Been waiting for this for quite some time. Cannot wait any longer, give me the betas damnit. Had FOH signed up for sometime now for the beta. Still waiting to hear back.
What is Wildstar?
Wildstar is an upcoming sci-fi themed action combat based MMORPG due for release on May 31st 2014.
Discover the Legendary Planet Nexus | WildStar
What do I need to know if I'd like to play with some of the posters from Rerolled?
The majority of the Rerolled posters will be playing on the Stormtalon (PVE) server. This includes both players interested in playing Dominion & Exile. The Dominion side has an organized guild focused on end game raiding with well over 60 members anticipated to play come launch, many of which come from this forum.
What if I don't want to raid?
Any Rerolled player will be allowed to join the guild for the first week of launch without need to submit an application. If you're not interested in raiding, we simply ask that you follow common MMO courtesy and you'll be allowed in: don't hurt the guilds reputation if you're going to wear the guild tag.
What type of raid schedule will I be looking at if I do want to raid?
I anticipate that most people will want to raid fewer than 5 days a week, in talking to people it feels that most are comfortable with 3 days a week and maybe an added day or two during progression. It's a tough question to answer precisely though. Lets look at what we know so far:
We have about 60 people signed up on the google docs and there's easily been about 20-30 more that sent me a PM saying they'd come play but didn't sign the doc. Before doing the 40 man, which is obviously the end goal, we'll have to go through the 20 man. That's probably going to lead to a fair bit of drama in terms of making sure that we have two equal groups doing the 20 man without making anyone feel like there's an A team or a B team. It's also critical that both groups are clearing the instance and not just failing on the first boss - which might require us to shift around members between teams if neccessary.
How I'm thinking we'll set it up (which will likely change quite a bit):
We'll set up two raid schedules and players will be able to choose based on their preference. For example, raid group 1 will do Monday, Wednesday, Saturday with optional Sundays and raid group 2 will do Tuesday, Thursday, Friday with optional Sundays (this is just an example!). That way people get to pick based on what's most convenient for them. Once we move onto the 40 man, we'll focus on the days that are best for the majority of players in order to have a 40 man raid force and move the 20 man raid schedule to the off days / optional days. The goal being to keep a 3 day a week raid schedule and then based on what people want to do add additional days.
Sorry if that isn't as detailed as I know some people want - a lot of the questions about scheduling really end up only being answerable once we have an accurate idea of how many people are going to make it to level 50 and want to raid (which we'll only know after launch).
Is this guild Rerolled exclusive & will the guild likely break up after a month like most forum guilds do?
No. A fair number of players are not from Rerolled and are helping with the organization & structure of the guild. We're committed towards continuing to progress the guild and given the lack of upcoming PVE progression games it's a safe bet that our intention is to play for a long time coming.
What class should I play / what is needed?
Feel free to check out our google spreadsheet to determine that yourself. Link: https://docs.google.com/spreadsheets...TzQ/edit#gid=0
Is there anything else I should know about the guild?
Plenty. I'd invite you to check out the following links to have more information about the guild should you want to check it out before making your choice to join us. http://www.sinfilledafterlife.com/fo....php?f=4&t=197 & http://www.sinfilledafterlife.com/fo....php?f=4&t=268
Can I help with something?
We've got a firm grasp on things so far. With that being said, anyone interested in doing a little more to help the guild should contact me directly via PMs and we can discuss how you can go about that.
N.B. The current mumble for launch is:
Password: No password
The following players may invite you:
Voldeth, Taxt, Pajac, Cinge.
Last edited by Flipmode; 06-03-2014 at 07:46 AM.
Been waiting for this for quite some time. Cannot wait any longer, give me the betas damnit. Had FOH signed up for sometime now for the beta. Still waiting to hear back.
Last edited by Sutekh; 12-28-2012 at 12:27 AM.
I like the art style of the game. I dont think it will be a WoW clone, but I think it will have a lot of WoW elements. They are trying to mix some theme park and sandbox features. I'll definitely give it a look when it comes out.
That looks like it will be a ton of fun. The video about player housing is hilarious and very well done. They got some creative people on their team. Seriously, that's the kind of quality I expect from a studio like Pixar. Maybe I'll actually read the quest text in this game!
Last edited by earthfell; 12-28-2012 at 01:57 AM.
While I can't say I'm keeping any kind of tabs on this I know it has been in development for quite a while, longer than I would have expected for what at the time, I considered to be a wow clone. I googled it and it looks like it was initially revealed in August 2011. I'm sure to try it out.
I played this game at PAX 2011. Seemed interesting.
So this is WoW meets Ratchet and Clank meets the SiMs?
I am guessing a F2P model with a bunch of micro transactions for cosmetic stuff, especially with furniture and possibly vehicles?
Still looks pretty interesting with some top notch art and animation going into it.
If it is a wow clone i hope its done well,
no cross server bullshit and some reason to actually build a community would be nice (no /lfd)
and a end game with actual hard end game content and not just having every encounter scale from easy to hard with a few menu options
How does death work?
Can you actually trade with players? (still cant believe GW2 thinks not having this is is good design, for the first week of the game the mail and ah went down so you literally couldet give your friends any items if you wanted to)
If there is a In game shop as log as its all cosmetic im cool with that , works for LoL
Watched the telegraphs video and i dont understand how they think this is some new mechanic , they just added ground effects to every ability that you can dodge , combat is going to be a lot of dancing (OK if its still fun)
These are my current rambling thoughts.
The fact they thought those retarded red circles is a good idea worries me. It seems it would have been more fun and intuitive to actually dodge or interact with the effects on the screen, rather than focus on circles on the ground
The whole, DODGE NOW shit the recent mmo's have been doing is fucking stupid.
EQ Beta B Tester.
I really like that art style, but the gameplay looks like complete ass. Singed up for beta regardless.
Bitchy note: Space MMO with only 3 playable races? Come on...
Ugh, I can't believe he was honestly able to go on with that entire spiel without breaking out into laughter or tears. Don't mean to add to the shit pile, but cmon man, dodge out of shit on the ground, new concept!?
Wildstar: reinvention of AoE
I do like the artwork and the general theme so I signed up for beta, but I don't have high hopes.
WoW graphics & DONT STAND IN FIRE strat for all mobs. I think I'll pass.
looks bad. TERA had better combat.
He did mention one interesting thing. Towards the end he talked about combat that rewards players based on skill. So if you can round up and kill multiple mobs at a time or string from camp to camp without resting there are perks to that. That could be interesting depending on what the rewards are.
Looks terrible to me. Pixar style graphics for 8 year olds, and TSW style dodge stuff only over done and over used.
One of the lead developers of this game worked on Pirates of the Burning Sea, you know the massive turd that floated through here a few years ago.
Forget about this game, guy's a true retard.
Didn't you play it for like a year hitler
Brought to you by ex-WoW early day devs, this game was at one point called Sanctuary and had some interesting ideas for its time (2006 i think). Right before Lich hit the game had phasing stuff where you would fight in an alternate dimension that was basically the same one you were in but with a black/grey colour scheme, you would fight these invaders and it was a pretty neat idea. They also had this great feature ... you could call back to your quest giver and complete your quest and get new ones without having to go back to the NPC but now everyone has something similar. Instead of paying attention to an NPC's movement now you look for colour coding like its a game of DDR.
It really is no surprise to me that their ideas of great and new features are really just repackaged features from other games. This was all in the way back of the game development and as time progressed more and more changes happened to the game that made it more like what you see now... a complete WoW clone. At that time it was pretty impressive... now not so much.
The telegraphing is way over the top, and it really detracts from the "immersion" in the game. Make the ground bubble or shiver or some other effect that fits into the world naturally be the telegraph you want people to see...this red ring stuff is silly.
Didn't the producer say that thats what they were gonna do?
That article is everything thats wrong with new MMO`s
if this game has enough endgame content to keep people occupied until the next expansion rolls around then it's a step in the right direction.
There is a pretty interesting interview with Jeremy Gaffney in the Twitch TV video archives with MMORPG.com http://www.twitch.tv/mmorpgcom/videos
It's in 3 parts cause the stream broke up. He talks about some really interesting stuff including player made content, the sandbox elements and some other good stuff.
From the mechanics to the art, this game doesn't appeal to me at all . I liked the trailer when it was first posted sometime last year and thought this would have been an excellent idea for an animated film but the game just seems bland. I found it humorous that they are taking jumping puzzles and vistas from GW2. Somehow I doubt this game will gain much popularity.
There's a small preview over on Eurogamer:
"One of Carbine's more startling development statistics is that they're currently making nine square kilometers of new area every eight weeks or so. What is a little surprising, though, is that, variety and density notwithstanding, Deradune isn't currently quite as much fun to explore as I'd expected it to be, regardless of what character I'm trying out. All that density and personality have yet to really fuse into something distinct."
That's a pretty well written preview. I'd suggest reading it. The game will be interesting to follow. I think there might be some interesting PVE in this game.
The game was on my radar as it sounded kinda fun, but I've read a few of the articles that came out this week after they invited the press to play and it's been mostly very positive previews, mind you there's rarely ever negative previews.
At best it will be a pretty fun MMO, that doesn't seem to change the genre but mostly seems to be trying to refine a lot of stuff. At worse it will be another MMO that will last me the free month that comes from buying the game. It doesn't seem to be that it will be horrible.
Honestly though, most MMO seems to be that these days...30-60 days at most of decent fun. Nothing has kept me interested more then 2 months since WoW/EQ2 release.
The setting and sense of humour makes wish that it will be fun for more then a few months.
This game will be worth the price of the box for sure.
Well many MMOs are worth the box price, people just usually look for something that lasts them longer then the free month.
I don't know, perhaps I'm less bitter than some of the folks here but I was rather entertained by their promotional videos and I have always been a sucker for hand drawn landscapes vs. generated. Oddly enough, if you read this side by side with what Mark Jacobs is saying about CU, they are almost in direct opposition to one another. It's good to have competition and choices and I think Wildstar might have quite a bit of fun within.
I wish these games would give us more than just a handful of classes to choose from. I really miss diversity in MMOs.
Currently there are, I think, four released classes? Warrior, Pistoleer, Psych-person and Rogue-like. I would imagine there will be 3-4 more.
They updated the site. Looks like a total of 6 classes, 8 races and 4 paths.
Esper looks kind of cool. I haven't seen that one yet.
Game looks like it has a ton of promise. I love the sandbox warzone they talk about. It's not a deal breaker but I really hope they tone down the telegraph mechanic. It's just way too in your face for my liking. A thin outline like GW2 is more then enough. I don't need to see huge orange boxes and circles everywhere.
I kind of like the telegraph thing. It adds another element to the game, especially if they do something interesting with player to player interaction and combos. If I see your telegraph attack on the ground and then I do something over it, then we get a super move. That would be cool. I always thought the GW2 combo system is always too random and limited. It also happens too fast to really take advantage of unless you're planning shit on skype.
I played the game at PAX prime in 2011. Honestly the game felt really boring, and they weren't showing much. At that time, it was mostly level 1 characters playing in the starter area. The demo was just a bunny race that shot guns and it felt like running around a newbie area in WOW. It had normal quests and everything. I wasn't interested in quest grinding a level 1 character at a show.
Combat was fun though. Animations were solid, the art was awesome. I loved the telegraph system because you felt more involved in combat. Instead of bunnyhopping and circle strafing just for the hell of it, it actually did stuff. I think it'll really lend itself if they go full blown PVE progression in the game with raids etc.
I would love to see the game with a more developed character, and more content. I think the path of the character I had was an explorer and standing in a booth running around exploring is kind of boring. WOuld of been much more fun in the comfort of my own home.
This game won't surprise anyone, it's adding interesting layers upon the same old DIKU model. What I don't know is how many abilities people get and if you'll be using 4 hotbars or not.
Hopefully I'll be heading up to PAX East next month and they should be there for that.
I'm still dubious, but honestly a functional WoW clone at this point would be a welcome thing to burn time on. The only part that has me slightly intrigued is that the reviewer is adamant about no hand holding... which honestly is my biggest pet peeve about the genre in general. There's a difference between reduction in tedium and walking stupid people from point A to point B. The trick will be whether they do away with the hand holding and scale the game experience so it still feels rewarding while taking longer to do the 'old school' things like finding an NPC in a town or locating a lost caravan or whatever.
No hand holding! If you're stupid enough to attack non aggro mobs they attack you! AMAZINGThe other thing to be wary of traveling in the WildStar environment is inadvertently bringing more creatures into the fray than intended. For instance, as I was adventuring in Deradune (awesome zone, by the way), I attacked a quest wolf with an AOE maneuver. Unfortunately for me, there were several benign antelope nearby that were also hit and that then joined the fight. These are not your typical “filler creatures” that go down in a single hit either. Let’s just say that I was quickly overwhelmed. Luckily, I was close to town and fled crying for Mama until the local denizens removed the threat.
These are just small examples of what is meant by no hand-holding in WildStar. Another is the quest locator or directional guidance system. While there is a quest arrow to help players if desired, it’s pretty nebulous and won’t point the way to the exact spot but only to a more general location instead.
Very bad article. Convo wtf man, how is that a good read? You could insert any MMO with quests in it and that article could be describing anything.
Combat, for instance, has a much more visceral, meditative feel to it. Players will be required to actually think about the best attacks, to plan which way is best to move, whether it is smarter to dodge or roll and other such matters all in the blink of an eye. There will be few button mash combinations in WildStar as each enemy (and there are wide varieties in every zone, plentifully packed in) has its own unique way of attacking. Players will have to think and consider the best way to take them down and the telegraphs both they and the monsters throw are essential to that plan.
That doesn't read like every mmo to me...I don't need specifics at this point to find what I quoted as "interesting." Id obviously like them to elaborate on combat and such. Just them even mentioning no hand holding is interesting at this point.. Less rail=good. It's as simple as them alluding to moving away from the current mold even if its a slight step. That's always a good read for me.
Last edited by Convo; 02-21-2013 at 01:47 AM.
You need to read inbetween the lines. This is a columnist who is trying to write something different form all the other articles. What do you think nose leading means? It probably means something like no breadcrumbs? I duno. For someone who played the game for a short while over a weekend, in a low level zone, what do you think the author means by that? She wrote that there was still quests and quest hubs.
And visceral and meditative combat? What stupid use of adjectives. The combat is just like WOW but they added a telegraph system on top of it so you can dodge attacks and move about.
What exactly is different here though? I mean it's a shitty article.
I haven't played the game.. You have. obviously you would interpert that article differently in regards to the combat but for someone who has never tried the combat do you think they would draw the same conclusion after reading the article? Sounds like your hands on experience is why you find the article terrible. I simply read a game trying to be less on rails and make combat a bit more interesting. Just those 2 mentions were enough for me to follow this game more. I don't quite dissect things as deeply as you man. :-)
I guess I should also add. I've read very little on this game overall. I do find the graphics to be awesome tho.
Last edited by Convo; 02-21-2013 at 02:26 AM.
Ok you've played MMOs I think right? Hopefully your only experience isn't just "I played EQ" and you have some point of reference to current gen games. When you read "visceral and meditative combat" what the hell do you think that means? There is no context in the article that lets you know "visceral" could mean that you have to dodge and move in combat rather than just plug away at your hotbar. Visceral I don't have a problem with. But "meditative"? C'mon.
And no "leading by the nose"? That just sounds like the author took whenever the devs said hook line and sinker. If a dev tells you "We don't lead you around the nose! You have to explore! and find stuff to do on your own!" That's just dev-talk for saying they don't offer breadcrumb quests and you have to run around the world finding quest hubs for stuff to do. Or breadcrumb quests are replaced by the "paths" the game has. Doing these path thingies brings your through the game and puts these quest hubs in your path.
Gotta look at what that shit really means.
Who remembers the first time they attacked a Kodo in WoW?
I do, it made a loud noise and started to trample over me.
And visceral is the new epic. It sounds like guts and blood, so it's really fucking cool.
visceral doesn't actually mean anything in video game context
DId it provide some crazy new insight? not really..but At least it spoke to my interest as not wanting a game that was all just quest hubs. She was hitting on things I prefer in a game. Basically, less on rails. I took that paragraph as exploration might be a bit more interesting than some other games. I like the idea of hidden quest and NPC's flagging you down. Now could they be feeding her BS? Maybe, but following that logic nothing should be considered a good read from a players perspective until it's actually out of NDA.These are just small examples of what is meant by no hand-holding in WildStar. Another is the quest locator or directional guidance system. While there is a quest arrow to help players if desired, it’s pretty nebulous and won’t point the way to the exact spot but only to a more general location instead.
Additionally, while there definitely are quest hubs and the traditional exclamation points over NPCs’ heads, those quests only represent a tiny minority of what players will discover simply exploring the world. As players move about the world, they will run across hidden quests or be called by a nearby resident asking for assistance. In short, Carbine is rewarding players for staying off the beaten path.
I obviously don't play the amount of games you do. I'm sure those things exist to some extent in other MMO's. The last game I played was Rift and that was for about 4 months after launch. MMO's have lost me. I know that's hard to understand for someone who enjoys the newer games. I just can't get into them. I wish I could but I find myself just bored and even that 1 sentence was enough for a player like me. TO peak my interest just a bit..
Yo if someone has sekrit beta invites or whatever the fuck for this, hit me up. "Normal" closed beta is starting soon though I believe so might not be worth it.
Convo that blurb you quoted sounds like GW2. stationary quests just happen in the area without a dialogue trigger, and sometimes npcs are scripted to run somewhere else and ask for help or do other things when "quests" start (they're called dynamic events there, most are simple scripts but the world seems more lively then the exclamation mark jungle in every town).
New trailer today. Not sure if it gives any new information, but it does show some of the PvP warplots and housing.
The blog post that went with it stated "free form" targeting which I didn't know. I assume that means what it means in GW2. So it's not strictly tab target. Also they plan on having hard core progression raids, "dynamic" dungeons, meaning there will be some random etc.
Game looks good I have to admit. Love the marketing at least.
As long as its polished and feature-complete it should pull a fair number of WoW subs.
Loved the video and definitely looking forward to this.
I'll buy it just cause it will have a dungeon finder at launch. That shit needs to be a requirement for now on.
Idk...game looks good to me. I like the art style. Features aren't all new but if they launch with all that, they'd be ahead of 95% of the games that launched on the last 5 years.
weird. is there 2 threads for this or something?
Could have sworn I commented on the before.
Man, someone linked me this video a while back.
holy balls the animator on this was having the time of his life.
Two factions kinda bleh but good videos
Bnet - istrtedajoke#1960
steam- old gregg
Really went with the arcade feel, which is neat....but I'm pretty much done with any game that goes with two factions.
Doesn't really matter if its 2 or 3 factions. Hard coded factions suck regardless.
Id like to see some actual gameplay vids.
Sadly it just looks like another wow questgrind clone with housing.
This would be much more exciting if it was a true shooter. But sadly it just looks like another tab target, lock on type combat that is getting old and stale. In fact from that video it looks awfully like TSW combat, including the pre-telegraphed, get out of the way, mob abilities. And TSW combat was pretty lackluster.
I'm already bored of the game and haven't even played it.
an understated ensemble that puts the "b" in subtle
I've said this a few times already, but when I played the game in 2011, it felt good and the animations were sharp. I don't remember there being free form targeting, but I didn't play for very long.
Combat sounds exactly like GW2 but with the trinity.
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