This could turn it around for Pantheon!
Couldn't find a thread on this. So if repost - sorry....
I remember seeing a video about this quite a while ago. Hasn't been much press on this since then. Original cinematic looked fairly interesting, but now here's some actual gameplay. Sorta looks like an easier version of Dark Souls.....
for those wondering:
Xbox One, PlayStation 4, and PC.
The amount of RPGs already slated for the next gen consoles is overwhelming.
Last edited by Sean; 04-28-2014 at 02:26 AM.
Kingdom Come: Deliverance is another one. That's a lot for systems that haven't been out that long.
Last edited by Sean; 04-28-2014 at 02:26 AM.
Last edited by Sean; 04-28-2014 at 02:33 AM.
Anyone get a chance to check this yet?
Darph - Fires of Heaven
Steam: Darph-FoH PS4: Darphanderphus
"...Train simulators are games." - Fansy the Famous Bard
I feel like this pulls from a lot of different games. It just doesnt feel unique. Ill still play it though, so w/e.
Got it on preorder and hoping it lives up to its potential as a cross between ds and zelda.
Was surprised by how fun som was so I am hoping for the same here.
Lobosjr, a famous Dark Souls streamer, spends a few hours with a demo sent to press. He seems pleased with it.
Been watching some twitch with this game.
I think it reminds me of a more arcady demon souls game where swinging a heavy weapon or fast weapon properly looks and feels correct.
I had my preorder done a month ago and after seeing it I think I will enjoy it.
Might get it via G2A or something. Definitely not paying $50 but it does look pretty good.
Nintendo ID: DellyDeez
Diablo III, Overwatch, and HotS - Delly#1309
I've been looking forward to this, but i ended up cancelling my amazon preorder.. their ETA was over a week after release date which is a big fuck that.
I'll pick it up tomorrow after work lol
Possibly best to wait on reviews - there was some ps4 game similar to this i was eager to buy and it turned out to be a true lemon and a waste of my $60 - Its weird reviews arent out yet and its coming out tomorrow, makes me worry.
It is exactly like the previews seen/posted earlier. Sort of a Dark souls lite. Roughly 15 hours in the main story if you rush it, but not sure how much side content there is. Maybe double? Game goes to NG++, after that it stops and you have to start a new character. New game plus apparently has new items and some areas.
Just like the preview builds and such show, it is far more scripted and linear than a Dark Souls game. You are on a "mission", with quests featuring text and dialog telling you where to go and what to do.
Watched a guy play and try out lots of chat comments and the conclusion was basically something like "It is what people were afraid Dark Souls 2 would become after the misinterpreted Dark Souls 2 rumors came out of it being easier". So not Dark Souls, but rather the embodiment of the game people were afraid the sequel would become.
So it isn't bad, it is just smaller, more linear/scripted and generally easier/more arcade like than a DS game.
Should note that every streamer that I saw were highly positive of the game.
It also seemed like a very melee centric game. There are spells, but from what I saw, at best you will be a hybrid with magic as support, not as your main offense.
Some guy that does a lot of dark souls stuff did a video about LOTF. He said that it's basically the same game with tweaked mechanics. Characters are slower, armor is made for you to actually be able to trade hits, etc., but in the end it still sounded good.
- Summary from a Polish review, 9.1/10
Lords of the Fallen Review!! Hack-and-Slash Dark Souls! | moviepilot.com
Lords of the Fallen (Review) - ReadersGambit
- German review 8.1/10
Review: Lords of the Fallen - das Action-Rollenspiel aus Deutschland im Test | PS4 | XboxOne | WiiU | PS3 | Xbox360 | News | Reviews | Previews
Basic agreement seems to be that it is Dark Souls lite (easier, less punishing, smaller, tighter/heavy handed (as described in video above too))
Size is the only thing that seems somewhat disappointing. I love the grand scope of the Dark Souls games. Little nooks and crannies that turn out to be huge areas. Seems this game has more dungeon/corridor focus.
From the reviews, it seems you might get the most out of the game if you rush the first playthrough, skipping side missions and rather focus on the exploration after starting NG+.
Diggin the game. Wasn't expecting it to beat Dark Souls in any way, only have similar traits. I think if you go into the game w/ those expectations you will be reasonably happy. BUT I gotta stress, thanksgiving and christmas sales right around the corner. I can already tell it wont have five playthroughs of NG+ like I did w/ DS/DS2. It's still fun, just not mind blowingly amazing, and will tide me over until COD and DA:I drop.
Bought the game as I want to support any studio willing to start the "lets make more Dark Souls type games!" bandwagon. Will take generic DS clone over generic FPS clone any day of the week.
Game isn't bad. Only 2ish hours in, but fun. Certainly a lot easier than Dark Souls though. Still not died. Melee hugging enemies will make them miss 70% of the time, including bosses. Fought two bosses so far, killed both on first try. You are much more tanky though, like starting off with full Havel.
Seems optimized too, looks and runs great. Maxed all settings. Went warrior spec, but thinking of going agi route for staffs. Their moveset is fun(somewhat similar to DS Twinblade), and effective with multiple mobs or in tight corners. Have to say the animation quality is good. Can agree with the statements that say that there is "weight" behind them. Light vs heavy attacks feels right. Similar to DS, nearly every weapon has different movesets.
Also, you can hit downed enemies. So no more backstab, wait until they get up. Enemies do not seem to have invincibility frames. Backstab, jump back, jump attack has killed every non boss enemy so far.
As stated, not that far into it, but already seen a few hidden places that I never saw any streamers go to. Exploration is rewarded, but I am tempted to rush it and leave the exploration and side quests for NG+. All in all, game seems worth it unless it all turns horribly wrong later on.
EDIT: 550mb patch up if you restart steam.
Last edited by Droigan; 10-28-2014 at 08:35 PM.
How is it so far? Thinking about picking this up for my DS fix.
"It's better to look ugly and win, than pretty and lose."
Entered a door to a different area, got wtf pwned by normal mobs that were harder than the boss further ahead. So there seems to be some backtracking in mind, or just areas more suitable for NG+, I am not sure.
There seem to be quite a few "do this, or this" option / quests. Done a few things now that I am not sure what the outcome will be. I am not even sure if I did the right/good things. If you explore you can interact with/find, quest objects before you encounter the actual quest giver.
Harder mobs don't necessarily look harder. Maybe a bigger shield or sword, but you don't really notice you are fighting a more powerful mob until you hit it and you do hardly any damage and they take off 60%+ of your hp in a swing.
Nearly all mobs (at least 2+ hours in) have follow up swings that nearly seem to lock on to you. Think of the large statue men in Heides Tower in DS2. Where they would swing around in nearly 360 archs, making it a better tactic to move in for a hit then move out, rather than hug/roll. My previous statement of hugging mobs being effective can now be seen as false. Shield stuns drain your stamina, and then you die fast.
Not as easy to anticipate boss fights as in Dark Souls games. No fog gates. Third boss I found caught me by surprise while exploring and proceeded to wreck me. Lost all exp as I died on the way back too.
Difficulty and the need to avoid, roll and use tactics escalated quite quickly. Which is great. I am much more excited to keep playing it now that I died 10 times in 20 minutes.
Also, in regards to the length of the game. Devs responded on the main forums that the story is 15 hours, while it took testers around 50 to complete the exploration/side quests. That is not counting NG+ and the added things from that. You unlock a new magic/skill set on each NG, maxing out at NG++. So two new skillsets are available. Not sure what they are.
Sounds great - might try to pick it up tomorrow after I platinum Evil Within and cash it in towards the $40 credit. (Just need the 5 hr playthrough trophy which I'm working on ATM - proving a joke so far with the Brass Knuckles from beating Akumu - on Casual NG+ all non-minibosses die in one punch, minibosses in two punches - it's pretty gross)
After spending a couple of hours with this last night I have to say I enjoy it. Controls well (I tried both a controller and KBM) and, for any Dark Souls vets, you'll feel right at home. Your movements have a real weight to them, same with attacks. That part of the game is well done imo, as are the weapons, and I've found several different types (monk staff being my favorite so far...almost feel like Eddie Gordo just mashing attack with this thing).
My only issue with the game so far is the massive framerate hit I take when going outdoors. Indoors areas are fine, look great, no issues. As soon as I hit outdoors...nearly unplayable. Editing the settings does little to nothing to change this either. It's a bit frustrating.
I have Win 8.1, 880GTX 16gb ram, and it runs flawlessly on max in all areas. No difference at all between inside or outside. Seeing how many are affected by the problem you mention though, it will probably be patched soon. Usually when threads start with "I have a problem with low fps!" the answers tend to be "get a better system" or "what are your system specs?", now the threads on steam are filled with "I have the same problem".
Odd thing about the game. I can only see one version for sale (digital deluxe version), which includes all current DLC bonuses, so wondering why the DLCs can also be purchased as stand alones.
Right on. I am running Win 7 64bit so hopefully that's the commonality. My rig is stout enough although my video card could use an update (i5-4690, 8gb DDR3, MSI r7850 TwinFrozr 2gb).
I noticed the DLC thing as well. I tried to pre-purchase yesterday but Steam kept returning an error with my cart and I eventually ended up being able to purchase a couple minutes after official release. When I got home and fired it up, I magically had all the DLC. I thought it might have been just a happy accident.
Last edited by Moebiwan; 10-29-2014 at 06:35 PM.
seems fun so far, i'm only like 2 bosses in but i might restart as a rogue... i assume dual wielding without a shield might be a little more challenging than sword/board warrior
Not unlocked crafting yet (spent around 5 hours in the game so far), so at a point I just had to switch to an axe that did 30 more base damage than my staff. No idea if we can upgrade weapons Dark Souls style later on, or if we just can craft new weapons.
Not tried any rouge weapons yet, found some fists with a very high agi requirement, so seems to be a fair share of different weapons. Shields are the same, vary from small to heavy. You can still block with shields you don't have stat requirements for, but you can't use their trigger skill (stun, parry, etc).
So far, I have killed 3 bosses, and spent around an hour in the catacombs which seems to be an optional area. Mobs there are much harder. Apparently a lord there too, but can't reach it yet. Too many of those massive shield mobs that hit like trucks.
Really enjoy the game so far.
I don't regret buying it.
Last edited by Droigan; 10-29-2014 at 04:41 PM.
Yes their are upgrades. Nice upgrades.
Just spent 30 minutes slowly chipping away at a boss, got him to last health bar.... NVIDIA screen drivers stopped working, game crashed. It froze just as I got him down to the last bar, so thought he was going to do some final form, not crash the game
Speaking of bosses...how are they? I beat First Warden without too much fuss, although getting used to WHEN to attack (vs. what DS taught me) took a couple minutes. I thought the fight was cool enough to be hopeful that subsequent bosses will be interesting.
I am playing on ps4 so no idea about that bug yet.., the game's boss's i have fought so far are 2 knight's a mage and giant crystal like spider.
You will be able to take blows in heavy armor for a while but eventualy you will run into enamys that can knock you out of of guard and also stun you .
Also when you fight this mage fucker just remember to hide under these archway's when he kneel's and start's making a big cast lol insta kill.
I should clarify that you can upgrade via runes that add different states or effects.
The big draw back is only some weapons so far has slots for runes.
how the fuck do you socket runes into your weapons/armor?
After making it past the mage boss I referred to you meet the smith who sockets them for you.
After yesterday's patch my frame rate issues outdoors disappeared. Exponentially increased my enjoyment of the game.
Got two menus on the smith screen one for identify and the other for anything that accepts runes.
Game would be better if it would stop crashing every 20ish minutes on me...
Power levels increase fairly rapidly. Had large problems killing the enemies with the big shields and swords until I got Quake 2. Close to oneshot them now as it bypasses blocking. Explored most of the catacombs (a few areas I can't seem to find how to enter) and killed the lord. Just met the smith now. Already 12 or so hours played, so will probably take me much longer than 15 hours to do.
Don't see this having as much replayability as a souls game though. Started a rogue character too, and it feels very similar to the warrior. Not like Dark Souls where you can have quite a few different playstyles and as such feel very different when replaying it. I can see myself maybe going for NG++ to unlock the two new skills, but doubt I will start a new character playthrough.
EDIT: Quake 3 does nearly 800 damage with a full connect. Think I encountered a miniboss, could hear the audio track of a fight start as it came towards me, then the music stopped after a few notes due to it dying in one hit.
Also, the Clawfinger is great (graveyard lords weapon)
Special attack creates one of those pillars from the ground. Uses around 10% of the mana per hit. The heavy attack in itself does around 120 damage while the pillar knocks enemies on the ground and does another 50. Great part is that it also hits anything you have locked on to, regardless of LOS or distance. If you are locked on, pillar will come up from underneath them. So can cheese mobs with it behind walls or from above.
Last edited by Droigan; 10-31-2014 at 01:40 AM.
I learned that the projectile gauntlet with a purple rune in it, turns it into a little mini turret.
Works really good for those big ass shield weilding mobs. You can just kite them around with the turret behind them, it'll usually take them to half health or so
I still need to find the Heirloom/Sven's hammer, seems kinda OP lol
Overall I liked this game but it has some glaring problems. There are crashes, and also it runs like shit. Still looks good on all low settings though. Compared to a souls game, it has very few different environments (although the graphics are very very nice in them) and few ennemies. Also less bosses. Combat was nice, which is good since souls game combat is the only sort I enjoy now. Story was ok. Overall I'd rate it at 30-35$ if you like souls games.
I am somewhat stuck now it seems. Killed the last lord, and now there is this long scene, and it keeps crashing the nvidia drivers. No warning or stuttering, runs flawlessly, then audio stops and the game crashes. Since there is no save point, it starts at the beginning of that area every time.
EDIT: Got past it. First tried lowering all settings, still crashes. Then tried maxing every option there was, and suddenly no more crashes.
Mobs have started warping though. Warp through floors, disappear, spawn in previously cleared areas... Last area (I assume it is) seems somewhat broken.
Having played it for 25 hours now, if someone is on the fence of buying it, I would hold off until you see mention of patches that fix
- FPS problems (not a problem for me, but TB with two titans can't even get it to hold 60fps, he is currently upgrading to two 980 " to make it weep". He planned on this being his first 60fps youtube video)
---- crashes tied to overheating. GPU in this game runs very hot.
- Bugged weapons / items / NPCs
Decent game, but it is no Dark Souls. Bosses are much too easy as well. Did most of them in one try. For NG+ though I will try to read up on the bosses to find out how to make them drop their best loot. IE: Gravelord, let him kill 2 of his spawned minions, and he will drop his weapon. I got that by chance.
Last edited by Droigan; 11-02-2014 at 06:43 PM.
Update on crashes.
I think mine at least are directly due to gpu temps. Normally using HW monitor, I rarely see GPU temps above 55 under load, maybe 60 (Celsius). With this game, it rises up to 90 then locks up the game, and goes down rapidly after that. Just closed the game at 83c (183f)
See other people talk about that on steam too, and people are commenting on the airflow, but I have never had a problem with the temperature on this computer until this game, so I think there is something in it that makes it more gpu intensive than any other game I have.
I guess I havent played enough yet, but the mage boss is whippin my ass.
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