Somebody at Trion likes Green Lantern a little too much.
Somebody at Trion likes Green Lantern a little too much.
Diablo 3: AMengsk#1547 - Havana
Black Desert: Mengsk, Charleigh
Not usually into pegging but if it's Satan I guess I can make exceptions.
I asked brasse if it was a new INXS mmo but she said no
I did not even know Thailand had game companies...
Well Trion has done well at localizing so this makes sense. Go Go Power Scott
So something like a Diablo-MMO?
Where you apparently play demons fighting other demons. Beats green skinned orcs vs brown skinned ones.
Hard to get excited about anything trion does. It's always mediocre.
If you're not getting positive nettz, you're not trying!
The original RIFT wasn't bad at all, I like it up to Hammerknell. But the rest of the Trion games are lol
Original rift didn't last long and it was ok for what it was. Overall it was mediocre with a bunch of systems that never reached thier potential.
If you're not getting positive nettz, you're not trying!
It looks like Trion's model is just importing eastern games and managing them. I saw the Thai site and the game looks like crap. Just wait for Lineage Eternal (global release) or that other one that looked interesting.
I heard the rift invasion system could get REALLY dynamic but Trion decided to step back
It was. I think Drae went Into detail once about it. We ended up with the mildly retarded version
Rift in beta was pretty damn amazing. Then they nerfed the hell out of the invasions, then renerfed them even more. Then flat out gutted them with a 10 minute timer to despawn. They could take the tech for rift and make an incredible sandbox game though. But instead they went with very local theme park invasions with little impact over the zones themselves. It made the rifts boring because once you beat them once or twice they were old hat.
Not even real lootbags, at release. They were secondary currency that only had an effect on one slot of your inventory. Good xp depending on the invasion, but really the least best thing to happen. Warhammer's Public quests were the best initially, but I think FFXIV's fate have beaten that horse soundly into the ground.
I remember discussing it with Scott on the thread here how the classes would end up as fotm cookie cutters and that the mix and match thing would actually end up with less diversity than games like WoW. Sure enough. Every raiding rogue at the start was whatever the assassin/grenadier thing with the charges was. Those systems look great on paper, in practice not so much. Also invasions just got annoying after awhile, having to fucking raid them for stuff was beyond a terrible idea.
It was pretty fun leveling up though, the dungeons were cool.
Actually, while a few builds were a little OP, there were still a lot of viable builds. It was the rampant nerfing and homogenizing that ruined the Souls system, all in the name of pvp balance, in their shitty bgs. And this was after they had plainly stated that they wouldn't do exactly that. Lost all faith in Trion after that.
RIP Senticar. One of my favorite classes I've ever played in an MMO. =(
I really enjoyed Rift on launch -- the difficulty of the 5 man content was fantastic. Have great memories of wiping repeatedly working on T2 stuff with a group of friends. Said group of friends was built entirely off my friends list; the content was hard enough that pugging was right out. I would have kept playing but I was active duty at the time and left for a 5 week field op, when I came back, all my friends had surpassed me and I had AFG waiting a month later so it just didn't feel worth it.
I was having fun with a gimp Beastmaster build, the stealth detection was off the charts. I couldn't *kill* anything, I just knocked arrogant rogues(you know, the ones hiding and /yell spamming) the fuck out of stealth, let my team take care of it. I forgot that 80% of their playerbase was rogues back in the day, so can't have that. They went so far as to completely remove all stealth detection talents ;\
I'd occasionally come back, but couldn't be bothered to learn whatever 1 build was the 'go-to' build. /yawn
Yeah, they have no one to blame but themselves. Nerf the Souls, nerf the rifts, nerf the dungeons. What's left? A really shitty wow clone. But, hey, now they've got Trove. I guess 6 yr olds need an mmo too, right?
That trove stuff is painful to see them promote. I can't imagine they have many people actually playing? I never saw any potential in that. I wonder what they saw?
They saw literally 10s of millions of people playing minecraft, and wanted part of that market share. EQN saw the same thing and wanted their own piece of the pie, but clearly lack the ability to take advantage of it. I think they both missed what made Minecraft what it was and focused instead on either the aesthetics (Trove) or some of the mechanics (EQN) without having the soul of the game in either.
edit: I lost faith in Trion for RIFT when they started severely messing with tanking abilities, and went out of their way to mess up all the AE friendly builds. What they did to Reaver was a travesty =|
Last edited by Rezz; 06-28-2015 at 12:15 AM.
Nope, not yet. Just from reading information on the game and reviews of it have I formulated my current opinion. It might be pretty fun, but it looks a lot like minecraft lite with a little deeper progression system.
Haven't tried EQN yet either, but literally everything about Landmark makes me go "lawl" when it comes to their integration of it into EQN.
Yea, it's a pretty silly method that seems like it blew up in their face.
Trove was literally developed by Trion originally by like 3 people. Have no idea what much was put in to it sense.
I miss Rift alpha. The Defiant starting zone was so terrible. "Rats are chewing on the power cables of our time machine, go kill 5 of them!"
Shit just has a Korean feel to that site
HAW. Classic 2.5d view asian grind rpg it looks like. Trion has become Aeria Games.
I honestly think Scott is overrated by some of you.
While he was producing EQ2/Rift, I really enjoyed those games. That being said, I've disagreed with almost every business decision he's made at Trion since he came back as CEO. He makes the company money, yes, but the games are terrible because of the way he does it.
I mean, I'm sure he's brought in some investor money but what game do they have that's bringing in money? Rift is stale, Defiance seems like a shit bomb, End of Nations was canceled, they published ArcheAge in the west and nobody even knows what a Trove or Glyph is.
Rift was bad in a lot of ways but I really thought it was a nice starting point for the company. I honestly don't care about a single thing they've done since.
I was never a huge Scott fan. I dont care for his gaming philosophy but I don't want to see the guy fail. But seriously, all these bad projects need to end. If any company should go the niche route, it's trion. They are releasing B quality games at this point. It's never a good thing for a company to want be second.
Last edited by Convo; 07-01-2015 at 01:33 PM.
If you're not getting positive nettz, you're not trying!
Hopefully they've learned something from working with a Korean developer with ArcheAge and this will go better for them.
The current business strategy for Trion is this:
- Partially crowdfund a game by offering "founder packs" that give exclusive benefits, like Alpha access. Comcast will foot the rest of the bill.
- Launch the game with 75% of the features promised for launch and slowly patch those in over the next year as "content updates."
- Move your development team to another game and hire independent contractors to make art assets for cash shop junk while the game is left to rot.
- Make loads of money and do it all over again with another game.
Thread turned into RIP Rift Pretty fast. I also thought the beta was a great foundation for a really good game, then the open beta events happened and it soon was watered down. I still stuck around for a year. Then the cloth wearers started bitching they couldn't tank, the plate wearers become afterthoughts I was done.
Awesome. They took the 2.5d screenshot from the english website down, but a quick google of devilian shows the imitation diablo3 graphics nice and cleanly.
Entire enterprise reeks of obvious cash grab with misleading advertisements. Remember that stupid game with the half naked fantasy women saying "Yes, my Lord?" or whatever on every sidebar on gaming sites, that lead to an incredibly lame pay to win "strategy" game? Devilian is the emo version of that, apparently.
I wasn't impressed.
It's a diablo like MMO, that's fails to capture what makes diablo fun, and adds the tedium of a MMO to it.
To be honest it's not necessary awful, it's just has nothing very compelling about it.
Trion is a shitfest publisher that's trying to harken back to the good old days of SOE localizing every mediocre international MMO to maybe squeeze a penny out of its shambling corpse. Devilian will carry the torch of classics like Dragon's Prophet and that shitty Wizardry thing.
He's good at Mediocre. A lot of false positive came from him taking something that was asspiss and making it Mediocre, which seemed like a great step up at the time. Mediocre looks less enticing when it's the baseline, not the fix.
He was also a pretty chill guy to talk with, for what that's worth.
Last edited by Kuro; 10-06-2015 at 06:59 PM.
Don't give me wrong, back in EQ2, KoS and EoF was an awesome FIX by Scott, but he didn't need to push any boundaries. When he get the real chance to push boundary (rift system in RIFT), he didn't do jackshit, only step backward from it. And look at what he did after RIFT, you got Defiant, End of Nations, Archeage, Trove, and this Devilian. All of them are laughable products.
ArcheAge isn't explicitly Trion's fault and Hartsman wasn't associated with Defiance or End of Nations in any way.
I think it's silly to think MMOs succeed or fail because of a single individual, as if Scott Hartsman is a hero from Might and Magic. But EQ2 made an impressive turn-around while he was in charge, from a failing dull life-less crapfest to something fairly engaging. I would say Rift was the least shitty of the WoW clones, so that's a silver star.
It's not that he's some magic-man, but I don't really see anyone else out there with a better resume in the world of MMOs.
They don't succeed because of a single guy. However, they can fail because of one. It's the problem of leadership; you can't do much if you haven't the troops, but you WONT do much if you haven't the leader(s). A good leader will find the right guys to execute the Vision™. A bad leader will push down any team no matter how good and get mediocrity, if not outright failure.
Scott isn't a bad leader, that's obvious.
Your best point is the comparison between him and the other guys. He kills some of the leadership in this genre. Trion also releases stuff fairly frequently. It may not be the best in the world but it gives us more options and him more chances at striking gold. Pretty smart guy.
Close to spectacular is a bit of a stretch. It was an ok game that fell short with all of its key features. Class system, rifts, etc.
If you're not getting positive nettz, you're not trying!
Initially the class system had lots of variety, but because PVP is a plague upon MMORPGs, it was wrecked about a month into release. Rift had the most diametrically opposed factions in history, with absolutely generic as shit high fantasy on one side vs. the most random collaboration of time travelling weirdness on the other. Didn't matter in the long run though as they were eventually merged into one faction because someone finally realized that making double the content costs double the resources. WHO KNEW?!?!
Hartsman has more of an actual gamer feel to him when he comments on stuff. That is his primary draw.
According to behind the scenes things back in the day rift was baaaaaaaaaaad pre Scott. He apparently salvaged it in just over a year.
He then had issues with control, left, and came back as the CEO or whatever he is.
I really enjoyed Rift (played from vanilla through Hammerknell and stopped playing a few months after we world-firsted Akylios). It definitely could've been better, but it was also very enjoyable. The final nail in my coffin was the daily island they launched (can't remember the name of it). It was MoP dailies on steroids. I told myself that I'd go and check out the expansion(s), but I never did.
This is a shame. Archangel vs demon with humans as a neutral faction would of been an awesome fucking game
It would be an awesome game if they were not hard coded factions. Let some Angels be traitors, some devils with a good streak, and humans just running amok screwing everything up. Use an updated Aion engine with humans using a tech based wing system and go from there.
Last edited by Byr; 10-23-2015 at 02:55 AM.
If games are going to start autorunning you from objective to objective ... why not just let us instantly teleport there?
Just turn them all into idle games. No reason to actually play them.
I think Scott does a perfectly fine job. Rift wasn't everything it should have been, but it held me for about a year and I don't feel robbed.
I haven't played any of trion's other games. ArcheAge just looked like a lolabortion to begin with, and it would have been a lot of fun to splurg out on it for a couple of weeks before the lols ran out and the abortion set in, but I was busy that month.
His job is to keep the company from going bankrupt. He's doing a fine job at that. I do wish he'd produce another good game... but negro, he got bills to pay.
Played this, but didnt really like it. Crossbreed with hack n slash and mmo, but it seem to me they took the worst of both worlds and mesh it togheter. The combat felt very bland compared to d3 and similair, plus they added that annoying run back and forth of the korean games to hand in quests. Density of mobs was very low, and quests very shorts (like kill 5 - 7 mobs).
Dungeons(at least the first one i did), felt really blands as well, very small map with 2 - 3 rooms connected by straight aisles, 5 - 6 mobs x room, a rotating flamethrower trap and a boss in the end. Then you get 1 loot out of the boss and your performance get scored in a similar way of korean games (based on speed, number of death and something else i cant recall).
The demon transformation thing seem reduntant. I mean you build your characters with tailored abilities and powered up skill, and then u transform in demon and you loose it all, you gain basic attack moves that can be enhanced yes, but still? Dunno really, combat itself wasnt really satisfying for some reason, all in all i think marvel does the mmo part better (at least for these type of games), d3 does the hack n slash combat better (the feeling of it ), and poe does the skill system better. Id play any of those 3 over devilian really. Not going to play this one at all on release, unless thigs drastically changes, which i doubt.
i enjoyed the heck out of this game, maybe because i'm 41 now and it caters to casuals but it's extremely polished and nice to look at. cb4 this wekend has open world pvp in non devilian form: Devilian | Devilian War: Make Nala Yours
Fuck the haters, Scott was one of the nicest guys out there and is doing what he is paid to do. He actually listened to EQ players and turned the game around from the shitty EQ2 team who tried to pave their own way with shit from the original while alienating what was a rabid fanbase. The base game unfortunately could only be done so much with--but fuck, that game was a horrible pile of shit at launch. He changed a lot, made raid loot worthwhile--we killed the first raid boss ww at launch only to get a wooden box with a common drop (it wasnt even itemized ffs)....but he had a profound impact on the game becoming the success it was.
I do think he made some poor decisions with the direction Rift went. I remember his response to me back on FoH in the Rift thread about cookie cutter classes were that it wouldnt be an issue. Its a reason pretty much everyone I knew got bored of the game, it quickly became one-spec-to-rule-them-all just like WoW. It was a fun experiment in the way of class design, but it was fatally flawed for that reason.
But he's probably the most approachable guy in the industry, or at least used to be. I haven't talked to him in awhile, but he had a pure passion for gaming and wasn't a condescending prick like some (hi Moorgard). I wish I had millions of dollars to hire him to produce a Shadowrun Mmorpg :P
Last edited by Genjiro; 11-17-2015 at 11:01 PM.
Well it's free so I'm gonna install it and check once it launches. Doesn't seem to have a whole lot of following, and does look kinda low budget from the screens and stuff.
I played the open beta. It was kind of fun but really reminded me of one of those browser based RPG's. The story is super Meh. The combat is fun but can be frustrating at times during some of the boss battles. I will probably play it just to get to max and see what the game is like at max.
I played a bit last night. The game is interesting but this combatvis a little wonky and sometimes feels a bit unresponsive. Like if you're moving and got to shift left click an attack you still keep moving to where you clicked.
Played for an hour, meh. It mixes the shittiest parts of mmo stuff like quest mobs tagging and respawns and whatever with a fairly shitty ARPG. First massive annoyance, rebinding the Hold still key doesn't work properly, like it only seems to work for left click, everything else only works with the original Alt key(which can't be bound to anything else). As Draegan said, there's this weird thing where using skills doesn't cancel movement so it feels way weirder than any other ARPG where you're moving, mobs spawn, you start shooting but you're still running towards the mobs(obviously less of a concern if you play a melee).
There's only 4 classes, 2 of which are super generic, the other 2 I'm not too sure(looks like a rogue and a gunner type so might be generic stuff also). There's a fairly limited amount of skills per classes, 4 base that everyone gets with no upgrades on them, then like 15more that you have to pick, not too sure what's max lvl and how many points you get, but the skills were also generic and I assume you'd only get about 5 from a tree then maybe 1 or 2 from the others for control or whatever.
Difficulty looked like garbage though I didn't get very far so that's kinda standard I guess, but I didn't use a single potion and had like 40 of them by lvl 12. There's some sort of power up mode that changes your skills, for some reason that bar doesn't come with all the same keys as the normal bar so if you put your dodge in that one slot that doesn't appear, you have to relearn your buttons for this form because you can't put the dodge in the same key. Powerup form looked not really that powerful either.
Gear was ultra generic, I don't even know if there's randomized gear or if everything you get is the same, it seemed like I was getting armor upgrades for every slots in order, just like a mmo, rather than diablo-like loot. Oh and I had like 5different types of potions because fuck your inventory(inventory obviously is locked behind paywall as far as I can tell).
I'm not too sure of the extent of the cash shop impact on the gameplay, there was a lot of weird systems everywhere for like crafting and salvaging and enchanting and what not but I didn't check the cash shop itself. I assume a good amount of that will be buyable with gold though.
There were a bunch of server spike lags, but expected at release I guess.
Anyway pretty much done after an hour, no way I'd consider playing an ARPG that has poor controls, that's like the very basics of those games and this one felt just meh.
Well this game does have some interesting character building. There is a paragon type system and you get talismans (cards) that you can equip that act as set bonuses. No idea what kind of customization they have.
The questing/leveling shit is fine in my opinion. It's fast and whatever. It's just killing shit.
The classes are fucking dull though. Only played Evoker and Shadowhunter to 10ish.
It's free to play, worth downloading for an hour or so though.
The quests are kinda fast, but it's like why. It's an ARPG, just let me kill shit, most of the time is spent running around. Especially the outdoor questing is so fucking annoying with fighting for spawns with other people then waiting for respawns and what not. Marvel has that too but it's done in a way less stupid way, the maps are gigantic and the quest areas tend to also be very large and more importantly you can just attack stuff other people tagged and if you do sufficient damage you get credit regardless, while in this it seems to use mmo tagging. Diablo 3 has quests too, but they don't have sidequests of killing 3 enemies then going to another place to kill 6enemies and so on, it's very much a main story questline that opens itself as you progress. You can kill shit on the way or you can ignore it. This has quest hubs and quest givers and all that shit which feels really clunky and slows down the gameplay.
If you like an action rpg type game but want your characters to wear more nighties its a decent enough game.
Agree pyros, quests aren't needed but whatever its really not a big deal.
Yeah no I don't think quests are a big deal, I think their implementation is shit though, so that's pretty annoying. They add nothing but can be detrimental, so it's like just a minus.
Mind you my control issues are also mostly linked to using Space for hold instead of Alt or Shift(which btw is the default key usually, so not sure why theirs is different, sounds like really dumb), so it's not a major issue.
But like it's just, I don't really see any positives to the game that would outweight these fairly small complaints. It's not classes because they're like terrible, it's not story because it's also terrible(which makes sense since it's a mmo and all, but that doesn't help), it's not how the game plays cause like pretty much every game in this genre, it's way behind Diablo 3 in how fun it is to just play the game, it's not depth because it looks like it has very limited depth and doesn't even begin to compare to say PoE. I just don't see any positive to playing this over playing any of the other ARPG really. I think you'd be better served playing Marvel or PoE for free than this, or Diablo 3 season 5 when that starts in a few weeks, or grabbing Grim Dawn which should be finished soonish or Torchlight 2 on a sale or Van Helsing or Victor Vran etc...
It's just... bland? Like all these soulless korean F2P low budget mmos. Probably because it is a low budget F2P korean game I guess. Hell the game already died in korea apparently(server closed in september it seems).
Victor Vran is 99 times better then this. It's worth the ten bucks easy. It's short though. You won't get the replayability out of it that you get out of Diablo. If you are a completionist VV will give you an easy 50+ hours. If you aren't you have like 20ish hours.
So I played Devilian last night up to level 20. Game is kind of growing on me as a good time waster.
Combat feels a million times better if you don't use LMB to use a skill and use WASD to move. I have a G13 so my WASD is a gamepad like stick.
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