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Thread: Shards Online

  1. #1
    Registered User Fingz's Avatar
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    Last edited by Fingz; 03-30-2014 at 05:44 PM.

  2. #2
    Registered User Sithro's Avatar
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    Does this mean we can finally make an EQ like game?

  3. #3
    Homo homini lupus Arden's Avatar
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    Looks interesting, but I don't see anything about custom content creation (items, NPCs, cities, towns, etc). What I see is the ability to modify rules, settings, and events in an already built world. While that seems cool, it won't be much like NWN if you can't make your own dungeons, mobs, items, etc.

    The article is pretty short and non-specific though, so maybe you can do all of those things too...

  4. #4
    Registered User Fingz's Avatar
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    Yah, if they don't make so that you can be the dev in pretty much every way, design the towns, maps, create quests and encounters, etc, they might as well not bother. Maybe everyone has to share the same art assets would be okay, but if they want my money, I'd get to do everything else.

    Maybe they could even give part of the cash shop earnings to the player who developed the shard.

  5. #5
    Registered User Sithro's Avatar
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    Quote Originally Posted by Fingz View Post
    Yah, if they don't make so that you can be the dev in pretty much every way, design the towns, maps, create quests and encounters, etc, they might as well not bother. Maybe everyone has to share the same art assets would be okay, but if they want my money, I'd get to do everything else.

    Maybe they could even give part of the cash shop earnings to the player who developed the shard.
    Basically this.

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  8. #8
    Registered User Muligan's Avatar
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    I'm pretty impressed with this KS and the entire project. You can tell their staff was pretty big into UO which isn't a bad thing. Not sure how it will stand against some of the big guys but who says it has to? Much better than Pantheon and it appeals to my taste over CU. The only time I play that scale is Diablo or you turn back time to UO and NW.

    I'll watch this closely over the next few days. One word of advice to those guys... don't wind up as a topic on KTAM.
    [D3] Muligan#1208 - View My Profile
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  9. #9
    live it! live it! an accordion's Avatar
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    • 11 Armor Sets, 5 Weapons, 5 Shields
    • 16 Different Abilities and Spells
    • 11 Unique Skills with Training and Character Progression
    • 7 Custom Animal and Monster AIs
    • 8 Awesome God Powers
    • Mod Support and Survival Mod
    • PvP Mini-game
    • Hours of Online Gameplay





    putting pantheon to shame
    an understated ensemble that puts the "b" in subtle

  10. #10
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    Shame they don't have any options for time based skill progression. I do like what I see though. Will probably back it Just because the KS is well done and I like the direction.

  11. #11
    Registered User Muligan's Avatar
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    Quote Originally Posted by an accordion View Post


    • 11 Armor Sets, 5 Weapons, 5 Shields
    • 16 Different Abilities and Spells
    • 11 Unique Skills with Training and Character Progression
    • 7 Custom Animal and Monster AIs
    • 8 Awesome God Powers
    • Mod Support and Survival Mod
    • PvP Mini-game
    • Hours of Online Gameplay





    putting pantheon to shame
    I would really like to know how much time this took and if you were to take Pantheon's time, how much work could Shard's guys do with that time.
    [D3] Muligan#1208 - View My Profile
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  12. #12
    Registered User Tauro's Avatar
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    Perfect for rerolled devs... who can make the most hardcore shard nobody wants to play?

  13. #13
    Registered User Conkuur's Avatar
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    I backed it as well because the KS looked great and I also like the premise. Pantheon? ....oh ....that one lol!

  14. #14
    Sassy Fat Black Woman Agonizing the Bait Master's Avatar
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    Backed

  15. #15
    Registered User Conkuur's Avatar
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    Latest gameplay



    Developers note


    Wasn't that impressed but it is alpha. Plus the video quality is low so can't really judge the graphics.

    That bag looking thing is horrid looking and early 90s looking. The pointing at books from vendors is a bit mundane.

    I do like the God modes and am curious where their direction is going. The rulesets ect.. seem interesting.
    Last edited by Conkuur; 05-16-2014 at 03:26 AM.

  16. #16
    Registered User Conkuur's Avatar
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    May 24th they are having a PvP event 4pm EDT.
    THE LINK
    Shards Online by Citadel Studios Kickstarter

  17. #17
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    The graphics has a frighteningly close resemblance to UO 3Dclient. Which was awful.

  18. #18
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    $57,828 pledged of $320,000 goal

    3 days to go.

    Looking doubtful.

  19. #19
    Registered User Conkuur's Avatar
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    Yeah they didn't make it. It was a very nicely done and updated kick starter so it wasn't from lack of trying.

  20. #20
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    The whole "sandbox" theme is extremely niche. You just can't sell this idea well enough in my opinion. People will never grab onto the phrases like "sandbox" and "open world." It really is unfortunate for these guys.

  21. #21
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    New kickstarter with much more modest goals. Shards Online: Play by your rules by Citadel Studios Kickstarter

    Not sure I am going to back them this time around since the early bird $30 is gone.

  22. #22
    Failed Idea Big W Powah!'s Avatar
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    This actually looks really cool.

  23. #23
    Homo homini lupus Arden's Avatar
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    Shards Update. New gameplay vid. Looks like UO/NWN hybrid. Not getting my hopes up, but looks fun.

    Shards Online: Shards Online

    New Vid: Shards Online - Pre Alpha Playthrough with RipperX #1 - YouTube

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