I really enjoyed the first. I'll probably pick this up when it goes super-cheap on a Steam sale or something. I have way too much shit to play right now.
Didn't know this game was even in the works, but got an email about it this morning, and it's coming out in less than a month (Oct. 15).
Can pre-order for 15% off buy Legend of Grimrock. First game was awesome, and so far the trailer looks great too. Can't wait.
I really enjoyed the first. I'll probably pick this up when it goes super-cheap on a Steam sale or something. I have way too much shit to play right now.
knew it was in the works. but woah at the soon release date out of nowhere. they've been quiet about it.
yeah, Ill be grabbing this preorder.
This is tile/turn-based combat right? Like Might & Magic? Heard good things about the first but never played it, loved the last Might & Magic that came out earlier this year.
It's tile-based, but the combat is real-time'ish. You can get killed if you just stand around.
Yeah it's a bit different than the last Might and Magic X that was released, combat felt a bit closer to a FPS of some sort, you could play it kinda actiony, where you attack then walk back before the enemy attack and keep repeating to kite them. Attacks are weird too in the sense they're based on you clicking the weapons, but if you click all 4 chars weapons fast you do all your attacks super fast then you can move to dodge. I'd recommend grabbing first, though it might not be on sale before the 2nd one hits. It's very low tier in terms of graphics and shit but the game is amazing otherwise. For the 2nd one you can tell they made money cause damn it looks good, looking forward to this.
I think we had a thread about it, but maybe not. Definitely preordered, it's the kind of game I don't see myself being disapointed because it'd be hard to make a really shitty game in the same vein.
yeah. Similar to Might and magic x.
However, some differences, specifically Grimrock 1. I have not read into grimrock 2's changes yet.
A single dungeon. no overland, no towns. you have torchs and food. Survive by going deeper.
Movement is tile based, but combat is real time. As noted. stand there, and you will get killed. Monsters can and will walk up behind you, while you are fighting another pack.
Direction and position matter. There is a front line, back line and sides. Tanks in the front line. Back line mages, etc.. but if you get attack from the side or behind, your softies might be taking the hits.
MUCH much much greater emphasis on puzzles, and mazelike dungeons.
Spells are entered manually via a rune system.
Grimrock 2 features. Quick look without having really kept up.
There IS an overland now, is the most notable thing I see.
Day fucking 1. Even the first Grimrock is a better game than M&M10, and from what I've seen LoG2 is going to be a lot more expansive and improved over the first LoG.
I enjoyed grimrock 1, and feel I got my moneys worth, but felt the game was kind of short. The whole thing was what, 4-6 hours long or something? Will likely grab 2 as well, but here's to hoping it's a full 40+ hour rpg sequel.
Loved the first one (as I did Legacy and Divinity for that matter) and am more than willing to pay up for the title. Hell, I got the initial offering for something like $5 so I almost feel like I owe them a bit more.
They released a compatibility test if you want to check if your shitty 10years old toaster laptop can run the game or whatever:
Grimrock 2 Compatibility Test Legend of Grimrock
Also releases next week. SO CLOSE.
I liked G1 but could never play it too much. It is one of only two games that have spiders in them that have been realistic enough to turn my arachnophobia to 11. The other one was Skyrim, but thank god for the arachnophobia mod in that game. Will have to check out if there is a similar mod to G1 at some stage. Had it not had spiders in it I would have played it to bits!
But really, it does drive me nuts that video games have the same monsters over and over. oh, look. giant spiders. Zombies. Wolves.
They made a blog update about races/classes, keeping one class hidden until release at Character classes and races revealed Legend of Grimrock
Copy pasta for people with terrible internet fascists limitations:
Big question is will you be able to keybind attacks? The first game was 5/10 without auto-hotkey and 9/10 with it.
Imagine WoW without being able to hotkey anything, manually clicking icons only, and you get the picture.
It was weird but I didn't mind it too much. I'm not sure you'll be able to.
Legend of Grimrock II Review | Rock, Paper, Shotgun
Everything in this sequel is bigger, more elaborate, more detailed, and absolutely better. Which, after such a lovely first game, is quite the thing. You will be able to sink days and days into this, and still come away with secrets undiscovered, doors unopened. And I think a real respect for a game that is not only itself phenomenally smart, but one that thinks you are too. It’s a joy, so splendidly crafted, so stuffed with original ideas and surprises. This isn’t nostalgia any more – it’s a massive step forward.
Last edited by joeboo; 10-14-2014 at 08:48 PM.
Yeah the reviews have all been very good on this from what I've seen. Plenty of good points too from people who played the first, for example secrets aren't all the same switch in the wall textures like in the first one, which makes them harder to find and the class progression offers a lot more replayability.
It's live. Hidden class isSpoiler:
Few things for party creation:
You need 1pt in light weapons/heavy weapons to use specific weapons of that type, and I assume more for the higher level weapons, so you probably want to pick one style and stick to it.
Heavy weapons are str based, Lightweapons are either dex based(daggers) or str based(swords and such). On ranged weapons, throwing weapons are str based, missile weapons like slingshot and bows are dex based, firearms aren't affected by either stats and have flat damage as well as expendable ammunition(missile/throw you can generally get whatever you use back by walking over the tile).
Also firearms can jam, so if you plan on using them, better use a rat since they have a fairly decent chance to not fail, plus leveling the skill reduces it(and at max lvl removes it entirely).
You probably want 1pt alchemy by the time you hit the 2nd zone, to make basic potions. You don't need an alchemist for that, alchemists only get more herbs over time.
Not too sure if there's spells to be found as I haven't experimented that much, but early on I'd avoid water, or only take it if you also take earth, as it seems the only water attack is icicles which uses both earth and water. Earth gets poison, Air gets shock and Fire gets some fire thing as usual. As far as I know you cannot use magic without a magic weapon if you're not a wizard or battlemage, however the first magic weapon isn't available right away and it also requires Concentration(though I'm not sure if that's only to use the bonus energy on it or to cast spells at all), so consider that when taking magic on non casters.
stand in circle, summon. guardian.
Ok, Im all set....
Second go wrecked it though. 2 potions was easy enough.
yeah, made my party fairly similar to last. small changes.
1 Knight for front row. 1 h/shield is the plan.
lizard rogue for front row. focusing on dw/dodge is the plan. Had a dps fighter last time.
My "main" last time was a rogue, in back line. Changed her to alch/firearms here. Well see how that goes. Alch seems like a bit of a sandbag. we'll see. As pyros noted. fire arms have limited ammo, unlike other projectiles you can pick up after the fight. Like any consumable in games like this, you always force yourself to conserve, and never end up using likely. or if you do use, you dont have it when you need it.
Again, we'll see how it pans out. I know my back line rogue carried the team in Grimrock 1.
fire battle mage for last. not sure how constrained points will be here. are we not forced to focus on one element this time?
Weapon swap for sling on the rogue, and throwing daggers on the alch.
I wonder if farmer is pure challenge, or if its the classic fool-unlock sage, when you find the right thing in game. Farmer upgrade to paladin or something.
I also wonder what the mindset for races was? kindof wish there was sprites, halfings, maybe undead and/or construct.
Exp seems to be shared evenly this time around. so equal exp even if the char just sits there.(not sure about dead)
Last edited by Caliane; 10-15-2014 at 09:09 PM.
About 3 hours in, really enjoying it so far. Got wrecked at the summon circle as well. Tip in the spoiler:
I like the mix of open world and dungeon, saw some cool and original monsters already as well.
Went with a minotaur barbarian and human rogue in front line, rat alchemist and human wiz in back. Rogue seems to die a lot, might get better with skills.
Some challenging stuff, a few times you get 3-4 packs at the same time which you can't dance your way around. I have ended up in a corner and tanking them one at a time while chugging potions. Might be an intended design although I don't know how I would have done it without alchemy (was making potions during the fight)
Only a few hours in, but I already love this game so much. Having some problems with my rogue in the front line, but hopefully once I get some gear and levels he'll be ok. Went barb/rogue and battlemage/wiz
Last edited by Disp; 10-16-2014 at 05:47 AM.
My front line is just getting wrecked up till the 3rd grid or so. level 4 or 5? (seems a bit better now.)
Knight and rogue. Even then largely focusing on dodge and armor. Knight's dying just as often. Basically chugging potions, and my 1 mage dealing like 90% of the damage likely, via nuke, run, nuke, run.
Didn't we conclude that these games reward ranged parties for 99% of your encounters?
Shoot, back, shoot, dodge, shoot, back...etc?
Because the first time I had a party with a "tank" I ended up having to dodge anyway at some point since monsters end up dealing too much damage and dodging was mandatory (you CANNOT even take one hit). Is this still the same? of course we can't tell until later on the game.
“If you repeat a lie often enough, it becomes the truth." - Joseph Goebbels
There's plenty of encounters where you can't dodge though, by design, so if your frontline isn't tanky enough to not die in one hit, you're gonna have a bad time. Knights I don't know though, supposedly their evasion bonus is buggy, though they still get good health per level and protection +1 per level is free mitigation while their dmg should stay relevant due to heavy weapon 5pt making them able to use 2H in their main hand+shield.
One rogue in frontline works ok if you feed him the health books/vit pots so he doesn't get squished, can get decent evasion and dual wield damage so far seems to be better than everything else besides against heavy armored mobs. Could use a barb dualwielding swords though, but I'm not sure it'd end up being better, rogue DW has a 15% bonus dmg and STR scaling seems to add flat damage, guess it depends on the end values and max level. Str seems to add like .75 average dmg per hit(well that's what I read) so assuming your average damage is 100ish in endgame and max level is around lvl 20 like the first one(I think it was), you'd get the same 15% from barb str. They might be fairly similar in practice, but you do need 5light weapons before you can dual wield swords so until then the barb would do less damage for sure, plus you get better daggers early on, or at least I haven't found good str light weapons yet.
One thing so far I'd say is completely worthless is backstab. You basically can't backstab anything but fleeing mobs on hard, they turn too fast and detect you too quickly. In Grimrock1 you could dance around mobs and backstab them repeatedly but in this I don't even know if I ever managed to get in the back of a mob. That said Critical is still good for raw damage output since it's 15%crit chance, but other than that I wouldn't bother.
Also accuracy seems extremely useful. Especially if you make a stupid mino, but even for most other classes that didn't max dex. 1 or 2pt accuracy seems to fix most of the misses, which is a pretty big deal. Minos without dex will tend to miss like 50% of the time or some shit, making them garbage if you don't fix it.
The interesting party I think would be Combat mage x2 in front, Wizard+Rogue in back, with rogue 2pt accuracy for dual wield melee from the back row though pure missile might be just fine too. Combat mages seem surprisingly tanky, you can use Protection(the spell) to increase it very high and if they're wielding a staff or a weapon+caster offhand they get even more. I'm thinking of doing 2x Lizardmen combatmage front line with the trait, can probably reach close to 100% resist all. Also that party is able to all go ranged, since Combat mages can cast spells.
Last edited by Pyros; 10-16-2014 at 02:56 PM.
yeah, my back line combat mage has more hp, armor, evasion, and resists then my rogue and knight..
I imagine it falls behind late game, but out of the gate, its definitely really strong.
That flat +10 protection, and 5% resists. Add protection spell (+25prot)as noted. and yeah. by far strongest tank..
And yeah, knight is supposed to get a 50% evasion boost to shields, but the tooltip clearly does not reflect that. So, may not be working.
My quicksave just got corrupted, so that apparently can happen, I don't have a recent save other than that so yeah. Make sure to do regular full saves.
people on gaf complaining there is too many puzzles.
What even the fuck am I reading?
Thats what this game is about , dungeon crawling or overland with this one and puzzles. Fuck i love it , having loads of fun and i really like that some areas cant be done till you do other areas. Loads of fun , cant wait to get deeper in. Although i do hate the crippling effects , happens way to often. Just playing on Normal , but shit happens a lot forcing you to get alchemy.
Yeah I'm loving all the puzzles. I did need to look at 2 spoilers to figure out wtf to do (missed the first dungeon with the horn of summoning, and somehow couldn't find the pressure plate to open the circle where you fight the 4 golems after running around for about an hour), but trying to do as much spoiler free as possible. Been stuck for a while now after I got the 4 orbs and the fireball thing, and not sure how to get through the bog part. Hopefully I'll be able to figure it out soon.
The one thing I really hate is staring at walls all the damn time. Wish there was a spell like the one in Might&Magic X that marked walls you can interact with.
Haven't been stuck too long on any puzzle so far, I did spend way too much time breaking the code for some stuff then finding out there was a scroll with a hint at the end of the area I was in.
Also all the rerolling and shit ended up with me picking a party I really liked, so I'm happy about that, don't feel any of my chars could be better than he is, besides maybe getting better rolls on the +stats for my ratling(he got +str for 5levels even though it's the least useful stat I could have gotten, so yeah).
Accidentally spoiled the Ar E. Uhu Ko. Ar E. Uhu E. puzzle looking for info on something else though. Dont remember what atm. might have been spells, trying to figure out why fireball and light were not working.
Those circle guards are tough and I think I'm just gonna have to get lucky + zerg them to death with potions. They can sometimes kill my front line rogue with 1 hit even with like 24 defense/15 evasion, so I keep having to put my battle mage with spell shield in the front line.
Last edited by Disp; 10-17-2014 at 11:55 PM.
Not sure what circle guards are, unless you mean those earth elems? Didn't have much problem with those, just sat my ass in the entrance so they funelled one by one and killed them super slow since most weapons do shit dmg. I was making potions as the fights went on hehe.
There's a ton of stuff to do to the west though. And I assume some to the north but haven't been there. I actually haven't done the bogs yet and I'm like lvl 9, the west shit keeps going and going. I entered the ruins of desawhatever, cleared that and it was fucking big like 2full maps worth of shit and it led to the sewers and stormbreach, cleared those 2 and now I can go to crystal mines. I've spent like 8hours just clearing that left side shit and I'm not done yet. I did just get the air element thing though so not sure what's in crystal mines, but maybe there's more than 4 orbs per side(since the map shows 3 areas surround sleet island and you need 4 elements, I assumed there would be 4orbs per side and shit).
Game's a lot bigger than I thought it'd be, and a ton more varied than the first one both in terms of area looks and monsters(including their behaviours).
Also finally got invis+backstab, it does work pretty good if you can navigate around mobs. Apparently even side attacks count as backstabs out of invis, but if you're in the back you can attack with both hands before the mob turns usually.
About 7 hours in now, mostly cleared the ruins west of the island. Some really cool puzzles. Some are not solvable without going deeper first though. The rock/sword/scroll thing had me stumped for a while, had a cool little lightbulb moment there which is nice when most games seem to flash popup after popup of "press X now" nowadays.
Not sure if I want to reroll though. Front line rogue still goes splat way too often, a mino barb is my other front line and he hasn't died once. I'm thinking mitigation helps a lot more than evasion. Guns seem very meh so far, feels like I wasted points on that.
If you want to reroll, make an all ratling party where everyone gets the mutation trait. Two frontline barbarians with heavy weapons and armor plus one point in accuracy. Go full dex on character creation for added hit chance and some base evasion. Rogue in the back with light weapons/accuracy/alchemy and maybe some crit later on. Last spot is a battlemage, it's much sturdier than a regular wizard and the only downside is a slightly smaller energy pool.
ran into a couple dead ends, wasn't sure which was, come back later, vs look around harder. but you guys don't seem to be hitting as many, so I must be dumb.
Eh, nothing really does big dmg to my wizard and more energy is pretty much always better, but you do get more health and the 10resist all thing which helps a bit. I'd go alchemist over rogue in backline though, with 5alchemy you can make +stat potions but the herbs are obviously limited for it but with an alchemist you just put all the other herbs on someone else and run around in circle for 10mins and get a few of these herbs to multiply and get a bunch of stats. Alchemist stats growth is good too, better than rogue. Obviously damage is lower however, but not by a huge amount if using ranged weapons, if you're meleeing from backline though you do lose quite a bit.
Ratlings mutation is a mixed bag too, you can get shit mutations. They seem to be rolled on char creation also, not on level up, so you can't reload to get the right ones, so it's kinda eh whatever. It's something though, but like lizardmen frontlines get 70 all resist on lvl 1 and minos starts with +2stats than everyone else and one of the mino can have like +8str from headhunter(which is gonna be more consistent than ratling mutation for the most part).
Pro tip though is to eat the right food for the right race. Not sure about minos and pretty sure humans don't get the bonus, but lizard > eggs, insect > fruits and rats > cheese gives +stat at like 3, then 4, then 5 eaten(or at least that's how it was on rat and lizard). This lets you get some free stats. Again stats are rolled on creation so you always get the same thing.
How do you get into the crystal mines? I'm completely out of ideas. There are 4 pressure plates and 2 poison statues at the end and I can't find any clues for what I'm supposed to do here.
Oh and in case of, if you missed the hint, I believe the statue is on a part of that zone that isn't directly accessible, you have to go through the sewers. Make sure to check it out. Good luck with the mines btw, there's A LOT of secrets and weird shit going on, and it takes fucking forever to clear plus there's a billion mobs in there. You do get a lot of pretty cool gear though and like 4gold keys.
Last edited by Pyros; 10-19-2014 at 01:40 AM.
Awesome, thanks Pyros. I either didn't find that statue or can't remember it.
Cleared Pyramid , man that place was fun as hell as well as fantastic loot. By far my favorite place , the boss area was insane.
Just finished up, Bog/Crystal mines probably gonna start on cemetary/pyramid tormorrow.
Some of thoose crystal mine puzzles though, I was almost at wits end when i just started shooting randomly.
Last edited by Folanlron; 10-19-2014 at 05:45 AM.
Finished cemetary, not sure what's up but there were very very few secrets. I scoured every wall as usual and caught a few but overall in the 3 levels of the cemetary I found like 4secrets, so not sure if it's just a low secret area or if I missed a bunch. There aren't really any puzzle or visible stuff I skipped so that annoys me a bit. Anyone found like a decent dagger besides the Punch dagger? I'd like to go to that zone next as I'm getting tired of my rogue's weapons. I found a legendary axe for my mino barb in cemetary(shit needs 1pt critical to use the special though so debating if it's worth taking since the levels are really slow now, I'm like 13 or something) but daggers I haven't found in forever.
Yeah I guessed it was pyramid, started bog
Oh well guess there's something good waiting. Don't think I'll replace my current 2H, it's just insanely strong, there was even an achievement for it, it's like 45-90 or something dumb, crits stuff for 400-450 with it.
How do you actually get access to the pyramid? I've read you have to pick the serpent staff in the cache to open the pyramids door. I actually picked up the staff but eventually threw the thing away, because it's just a crappy weapon. Please tell me that I don't really need it.
Spoiler list of spells : All spell combinations + descriptions. (SPOILERS!) : grimrock
Spoiler list of Alchemy recipes : Grimrock View topic - [Spoilers] Alchemy (Potion/Bomb) Compendium
Last edited by Flight; 10-20-2014 at 10:28 AM.
Bought this on an Impulse and I have never played the Grimrock series before. I'm playing on Hard and my starting party is 2 frontline heavy weapon wielding Barbs and my back line is a Combat Mage and Alchemist (prob going firearms) Entire party is Lizardmen with the Resist All trait.
Anyone want to give me non-spoiler things-I-should-know tips?
Forget about firearms would be right at the top of the list.
Should I play the first one before trying this? I skipped it.
Firearms isn't too bad, but only for one weapon and it's only for like "oh shit I need to kill shit" moments. Damage is fairly low otherwise. Sadly, missile is also low, so mostly your options are to either throw bombs(don't need the throw skill for that either, just need to make bombs which you don't get many herbs for until later in the game) or get 2pt accuracy so you can melee from the back. That said I played with missiles and did fine, you really only need 2-3classes doing good damage. Alchemist only really need to hold herbs and run around. Get whatever for dmg, but if you don't use a rogue you might as well go dex dual wield daggers from the back, it does solid damage once you have good daggers.
Resist is fairly useless, it's good on a few key encounters but overall I'd rate it pretty low. Also the archmage set provides a lot of resist so your mage generally will end up with solid base resists without anything(I think I was capped in 2 resists from vit/willpower and other 2 at 60). This is especially true if you go Battle Mage with the additional resist. Insect with Chitin and/or Fast Metabolism would probably be better. Your mage can also generally cover 2 shield spells for elements, so you're only weak to a few things.
Get one mino in frontline, make sure to dump into dex and str instead of str and vit, you don't need the vit but you do need the dex. Will probably end up needing 1-2points in accuracy too. You'll get a bunch of bonus str from the skulls you collect(obviously get headhunter) and the higher starting str means you'll do quite a bit more damage that way. Other frontline lizard is fine, though you might as well Ratling for additional stats via mutations. Frontline resist isn't particularily useful as you might think since every elemental damage source is aoe and hits the entire party regardless, so the damage is scaled appropriately.
That's pretty much how I'd do the ultimate party based on my knowledge now, 1mino barb heavy weap heavy armor with a bit of accuracy, 1ratling barb heavy weap heavy armor with a bit of hp thing, 1 backline ratling alchemist light weapons dex with 2pt accuracy and 1 wizard or combat mage, fire/air with 1pt water and 3pt concentration for the various useful spells, insect most likely.
Finished the game, missed 3 secrets, but eh, that's not terrible. Great game.
There's a Statistics selection in the escape menu that tells you X of Y secrets found.
Been in the Crystal Mines for 6-8 hours now and have been completely stuck for 2 hours or so and can't figure out where to go. Do you need to find the meteor to progress in the dungeon, or does it just get you an optional piece of gear? I'm at a spot where there are 3 doors shut and I can't find any levers or keys to open them, but I've cleared everything and solved all the puzzles available other than the fallen stars anvil/meteor.
The one thing I do wish is that some of the puzzles were a little less cryptic. I don't think I could complete this game without looking up spoilers for a couple quests, because some clues don't give you much information.
Last edited by Disp; 10-20-2014 at 05:23 PM.
And Pyramid/Cemetary done, now just going thru everything that I'm missing before trying to find the 5th shrine.
Thanks, I'll try that. I do remember seeing that lever you're talking about andSpoiler:
Meteor forge is purely optional, just used to craft one of the top 3 HEAVY(yay more heavy weapons) endgame weapons.
that button specifically you don't click it, you have to shoot it, wish they would have made it more clear for that one.
I just started this and while it is awesome I actually got the urge to instead and want to go play Might and Magic Legacy; I had never finished it due to some other games coming online but it was purely awesome for my old school itch since that was about the only PC game I played when I was young other then EQ. I like abit of puzzle here and there but honestly I much more enjoy character progression and development etc. Not that this game doesn't have some good core components but its abit slower paced then I'd like since you have to look at every corner etc non-stop which gets abit old.
Anyways, highly recommend just from what I did play through (had like 4 restarts picking different classes) for anyone who remotely enjoys these types of games.
Found the pressure plate, thanks guys. That's pretty fucked up for opening a door to just progress the dungeon. You can barely see it.
So is combat basically just walking backwards then right, then backwards, then right, hitting mobs as they move and never attack you? I was enjoying it but now I'm kind of underwhelmed. Aside from the bosses this seems to work on pretty much anything. It sucks too because I was enjoying the challenge and now I feel like the game is fundamentally broken(in the area with the frogs, maybe it gets harder further in).
Question. I have found that I am able to wield two heavy weapons (skullcleave) but it seems to cooldowns on both are tied together? So it is pointless? I should just use a shield right? (they appear to be one handed heavy weapons I think?)
I like the full turn based of M&M.
But I also like the front row, back row, left/right of Grimrock. as well as unique timers for each party member.
sad part here in Grimrock 2, the front line doesn't seem to be very tanky. I guess playing on hard is the reason for that. But blow through potions, and reloads far too often.
Yeah, I ended up rerolling with a barb and fighter in the front row. Put all the initial points in armor to get it to 4/5 quickly and it got a lot better already, now both have a good set of heavy plate and a shield and they can tank most fights easily. Rogue and wiz in back line so still have to be careful if I get surrounded. The barb now has like 30 strength and the weapon from the pyramid end fight so his dps is through the roof. Crazy fight, took like 10 tries but worth it.
Problem I have now is I ran out of food. I used to go back to the first zone and kill some turtles but they seem to have stopped respawning. Is there another way to get food again?
1 secret missed..... %#$*@*%)$%^&#(@#*%)%^*&^%&#$&(*@)&%$&0274027590670 &&(#$$&()%^
Lambourne, fish in the river..! or any water area really you can just click a fish and you grab it.
Yeah fish is good. Turtles should still spawn, though maybe they stop at some point not sure. Also get the necklace from hmm, some place, that lets you ignore food and overweight on one char. It was on the west side, I wanna say sewers but not sure. Great neck for minos.
I ran out of food last night too and had to go back for fish, which I'm now out of again. A good area I found is in the sewers, the underwater secret in the NW. There are 10-12 fish there. I'm pretty close to done, but in some of the more difficult areas I'm finding that armor > all for anyone in the front row and it's not even close. Got a rogue tank and he just gets crushed with mid 30 defense and 30 evasion. My mino with 90 defense and 9 evasion is superior with survivability. He can face tank for days, so I've been building up the rogue to wear heavy armor (1 point away) and just gonna fit him with crystal gear and ditch the rogue shit.
My meteor shield poofed the other day too . And yeah Pyros, petty sure that neck is in the sewers.
Trying to avoid spoilers but jesus do I want to find a way to kill these assholes in the water.
But there's 2 very good heavy armor sets so makes sense to run double heavy armor in front. And pretty much double heavy weapon too, since there's plenty of easy to obtain very strong heavy weaps. Hell if you know where to go you can probably grab the 2 best heavy weapons in like 2-3hours then proceed to destroy everything for the rest of the playthrough.
As for food the only time I had an issue was in the crystal mines. I didn't loot most of the food in the sewers or stormbreach cause I had a lot of it stocked up already and then I went into the mines and took a long time to clear it and no mobs there drop food(or no lakes) so I ran out of food but I pretty much finished at the same time then picked up a bunch of stuff. Didn't have an issue in the other areas, the pyramid is full of food, the catacombs were relatively short and the bog area had a decent amount of food too. I only had one mino and didn't feed him at all though, I used the neck for most of the game since I started west side.
And yeah, not sewers, more like archives or something now that I think about it, cause you have to drop in a trap to get it and there's nothing under the sewers. Definitely west side though.
Last edited by Pyros; 10-23-2014 at 12:05 AM.
Running two battle mages up front with an alchie (slightly messed up... went with light-dex initially but flopped to firearms after, wasting a few points for sure) and a heavy barb in back. The battle mages are actually quite tanky and although the points get spread thin, you can still get one or both of them heavy armor plus shielded for pretty nice mitigation. You lose the full spread of magic but with two it works out fine it seems.
hmm anyone doing a Iron Man run ? Thinking about it...
Man never has it been harder to avoid spoilers in a game before. I have like 4 chests I can't open because I can't find lockpicks. I can't figure out hwo to get on the sleet island. My farmer is like 4 levels above everyone else but I think I screwed up by making him a light weapon tank instead of a heavy one.
Game is amazing though.
Yeah I was gonna tell you good luck avoiding spoilers. Deeper you get there are several puzzles that you essentially have to figure out with very limited or no clues. And even though some of the combat it easy to sidestep and slowly pick them apart, there are a ton of encounters in dungeons where you've got several sets of mobs that box you in and make that impossible.
Game is definitely a 10/10 for me, just wish some of the puzzles weren't so cryptic.
A few of the puzzles could use some slight nudges in the right direction, about the only one I couldn't figure out myself was the damn Language one, I dropped the cypher some were in that world and couldn't find it again..
the rock paper scissors one got me. I feel like that was cheap, as what seems like the right answer isn't right. Which just leaves you wondering if its a bug or something, not you missed a clue.
Knowing the answer. it makes sense. But again, coming from the problem solving side, it feels more like something is broken, as every other puzzle is more literal.
Last edited by Caliane; 10-24-2014 at 02:50 AM.
Finished the game on normal, missed a lot of secrets and also bailed on two non necessary puzzles (or maybe more).
Anyone know a nice walkthrough with maps or just decent maps? No YT stuff, if possible.
I've been running through this and having a great time, but with the open world nature of it (and like happens in a lot of puzzle games) I wonder if some of these puzzles I'm looking at are unsolvable until I do another dungeon? I realize that some of the puzzles will require stuff found later in the dungeon I'm in, but I've cleared I think two places that have puzzles left in them and that worries me a bit. I don't want anything close to an answer for them but just to know if yes that is possible, and if there is a non-obvious point of no return in the game, if someone wouldn't mind. Obviously some of them are difficult and I might just be missing the solution too but I don't want to waste hours staring at these things if I just needed to go complete some other location.
A good bit of them you can solve with-out the notes from other places(The notes help a bit, but the puzzles are still cryptic as fuck), but there is a few that give absolutely zero notes on how they work, so they have to be figured out your self..
In general I'd say most visible puzzles are solved in that place with no clue other than what's given in the same place(plaques to read and shit like that). There's a few things that require help from other places, but not that many and pretty much always very close(same zone or same "block" but different elevation so like underground or whatever).
Jesus, they aren't kidding with hard difficulty ;p
It's a bit annoying actually, especially with how quick some creatures attack - start trying to click a health potion and get flurried down in a barrage of crits before you can open inventory and click it.
I am about half-way thru a Iron Man run... Fucking crystal cave was a real pain...
I've been busy with work lately though, so haven't had much time to play much =/
I did a challenge run with all three ticked. Two lizardman battle mages up front gives you 40 protection basically right from the start. Then two lizardman alchemists in the back row, one going heavy weapons/alchemy the other going light weapons/crit for bear form shenanigans later on. All took poison immunity (which makes the first boss even more of a cakewalk) and endurance since I knew I was going to rely on resting a lot and food would eventually become an issue. It's a really good balance because by the time your mages start to become useless, the alchs in back take over. 2x alchemist also allows you to create a truckton of bombs for your front row dudes to just chain throw as well.
Knowing wgere to get a bunch of OP gear after beating the first boss helps more then anything else really.
It worked out pretty well. At one point I had something like 30 health pots on both battle mages and started facetanking a lot of fights because I got bored of square dancing.
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