Reserved for questions.
Link to RR friend list spreadsheet. Feel free to add any other columns you think are useful.
Rerolled Brave Frontier Friend List - Google Sheets
Welcome to Brave Frontier!
First off, some links.
App Invasion Forum: Brave Frontier Forum | App Invasion
Brave Frontier Wiki: Brave Frontier Wiki
BF Subreddit: Brave Frontier
RR Friends List: Rerolled Brave Frontier Friend List - Google Sheets
Free Unit - Recruit a Unit for Free - Brave Frontier Wiki
Unit Leveling - Unit Leveling - Brave Frontier Wiki
What units should I focus on? - Long Term Unit Tier List
Unit Database - Brave Frontier - Units Guide
Item Guide - Part One, Part Two
I use all the above for pretty much all my information about the game. If you can't find it there then I hope you can read Japanese.
I will do my best to create a post that doesn't focus on things that can change and stick mostly to the basics. If you get past the mid-game (when you have mostly 4* and 5* units and are tackling some of the harder content) then this post won't be useful to you anyway. If I mention something that I haven't covered yet during the course of reading, chances are I do cover it elsewhere so keep reading. If I don't answer a burning question you have then PM or post and I'll try to add it in.
What is Brave Frontier?
BF is a game much like Puzzle & Dragon just without the Puzzle part. The collection, leveling, and evolution part is very similar if not the same. For those that aren't familiar with that scheme, think of it like an online Pokemon game. You capture or summon units, level them, and evolve them to more powerful forms in order to tackle increasingly difficult elements within the game. The style of play and overall aesthetic is set up similar to that of Final Fantasy, with your units on one side of the screen and the enemies on the other. Since this game is Japanese in origin, the art style is in that vein. Plenty of waifus to go around.
I just got the game, what should I know?
The game is simple to play but has a surprising amount of depth, especially as you get further into the game. When in a battle you tap which of your units you want to attack and it does. You can focus attacks on a single monster by tapping it, and a reticle will appear on it. Tap again to make it go away. Sometimes it makes sense to focus a specific enemy to get it out of the way, other times you can just tap away at your units and they'll focus on creature until it's dead, then move on. The game is smart enough to understand when one of your units will finish a monster off so the next unit will start in on the next monster.
This guide will basically follow the buttons at the bottom of the screen so if you don't see what you're looking for just keep scrolling.
The home screen is what you'll see when you first load into the game. It'll have your currently selected team shown prominently in the middle of the screen. Above them will be various information about your account, including level, current exp, stamina, gems, zel, karma, and arena orbs. Protip: Touch and hold to view exp needed to level. Below them will be the menu (where things like the Setting exist), the gift box (where you pick up daily login reward and anything Gumi sends you), and all the gates accessible to you. There are five in total but only four are active at the moment. You can swipe left or right to see the other gates. Below that are the buttons used to navigate to other areas of the game. But first, the gates.
BF has a story so this is where you get to play it out. Bonus, each time you complete an area you get a free gem. In all there's close to 50+ gems you can get by going through the different areas. Fear not, only one is viewable at the start but there are three others you can unlock as you go. As you can probably expect things get harder as you get further along but the quest areas have the best stamina to exp ratios in the game so you'll want to come here as often as you can manage. It can be hard though because of…
This is where you'll find the daily dungeons and parades, as well as any special dungeons currently taking place. From Tuesday through Thursday the daily dungeons are basically those that can help with evolution. I'll go into Evolution more in the Units section.
You access the parades by unlocking them via keys. You get keys from the Imperial Capital (see below). Unlocking one starts a one hour timer. There's just a single dungeon of 5 encounters that costs 15 stamina each. Going through rewards 5 guaranteed drops of a Metal Unit or Jewel Unit and 1000 xp. A quick note about metal units. Each "hit" done during an attack deals 1 damage. This never changes. So when going through Metal Parade you want your squad to have high hit counts. You can see what the hit counts for all units are over at the wiki.
Any time you do any of the above the sequence of events is always the same:
1. Pick dungeon to run.
2. Pick friend.
3. Pick Squad and Manage items. Swipe or tap appropriately.
4. Press Begin Quest button.
Go up against other players. You can get rewards as you get further along in ranking. Can be pretty brutal at the high end since that's filled with heavy IAP players but there's some rewards at the low end worth getting if you can manage. Oh, and you don't control your units. They attack randomly and sometimes even with a full BB bar they won't use them so be prepared to *headdesk* often.
Imperial Capital Randall
This is where you go to get keys for the parades (at the Administration Office), access Frontier Hunter when it's available (special event, beyond the scope of this document), and special challenges where you take three of your squads + 3 friends into battle to try and win against a special unit.
Inactive until a future update. Some details available since it's out in Japan but no idea when it's going to be implemented.
The first thing I will note is that your starting unit will go very far in this game. Eventually you will want one of each element (of which there are six) but they go all the way up to 6* and are some of the easiest units to level up. They are: (more on elements below)
Fire - Vargas/Thunder - Eze
Water - Selena/Earth - Lance
Light - Atro/Dark - Magress
It's possible to capture them in certain situations but most likely you pull them out of an Honor summon. Each of these offers a base 25% increase to the attack power of same element units, which eventually upgrades to 50% and at 6* they give 50% and an additional 10% health. So, like I said, pretty much always useful. At the moment they are the leaders on each of my elemental teams.
The vast majority of the most useful units are the ones you get from spending Gems. It's 5 gems per pull from the Rare Summon Gate. Caution: I wouldn't do a pull from here unless there's some type of event going on. The great downfall from the Rare Summon Gate is that it can give you ANY 3* or above unit (since they're technically classified as rare), including ones that you can capture for free in the wild. An event lessens the chance of that happening (but no guarantees).
Many of the units you capture in the wild are, quite frankly, useless. However, there are quite a few that are still useful until you find something better. You can hit the wiki to get a good handle on how far a unit can go, but basically most units that only go up to 3* aren't worth much effort to keep. If they go to 4* they're fairly useful until you find something better and there's some that can go up to 5* but they're not that easy to capture. The exception to the 3* rule is healers. There's a subset of free healers for four of the elements and they are worth getting a hold of if the Rare Summon Gate isn't kind enough to bestow one of the beefier healers on you. Up until recently I was running primarily with a 3* water healer I got during my first few weeks in the game.
All units have a leader skill and a special ability called a Brave Burst. During combat you can get Burst Crystals while attacking a monster. They fill up your Brave Burst bar and once full you can activity it (touch unit and swipe up) for a variety of different abilities.
All units have an element. Fire, Water, Earth, Thunder, Light and Dark. The first four have a weakness to one of the others (take more damage) and are strong against another (do more damage), being neutral against the remaining. It goes like this:
Fire > Earth > Thunder > Water > Fire
Light and Dark are both strong and weak against each other, and are neutral against the other four elements. You generally want to group up like type units to take advantage of strengths.
Units come in one of five types. They are:
Lord - Base type, stats are spread evenly*
Breaker - Sacrifices Defense for Attack
Guardian - Sacrifices Attack for Defense
Anima - Sacrifices Recovery for Health
Oracle - Sacrifices Health for Recovery
* It should be noted that some units have a predilection toward certain stats anyway which is why you'll see some people say a certain Type is better for certain units over others. For instance Magress has a low base Recovery, so Oracle is actually his best Type since it counters that deficiency.
Most every unit is useful in any type but sometimes it's just that much better with the right Typing. I wouldn't worry too much over it though. I know I don't.
I don't know that there's an official term for this so I'll just call it subclass. Subclass is based upon the type of Brave Burst your unit has. They are:
Attack - Any unit with a BB that damages the monsters
Support - Any unit with a BB that buffs your units
Healer - Any unit with a BB that heals your units
Sometimes there's crossover, like you'll get a unit that heals and buffs but there's not too many of those.
You can have up to ten squads in BF and you'll probably use every one of them eventually. At a minimum you'll have one for each element, a rainbow team and one full of high hit count units for the metal parade. Each unit has a cost associated with it and as you level the cap to that cost goes up. Personally I've never run into an issue with this but depending on how much IAP you do your mileage may vary.
Fuse (aka Leveling)
There's two types of leveling done in BF. Experience leveling and Brave Burst leveling. Experience leveling is accomplished by fusing up to five other units into a single unit. You access this through the Unit tab, and is easy to spot. You can essentially fuse any unit into another unit but it's best to try to match element type because there's a bonus attached. However, random unit fusing is really the most inefficient way to experience level.
Within the game there are what is known as Metal Units. They're rare+ units that have one of the six element types and their only purpose is for experience leveling. There's four types, Ghosts, Kings, Gods, and Crystals, each with increasing experience gains attached to them. Sometimes they can appear in the wild but for the most part your surefire way to getting them is through the Metal Parade (more on that later). A single Crystal fuse to a same-element unit will give over 200k experience.
BB leveling is pretty much the same, but with one caveat: You can only level your Brave Burst by fusing like-subclass units. So metal units won't do the trick. It's also extremely random and gets harder as the BB level gets closer to 10. Attack BBs are the easiest to find fodder for as you can run the very first dungeon over and over again for the Slimes and get 1-3 of them for each 3 energy run. Support and heal not as much but you can find the hot spots for those units at one of the links above.
6* units have the ability to get a Super Brave Burst, which is only activated once the normal BB hits level 10. SBBs are way more powerful than a normal BB, even at level 1, and generally confer a couple of benefits instead of just one. For instance, my 6* Vargas has his SBB unlocked and when activated he deals AOE damage and then buffs the party with an attack increase. SBB is activated by swiping to the right and you need to fill the BB bar twice to be able to access it.
For many units once they achieve max level you have the option of evolving them. Evolving them makes them more powerful overall but they end up costing more to be a part of your team. Like other games of this nature there are specific creatures which are needed in order to evolve a unit. It becomes increasingly difficult to find and capture these units as you get further into the game. Currently they are as follows: (note: unless otherwise stated, assume an element version of each)
- Nymphs - Easiest to get, first you run into. Generally for 2* and 3* evolutions but still used past that in some cases.
- Spirits - Second you run into. Some 3* evolutions but again, still used past that.
- Idols - Third you run into. Mostly for 4* evolutions but still used past that.
- Pots - Fourth you run into. Some 5* and 6* evolutions. (Note: All of the above are available in the Tuesday Vortex Dungeon)
- Mimics - Only three types, randomly appear in chests (if you look closely the chest will be moving), and in the Wednesday Vortex Dungeon.
- Totems - Only available in the Thursday Vortex Dungeon as the four colored elements, with Light and Dark appearing randomly in stage 3 and 6. Needed for all 5* and 6* evolutions.
- Miracle Totem - Thursday Vortex Dungeon, needed for all 6* evolutions. Light and Dark totems appear randomly in the 3rd stage.
Spheres are items you create and sometimes get as rewards which increase the power of your units in different ways. Too many different types of list here but the Wiki page has a comprehensive list and what it takes to make each one. It's always worth equipping something to a unit. Spheres, however, each take up one space in your item inventory (see below).
Self explanatory. Always sell Jewel units. Any unit a part of a team will not show up here so no accidents on that front. Also useful to clear space. You start with 50 unit spots and in the midgame as you start leveling up and evolving, you'll run out of space quick. Costs one gem for each 5 unit increase.
As you play you gain access to the town. The town has five buildings and four resource nodes.
- Music - IDGAF
- Spheres - This is where you create spheres. What you can create is dependent on the level of the building. Creating spheres costs Karma and resources gathered while running dungeons. Some high level items require honor items gained from friends.
- Synthesis - Where you create the items you can take into battle. What you can create it dependent on the level of the building. Creating items uses resources gathering while running dungeons.
- Upgrades - Where you upgrade/level up the above two buildings and the four resource nodes. Upgrading costs Karma.
- Items - Where you can View, Manage, and Sell the items you create and pick up in dungeons. You start off with 100 item slots and past the midgame this will not be enough. Costs one gem for each 5 item increase. All items stack to 99 (did they import SWTOR programmers? WTF?) except spheres which take up one slot each.
You have four resources, the forest, the river, the farm, and the mountain. You can upgrade each to level 10 (generally worth it) and a few times a day you can go to town and tap on them to give you resources and sometimes zel and karma in small amounts.
Where you spend money and gems. You can:
- Purchase gems
- Restore your energy to full for one gem.
- Increase Unit Capacity for one gem.
- Increase Item Capacity for one gem.
- Restore Arena Energy for one gem.
The summoning gates.
The Rare summon gate costs 5 gems to make a pull. Guaranteed 3* or above unit. Not always guaranteed to be awesome.
The honor summon gate costs 100 honor per pull. You get honor from friend gifts, using friends during a dungeon run, 1/9 chance from the daily login reward, and randomly from Gumi. Can make up to 10 pulls at a time. Generally good practice to wait until Metal and Jewel units are increased rate.
Where you can look at your friends, review friend requests, add new friends, receive gifts from your friends, and enter any special codes you receive. There a Talk feature that's been listed as Coming Soon for months too.
Last edited by moontayle; 09-26-2014 at 05:18 PM.
Reserved for questions.
Link to RR friend list spreadsheet. Feel free to add any other columns you think are useful.
Rerolled Brave Frontier Friend List - Google Sheets
Last edited by moontayle; 07-04-2014 at 12:17 AM.
This is a relatively fun game, but a money sinker, like any 'lottery' based game. 5 Gems can get you something amazing or something that is bollocks. Everything is better than most of the F2P units you can get, however.
I spent maybe $30 and that was all from a gift card I got from work. You're not going to be jessu with limited IAP but it won't gimp you. My best units actually came from the gems I got outside that bunch but your mileage may vary.
this has nothing to do with bravely default, does it
Felneus leader +Medulla Gem, 10/10 SBB.
Usually only take higher level players on my list that have Duelmex/Feln/Douglas, but if you let me know that you are from here, I will take you on regardless of level.
Also. You can play this on any of the new Kindle Fire generations.
Also first post should bring up "spark"
My ID: 72816365
Last edited by Derpa; 07-04-2014 at 07:12 PM.
I haven't spent any money on the game so my units aren't as good as some, but I have had some luck and can leave up a decent leader.
Posted it earlier, but did not make it into the Google document.
Ingame name is Binx, ID is 473999664.
I run a max Felneus as my leader, though in September (I believe is the slated release) when we get Selha, I will be swapping to a Mono-White team, assuming I can pull 3-4 of her without breaking the bank.
This thread on Appinvasion shows all of the 'future' content for Global. It is already out in Japan, but Global lags behind 1-3 months on average of releases.
Mind you, having the 'best' units does not really matter a whole lot at this point, until you get to the 4th continent, higher arena tiers, or are trying some of the 'Trials'.
Speaking of which, the 3rd Trial (Maxwell) is out in Japan and holy-hell is it monstrous. Lame that Global is still waiting on the second Trial (Grah).
Rumor has it that we will be getting the 'Vargas' dungeon mid-august, which should be awesome. Final boss is a 6 Star Vargas that absolutely demolishes face. If you do not have a full water team, with a maxed Guardian Signas and Tesla, you will end up using 5+ Gems to get through it. Even with Signas and Tesla (One of which has to be a friend for the leader skill), you still end up using 2-4 gems to get through the fight. Reward is a Sphere that has +30% Attack/+30% HP/BB Gauge (I think it was 1-2 BC Crystal) fill each turn.
Later on, there will be a 6 Star dungeon for each of the 'starter' units, that will reward a similar sphere, with different attributes.
I would focus on exp until you get to level ~40. At that point you'll have near to enough stamina for 3 MP runs at full stamina and your squad cost will be enough to slot anything you'd likely have. So that means questing. At that point, and depending on what you've managed to get from pulls and drops, you should be able to start tackling the lower level daily dungeons without much fear of losing and can alternate from questing and vortex dungeons as needed.
Heh, I pulled a Tesla just recently.with a maxed Guardian Signas and Tesla
The 6 Star dungeons are a huge departure from what you regularly use in the game. The current 'meta' is to just blow everything up before it can hurt you. But with the trials and the 6 Stars, it is all about surviving until you can whittle down the health of the enemies.
Hrm, I did the lowest level of the daily dungeon today, and managed to get a mimic later. Having the higher up friends seems nice.
Is there a PADHerder type tool (lists monsters/levels)?
So far I've got:
423 White Lebra (4*)
111 Firedrake (3*)
201 Mimic (3*)
196 Jewel King (3*)
083 Bandit Zaza (2*)
013 Warrior Eze (2*) - Starting unit
105 Sylph (2*)
079 Thief Leon (2*)
037 Luna (2*)
and a bunch of spirits and nymphs and some other 1*
Right now I just throw the appropriate unit type against the dungeon if I have it, or I just make sure I'm not using the weakest one. Are any of those decent? I made some spheres for all of the teams I'm using (one +hp on lebra, two +crit on firedrake and eze, two +atk on the other two).
White Lebra is a good unit, as it provides a nice buff with it's braveburst. In a 'future' update it will get a 6 Star form as well, which makes the buff stronger and does damage to enemies as well.
Sell the Jewel King, that is what Jewel units are for, they give you a healthy bump of Zel.
Mimic, Spirits, and Nymphs (Also Idols, Pots, and Totems - But those are later) are used for evolving units.
Warrior Eze can be taken to a 6 Star later, so hang onto him.
Other than that, the units listed are 'fuse' fuel, but it is not a bad idea to use them to round out your squad if you have enough cost to take Eze, Lebra, and then whoever you want. Keep an eye out for a Healing unit. The f2p healers to keep an eye out for are Fairy (Heals and removes status debuffs) and Light Lord Mimir (Light healer with decent stats). They both max out at 3 stars, but the F2P 4 Star Healer (Maria) has horrible stats.
I've got a metal key as well. Should I just hold onto that until I suck less?
Also, is there some secret for sparks, or is it just timing based on attacks of your squad members?
Metal keys are used to farm the Metal Parade, which allows you to gather Metal Ghosts, Kings, Gods, and Crystals, which provide the most amount of experience when fused to a unit of the corresponding color.
If you can grab a 70+ Friend list unit, you can likely do a parade at any level, though it will take a while as the Metal units only take 1 damage (They only have something like 8, 15, 25, and 50 HP).
Actually it's 10, 35, 100, and something like 300 or so for Crystals.
There you go. I was just pulling numbers out of the air. I run 4x Gun Goddess Serin and 1 x Holy Arms Douglas for Metal Parades. Just hit auto-battle and check back in 120 seconds.
Ahhh fuck it, guess I will jump back on this game later today.
Im a huge Facebook noob, can anyone tell me how to turn off the notification thingys that come up whenever you clear an area or evolve a unit?
Menu - Settings - Way down at the bottom is the Facebook Logout.
Collected all of my gifts and I now have 99 available summons but zero item or character space. Between that and the terrible slow ui, i'm pretty much over it again.
Anyone having issues with this this morning? It takes a minute to login and then crashes anytime I do anything.
Guess I'll start farming up some Mimir skill ups. Suineg's grass fencer's burst has made it easy to target specific mobs for drops, so I'm liking using that. I want one of my own.
My Half Blood Lira? She is pretty good I feel.
oderint dum metuant
I should probably note that BF's Global servers (everything outside of Japan) feels like it was cobbled together by interns over a drunken weekend. I've probably gotten like 10 gems in compensation all told since I started late last year.
I need to remember to leave up my heavy hitters when I log out. Though 5* Serin is pretty beefy.
Half Blood Lira - Brave Frontier Wiki
Yeah I got her from my second 5 gem pull, happy with her, quite happy.
oderint dum metuant
Going to jump in on this too - here are my decent monsters so far at level 14.
4* Half Blood Lira
4* Loch Ness
4* Snow Cub Signas
Any clue which one of those I should focus on for now? I'd been pumping all of my jewel ghosts on Eze, but thinking that's a bad idea as a few of these seem pretty strong. Doesn't seem to be as many guides/reviews/monster info as there is for PAD. So far though, fun little game. Haven't been on PAD in days ha.
Dual-GX is great for a critical hit team.
Lira is amazing in arena.
Loch Ness turns into Felneus in it's 6 Star form, which is one of the most popular leaders on Global right now.
Signas is good for the Vargas dungeon.
Thanks for that - Really diggin Dual-GX, his BB or whatever used right before Lira/Eze's BB's wrecks everything through the 2nd world it seems. Really need to level though to be able to fit more good monsters on the team =/
grabbed a mimir, gonna max skill her now I guess. Also yolo-rolled and got a Legionary Melchio 4*. Seems decent.
I've got a decent light team building (it looks like) with:
I'm still rocking a multi color team though as I'm not even sure I have cost for those.
Are there any rare roll related events, or should I burn my gems freely?
A sentence is worth a thousand words.
Someone mentioned saving them for events. I ain't got that patience yet in a game I'll probably quit in a week.
4* Ice Mage Dean(pulled this today, have shit for blue subs right now)
4* Queen Lidith(15% to all, leading with her mostly)
4* Necromancer Lemia
And blue starter.
I think Moontayle said you might want to save the honor point summons for events but I didn't see anything said about gem ones and I am not saving up personally.
oderint dum metuant
Why the hell not. I threw my friend # in the list.
For Gems, most players will advise you to save them for an increased rate on specific heroes, but that can take a long while for the event you want to come around. If you are new and unsure if you are going to stick around, summon away. Anything you are going to pull from the Gem Gate is going to be leaps and bounds ahead of what you can catch in the wild. You might get lucky and get a 5 Star unit while you are summoning, but even the weakest gem summon (Thunderbird) is significantly better than 99.9% of what you can capture in the game.
And even the green shitbird is going to get a 6* and some of its stat deficiencies will get smoothed over in the process.
There are two types of Gem events. New units, there's an increased chance of getting them (but I'll be damned if I can tell ) and sometimes they'll do random increases for specific units. Like recently they did a poll on facebook and top 3 in the poll got an increase pull rate. And the most recent set of units to get a 6* got an increase as well.
Honor summons you definitely want to wait for the Jewel and Metal unit up rate. Otherwise it's pretty much a waste unless you pull an Atro or Magress.
I'm lvl 78 and have a bunch of different teams. If anyone needs any advice or team building input, send me a message. I threw my ID on the friend list sheet thing. I have a 6* tree (best healer right now) who I run with a lot of the time, but I also use a 6* Hell Keep Alice which can help you burn through content.
Let me know if I can help.
This game is a bit too much like pad for comfort. Also, I know nothing about what good rolls are, but I am pretty sure 3 of the same guy (aem) is not it. The other one is a dryad, which seems terrible.
My nephew plays this shit every waking moment of his life.
Added a link to the Wiki page which explains how to get a free unit. Water unit for iOS, and Thunder unit for Android. Both are pretty decent and with a recent update can go up to 5*.
Wanted to throw up these links that Wuyley posted in the other thread, since I found it to be a good reference.
Unit Tier List - Light : bravefrontier
Unit Tier List - Dark : bravefrontier
Unit Tier List - Earth : bravefrontier
Unit Tier List - Water : bravefrontier
Unit Tier List - Fire : bravefrontier
Unit Tier List - Lightning : bravefrontier
Honor summons doing bonuses today and some other stuff.
oderint dum metuant
Had 65 summons banked, done 25 so far, 3 metal Gods. I'll take it.
I have no zel from fusing so much these last two days!!!
oderint dum metuant
Nice, I had a bunch saved up and was waiting for one of these.
Geomancer Claris (way to fuck it up!)
I've read most of the wiki above, but i'm still confused of what to do with these Metal Ghosts and Jewel Ghosts.
For the android users, are you able to play this game without making an obnoxious google profil that'll request access to just about everything on your phone?
I'm stuck. Got to Lomass Forest, "The Bandits' Trap" and I just can't beat it. Fucking Undine with it's AOE shit 3 times per round absolutely wrecks me. Apparently this is a problem for a lot of people, but the only advice is "level up your shit."
So what's the best way to level up my shit? It seems like running regular dungeons is for shit, because the units that drop are only worth like 100-300 exp each. Am I missing something? Do I need to start feeding units to other units before feeding them to my main units? And should I go back to the first continent for mono-color dungeons where I can get a whole bunch at once for a single unit? It seems like the second continent is basically a rainbow.
Right now the only way I've made significant leveling progress is by lucking out into metals. The regular units that drop just don't give me shit for exp. It'd be a month of farming these crap mobs before I could take down Undine.
So, there is no easy to reroll in iOS, unlike PAD. Once it's on your device, the only way to get rid of it is to factory reset.
By the time I actually went to Cordelica I had a variety of solid squads so I didn't have any troubles but I can see where problems may arise. My basic strategy for anything is to load up on a mono-squad, use all three heal items, plus the ore and seal for the element I'm taking, then get to it.
The issue you run into further into the game is that the developers think they're clever and will mix elements in boss battles. If you take mono-Fire into that battle then Undine will do bad things to you. If you take mono-Thunder you run the risk of falling victim to the two Earth units that appear with Undine. Best bet here is probably Thunder if you have the units to hold out against the Earth ones that appear (since they're weaker), but a good alternative is one of the other four elements since they're all neutral.
Now, as to your leveling question, you want metal units. Go into the Vortex and at the bottom you'll see two locked dungeons. Metal Parade and Jewel Parade. Keys unlock them. You get keys from the Administrative Office in the Imperial Capital. On the home screen swipe the gates away until you see the IC, then go in. Mon/Tues and Thu/Fri you'll have Metal keys waiting for you. Max you can hold is five. You're guaranteed 5 metal units for fusing (random elements though) per run (15sta each). All four types (Ghost, King, God, Crystal) have a chance to appear. If you're set on leveling one unit then just throw every metal unit you get into it. If you want the best possible results and don't mind being patient, match elemental metal units with like element for the 1.25x bonus on fusing.
Hope that helps.
I'm not sure how I ended up in Cordelica with such an incapable team then. It's not like I'm rushing through the content.
My current team is:
Lira, lvl 31
Leore, lvl 32
Eze, lvl 32
Lancia, lvl 17
Dean, lvl 11
Copra, lvl 11
Thunderbird, lvl 5
Like I said, I actually feel like I've lucked into a shit load of metals already. If I run the first zone of Cordelica I basically stomp the shit out of it.
Oh, shit. Didn't even realize that more places opened up there. It opened up Cordelica and I just figured I was done at Mistral. That's retarded. I'll go back and finish that place out.
I wonder if it's because I couldn't give a crap about the story and just click through it?
Cordelica really ramps up the difficulty right around the light tower area. So much rage!
That's nothing. Rage is going up against a boss that does 3 AOE BBs in one turn and not being able to survive it even with all but one of your units guarding.
I'm convinced the tower was only passable without spending gems by a currently broken crit mechanic relating to a rare drop creature.
Metal Parades are the most reliable way to get materials needed for leveling your units up.
You can collect 1 of each ghost and turn it into a king or if you are still low level, just fuse them into whatever unit you wish. Keep in mind that there is a nice bonus for fusing same color metals into units, but if you are just trying to focus on one, fuse any metal with any unit you want to level.
Heh, there is no imperial city in the EU version or so it seems. I'll never understand why these shitty games are treated differently based on the region.
I just made 6* Douglas and 6* Alice, working on getting their SBBs before leveling them up (for new players, 6* units get an upgraded BB when their BB gets to lvl10 but when you evolve a unit it's BB goes back to level 1 so that's a pain in the ass).
My current team is rainbow:
Ice Apostle Tiara (80) - Leader
Fire God Lava (80)
God Tree Eltri (80)
Rebel Angel Elsel (80)
Magistra Lira (80)
I'm only lvl69 so I can't support two 6* units yet. Should I get Alice or Douglass up first? I'm leaning towards Alice since it seems like Douglas is better for a Felneus team.
Evolving a unit now cuts it's BB in half, rounded down. So if you have a 5* with 10bb and upgrade it to 6*, it will have a 5bb.
Alice is good, 13 Powerful Hit SBB with a Great Heal on all allies. Douglas, even without a Felneus/Spark team is just absurd amounts of damage with his SBB. 30 Powerful Hits on all enemies, plus a Spark damage boost. So if you feel you need more heals, go with Alice. If you need more damage potential, go with Douglas.
Seeing as you have Tiara (HoT) and Eltri (Best healer in the game with his 6* - Only unit comparable is Elimo, who has a different niche), I would probably go with Douglas if you are not going to change up your roster too much.
Also, European BF is 3-5 months behind Global BF, which is 2-4 Months behind Japan BF.
This Light and Dark totem dungeon is a godsend. I have several of both element that are still 4* because I've only gotten like 2 of each. Ever. In two months of doing Totem dungeons. I had a Light and Dark totem saved so I can upgrade Atro and Alice this Thursday. Now I can move ahead with a couple more upgrades. Yay.
You'd want a full team of at least 4* units (don't necessarily need to be maxed but it helps) including a maxed out healer of some sort (the 3*s will work, my first runs were with a 3* Merith). Totems are all about survival when you first start tackling them. I think my very first run took 20 turns, burned all my potions and still barely made it through. These days my fire squad will tear through them in like 6 turns or so if I use an Ore. That squad can even take on a Water Totem but it's still rough.
The metal parade is really the only way to level units as far as I can tell. Regular trash is absolutely worthless aside from leveling up BB. Which does what BTW?
For account ranking I was running the 20stam Zel dungeon this weekend a bunch, figure Zel will never not be needed. So have like 400k now to keep me occupied for the week.
I tried the lower version of one of the Sibyl dungeons, which I guess are like descendeds? Was going pretty smooth til I ran in to a Valk thing that went 2 BB's in one turn and made me yell "BULLSHIT!".
Really just need to rank up enough to plug my best units in to one team. Shit like Medusa and Cerberus are dragging me down. Though it's not like I have any well focused team. As of last night I'm using Dual Swords Logan with his 25% damage boost for 5 color squad because it's simple and my box is full of random shit.
Also as far as I can tell the way to "win" at arena is to hit refresh until you get a shitass opponent, then smoosh them. There's nothing more frustrating than having a fairly even opponent then watching your squad attack like retards. "Hey we'll knock that guy down to 16hp right away then not attack him for the next two rounds while he charges up his BB and attacks!" "Oh I'm full BB gauge? Fuck that noise I'm just going to solo attack their strongest full health unit!"
I did not run enough zel this weekend. I say that but I fused a TON so I probably did but should have ran even more.
oderint dum metuant
Or you can just do what I do when it comes to Arena and run 5 breakers with the highest ATK and give them Muramasas / +%ATK spheres. I run 2 Ryujin Mifune with Muramasas and the rest my highest breakers and I crush anything I come up against. Don't bother with healers / DEF as since you attack first as long as you get one guy down, you are set for the match.
Unit Types - Brave Frontier Wiki
Muramasa is a sphere you can craft in your town that buffs attack for the first 2 rounds: Spheres List - Brave Frontier Wiki
Ryujin Mifune is a 5* dark unit: Ryujin Mifune - Brave Frontier Wiki
Ahh, good shit=) Muramasa seems broken for Arena=P
Non-IAP so none of these dream squads will be a reality any time in the next ever.
I'm kind of leaning to a BB spam team because Homusubi sounds like my best unit and he's supposed to be great for that between his BB gauge boost and BB that boosts spark damage. Just have no idea what else would go in a team like that really.
Plus I don't get the impression I'll be able to evo him any time soon.
I wouldn't worry. It takes everything I have to run the top level Sibyl dungeon. In another example of devs being cute, at 50% the Sibyls gain a buff which changes their damage to either Light or Dark so any benefits from running a mono-team against them, defensively at least, disappears. The only one I have is the Fire Sibyl. Had bad luck trying to nab the Water Sibyl and basically said "fuck it" on the rest.
This is their second appearance so I imagine they're not done yet. The ones you really want to look out for, if they ever come back, are the Battle Maidens.
Can the first free Summon/rare roll be better than 3* or 4*? I've been trying for awhile.
Last edited by NativityInBlack; 07-08-2014 at 09:07 PM.
I got extremely lucky and got my 5 star Phoenix on my free pull. I had no idea what I was doing though and just assumed everyone got that.
I just started playing and I think my first roll was Zephu since I have two now with the free one. I wasn't sure if you could reroll over and over like in PD. But I played enough over the weekend to do 3 more pulls. Trying to find unit tiers I think I will just keep what I got : 3 star (Lord) Aisha, (Breaker) Dean, 4 star (Oracle) Sodis with 2 Eze and a Maria.
Ya it isn't worth rolling over and over until you get one. You get units semi fast enough without spending any cash so just roll with what you got, log in daily to get all the "our servers suck" and other event gems, and do the quests to unlock the first time gems.
Yeah they come pretty fast. Think I'm up to 3 legit leaders now in the 5 or so days of playing.
BTW I want a team of 5 Ice Wizard Deans(or Ice Master after evo). I love his attacks. Normal he just chills a second, then drops his six hits almost instantly. Just having 2 of them makes lots of sparks in the middle of other combos. Plus it looks really cool. And his BB is big old'hits.
AR-CUNT is my name on this, I have a max felneus as my leader. feel free to add me up!
Doh, forgot 6* came out today. Well, he's a solid #2 and well worth the space on your team if you don't have an Elimo.
I still love the tree, but I do want to mess around with changing out Lancia and Elmio for certain situations. Now if I could get a dark healer...
Fucking double posts.
I've only got a few friend slots left so I'm going to decline any requests that aren't RR members for a while. I'll also prune others from my list to make room for you guys, so make sure you put your ID on the google doc linked in the 2nd post as I check invites against that. I tried to invite everyone who was on the list at the time I added myself to it, but there were a few who were full at the time. 99% of the time I run a Drake Queen Aisha (currently level 66), so if you want me on your list I'm ID: 3763245247.
I've currently got pending invites from Inno (sounds like a member) and Vanduu. If that's you let me know and I'll approve the request.
Edit: just noticed Vanduu is on the list, approved.
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