Don't care even slightly about this shit.
PoP 4 though? That's a horse of a different color.
What is it about?
What features will it have?
Who knows! Nearly no information! Who cares! Already fapping!
This is all the official info I could find:
This sandbox action-RPG strategy hybrid will take players on a journey into a fictional world of up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before. Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features.
Don't care even slightly about this shit.
PoP 4 though? That's a horse of a different color.
I love M&B but for some reason I feel like they won't be able to improve on it. There's a ton of features you can throw into the campaign options, but I'll still have the most fun gathering my companions and making a rape squad that can take on 20x as many enemies. And I just don't see them creating a system where I have more fun riding my horsie around and cleaving fools.
If they're smart they'll just take a "next logical step" with it and just remake Warband with a new engine and improved features.
Considering they did that with original M&B->Warband, there is a fair chance they'll do the same here.
Apologies if anyone was hoping for new information about either POP4 or Bannerlord - I do not have that. I looked around a little and POP4 is still in the same state it was months ago. Bannerlord has 1 video of some pre-alpha footage that I would not even link here (but I did) - it shows nothing but the overland map and simple gfx/animations.
Anyway - I was wondering if someone could comment on the Floris Mod Pack for Warband. I want to fire this up again and I have played vanilla and POP to bits before. I am torn between POP again or trying the Floris Pack. Any advice?
Here's a link to the bannerlord video, but really, it's not even worth the click:
Last edited by Azziane; 04-11-2013 at 11:53 PM.
A huge new Pendor update come out a few days ago, some pretty hefty changes. My personal favorite is the ability to create and customize your own Knighthood Order.
Well, Floris Mod Pack is better than Vanilla for sure, but it is not THAT different. Get the extended version of Floris, the only one that's worth something.
The Pendor Update is interesting, but I really wish they made the .py files available. I really want to add some scripts from Floris into PoP.
Bannerlord really needs to be a new kind of game. Actually, let me elaborate. From a gameplay perspective, Warband had two parts, one quite good - the tactical fight itself - and one quite bad - the stategic map gameplay. Now the strategic map gameplay has to go, it was a grindy abomination, ugly and pointless. Replace it with something else, something with a lot of quests, something like Heroes of Might and Magic or Total War.
The tactical fight itself just needs a bit of tweaking for the silly cavalry vs cavalry fights. Those too were a clusterfucky clusterfuck.
Add a proper editor for dialogs, quests, units and stats, and for the graphical resourses, use a system similar to steam workshop. There, now you have the greatest game ever made.
If you just want to swing swords at people there have been two or three games in the past few years to support that. The single player, sandbox, strategic map play is what makes Mount & Blade the superior game it is and makes it a game with hours upon hours of replay
Warband was an excellent, must-have upgrade and PoP is an amazing popular mod because they expand and improve the sandbox, single player strategic level stuff.
Can they tweak the combat? Sure. Can the improve bits? Of course. Totally changing gears from what Warband is just seems like a bad plan.
They could make combat not terrible as a good first step. And probably make it so pre-engagement strategic panels would actually mean something. Like control over where I put my archers, where I put my vanguard and all that. Not sure if something similar to that exists already as a mod.
Maybe you'd like the combat to be iterative QTEs? And maybe wamphyr would like the campaign to be a linear progression of cut scenes ordered battles?
When did I say anything about QTE? They could make something like Witcher combat or anything more dynamic than the current one. If you are actually arguing that the combat system in the game is good then I dunno what to say. I'll disagree.
I actually like the combat in the game. It's not perfect for sure and I'd love something like what Chivalry has, but it works for what it's meant to do. I agree on the unit placement- the game badly needs an ability to make custom formations and to place your units on the field before battle, like a Total War style pre-fight screen. Make it optional for people who don't care, but I'd love to be able to do that. Also, make sieges not the most awful thing ever created by man.
Keep in mind the base Mount & Blade is at least 5 years old at this point and was literally made by a pair of Pollocks in their basement or some shit. Considering that it is still better as a game than many big company, full budget projects released today in my opinion.
There are a lot of rough edges that can be touched up here, I won't say the game is perfect. I just find the essential underlying concept, the fundamental core of the game, is excellent and well delivered. It should be polished and improved upon, not changed.
I'm betting you know this but you can make them stand pretty closer together even though they're still a line.
Cavalry are so OP in M&B that the limited formation controls aren't that big of a deal unless you really want to use archery. Optimal strategies are pretty much charge here or charge there with your cavalry. And because cost is so trivial and max-party is based on total headcount there's very little reason to have non-cavalry party members.
I want to be able to delegate control of squads/platoons/companies in the tactical map. Like, you lead these 30 lancers, you lead these 7 pikemen, he leads 10 of you pikemen commanders, etc.
Really amp up the general aspect as an evolution of gameplay in the late-game. This way I could better establish flanking and the such by telling my cavalry commander to take the east side of the map and harass them once we've begun to engage the main line. Or I can delegate the bulk of the army and go ride with the cavalry (approximately what I do now).
Yeah and that is an improvement I'm talking about. Make it so stacking horse units isn't the clear cut only way to play. Make it so pikemen are a hard counter to horse units, archers are a hard counter to pikemen, horses a hard counter to archers and footmen rounded but not excel at anything. Give me a better strategic panel I can bring up during combat that isn't "go where I'm looking" or "charge with me" so I can constantly be moving my formation around depending on what the opponent is doing. Maybe even make it somewhat time realistic so you also have to invest in scouting units with greater vision and give it a fog of war similar to RTS where you can only see what your units can see. This may all be able to be done with a mod but it feels like a combat engine re-write is more in order to accomplish this.
IMO M&B is a fantastic game (hell I have probably 200hr+ played including PoP) but to try and act like it can't be improved upon seems a bit silly.
Oh yeah optimize the game so they can actually have 2000 vs 2000 battles. So my rapesquad of horses doesn't take out 2000 people in small and manageable chunks.
Last edited by Tenks; 04-14-2013 at 02:36 PM.
The game needs a map overview before combat where you can take your time and setup your troups - I think there is that in the TW games. Before combat you get some time to position. That would work for MB too I think and would be ways easier than anything the OTS/1st person view could offer.
I am still ashtonished that some of you guys apreciate the strategic map gameplay. Bah...
Guess it's time to fire up PoP again, haven't played in at least two releases (not counting 3.6) so it should all be pretty new. Think this time I'll try to found a kingdom without having ever been a vassal.
A huge problem with M&B (which I guess is true IRL) is that mounted units move faster on the global map, so they're automatically at a huge advantage. Plus you can win easy battles so much faster with cavalry.
Also the Mettenheim troops serve as an example for a good counter to cavalry. They're just super powered infantry that cluster together and can really destroy a cavalry charge. But it only works because their stats are so ridiculous.
Last edited by Tuco; 04-14-2013 at 06:11 PM.
The idea of "Here's a sword, a chain shirt and a horse, go found your empire." and then handing you a sandbox to do just that is just terrific. That fundamental alone is just gorgeous.
Again, I don't think anyone is suggesting any version is perfect, and honestly I doubt there will be a perfect form as you'll always have to give and take in some areas. The fundamental game is amazing though, and any upgrades or improvements on that core idea will be great... I hope.
I'd like to be able to manage the caravans to do my trading on the strategic map. I'd like it if roads were more meaningful, and that I could build my own locations on the map and build/upgrade roads going to them. The strategic map is pretty weak and should be more meaningful. I'm all about evolving my role in the gameplay as time goes on, optionally.
Examples: I could become the head of a merchant republic (being big on roads and caravans) with voting or lead the allied armies of my king as the general, full of things like "you take three four counts and lay siege to X as a diversion, while I take the main host and attack the capital". Or I can become the full of dynastic emperor and decide who marries who, promote and demote the feudal lords, hand out land, etc.
I'll settle for more development in the tactical map, but the easy gains are probably in the strategic map and the RPG elements since they depend less on your computer's performance in order to shine.
And these quests are an inherent part of the game. Even if you are going for your own faction/rape all kind of thing you still have to go through village quests to raise an army in an efficient way. Which I think is a fine feature but horribly, boringly implemented. These quests should be fun.
Of course some people figured out eventually that focusing on small warbands or even only companions is more efficient. But I bet even these guys played the game as it was meant to be played the first time. They ran errands for the village elders, and loved the game but did not like that very part of it. I myself had a lot of fun on my first playthrough but I could not stand, from day one, any of the quests that you HAVE to do if you are going to play the game the way it is meant to be played.
Again, this is essentially a game made in some eastern euros basement. I'm hoping that sales have let them add a few more folks and do a good job and fill out their staff for Bannerlord.
- developed by the Turkish company TaleWorlds - Bam, there goes your polish pun.
Sure, a well made Sandbox word is better in theory. First of all, Mount and Blade implementation of the strategic aspect is shitty. And secondly, I am not sure you can implement a good version of such a concept in a real time strategic map. It will become a huge grind fest no matter what you do. Or it will become really boring - (see conquering the Pendor map with +10 upgraded shadow legion centurions).
I still think a complete revamp of the strategic map is a better option. You can have a turn base movement system like in HOMM3, with a single player campain. Or a Crusader Kings system, with the tactical battles from Warband. Such as it is... Face the reality, there can be over 100 armies on the map, (lords, city and castle garnisons) with soldiers numbering in the thousands. Once you reach that level of gameplay, it is grind galore.
I think M&B is what you make of it and shouldn't expect indefinite amounts of interesting gameplay. I've had several playthroughs.
In one I made my own faction and recruited nearly every lord to it (Easy once you get a lot of right to rule and don't mind having an entire faction worth of lords amassing into a rape-ball in one fortress and cook there until they hate their liege enough to join you). This ended when I succeeded. I did this in Warband and PoP.
In another one I got greedy and tried to conquer the entire map on my own. As in, no lords. Just me owning all the property. I got bored of this one.
One where I stayed a loyal vassal and simply attempted to improve my liege's empire while carving out a small piece of it for myself. This ended when he granted me the honor of being marshal and then the entire faction subsequently blamed me everytime they lost a fight, despite the fact that I doubled the size of the empire in my first campaign as marshal.
Another one I went companions only and leveled them to a ridiculous amount (I forget the exact number of my highest and lowest companion). When I reached a soft-cap in terms of gear and levels I got a little crazy and edited the enemy groups and added 40 or so demonic magnus to a bunch of the weaker bandits. This put my game in a weird state because the different lord factions would immediately rush their 100-600 dudes and get raped by these 40 demonic magnus. I can't remember if I had to edit something to let my companions use the demonic armor, but eventually I got equipped with it all and upped the stakes by editing the demonic magnus and gave them better horse/armor/weapons to make them even worse. This happened for a few iterations until all me and my companions were basically super-heroes that were untouchable unless we fought these demonic magnus armies.
In some of my playthroughs I played strictly vanilla with now cheats/edits. In others I turned off fog of war. In others I enabled teleportation (Which nearly removes the global map gameplay). Bottom line: sandbox games are there for you to build sandcastles in.
So I'm playing a new pendor campaign and I forgot a lot of stuff. For example does having an all mounted army speed up your overview/map speed? I have only 30 guys right now and 3 or 4 in pathfinding (which I think is pretty high at level 1). But I cannot keep up with any of the minor faction infantry bands. I just lost the race to a band of 9 mountaineers north of Rane and it's infuriating.
So - Is it all pathfinding + army size? Or does having mounted troop help? I am thinking about making a Dshar army just for this.
iirc map speed depends on:
1. Your parties' highest pathfinding skill.
2. How large your party is.
3. The speed of the members in your party ( I think this allows higher movement for elite infantry and cavalry but I could be wrong)
4. How many prisoners you have.
5. Whether you have extra horses in your inventory to carry your goods (yep this helps).
Bottom line: Get cavalry, carry extra horses, dump prisoners off frequently.
I believe the weight of your gear also effects your map speed.
I feel like digging up an old argument.
Ruby two-handed sword is still the best all around weapon in the game. Suck it Tuco.
Any argument that ends with "Suck it Tuco." is well founded and welcome.
I actually switched to rube 2H when I set the game up to have demonic magnus invading us.
Against all other opponents, though, the orator baccus sword is superior. This is especially true on any siege fights.
Last edited by Tuco; 04-16-2013 at 04:10 AM.
You mean especially false on any siege fight. Siege fights are where the ruby 2h shines, it's the reason why I was able to found the old kingdom of pendor without having built myself up as someone's vassal first in my current playthrough.
Do you not get murdered by arrows or do you use a big tower shield or something?
Patience to find a poorly garrisoned initial target, in this case, Falcondark which had changed hands back and forth between Ravenstern and Fierdsvain more than once. Founded the old kingdom of pendor, immediately hired a mercenary company and hightailed it away from the 2k strong fierdsvain rape train to take Laria from Sarleon. I'm friendly with Noldor and now control the two castles north and east of Laria, so unless the Ravenstern want to brave the Jatu waste I won't get attacked from the north, I'm on good terms with the Empire but neutral with the D'Shar which means they'll probably declare on me soon. I don't have shit for right to rule, so I'm not going to get a peace offering any time soon. Still, getting your start as someone's vassal is just easy mode imo. Easy to build up renown and favor with your faction's lords, and then when you're ready you just start conquering fiefs and demanding them from your liege until he refuses. I spent a single month as a merc for Fierdsvain but aside from that I've done this playthrough all the hard way.
You start independent don't you? All you need is a castle to declare a new faction iirc.
Oh right. You just have to molest a faction's peasants and merchants enough to become an "enemy" so you can then attack a castle.
Or you can stumble across a battle in progress and assist one side.
So I've got one Qualis gem left, and I'm trying to decide if I should found a custom order or go with Silvermist rangers first, who not only rock but are fantastic when you're getting sieged constantly. They are practically noldor.
Originally Posted by Zhaun
The optimal weapons for sieges are :
A. One handed (So you can use a shield, arrows are the big threat in sieges)
B. Around a 110 length (So you are blocked by a minimal amount of walls/friendlies/shields/weapons, but it's still long enough to outrange most enemies when you're kiting)
C. As fast as possible (So you can take advantage of openings left by enemy animations).
This is based on winning around 500 sieges in M&B.
The 2H ruby sword is the best when you have a fast horse (Less threat from ranged weapons, less need for shield) and are fighting heavily armored enemies.
What difficulty setting was he playing on? On easier difficulty settings a siege is literally sitting at the choke point and overhead swinging a 2H to one-shot rape a horde of people. If you play on the higher difficulties where arrows fuck you up (the AI is still too retarded to touch you melee) then that "strategy" no longer works.
Regarding orders/silvermist/archers, my preferred archers are the doomguides ( http://pop3.wikia.com/wiki/Doomguide ) because:
1. They're fantastic archers (using noldor weapons, 400 archery, 9 horse archery).
2. They're mounted.
3. Their melee weapon is universally the doom mace, which means they're one of the few effective units at capturing enemies. Capturing enemies is the best income in the game.
As stated above my preferred order is the shadow legion because:
1. They have one of the best horses.
2. They have the highest weapon skill (500)
3. They all have shields.
4. They have some of the best armor and weapons.
5. They have javelins, which aren't that great but can be good.
However they have lances which are useful for the initial charge but useless after. I modded my game to remove them, but that's more of a nuisance than a big problem.
It is complicated, and you can't import companions, or edit the script files. The script files, the *.py source files, are not released to the public, only the compiled *.txt files are. Those files can be edited with Morghs item editor, to an limited extend.
Thus you can edit existing Companions, and you could add a new one, but it won't show up in the game and probably will cause the game to crash. Items you can add a few, and if you flag them as merchandise, they will appear in the merchant list and in the Custom Orders Upgrade list. Still, it is safer to find a few already existing items and modify them completly. Give them new stats and more importantly, new meshes. Voila, you have a brand new item.
Other mods and scripts and packs are really tricky to add because you dont have access to the precompiled code.
Ah okay, yeah I've done all that.
I agree that Shadow Legion Centurions are probably the best all purpose order, but honor troops are a lot more expensive (and complicated) so assembling that massive doomstack of honor troops is going to take much longer now. I had great success in 3.42 with my old pendor army of Ebony Gauntlet, Silvermist, and Falcon Knights. Pendor does seem to be the most heavily dependent on honor troops out of all the factions because their basic troop lines suck so bad, so I'll probably be doing a custom knighthood order this time and use them exclusively since I won't have the honor (or Qualis gems) to found 3 chapter houses. The other advantage to using a single honor order is that you only have one to buy upgrades for.
I looked at the patch notes, the change was:
"Renown costs for Order knights increased a lot and depend on relations as well as honor"
How bad is it now? For me the prestige cost was negligible since I had so much prestige. They'd have to increase it an order of magnitude for me to even notice. The biggest impediment to upgrading knights was the fact that I had to click once per noble and once per knight, lol. But I only need a lot of them if I wanted to give them to militias.
With 103 honor, my prestige cost for honor knights is still 33. If I spent all my current prestige (haven't spent any yet), I'd have enough for 80. An 80 strong block of any honor troop is a force to be reckoned with, but I'm pretty sure in 3.42 I'd have enough for like 200 honor knights, which is basically enough to just start steamrolling everything. Right now the only chapter house I control is the free one in Laria and even if I had Knights of Sarleon, I wouldn't be making Knights of the Clarion Call. Just not sure I want to spend my Qualis gem on a custom order yet when im not 100% sure I'm gonna manage to hold on to my kingdom.
Of course, my relations with the Clarion Call isn't high either, I've only done a single quest for them because I've been too busy trying to keep my Kingdom intact. I did do a couple quests for the Shadow Legion before I founded my Kingdom, so my standing with them is like 10 but my standing with the Immortals is like -2.
Ah, 33 is nothing. iirc my cost per shadow legion was 2, lol. And I had thousands of prestige.
In my last playthrough where I was a one lord kingdom I think I had about 15 fortress/cities with shadow legion orders in them, so I had more shadow legion than I knew what to do with.
Maybe I'll start a new game and import my character/companions and see what kind of trouble I can get into.
Any quick way to find specific companions in the beginning? I decided to do some trading to raise my first denars to hire companions. So I was Leslie but she is nowhere to be found.
If you have had them in your party and they left, you can ask travellers in inns where they are.
If you never had them in your party, there's no easy way to track them down. Keep travelling the world. Many players like to start out doing a mapwide trade route to make some cash while searching. Personally I like to travel from tournament to tournament and pick up any companions I find along the way with my tournament winnings.
Also, if there is one cheat I would recommend, it would be to export your character, edit your pathfinding to 10, and import your character again. It makes your party significantly faster on the map and allows you to bring infantry units without slowing to a crawl. The game is more fun when you can actually catch up to shit.
Last edited by Elerion; 04-16-2013 at 10:48 PM.
For speed I ended up restarting my toon and choosing all the +pathfinding and +int choices I could get from the 4 character builder choices. It got my PF to 6 I think. That seems to be plenty so far. I don't want to cheat but I might end up doing so anyway. Athletics is also a pain in the ass. I think I will take my 4 points I put in looting and add those to athletics. It's still cheating since it's over the cap my STR(agi?) allows, but damn - slow travel speed kills any kind of game where traveling is required for me.
Last edited by Azziane; 04-17-2013 at 02:11 AM.
All flaws/issues aside, all I know is whenever a M&B thread gets bumped/created, I need to play a new PoP compaign, so knock it off assholes!
I'm probably gonna import myself and start over. I didn't realize you could send your companions off to build your right to rule before you even establish your kingdom. Starting your own kingdom with zero right to rule is just mind-numbingly tedious.
I have never exported/imported before, but I tried last night and was unable to bring my 3.42 character over to 3.6.
Unless there is some trick to it.
If you're unable to import directly, just do the following:
Export old character, save file as OLDCHAR, open in text editor.
Start new game, export character NEWCHAR. Edit the NEWCHAR export file and give yourself whatever variables you had on OLDCHAR. Then import that character back.
Can you edit companions? Some of these guys have stupid skills. I also am tempted to set all the companions I find to my own level so I can pick all skills. Not sure if there is a way to edit them though.
Turns out Lethaldarin really sucks assballs at level 1 (with a whooping 5 points to spend in skills once you figure in both level and INT) - even though he's a powerhouse if you manage to hire him early on. I had no good way to figuring out weapon skills (the progression is far from linear) so I gave every hero whatever my toon started with - favoring whatever was their highest 2 skills without dropping anything under 60. I figured raising Sir Alistair's throwing from 15 to 60 would be too much of a pain in the ass.
Globally it was roughly a 100x2 with the rest at 60x4 or so. I had to put it all in a spreadsheet and downgrade everyone, but I feel like I can hire anyone at level 1 and not feel like I cheated too much. I completely broke every balance aspect of the companions though so I know I totally am cheating. But the 2 hours it took me to figure all these stats out make me feel like I did not cheat at all. How amazing!
I also did not change the cost of any member. So Lethaldarin, who sucks more than Leslie as a DPS/tank guy at level 1, still costs 6k or so. I did raise any hero who had a skill/stats count more than 20% below average (42 for stats and 15.6 for skills) to the average. So Lethaldarin, to keep him as an example, does not suck that bad. My reasoning was that Leslie or Ansen will spend skills on tons of Int based stuff while Lethal will focus on damage. And if anyone is interested I think Sir Alistair is basically #1 on every layer if you take him at level 1.
Yeah I took my 20 man companion warband against Alaric von Brouhaha's peasant rebellion and wiped them out, but the fucker escaped so no Qualis gem.
21 is you plus 20 companions? Do you do an insane amount of micromanagement when they complain or is there another way to keep them all happy?
Also want to know how long the battle took!
Last edited by Azziane; 04-18-2013 at 10:08 PM.
It didn't take very long, and I have my settings to put about 600ish units on the map at a time. Overall the first battle eliminated 1700 of them and took probably ten minutes. The second half of the army is still alive though, I should approached it from the side so I could collect all the enemies instead of half of them.
If you have a high leadership skill and keep your moral high (easy to do if you don't have many units) it's pretty easy to maintain your party. You can also turn it off (since it doesn't really make sense anyway).
Also here's a good overview of the new "make your own order" feature.
Sounds kinda cool.Now, how about training your Order troops? Their stats are miserable.
You need skilled companions, preferably with good Training skill. They will be able to train your knights up to their own attribute (Strength/Agility), skills and weapon proficiencies levels.
Last edited by Azziane; 04-19-2013 at 12:09 AM.
I just tell whoever complains to fuck off. Anytime someone wants to leave I just persuade them to stick around.
Making your own order is horrible and tedious. Like the first thing I went ahead and upgraded was their mounts, for some strange reason the best mount i could get was the noldor steppe pony, so I spent 50k and almost two months on that. During that time I discovered you can dispatch a companion to train your order, which raised their ride skill and lo and behold, I now had access to better fucking mounts. Glad I wasted the time and money on the steppe pony. The whole thing takes so fucking long that by the time you have a fully trained and kitted up knighthood order, you could have an entire fucking army of any pre-existing knight chapter ready to go. I'm probably gonna train up some silvermists while I wait for the 6 more months my order will take to finish getting set up.
started a new dude with pop 3.6. Easy to forget how hard this game is when you're at a high level and fully geared. Nothing like getting one shot by a bandit...
Just a word on this. I permanently lost a companion due to this last night. I had a not so great battle and she got upset for the battle not going well and having to put up with people in the group and afterwards she left, I couldn't talk her out of it either.
So I don't know how Tuco the Magnificent manages things, but I'm cutting back to the proper 10ish "circle friendly" companions I think.
Oh, nice. I figured they were gone for good, as I know some lords from a defeated faction will sometimes just leave the area.
afaik the only way to permanently lose a companion (Without them plain bugging out) is to make them a lord.
However you can have companions leave for months and months.
Fuck this, I'm just hemorrhaging people it seems. I'd rather have the 10-12 solid team with the right skills and then grab another dozen knight types than this circus.
Anyone figured out how to mod the Custom Knight Orders so that equipping them doesn't take so damn long? This 6 months to purchase a shield crap is ridiculous.
But seriously, I don't think anyone has really been looking into this stuff yet. 3.6 is still very recent.
Last edited by Azziane; 04-20-2013 at 01:10 AM.
Well, it's easy. Get Morgh's item editor, decrease the cost of the item and increase it's availability. Backup the mod files and the saves, just to be sure. If you want to edit other stats, like dmg or armour, be careful, enemy troops might also use that item and you are in for a world of trouble.Anyone figured out how to mod the Custom Knight Orders so that equipping them doesn't take so damn long? This 6 months to purchase a shield crap is ridiculous.
So it seems like the least annoying way to found your own knighthood order is to do it as someone's vassal. That way you can steadily build them up without being under any real pressure to perform. The main drawback to that is that your order is permanently stuck with whatever culture you were a vassal to when you founded the order, and I always like going Pendor when I found my own Kingdom.
So while it's a novel idea, I think the current implementation of a custom knighthood order is a complete swing and miss. You have to invest a completely absurb amount of time and money to end up with ultra elite honor troops, but like I said before, for that much time and money you could just upgrade the fuck out of an existing knighthood chapter and have Pendor conquered in the time it would have taken to get your own order up and running. Not to mention the fact that you have to pay the ridiculous costs for both your Knights and your Sergeants separately. So we're talking well over a million denars once everything is said and done. You can upgrade the equipment of your sergeants and your knights at the same time though, assuming you have that much cash.
You need to get the menus.txt from there and edit it for PoP 3.6. I did the editing and pasted the relevant text in that thread.
Im thinking about starting over for a third time. Can you edit your renown manually? Don't want to have to grind it back up.
I think you can + or - it with the cheat menu.
I see what you mean about how slow it is to found your own order. It's fine if you have very long playthroughs, but if you're like me and most of your playthroughs are with teleportation and no fog of war then the orders are a bit unusable. Plus I really hate losing my companions since I prefer to roll with them and only them.
I think my last few long playthroughs were at 300, 400, 500, 360 days. I haven't done the math but it seems like it'd take around 500 days to level an order to be the same capability as a typical high level order. I guess I can't complain that their mode doesn't support playthroughs that cheat and don't play the game properly, but it would have been nice if you could replace losing your companion for a month with spending N gold.
On the plus side, as long as whatever logarithmic gains aren't too step there's no question that a custom order will beat the shit out of a set order, if only because you can equip that order with a doom mace in addition to a sword.
What version of MB and PoP are you running Tuco? And if you updated to the latest(s) are you noticing more lag than before with battles at 600?
I had to reduce mine to 400 and still get some micro-stutters. But I used to be fine at 600+ when I was last playing PoP a year or so ago.
I agree, Gavin. I started the doom mace upgrade and will see how it goes when it's finished, but if you can get 40+ even average quality horsemen with doom maces equipped you can drastically increase your earning potential from prisoners.
lol, what'd you do?
One idea I had was to modify a companion and give them super-stats and then have them train the troops.
also lol @ having one of the best chest armor / sword in the game and having leather boots/gloves.
Yeah the quickest way to get your custom order ready for the battlefield is to go weapon - shield - mount - body armor. That screenshot was maybe a week before helms were finished being equipped. I'm almost done with boots, then its gloves, doom mace for a blunt weapon, and then upgrade them from ironbred chargers to netherworld chargers. Ironbred are pretty much a perfect stepping stone mount, quick and cheap to train and durable enough that your knights will stay mounted for most of the battle. I think Ironbred Chargers are like 35-40 days to equip. Netherworld are like 100, so definitely saving that for last.
I did this with a modified roland. My first try I just used the level cheat to level him up to 2k+, but i didn't realize that gives him a weekly salary of 400k so I scrapped that and started a new playthrough after cheating his stats in Morgh's. You could get pretty close to my stats without editing a companion but it would take hundreds of hours longer, and the custom order is already tedious enough as it is.
That being said, good god these chicks kick some ass. I mean I thought my one playthrough with the super upgraded shadow legion was top shit but a pimped out custom order is a league of their fucking own. I haven't even finished equipping my sergeants yet, I decided to go melitine longbow/arrows with ancient rune axe and make them siege specialists. If your custom order is fierdsvain you can turned armored axemen into honor sergeants, and at max honor discount it's only 7 honor per.
I took about 200 of them up against Wolfbode's 1k, and I think I had maybe 10 wounded saints and none killed. Gonna try a heretic army next and see if they still get mangled by demonic magni.
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