Make your let's plays funny. You'll get lots of people that like it.
Example of how to do it right:
Lets Play Phantasmagoria 2: A Puzzle of Flesh (Hour 1) - YouTube
Not sure if this should be posted to General or Tech, but I figured it'd fit here as well as any place.
I was wondering if there are any other posters here at RR who are active Youtube content creators/posters (gaming channels especially). I'd love some tips from anyone actively involved in the process with some decent experience working with the gigantic google machine. I've done a decent amount of research and watched quite a few tutorials on various aspects of the process, but it'd be useful to gain some perspective from an actual person here. Tutorials and articles only go so far, and very rarely give you input on the writer's personal experience.
I'm launching a Youtube gaming channel, mainly for DayZ, Arma2, Battlefield, and random single player Let's Plays/Walkthroughs. I've got my recording method fairly well straightened out (VAC, Dxtory, TS for game comms), and at present I'm doing editing with Sony Vegas, primarily just because I know the program well and it seems to be relatively straightforward. I have a few friends writing music or otherwise letting me use their stuff so I can avoid copyright and ContentID issues as much as possible, so other than the actual game footage, virtually the entirety of what I'm posting will be free of third party claims. I have a decent idea of the type of footage I want to get, as well as a lengthy document detailing future videos I want to create.
I do plan to monetize. I won't lie, I'd like to make money off my channel if it ever came to that, although I'm by no means treating this as a career. First and foremost I'm posting because I enjoy editing and being able to show off some of the more ridiculous or interesting gaming moments I happen across. I know, however, that I am a long, long, long way off from ever seeing anything in the way of ad revenue from my channel (I literally just launched, don't even have all my channel graphics and banners done yet). I don't intend to be one of those jackasses that spams every popular youtube channel with HAI GUYZ LOOK I HAVE A CHANNEL GO TO IT PLZ, but I do want to gain exposure beyond just sharing my stuff with friends and getting random search hits. As for now, I'm just going to post my videos and see how traffic comes in without doing anything else.
So to any out there involved in producing Youtube content, what's your method? Video editing program? Are you trying to promote your channel, or do you just have it for personal use? If you're on the site for the former reason, how have you attempted or succeeded in getting your channel out there to more eyes and ears? If you're doing gaming videos, have you experienced any issues with ContentID or takedown notices?
Let me know. I'd love to hear from anybody here what their experience has been like.
Make your let's plays funny. You'll get lots of people that like it.
Example of how to do it right:
Lets Play Phantasmagoria 2: A Puzzle of Flesh (Hour 1) - YouTube
Draegan sold us out to MMORPG.com
Exodus underway to ReReRolled.org - A Gaming Community
brand yourself first and foremost, the biggest advice you'll get from yt vets is to brand yourself, this means you, your channel, your following, your twitter/fb you are now that brand.
i would NOT recommend any music of any kind anywhere, remember to turn off any radio streams you have going, or even if you have a radio playing in the background that could pick up music.
if you must use music, yt actually has a full library of royalty free music you can use and you won't be flagged for it.
consistent schedule, you HAVE to release on a schedule, if you develop a following, the number 1 complain you'll have is you don't release stuff on/time/according to schedule
build thick skin, you'll need it
have a backup/exit strat for youtube, alot of ppl are trying out twitch and other such streaming services b/c google is gonna google.
I've also got a Twitch up that I use fairly regularly, but when I use Dxtory and OBS in conjunction I take a pretty massive performance hit, so I don't stream and record simultaneously, which creates problems when you need every bit of footage for things like DayZ that you can get since Youtube-worthy moments are incredibly random and rare. I know I can use Dxtory in conjunction with streaming, but it's a headache I haven't investigated yet, though I'll probably sort it out a bit later down the road.
Do we actually have any active Youtubers on the site? I'd love to hear from anyone who does this pretty frequently.
I think more than anything you just have to have charisma and be funny. Basically be a fucking superstar of youtube. Prolly 1 in a million. Good luck bro.
I have newfound respect for people that can actually produce that much material consistently, although I think it's much easier for personality-centric channels to be fountains of content because there's not as much need for quality editing. He has his own thing, which is basically just being himself/his character and pretty much talking over footage without any particular point. But the fact of the matter is he releases an absolutely astounding amount of content, and even the simplest of let's plays with minimal editing takes ages to finally put together. These are just my impressions, anyway.
I'm trying to approach this from a completely opposite method of content creation- with a focus on storytelling through effective editing and videos made with a specific goal or theme in mind. This has proven to be immensely difficult, especially so when I'm working almost solely with DayZ at the moment. I am astounded by the stuff people like Jackfrags or Frankie can put out in respect to DayZ, Rust, and Altis Life. After nearly two weeks of near constantly filming DayZ gameplay, I've been able to gather barely 10 minutes of footage worthy of any decent video. It's maddening, and it's rapidly causing burnout with regards to the whole thing. I chose DayZ as the initial and primary focus of my channel because of its rather unique propensity for organic storytelling, and when the cool moments happen it makes for some of the most hilarious and interesting gameplay footage (in my mind, at least) that exists in multiplayer gaming. There's just nothing else like it. But I'm sitting on something close to 50 hours of video at the moment and I'd say 40 of that is just me running around eating cans of beans. I see now why even the most prominent DayZ youtubers like Jack, Frankie, Sacriel, & others have put it on the backburner... Mostly, it's the unfinished state of the game itself and the difficulty of getting other players to cooperate, but it's also just absolutely tedious (and boring).
I want to get at least one DayZ video out before moving on, then do a few Let's Plays just to produce more content for my channel. I'm worried about copyright claims, however, especially so with single-player games that make heavy use of cutscenes and rely on music to create atmosphere. I know that the really popular channels out there have an easier time with this, since they have partnership deals with Machinima and others, allowing them greater leeway with potential infringement, but I don't have that luxury and won't for a long time, if ever. It's another reason huge reason why I wanted to use DayZ for content creation- Bohemia is beyond cool with monetization, there's virtually nothing to infringe upon since the nature of videos I want to make place them squarely within fair use even if Bohemia suddenly turned evil, there's no cutscenes or music save for what I create myself, and every piece of footage holds the potential to be fundamentally different from single player Let's Plays, and thus gives people a reason to watch multiple Youtubers doing the same thing. I can't remember the last time I watched two Youtubers do a Let's Play or walkthrough of the same game- I pick my favorite or the first one that releases, and after that I don't have much of a reason to watch someone play through again, since I've been through the entirety of the story/campaign/whatever.
TL;DR- this shit is hard, grueling, ridiculously time-consuming, and discouraging for someone new like me. I need ideas on how to get this done without totally burning myself out on the whole thing. I'm not having much fun with it anymore, and it's sort of ruining the games since I'm playing for footage rather than just entertainment. Jimmies are entering a definite rustle stage, and I've yet to release more than a two minute video.
EDIT: Finally got a video edited and ready for upload. Looked pretty decent as far as video quality went... At least, it did on my PC. I used Sony Vegas and rendered via recommended 1080p .mp4 AAC format with settings from a tutorial. Gamma, brightness, everything looked as well as I could hope for. Uploaded, looks like total ass. Colors look terrible and bland, but most importantly, Youtube's compression did something very, very evil with the video's brightness/gamma/contrast after upload. It's so dark that anything other than blinding sunlight is impossible to distinguish. Worse still, I have several nighttime clips and it's just a black screen with sound. Trying to find a workaround, but what the fuck? I even downloaded the mp4 back from Youtube onto my PC and it looked fine. I reiterate, what the fuck?
Last edited by Wrathcaster; 03-06-2014 at 08:18 AM.
His only best intentions is to make money in an extremely easy and comfortable way. Dudes videos are fucking trash beyond belief.
I like what PewDiePie does in terms of charity. Other than that, he is annoying as all fuck.
If you can monetize this, good for you. I gravitate towards the funnier people that aren't annoying to me. I enjoy Husky, boogie2988, and that's about it.
AngryJoe and PewDiePie can fuck right off. I hate almost everyone on youtube is what I'm saying. I might hate you. I don't know yet.
Goddamned Youtube sure likes to make things fucking painful. First, it's shoving Google+ down my throat, now this.
The darkness issue was actually pretty easily solved, once I added a Levels FX to my entire video track in Vegas. Following a tutorial from a guy that did a lot of Crysis videos, I went with Sony AVC/MVC .mp4 format, using the Memory Stick SD NTSC Widescreen preset, customized for my resolution (I had recorded all my footage in 1680x1085 16:10 aspect ratio due to my monitor, with a few recommended tweaks. Each of the clips I imported were clocking in at near or above 1gb a piece, but after rendering I wound up with a .mp4 at roughly 500 mb. I know this is part of the problem, but looking at the guy's Crysis videos, they were fairly awesome quality without the pixelation and degradation I'm encountering post-upload. I figure it's the compression from the render combined with the compression Youtube applies to the upload, but I'm not exactly a veteran dealing with video editing, or indeed, anything involved in this entire process. I'm learning as I go.
I know this isn't exactly the place for support as to my specific issues, so I'm constantly researching fixes and appropriate rendering/editing methods, but I assumed initially (based off a few peoples' examples) that the footage would come out fine. It may be DayZ itself and my graphics settings, but as I stated before it looks great on my PC. I've worked with Vegas before in Tribes Ascend and a few other games, but it was ages ago and I'm using a much more recent version of Vegas this time around. I really don't like Premiere Pro and most of the prominent Youtubers I watch use Vegas as well.
Anyway, until I figure this shit out, I'll post the first video I uploaded and let you see the damage done to the file I uploaded before Youtube got ahold of it. It's rough and it's amateurish, but I tried to arrange music/footage in such a way that it didn't resemble most other gaming channels (dubstep/electronica intro, largely unfocused narrative). I think my voice is annoying, but I'll let you guys decide.
Last edited by Wrathcaster; 03-08-2014 at 02:39 AM.
I don't generally watch these kinds of videos (for example, I have no idea who any of the Youtubers discussed in this thread are), but I enjoyed the clip you posted. Your voice isn't annoying, but it doesn't have that "radio" quality that some people have, either.
I really liked the Papaya Song.
You need to start out with shorter videos to get subscribers. That vid is 7 minutes long and I would have never watched it unless it got upvoted to top on reddit or something. 1-3 min video going viral/front page on reddit will do more for you than any 10 minute polished video.
Last edited by Zodiac; 03-07-2014 at 09:01 PM. Reason: cell phone spelling
My first video was actually 2 minutes long, but it was just a low-quality clip I threw up after a friend requested I get him a copy of the fight (it's the clip playing during the papaya song).
I'm thinking I'll do a DayZ how-to newbie guide next, consisting of long videos with less editing breaking up the footage, but I figured enough interesting things will happen while I'm doing it over the course of filming the tutorials that I'll be able to use them as short clips for quick posting, and then maybe a montage.
Also, jesus h christ does processing take a while. My true HD version was around 12gb and needed around 6 hours to get uploaded, but its taken absolutely forever for Youtube to get it up (lol). I pray to jebus this doesn't turn out too dark/shitty looking. Should have done a testing video beforehand.
only sub i got going right now is robbaz and fistiwitzs. i go for steparu for some quality content Asian MMORPG coverage.
i checked out robbaz's old content and he seemed to have went for easy hitter such as, "Ending" for some games. Sometimes "Top 10" shit that gets some viewing.
Last edited by Trollface; 03-07-2014 at 11:10 PM.
Robbaz is only good because of his crazy accent. If he were an American it wouldn't be nearly as funny.
He's about the only "Youtuber" I subscribe to.
I subscribe to a lot of YouTubers, but Smooth McGroove is the only one I'll watch every single vid, multiple times. The guy's got talent.
I subscribe to Day9, Trump, Totalbiscuit, Yogscast, etc. (i.e. YouTubers who do gameplay vids) But I hardly ever watch their vids bc who has time to watch 40+ minute videos?
I'd take a thousand Pewdiepies over angryjoe, and I don't even like Pewdiepie. Angryjoe comes off as a spoiled child to me. He made a video about the new ContentID bullshit, and although I agreed with pretty much all of his feelings on the topic, his rant made me feel almost more sympathetic to even the false copyright claimants than him. I guess I just don't like getting angrily screamed and hear constant moaning and complaining from a guy who plays video games for a living.
I'm honestly surprised you guys haven't heard of Jackfrags or FrankieonPCin1080p. They're by a wide margin my favorites, but I suppose I'm more clued into them because of DayZ. Still, both strike me as being much more agreeable, and at least in Frankie's case, mature than a lot of gaming Youtubers out there. He doesn't put a huge effort into trying to be hilarious in his commentary and I enjoy the videos all the more for it. I often get the impression from people like Tobuscus and Pewdiepie that they're just doing anything they can to make themselves appear funny, whereas the humor seems to come more naturally from the events in videos themselves from the Youtubers I like the most.
The quality is also flawless in Frankie's case, and I really want to know exactly what his method is for getting Youtube to cooperate and not horrifically degrade the video. I use the same recording and editing software as him and a lot of other Youtube gamers, but not getting anything near to the same end result of uploaded videos.
To give an example, check out the beginning to this video from Frankie. He's using the same codec and program (Dxtory) as me, with the same editing software (Vegas), and playing on a game with basically the same engine as the one I'm working with, or in the case of newer videos, the exact same engine. This example shows a nighttime shot, which seems to be the most telling aspect of the quality of my uploads- it's damn near unwatchable at night, just a pixelated mess. It looks as good as it can get in his, even when it's not being played in 1080p.
Frankie is the only one I watch. He has a cool voice, and his videos play out like movies. The Altis Life one awhile back where they get harassed by the cops and by the end have a rebel army bankrolling their equipment to wreck the cops shit is hilarious.
It's a shame those two don't work together nearly as often anymore. Frankie's videos featuring Jack are my favorite of his channel, and likewise with Jack's stuff.
i mean you did want to eventually monitize your "hobby"? right there's only 3 ways.
it goes deeper than just google implementing contentid, it's that google can just make generalized wide sweeps of change that directly affect this tiny niche industry and they can just say "fuck it, somehow it'll sort itself out". while my experience isn't with youtube partnership(basically google), it is with google adwords/adsense/search and just the shitty shit google does.
I'm already on Twitch. I stream regularly, but it doesn't give me the ability to edit the way I'd like. Until Twitch is more than just a streaming site, I'm pretty much stuck with youtube. I am monetizing, but it's not that important to me. I don't expect this to be a stream of revenue, instead it has a lot more to do with my desire to do something with all the time spent gaming.
I like the dude from LevelCap gaming. I enjoy his style of youtubing. Of course its mostly for military type shooter crap, but he really does it well, IMO.
No swearing, no stupid humor crap, just infos from a dude which is exceptionally good at shooters.
For humor I really like robbaz. I like his style of humor and of course his accent really adds to it, IMO.
Last edited by mkopec; 03-10-2014 at 04:30 PM.
Seconded for having a backup plan that isn't youtube. I've noticed a lot of people moving towards Dailymotion/Twitch.tv as their backup plan. What's great about Dailymotion is while they're slow as fuck sometimes, they almost never remove your videos. The other options are much more difficult. More so if your youtube channel is gaming/Let's play formats. Blip.tv pretty much only accepts webseries, serial content, and live action reviews. They *love* to remove content that doesn't fit that bill like Let's Plays or your cat videos (Angry Joe can get away with a Blip.tv account because his videos fit more of a TV Show appearance in content. Robbaz, unfortunately, wouldn't make it). Vimeo, Viddler, and Veoh won't allow gaming related content for the most part and are heavily slanted towards short films, documentaries, or businesses advertising themselves. What's sad is a lot of these guys had a chance to come forward as a viable youtube alternative after the Google+/ContentID fuck ups but they chose to grab their dicks instead.
How many views/subscribers do you generally need for this to be a real gig? If you see someone that puts out a video per day that gets 100k views, what kind of cash does that relate to?
A good deal of subscribers and views on a few videos to hit the good payouts. The likelihood of you getting 100k views on every video you throw out is very small as everyone and their mother is trying to be a youtube video game star and most have zero hooks. Gaming collectives with a good variety of personalities and chemistry playing co-op games will get you into the door easiest.
If you get into any exclusive alphas/betas and are allowed to put out content you'll have a easier time of it. But seriously, go look at how many people are out there doing this now. When starting up an account your location matters too. One of the reasons pewdiepie got so big so quick is because he started out in Sweden, with english videos. And moved the Italy, with english videos. This helped promote him in those parts of the world due to youtubes algorithm for localized content appearing to peoples "what to watch/whats popular". Now he travels around for a few months at a time and gets even more promotion from youtube for this. He has been in the US and UK as well, I believe.
It might be a moot point, as mentioned, with the content id crap. As alot of the big name guys are trying to go elsewhere. Twitch is a easy site to monetize your gaming, as you basically dictate how often you want a ad to play. 4 times a hour @ 500 viewers minus the adblock and you're left with about 200-250 viewers. Lets do a 4 hour block of gaming time, with 4 adverts an hour @ 15 minute intervals or 2 ads per 30 minute gaming block depending on what you're playing. So 16 x 200 for 3200 add views, and lets say you do it 5 days a week, 16000 add views a week. So then its basically 16000/1000 = 16 * $3.50 or 56 dollars a week. For 500 viewers a day, no subscribers added in, those numbers are harder to digest. To partner with Twitch I believe the number is still 350-450 viewers average.
As for youtube, I remember seeing people saying they got about 2 bucks for a video with 700 views. But it takes abit more to reach partner status, normally a single video hitting 15,000 will get you the foot in the door. The first video you cash in on will take the longest, past that you're trusted and can monetize other videos super easily.
Dude you want to know how to be a youtuber? Go to the video thread and watch all of Waffles videos he's been posting. Don't do any of what he does. Even the looks.
Your best bet is to just get on to Twitch, play games, try to build a follow. Get someone with tits to sit behind you. Use your youtube channel to dump videos to that are fun.
Consistency is key to this unless you are funny/charismatic/creative where you are a natural hook to your audience.
I also listen to most of my music via youtube now too, from bands like walk off the earth or just completely uploaded albumns. I've heard of people getting into this using other famous youtubers to help develop background music and effects to get their names added in the about information box for cross linking.
Ragefire - Snatty / Vlett
Tunare - Sethlen / Ryoh
Vulak - Snatty / Terran
Stormrage - Vlett (RIP WoW)
Balmung - Vlett Byrn
Trakanon - Vlett
For monetizing you're going about it all wrong. Go find youself a local game store. Aka, a store like say gamestop except a non chain. Then strike up a deal where they pay you to produce content. You get to say this wrathcaster297 reporting for the store lame gamez. You let them have the monetizing money as you're just producing and uploading to their youtube channel.
Then when you want to move to the next project you show people what you've done over at lame gamez and tell them how you could do it so much better for their xyz company etc. People like who own a business would pay a hefty sum for someone who could churn out content on a weekly basis in the name of my business.
TBH I know I've mentioned monetization in virtually every post, but it's not actually my endgame here. I don't expect that I'll ever earn much off my channel, especially with the direction Youtube is heading. I did want to monetize, however, because why the hell not? There's ads on every damn thing out there, and a lot of gamers who would actually care about ads interrupting content already use adblockers/noscript plugins.
That said, I wouldn't mind making money off the content. I'm not going to pretend that it's not a horrible thing to gain revenue from doing something I already enjoy, especially when I put a decent amount of effort into producing the material.
I know the legal hurdles, and I know those hurdles will become steeper as Youtube continues to settle with labels, megacorps, and businesses at the behest of interest groups. I do have to admit part of the attraction was seeing just how quickly I would get smacked with ContentID claims.
It took two videos. My first was content created entirely by myself (with music created by a friend) aside from the game itself. That one was fine, no problem at all. I monetized that one to test the waters
The second video was another test. I did a Let's Play of Burial Under Sea DLC and didn't turn off background music, but I didn't monetize. Slapped with copyright claim immediately from what likely amounted to a brief selection of background music. I wasn't completely surprised, but I was a bit taken aback that a channel from a guy with less than 300 views, on a video that wasn't monetized got flagged and actually claimed. I immediately took it down, of course, but it really does confound me how I got hit when so many other non-partner channels managed to stick up Let's Plays of essentially the exact same content, running ads, and not getting hit. Weird. Maybe it was just a fluke, or some sort of error? No idea.
I appreciate all the suggestions, though. I used to stream all the time, but as I said before Twitch kind of lost me because of my inability to get creative with editing and the lack of control over the end product. There's also the fact that I get a rather nasty performance drop running OBS and Dxtory at the same time. I know that there's support for using Dxtory to stream, but I've been a lazy ass about it. I suppose I'll have to work that out if I want to grow my channel.
The channel is here, if anyone cares to have a look. Would love suggestions if you guys think the channel artwork or video quality looks particularly crappy.
If you like being harassed by 12 year old pretend police officers who shoot you for driving a mile over the speed limit (how do they even fucking know?) or frame you by planting $500,000 worth of LSD on your handcuffed body, then yeah. It's fun. Altis Life for Arma 3 is supposed to be a blast though and my friends play it pretty much exclusively, but I'm loathe to buy Arma 3 since every time I buy a game that they play because they have a horrible track record of quitting within 2 weeks of me making the purchase.
Only tip I can give you is to have big tits. If you don't have big tits, get them. If you're a guy, you should still get big tits.
There must be a divide larger than the grand canyon between people who grew up before the internet(25+) and those who grew up their entire lives with it.
Because of the abundance of gaming channels, joining a network is pretty much considered the only way to get recognition. Certain other saturated youtube fields like fitness are becoming similar. Joining a network will mean that you'll likely have to clean up your act or heavily censor a lot of your content to please the advertisers of your network. (I got rejected out of two networks because I failed to edit out DayZ bandits calling me a 'faggot'.) It's why Angry Joe has to bleep out most of his cursing unless he's on Blip.tv as Maker Studios is his network.
Some networks like Machinima are so big that it's easy for smaller channels to squeeze in and expand quickly if your content isn't garbage and you can satisfy the minimal requirements. Believe me, it's not that much. There's Machinima partners with under 100 subs. If you're interested, you can read more about Gaming Youtube Networks here: Youtube Gaming Networks
did you give up? no new videos, these youtube kids need videos on a schedule.
Didn't give up. Been very busy with IRL and DayZ, my primary medium, has been extremely erratic as of late as a result of instability caused by patches. Given the limited amount of time I've had to work on it, and the extreme amount of time it requires to make a Youtube-quality DayZ video, the connection, lag, desync, and general random nature of player interactions has made recording a bit of a fool's errand recently. Nemesis and Muurloen informed me that the majority of the network problems have been resolved for now, and I have a bit more free time, so I'm going to be recording more in the immediate future.
The guy who's been helping with me with music has also been very busy of late, and as I've discovered having his music before I even finished recording and editing had a huge impact on my ability to create content. It was a weird synergy process whereby I'd get a bit of inspiration from the tracks he gave me, and he'd make some material based on some recommendations I had that pertained to the footage I already possessed. Music is a big part of the process for me, so I've had to adapt without his material.
The other reason for inactivity was trying to better learn Vegas and the intricacies of Dxtory/VAC due to some performance and quality issues I was running into, along with the previously mentioned gripes about video degradation I was experiencing after uploading to Youtube. There's good news and bad news on that front (for me, at least). The good news is that I've refined my recording and editing methods into a much quicker process, and have a pretty decent grasp on the editing software, as well as found a sweet spot in rendering, codec, and performance optimization to make the whole process less painless.
The bad news is that it appears the quality degradation seems to have a whole lot more to do with DayZ Standalone. First, DayZ is horribly optimized and with my machine, I have to play on low settings in order to make the damn thing consistently playable (and allow me to actually stand a chance in PvP). It looks pretty decent as far as the final rendered product goes on my PC, but that only goes so far. Degradation seems to be unavoidable in the upload process, so the quality of the original material really matters, and I've come to the conclusion that a major difference between what I can produce and what the professional, experienced Youtube uploaders can put out in large part boils down to hardware deficiencies on my part, and at this point there's just no avoiding that.
Still, I think if the footage is entertaining enough the subpar video quality may be largely disregarded.
I will admit I got quickly burned out. Even when DayZ was functioning acceptably, I just had shit luck getting anything worthwhile recorded and that's just the nature of the game. Funny enough, the people I play with (DCNemesis, Muurloen from RR) experienced some truly epic gameplay, but they don't record (and it wouldn't have been my footage, anyway). The experience with the Bioshock Infinite/DLC Let's play copyright claim was another kick in the balls since those videos required quite a bit of time themselves, only to get fucked by ContentID.
In the interim, I'm going to do as others suggested and do more stuff with my Twitch account, which is infinitely easier. Since I can just export from Twitch to Youtube, I'll be able to at least get some more content on the channel rather than it sitting in limbo.
Last edited by Wrathcaster; 03-28-2014 at 03:14 AM.
I can't stand watching solo casters, good banter is better than an interesting game usually. Check out Lewis and Simon on yogscast, their moon quest videos are pretty fun to watch. TB, jesse cox, and dodger on cooptional-podcast is a great show and all about banter between personalities that mesh well.
This thread was ridiculous, but at least let it be a learning experience. I had a RL and tried to do gaming Youtube at the same time with a game that just didn't mesh so well with a beginner.
Honestly, I'd overcome the technical issues but simply ran out of steam due to the difficulties of acquiring decent footage based on the particular game I'd chosen to work with. I also caught a couple of strikes on my account trying to put up videos with a few single player let's plays.
Basically, though, I got burnt out before I ever really got started. For anyone interested in getting into Youtube gaming channels never, ever, ever, ever start with something like DayZ. The footage just isn't there unless you're really lucky or really talented.
I'd say the advice here about banking on Twitch was decent, but I still maintain that Twitch as a primary medium deprives you of the ability to create some really amazing things via editing. In the end, though, it doesn't really matter.
I failed. I was really enthusiastic about trying to break into Youtube because a game I was way into was super popular on Youtube. I don't think I lack editing skill, which honestly doesn't seem to matter at all as far as popularity goes, but I just couldn't gather what I needed in the time I had to devote to the pursuit.
Advice? Do what people in the thread said. Stream. It's way easier. If you get popular enough, people will just throw you money for no decent reason whatsoever. You don't need to edit, you don't need to look for picture-perfect moments.
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