I'm in the same boat at this point.
The problem with diamonds in the rough is that 99% of the time you're just holding a piece of shit!
The comments in the steam discussion are intersting.
Wait, are we not supposed to answer the question?
May have I havent checked on it since this morning when I made this post. If so, this thread can become the "games on steam that you should avoid" thread or sumthin
Added not showing up in steam search and the link redirects to steam front age so it seems so.
His video on steam was him waving his middle fingers at the camera and drinking whiskey so it doesnt surprise me if so lol
Last edited by hodj; 09-22-2015 at 11:37 PM.
Anyone have a short synopsis of what the fuck is going on with this, so I don't have to go looking around to sate my curiosity? What's the weird shit about his parents/gf wanting him to fail?
Short synopsis appears to be:
1. Dude puts up a game on greenlight with a different title
2. Game gets greenlit
3. Dude changes name of game and puts up a promo video of him giving everyone the finger while drinking whiskey
4. Steam pulls game
Pretty sure the girlfriend/family stuff, all of it, was just a joke trying to reverse psychology sale his game. Can't say for certain.
Indie games are copying the business model as well as the graphics of the Atari 2600 it seems.
There are games that try to very closely emulate the aesthetic of historic machines, but this game is not one of them! If anything, it looks like an early flash game.
Someone else said this awhile ago, but I tend to agree that the indie boom never actually happened. We just had a historical coincidence where literally a handful of indie games were abnormally successful around the same time...and that's it. The rest is just an un-ending heap of shovelware and always has been.
In all seriousness, there's this weird under-current in the (mostly)west coast gamedev scene where a lot of indies feel like the world *owes them* success just because they managed to finish something. It's this false sense of entitlement I see constantly that is just completely irrational.
Last edited by Celestein; 09-24-2015 at 02:19 AM.
The best part is that it costs $100 to flag your account so you can submit games. Pair that with steam refunds and dev time/resources 99% of these games are straight losses.
That's why you are now seeing joke games like all the ones listed here. They are banking on the "le funnay"of the title/theme to go viral so they can make some quick cash.
Tiggles is running for BIGGEST IDIOT EVER and he needs your help!
Let's make Me Quit Life together!
There was a wave on indies in the '80s that would make small run of games on tapes that were sold in consignment in electronic stores in their neighborhood. The 2nd wave of indies though, the one that started in the early 2k with games like Uplink, that predates Steam or indie focused efforts such as Manifesto Games, and that got amplified with cheaper and easier to use SDK such as Torque, Flash or Unity, better media coverage and big storefronts (Steam, AppStore), this 2nd wave without a doubt is a boom that did happen.
The diversity of content available today is dramatically bigger than even 10 years ago (or, at the very least, the quantity of this diversity is - because in all era of video game history you can point at a few very strange games). The quality is variable, as it always has been and always will be, and, as the field is broad, it's not surprising that most people do not enjoy its entirety (you'll never catch me playing a RTS or a connect-3 game for instance). If anything, the broadening of the field (or the vitality of this broad field) is a sign of maturity of the medium.
Saying "oh there was a bunch of good indie games but that's been over for a while" is a bit silly when in 2013 Papers, Please was in many GOTY lists, as was Kentucky Route Zero in 2013 and in 2014 for Act III. This year, I would not be surprised to see some mentions of Everybody's Gone to the Rapture or Her Story (even if both left me a bit wanting - my indie game of the year for now is Beeswing, but no one played it so...).
Last edited by Celestein; 09-24-2015 at 04:14 AM.
Video games have always invaded new electronic platforms. Facebook, Mobile, Non physical PC downloads like Steam all opened new markets and the small producers were able to capitalize on them faster then the larger companies. Lower quality games were able to succeed because of lack of higher quality choices on new platforms in the beginning.
The above new platforms is what created the recent boom but now those three new platforms have stabilized in total market size for video games. There is no longer rapid 50% growth in demand for video games on those platforms. The competition on those platforms is also now to the point where most small producers have no real chance of making money.
Without new platforms arriving and the saturation of existing platforms created by a the tidal wave of new games flooding the market and drowning the vast majority of small producers. The evolutionary life cycle video games is taking hold again with smaller companies ether growing, dyeing, or being bought. The eventual end state of EA owning every single video game ever created still marches forward.
I think that most indies were always terrible, it's just that for a while Steam and media could keep up and highlight the diamonds before the torrent of crap got too much. You can see that the new market are mobiles, but nobody curated that market in the first place, so it was immediately flooded with cheap knockoffs.
LISA on Steam
Earthbound meets Fist of the North Star.
(Also: Not funny, except for this bits which are)
He was trying way too hard.
From a purely economic standpoint, I also disagree with Siddar. In the same way the movie industry is not only made out of majors, the video game industry will not see indies disappear. It is certain that the ever increasing number of indie games creates a number of new challenges for indie devs and highlights a number of unhealthy aspects of the industry (like the power of the black boxes that are store fronts), but solutions will be found. Solutions by devs, that will find ways to stand out to be noticed or to find their audience directly, but also solutions by middle men that will specialize in promoting indie games (labels, curators, etc).
Bad indie games are not really a problem, IMO. The gaming community at large is generally exceptionally adept at giving support and attention to better games, so the ones that aren't worth your time are usually easy to spot. I think the fact that anybody anywhere can make a video game if they want to is one of the best things to happen to the video game industry, and I can't imagine this being a "fad". I buy a lot of cheap bundles, so I have more than my share of indies. Many I have yet to play, some are outright lousy, some are OK and some are really good. Heck, it seems more than likely that video games would continue to thrive even if the major developers ceased all output altogether.
As for the game this thread is about, it just looks like a mediocre platformer with terrible, terrible graphics. The gliding mechanics actually look like they might be fun, but without a MAJOR overhaul in presentation it doesn't stand a chance, joke title or no. Not really sure what else there is to say about it.
There's really only one indie game I consider a "success", meaning that it's even begun to seep out into the wider culture.
I'm obviously leaving out mobile games because they're an entirely different animal, much more prone to fads.
Minecraft also pioneered Kickstarter before Kickstarter even existed. Natural Selection 2 had a similar model of using the then-unheard of concept of "Give us money now for a video game later."
Haha I feel that shit. Steam was much better before they opened the app store style floodgates and let the ocean of shit pour in.
I've decided that there are four user tags that will instantly get something punted into the Not Interested category regardless of any redeeming qualities a game may have. Free-To-Play, MMO, Indie and (This last one really isn't a category) Pixel Art which is mostly synonymous with Indie these days.
But there are ton of good F2P games?
Comics. Mountains of shit. Very very very few are successful. those that ARE are so, due to luck, nepotism, brand/name reckognion, etc. rarely does quality have any sort of impact.
Music. same deal. Theres a reason "live performances" are major factor for income for your average musician. Same can be said for comics really... fanart, commissions, etc are a huge money maker for day/day for many/most artists.
Games need some sort of private commission.
Static to noise is rough with these indie games though. It's worse than it is for the other accessible internet arts. My guess is that it's because you can just sit in your office and do it in your hobby time, never having to interact with anyone else that might just tell you, "This is shit. Stop. Just stop." Comics had the publisher to vet the artists, and you can't really get away with it for music either.
I guess graphic design and visual art would be similar. But that's way more tolerable since it takes all of 2 seconds to look at an image that someone barfed up.
I think any game that allows a developer to continue making games is a success. Also, saying something like Papers, Please is a mild success is ludicrous. It was one guy and across all platforms it has sold at least 500K (and that was from last year so probably a lot more now). That dude is a millionaire now. That's a fucking success.
Image comics this week.
Elephantmen, Emptyzone, invisible Republic, IXth Generations, The Manhattan projetcs, Mythic, Nameless, Oddly Normal, Reyn, Rumble, Tech JAcket, Theif of Theives, The Tithe, Witch blade, Wofl.
15 comics. this WEEK, from Image alone.
I mean, look at the comic sales charts. top 300. it STOPS at 300, there are way more then 300 a month published, in actual stores. Nevermind digital, or webcomics.
Look at the breakdowns. Note, everything selling less then 15k at a major house, DC/Marvel is losing money. anything less then 10k at a smaller like Image is losing money. Any from a publisher you never heard of selling less then 5k, is losing money.
Comic Book Sales Figures for August 2015
Comics have their own problems of course. Shelve space is still one. Wherein of course indie games, don't even consider trying to get into stores, and compete on shelves.
Lets look at digital.
Featured Digital Comics - Comics by comiXology
79 new items this week.
125 last week.
Comixology Submit. (comixologys greenlight.)
172 items. This week.
you can see it in the sales charts. comics as an industry, are a WHOLE lot of people outright losing money. with very very few, collecting the entirety of the pie.
We can look at patreon,kickstarter for comics and see the same thing.
1 inexplicably shitty artist getting retarded amounts of cash for their bad webcomic..
Support Jeph Jacques creating Comics
others.. not so much.
Support Ashley creating Unsounded, an internet comic
Support ABBADON creating Kill Six Billion Demons
(note these are still actual successes...)
Last edited by Caliane; 09-26-2015 at 05:23 PM.
I repeat Sturgeon's Revelation, which was wrung out of me after twenty years of wearying defense of science fiction against attacks of people who used the worst examples of the field for ammunition, and whose conclusion was that ninety percent of SF is crud. Using the same standards that categorize 90% of science fiction as trash, crud, or crap, it can be argued that 90% of film, literature, consumer goods, etc. is crap. In other words, the claim (or fact) that 90% of science fiction is crap is ultimately uninformative, because science fiction conforms to the same trends of quality as all other artforms
Well I remember when you could buy every single monthly marvel title for less then $40. Marvel had less then 40 books a month and DC had maybe 30 a month. Then the indie books were another thirty are so a month. There were likely more indie books then but shops didn't carry every indie book. So you had less then a hundred new books total a month.
I expect if they went back to that set up industry would be a lot healthier. But flooding market with product in order to starve your opponents to death even if you starve with them as well seems to be the new way of doing things.
Last edited by Siddar; 09-27-2015 at 12:57 PM.
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