Color me quite intrigued.
Didn't see a thread on this. Honestly didn't even know another WH RTS was in the works. GW is just pooping out Warhammer content lately. Anyways, you can ram other ships. Enough said
Color me quite intrigued.
Well i guess they are trying to "change course", but due to shitty management of their franchises resulting in mediocre quality products, along with complete mismanagement of their tabletop games, its brokeness inc.
Really reminding me of THQ atm.
I have a hard tim keeping track with so many. I saw steam sale and saw the reviews for many I was kinda watching were bad. Still would for laughs like to try regicide and one of the like 5 spacehulk type ones.
I'm looking forward to trying this and the total war warhammer fantasy.
Sadly eternal crusade looks like complete ass like I thought it would be.
WTB more quality 40k. (This is why I'm so hopeful for mods of other games.)
While I hope this game will be great, the developer has sort of a shadowy past. From what I can dig up, they have abandoned games half-baked before and lets be honest, a GW license today is not really a mark of quality. They have whored out the Warhammer brand to so many piss-poor games by now, its hard to keep count.
Despite this, I am causiously looking forward to the reports from the beta. A good WH 40k naval game could be intresting.
I like what I see from the gameplay trailer, will wait for more review before purchasing.
It was never special, but GW used to be terrible beyond measure to work with instead of more laissez faire like they are now with it, at least for PC games.
Maybe it's just me but one thing I would really enjoy seeing is a fps/3rd person (or something of the sort) follow the events of the Horus Heresy. I've never really been to into Relic's stories (DoW/Space Marine). The first 4 books of the Horus Heresy sort of gave the background on Horus and his Legion were great. Maybe Games Workshop prohibits the use of that property within the realm of gaming, but playing a story that included some sort of Primarch interaction would be pretty awesome.........to me, at least.
Last edited by Tauntworth; 02-04-2016 at 10:40 AM.
I think GW is using the licensing as a way to stay afloat. They always seemed like a big bloated company with way too much overhead. Anyone who ever played tabletop knows how insanely overpriced their stuff is. But they got away with it because of the quality of their models.
Well, 3D Printing pretty much puts the writing on the wall for GW. Its over pretty soon, cash in while you can.
They do not prohibit the use of the Horus Heresy stuff. FFG just came out with a board game for it.
@Erronius - I think you are misconstruing why competitors gained market share. Companies like PP hammered in the money because they had it. Before PP was on the market, no other miniatures manufacturer really had the capital to break in to the market. A similar trend happened in the card gaming industry. In the 90's there were hundreds of failed CCG's. No one could match the capital of Wizards. It takes one really solid company breaking in to the market to open the players minds that another game can compete.
I think they still out-sell the competition to a huge and staggering degree. X Wing (and Armada) are anomalies because gamer's are not the only people buying them. GW can't compete for sales in a market that's not games. They don't try. Other games are so small that I really don't think they are all too worried. What is the highest miniature game kickstarter? Dropfleet Commander which raised just under a million dollars. Since GW sells 82 million a year I don't think that are really concerned about these smaller games.
I disagree with you on games like X-Wing and Dropfleet being 'anomalies'. You still have many traditional TT players walking away from GW products altogether and going to other systems. It doesn't matter if the appeal of those games goes far beyond the traditional TT segment. I know people who play the X Wing games like they used to play 40K/Fantasy, and they are lost customers to GW no matter how you slice it. And I guarantee you that geedubs wouldn't be bringing back Specialist Games if they weren't losing sales to these alternative game systems.
Games Workshop: In denial | Interactive Investor
Games Workshop's revenue problem | Interactive Investor
Still have no clue why they don't just make "Warhammer Table Top : Online". There is a MTG: Online and the cards still sell like crazy.
As 3D printers get cheaper, selling figurines is going to become less profitable anyway.
Last edited by Astral Projection; 02-05-2016 at 02:07 AM.
Edit: Bring back Mordheim you dumb bastards!
If I won the powerball I would purchase GW and in two short years bankrupt every other mini company again by literally just not being functionally retarded. I'm pretty sure meteorologists are correct more than GW executives, and guessing is correct more than weathermen.
Games Workshop stuff always seemed more advanced than me, like me and my friends were simply not worthy of gaming in a universe with such detailed imagery and crazy shoulder pads. I remember playing D&D or Palladium or Champions or one of a dozen other role playing games and thinking "maybe we will graduate up to that level" and then never did.
The barrier to entry just seemed so damn steep.
What you don't have a thousand dollars and a thousand hours laying around for three hour long games in six months where you realize despite your love of the army you've chosen, you've made a terrible, terrible mistake and have created something less effective than a USB peripheral for an iPhone?
I worked at a shop for years and agree, GW's business strategy was basically 'be super dicks'. There was some guilt over selling a starter box to some kid and knowing his figures were going to be under the bed in a few weeks, but the ones who got the bug and turned into great painters or the father-son teams are my favorite memories of the hobby. Oh, and throwing a movie on and painting with friends.
I still say that 2nd ed had a lot going for it that shouldn't have been changed.
The biggest problem we always had with Specialist Games was that everyone already played 40K and/or WHFB and that took priority, both for monies and playtime. Having friends tell me that they'd only try BFG if I bought their respective fleets, assembled and painted them and then let them use them to see if they liked it was surreal. Of course I was like "Proxy that shit LOL" but then they'd just shrug and go back to 40K.
Also, GW's terribly bad record of support for those games ended up being an issue. I remember when Inquisitor came out and people were like "Yeah, but is this even going to last? I don't wanna buy one or two models and get left with something that I can't use in 40K"
42mins of Angryjoe playing at the Dev studio in Paris. Still slated to drop this month, surprisingly no official date. Anyways, may give those interested a better idea of what's in store
I mean, it looks like it will do what it is intending to do pretty decently. I'm not sure it's a game I'm looking for though, with so much else to play.
Did you mean to link the eldar trailer, because orks are so last week.
Eldar Trailer is floating around Facebook.
Reminds me of a Pirate Boat battle game on XBox classic. I forget the name, but it was fun.
After watching Let's Plays, it reminds me of what I've heard from tabletop gamers talking about space minatures games with trajectories and moving debris - seeing the asteroid or missiles but not being able to maneuver fast enough. It even reminds me of the paperback tales of ship to ship battles, so kudos to the team for making this.
Warrior, Innoruuk Server
I was really surprised by how high the specs are. I guess I was expecting the specs to be way lower just because I was thinking of it as a simple RTS. It won't be an issue for most people here if your system is remotely up to date, but I've been putting it off and I'll probably have to rebuild my comp within the next year anyways. I get predictable graphics texture memory crashes, particularly after a battle is over and the game tries to load the "Home Port" interface. Oddly, I also haven't updated from Vista yet either and it isn't supported, but that didn't seem to be an issue with the game (unlike trying to upgrade from DoS to DoS:EE for example, where the specs are completely different and it will NOT run in Vista while the original game did).
The mechanics feel different than the TT game, in the same way that the mechanics in MWO felt different from the BT TT game. Hull points, for example, are shown, but damage doesn't remove entire hull points. I'm not even sure why they show it as hull points when you really seem to just be damaging against a total HP pool, unless the hull points serve as threshold points for additional triggered damage.
While I normally play Chaos in everything and I wrecked shit as Chaos in the TT, I'm not sure that I will prefer Chaos in this. As a general rule I'm not a fan of true RTS games and I would prefer the ability to completely pause the game instead of just slowing it down. And even though it does slow the game down a lot, I still have situations where I need to cycle through my ships as fast as possible to issue orders (For example, if you take lance-heavy Chaos ships and Orks are just like "ERE WE GO ERE WE GO ERE WE GO" and closing range). In that respect it's vastly different than the TT because you had enough time to deliberately plot out orders/movement/speed. I imagine getting 100% comfortable with the controls will help with this mostly (even just tabbing through ships), but it also looks like new admirals will get their shit pushed in until they get a handle on their fleet management and ship settings. Like, let's say you have a ship with mostly forward facing 90 degree weapons and you don't realize that this ship has the setting selected where it face broadsides at it's target. In that case it will just sit there, LOL. People might actually build fleets differently in this than they would for the TT game, partially to account for that.
I will probably try playing as Orks shortly, because they look like they might be as fun to play in this as they were in the TT game. That "BAZOOOOooooOOOOoooo" siren that goes off in the Ork trailer? I was doing a transport escort mission against Orks and I hear that go off in game. I was like:
- "I might be able to just kite these assholes and..."
- "Oh God...wait...holy shit, that motherfucker is going to ram that transport!"
- "How is it moving that fast?"
- [select transport, spam click Full Speed Ahead]
- "Not fast enough...not fast enough..."
- "Ok, when I thought to myself that I wouldn't need to select Stasis Bombs as an upgrade because I'm Chaos and I'm fast/long-ranged? LESSONS WERE LEARNED"
Great work of GW to have this launch in the same period as Total War.
They really show remarkable attention to such things, that and their excellent PR and communication.
One is a table-top -> video game conversion the other is a hail mary prayer to save two franchise that are in desperate need of new ownership.
GW being fail isn't anything new, but talking about these two competing for market share is silly.
Released tonight, pretty good singleplayer so far tbh.
Did they release eldars too? The Totalbiscuit video made it look like the game was kinda super unfinished, did they fix shit? Looks kinda fun so considering maybe picking it up, although I might just wait for a sale and play some of the shit I bought 1+year ago first.
I've also only been playing the single player skirmish and getting 90% Chaos opponents, as Chaos, and very rarely Ork/Eldar. I literally haven't seen a single Imperial vessel in single player skirmish yet. Not sure how opponents are chosen in that (maybe admiral level starts you out mostly against your own faction first?)
Maps do seem kind of repetitive, though they might be better in campaign.
The update patch was 1.7 GB for the pre-release version. I only managed to crash once due to texture memory, and that was when I tried to open Task Manager while mid-game. The notes didn't mention any related optimizations, so who knows. Given the specs for the game and my hardware, it actually runs decent on low settings.
EDIT: one thing that bugged me was how easy it was to just deploy in a wolf-pack on an extreme edge and try ganking an enemy ship solo very early on. The AI seems to spread ships across the baseline and they don't seem to group up very much (at least in single player and not campaign). It's possible to destroy or at least seriously hurt an enemy ship before the rest of their ships show up. My last battle as Chaos v. Chaos, I was able to dogpile a carrier early on. Completely wrecked it before any other enemy got there. AI had a cruiser and light cruiser lobbing shots at me from outside my visual range somehow but did little damage. Went after cruiser, double-boarded it with a side order of bombers and had it seriously hurt before the AI committed it's last light cruiser. I want to hope that it was a fluke and the AI is better than that, but then again I think I'm just lying to myself.
On the other hand, I dont hold that against them in a way. Only way the AI could counter that is by cheating and read your deployment before the game starts, otherwise it has to spread itself thin to cover all the "board". Cheating AIs have their own issues.
I think they did a pretty good job overall. The only complaint I would have is that there is only one (Imperial) campaign. I really hope they come out with one for each race eventually.
While not amazing. It's unique enough and hopefully improves over tone like some relic games. I loved this companies scifi moba even though it does so I'd like to support them a bit.
I did find out the hard way on the "data" mission that I guess you don't even have to get to the other side of the map? I thought you had to exit from deployment zones with the data; AI grabbed data and fucking warped out immediately. I was like "Fucking LOL, I could have done that before they even got close to me". I will have to try getting that mission again to try warping out to see if that's actually how it works, or what.
Also learned to get Chaos Marks on a ship before a ship levels up to level 3 or so. Going from 200pts to 400pts was a surprise, unless I got that wrong as well.
I am having fun with it. Well worth the 35 bucks in my opinion but I loved Epic way back in the 80s as well.
Ran into my first occurrence of Insubordination chaining through my Ork fleet tonight. Was absolutely wrecking a Chaos fleet in a point-blank scrum and suddenly all but one of my cruisers starts warping out w/o any warning. None of my line ships were very hurt so the only thing I can figure is that I lost one of the two escorts I took with me and RNG got me.
Unfortunately I didn't get a chance to look to see if any of the Chaos ships had a MoS, but holy shitballs. I thought that MoS looked like a waste, but multiple Marks stack, so maybe an all-Slaanesh fleet might work occasionally. I also hadn't taken any Squigs because I didn't see a need for them before this. Looking at discussions on different forums, I guess a number of people refuse to use squigs at all and instead they bulk up on Weirdboys and just deal with random warpouts.
I guess I'd seen this before with Chaos but I just executed captains and went on about my day. /just as planned
It seems weird to have 3 out of 4 Cruisers just up and leave from losing an escort, at the same exact time? I guess it's just a simple event check, and I got pretty unlucky that 3 failed and warped out. Even if there had been 3 MoS ships within range, for losing an escort that would be like 4%+3% or something similar.
Started a MoS Chaos fleet. It's probably hard to get the 7.5k range Insubordination effects stacked together, particularly if/when you're orbiting targets at 9k/12k. I have had a few instances where I think the marks stacked, but no way to tell. It is odd to have the chance to force a mass warpout, sure you win but I'm assuming the renown reward will be lower due to lower numbers of destroyed ships. So far the thing I liked the most about a MoS fleet is being able to strip special orders off. Oh, you want to reload after launching bombers and torps? Yoink. Enemy bracing and tanking your entire fleet? Yoink again.
So far 99% of my bugs are related to the end of matches. Occasionally I'll finish with a crippled ship (10%-20%) but then after the battle it will treat that ship as destroyed. Another issue I've had is with enemies warping out. So...like today with Assassination, I'm trying to finish off an Imperial BC with two Ork cruisers. The BC starts to warp, and I have to burn all my assaults/teleports to cancel it. However many seconds later it starts to warp again. One of my cruisers is Goff and has a ram, the BRB is refreshed now, so FULL SPEED AHEAD and I grind the ship to dust. Click on the enemy BC, and I see that its health is at like -9 or -10. A few seconds go by, and the wreck warps out through the warp portal and hilariously enough about 3 huge, blackened chunks of the ship fly back out of the warp portal and bounce off my ships. I laugh, until I then I see it tell me that I've been defeated because the game thinks it successfully warped out. I think I got points for destroying it regardless, but still. It feels like there is something wonky with the end of battles over all...nothing that makes the game unplayable, but still bizarre.
What is this?! They want to continue develop a decent game because it sold well and they seem to listen to what the community wants? Dear god..
Honestly thou, they have a decent base to build on so I am all for new fleets and wish for (please please please) more campaigns for other factions.
The marines were supposed to be out week 2, now moved to June. Before they start talking about rushing out Tau Empire, I'd be happier with a ton of quality of life and polish on the game itself.
IE times map pan doesnt work if you have something selected/deselected it doesnt like, some tool tips still suck or inaccurate/vague. Some of the movement is (OPINION) kinda a nuisance, namely that something like using the micro warp jump doesn't reset your "destination" point and just either stop or continue in straight line (since you can control orientation with the jump thank god). Still catch myself jumping but not noticing I didnt make a new waypoint and so it starts turning around.
Targeting seems off, even with the move + order or whatever it's called, if my ships are moving, and say 2 targets in their broadside, I find the broadside or turrets often not shooting at the ship I have targeted. Maybe I'm doing it wrong where I'm used to other RTS where you are fairly frequently microing and controling where and what things are doing. I assumed using the AI to fight was bad, but maybe I should spend more time stopped shooting? Need to really watch some vids of other people that do well.
Is this game hard? I kinda lost my convoy ships in a minute on easy..
I guess it depends. I feel like mission/fleets depending, the cards will be stacked against you. Other times it will feel like it's faceroll levels of easy.
Convoy is one of my least favorite missions so far, especially if you are defending against Eldar or something. The in-game "hints" say something about spreading your convoy ships out, but I'm not sold on doing that yet. If you're defending against Chaos or Eldar, they either have good speed or range and I feel like you'll end up spreading yourself too thin trying to defend a line of slow-ass convoy ships while they'll start picking convoy ships off. I've had better luck clumping them down one of the sides of the map and running my entire fleet next to them, and just Alpha-striking the closest enemies that get to you first. If it looks like the rest of their ships will make it to you before you can wreck the first ones, I'll just drop a wall of stasis bombs to give me time to finish off the first 2-3 ships. Normally I just toggle Brace on a specific convoy ship when they start getting shot, repair when they start losing armor and AAF at every opportunity, more or less.
Assassination is another one that I don't particularly like. I think you get 3 minutes to pop the opponents Admiral ship (or defend your own). Depending on the two fleets involved, 3 minutes may not be a remotely realistic amount of time to get there and pop a ship, and past 3 minutes you have to use boarding actions and lightning strikes (teleport assaults) to try canceling the target ships attempt to warp out. You can totally get screwed by RNG here, especially if the ship (normally being the largest) has a high troop %. I've had to use every boarding action and lightning strike my fleet had to stop a target from warping away a number of times, at which point, if you can't wreck the ship before their warp refreshes (it has a quick refresh, quicker than your assaults do, by far) they'll just warp again and win. Then I have to start ramming them...
I've had Orks vs Eldar on Assasination...not a lot of fun when the Eldar capital ship can run rings around you, and I had one game where I finally managed to corral it in a corner...only for it to successfully warp out on like it's 3rd attempt or so, seconds before I could get back into range.
But anyways...if you're playing solo skirmish, I think that there are times when you see that you aren't going to win the mission via victory conditions, and I start thinking like "ok, I'll just try to pop as many ships as possible to farm Renown". Also, I've had times when things were looking bad and my choices were to either risk 'losing' ships for a shot at a clear victory ('destroyed' ships are just unavailable for the next 2 games until they repair on their own, or you spend Renown to repair them instantly), or to back off a little, brace my damaged ships or run them away (maybe even warp out) and try popping a few escorts or whatever I think I can still manage.
I'm not sure how other people feel, and I haven't looked up discussions about this online, but I seriously feel that at times Renown > Everything Else, including winning missions. I personally find myself focusing on destroying as many enemy ships as possible and trying to prevent enemies from warping out so you can get the Renown from destroying them completely, rather than worrying too much about victory conditions.
Warning, spoilers of sorts and I can't find the spoiler button on the post creation?
Not really that bad, but at the very end cinematic early on, talking about unknown something. Very clearly a shadow of the necron demi god thing that is in the newer codex. (Sorry dont recall name, basically one of the god things that bought the necrons souls and then they later rebelled, like 350 point model.)
Foreshadowing random stuff of no import, means an expac is going to be necron enemy, or.....? They kinda already said it's marines then tau per a community poll.
Lot of Ork and Eldar changes. Not sure about not being able to upgrade Ork Kannonz anymore, will have to load up some fleets to look. That was probably one of my favorite ways to go (but admittedly, kinda OP)
Early Edit: Loaded up a skirmish Ork fleet. Had a bunch of upgrades and some skills stripped, but they gave a Reknown refund. However this Ork fleet had 14,000+ reknown sitting in the bank after the patch, and even after spending Reknown to re-equip all ships and then paying 1600 for Favour for the Battleship (hadn't done this yet), I'm still sitting at like 11k+ Reknown.
Also, Kannonz were nerfed...can't upgrade them with the "25% armor piercing at 3000 or less" upgrade anymore. The new upgrade gives Gunz the ability to fire the maximum number of possible shots when using Lock On orders, but they still haven't clarified how a lot of stuff is calculated. I'm assuming that the tooltip is showing stats for individual guns IN each battery and not the entire battery itself, so for an Ork Light Cruiser (Basha) each battery has 4 guns (you have to literally zoom the camera in to see this) that individually have one shot that randomize a "-50% or +50%" to each shot, add them all together, and THEN round down. So a minimum of 2 shots (0.5 x 4) to a max of 6 shots (1.5 x 4) every 2 seconds. So the new order could let you just spam the 6 shot max (if that is accurate) but I don't know how many people would use Lock On orders just for that. I seem to just Brace (especially with Orks) and grind them down while carriers use Reload.
PATCH NOTE BATTLEFLEET GOTHIC: ARMADA BUILD 1.4.8073c
June 21st for Spesh Murines. You can still get early adopter benefits if you buy before then, I think (?) and get SM and Tau both?
Spesh Murines are released.
Also patch notes along with the SM download. Wonder if I can finish the campaign yet (odd bug at a particular mission that gives you a black screen, but only in that one mission)
I'm happy that they continue to patch and squash bugs, but the game mechanic tweaks at regular intervals makes me feel like it's just another game that's still in Beta.
Yeah, I havnt played since beating campaign. I knew like Company of heroes/dawn of war, probably see a lot of patching/changing so figured I'd wait until multiplayer is a bit more balanced. (Not even sure if it was off to start)
Noticed a ton of changes for eldar, and new mechanics when using orders. Seems like they might be trying to diversify the races by adding effects for different orders with upgrades.
Steam forums whining marines mostly UP. Mega armor but guns are supposedly suckier, boarding is their thing with thunderhawks? Folk saying kinda kite and stay nigh unkillable at medium range while just trying to assault whittle them down for the most part. Pretty fast, some say ram, others scream no, no hp.
At times I felt like the broadside DPS was barely enough to keep shields down reliably, or do enough damage before their shields came back up. But when I saw that they pushed out ANOTHER patch today I guess I see that I wasn't alone feeling that way. Their light cruiser got buffed quite a bit ("The Light Macro-batteries reload time has been reduced from 9 seconds to 6 seconds.") though some of the larger ones seemed to have gotten nerfed, if I read the numbers correctly ("The Macro-batteries damages have been reduced from 18 to 8 and its reload time reduced from 12 to 8." so from about 1.5 DPS to 1.0 DPS?). I hadn't had a chance to try a proper cruiser more than once or twice (had a saved skirmish game poof overnight after the patch so started over) but I did feel like I had noticed a distinct difference when jumping up to their regular cruiser.
It also looks like they nerfed the Armor Piercing upgrade for batteries at 3k and under. Understandable I suppose, as so many ships would otherwise be able to get close with SM ships and just destroy their armor otherwise and armor 50 against upgraded macro cannon batteries is still pretty decent (and gives more of a reason to take lanceboats I guess)
PATCH NOTE BATTLEFLEET GOTHIC: ARMADA BUILD 1.5.8536 23/06/2016:
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