Reviews for this game are pretty solid: OpenCritic - The top critics in gaming. All in one place.
I'm pretty hyped!
So this is Myst with a lighter color palette?
I've been waiting for this one. Hope it preloads soon.
Damn I can't even find it in the store to preload / buy, guess I'll have to remember tomorrow. Someone bump the thread!
been waiting/following his dev blog since it started. he had the core of it done in the first 2 years or so and has been hashing it out since. he spent all/most of his funds for braid, then spent most of funds from braid for witness. he's making a new comp progamming lang and his lectures are informative and insightful. someone please setup a trust fund for him so that he can expand his company and work on more projects at once as he has tons of ideas but not enough time to do it. he could be a miyamoto.
i can imagine this will be the closest thing to a masterpiece for gaming or at least in this genre.
on him/braid being pretentious: the game isn't. it's largely the male 20-something ego who bases his identity on action gaming who wishes they were a game developer. after braid was released it was largely the rhetoric, then afterwards the 2nd wave of indie devs were parroting him.
releases 1pm est tomorrow.
there is a spoiler for the game.
other quality puzzle games: antichamber, portal, quantum conundrum, braid, talos principle.
upon on PSN $40
so far its been said only the PC version will be VR compatible, not the PS4 version. So if you wanna do VR and don't plan on playing it this week, may just wanna wait for a sale on the PC steam version. in 3 months it'll be $10-15 on sale.
Going to pick this up after I OD on Xcom2.
B.Net: TJT#1179"Let go your earthly tether. Enter the void. Empty, and become wind."
Sale it is. Or just free sooner or later via ps plus.
User reviews are also hitting: "Did you seriously make a game this gorgeous just to constrain puzzles to two-dimensional squares where you get to play a combination of connect the dots meets Snake? No Myst-like real world interaction? Nothing? I can't tell if I'm being trolled or what. The game is breathtaking, but if you can't interact with objects in the world to solve puzzles apart from solving Snake the dots, what's the point?"
Last edited by Utnayan; 01-26-2016 at 06:58 PM.
$40 is absolutely decently priced.
the puzzle panels.. it's more about figuring out the rules and then finding out you don't know the rules. however, once you know the rules there are some puzzles which are just require a constraint solver to figure out the right permutation. those parts are not fun as it doesn't challenge anything except your patience to go through all the permutations. it becomes just a tedious generic puzzle at that point. those are thankfully few.
you don't just solve puzzles. you observe the island and has to do with the monoliths.. there's more to it than the puzzles though some might consider it that interactive.
there's no fps skill required for the game. it makes it much more approachable for nongamers.
the game is stunning and runs well on integrated graphics.
that said, it wasn't what i was expecting and i'm a bit disappointed cause i don't like those type of puzzles. i like that it fairly undermines your limited scope of what you think is true, but dislike it when you randomly guess what the rule is because you haven't (i assume) made it to x part of the island where it is likely to be explained if at all. that's just the nature of the game. in that regard it is not satisfying as it's tedious after awhile.
So I have sunk a good amount of time after work in this game since Tuesday, and frankly I haven't been this impressed with a game in a long time. Currently around 320ish puzzles solved (out of almost 700 according to Dev).
Is $40 a bit too pricey? Yes and no. I thought it was when I bought it, but as I've played the game I now feel that the care and quality of the effort put into crafting this game has justified the price, and frankly I would probably be willing to pay more.
If a puzzle + mystery game doesn't appeal to you, then no...wait for a big sale.
FYI, this game is more than just interacting with 2-d puzzle mazes, but I don't want to give anything away. Let me just say when I discovered a different...layer?...of puzzles it sorta just blew my mind how carefully constructed this island was.
And if the mystery pans out to be something interesting, then I'd say this game easily deserves the 10 IGN gave the it.
I played through probably 100 of the puzzles. The scenery is great.
The game is Candy Crush basically. You could have made it be on rails and an iPad app and called it a day. Maybe all these hints about a different 'layer' might make it worth it but if you don't find that in the first 100 or so puzzles the game has failed.
oderint dum metuant
In a spoiler can you illustrate how this isn't the case and give an example, and also, is it prevelant that I will be able to interact with a lot of object puzzles? Because then I would retract my earlier statement. But if it is 700 panels, not interested at that price. For the record I like these types of games. Talos for instance. Myst. 7th guest. I also like games like everybody's gone to rapture and Esther. Myst did it perfectly. Object interactions and all puzzles were unique.
Edit: Suineg that is what I am Afraid of.
Out of the 700 or so puzzles in the game, how many involve: 1) Not a panel. 2) Not a maze/snake puzzle.
Last edited by Utnayan; 01-28-2016 at 08:53 PM.
Game looks good, I was really hoping for 20 too
well, i beat it but cheated once in the mountain at the ground floor. bleh, i was fixated and couldn't think of anything else. it goes to show you how one thinks. that said, don't cheat. you're cheating yourself out of yourself and out of the ingenuity of the succession of logic of the puzzles. and, it's then too easily to say in retrospect that you would have solved it eventually. it may not be the case.
the problem i have is my expectation that i be rewarded for each puzzle. i associate this as a game, and i associate games as, on the whole, fun. there is a school-like drudgery when you can't solve something and are up against a wall when i came across the puzzle i couldn't beat. in this regard, it is more like science than a game.
it is deeply rewarding but not in a narrative vicarious actiony way.
my main complaint is that there are some puzzles which take away the play-ability for potential for nongamers, to which i think would resonate well with if not for otherwise. my mom wouldn't be able to play braid, portal or talos. the nongamer friendly panels are:
Just beat it. A lot of great puzzles that can be mostly lumped into 2 categories: 1) multiple rule following 2) visual (and sometimes audio) cues from the surrounding environment. A few of them are really obscure and annoying.
But the ending is.... bleh. I can't believe he actually went there, its much too over-indulgent even for Blow.
I love watching people on Twitch reach the music challenge for the first time, and watch their reactions as they learn its various twists on the rules. The levels of cursing increase exponentially the further they get. Plus the music is perfectly paired with the level of panic near the end.
Small question since I've tried to avoid any spoilers and it is hard to find an answer, but...
Is the whole game these line puzzles? Or is there actually a good variety in the vein of Myst and what-not?
Other reviews have likened it to a secret Metroidvania type game where you power up your brain as you wonder the island, and slowly unlock the ability to decipher puzzle panels in one area after you have gone to a different area and learned its secrets.
So yes, the line puzzles are the core mechanic of the game, just like jumping is the core mechanic of Mario, but the way the players experiences the island through and around these puzzles is what makes The Witness a special game.
So I guess if I've always held the opinion that Myst popularized a sub-genre of adventures that doesn't have a single entry worth playing, and I think that Blow's pretentious asshattery is second only to Phil Fish, there's probably not much point to checking out this game?
Vorph#1334 - D3
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