repairs. Only Weaponry, Boarding Actions, Pathfinder Assault and Avatar of Khaine can deal subsystems permanent critical damages. All other assault actions (Lightning strikes and affiliated (excepted Avatar of Khaine), Shokk-Attack Mega Kannon, Boardin’ Torpedoes, etc…) can only cause subsystems temporary critical damages.
    Added : Russian language
    An option allows you to select a specific region to prioritize researches of an opponent in PvP.
    The chat in the Battle Report is now available.
    The “Co-op versus AI mode” is now available in Skirmish.


    Bug Fix
    Fixed a bug causing a multiplayer custom game to switch to the “Set your Fleet” screen directly from the Lobby if the player played a classic matchmaking multiplayer game before.
    Fixed a bug allowing the host of a custom game to delete AI opponents by switching players’ places.
    Fixed a bug displaying the wrong speed for Ork ships in their shipyard.
    Fixed a bug keeping two Escort ship slots empty in the “Set your Fleet” and duplicating them when the “Ready” button is clicked on.
    Fixed a bug making Commodore Vandez immortal in the Gethsemane mission.
    Fixed a bug setting the Ork Escort ships in the “The Hunt” Campaign mission to a different elevation than the rest of the fleet.
    Fixed a bug which didn’t counted the Prow Lance Turret of the Retribution Imperial Navy Battleship as critically damaged when it destroyed
    Fixed a bug forcing the game to consider a custom Lobby as Multiplayer once an invitation sent, even if the player ultimately does not join the lobby.
    Fixed a bug in multiplayer custom lobby: The guest wasn’t seeing the AI fleets in the right slots.
    Fixed a bug on “generated profile” causing the choice strip to stay as “With/Without skills”.
    Fixed a bug causing a Freeze during a loading screen if the player returned to the main menu through the Escape menu and pressed the “Escape” key anew.
    Fixed a crash occurring during the appearance/ disappearance of Tooltips.
    Fixed a bug causing the Ork Docks background to prevent the player from click the “Add” button of the shipyard.
    Fixed a bug allowing a player in Space Station or Breakthrough Defence missions to have Space Stations and Defence Platforms of other factions.
    Fixed a bug in the Hull percentage calculation which sometimes did not trigger an insubordination test if the ship had less than 30% hull.
    Fixed a bug allowing to use the “Grot Assistants” Skill when the Engines were critically damaged.
    Fixed a bug displaying a ship as a Wreckage if it was identified while disengaging.
    Fixed a bug preventing the Overlay Warnings “Hull Breach!” and “Fire Onboard!” to be displayed for the Guest players of a multiplayer match.
    Fixed a bug giving the Missile Pod, Heavy Missile Pod and Super Heavy Missile Pod the wrong damage value. It is now 10 instead of 3.
    Fixed a bug giving to the Nurgle Desolator the wrong battery weapon to the left side.

    GUI
    Fixed a bug displaying the Armour and Detection Range values in the wrong colours once in a mission.
    Fixed a bug duplicating a ship’s newly written name on every ships of the fleet in the Stat Panel.
    Fixed a bug removing the Warp Jump Cooldown display if the Generator was critically damaged.
    All skills now display an updated value for their cooldown if modifications are applied to them.
    Fixed a bug allowing the LVL 8 Experience Gauge to be filled a bit.
    Fixed a bug in multiplayer docks while in a group, preventing a warning message asking to wait the ally’s arrival, to be displayed.
    Special assault actions now display their specific overlay message upon success or failure.
    The weaponry critical damage icon on a ship now appears and display a number indicating the number of weapons damaged rather than appearing once all weapons are critically damaged.

    Graphics
    Fixed a bug causing the Eldar Space Station to have a wrong mesh set on its starcannons.
    Chains texture modified on the Hellbringer and Hellbringer Mk II’s decks.
    Relocation of a Nurgle Tentacle of the Nurgle Favour that was colliding with a turret on Chaos Battleships.
    High Energy Turn FX for Imperial Escort ships added.
    Chaos ships Engines FX reworked.
    Ork ships Engines FX reworked.
    New FX added to the “Phantom Disruption” Eldar Favour skill.
    Fixed a bug giving to the Ork Cruisers a Chaos token instead of an Ork one.
    Visual scroll bars added to the Pregame and the shipyards.

    Optimizations
    The short Delay between two clicks on Escort ships in the “Set your Fleet “screen has been removed.
    You can now skip the Tutorial missions of the campaign. You will be sent after them with the renown you would have earned.
    A new tutorial window has been added indicating the defeat conditions of the campaign.
    Ship Captains now have names and can be renamed, up to 23 letters.
    The Game’s version is now taken into account to match players in matchmaking. It is now impossible to play against players that do not have the same game version.
    In Campaign mode, once you have at least 50 lost worlds, a warning message is displayed to prompt you to go under the 50 worlds lost threshold or it will be a Game Over.
    Saves are now set in chronological order.
    The “General” settings modifications after an auto-detection is now saved and kept.
    Multi-selecting an allied ship and an enemy ship at the same time is now impossible, a multi-selected destroyed ship is now deselected from the group, and using tab in the Deploy screen now select the first ship of the line rather than the last.
    Gameplay
    General

    Escort ships can no longer use the “Emergency Repairs” skill while heavily damaged.
    Accuracy calculations modified: Now all bonuses/penalties are a raw improvement/decrease of the Accuracy score excepted for the Eldar Holofield that stays a percentage reduction.
    The Radius of the Plasma Engine Surge has been improved from 2.500 to 3.000

    Eldar

    Eldar Pulsars now deal 15 damage per pulsar per instance (3 instances per skill use) and have their cooldown reduced from 30 second to 20.
    The Eldar “Rune-Assisted Targeting” upgrade has been reworked. Rather than its old effect, it now does: “While on “Lock On” Special Order, Starcannons switch from a 90° angle of fire, to a 270° angle of fire.”
    The Eldar “Phoenix Sails” upgrade has been reworked. Rather than its old effect, it now does: “If Sails are critically damaged, the speed penalty is divided by 2”
    The Eldar “Dragon Sails” upgrade has been reworked. Rather than its old effect, it now does: “Gives +25 speed to the ship”
    The Eldar “Ambusher” favour upgrade has been modified, its bonus reduced from +50% damages while furtive to +25%.
    The Eldar “Maelstrom” favour skill has been modified, it now deals 0 damage to shielded ships, but 10 damage per second to ships without shields.
    The Eldar “Wraithbone Shift” Special Manoeuvre cooldown has been improved from 20 seconds to 25 seconds.
    The Eldar “Phantom Disruption” favour skill has been modified, it now affects an area of effect of 3.000 units around the given location instead of a lone ship.
    New Eldar upgrade replacing “Enhanced Crystal Focusing: Pulsars range improved by 3.000 units.” by “Guided Fire: While on Reload Special order, Starcannons reduce their firing rate by 2% per second as long as they attack the same target continuously. Maximum reduction -50%”
    New Eldar upgrade replacing “Wraithguard: Raises the Troop Value by 10 against Cancel Warp attempts.” by “Solar Accumulator: Reduce the Wraithbone Shift Special Manoeuvre’s cooldown by 5 seconds.”
    Two new Eldar ships models, the Shadow Cruiser Kurnous Pattern and the Eclipse Battle Cruiser Vaul Pattern are now available.

    Orks

    New Ork Trait “Looted Ship”: Fire Durations on this ship are doubled and Hull Breaches causes double damage.
    New Ork Upgrade replacing “Heavy Gunz: Under 3.000 units, Gunz and Kannonz reduce armour to 25%” by “More Dakka: While on Lock On, all Gunz fire the maximum number of shots.”
    New Ork Upgrade replacing “Big Mek: Raises the Troop Value by 10 against Cancel Warp attempts” by “Bonkers Big Mek: Upon Dying, the ship always triggers a Plasma Engine Surge, Exploding violently. The damages dealt this way are doubled.”
    The Ork Trait “Squigless” has been removed. The players can now execute Ork Captains without the Chained Squig upgrade. The Chained Squig crew member is still locked and needs the affiliated upgrade to be unlocked.
    The Ork Upgrade “Mork-blessed Scannurz” has been removed, replaced by the “Chained Squig” upgrade.
    The vacant space in Hull left by “Chained Squig” has been filled with “Cleva Mekboy: The ship can still use Boarding action and Emergency Repairs once heavily damaged, but the Emergency Repairs cannot heal the ship for more than 15% of its max hull points.”
    The “Shokk-Attack Mega Kannon” Ork Favour skill now deals 2 assault actions instead of 1.
    Orks Kannonz are no longer affected by upgrades.
    New Ork upgrade replacing “Kustom Generator: While on Lock on Special Order, Zzaps have a +300% chance to deal critical hits.” by “Disrupta Zzap: Each hit on the enemy ship’s hull by the ship's Zzap slows the target by 50% for 2 seconds. Stackable.”
    The Ork upgrade “Sheeld-breaker Shot” has been reworked. Rather than its old effect, it now does: “Each Zzap shot has a 50% chance to bypass shields and holofields.”
    New Ork upgrade replacing “Kunning Plans: Special Manoeuvres do not reveal the ship.” by “Turbo Boosta: Gives +25 speed to the ship, but each Big Red Button Special Manoeuvre has a 20% chance to cause a temporary Engine critical damage.”

    Skills and Favors

    The “Disruption Bomb” Technical skill’s cooldown is now 180 seconds.
    The “Stasis Bomb” Technical skill’s cooldown is now 300 seconds.
    The “Plasma Bomb” Technical skill’s cooldown is now 180 seconds. Additionally, they only deal 50 damages (instead of 100) if the enemy ship distant of more than 50% of the area of effect compared to the epicenter of the explosion.
    The “Micro Warp Jump” (and faction equivalent) technical skill has been reworked: It now starts in Cooldown, and shares its Cooldown with the Warp Jump. If the player uses one of those two skills, both will be set on the used skill’s cooldown.
    The interdiction zone for the Micro Warp Jump has been reduced from 3.000 to 2.000.
    New Technical Skill replacing “Taunt: Force the targeted ship to attack the ship, respecting its set behaviour.” by “Rally: Cancel the targeted ship’s insubordination without triggering the Mutiny effect.”
    Unfitting a Skill, an Upgrade or a Favour now gives back 50% of its initial price.
    The Servitors (and faction equivalent) now affect all skills excepted the Warp Jump (and faction equivalent).
    All additional Troop Values granted through a Favour upgrade are divided by 2 (Examples: Nurgle now only gives +10 and Space Marines now only give +5)

    Text
    Numerous modifications.
    Russian language is now available.
    Recon Beacon’s tooltip now indicates the correct value for its detection range.
    The Hellebore’s Torpedo launcher now displays a tooltip.
    Modifications brought to the Credit scene.


    June 21st for Spesh Murines. You can still get early adopter benefits if you buy before then, I think (?) and get SM and Tau both?

    Spoiler: 
    The Space Marines DLC will release on June 21!

    We're pleased to showcase the upcoming Space Marine fleet with new images, along with the release of our latest update! The Space Marine fleet will be available on June 21, and will be playable in the multiplayer modes of Battlefleet Gothic.

    The Space Marines faction - as well as the Tau faction, currently under development - is free to all Early Adopters of the game on Steam. The Early Adopter offer applies to all Steam pre-purchase owners and people who buy the game in a participating retailers during the first two months of the game's release - until June 21.

    Players now only have 12 days left to purchase their Early Adopters Edition of the game and receive for free the Space Marines and the Tau factions. Players who will purchase Battlefleet Gothic: Armada after June 21 will be able to purchase the Space Marines and The Tau as DLCs.

    The Space Marines are the greatest of humanity's warriors, fierce warriors that have been subjected to intense training, genetic modification, and psycho-conditioning. Their fleets are experts at close-ranged battles, sporting well-armoured ships and specialize in aggressive boarding techniques. In addition, they have access to two unique faction traits which make them immune to insubordination mechanics and give them the ability to prioritize their attacks on different subsystems when boarding.

    The Space Marines DLC includes 5 different Space Marine chapters including the Ultramarines, the Imperial Fists and the Blood Angels. Today's images show off the Dark Angels and the Space Wolves.


    The secretive Dark Angels hold traditions and rituals that date back to the earliest days of the Imperium - they were the first Legion, and one of the most powerful. Every single Dark Angel wishes atonement for a great sin their brothers committed long ago on their homeworld, Caliban. These monastic Space Marines have only a single goal: To eliminate the Fallen Angels, the Dark Angels that have given in to the temptations of Chaos during the Horus Heresy.

    Space Wolves are savage. They accept who they are, fierce warriors from the land of Fenris, proud of their anti-authoritarian ways. A mutation in their gene-seed makes Space Wolves who bear the "Curse of the Wulfen" transform into wolf-like mutants.

    Stay tuned for more info about the Ultramarines, the Imperial Fists and the Blood Angels!
    Last edited by Erronius; 06-10-2016 at 05:31 AM.
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

  64. #64
    SS-Pedellführer Erronius's Avatar
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    Spesh Murines are released.

    Also patch notes along with the SM download. Wonder if I can finish the campaign yet (odd bug at a particular mission that gives you a black screen, but only in that one mission)

    I'm happy that they continue to patch and squash bugs, but the game mechanic tweaks at regular intervals makes me feel like it's just another game that's still in Beta.

    Spoiler: 
    Features

    Space Marines DLC is now available! The defenders of mankind are ready.
    The Elite Mode against AI opponents is now available: Test your might against ever-stronger enemies.
    A Newsfeed has been added. Be informed of the latest news about BFGA directly in the main menu.
    You can now preset your ships’ behavior and auto-launches in the Docks.
    Help and FAQ are now available through main menu and in game menu.

    Bug Fix

    Fixed a bug preventing the Permanent Critical Damage done to ships to be updated in Advanced Infos mode.
    Fixed a crash happening if two players with two different versions of the game try to play together.
    Wreckage fields no longer appear within deployment zones.
    Fixed a bug that display dialogue during the campaign without the corresponding text.
    Suppression of in game Dialogues that were repeated during some End missions’ cut scenes.
    Fixed a bug preventing the Allied Guest of the Defender in Space Station Assault to see the Mine Area as well as the areas around the Space Station and the Defensive platforms.
    Fixed a bug duplicating the Substitutes in the Pregame Screen.
    Fixed a bug in the 19th Campaign mission’s loss dialogue which displayed Vandez’s face while it was Spire that talked.
    Fixed a bug that deactivated the Escort Ships skills tooltips (Torpedoes and Pulsars).
    Fixed a bug that kept some upgrades that weren’t relevant to the ships’ designs fitted without possibility to unfit them.
    Fixed a bug displaying the wrong shape for the Ork Transport Ship.
    Fixed a bug causing the Attack orders in a queue of orders to be kept even if the target became invalid in the meantime (Destruction/ Invisibility/ Disengagement).

    GUI

    The size of the “To Battle” button in the Docks is now correct.
    Fixed a bug displaying the Micro Warp jump cooldown during the deployment phase.
    Fixed a bug displaying the Generator critical damage icon on the rally skill rather than the Deck one.
    Fixed a bug causing the Warp Jump to display a negative Cooldown if it was used quickly after the Micro Warp Jump.
    The size of Tooltips has been improved to avoid visual bugs.
    New caches for all factions in the Docks.

    Graphics

    Fixed a bug keeping the Ork Engine Fx when it should have been deactivated, causing multiple instances to overlap.
    Ork Space Hulk Engine reworked.
    Ork Fighta-Bommas now display their 3D Mesh correctly.
    Fixed a bug causing the Engine explosions to stay after destruction.
    Defence Platforms now have deployment restriction zones displayed.
    The Rally skill now have a new FX.
    Fixed a bug displaying a Fire FX at the wrong emplacement on the Imperial Navy Light Cruiser.
    The reactor FX is now more or less bright depending on the speed of the ship.
    Fixed a bug causing Imperial FX to not show when it should.
    Chaos Lances FX has been modified.
    Fixed a bug causing the Zzap Kannon FX to misbehave, some FX appearing far away from the target.

    Optimization

    In the Docks, the Lightning Strike Icon now changes accordingly with the selected ship’s Lightning Strike.
    If your save is corrupted, a message is now displayed indicating that it cannot be loaded.

    Gameplay

    Imperial Navy

    A new upgrade, Imperial Assassin, which can trigger a mutiny with a Lightning Strike Assault Action, has been added to the Deck.

    Chaos

    A new upgrade, Chaos Space Marines, which Reduces the enemy troop value on Boardings and Lightning Strikes, has been added to the Deck.

    Ork Pirates

    A new upgrade, Weirdboy Tower, which adds a Zzap weapon on the Deck, has been added to the Deck. This weapon does not take the Zzap Upgrades, and fires at 3.000 units + 3.000 Units per Point in the Weirdboy Crew Member.

    Eldar Corsairs

    A new upgrade, Harlequin’s Masque, which Improves Troop Value while in Brace for Impact by 5, has been added to the Deck. The bonus can be improved by 5 per point in the Harlequin Crew Member.

    Text

    Various changes to the texts.
    Fixed a bug preventing the Weapon’s tooltips range to update if the player fitted a range enhancement upgrade on the ship.
    Fixed a bug preventing the N of “Normal” in the difficulty campaign setting to stay in lower case.
    Fixed a bug on some battery weapons’ tooltips displaying wrong0 statistics.
    Fixed a bug displaying the Battle Settings in the Docks To be in Lower case and capital letters. Now everything is in Lower case.
    Fixed a bug in all languages but English that did not translated the difficulty option.

    Sound

    Fixed a bug playing the Cut scenes and ship selection sounds even if the game was muted.
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

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    Yeah, I havnt played since beating campaign. I knew like Company of heroes/dawn of war, probably see a lot of patching/changing so figured I'd wait until multiplayer is a bit more balanced. (Not even sure if it was off to start)

    Noticed a ton of changes for eldar, and new mechanics when using orders. Seems like they might be trying to diversify the races by adding effects for different orders with upgrades.

    Steam forums whining marines mostly UP. Mega armor but guns are supposedly suckier, boarding is their thing with thunderhawks? Folk saying kinda kite and stay nigh unkillable at medium range while just trying to assault whittle them down for the most part. Pretty fast, some say ram, others scream no, no hp.

  66. #66
    SS-Pedellführer Erronius's Avatar
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    Quote Originally Posted by Sludig View Post
    Steam forums whining marines mostly UP. Mega armor but guns are supposedly suckier, boarding is their thing with thunderhawks? Folk saying kinda kite and stay nigh unkillable at medium range while just trying to assault whittle them down for the most part. Pretty fast, some say ram, others scream no, no hp.
    Yeah, I tried SM a little and I didn't like them much. 75 armor all around is nice but when you're outgunned so badly half the time, I found it didn't matter as much as I thought it would. Their version of the light cruiser I really disliked. The broadsides seemed really weak and the bombardment cannon option was fixed 90 degrees ahead, so meh. The mass-boarding specialty seemed really hit and miss - I could crit the hell out of a cruiser but still have it at high HP and struggle to kill the damned thing. If you randomly got multiple HP damage crits you could bring a ship down quickly, otherwise...meh. Also the low HP really, really sucked if you got a lot of fire crits inflicted on you. I.N. with melta torp spam I would imagine could force you to repair, and then you could get hit with another round of potential fire before your repair cycles again. With low HP that just really, REALLY sucked.

    At times I felt like the broadside DPS was barely enough to keep shields down reliably, or do enough damage before their shields came back up. But when I saw that they pushed out ANOTHER patch today I guess I see that I wasn't alone feeling that way. Their light cruiser got buffed quite a bit ("The Light Macro-batteries reload time has been reduced from 9 seconds to 6 seconds.") though some of the larger ones seemed to have gotten nerfed, if I read the numbers correctly ("The Macro-batteries damages have been reduced from 18 to 8 and its reload time reduced from 12 to 8." so from about 1.5 DPS to 1.0 DPS?). I hadn't had a chance to try a proper cruiser more than once or twice (had a saved skirmish game poof overnight after the patch so started over) but I did feel like I had noticed a distinct difference when jumping up to their regular cruiser.

    It also looks like they nerfed the Armor Piercing upgrade for batteries at 3k and under. Understandable I suppose, as so many ships would otherwise be able to get close with SM ships and just destroy their armor otherwise and armor 50 against upgraded macro cannon batteries is still pretty decent (and gives more of a reason to take lanceboats I guess)



    PATCH NOTE BATTLEFLEET GOTHIC: ARMADA BUILD 1.5.8536 23/06/2016:

    Spoiler: 

    Bug Fix

    Fixed multiplayer 2vs2 to 350 FP max in modes which allowed this amount (Cruiser Clash, SPace Station Assault (as attacker), Data Recovering).
    Fixed a crash caused by the Admiral XP gains.
    Fixed a bug which suppressed the Belt Armour Upgrade from Orks list and kept Lotsa Hull Plate. Now, Lotsa Hull Plate has been suppressed and Belt Armour is available.
    Fixed a bug showing Imperial Navy icons beside Space Marine ships once Ingame.
    Fixed a bug causing the destroyed ships of a Guest player to sometimes appear as Heavily Damaged.
    Fixed a bug sometimes allowing a player to launch some skills manually after it was launched automatically through the Auto-launch feature.
    Fixed a bug on the Commander Chapter Master stance which multiplied the chances of critical damages by its bonus rather than adding it.
    Fixed a bug on the Bombardment Cannon which prevented the Armour-Piercing attribute to work correctly.
    Fixed a bug allowing to fit the Weirdboy Tower Ork upgrade on Escort ships.
    Fixed a bug causing the Space Marine’s name in Elite mode to be Imperial Navy.


    GUI

    The Multiplayer Alliance Options and its affiliated buttons YES/NO were in grey. They are now in Green.
    The Detection Value of the GUI now indicate the right value if it is affected by a Skill.
    Fixed two Imperial Fists Space Marines Captain portraits that weren’t like they were supposed to be.


    Graphics

    Improvements brought to the Space Marines Favour Textures and meshes.
    Cleaning of a useless 3D Mesh in the Vanguard Light Cruisers.
    Reworking of the Webway Escape FX to be less bright.
    Improvements brought to the Space Wolves Space Marine Docks.
    Improvements brought to the Blood Angels Space Marine Docks.
    Improvements brought to the Space Marine Favour Skill Word of the Emperor.
    Improvements brought to the Shield Textures.
    Improvements brought to the Space Marine Close Defence System FX.
    Improvements brought to the Space Marine Lightning Strike FX.
    Fixed a bug showing a Prow weapon flame on the Chaos Desolator ship even if the prow wasn’t damaged.
    Fixed a bug on the Imperial Navy Flagship Icon which had visual glitches.


    Optimizations

    Swapping between selected ships using the Tab Key now refresh skills feedbacks (such as torpedo lines) even if your cursor stays on the skill icon.
    Skills feedbacks (such as torpedo lines) are now quicker to disappear when you move the cursor out of the skill’s icon.


    Gameplay

    Imperial Navy
    The Amour-Piercing Ammunitions Upgrade now reduces BY 25 the armour of the enemy rather than TO 25. The range restriction of <3k is still active. Armour cannot drop below 25 with this effect.
    Chaos
    The Amour-Piercing Ammunitions Upgrade now reduces BY 25 the armour of the enemy rather than TO 25. The range restriction of <3k is still active. Armour cannot drop below 25 with this effect.
    Ork Pirates
    The Ork ships costs all have been reduced.
    Eldar Corsairs
    The Blessing of Vaul Upgrade now reduces BY 25 the armour of the enemy rather than TO 25. The range restriction of <3k is still active. Armour cannot drop below 25 with this effect.
    Space Marines
    The Light Macro-batteries reload time has been reduced from 9 seconds to 6 seconds.
    The Macro-batteries damages have been reduced from 18 to 8 and its reload time reduced from 12 to 8.
    The Plasma Macro-batteries’ range has been improved from 9k to 12k.


    Text

    Various Text modifications.
    Corrections of the Unlocking window panel for the Space Marine fleet which have the wrong unlocking text at some levels.
    The text displayed in the Faction Selection Imperial Navy has been corrected, and now Displays the Imperial Navy description instead of the Space Marine one.
    The designation “Experimental Ship” above said ship during the “Attack on the Webway” campaign mission is now localized according to the Language set.
    Fixed the variables of the Lock On Special Order which showed the wrong values.
    Fixed a bug appearing on the Kurnous Pattern Shadow and the Eclipse’s Launch bays tooltips.
    Fixed a bug on the Thunderhawks and Thunderhawks Gunship tooltip indicating the wrong values for respectively the number of assault actions per Thunderhawk and the damages per Thunderhawk Gunship.
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

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