It's right here: Overwatch
Figured there would a thread on this already but not seeing it, if there is delete this one.
Yeah I'm gonna go ahead and hate that already.
Gearbox hasn't done anything to make me not trust them. This could actually be pretty good. But yeah, it's another TF2 lookalike.
Yea if this has the same level of quality as the Borderlands games it'll be good - if it's like those two mentioned above, not so much. Either way I doubt it'll rub elbows with Overwatch if it comes out this winter, since the latter is likely a 2017 release.
Tiggles is running for BIGGEST IDIOT EVER and he needs your help!
Let's make Me Quit Life together!
Nope, havent read anything - if HotS went that fast it's just an exception in my eyes. A good counter-example would be Legacy of the Void and wtf how that is taking sooo long (and it's just an expansion).
Closed beta invites are going out. If anyone is interested in a closed Beta key you can try this:
Battleborn closed beta key sending out, check your email guys! : xboxone
You will get the choice of where you want to do the beta test PC, PS4, or Xbone.
I got my key yesterday and preloaded it last night.
oderint dum metuant
I think I got an invite last night but I didn't do anything with it. I'll set it up tomorrow.
Currently launched and in a queue but it doesn't show you the number or an estimated wait time or the fact you're actually IN a queue unless you try to do something else. Then it says "You can't do that because you're in a queue!".
I'm enjoying this. Did a single player Story Mission before they disabled them and had a blast. (I had tried multi-player first but we got bugged when a door wouldn't open). The Story Mission felt like doing a Borderlands dungeon merged with a MOBA for levelling purposes. I'm eager to try some other characters and see how the rest of the game feels.
Tried playing just now but everything is disabled on ps4 as far as I can tell
You just have to get through the queue. Problem is that they give almost no indication that you are in a queue. You will know you are out when you see a level beneath your login name.
Pretty fun, wish I could stream it without doing a troll stream like I did earlier.
It's fun. Fucking sucks can you can't check the loadouts when you're in queue. I had no idea what most all of the characters abilities did until like 3 matches in when I had a period to check them. Feels fun, but definitely missing VO or something. NFC what to do besides kill bad guys and kill bad NPC's.
I only got to play the pve stuff at pax and wasn't super in to it, but holy shit the pvp map is actually a blast.
playing on ps4, just sit in queue it took about 8 minutes but i got into a game after sitting by myself the rest of the time. game seems a bit over the top insane to me so far but you can tell from the get go its from the guys who made borderlands, but it does have a bit of a wildstar vibe too it to (not sure if thats good or bad)
wonder how this vs overwatch is gonna shake out
Last edited by spronk; 10-30-2015 at 06:11 AM.
Overwatch is much closer to TF2, while thing is more of a traditional MOBA that just happens to be an fps. I think it'll wind up being relatively different markets.
The real question is if Gigantic is going to be able to get off the ground at all.
Can't even run the game, Steam just freaks out every time I hit the play button.
Ended up getting to play 1 story mission yesterday, didn't much care for the character(Rath) I picked so the experience wasn't the best but definitely interested in playing some more.
Montana has been my favorite character so far. Some of the player skills feel pretty worthless.
Not my favourite. Overwatch is gonna smash it into dirt IMO.
Unresponsive, shitty art, annoying Wildstar-esque themes/humor.
Last edited by Quaid; 04-11-2016 at 01:46 AM.
Game is too complex. Characters are too simple. It looks like rainbow vomit. Avoid at all costs.
Gearbox is a terrible developer that fluked out with one game and is barely holding that franchise together. This game never had a chance.
Which is unfortunate because Borderlands 2 is one of my favorite games of all time
Borderlands 2 was an incredible game, and I can't fathom why they decided to do Battleborn in the current market over a new Borderlands game. That being said, I'm going to check out the beta this week... but based on public opinion so far, it doesn't look good.
Market isn't that bad for a well developed MOBA, bit crowded if you include shovelware and the casual market - but most of those are dead anyway. I'm not doing the beta because it's a shooter instead of a classic RTS style, but they're doing a couple of things I wish Dota 2 would do by bringing back mechanics from AOS/twisting from HotS.
I went to the Gearbox panel on Friday and while it was clear that most people were in the room because of Borderlands, Gearbox themselves were very much pushing Battleborn as it comes out in 2 weeks. Of course they teased the reveal that a new Borderlands was in early stages of development and that some Easter Eggs related to the older games plus the new one would be present in Battleborn.
Randy Pitchford is always entertaining, especially with the magic tricks, but the overall theme was a hope that lightning would strike twice even to the point of invoking the PAX appearance they made right before Borderlands came out where people were also skeptical of what this new thing might be.
I've played the beta and I enjoyed it, but I think I enjoyed it because it felt like a more cohesive MMO borderlands experience and not because of the "level up each match" MOBA mechanic. Certainly the storytelling and humor are very much in family with Borderlands, and they have doubled down on the repeatable nature of the missions saying that different voice overs from all parties would cycle through and they even put in rare voice overs with story elements that you might only encounter after doing a given mission many times. It's a nice touch that adds some lore polish to what is otherwise a very action oriented game.
The biggest problem with Battleborn is Overwatch. That a similar art style multi-strange-character shooter hybrid from Blizzard is coming out that same week is just really unfortunate. I fear that despite Gearbox throwing their heart and soul into the affair that this game is destined to be overshadowed by the (in this case literal) 800 lbs gorilla of Overwatch.
Think you mean Overwatch is doing Open Beta on May 3rd, and Battleborn launches on the same day.
That is just typical Blizzard cockblocking. Not much they can do about it.
They are such different games, they just look similar in theme.
The PVE aspects of Battleborn are really fun it's like mini raids. I wonder how much they will support that feature at launch, and if they will have a really tough difficulty option.
Judging by the achievement list there are going to be multiple difficulty levels to the campaign maps.
The PvE was kinda meh though, at least the little I played during the open beta weekend thing. I did 2 of the maps and besides the fact both were braindead easy, they had fairly poor pacing and didn't feel very interesting. Coop borderlands feels a lot better to play. It's compounded by the lack of loot obviously, in BL you're always looking for that one cool drop, and sometimes halfway through a mission you'll find a cool weapon upgrade, or you just test weapons out and stuff like that, but in Battleborn you don't have that. There's an item system but it feels a lot more limited due to your weapon being dictated by your class. I mean I do like there's a ton of different classes and shit, but the "talent tree" is minimalistic in comparison to borderlands.
I don't know, it didn't feel very good to play, and it wasn't very interesting. I don't know how many missions there are to play, but they'd need like 15+ for the game to not feel boring in a couple of days. As for the PvP, it looked kinda like a mess. Doesn't help you can't fucking tell what's going on if there's more than 3people fighting in the same area. And I don't mean like the "can't fucking tell what's going on" period of adaptation that you face whenever you pick up a new moba cause you don't know skills and shit, but more like you can't see anything cause of all the colors and explosions and particles and all that shit.
They played that at the Gearbox panel and it is stupidly catchy. If I do end up getting this it will likely be because the chorus is stuck in my head...
Really great intro video they did for the game with Deltron, picked it up after enjoying the beta. Will be playing a ton of Benedict it seems.
Last edited by Croetec; 05-03-2016 at 12:41 AM.
The rap video is the cringiest fucking thing I've seen in a long time.
Deltron on the other hand is timeless and awesome, and they actually had some pretty sick animation for that.
probably not a good sign that i lost interest halfway through that video and started looking at pictures of cats
good song though
I've been halfheartedly following this and man and I of course like gearbox, but I feel pretty bad for them with battleborn, this is pretty much gonna be stillborn.
Dunno why so many people keep comparing this to Overwatch, they aren't remotely similar. Overwatch is basically Blizzard's version of TF2 and Battleborn is a first person MOBA. It's unfortunate the two keep getting linked because people are going to think they are the same and it will probably end up killing this game in the long run. Anyway, I played about 4 hours last night and had a blast, hopefully the population stays high enough that getting into games doesn't become a chore.
Either I'm getting old (I am) or I need to go visit Lenscrafters (I do) but the on-screen text for this game is so freakishly small that I have to get closer to the screen in order to read what the ability text is. Now after I know all these things I should be able to sit back aways and relax, but it still seems like they should have enbiggened the text for the console version just a smidge.
people keep comparing this, Overwatch, and Doom because they are all releasing within 2 weeks of each other and most people don't buy multiple games at once. If most people had to choose between Overwatch and Battleborn, most are going to choose Overwatch I think. I don't know if this game would have really done better if they had delayed it 2-3 months, but I do know that OW is going to fuck it over hard. Plus, you know, Uncharted 4 in 1 week too.
I mean holy shit I just realized Battleborn releases TODAY and nobody is talking about it, anywhere, and its below the Overwatch beta on twitch
Battleborn seems to have somewhat obfuscated progression. It is the sort of game where you might think that you would have solid progression system and instead they have the rather vague "mutations" which is more akin to the level unlocks in Heroes of the Storm than anything else.
I'd have preferred to have actual loot and the ability to do each of the co-ops are a variety of different "levels", but that is too MMOish I suppose. It remains to be seen whether or not running dungeons over and over for the sake of running dungeons over and over translates to entertainment the same way that running MOBA matches does.
Perhaps I am using the lingo incorrectly. I had thought Mutations were a third option found on the Helix that got unlocked as you made progression with a given character in the form of levels, but that was the only real gameplay modification that existed in the game.
You know I thought I heard them talk about loot and all that but when I was searching around for progression system info I did not see anything about the loadout stuff... so that is quite refreshing to hear! Sadly I've been trying to convince people to pick up the game and not had any luck so far.
Also this is a thing...
Last edited by Qhue; 05-03-2016 at 06:17 PM.
Biggest mistake? Trying to monetize a MOBA (3rd person or other wise) upfront with a full retail purchase price because they slapped a mediocre campaign on it. Oh, and a season pass to separate the player base.
I don't know what happened with Borderlands 2, but I'd really like to know who/what was the driving force that made it so infinitely better than everything else Gearbox has done. Steam only has me at 81 hours for BL2, but it's in reality at least triple that because the majority of the time I spent playing it was when I was deployed in 2012 and running Steam in offline mode.
Played this some last night with mixed results. Thoughts in no particular order:
- Very first thing I did was a Public Story Mission where we had people with microphones and there was actual communication going on. Sadly we got to Geoff in the first mission and he bugged out and that was the end of that. Very unfortunate thing to happen right out of the gate.
- This is likely a symptom of the game just coming out, but everytime the team leveled up we had a near wipe because people would open up their Helix to read and mull over the choices. As things progress I am sure people will get used to knowing what to pick and when to pick it, but right now its a bit of a mess.
- Gear. Very cool in concept especially given the MOBA-esque cost to activate but again right now it is hard to know what to do with it since we are all so new that synergies just dont happen. Having only the one loadout initially also is kinda meh since it means I had to grab pen and paper to list out what I thought were other viable combinations for potential use. Part of me wishes there were character specific pieces of Gear even just because I think it would be nice to have character specific modifiers akin to the Class Mods rather than Relics.
- Confusion. There is a LOT going on at any given point during a story mission and it is often very difficult to keep track of what is happening, especially from a first person perspective. It is entirely possible that my teammates were doing cool things, but I couldnt be certain as I could barely tell what I was doing as tons and tons of minions blew into bits
Overall I had fun, but the Story Missions were long enough that I found myself seriously questioning whether I wanted to go into another one with a bunch of randos. This game really REALLY needs a posse of people you know and trust.
There are char specific gear mods btw.
The Helix thing is something I had to start just waiting until I had a second of downtime, but once I had a few games with Miko I knew exactly what I wanted and could pull it up and choose within a split second. As far as the loadouts I think you gain extra as you progress and I managed to get enough coin to buy another one after only a couple of missions. I ended up selling 80% of my gear to reduce the clutter as well. Class specific gear drops and you'll get legendary class gear by accomplishing the different achievements for any particular character. My main beef, so far, is that the story dungeons are basically like a first person MMO but as a healer, I can't see health bars to know who is taking damage so I'm constantly on a swivel. That wouldn't be so bad except that there is so much going on that having to hunt down people on top of the chaos is kinda a pain in the ass. And some of the story missions are extremely long for a shooter, I think the longest I've been in was nearly an hour and a half. Having one bug out at the end would really suck. I have about 8 hours in so far and I think the most fun I've had was a group where three people dropped at the start and me (Miko) and an Attikus duo'd the entire dungeon with a gold rating. I don't think doing a pub group on Normal will be a problem, and it helps that every loot box goes to each team member, but I don't think I'll run Hardcore without a decent group of folks.
I was also playing Miko since I discovered in Beta that having a support vs not having a support was night and day in terms of trying to do the Story Missions. Yeah the lack of a convenient way to see group health is really problematic when playing a healer, I think that contributed significantly to my overall perception of things just being hectic as hell.
Really enjoying the game so far, bout to unlock Benedict and finally get to play what I've wanted to. Wish they had a better character unlock system, maybe use post game credits for unlocking but it's whatever. Enjoy having the pve/pvp aspect so I can do whatever I feel like at the time and don't feel pigeon holed into playing either if I don't want to.
I'm still butthurt with Overwatch not having the pve aspects this does. We'll probably finally buy retail next week once I finish DS3.
Ragefire - Snatty / Vlett
Tunare - Sethlen / Ryoh
Vulak - Snatty / Terran
Stormrage - Vlett (RIP WoW)
Balmung - Vlett Byrn
Trakanon - Vlett
Anyone on PS4 feel free to add me. PSN = Qhue
So after another week of playing this game I am getting more and more addicted to it. In my quest to unlock the class-specific artifact on Miko I needed to be on the same team as Kelvin 5 times... which resulted in me playing a phenomenal number of PVP matches (which are always faster than a Story mission) because Kelvin is an incredibly unpopular character. In the course of doing all these matches I started to explore other characters and quickly became enamored with them as well and found myself eager to level up those characters after I finished Miko.
The main focus, for me, remains the Story missions and I particularly like that the Heliophage acts not only as a capstone for the Story Mission plotline but also is something you can specifically queue for since it has to be unlocked. The end result is something that isn't quite a raid, but is still considerably tougher than doing the other Story missions and has an epic feel to it. The first time I finished it I did so solo, but doing it with a full group gave me a solid team-spirit "fuck yah!" feeling after Rendain died. In this sense Battleborn is very akin to an MMORPG without any type of overland sandbox, or Destiny/Division without any of the Strikes.
The main downside at this point is that the Gear is a blessing and a curse.
First of all he artifact I got from completing Miko's Lore series was nice, but actually not quite as nice as a blue healing item I had gotten on day one from the very first pack I opened. It has a special Miko-only attribute, but it is pretty freaking weak and only useful if someone on your team takes a really BIG hit while you are otherwise throwing Kunai and not actively using Healing Stream. That's a pretty specific set of circumstances that I don't know will ever come into play, or I can use an item that gives a blanket +10% more healing if I survive for 3 minutes.
The problem with the Gear is that, in MOBA style, you need to gain enough currency in any given Story / Match to activate them and the nicer items cost a lot more to activate. While gaining crystals on some PVP maps is fairly easy, others only seem to garner a slow steady trickle and in either case having enough to activate your shiny new Gear is going to take awhile... it also means forgoing spending those shards on buildables which weakens your overall team. Even in Story missions I only get to activate my Gear towards the end of the fight and still by holding off on spending on turrets or other defense buildables that probably do more than my +8% attack speed or whatever. In many ways the really crappy white Gear that costs 0 to activate is better than the higher rarity items because, assuming you can live with whatever negative side effect is has, it provides an immediate benefit at the start of the game and doesn't take away from buildable support.
I know this sort of thing has been fairly common in MOBAs, but given that you only have a static loadout of items rather than a progression of things that you build to AND that they are relatively weak compared to other things to spend crystals on I feel that Gearbox needs to rethink how they handle Gear and loadouts in general.
I do wish more people were playing this game, but I fear that it is destined to be swept under the rug.
I'm still enjoying it quite a bit but the population situation is dire on the PC. Hopefully it will be a slow burn but I'm not holding my breath. As far as the gear I've stopped equipping legendary items at this point due to the high price to activate them. By the time I have enough to crystals to use them I would have been better off using a lower tiered item for a longer duration. I've also switched from mostly playing Miko to almost exclusively playing Reyna. She's not very good for the first few levels but once you get past the initial hump she's a beast.
digital deluxe (game + season pass) is $39.99 on amazon for ps4/xbox one, don't think i've ever seen a game drop that fast in price
Amazon.com: Battleborn Digital Deluxe - PS4 [Digital Code]: Video Games
Today is the early release of the 26th Battleborn : Alani
Seems like a decent enough support, similar to Ambra in that the healing is more of a fire-and-forget rather than a constant application like Miko
I'll give her a whirl. During the Overwatch Open Beta I actually enjoyed switching between Overwatch and Battleborn to change things up from game to game.
for pc owners, for $15 at humble bundle you get battleborn, some microtransaction shit for it, and a bunch of other (better) games
Humble 2K Bundle 2 (pay what you want and help charity)
pretty much means the game is going f2p in the next few months too
I enjoyed the beta as a PvE player, biting on the humble bundle and hopefully will get my friends to do the same.
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