Bought... Worth it for DD + All DLC alone and I already owned DD.
Currently part of the humble bundle, can be had for ~6.5$ with all DLCs.
I played it like a maniac last year until I lost everything because of a steam sync bug and it took them about 20 days to reply to my email. Decided to reinstall it today after getting all the DLCs and I'm starting from zero.
Anyone still playing this / has some guides on how/where to level up ?
Bought... Worth it for DD + All DLC alone and I already owned DD.
I played it a bunch after the commercial release and stopped when it felt like I was just grinding. I tried going back to it later but the game actively prevented me from playing it. I thought the Jester sounded cool so I bought him. I was kicked from the first, second, and third games I auto-joined. I tried playing solo and when I clicked start my packages had Ogres in them. So there I am, a level 1, and I lose automatically. The class doesn't work at all like I thought it would. I thought the gimmick was I would get random traps combined with the ability to move them around to create this hodgepodge of making the best of whatever I was given. Most of the packages had nothing, very few had any traps at all, and then if I got an Ogre that was it. So I try joining some other games. I'm just using auto-join and after being punted from those earlier games all that is left is some super high level thing. These people do not give a fuck and let me derp about. After the first round I go from level 1 to level 45 or something ridiculous.
The game just wouldn't let me play it.
I still play, it's a fun game and it's cheap so hard to say it's not worth it.
Overall they have improved it a bunch, but they never smoothed out the transition. Nightmare feels like the difficulty it should have been all along. Instead of hordes containing thousands of little kobold you can facerape there are spiders jumping down all over, djinn desummoning traps and buffing troops, and sharken who charge towers knocking them off position. You have to actually plan your defenses better now instead of just pure dmg(at least until you have stats that are obscene).
Survival mode is also significantly shortened and reduced so you can do 1-25/30 in 2 hours, not 15.
The last time I looked into this the general word was that Trendy had gone full retard and if you weren't already high level with the top gear or friended with people who would let you leech level up etc you were pretty much fucked. There's a massive difficulty spike between some of the later difficulties and it seems Trendy have focussed development on the player base they already have in how they scale newer content with nothing put in to enable you to reasonably progress.
I say reasonably as quotes I saw said you might get an upgrade every 2-3 hours or so of grinding difficulties/content to be able to survive later content.
Now that was a couple of months or so ago so perhaps things have improved*
Actually I dug out this quote from another forum from 2 weeks agoI definitely got my moneys worth from this game when buying it at launch, it's just a shame the devs were completely blind on how to balance the game pretty much from day 1. The first few weeks with the rollercoaster patches should be required reading on how not to support your game out of the box.Yeah, ignore Nightmare. The game really is (was?) a lot of fun but at some point instead of trying to balance the game for normal players they started catering to the highest tier players and give them even more ridiculous challenges instead of letting everyone enjoy the new content.
True this. I remember when you could just about get a foothold in Nightmare after doing Insane Hardcore, and even then it was about surviving the first wave of Endless Spires and praying for Mythic gear from the chests. But still, you COULD just about work your way up from there, given a lot of patience. Now it seems totally impossible without help from a fully geared person.
Last edited by Fazana; 12-20-2012 at 01:54 PM.
I would never go back personally. Sharken were a stupid fucking idea in any tower defense game where it requires you to have multiple builder characters and then a DPS character. It would be fine it the game was pure 4 player co-op, so you could have builders and DPS, but it's not, and it became near impossible to progress in any solo/duo fashion past a certain point, and became more frustrating than it was worth. And then right after I felt I had played enough, I heard they added some kind of bullshit that drops ogres past your defenses. Yeah, great idea there.
It was a fun game for awhile, but yeah, Trendy has absolutely no fucking idea how to balance a game, and haven't learned a fucking thing in the year+ since it's been out either. Like they're literally surprised that everything they put in the game is overpowered and they need to nerf it 6 times over the next week in order to make the game either playable or not a complete joke.
I probably won't buy a Trendy game again.
IMO the game has it's problems, but if you haven't played it, I'd be amazed if you didn't get $6.50 value out of it - there's a metric shitton of content, much of which is quite radically different ( this is usually good, sometimes bad, for instance it has the worst pvp ruleset map of any game ever designed as one of it's maps ), has very few significant bugs, a smooth online experience, good local co-op and pretty good production values for a $50 game, let alone a $5 one.
Tried it a few times and I had no idea wtf was going on.
Yea, again...for the price it is worth it. No doubt the game has issues, but we are not talking a 60$ MMO with monthly subscription.
Here are the major issues as I see:
-The gap from insane to nightmare(or new maps) is HUGE. Essentially you cannot do nightmare without nightmare gear or at least 2-3 people working in a coordinated fashion. There are ways to get nightmare gear without buying them, and it's not exactly hard, just annoying. In theory you should go from Glitter insane(last map from original campaign) to deeper well nightmare no problem.
-You have to ditch the idea of solo play or be willing to swap characters alot and have more frustrations. They game is designed for multiple people big time. This brings up problem #2. DU units are so important and public games are so trash, people just boot you upon entry or don't let you build, etc. You really need to play with friends.
-I seriously believe that nightmare difficulty is what it should have been. Once you get over the hurdle from problem 1, it's a way more fair and challenging game. I can beat almost every level, but when I lose it's not because my towers just are not strong enough, it's because I didn't build correctly and a sharken or flying ogre got through. Where you put defenses and WHAT ones you use finally matter.
-Certain classes just can't solo and certain towers are just ass. See above comments about teamplay. Another balancing round wouldn't hurt them or at least getting some fixes in for the shitty towers.
-I left for about 1 year and decided to come back just because I was bored....I was completely and utterly fucking shocked they still did not have a loot filter in place. I mean, holy shit. This cannot be that hard to implement and it's a royal fucking pain in the balls to go around searching all the loot.
Seriously though, if you can get this game for under 15$ it's worth every penny. It has a ton of content and it really is fun. Just don't go into it with the EQ/MMO attitude of wanting to beat every map on the hardest setting solo or in a pub and have the best gear in game.
If/when DD2 comes out, they really need to slow down the loot progression, because all of us that were complaining when "superloot" was added to the game were exactly right on what would happen with increasing stats that much that fast.
I agree with point 1, once I created a summoner things got alot easier. Amazing how unbalanced some classes are. For those who don't know a summoner summons minions instead of towers and uses a completely different DU system(MU instead). Archers, pretty much the only minion worth building outside of special situations, shoot 360 as stated above. This makes them perfect for guarding against dropping spiders or sneaking mobs, etc. With good stats they also rape face as well. They can never shoot quite as a fast as other towers, so super high stats they do not scale quite as well, but they are extremely powerful mid game and are pretty much the only reason I was able to solo my way into nightmare without any shitty gimmicks.
Also as stated above, the EV dude and put "beams" down from point to point. Like a wall, but each some something different. One is a wall, one reflect projectiles(very useful actually), one does dmg and then there is the master beam, a buff. Pretty much amplifies(doubles or more) the range, dmg resistance, and speed of any tower it's on with decent stats. Aka 2 towers and a beam > 3 towers. I never use a tower set that doesn't have a beam on it at this point. Bad news is that if any tower goes down, so does beam and you can get fucked.
I do disagree that insane was ever a challenge though. When I played after it first came out, I was with a few members of this board and we never really had issues except with the damn timer and bosses sometimes. Once you knew where to build to block, you could own everything since it was just hordes of mobs that run straight at you. You had to repair, assist with hero, etc but you never had the unknown happen. The new maps and nightmare added a bit of that unknown which made the game more entertaining because you actually had to "care" again about what you did and where you placed.
You are right about superloot though, even know when I play nightmare it's mostly a joke because my stats are getting insane(2k in tower stats for example, when I left long ago before coming back I had maybe 300-600). At the end of the day I can't quite put my finger on it but I really like this game. I LOVE TD games and this was a really cool play on it to me. Is there a DD2 in the works?
Thread necro!! Friend picked up a 4 pack on the Steam Summer Sale, and have been having a blast! Tons of content, and easily will get my monies worth from it. Started out as a Monk, and was up to level 22, and then similar to the poster above with his Jester, I got into a high level game, and within an hour was level 76.
So not sure how I'll progress now, but I'm anxious to get back in game and figure it out.
Steam profile below, friend me if you want to get back into it. Always running with 1-3 other people!
Still having a blast! I keep finding more and more stuff to do. Easily can power level anyone up if they want to start, or get back into it.
No wonder people have like 500+ hours into this game.It feels like starting fresh in Everquest. Just so much to do, but the cool part is, that catching up is actually fun!
I played like a crack addict for a few months until I got fucked on 24 december 2012 with a steam cloud save sync bug that wiped everything. Took them 3 weeks to answer my ticket to let me know they're investigating and 2 months later they offered to restore my chars or pay me a measly amount of gold.
I remember I spent a few days posting negative reviews pretty much everywhere.
Last edited by gogusrl; 07-11-2014 at 07:00 PM.
2 months to finally get a resolution? That seems stupid long even for Steam. At least they offered to restore you? But at that point, I probably would have been so mad, I wouldn't have even cared.
Did you have them restore your characters?
Pretty sure I told them to go fuck themselves. And it wasn't steam, it was trendy.
I installed the game again when I got all the DLC's from a humble bundle a while back and there were no chars.
This game was a ton of fun at release. I quit once they started getting ridiculous with the dlc like every 2 weeks, things were changing constantly and were not balanced or tested properly. How is the state of the game now? I would love to play again but I feel like my friends would be hesitant to start back up a this point. Another game created similar to this one with better balance would really be amazing.
I bought the $25 DLC pack off of the Steam sale, but if all that DLC was releasing on a regular basis, that would get annoying. At the same time, that keeps it fresh.
I'm having a lot of fun leveling up new characters, and gearing them out. I get the sense that it is for sure on it's last leg, as Dungeon Defenders 2 is in alpha/beta right now. There are some really challenging maps, and recently did Winter Wonderland, and that was really cool having the Christmas theme all around. haha
But, for min/maxing the game, only 2 maps that matter. Tavern Defense for experience, and Lab Assault for gear.
I was too a few years ago when it was announced. This was a fun little game well worth the original 15$ or whatever.
First they gayed it up by turning the SQL into a MOBA...total ass. Now this DD2 style sequel has been in the works for like 2+ years, so I'll probably still get it when it comes out if it's priced cheap like the original but I've long lost the urge to play.
I really liked the first one actually. Some major issues with end game and the balance is lame as hell, but it's certainly fun for a go-through.
For Gogu, it's obvious why he quit after putting so many hours into it, but I asked over on Reddit what's up.
I ask, because it seems most I talk to, have 500+ hours into the game, like they played it like crazy, but now hate the game.
Was there a specific point that Trendy screwed it all up? or did people just seriously get burned out on it?
They stopped development of the MOBA version, DD2 is going to be a proper sequel to the original.
I've got just short of 400 hours in this game, 3D arcade combat combined with tower defense is just so awesome.
Trendy made quite a few balancing mistakes with invalidating previous content tiers or having some maps with huge advantages, making the rest sort of useless. They also implemented the worst PvP map of any game ever, but the amount of stuff they did for the game was unprecedented, even in games with monthly subs. They are probably the most concrete example of what happens when you actually put the money you make back into the game.
I am shocked that no big company has stolen the formula and made a big budget version. This game was amazing. Really nailed the balance of TD/Action/Diablo style.
I quit when Aquanos was the newest level. Right before the summoner class dropped. My characters were pretty badass at the time. Played on XBox initially until seeing just how few fucks they gave about that version. Fired it up the other day and all my characters/money were stripped by some bug. Doesn't matter, version is still shit. Towers are too weak and upgrading them does nothing.
I got into the game from the summer sale and started playing with friends and we were up to level 22 or something just doing the campaign and then one late night I got into a tavern defense game and hit level 74. Blew me away. I should have known there was a trick to leveling if you had a high level. Cool story brah!
But as said, there are a ton of maps, but really lab assault for gear and tavern defense for experience are the only ones that matter.
Sure running aquanos on nmhc on survival will start dropping trans and maybe ultimate around wave 20 but it won't be that many pieces. Compared to lab assault where I can emulate the 360 controller and load 4 into the game, and let that loot pour in. It's all shit for the most part, but makes good mana.
That being said I'm having a lot of fun with it 80 hours in. If anyone wants to come back for something chill to do, hit me up and I'll help gear and level.
Summoner is actually one of the most powerful classes they have. Reason is because their Minion Units don't take away from the Defense Units you can have on any given map.
So you can have 120 Minion Units, and 120 Defense Units, or whatever the map cap is. And their archers are one of the few defenses that can shoot 360 degrees around them.
I'm usually on every night, but west coast, and late. Hope we can meet up soon Hatorade!
On a different note, I ran into some retarded shit last night. First time I've seen it, but some dude was major hacking in Ranked play. I expect it in Open where it's like old school Diablo where the game files are on your computer, but this was ranked.
Dude was using monk auras, and his auras would cover the entire map, and be completely OP. He was also able to bypass the build phase wait period. He was going through Tavern Defense NMHC campaign, 8 levels, in 4 minutes or so. I was curious, and so I asked him about it, and he turned into an internet tough guy, and wanted to sell me his secrets for $100. F him!
Haha, Series EV's are great for apparently more than just buff beams.
Anyone see this dd eternity that came out on steam? Does it include the dlc already, or is it just a refresh of the first game basically? Not sure if I want to waste time on it with the 2nd one approaching.
I too have recently started playing this and boy it's addicting. The hacked open play is cool, but gets old. I think I'll try the ranked online.
Eternity seems like a rehash of just the first version but online only. Not quite sure what to make of it.
Bliz ID: Fartbox#1837
It looks to be online only, because those offline hacks you speak of for sure do exist in the Ranked play as well. So that's kind of nice, and some of the UI looks a little different, but for the most part, it seems to be just another DLC.
It has new maps to play, and that's about it from what I can tell.
I've slowed my playtime down quite a bit, in the last week with family in town, and realizing I don't even know what I'm chasing. I want better gear, but don't know how to get it, and the maps are boring to me at my current gear levels where I either stomp Insane, or get wrecked on Nightmare. Need a mentor or something to show me the ropes? lol
I'm west coast, and play in the evenings. If you want some power level to get your guy to 74+ to wear some better armor and try out the classes, hit me up on Steam.
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