I'll be back when T5 gets put in game. I've been maxed out for the last three months.
I'll be back when T5 gets put in game. I've been maxed out for the last three months.
Picked it again for about a month, got T1 stuff and then immediately got sidetracked by Planetside. Can't really see myself gathering the interest again to log back in.
They added Electric power which was a healer type and most things dealt with the Flash story. Had a T2 duo instance and introduced T3.5 armor that you got from doing dailies in the flash zone. I quit shortly after that, but I believe they added an earth power which was a tank power and a wonder woman/amazonian theme raid with monkeys and stuff. Not sure what happened after that. The playerbase was sort of scarce when I left, so hadn't really followed it since.
So I haven't logged on in three weeks, and found out today my league has merged with another league, due to low attendance. Apparently, I'm not the only guy that's bored witless. Good going SOE on keeping us in t4 for ten months, with no end in sight. All we know is that t5 is next year. Why SOE kept giving us more and more t4 content when we were maxed already I'll never know.
I've cancelled my sub until there is more to do. We've been capped in t4 too long, and I'm bored.
Hey Lyrical t4 was the Amazon shit, right?
SOE gifting a month of Legendary status to former DC Universe subscribers
by Jef Reahard on Dec 18th 2012 5:30PM
Super-hero, Business models, MMO industry, News items, Free-to-play, DC Universe Online, Promotions
SOE has an early Christmas present for those of you who've been thinking about a return to DC Universe Online. Well, technically, it's for those of you who've been thinking about a return and are former subscribers, but still.
If you've been away for a while, you've missed a lot of stuff, as 2012 featured three DLC releases and 14 game updates.
For most players, "the offer is available to former Legendary Members (subscribers) who were active and paid for at least one billing cycle" between January, 2011 and December, 2012. We say most players because there are differences in the dates depending on whether you're a PC customer or a PlayStation 3 customer from North American or Europe. Check the post on the SOE forums for full details.
More coverage: Official site
There's a lot going on in DC Universe Online, and there's a lot you may have missed. This year saw the release of three DLC Packs - The Battle for Earth, The Last Laugh, and Hand of Fate - and 14 Game Updates, our next DLC Pack Home Turf is due early in 2013, and the winter seasonal event, Season's Greedings, is currently ongoing! To make the holidays even more exciting, we're offering 30 days of free Legendary Access to all former subscribers. This makes right now perhaps the best possible time to get back into DCUO. We're looking forward to seeing you back in Gotham City and Metropolis!
Keep reading for full details:
For DC Universe Online PC Players, this offer, and the period of free Legendary Membership (subscription) described in this offer, expires on January 16, 2013 at 11:59pm PST. This offer is available to former Legendary Members (subscribers) that were active and paid for at least one billing cycle between January 11, 2011 and December 10, 2012, and is not available for current DC Universe Online Members or SOE All Access accounts. If you purchase a new Membership package and enter billing information before January 16, 2013 at 11:59 PM PST your new Membership time will begin once your free 30-day period ends.
For DC Universe Online PlayStation®3 customers in North America this offer, and the period of free Legendary Membership (subscription) described in this offer, expires on January 16, 2013. This offer is available to former Legendary Members (subscribers) that were active and paid for at least one billing cycle between January 11, 2011 and December 5, 2012, and is not available for current DC Universe Online Members. Purchasing a new Membership package and entering billing information before January 16, 2013 will terminate the free Legendary Membership service and you will lose the balance of any unused free Membership time.
For DC Universe Online PlayStation®3 customers in Europe this offer, and the period of free Legendary Membership (subscription) described in this offer, expires on January 16, 2013. This offer is available to former Legendary Members (subscribers) that were active and paid for at least one billing cycle between January 11, 2011 and December 5, 2012, and is not available for current DC Universe Online Members. Purchasing a new Membership package and entering billing information before January 16, 2013 will terminate the free Legendary Membership service and you will lose the balance of any unused free Membership time.
Buddies trying to get me back into EQ, and I keep saying no. With the free month, this might be the MMO-lite I've been looking for that's a little easier on the time sinks.
For me, this still isn't enough. We haven't had a new tier for ten months, and we are getting more t4 content starting in early 2013. At the pace new content is coming out, it's gonna be one year before t5. Absolutely ridiculous!
anyone play this on ps3?
Do you feel blame? Are you mad? http://www.youtube.com/watch?v=XREnv...eature=related
Picked this up again with the free month of Legendary. Rolled a new character, made it to 30, finished a T1 armor set. Looking at the badge grind for T2 now. What's the best way to go about it? 1600 badges seems like a lot, but then I've really only played with one of my RL pals and run duos and the occasional 4-man. This game is buggy as shit and frustrating at times, but it's fun and engrossing. I'm enjoying my time with it a lot bros. It's nice to chill in the recliner in front of the PS3 and just veg out for a bit.
And don't bother with the superman sets until they're the last thing you can spend merits on. They're too expensive and they get replaced quickly by 4man t4 vendor stuff. Use those merits for feat/skill points by buying cheap costume sets or just tossing quarters into the jukebox down in the war room instead. You'll get much more value out of your time investment.
Skill points are forever.
Anyone doing the new DLC, Home Turf yet? I've talked to my old leaguemates on the phone that said it's got people reupping their subs. I guess the gear is an improvement over t4 (it was cr 71, this stuff is cr 74). I may check it out. The only problem is that t5 is just around the corner, so why spend your time getting new gear and modding it, when it will be obsolete in three months?
Some of the stuff sounds pretty cool (hero bases, base PVP, abilities bought through the mainframe, tactical mods with special procs and stats), but I feel as though they've spent way too much development time on this.
Last edited by Lyrical; 01-30-2013 at 06:27 PM.
Home Turf DLC Pack Now Available!
Legendary members and owners of Home Turf receive two Lair Themes: “Gothic” and “Deco”, and a Theme for a smaller, limited “Dive” Hideout available in the Dispenser. Look for “Home is Where Your Base Is” in your Mission Journal. Complete the mission to receive one Deed which can be used for placing a base at an in-game address of your choice. The mission is granted at level 12 or higher.
Base Decoration Mode & Customization
Players are able to customize their Base in many different ways using the Base Decoration Mode. Accessed via the Control Panel located near the entrance of your base, Decoration Mode is the place for arranging items throughout the Base, customizing the colors of certain areas of the Base, selecting the player’s Emblem to be displayed on a wall plaque, and renaming the Base. Players can customize their Base(s) by adding items found throughout DC Universe Online.
Base Mainframe and Dispenser
Each Base comes equipped with a Mainframe and a Dispenser that can be accessed inside your base. Players can unlock and gain access to Upgrades and temporary Boosts by activating the Mainframe’s Generator power cells. Players can also set Permissions through their Mainframe to allow friends and League mates to enter and help decorate their Base.
Lair Battle PvP
Take on your opponent in your Lair or your opponent’s Lair. Once you have created your own Lair, go to your On Duty Menu, select Lair Battles under the Arenas: PvP tab and select your Lair to Queue. Level Requirement: 30
Tactical Mods are available through your Base’s Dispenser. Tactical Mods can be socketed to your gear and weapons to add a wide range of combat benefits. Level Requirement: 30
Upgrades and Boosts
Players can access Upgrades and temporary Boosts from their Mainframe. These Upgrades and Boosts can be added to your Utility Belt and ability bar to call in Orbital Strikes, Supply Drops, Sidekicks or Back-Up (Heroes) and Accomplices or Henchmen (Villains).
New Daily Missions
Home Turf Daily Missions can be found at Arkham Asylum, Ace Chemicals, Steelworks, and Stryker’s Island locations. Look for “Trouble at Ace Chemicals” (Heroes) and “Hostile Takeover at Steelworks” (Villains) in your Mission Journal. Level Requirement: 30 Combat Rating Requirement: 70
New Bounties for Heroes and Villains
Bounty posters can be found at the Arkham Water Processing Facility Dock, Steelworks, the Processing Facility on Stryker’s Island, and Ace Chemicals in Gotham. Home Turf bounties are Raid level so bring some friends! Level Requirement: 30 Combat Rating Requirement: 70
New Collections and Feats
New Feats, Collections, Investigations, and Briefs added!
New Weapon Styles and Gear Sets
Four new gear styles and two new weapon sets inspired by Home Turf added!
Hand of Fate Boss Content Move
All Hand of Fate Operation Boss fights have moved to their own separate instance. The Operation content will remain the same and players will be moved to a separate instance for the final boss fight.
Looking For Group Chat Channel
Players can now access the new Looking for Group chat channel! This channel allows players who are looking for a group to communicate with one another while in different areas throughout DC Universe Online. The LFG channel groups players into one of four chat channel groups depending on where you are in the world; Safehouses and HQs, Metropolis, Gotham, and Central City. The Safehouses and HQs grouping includes The Watchtower, Hall of Doom, Police Stations, Nightclubs, and player Bases. The Looking for Group channel works in any public zone but not in private instances. The Looking for Group channel is cross phase but same faction. Typing /lfg before any chat communication will move the communication to a Looking for Group channel and distribute the message to everyone in that zone.
New to the Marketplace
With the launch of the new Home Turf DLC, Legendary members and owners of this DLCcan purchase additional Deeds and Lair Themes from the Marketplace! You can change the look of your existing Base with one of these Lair Themes, purchase up to three additional Deeds, to have more than one Base! The appearance of your Hardware and Amenities will update to match your new Lair theme. Themes also allow access to matching Back-Up/Henchmen! Your character must be at least level 12 and have completed the introductory Base mission to purchase additional Deeds and Lairs from the Marketplace.
Additional Lair Themes available for purchase:
The Ancient Lair, complete with Stone Statues
The Bunker Lair, complete with Military Operatives
The Cave Lair, complete with High Tech Robots
The Industrial Lair, complete with Retro-Futuristic Robots
Player Bases For Free to Play and Premium Members
Free to Play and Premium members receive a limited “Dive” Hideout theme that includes limited amenities and limited features as part of the DLC Home Turf release. Look for “Hiding Out” in your Mission Journal and complete the mission to receive one Deed which can be used for placing a Hideout base at an in-game address of your choice. The mission is granted at level 12 or higher.
Each Base comes equipped with a Mainframe and a Dispenser that can be accessed inside your base. Permissions can be set through the Mainframe to allow friends and League mates to enter and help decorate their Base. Players are able to customize their Base in many different ways using the Base Decoration Mode. Accessed via the Control Panel located near the entrance of your Base, Decoration Mode is the place for arranging items throughout the Base, customizing the colors of certain areas of the base, selecting the player’s Emblem to be displayed on a wall plaque, and renaming the Base. Players can also customize their Base(s) by adding items found throughout DC Universe Online.
Free to Play and Premium Members can access all of the Player Base features by purchasing Home Turf or by becoming a Legendary member.
Marks of Triumph awarded from Daily Dungeon bonus are now sent to the players inventory overflow when the player’s inventory is full.
When the server determines a player is stuck and automatically warped, this does not affect your warp timers in the Map UI.
Custom Chat channels should now persist after switching characters.
The 2 Year Anniversary Cake trinket icon has changed to better represent the item.
Fixed an issue where having a socketed item in your inventory and purchasing the same exact item from a vendor would prevent the new item from being socketed.
Minor text updates to player base item drops.
Catwoman’s Claw should now function properly and no longer cause the player to become unresponsive and unable to attack or target.
New PvP Mark Conversion items have been added to the Mark Conversion vendors in the Watchtower and Hall of Doom.
Heavy Shuriken’s damage should no longer be blocked by friendly targets.
Fear and Loathing:
Green Lantern Alan Scott has declared he will no longer be brushed aside without a fight and will knock any flying Villain aggressors out of the air that attempt to dodge his attacks.
Green Lantern Alan Scott's willpower has been restored and his constructs are more deadly.
Clinical Strike: Old air scrubbers are now replaced with new air scrubbers to ensure everyone gets their fair share.
Queen of Lies: Hero: Aquaman's confusion while under Circe's spell should no longer keep you from advancing when defeating him.
A Black Dawn:
Fixed an issue where encasements could break before the transport timer was finished.
Players now move faster when transporting encased enemies.
Wayward Souls: Avenging Spirit Guidicus has agreed to fill his pockets with loot before joining the battle...it is now likely something will fall out if he is defeated.
With a Vengeance: Doctor Fate has been reprimanded for his idea of a practical joke; trapping players in an infinite loop between the Watchtower and his Sanctuary. He has agreed to allow you to continue through the rest of the operation.
Map: Sections of the map should no longer disappear when using the + and – buttons on the Map UI.
The Metropolis Master Flier - Villain feat now has the correct description for the Little Bohemia Adept Flight Challenge in the Feats UI.
k the player base is beyond retarded. demanding 70+cr to do FOS2? rofl i cleared that shit in cr65 at most.
The next DLC is going to be raid content, called Origin Crisis. Honestly, these guys lost me at only releasing one tier per year. We haven't had a new tier since Feb 23, 2012. We'll see.
Playing this again, though rather casually. Light troller. Look me up as Kid Kosmic if you're in-game. Also looking to get in on some low-tier raids, because as has been said, the player base is retarded in their demands for CR.
Downloading now. Forums surprisingly say that tanks are not in high demand. Controllers are? I'll give controller a shot -- how should I roll this char up? I know absolutely nothing about this game.
Trollers and healers are in demand. No one knows how to switch roles (it's the goddamned T button), so everyone is DPS. Be different and hit the T button. Then hit buttons. Then win.
As a troller, your role is to mainly provide power to the group. Stack Vitalization as much as you can. Get the skill that gives power to the members of your group with the lowest power (I think all troller power trees have one). If your power gets low, build a combo. Win.
As a healer, don't start fights. Let the facerollers do that. Build combos, use your heals when needed. Win.
Learn to block stuff and to break blocks.
The game isn't really all that hard, but a lot of people play like it is. I really wish I could slap them.
Also, play a tank if you want. Don't read the forums. They're worse than the average MMO forum, imo.
Yeah, basically if you play support and are willing to form groups you own the fucking game. Seriously. If you're not willing to form groups, you'll just have to put up with shitty dps sometimes.
High end trollers seem slightly more scarce than high end healers. Last time I played it was the other way around.
CR reqs for raids are pretty retarded, but on the flip side of that so is the playerbase. If you're 3-4 CR short of their req... just fucking lie to them. They'll never even know if you're playing support. If you're playing DPS... well, hit T or something.
Oh, and home turf is really just more of the same. Mudflating everything all to shit.
I halfway think they're just afraid to release t5, because t4 has already half-broken the game. t5 will 3/4 break it.
Pvp is getting overhauled, so that's... well, ok. Better than nothing I guess.
Just gotta enjoy the game for what it is. Mostly unsupported.
What would be the best duo assuming I can convince my brother to play?
Honestly 2 of anything works. I'd avoid tank/tank but even that would work. If it were me I'd go healer/whatever just for the extra cushion when things are a tad too hard.
Cant decide between servers now -- is it like EQ2 where the pvp server is dead and people only pvp in organized battlegrounds?
Shrug, my inclination towards server choices is usually PVE assuming the PVE server offers popular forms of structured PVP. Googling for PVP information in this game is harder than I thought it would be.
In this particular game it's just a difference of mandatory vs non-mandatory. PVE you can go turn yourself PVP-enabled at the homebase, at which point you can go fight any of the enemy that also happens to be pvp-enabled.
Steam is selling all DCUO DLC for 1/2 off today. Just thought I would give you all a heads up.
Anyways! The Steam sale piqued my interest, I liked DCUO quite a bit but honestly at the time it was entirely unplayable for me with all the bugs and glitches I suffered through. From what I've read they've added quite a bit(auction house and such).
Is it worth putting time into for someone that prefers PVE now?
Last edited by MsBehavn; 04-07-2013 at 08:45 PM.
Was no secret I though the game was a giant mess, and disappointment.
However, even not on sale I thought the DLC was a good price-content ratio. worth buying in for a play.
If you are curious and its on sale. Probably wont regret biting, on a few of them.
The game is fine to play in maybe a twelve month spurt, but after that, you'll be dying for new content like the rest of us. Enjoy the ride. It's fun, but when the ride is over, it's over.
SOE allowing unlimited unlocks of raids was not a wise choice.
One would say having glacial content generation is the problem, the tokens are just a symptom
On another note, some info about the next DLC is trickling out, and it's gotten me curious. I'm only a casual comic book fan, so I'm not familiar with this weird version of Batman. Supposedly he's one of 5 Bruce Waynes from different timelines, but they haven't said yet if he's unique to DCUO or based on someone from the DC multiverse.
not familiar with - I didn't start reading DC again until the re-launch.
What the ever living fuck is that supposed to be...
I'm not identifying it.
Thought perhaps it was a variant for Return of Bruce Wayne. but its not quite.
Could be any of a million alt universe stuff though.
That raid unlocks are uncapped and new raid content comes at a glacial pace makes for a bad combination.
How is the new housing DLC?
As for the housing portion itself... I doubt it will make anyone forget SWG or EQ2, and it looks like it'll be no match for Wildstar's houses. It's pretty limited so far, with some very odd restrictions on furniture placement; you can't even put a table on top of a floor rug, for example.
Seems they went with function over form for their housing. The real draw is the personal amenities (bank, mailbox, vendors etc.) and the mainframe goodies, which are quite powerful and worth having... if you can deal with the insane rent costs and the associated grind for Marks of Triumph. Your house also serves as an arena for 1v1 PVP, if that's your thing.
Duh, I almost forgot why I'm posting this morning (apologies for the follow-up post). They just announced the next DLC.
The expected stuff is there of course: raids, group content, new gear. But they're also adding something which looks like Legends for PVE, as well as a new controller powerset called Quantum, which I totally did not see coming.
Looks like one of their better DLCs actually. I just hope it's not too little too late for the raider types who went on hiatus.
The new quantum powerset sounds good.
The guys in my league tell me I should come back now before I get too far behind. I didn't do any of the temp power stuff that came with the housing DLC. So I'm no longer baller DPS .
Last edited by Lyrical; 04-11-2013 at 05:32 PM.
I came back this weekend, along with some of the other guys who took off, while waiting for new content. Apparently, t5 will be out in May, and requires a cr of 84. My DPS toon is 87, but my troller is 79. So I'm trying to play catch up, so I can raid with him before t5 hits. The solo missions drop t4 marks, and there are two t4 alerts. Apparently, you can get 14 t4 marks a day running your dailies.
Goddammit, guess I'll be shelling out 15 bucks in May.
I'll be able to walk into the new content, but I'm behind after taking off six months.
Last edited by Lyrical; 04-20-2013 at 02:12 PM.
That was the shortest tease. 8s of actual footage? >.> I'm used to most "tease" videos being at least a minute now.
Side note, what's unique about Quantum powers? It looked essentially to be telekinesis.
yeah. haha. troll is easily excited it seems.
Seriously Mr. Comic book man, what is the "quantum" power? A mix of telekinesis/possibly time control? From the 8s clip I honestly can't make it out and from all the comics I read(admittedly from the late 90s/VERY early 00s) I have no idea what's going on with it. :/
like 17gb on my ps3
I just unlocked my mainframe for the first time, up to tier 2, and it cost 1,600 marks. This is going to take a lot of farming, it's best to start now.
Here is a list of the temporary powers from the Home Turf DLC. I left right before they were added. There's no way you'll be competitive for T5 without them.
Active Cell (Must have active cell to choose Dispenser items. Level 1 requires one cell, Level 2 requires 2 cells, etc. They can be replaced once they drop below 50%)
Level 1 - Lithium Cell: Replace Cell = $1000
Level 2 - Ionic Cell: Replace Cell - $1750
Level 3 - Hydrogen Cell: Replace Cell - $2500
Level 4 - Antimatter Cell: Replace Cell - $3250
Level 1 - Calls down an Orbital Strike to Damage enemies in an Area
Level 2 - Calls down an Orbital Strike to Damage enemies and cause Damage Over Time in an Area
Level 3 - Calls down an Orbital Strike to Ground, Root, Damage enemies, and cause Damage Over Time in an Area
Level 4 - Calls down an Orbital Strike to Reduce Control Resistance, Remove Shielding, Ground, Root, Damage enemies, and cause Damage Over Time in an Area
Level 1 - Heals Allies who pass through it
Level 2 - Heals Allies who pass through it and Heals Over Time
Level 3 - Restores Power, Heals Allies who pass through it, and Heals Over Time
Level 4 - Increases Damage Output, Restores Power, Heals Allies who pass through it, and Heals Over Time
Sidekick/Accomplice (Sidekick uses a weapon of your choice, Bow, One Handed, Shield, etc)
Level 1 - Untrained Sidekick Attacks your enemies
Level 2 - Sidekick Attacks your enemies and Heals you
Level 3 - Sidekick Taunts, Attacks your enemies, and Heals you
Level 4 - Sidekick Taunts, Attacks your enemies, Replenishes your power, and Heals you
Backup/Henchmen (Backups are based on your unlocked Base Themes
Level 1 - Two Backups attack your enemies
Level 2 - Two Backups attack your enemies
Level 3 - Three Backups attack your enemies
Level 4 - Three Flying Backups attack your enemies
Level 1 - [Chance every 120s] 20 - 28 Dmg, Knockout - Ray (2s), 1 enemy
Level 2 - [Chance every 90s] 20 - 28 Dmg, Knockout - Area (2s), up to 2 enemies
Level 3 - [Chance every 75s] 20 - 36 Dmg, Knockout - Area (2s), up to 3 enemies
Level 4 - [Chance every 60s] 20 - 36 Dmg, Knockout - Area (2s), up to 6 enemies
Level 1 - [Chance every 120s] Chance to heal self (w/weapon atack)
Level 2 - [Chance every 90s] Chance to heal self (w/weapon attack)
Level 3 - [Chance every 75s] Chance to heal self and one member(w/weapon atack)
Level 4 - [Chance every 60s] Chance to heal self and three member(w/weapon atack)
Level 1 - [Chance every 120s] 140 - 160 Power to self; power restore w/weapon attack
Level 2 - [Chance every 90s] 226 - 286 Power to Self; power restore w/weapon attack
Level 3 - [Chance every 75s] 226 - 286 Power to Self; power restore w/weapon attack
Level 4 - [Chance every 60s] 226 - 286 Power to Self; power restore w/weapon attack
Level 1 - [Chance every 120s] Reduced dmg by 50% up to 350 (w/weapon atack)
Level 2 - [Chance every 90s] Reduced dmg by 50% up to 500 (w/weapon atack)
Level 3 - [Chance every 75s] Reduced dmg by 66% up to 900 (w/weapon atack)
Level 4 - [Chance every 60s] Reduced dmg by 75% up to 1400 (w/weapon atack)
Level 2 - Increase Might by 22 for 8s after hitting enemy with a harmful super power (stacks up to 3 times)
Level 3 - Increase Might by 39 for 8s after hitting enemy with a harmful super power (stacks up to 3 times)
Level 4 - Increase Might by 87 for 8s after hitting enemy with a harmful super power (stacks up to 3 times)
Escalating Replenishing Procs
Level 2 - Crit Power Chance increases by 1% for 6s when Defib, PE, Recharge is used (stacks)
Level 3 - Crit Power Chance increases by 2% for 6s when Defib, PE, Recharge is used (stacks)
Level 4 - Crit Power Chance increases by 3% for 6s when Defib, PE, Recharge is used (stacks)
Level 2 - adds 5600 Def/Tough; prevent up to 77% of incoming dmg
Level 3 - adds 6200 Def/Tough; prevent up to 78% of incoming dmg
Level 4 - adds 7400 Def/Tough; prevent up to 80% of incoming dmg
Level 2 - Increases healing by 70 until hit, applies every 10s
Level 3 - Increases healing by 99 until hit, applies every 10s
Level 4 - Increases healing by 192 until hit, applies every 10s
Level 2 - Precision increases by 39 when Hit counter is 9+ for 6s
Level 3 - Precision increases by 99 when Hit counter is 9+ for 6s
Level 4 - Precision increases by 170 when Hit counter is 9+ for 6s
Level 3 - dmg increases by 30% when health drops below 35%
Level 3 - 700 Def/Tough 4s after using Breakout
Level 3 - Regenerate Health 4s after using Breakout
Level 3 - Breakout knocks enemies down and away (every 30s)
Level 3 - Enemy Control Resistance reduced by 30% for 8s when being struck by an enemy
Dashing Combos (Super Speed)
Level 3 - After Vortex Trap, Tornado Pull, Cyclone Push, Whirling Dervish, or Phase Dodge, tap Melee to perform a Dash Attack
Inertial Inversion (Super Speed)
Level 3 - Recover 6% of total power/3s after Inertial Flywheel(every 15s)
Empowered Glide (Acrobatics)
Level 3 - Recover 2% of total pwr/s when using RAG
Tumbling Master (Acrobatics)
Level 3 - Dodge Roll is no longer vulnerable to Interrupt; tap movement to cancel out into Acrobatic combo
Exhilirating Dive Bomb (Flight)
Level 3 - Recover 6% of total power/3s after Divebomb (every 15s)
Swooping Combos (Flight)
Level 3 - After Air Burst, Downdraft, High Pressure, Low Pressure, Swoop or Whirlwind, tap melee top perform a Swoop Attack
Level 3 - Blocking counter causes dmg = 25% of Precision
Level 3 - Block counter knocks further and increases helplessness 1s
Level 4 - 10 Dmg in Troll/Dmg Role; no penalty in Tank/Healer Role
Level 4 - Blue Baubles = 200 pwr
Extended Super Charge
Level 4 - Supercharge increase by 350 pts; effects requiring full charge will need min 1000 pts
Level 4 - attacks ignore 528 Def/774 Tough
Level 4 - 10% to healing received
Level 4 - For Sandblast, Ionic Drain, Absorb Heat, Flame Cascade, Snuff Out, Photon Blast, Artic Gust, Glacier Flash, Avalanche, Impaling Ice, Freezing Breath, Heat Vision, Sonic Shout, Chain Saw, Minigun, Light Blast, Triage, Impaling Thorns, Roar, Final Ruin, Soulstorm:
not vulnerable to Interrupt, prevents standard control effects, adds 3500 Def/2000 Tough
Enduring Damage (Dmg Role)
Level 4 - For Fireburst, Mass Det, Frost Blast, Mass Lev, Telekinetic Bolt, Bloom, Invoc of Renewal:
60% dmg Bonus for 20s (unless overwritten)
Level 4 - For Stealth, Invis, Sneak:
Stealth Power prevents dmg/control effects and increases movement speed for 2.5s
Level 4 - Smashing Weaponized object adds Weap Rating = 25% of might, also adds 5% Crit Hit
Level 4 - For Gemstone Shield, Flux, Energy Shield, Reflection, Light Barrier, Telekinetic Shield, Swarm Shield, Boon of Souls, Hard Light Shield:
Level 4 - Increase Max Power by 845
Duh fuck are temp powers? So besides grinding for gear there are powers to?
There's no comparison anymore. You'll get owned in both PVE and PVP without this stuff. And with the new patch, you'll need something like 140 sp to be maxed out in your role.
There's no choice but to keep up with the Joneses.
Maint costs are deceptive. You get a 6000 marks of triumph for 100 marks of war at the war room koisk. So the choice really is: Save 400 MoW for 50 feat points or run 2 t4 base powers? Once you hit one full t4 set it really is not a difficult choice.
Of course the new patch will fuck that up. Current t4 raids are being converted to Triumph rewards instead of War rewards I think, since t5 will be based on War. I doubt you'll see 60:1. I expect 50:1, maybe 25:1.
The skill point revamp borders on game-breaking for me. I play a dual specced elec. As it is right now with 115 SP I can dps or heal. New patch is gonna make me choose. 75% chance I'm just gonna choose to play something else.
That part doesn't bother me, what bothers me is that you need 140 sp to be maxed at your role, when before you could do it in the mid 80's. I hit mid 80's on my toons and then stopped.
sitting at 120 SP but fuck if im gonna grind from tier 3 up to the point i can do tier 5
No real drive to come back and grind so i can sit at stagnant content for months. I did that shit for the first year and it got fucking old.
The add on systems have gone from "Who Cares?" to "Must Have" real quick. If T4 solo missions are this hard (some of them are almost unsoloable), how hard will the T5 raids be?
I'm not complaining, the game needed an increase in difficulty. It's just that it got real steep real quick.
maybe ill channel my inner EQ masochist...
Here's a one hour preview of Quantum. The new powerset is on test right now, along with the new T5 stuff.
The conversion wasn't as bad as I'd feared it was going to be. I couldn't find any good info on the skillpoint revamp. What few threads I'd been reading -- well, it turns out that forum warriors just like to whine and blow things completely out of proportion. They were making it sound like something that it isn't.
I'm just amazed that they've made the grind to 88 less. A lot less. I mean it's sensible, but fuck -- I didn't really expect these guys to do anything sensible. lol.
That 89+ grind is going to be brutal though. People have been facerolling content so long that everyone thinks the game is about farming the scoresheet rather than paying attention to encounters. And with the t5 armor up for preview -- the gearflation leads me to think there's going to be "avoid the 1shot" mechanics like there are in Prime.
Pug primes are awful. But that's not the fault of the devs... most of the players just suck. heh.
I have just started playing this game and I am fully enjoying it. After a small break from MMo's, then playing eq2 for a few months, I am finding the combat and movement in DCUO to be awesomely fun. I am unsure if I want to get more serious about it though.
Edit for grammar.
im not bright or cheery . slow witted and mean spirited!
This game is fun in small chunks. I hadn't played in about a year or so, and logged in a few weeks ago out of boredom. I like a lot of the changes they've made. I had some cash from the triple station cash event a long while ago so bought all but the home turf DLC. The game is fun but I can't play it for long stretches of time. The added weekly rewards is a nice addition. I'll mostly run the solo missions for the week, although i haven't played in a couple weeks again lol.
I was watching the Friday night legends stream last week and the dev's were dueling players and mid duel, he got put in a legend match and got bugged by being rooted in place. He was like "crap, i was dueling while I zoned so I can't move." So...they know that bug exists yet it's still not fixed. Hasn't that been around a while? I really like this game and it has soooo much potential, but they just really didn't manage it properly. It could have been a huge title. It has so many good things that just fall short that if just had a little TLC, it would have made such a great game. I just get sad playing this game knowing what it could have been in the right hands
Is it still play hero side for PvE, villains side for PvP?
I just returned to DCUO, and I'm having a blast with tons of shit to do...after taking 2 years off that is. To me, the gameplay and atmosphere are just hard to beat. I joined Lyrical's guild (was also in the original Regulators FoH guild) and they have some really helpful members, although I'm feeling left behind now that t5 is out and I'm still working on t4. I have been able to catch up by leaps and bounds rather easily with the amount of marks they're handing out for dailies, alerts and raids.
T5 is a bitch. It's really hard. Even the solo challenges are an absolute pain. Our league has decided to gear up more before we raid. Apparently, the guys that have raided have said that you need at least six pieces of T5 just so you don't get one-shotted.
I'm sure the casuals are pissy over it, but EZ mode is over, and it makes the game better.
I just restarted again around the start of the month. All my old characters were villains and villain side being a wasteland for PVE was why I quit the last time, so I leveled up new Quantum and Earth heroes and decided to stick with the tank. Can someone tell me what the gear progression roadmap is now? I've got the pvp greens (77) on now and they seem fine for T1/2 even though they have no defense, but obviously that doesn't help with raising my CR. My understanding is that sub-avatars drop nothing unless you're CR43+ so I need some advice on how to get from 35 to 43 wasting as few marks as possible. For weapon, I guess just stick with a 77.9dps one until I have access to CC?
The only thing I've done so far is solo challenges and tanked Kahndaq. It's rather frustrating to know you can destroy higher tier challenges but not be able to queue for them because of some arbitrary number.
Although, there is a quicker way. I've seen people walk in on the Themyscira instance. They walk in at 33, and end up in the 70's on one run. Everyone passes on the gear that drops, we are just there to farm marks.
P.S. If you do the Themyscra thing, go in as dps. You'll be one shotted as a tank in there.
Last edited by Lyrical; 06-21-2013 at 12:16 AM.
Sub-avatars apparently got changed sometime last fall.
I got to 38 by putting some iconic stuff that I never equipped on my villain into my hero's bank, but I guess I have to use some marks to get the rest of the way. Or do the GoT thing, but I have no idea how I'd go about finding a raid like that.
CR 91 now! They make it pretty easy to play catchup. If you join the guild, or any guild for that matter, getting a few walk-in raids going will be simple. Most people are now so over-geared for Gates and the rest of the t4 raids that carrying a player or 2 is cake.
Downloaded this last night, gonna give it my annual 1 month whirl. Perhaps this time it will stick and I will play for 2 months. Funny thing is this totally fell off my radar but playing Marvel Heroes has left me wanting a Super Hero game.
Lyrical, what server are you on and what faction. I am going to start a new character and would like to try high lvl pvp at some point, are any of the movement powers going to him me in pvp? Lastly class, I was considering an Ice Tank. Any thoughts on that?
EDIT: Also, what about healers? how are the electricity healers?
Last edited by Oblio; 06-23-2013 at 02:25 AM.
Ice tanks are fine, but make sure you work both roles (damage also). It doubles your chances of getting groups. SOE put a group buff in that replaces tanks in instances (i.e., no tank and everyone gets increase damage resistance). So people are going to favor DPS over tanks, to get the instances over quicker. Only at T5 will people want tanks, and that is becoming more rare. When we first started T5, we were getting one shotted in alerts, but now that we are geared up, not so much. Elecric healers are fine, but they are more for AOE healing than single target healing.
Is this game worth giving it whirl on pc?
Yeah, if you've never played it. 1-30 is pretty fun. Stuff that you can do solo is pretty fun the first few times.
You can find some good players still playing the game, but 95% (and I'm not being hyperbolic) of the people that play this game are just BAD at it. Frustratingly bad. But it's also hard to entirely fault them.
The game also pushes replay tokens to the detriment of itself. I mean, I understand. It's f2p and the only incentive to sub for a month (if you've bought all the dlc already) is that you won't have a cash cap. But the dev cycle has hit a point where it's very obviously very cash-grabby. It's a fun popcorn mmo though. If you've never played it, play a character or two to 30. If you like it, give them 15 bucks to unlock all the DLC for a month. The game pretty much has a 1-2 month play life for anyone who's already played eq/wow/whatever.
There's no depth to the game whatsoever and the playerbase reflects that.
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