Gods of War meets Kingdoms of Amalur!
So even though I know games are never as cool as their videos, this video looks cool:
signed up for their beta we'll see. If there is a thread here already my search of Skyforge came up empty I was looking for more info on the game.
Gods of War meets Kingdoms of Amalur!
Allods team. Put your wallet on your desk when you decide to play.
This is by the guys who made Allods Online. Expect heavy heavy pay to win free to play game.
Going to check into it more. Word so far on the official forums is still in limbo on just what the cash shop will have.
Last edited by Greyform; 07-01-2014 at 04:52 PM.
So here is all I have so far. The group that ran Allods, Gpotato are not going to be the ones who run this game. Not that that means anything as far as P2W it still very well could be. They won't say; From today's dev chat
So sounds like they're going P2W to me but don't want to kill the hype so are not giving out that info yet..
More Pay2Win garbage. Anyone who thinks the people who ran Allods, the game that emphasized p2w. Isn't going to follow the same model is kidding themselves.
Players are gods
Sure is pretty though.
Action combat is the only thing that makes this game worth glancing at.
The majority of the MMO sites out there send out retards who are casual gamers that pretend to be hardcore. They essentially get attracted to anything shiny. I've talked to a lot of them in the past and I've never met any MMO "journalist" worth much.
well it's a F2P game that is most likely P2W but as of yet they won't comment or commit to how advantageous their cash shop will be. I'm going to check it out when it comes out and see. It's funny how completely different the two games I am looking at right now while I wait for EQ Next. I am just so bored with what's out there right now. I actually am looking into the ArcheAge game that a lot of you are doing the beta in. Which from the thread sounds like it is also a F2P/P2W game. Add to that I have heavily donated to Shroud of the Avatar which is as old school as it gets. two opposite ends of the spectrum.
I am probably going to buy into ArcheAge so I will read that thread a bit more and look for advice there. But from the things I have seen this game (SkyForge) looks like it could be pretty fun too and my main hobby is pretty much on cruise control so I need something new to entertain me.
Some Alpha gameplay footage; in Russian:
Thanks, hopefully there will be an English version soon.
Some new info about Skyforge from Gamescom. Looks like it could be pretty fun.
This game looks really fun. I hope they don't tard up the free to play.
Ok this game is really right up my armchair design alley. It's like they took all of my ideas.
1) You can be all classes at any time you want. No rerolling, no re-leveling.
2) Action based game.
3) Plays like a MOBA. Few abilities, and an ultimate.
4) Character specs or "Ascension Atlas" looks like a Final Fantasy kind of grid of abilities or spheres to unlock.
5) Bring it up a level it's an PoE like system where you can unlock different classes. This is so awesome.
6) You can level up your character, then unlock god form, and that is your form of AAs
This looks like an MMO I can get into. The problem? It's from Allods. Allods Online was a pretty cool DIKU game that was weighed down by one of the shittiest cash shops I've seen. If they can launch this game in the West with a better cash shop model, it might be worth checking out.
Right now they will not tell us what will be in the cash shop (I have tried) but they do know how everyone felt about Allods, and the publisher in the west will not be the same one Allods used for this game. So there is hope.
That Gamescon video did look pretty cool, for what it's worth. On the "cautious" side though:
-For some reason it gave me some GW2 vibes. Not saying it's a GW2 copy by any means, but I got some of the same emotions looking at it. I got bored of GW2 much, much earlier than I thought I would.
-So is the trinity gone, I assume? I'm guessing you can have tankier and more utility-oriented classes, but didn't seem like the official roles were there.
-The big Ascension UI thing looks very unappealing to me. Looks overly complex to navigate and to get a good view of what's going on, and where you should go. I also hated PoE's huge graph of WTF, and some people love it. I guess that one is down to taste.
Thanks for posting this. I actually liked several things about Allods, but the implementation of the cash shop ruined it. Way to early to see if this goes anywhere, but at least it looks interesting.
I might actually play this.. not because it looks that good, but because everything else looks so bad lol
It's weird seeing Obsidian's name on this. Between this and EQN, it's obvious where MMO combat is headed.
This game looks far more interesting than anything else out on the MMO horizon that I've seen. Hope they don't fuck up the cash shop.
They have a western publisher that might not fuck it up. Gives it a bit of a chance, but I'm not holding my breath.
I remain extremely skeptical, but sadly so. The game looks really fun. I fully expect a total bullshit cash shop, but hope they remain reasonable.
Going to be in their beta this weekend, there is an NDA so really cannot discuss the game, but it will be a first look into it. At least beta means they're getting close.
Give your credit card # and personal information to a Russian Software company.... what can possibly go wrong?
No one had to give any CC or personal info out just fill out the beta ap. It looks like anyone who did pretty much got into the weekend beta test.
I'm still under the NDA, so all can really say is I am looking forward to the next BETA to see what improves.
Eh, you need to be in the top 20 people who gain the blue crystals each week.
So I got the item that seems to give you CBT access, and my profile page has that item showing up as CBT access. I can download the installer, but that page just says "welcome to the technical beta test weekend"...and the installer doesn't really work apparently, since it doesn't update the "Games Catalogue" where you would pick Skyforge to download/install. Anyone else have this happen?
You got any beta keys brah?
Last edited by Abefroman; 12-07-2014 at 06:54 AM.
Originally Posted by Noodleface
Any news on how the Beta for this one is? Just saw a few videos, looks worth checking out?
The Russian CBT is currently happening, and there are plenty of streams to be found. In fact, there is a thread in their forums which has many videos / streams listed:
So far the Kinetic, Slayer, and Archer classes seem fun.
Closed Beta 1 begins on March 11th, I imagine it will last through that weekend, maybe longer. They are also selling founders packs, I think they were $20 $50, $70...not that bad.
Beta has started. I am still in the handholding stage. But you can switch to any of the classes you have unlocked out of combat, you can change your look as well at any time. Combat is actiony kinda like Tera. No dedicated healer it seems but there are bubbles and such. Will keep trying some things and see what is what.
Wha? $70 to skip the boring classes to play Gunner, otherwise pay $20?
It's like someone slipped me Imperial race/ESO acid and it's giving me flashbacks.
Yeah nope.Will there be a healing class?
Skyforge will not feature a direct healing class. Instead, players will be able to enjoy aiding their allies in battle by playing as one of several support classes.
Yeah that sucks. That's the worst thing about WvW in GW2.
Healing bubbles come off the mobs you fight for some larger heals. It feels a lot like neverwinter actually. The lightbinder is much like a cleric in neverwinter and is a starting class.
You know what this game needs to succeed? Natalie.
Yeah it is very much like neverwinter combat wise so far. Left mouse button chains with the paladin with a few other attacks to weave in. Lightbinder tosses small attacks that can buff allies or damage enemies. Position really matters for the lightbinder, plus he starts with a shiled bubble that is 12% of his hps in power on himself or 24% for allies. Graphics are good K-style. Animations are decent. Not sure yet on pvp, but with little healing it should be a slaughterfest.
Yeah decent enough timewaster for a month or two for me. But not a long term game. Little niggling issues just from day 1.
Is this a PvP focused game too?
bumping this post cost me $20 bucks. well not really wasted but it's definitely still rough around the edges.
this game is like FFIV (weird asian style)+ Neverwinter (combat, but not nearly as polished and smooth as NW combat) + GW2 (public quest style system).
It's a whatever game thematically. you can be a dude in armor running around with a big ass sword or a suit/tie wearing businessman running around with a machine gun it's all over the fucking map.
I have done a few runs at the first pvp battlegrounds map. It is a 6 player free for all to 10 kills. Only the killing blow matters. Mindless button mashing and target swaps to try and get the killing blow on someone. It is really a 3 zone quest hub lobby then port down to a map and do a "Mission" for xp crystals. Get enough crystals of a type and go through the skill map to get new skills for a class.
The one thing that has annoyed me the most so far...the sound of footsteps. Those seem way, way louder than anything else regardless of sound effect level.
new beta started today. Just too much clickety click for this old man. I'm out.
So I got into CBT4 and just played a quick 30 minutes of it. Game feels like Neverwinter Nights in terms of combat. You can swap classes whenever you want. You seem to gain xp while playing a class and you unlock abilities and shit. Apparently there is a grid where you character progresses come together to unlock new classes.
Combat is fun, if you liked NWN you'll like this.
It's probably grindy as fuck to unlock classes though and a lot of repeated content.
You can also change your appearance any time you want, so all you really need is one class and you can swap in and out of everything.
It's sci-fi romans in space, kinda cool.
double post, sorry...
Last edited by Tauro; 07-03-2015 at 12:12 PM.
Skyforge is going into open beta on July 16th (early access on the 9th if you bought a founders pack). Its a "soft launch" with no more char wipes...
Signed up for the open beta. After watching the gameplay video it seems to be something I could waste a month's time on without worrying to much about progression.
The game is just a super grind especially if you're not subbed. Every mission rewards you with points to unlock the skill thing. Vip gives you more.
I cant stand games that blend themes as Sylas mentioned earlier. Its just a pet peeve of mine to see a traditional fantasy warrior with 2 swords in the same game as a modern tuxedo wearing, machine gun toting character. It breaks my immersion and just makes the game word feel inconsistent. It doesnt make a good game terrible, but imo, it knocks it down a notch.
This looks playable? Do the friend invites give early access too?
Calling me a Cunt is a lot like calling Hitler a Nazi, it's not exactly received as the insult you were intending.
Star Citizen referral code - [STAR-C3G4-2XMJ]
The few hours I played were actually enjoyable. I don't know if it's worth it past that.
I think the amount of classes is limited. Only seem to have 6 or so.
Does it have random loot or generic quest item shit
- 13 Classes
- 11 Regions
- 33 Solo Adventures 1-3P
- 8 Group Adventures 5P
- 5 PvP Arenas
- Invasion, Anomaly - (Supposedly an instance filled with only bosses), Raid
- God Form
- Pantheon & Portal
I played it for a few hours but the left click spam really wore on me after awhile, especially after the HP sponge boss encounters that drag on way too long. I did think the UI was really kinda cool and the graphics were pretty nice for F2P game. They seems to have some interesting concepts with the Pantheon Wars, character class swapping, Aelinet and Ascension Atlas.
It's a weird marriage between Allods and Obsidian, one of the only reasons it's even on my radar at this point. It will probably due well for itself if it sticks to it monetization policy.
The one thing the character creator has on everyone else is that I don't think I've ever seen an avatar with bigger tits.
So, early access started, no problem so far, game runs smooth and looks quite good. Fun game for casual play.
Regarding classes, you start with 3 classes (Pala/Cryomancer/Lightbinder) and can unlock the other 10 classes in your ascension atlas. You can switch unlocked classes out of combat, so no alts needed
Nice overview of the classes:
Anyone got an extra key ? I'm to cheap to pay for early access and I don't have anything to play this weekend.
The keys from the founder packs dont work for early access, they were only for closed beta. So you have to pay or just wait one week...
It's basically a worse Neverwinter in a scifi setting, and I guess there's more people in the open quest zones than I recall in Neverwinter.
Which makes me wonder what ever happened to Neverwinter? I guess it was too p2w or something, I remember there being like 15 currencies at launch.
about that physics engine: does my thing wiggle, too?
The most generic and downright weird MMO to come out in a while. What bayr said id correct, its basically NW, but in a quasi sci-fi setting.
Really, the graphics are pretty good, but I was instantly reminded of Destiny when i started playing (not a good thing) in that the game is totally zoned, you picked a planet(zone) to beam into - kick some ass, then beam out.
Some will love it, I guess.
Is PvP the focus? Is it P2W? Have to ask since the people that made Allod's made this.
It doesn't look like it, I've unlocked only one pvp mission vs a handful of pve ones. And if it were the focus it would be a mess to pvp on this game, it's just not responsive in any way. I would probably say Wildstar is the benchmark for mmo pvp these days if you are looking for battlegrounds.
It's very much just grinding a limited set of missions to accumulate points/currency. Pretty much every action MMO I've played does it better than this. Tera, Vindictus, even the quasi action ones like Wildstar.
The ass sliders are legit though
Disappointing, I'm really craving some action combat mmo gameplay right now. Was about to download this because it went open beta today I believe.
That being said, a few people from my guild started playing this and I had no idea wtf it was. Boob physics seems a good start to any game and I find Neverwinter's gameplay extremely fun, so sci-fi neverwinter sounds intriguing.
Downloaded and installed last night, here are my thoughts:
Apparently 95% of all chat is in Portuguese. HueHueHue
Combat, while fun at first becomes VERY repetitive. Keep clicking your basic attack until your cool-downs are up. Carpal tunnel incoming.
Lobby based gaming. Small maps surrounded by even smaller maps that you can group in. Kind of like a mix of Destiny and Guild Wars 1.
Bullet sponge mechanics. Like fighting the same bosses in a challenge with different names and 10 health bars you have to whittle down? Not me.
Repetitive, uninspired quests. Kill that group of guys, and go press space bar on that object. Repeat.
1 Tera reinstall out of 10.
PSN: sugarmonkey Miiverse: Sugarmonkey Steam: ChefFragardee
Yeah it's pretty bad. If you're absolutely desperate to 'play' a game where you watch numbers gradually increase you might like it I guess. It feels like MMO purgatory
Oh right, this is out and free. Forgot about it and already planned on just going to be early.
I'm surprised by the negative feedback people are giving this title.
I'm guilty of judging a game too soon myself, so maybe it's the beginning of the game that's setting people off - but once you get into the later areas and developing your character in non-linear ways, it's pretty extraordinary.
The combat is pretty decent too. There aren't many hugely telegraphed attacks or anything, but there's definitely obvious stuff you need to dodge if you're going to survive. I'm enjoying my cryomancer quite a bit so far, it's a nice blend of dishing out damage with a couple nukes on CD while juggling CC and free DPS attacks.
Can't say that much good about it. But it's one of those games that either you like or you don't (kind of like TSW in that respect).
-Fap material, all the way down to butt physics and buttock slider.
-Great graphics. However be prepared to lag in the capital city thing.
-Non-linear class progression.
-No levels really. You just unlock more and more abilities and improve character statistics through gear, enchanting, spending crystals/sparks what ever it's called.
-No direct gear grind really, in many ways it's kind of like TSW. You're grinding marks/crystals/sparks what ever they're called to improve your character stats (which work for any other class you switch to). Actual gear is just improved/enchanted by breaking up old gear and using it as enchantment fodder. Also, it seems you improve the "slot" and not the gear itself.
-Switch classes any time. There is no need for alts (not sure if it's even possible). Also, statistics you've built up on one class (such as strength, valor, luck) work with any other class you've unlocked. So it's not like you start from scratch like other games.
-Unless you paid for any of the premium packages, you won't be unlocking any other class for a very long time (estimating about a month if you're a casual with a job and a life). Obviously premium packages speed that process up. The early quests reward about 100 or so of the resource you need to progress in which ever branch you choose on the road to a class you want (it's about 14,000 for most classes). Give or take a few hundred if you do more quests within the theme-park instances. I haven't kept count, but if you do every single quest in these places you'll get about 100-200 of any one type. Group instances (which can be done solo) reward additional resources of which there are three (blue, red, and green and I forget their name). Btw only a few of these group instances show up when you start. As you progress through the main story more of them open up. I believe most are on a timer. So you may have an instance that opens up that rewards Red stuff, but have to wait for one to open up that rewards blue stuff. You need this blue, green, red crystal stuff to progress on the main class tree (to unlock other classes), or to further develop your current class. Unfortunately if you want to be worth a shit, you're going to have to blow most of these making one of those three classes worthwhile to make the grind to your next class easier. Instances and quests can be repeated and supposedly the rewards improve?
-Animation locking. If you hate animation locking ala Tera, the useless idiot that decided that is here also. Some classes have it more than others. Most of your power builders and spam abilities are pretty smooth and can be cast on the run. Any combo ability (such as those requiring mouse click combinations) and your dumbass character gets stuck in a stupid "build up" animation before firing. Gets very annoying, but on the plus side you'll eventually (pretty early on) get to try out all classes and all their abilities in the training room. Use that opportunity to decide which one suits your fancy, and especially if you're into the movement/animations.
-Left mouse clicking can be a chore. Also, some classes rely on mouse button combination (LMB+LMB+RMB finishing move) type shit. May or may not be your cup of tea.
-Quests are bare bones extremely mundane. Run around this spot and kill enough of the same generic looking mobs until the thing hits 100%. Hit F for your Pez reward. (usually class/atlas progression crystals).
-Combat doesn't feel crunchy, it felt floaty and as if I was hitting things with a wiffle bat.
-[Edit] I forgot to mention; All resources are capped to a certain amount per week (resets every Wednesday I believe). Once you reach that cap, you won't get any more of that resource but instead will get something else. Depending on which one you capped, that same resource will be replaced with something else. I believe it's things like cloth threads for costumes, sparks for resets and class unlocking, or alternate forms of currency. Premiums have different caps I believe. So forget about power grinding with a group of friends. I'd be willing to bet money, they will put something in their cash shop to get rid of a weekly cap. Who thinks up of shit like this?
No idea on the story. The whole gods thing isn't my thing, I just space barred the whole thing. Some classes seemed to be easier to play than others. Slayer was beast and fairly smooth. Bezerker suffers from animation locking which is shit. Archer was a pain for me because most of her good abilities come out of mouse click combos (RMB+RMB, followed by LMB hold for finishing move). Alchemist seemed like the smoothest of the advanced classes.
Again, if you liked Tera, you'll love this game. If you don't mind the animation locking on some classes, the grindy repetitive gameplay (be prepared to run the same instances for quite a while), this may be for you.
Oh and it's the guys who did Allods, so be prepared for some sort of Cash Shop shenanigan eventually.
Last edited by Helldiver; 07-18-2015 at 03:27 AM.
I have way more fun with this than I thought. Playing for three days straight now and yes, it's "Grindforge", but it let's you choose how much and what you grind. Basically I clear one of the single outdoor zones, play some "dungeons", manage my Followers, rince repeat. Also I switch around depending what is 2x or 3x bonus right now. The flow is just perfect, something they do really right. I never fell in love with GW2 or games with the same concept/mechanic, but this title got me hooked after 2,3 hours.
Also amazing idea that you can test all the classes in the "simulator" before you decide what to approach. I want to be a Sorceror, started out as Cryo. At first I really cursed about the design approach forcing you to play a class until you reached your desired one, but then I realized that you keep all the unlocks and boni on the way so you get a boost as soon as you switch classes. Content unlocks as you go. More quests, storyline, dailies. You get more and more dungeons as you raise in prestige (think of it as ilvl)
Visuals are top notch, music is good. Great title to try imho, Destiny meets MMO somehow. Also if you think you might like it, they offer "premium" right now for 3 bucks for a week. Premium speeds up ressource gain, that's all.
Also the difficulty feels good. Not super hard overall, but you need to pay attention to boss mechanics and need to manage your class and use all your abilities. With three person groups you can not really carry anyone after 1k prestige. One astounding this is how responsive this game is. When you see a telegraph and you dodge, it happens like in a singleplayer game. Never felt like this in Tera or Wildstar. Don't get me started on FF14...
One of the coolest ideas was, after you were sent with different quest context to a dungeon, the games tells you "so how about you how me how you solo that dungeon, bro?". Story overall is well, okay. Giving you a statue as a god and recruit followers with a somewhat complex economy sim meta game is nice. Bit like in van helsing 3 if you know that.
Also, if I did the math correct than it takes you two to three weeks to reach your desired class if you max the weekly caps. That is not terrible. I read stuff like "need 6 months to unlock a class"
PvP Unlocks after a while, 6v6 and 10v10 bg/arena style. Someone mentioned there are/will be raids?
Last edited by krismunich; 07-19-2015 at 01:55 PM.
Maybe I was overlooking the whole it's free thing a bit too much. I mean, what else do I have to do this weekend? Download commence!
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