Nice. Thanks, bro!
I'm not sure why I buy these no matter what as there are plenty of older ones I haven't finished, or would replay again, but I do. This and Pillars of Eternity really seem like just rehashes of tons of games I've played before...but I'll still buy em both.
DM control seems intresting.
How long until the Baldur's Gate mod?
Does anyone know if the campaign can be played multiplayer? This game looks like it could be a ton of fun and I'd love to run the campaign a night a week with friends over a few months.
Anyone picking this up? Wouldn't mind a 5 man group to play with once in awhile. Might pick it up today for the weekend headstart.
"It's better to look ugly and win, than pretty and lose."
I'm really looking forward to this. DM and troll ass hardcore dungeons will be great.
B.Net: TJT#1179"Let go your earthly tether. Enter the void. Empty, and become wind."
I'm sure we can form a Rerolled Coop Crew to play around with this once everyone finishes the campaign.
B.Net: TJT#1179"Let go your earthly tether. Enter the void. Empty, and become wind."
I might have to pick this up, looks fun, should also be a blast with a group.
Currently playing HotS and Overwatch
If you bought this on steam, there is a second thingy in your games list that allows you to install the headstart. Its says something like tales of sword coast headstart installer or whatever.
Last edited by hodj; 09-18-2015 at 04:42 PM.
Also, they need to have more than just "solo" and "campaign" style bundles. They should've added a duo and trio, with small bonuses/price reductions to go along with it.
The 3.4GB download is up on steam. Go go cans & string internets! (5 hours )
Tried adding you, but steam does not appear to like your ID... that or I don't know how to add friends in steam, either is possible. Try adding me, steam id is same as this id 'Raign'. Still downloading (of course), but over 50% now!
Looked at this on Steam. It said the Dig Deluxe edition comes with a "Beholder monster for GM's." Are they implying that beholders are not in the game, unless your GM buys the DD edition, then you're allowed to have an iconic D&D monster?
Last edited by shabushabu; 09-19-2015 at 01:28 AM.
This game is going to be really good... i think really really good. But i am crashing like rapid fire. Played a bit with a couple folks and its really fun, i can only imagine how its going to be when we do the campaign and experience good user made content... this thing may be the next coming of NWN for sure !
I am starting a module now, Shabushabu "Lost mine of phandelver" or soemthing....
1. You can't world build- i.e., you can do random little dungeons, but you can't make a world with overland, cities, multiple dungeons ect. True?
2. You are limited in the resources/stats/etc you use to build creatures/dungeons. Some type of point system to prevent making things too easy/hard?
3. The game does not come standard with all the assets needed to use the campaign editor. Apparently you have to buy them from the online store piecemeal?
I'd love for someone to tell me these rumors are full of shit, because I was excited about this game until I read the above...
Don't know yet, I jumped on with a friend and did 3 of the dungeon crawl mode adventures. Really fun, just go in and sack the place.
I'll look at the DM stuff in a bit. There's 7 pages of player made modules already.
Game is meant to be DnD for the X-Bro, right? Detailed enough to intrigue people with 5e rule set, but shallow enough for mass appeal?
If so, this is just an evolution of last generations adventure games just with level creators. Never meant to be able to create entire campaigns without some hefty investment ($) only individual levels that you can tie together loosely.
I'm not playing the game until things become clearer about the quality of the game, but I've learned never to take a steam community seriously. Even games I love (CoH2, Wasteland 2, Pillars of Eternity, DOTA2) communities devolve into madness frequently.
Last edited by Sulrn; 09-19-2015 at 02:46 PM.
Well i guess it's a nother game i'll have to buy but won't have the time to play much.
I'll give it a go when i come back home on the 28th
It looks like you are stuck with Faerun's world map for placing stuff. I don't see a way to create your own custom overland map, but it's a pc game so I'm sure someone will figure out a way.
As for building areas, I'm a bit stuck on that. I made an NPC in the starting adventurer's camp area, and made a quest to give him, but I see no way to assign the quest to the NPC. The quest says you need to assign it to an area, but the area I wanted to assign it to has no such option.
If I try to visit the area I get some sort of dire warning of impending doom because something isn't done right. I'll figure it out eventually.
I've not seen any evidence of conversation or scripting, which was one of the best parts of old NWN. It might be there and I've just not found it yet.
So my problem earlier was that quests can only be given for dungeons, not outdoor areas. Seems a bit of a strange rule.
Also you can do one little spew of dialogue for a quest, but no branching or variables that I can find.
I guess we will really know what they are capable of once we see the campaign that ships with the full game. NWN occasionally exceeded the abilities of the toolsets in official campaigns, but they were usually a good indication of what was possible.
I always wanted more out of NWN. Like ways to dig into the guts and make new feats or classes, or tie these in to scripting so a trainer npc could grant you abilities or stats.
Fun or not, it's still disingenuous to push a key feature being DM toolsets when in actuality it's a glorified level editor + creep control. It also takes away one of DnD's strengths: Immersive-sandbox, player generated content and story telling. Leaving it looking like (from the dev livestream) a combination of X-Men Legends + a generic fantasy mmo.
Raises the question if they are going to push the 5e story as DLC campaigns or release greater freedom to the DM kit so it can actually float long term.
Release date got pushed back to Oct. 20th.
Its amazing how much more fun the beginning of Legends is over PoE... its like inherently interesting off the bat for some reason, where as PoE is like major bleh.
Head Start 3 this weekend ( friday @ 2pm EST )
Anyone else participating in the head start this weekend? I only managed to play a part of the level with a pubby group because the host went AFK and we couldn't advance any further, but it seems cool so far. The character creation feels almost like real DnD char creation, it's pretty cool. Seems like a lot of skills/trees to choose from too, so there's a whole bunch of ways to take your character within your class, which I'm a big fan of. Combat seems kinda basic right now, but since my dude was only level 1, I figure it's probably just because of that. Once i get a few levels into the game I'm sure it'll get more interesting. Having a real group would definitely help as well.
Really enjoying this.. its like Torchlight or Diablo with D&D rules... its pretty damn fun.
Yeah I might just steam refund this. Itll be the first thing Ive refunded thus far.
I tried it out last weekend and found the DM toolset was a bit disappointing for making modules.
Maps are all randomly laid out even the overworld ones and the options to create dialogue are limited. I tried to create an NPC that would talk to you first and then could attack if the conversation went bad but it's currently impossible to do with the tools available.
So from a creation standpoint all you really can do is make dungeon runs for now, the storytelling aspect is severely limited.
Is it the DM and coop part that is lacking or the single player campaign? I am only interested in the SP campaign so was wondering if that comes close to the quality of games like BG2 and such.
Can't say much about the Single player, they had disabled it during the one weekend beta I participated in before I returned it.
-The GM tools were incredibly sparse. They were promising to add to the tools post release so this may or may not get fixed in the long run. This could impact Single player gameplay since they used the same tools.
-There was supposedly many problems with lag in multiplayer. This is something that they may have made improvements on since. I don't know.
-The ruleset wasn't even really D&D but some bastardized version. I doubt this ever gets fixed since you'd have to retool the entire game.
I have one Standard key (doesn't seem like you can upgrade it to deluxe anytime soon) left from a five pack that I bought, which I can sell for $25 via PayPal.
I'll warn you in advance, it's not the world's greatest game and as others have said, the DM tools are incredibly sparse. Drop me a PM if you're interested, I will have to gift it to you via Steam.
First game I steam refunded. And I have kept some real shit games.
How did they fuck this up?
Calling me a Cunt is a lot like calling Hitler a Nazi, it's not exactly received as the insult you were intending.
Star Citizen referral code - [STAR-C3G4-2XMJ]
I'm blaming consoles personally. Limiting DM mode doesn't make any sense otherwise. Where as the ARPG could just be design choice.
Early Access 4 Rage is Stronk in this one Luke.
Is this only getting panned because of the shoddy DMing tools? I could honestly care less about those. Sure, back in the day it would be a deal breaker, but my group of gaming buddies have grown up, and it's way too hard to align our schedules often enough for DM tools to matter anymore.
I just want a solid campaign that has the option of multiplayer for those rare occasions our schedules match.
My understanding is that the actual gameplay is pretty much trash too.
Its ARPG with some D&D foundations but its not actually D&D, and I don't expect the campaign will be very memorable, but we don't actually know yet since no one has played the campaign, just the multiplayer.
Also the company making it doesn't have a great track record, and this is their first RPG. Can look into their catalog of titles, I believe its mostly shovelware.
Last edited by hodj; 10-12-2015 at 03:30 PM.
I haven't played 5th edition yet, so I can't say for certain, but after seeing what they did in 4th, it wouldn't surprise me to learn that 5th has a heavy ARPG feel. People need to realize that D&D has changed a lot since 3.0 and 3.5.
5th edition is like a super stream lined 3rd edition. Its core rules are only about 25 pages long.
Here's an article giving you a quick overview of 5th edition
Everything You Need to Know about the 5th Edition Ds Handbook
The hard kernel of rules at the center of 5E (the combat and adventuring rules) takes up exactly 25 pages in a 300-page book. Wizards of the Coast uses the word "streamlined" a lot when they talk about 5E, and it's really true. It's not a dumbed down version of D&D by any means, but a lot of the jagged edges and needlessly complicated elements have been filed and sanded down. I talked to D&D Lead Designer Mike Mearls at Gen Con last week, and he told me that a lot of rules decisions came down to driving the action to the table rather than to the books. That meant cutting down on rules that required brute force memorization and felt more intuitive to the players.
How have things been streamlined? In a lot of little ways. There are no separate values for saving throws – a saving throw simply uses an ability score. If the DM says, "Make a Dex save," you roll a d20 and add your Dexterity modifier. Instead of a menu of skills in which you purchase ranks, skills are tied directly to ability scores (and there are fewer skills overall). There's a flat proficiency bonus that applies to a bunch of different rolls, so you only ever have to know if you're proficient with something or not. Using a weapon you're proficient with? Add your proficiency bonus to the attack roll. Using a skill you're proficient in? Add the bonus. Not proficient? Then just use your ability modifier. The proficiency bonus starts at +2 at 1st level and gradually increases to +6 at 20th.
Feats have been improved significantly. For one thing, they're optional. Classes get boosts to their primary ability scores at certain levels. You can forego the boost to take a feat instead. The feats have been consolidated, to great benefit. In 3rd Edition, you had to take a chain of related feats to specialize in something. In 5E, a single feat lets you be great at mounted combat or fighting against spellcasters. This means feats are much more powerful, individually, and instead of just being yet another thing your character can do, they really help define who the character is.
One of the biggest changes is the removal of static bonuses for most rolls. You'll still find the odd +2 bonus here and there, but those have mostly been replaced by advantage and disadvantage. On those rolls, you simply roll an extra D20, and take the higher of the two if you have advantage (take the lower for disadvantage). It's a really fun way to boost a roll, doesn't require bookkeeping or remembering a bunch of variables, and really speeds up play.
There are a lot of other small tweaks like this, things that maintain the feel of classic D&D, but remove a lot of the parts that made things less fun (no flanking rules, and only one way to trigger an attack of opportunity). Having read through the Player's Handbook thoroughly and having played several sessions using these rules, I have yet to find a rule a actively dislike.
Last edited by hodj; 10-12-2015 at 04:29 PM.
Part of the problem is no one has seen the single players story yet. No one can say with any authority if it will be a good or bad plot. What can be extrapolated from the DM tools is it is likely to be crap. I mean, for fuck's sake, you can't even make dialogue trees for NPCs. If an NPC is trying to give you a quest, you get a paragraph or so of text and then an 'accept' or 'No thanks' button. Given a limitation like that I can't see the RPG part of this game living up to the likes of NWN or Baulder's Gate. I think Slurn is right when he said this has been butchered to make it workable for consoles.
You seem pretty set on it no matter what, and that's fine. Let us know if you think its worthwhile and I might pick it up later.
All the feedback on the multiplayer beta seems to be bad enough that I didn't want to get stuck with a sub par second rate Baldur's Gate: Dark Alliance clone, which is what it sounds like it is to me.
Skimping on DM tools just makes this a poorly built game using a franchise name for sales.
So what you are saying is if we REALLY want to play it to save our cash and pirate it instead ?
I always looked at the game as a $30, co-op campaign. I think it's a fair price to pay for what will probably amount to 20-30 hours of hilarity/fun with friends. Some people expected it to ship with all the Unity store assets available for their totally l33t campaign (which, in actuality, ends up being pretty shitty), apparently. And that's fine, but I don't think you should expect to pay $30 for that experience.
I think your entire position is a strawman, frankly, but that's neither here nor there.
Like I said, I just don't want to risk getting a sub par BG: DA style game with a mediocre storyline and ARPG style combat that lacks depth and is overall a watered down experience. If I'm wrong, I'm wrong. I'll let others take the financial risk on that, and then listen to their feedback and reviews once the game drops.
I hope I'm wrong. We need a resurgence of D&D based games, imo. But the company that makes this doesn't have, imo, the experience in game development for these types of rpgs to warrant trusting them at this time.
Here's their wikipedia page of their catalogue of titles to date. Most of them are ports to the DS/3ds, a bunch of Hanna Montana type stuff and whatnot for Disney and others. That was probably the biggest driver in my refunding the title on Steam.
n-Space - Wikipedia, the free encyclopedia
I don't get why people keep calling this ARPG gameplay, akin to BG: DA. People saying that obviously haven't played it and are just regurgitating what other people are ignorantly repeating. It uses almost the exact same "tactical pausing" system as DA: Origins. Would you call DA:O an ARPG?
I was not a big fan of the gameplay, I was killing off players left and right as the DM as death was pretty much meaningless. We got bored of the dungeon running after 2-3 runs with and without a DM.
Thats just sad for a D&D game.
First time I've ever made use of the Steam refund process but I'm glad we got to play the headstart weekend, saved me 35 bucks that will go towards Fallout 4.
Sad to see this one getting bad first impressions. I loved the DM/Players idea, coming from someone who enjoys Descent/Mansion of Madness board games.
I was hoping for a slower paced combat (heck even turn based would work) but from what everyone's saying it seems like a game I wouldn't be interested in.
“If you repeat a lie often enough, it becomes the truth." - Joseph Goebbels
I think the headstart has the campaign this weekend? My cans-n-string connection is slowly dragging it down, 7 hours to go.
Just about when I wanted to play they patched again and it took me so long I missed the multi with friends stuff. I tried a bit of the campaign this morning and they definitely have more capability than the tools allow. Saw several triggered events and some decent conversation stuff.
So either they have a fancier editor they aren't sharing or this stuff is all done in native code.
Game released yesterday and no comments so far...
Everyone who gets excited about games bail or are the braves ones still too far into the game to take a break?
Last edited by Sulrn; 10-21-2015 at 04:04 AM.
I'll be downloading it for a few days (dsl)
This goes right to the heart of my point about the company that was involved in making this has no experience making real games, only porting shit and making Disney titles for children. I mean that quote literally says "We make games for 8 year olds, and if an 8 year old can play our game, we've succeeded"
That's great and all, I mean, D&D does need to appeal to a new generation of players badly, and catching some young kids early and getting them the fantasy bug (holy shit that sentence reads kinda wrong...) is one way to go about doing that, but this is the wrong game to go about doing that with.
Damn! i was really looking forward for that game but that review made me think i should wait.....maybe forever!
Still no forum feedback.
Reading other boards and it's sounding like it's coming down to RPG-elitists/DnD purists vs xbro-esque gamers. Game is uniformly being recommended as 6 or 7/10 at being a "meh it's okay, but it's not what they said it was" or "I'm enjoying it, but I don't care about DnD".
Makes me sad. I was hoping for the next NWN instead we got a fantasy X-Men Legends wearing the DnD colors.
Guess no one bit the hook.
Community Patch 01 released on the 10th
tl:dr DA:Origins style companion skill trees added, Nature tile set added(is it purchasable or free?), paid skill respec, party stash, DM forced skill checks, additional DM creature abilities(purchasable or free?).
I've been doin this with friends really slowly, usually only play 2 or 3 hours on a friday night.
It really feels alot like neverwinter nights. There are several big problems they need to fix though.
Steam invites never seem to work. Load times are huge when in multiplayer for some reason, and we hit a hilarious bug with an item that had an enlarge proc. The npc we gave it to would get smaller and smaller every fight and eventually get so small they would fall through the world.
My buddies and I just started playing table top - still very new but our DM is doing great. We thought we might play this once it hits Xbox in a bit. Sounds like its getting killed on reviews and forums which doesnt bode well.
It's getting killed for being a bait and switch. It was marketed as DnD 5.0 in computer form, but they broke/merged so many 5.0 features that it's only DnD in setting and name. It doesn't play like a computer version of DnD at all and I'm pretty sure a large portion of the hate comes from that alone - then on top of that it's just a mediocre at best game with very questionable design decisions and quality aim points that leave it looking like it should have been released in the early 2000's, not 2015.
Johdi had it pretty much right on that the dev studio may have had the best intentions, but they had no qualifications to make the game they claimed they were going to.
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