There is a brilliant board game called Junta. Where cheating is allowed (I don't remember what was the punishment for getting caught though). That really adds to the game!
And by cheating, I don't just mean weird glitches that don't really impact the game.
I remember ruining Diablo 2 by using a character trainer and I really haven't cheated much in any game since then, with the exception of RTS games. Well, I picked up skyrim again a few weeks ago and did the fortify resto/enchanting loop with my first character. My bow was doing about 1.3 million damage and I was completely unkillable on max difficulty. I started a new character without using that glitch and have been enjoying the game way more.
I remember a few games that I thought were a lot more fun with cheats, but most of the time they just end up ruining the game. Anyone else remember cheats that made the game better?
Better with cheating-
Age of Empires (+food cheat to get a million villagers gathering)
Grand Theft Auto - The cheats are just too fun NOT to use
Contra- 99 lives
Marriage, according to the Girl who broke your heart threa....
Whoops, wrong thread.
Playing through the old Baldur's Gate/Icewind Dale/etc games once was fun. If I replayed them after that, though, I always cheated right off of the bat and gave everyone Boots of Haste/Boots of Traveling, just because there was so much walking from place to place.
I remember that! Wasn't there also a hidden ring on the ground just to the south and east of the gate of a city? I don't remember what it did though.
Baldur's gate is really the only game from that whole series that I enjoyed. Misc, Imoen and those two evil bastards really made the experience for me. I probably played through that game 6 times, and I always went back to get that hidden ring at the beginning of each replay
Old console games are improved a great deal by cheating. Emulators+save states. Some of them just had random RNG built-in to some levels, secrets, etc., it was just luck. Getting rid of that improved a lot of those games a ton.
Realm of the Mad God was a ton more fun cheating.
oderint dum metuant
Mount and Blade: Warband.
There's basically two games, an overworld semi-turn based game where you march your army around the map, finding bandits, enemy armies, towns etc to fight. Then the real-time combat game where you ride your horse around and smash fools with your army. At first I played it legit and found I played the overworld game most of the time, desperately trying to find someone suitable to fight and then chasing them for several minutes before I caught them. I quit after a couple nights of this and later came back and found there's cheats to remove fog of war and teleport around the map. Since then I've probably played hundreds of hours of that game with different mods. I don't cheat in the combat part, but being able to teleport and remove fog of war definitely removes a big part of the difficulty of the game and I don't care.
Skyrim: Increasing weight carrying capacity
Two that come to mind showing my age... Contra and Metroid. Justin Bailey. And the Konami code. as a Kid, man everyone used that 30 lives. except that rare time to prove you could do it without. But 30 lives, then playing 2 player and murdering your teammate on purpose was way more fun.
Removing weight restrictions in things like Fallout.
Final Fantasy Tactics - JP Scroll Glitch
UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT A B START
I "cheat" excessively in Civ 5, I go as far as using IGE to fix broken starts or heal cities during sieges along with using many mods to fix some of the more stupid restrictions (such as stone works in plains) and to remove some of the ridiculous start boni the AI has like 4 free techs and a second settler.
Ghosts and Goblins
Kaige#1128 - Battle.net
Kaige - Steam
If I replay an NES and depending on the SNES game I'll run cheats. I've beat every NES game I'm going to beat without cheating at this point and going back and God moding shit can be fun.
I loved Skyrim up until I cheated. Even after going to a new hard drive and doing parts of the game over again, it still never made the game to the point of not being enjoyable. As soon as I started using console in it, it went down hill quick no matter what mod I used. I dont even care to have the game installed on any of my computers anymore. Thats just one game I wish I would have never even started cheating in. Even if I just start with something like infinite weight - I eventually get to the point to where I cheat with something else and then Im back at the same spot my other characters are.
The only games I really think that cheating doesnt matter much is, like others have said, the grind games. Dragon Warrior, although short as shit with cheats, all of them are vastly more enjoyable when you dont have to grind. Crystalis is more enjoyable when you dont have to grind. Phantasy Star - omg, leaps and bounds a better series when you dont have to grind in 1, 2, and 3. PP 4 was relatively ok with very little grinding. Shining Force is another one. ---- The only thing is that I wish I could make it so I knew what level I should be to have a "challenging" fight in these games. That way, I can skip all the grind, but be able to go up against a boss and his minions and it be challenging. Just put it this way, if the game has a fantastic story - cheating wont ruin it.
If given the option, I will nearly always increase dialog stats/abilities in games on the chance that I might get different scenarios that can be missed without them. +% damage and such stats are boring, but if a game gimps you completely by not picking the damage abilities, I might cheat in + stat points to put on non-power abilities like dialog options. That goes for games with little re-playability. I have no problem finishing a game without the best items, but I will be upset if I feel I missed story / content.
And mod away weight limits. I do that in nearly every game possible.
Other than those things, I will agree that removing direct grinding in some games would be nice.
I'm playing right now and the weight restrictions are JUST becoming a "fuck it" sort of deal. My smithing, enchanting and alchemy are all maxed and I own the 3 hearthfire homes with my cash crops growing, so I really don't need to loot a damn thing, unless it's a rare item.
Another game I just remembered that I always cheated in was Total Annihilation. +ATM
I just wanted to build a big ass base surrounded by annihilators and patrolling air/ground units with repair bots patrolling & healing. I'd play 1v8 (with the drdeath cheat for increased AI opponents) and see how long I could keep my base alive. Can't really withstand those first rushes against 8 enemies without cheating.
I can't really think of any games that are improved by cheating. I used a cheat in Morrowind and it immediately ruined the game for me.
Anything by Bethesda (Fallout series, Elder Scroll series) be it with mods or just slight cheating ie money/weight restrictions, Diablo II with maphack, original EQ with ShowEQ, Doom with cheat codes was fun (probably the first game I cheated it), WoW by playing a ret paladin when 3.0 talents went live... best 3 days ever until the nerfs hit.
7 Days to Die by using Creative Mode cheat activation. You can construct some pretty cool bases because it lets you place assets that are not craftable.
Ultima Online = UO:EXTREME
I had a Game Genie. Loved that thing but I beat almost all of my old NES games legit.
Only time I recall ever using a Game Genie was to beat the game Earth Defense Force on SNES. Even with unlimited lives, I still died like 100 times. The final boss alone counted for like 40 of those.
"Lol, have fun dodging the 100000 plasma shots! You must move to this 1mm x 1mm square in 10 milliseconds or you die!"
As it stood, you had like 3 lives. It was as impossible as Contra. After the cheat for infinite lives, my buddy and I sank hours and hours into that shit.
I also second the weight cheats in games like Skyrim and Fallout. I mean, I get why they do it and all, but ughhhhhhh what a tedious fucking chore. I'll pass. I'll just cheat and carry 40 different swords, thank you very much!
Using a keyboard and mouse to play console games like FPS.
No clipping mode for Doom
I agree with others that cheating in games like skyrim starts off harmless, but for me as well, turns into a slippery slope. It starts with weight limit console commands, then later it's stuff like well when I'm detected pickpocketing, I just reload anyway, so why not mod in 100% chance. Then later it's like well I can generate near infinite gold through smithing, so instead of going through the tedium of 20 mouseclicks a second, why not just edit in a bunch of gold. Etc etc, until all of a sudden the game is dull because all the challenge has gone away.
I will say though, the older console rpgs are made better by cheating in infinite money from the start. Shops are limited by storyline progress, not available money, so all extra money does is let you avoid some random grinding outside the city for 30 minutes every now and then.
Warhammer/Warhammer 40K. Nothing quite like people just making shit up as you go along then accusing you of 'rules lawyering' when you question them measuring the start of a move from the front of a base and the end from the back of the same base.
I'm surprised how many people are cheating and then suddenly don't find a game challenging. Game design is essentially the art of inconveniencing someone in a way that is fun. Sometimes game designers throw in shit that is inconvenient but not fun. Cheating can just remove that aspect. If you remove the challenge that is fun at the same time, you may as well have not played the game. Just... don't remove the challenging parts that are fun. Or, if you do, reintroduce them or add additional restrictions to yourself. I love FFT but after you understand the mechanics the game is hardly challenging.... so I do the Single Character Class Challenge. I've completed all the ones that are completable and they were fucking hard. There is no in-game way of enforcing that challenge, I just do it to myself. Speed running is another big way a lot of people exploit cheats/glitches and it adds fun to the game.
Unrelated: There is a weekly LttP speed run race on Twitch. I found this out today and it is awesome.
Mass Effect 2, skip the scanning mini game.
Yeah actually I did that too after my first play through. Fuck scanning *beep,boop,boop,beep* sweet now I have 100 million of everything. That should be enough.
My wife loves the Sims games. But the first thing she does when creating a new Sim / Family is give herself a million simoleons so she can buy the house and furnishings she wants.
I don't know why, but I actually liked scanning in ME2. I beat ME2 a couple months ago and passed it off to my roomate. He fucking hated scanning, up until I told him to scan Uranus.
Those games are (for an average human) impossible to beat, but are actually very deep and rich and fun to play. They made good games back then, they just didn't allow us to enjoy what they had made!
What if Hearthstone caused you to go all the way back to basic cards after every loss? Hardcore mode. You earn cards the regular way, but all those cards go poof if you lose even a single game. But what if there was a code, UUDDLRLRSS, that let you just keep all your cards, play the game, evolve and participate, and have fun playing it for hours on end?
I agree that designed difficulty is there for a reason, but sometimes, difficulty is just difficulty. It isn't always a good thing.
I cheat occasionally after i do all i want to do in a game legitimately, to extend the life.
I've always been a much bigger modder. I would change game assets or memory edit games to create interesting/new challenges. Often I found for games I particularly enjoyed, I would change things to make them straight up harder.
DA: Origins Skip the fucking fade.
ME2: Fuck probing for minerals
some of the bugged stuff got fixed with the unofficial Skyrim patches
Daggerfall was so buggy they had to make a teleport cheat part of the game.
Those old SSI gold box games.. fuck playing them without using the built-in cheat to give you perfect stats.
Rift and several other MMOs - using autohotkey so hotkeys repeat if you hold the button down. Fuck smashing buttons every half second.
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