No part of this seems interesting.
SDCC news was
The next Mass Effect has a “Spiritual Successor” vibe.
Frostbite 3 allows the animation team to do things they “couldn’t even imagine before.”
Speaking of customization, the team wants to give players as much choice as possible.
It’ll be set during Shepard’s life time, but won’t involve him/her. It’s a completely new story.
Cooperative multiplayer is more important for BioWare than competitive.
Some of the characters from old games may make an appearance.
It’s too early to announce composers and races available to the players.
The mako will return, and it’s very fast.
The game isn’t titled Mass Effect 4, at least for now.
No release window was provided during the panel.
This is a bit different than i remember initially - I thought they were going to keep it far away from the Shepard story which i guess they will but having cameo appearances is kinda meh.
No part of this seems interesting.
I will play the shit out of this game, even if it simply a reskinned atari ET. I want me more Mass Effect.
Yeah ME is possibly the series i want most to return on next gen, and if they are doing some co-op and hopefully some MP PVP(like in ME3) i'll be all over it. Fuck in all honesty ME is a day 1 buy no matter what they do with it.
I was hoping for a prequel during the Turian war
Turian Wars were like 15 yrs before ME1 that would be within Shepards lifetime.
So hope isn't gone on that idea.
Any kind of prequel is completely uninteresting to me.
If only this was coming out soon. The co-op talk made my balls tingle.
Let's please make the mako less obnoxious to drive.
But yay for more Mass Effect. I love love love Mass Effect. Probably my favorite games ever.
Ohh god I hope they bring back chest highwalls and corridor based gameplay.
This game will only be playable imo if they completely step away and redesign how ME is played. By the third installment the gameplay was just too damn repetitive.
Last edited by Big Phoenix; 07-27-2014 at 06:58 PM.
I hope they make it more Fall Out like on the open world / story side of things with BF style shooting.
No reason to be a walled corridor game anymore.
I spent like 300 hours in ME3 multiplayer so I hope the co-op multiplayer lives up to it
I'll wait until more details come out, if it's just an iteration ala The Ubisoft Game™ then I don't care. If they come out with a solid story and at least try to innovate on the cover based shooting and don't overdo it with cameo fanservices, it might be fun. The universe is the most interesting before ME3 fucked it up, but I'm afraid they took away most of the suspense with the reapers for good, because how do you top that enemy ?
I really could give a shit about the story, i just want to play some ME - the fuckin game was great even with that shitstained ending. However i could see the potential in doing a entire game based on what went on elsewhere or perhaps shit that went on in an entirely different part of the galaxy and you see certain people who were involved with the illusive man which would then allow Jacob and Miranda to show up at some point. There is still alot unanswered and this game could tie in alot of what people wouldnt mind knowing.
Yea, it's looking open world for sure - towards the end of the video they've got Mako animations shown off in an obvious open world set up.
New Mass Effect Mako Animation and First Details! | Escapist News Now Video Gallery | The Escapist
The thing that pisses me off is that you could actually tell a really good story in the aftermath of ME3, it would just take a lot of work.
If this goes back to ME1 style "open world" with less emptiness and a Mako that actually can navigate properly, it could be a really good thing. (And no guns on the Mako this time so all combat will no doubt be balanced for on foot)
I actually have a really good idea for a second trilogy that follows ME3.
The first game would be a reimagining the Odyssey, the Homerian epic, you know, in space. You'd be a soldier/engineer/space wizard (depending on class) trying to get home after the war, and you'd encounter figurative space sirens and space sea monsters and space sorceresses and space lotus eaters, etc. It's all stuff that would fit directly with what's already established in the Mass Effect universe.
You'd finally get back to the Sol System at the end of the first game, and find out that Cerberus is a criminal syndicate in control of the Sol System, with the remaining council forces vastly outnumbered. Cerberus could have access to alternate technologies that allow them to get supplies via FTL, and that your family is in some kind of slave camp on Mars or whatever. So the second game could just be like TAKEN, in space, where you have to brutally kick the ass of Cerberus scumbags from one end of the Sol System to the other to get your family back.
So then for the third game maybe you could use Cerberus time machine technology to go back and punch the people who wrote the ending for ME3 in the face.
Last edited by Mist; 07-28-2014 at 04:09 AM.
Maybe it could be a Sim game where you watch the billions of people starve to death after being stuck in the sol system after they destroyed the relays.
Last edited by cabbitcabbit; 07-28-2014 at 05:06 AM.
Shepard survives in the destroy ending and sort of survives in the control ending.
I can't imagine any other reason it would be in there. I doubt this will take place after ME3 it would just be so much bettet if it did
Again, just my own feelings - I've stopped quoting family. (Not that any are currently involved with the PC gaming industry - last was with Asheron's Call - which was a decade ago now, right?)
Like Bioware put that much thought into the ending.
That's why I used the quotes. It was open worldish. Hopefully indicates less corridor play.
It was open galaxy gameplay.
i woulda enjoyed playing a 100k years ago prequel where you play a prothean, first one discovers reapers second one fights third one flees to a parallel universe/galaxy/timeline/whatever, but i could see how having 0 humans in a game might be a problem for a big budget game
playing in a game where you are some derpy grunt doing what you think is super important while the news talks about some dude named shepherd who is saving the galaxy from reapers sounds pretty gay. or maybe they are going for a comedic version of mass effect, where its 100% all shit ass side quests you do in the mass effect universe, like finding out who stole annie's teddy bear or if the volm food service worker is spitting in the batarian food supply
Will the Asari ability to grow dicks at will become canon?
Maybe in the new game we find out about the super secret backup plan where they made a billion clones of Shepard to fight the Reapers.
Yes, they wouldn't do a Shep-clone army though. Didn't mean that. Just seeing another avenue that the "Shep lives" people could be right. Devil's advocate for an argument I don't think is right, but we might eventually see an answer to.
They could have the whole single-player game built upon the foundations of the ME3 coop multiplayer game... you pick an origin (asari vanguard, krogen soldier, salarian engy etc) and your origin story/gearing/questing progresses as a chain of coop gates. You could grind out gear/rep/exp matchmaking as an assist on other folks' missions etc. They could easily write the entire narrative around that sort of progression since they never really cared about player choice anyway.
Best of luck to them, but Mass Effect is dead to me. Hundreds of hours invested, characters I loved, and lore I explored in a way I hadn't since EQ, only to get shit on by an ending that implied nearly the entire galaxy was going to die a slow and miserable death in utter isolation.
Yeah that ending was never going to be satisfactory since it didn't resolve the things that players were actually invested in: their characters and outcomes of their decisions over the last three games.
Oddly enough the Citadel DLC actually did a way better job as an ending than the improved extended ending DLC did--if only because the new ending only extended a non-ending in the first place. The Citadel DLC should've shipped with the game--it actually did a good-faith effort at closure on decisions on many of the relationships you made all the way back to the ME1 save file. Little hints about what happened to the Rachni queen (beyond the half-assed non-resolution you were given in-game), more cool shit about Legion etc.
Hell they could've expanded the Citadel by a couple hours and then provided still screens of the Reapers falling dead to the common cold and they would've had fewer complaints about that ending.
The part that really gets me about the ending is the whole "there's no final boss because that would be too video gamey" part.
Fucking assholes. It's a god damn video game, don't fuck around with people's expectations like that. Even Bioshock Infinite had a final encounter despite Ken Levine being kind of an artsy-fartsy prick about his own game.
Never getting the chance to personally shoot Harbinger in the dick was one of the saddest things about ME3.
There's an awesome homeworld2 mod for that actually, Mass Effect Reborn:
It's displaced HWComplex as my favorite HW2 mod, though I'll probably switch back when the HW2 HD remaster from gearbox comes out.
I'm looking forward to a random ass Kaidan encounter ala Carth Onasi on a planet saying they're waiting for Shepard though, BAM.
I hope every squadmate is killable this time around.
In Mass Effect 1, if you left Garrus on the Citadel, and went to Virmire before recruiting Liara, no matter what you said to Wrex, he'd always survive because if Shepard or Ashley shotgunned him in the face, your squad would be less than three, and Bioware didn't want that to happen.
They loosened that concept quite a bit in Mass Effect 2. In my later playthroughs I remember killing as many squadmates as possible, leaving only a nonloyal Zaeed alive after the mission. Then I'd do his loyalty mission and since the suicide run was over, if your paragon score was high enough, you could leave him burning alive back on the planet. Then it was just you, Joker, and the Galaxy.
But ME3 went back to not being able to kill everyone again, and no matter what you did, you'd always have Liara and Vega. The only satisfying part about that is on the last mission, if your war assets were low enough, Harbinger would glass both of them while you ran for the beam.
Not really sure what my point was, but if I want to run around the Galaxy solo and not carry around two assholes for the sole purpose of comic relief, they should let me do that.
How much percent of the population that played ME3 were interested in killing off their party members? Given that, how much development time do you think they should spend on making all their scripts and quests work with one solo person?
I remember squadmates being nearly worthless in difficult encounters, but one thing that gives the game a lot of depth for everyone is if the option of death for squadmates is present. Frankly I think only a near perfect savegame and playthrough in ME3 (even time constrained) should have given an end result where everyone lived.
Last edited by Regime; 07-29-2014 at 07:56 PM.
The best part of ME3 for me was laughing when all my friends finished it.
My Xbox died hard drive and all about 3 months before 3 game out, so I had to play a generic vanilla game. They busted my balls about how all the stuff I did wouldnt matter and how they were going to tell us how much better it was with their imported playthroughs.
Little did they know
I have hope for this simply because the really cool parts of Mass Effect, to me anyway, were the episodic missions in some exotic locale. I found the aspects not directly related to the reapers to be at least as compelling as the reaper storyline, especially in the first game when you are really taking in shiny newness of the setting itself. There have to be tons of things that Spectres were dealing with throughout the galaxy besides the reaper threat and it would be fun to explore things through that point of view.
I never did have a playthrough where Kaidan ever lived... I know he never became a specter like ashley and he had a ton more canon (comics and novels) than ashley did. Is it worthwhile keeping him alive? Kinda weird thinking theres 2 games' worth of his content left on the table.
Kaidan becomes a spectre, just like ashley. The role of "second human spectre" is whichever of the two survived Mass Effect 1. They are quite parallel, pissed off version in ME2 and then reunion and reconciliation in ME3. Kaidan just has more Canadian-isms (and gay sex)
Screw Kaiden got to make the good girl put out.
Ashley always seemed like a cunt to me. Like when I shot her on the Citadel she said she hopes the Reapers send me to hell. What a bitch.
I off'd Ashley because she spends the entire game questioning you. There are three separate parts where she says something akin to: "Are you sure Commander?"
And it's like, yes, i'm sure you twat. What's your rank again? Gunnery Chief? I'm a fucking COMMANDER. I didn't get that title by not being sure!
So yea, she was my sacrifice. Ashley was the poster child for ME1, and she is the default save for the other MEs, but yea, it always seemed like Kaidan was more of the real "canon" character. That probably has to do with him being a legitimate crew member from the beginning. (Instead of picking Ashley up from the planet.)
The major difference is that he's a major, effectively outranking you in the military outside of the Normandy; Ashley is only a Lieutenant Commander in 3. There's really no difference there it was just interesting.
I saved Kaidan every time, just like I kill Anders every time in DA2 - some shit is just required.
Whatever you have to do to mentally reason away saving the intentional female love interest! Personally I wish there was an option to force both of them to guard the nuke. And I wish there was an option to throw Jacob Taylor, DragonAgeII's Anders, Khalid(bg2) and Carth Onasi in with them.
Playing ME3 now with the gibbed savegame editor, and even though I have the option checked to save the research (it is what I did on the console versions I played ME1-2 on), Eve died. I read that she was supposed to survive if I kept the original research of the genophage in ME2. Option of Mordin: Old Blood (Maelon's data saved) is checked.
Are there other checks I need to keep her alive?
Casey Hudson has left BioWare, praise the sun!
My interest in this has raised 4000%.
Basically, everything anybody disliked about ME3 can all be legitimately blamed on Casey Hudson. This isn't like that Jennifer Hepler cow who didn't really have much to do with Dragon Age 2 being bad, Casey Hudson was the guy who made all the decisions that made ME3 so shitty.
Last edited by Sparklerad; 08-07-2014 at 10:38 PM.
Hudson and Mac Walters shut out all the other writers in regards to the ending "because we said so" without any other ideas or input from the rest of the team. Surprise surprise: it was total shit.
You guys do realize that ME, DA, KOTR were basically all done under Casey? Yeah he may have fucked up the ME3 ending and fumbled DA2 but he is the one pretty much brought all those series into fruition. I am guessing the guy had a massive ego considering his pedigree and probably pushed hard against any outside feedback.
And George Lucas is responsible for bringing Star Wars to the big screen. Look how fucking awesome he is now.
There are currently 1 users browsing this thread. (0 members and 1 guests)