Did not mention eye of zomm even once in OP. Verdict: shaw.
I figured I'd start a thread on this as MMO secrets / glitches and the like have always intrigued me.
In EQ1, you could kite the Priest of Discord with a mage pet and eventually kill him (he would one shot people back in the day). If you equipped his staff it would turn into a Fine Steel Mace when you zoned. So I could run around as a magician in leather looking armor, with a mace. It was kind of fun! I'm sure most of you already heard of that one, but it helped me discover another glitch when Kunark came out:
Back when Kunark hit, I remember seeing a level 4 Iksar in the Field of Bone starting zone with a top level mage pet at his command. He was leveling insanely fast but would not give up how he got it. Luckily I was in /anon and my mage was dressed up in leather and that same Fine Steel Mace, so I convinced the guy I was a cleric and could summon a fire pet, and would tell him how after he spilled the beans on his level 4 with the top level earth pet.
Turns out, there was a rare spider spawn in one of those underground areas. I'm not sure if a dev did it on purpose or not, but it had a proc and the SpellID was off. Instead of a poison proc it would proc an earth pet which would be under your control. Such an odd glitch. So I tested it out, and was able to level my Iksar alt to at least my 30s in that starting zone (there were high level mobs in underwater caves if I remember right).
Another glitch I found was when mage pets would bug out if you gave them +HP weapons and zoned when they were almost dead. They'd wait at zone lines and aggro anyone or anything. I parked a few Earth pets in SOL-B dungeon just to mess with people. They'd zone out with 5% health saying "Be quick, he roots!" lol... I was such a bastard in EQ sometimes.
Did not mention eye of zomm even once in OP. Verdict: shaw.
I had a version of the Velketor's lab zonefile which had an invisible wall near the entrance of the zone which led straight to Velk's room. I made that file read only so the patcher couldn't patch it. Made it easy for me to pull Velk to the entrance of the zone, which came in handy once. A guildy raged over loot, stole our guildbank and left. A week later I found him dual boxing in Velk's lab, so I trained Velk onto him with my monk. For extra giggles Velk bugged out and got stuck at the zoneline which made the zone unusable and the ex guildie's corpses irretrievable until the next day when a GM arrived to reset him.
I don't know if you consider this an exploit but I've used death in World of Warcraft plenty of times to finish quests faster, especially when the quest objective is in a tower.
Say you need to loot an item in a tower somewhere in the world. You simply just run pass all the hostile NPCs and die just at the tower. Go back as ghost and walk up in the tower near the object and respawn there. I am sure this was pretty common practice and hardly an exploit but there it is.
EverQuest; High Hold Keep. Bugged Room.
There was a bugged room in HHK where if you stand at the right spot the NPCs can't reach you. You pull Red Cons and go to that spot and DOT the crap out of the NPC and watch them die with zero risk. (There's also a bugged spot in Paludal Cavern? in Luclin).
Last edited by Laura; 12-16-2013 at 12:16 PM.
“If you repeat a lie often enough, it becomes the truth." - Joseph Goebbels
The triplet bug bosses in AQ40 were bugged when you tamed them at level 80 so you could use them to solo anything in the game.
oderint dum metuant
An old one I remember from SWG. I think it was a planet named Dathomir (might be another ) , but one of the higher levels ones, you could go hide inside essentially these hollow trees and high level mobs wouldn't be able to hit you but you could them.
As long as you could manage the aggro to get there alive you'd powerlevel through getting your skills up very quickly.
In Anarchy Online the soldier class had this damage shield. It was like 75% reflect at a certain level. We would get teams of soldiers to pull these mobs that were way too high level in this small town. There was a zone door there and you would dance in and out just getting your shield smashed on and made insane XP.
Was a lot of fun.
oderint dum metuant
swtor, there was a quest where you have to collect some stuff around a house around the middle of Tatooine. Bonus quest was to kill the raiders while you were there, if you completed teh bonus then abandoned the quest and had a friend share it with you, it would reset the bonus quest. Could jump from level 22 to level 35 doing the bonus quest. my guild had the first 9 50s on the server because of this.
That was a buggy game.
oderint dum metuant
Also, you could triple slice weapons and armor also creating more broken op items.
macroquest am i right? good times.
Serious though Asherons call 2 is the only game I exploited the fuck out of and it was awesome. Lugian Juggernaut could throw a weapon for a huge % of mobs max health allowing me to solo raid mobs, that was hot fixed pretty quick but I still got rich. Once you hit level 16 or so you could do a repeatable quest with a little help from a 20+ that gave you 80K XP which was like 4 levels per turn in up to 25 but would get you to 32 or so in an hour tops. That one was so bad they rolled the servers back but they didn't fix it! Took them another week to fix it and this time they just marked players that did the quest and took away all XP gains for just those guys. Another Lugian exploit was the skill the life leech would hit for quadruple if you were already full health, in PvP that meant you one shotted pretty much everyone. Again took them weeks if not a month to fix that one.
Everyone did this, if you dropped any item on the ground and then picked it up right as you summoned your uber fast 1 time use mount it wouldn't consume it.
To this day Asherons Call 2 remains to be one of my favorite MMO's for PvP and PvE because the classes were just so wonky. Lugian could throw flaming bowling balls 300 meters to hit you, the Hive keeper threw a clump of wasps at you half way across the map, human rangers and their insane AOE super long range burst damage(I killed entire camps of people). Hell I think every class had something so broken it was fun.
In UO there were these 4 barrel containers locked down on a dock in vesper. However, if you sailed a boat as far forward as possible it went a little underneath the dock and now treated the barrels as if they were on your boat so you could pick them up and they respawned daily. I made enough gold selling them to buy a large tower deed and when I quit UO I sold that large tower for $500 on e-bay.
Aggro ticks in everquest. Only time we ever really used it was Rather Council. Throw a shuriken, feign. For 5-6 seconds you could have a secondary tagger hit the same council member and only he would pull. After the 5-6 seconds went by the rest of the council aggrod. 3 man team made splitting those fuckers so easy.
I'll throw in a few.. for EQ
Port someone and create a character with their name to steal all their items.
Put no drop items in a bag, edit no drop off and drop them.
Edit a skill button to cast ykesha proc instead of the /action.
The Hermit in South Karana would not come out of his house and spawned really fast at about 6 minutes, thereby allowing you to solo kill him with spells starting at lvl 16 until 27. My enchanter named Mystidia caught Qhue in levels using this sploit!
I never played an FD class so it was always mysterious and entertaining to watch our team of high-calibre monks dick around with splitting mobs. It's one of those 'exploits' that's challenging enough that it seems like part of the game and not really cheating.
Last edited by Tuco; 12-16-2013 at 10:12 PM.
I was an ARK in Anarchy Online and I used to charge people $ for a summon and tour of the GM zone. The zone had some neat features including a race/sex change kiosk.
I played the fuck out of that game.
was the befallen banker in EQ1 a big known exploit?
EQ1 account transfer of a character in top tier gear+epic resulted in the character being on both accounts. Best dupe ever!
Kiting dragons in Western Wastes to the sunken ship so the dragon AEs the boat and the gnomes agro on the dragon and kill the dragons for solo kills for loot.
I bet it still works on mmos today. Use a program normally used to block ip ranges for torrenters but use it on the mmos ips. Turn it on, run past agro mobs before the forced disconnect and re-enable it. You can get to content a lot easier ie monk dragging mage body... Worked great in EQ2 for getting mass explore XP on low level characters in high level dungeons. Or just skipping the dungeon break in in general.
The Rock in daoc. Oh and the guild Conquest
In EQ: Anything to do with MQ2. The ability to track and target all named mobs across the zone was great (fuck keeping ranger alts camped all over the place!).
In Vanguard: There was this horribly broken zone that gave you a power boost which allowed you to one shot mobs. You weren't meant to get exp while in the suit but there were ways around that. This let me get to max level wayy ahead of most people.
In NWN: There was an armor set bug that would let GWFs one shot everything, including bosses. Me and some friends ended up exploting this and farming the crap out of the last dungeon. We all ended up selling our characters in the 1000-1500$ range after about a weeks worth of farming.
EQ - In the Akanon zoo you could stand behind a tree in the corner and kill the tiger without it being able to hit you. The only exploit I can recall abusing.
UO- Not 100% sure how it was accomplished, but I showed up one day and my friends had a "flying" boat. The boats z axis was essentially higher then everything, so you could fly over other boats (and houses, thats how they got banned) jump inside and loot, then jump back to your boat. We found one boat with 27 castle deeds on it, traded a couple million gold for a level 50 cleric during vanilla EQ then sold it for 1000$.
WoW - Lots. Tons of bugs on an early Nefarian kill. Rogues could rejoin the fight from running back (gate closed but rogue call ported them back into the room.) OOC pets mitigated the mage call by soaking polymorphs. Well timed divine intervention right after a call allowed OOC ressing.
Best bug though in wow, not sure how it ever went live considering we reported it in the TBC beta. This neck, crafted from jewelcrafting Citrine Pendant of Golden Healing - Spell - World of Warcraft (pattern started dropping before TBC launch, after 2.0 patch) used your full spellpower value to heal you every 5 seconds. Didn't stack in groups, but you could equip a full set of spellpower gear on say, a warrior, click it, then put on all your regular gear minus the neck and have a huge HoT on you. Made levelling incredibly easy, was fixed without the servers even going down exactly one week after launch. I remember someone in vent saying the neck wasn't working anymore, but the one in our group's was still working. Once the buff expired, clicked it again, no dice. Makes me think someone at blizzard was in on it considering it was up for exactly one week after launch.
The vendor near the mage tower in SW sold a green pattern. Camp an alt there and log it on now and then , sell on the AH for a decent profit . Cause everyone thought it was a drop only pattern.
Fishing spot near gadgetzan that had a great rate of stone scale eels iirc. Anyways when guilds started raiding those sold for about 1 k profit a week . Screw porting ,enchanting , food/water for tips .
Being the unofficial guild enchanter , whether I sold cloth , enchant mats , or the item . I only took a very small slice for my time. As opposed too the official guild enchantrix aka guild leaders bitch wife who took everything . Then could never be bothered to enchant anyone who was not part of the "inner circle". She was quite livid when I flashed a huge amount of gold at her and laughed .
maybe not all exactly sploits good times none the less
[D3] Muligan#1208 - View My Profile
[EQII] Muligan Van'Jurai - Templar - Nagafen & Antonia Bayle (retired)
[EQ] Muligan Van'Jurai - Dark Elf Cleric - Lanys T'vyl (retired)
the biggest exploits were in FFXIV reborn (the reboot), for the first month of the game you could pretty much do anything you could imagine with a memory editor like Cheat Engine. Buy 10 vendor trash items, convert the items in your memory to 10 tokens worth 1000s of gold each, tell the client to sync. Edit a database update string so it works off different users or auction minions or literally create gold from nothing (billions and billions). All the easy shit like edit your characters X/Y/Z so that mobs can't attack you, could solo anything in the game or teleport to ANYWHERE. Tweak your buffs so they were all 100x power and infinite timers (get every single class buff on any character). There were literally zero server side checks of anything the client did, and there was little to no server logging either so as long as someone or a GM didn't see you there was no way for them to catch you.
When they finally started fixing shit (like 5 weeks in) they did hilarious bans too, like just banning anyone with over 8m gold on the assumption that anyone who had too much gold must be a hacker. You can sort of forgive a new MMO company for getting raped on security, but this was their THIRD mmo launch (FF11, FF14 original) so just a weird funny situation.
EQ we did it all, I remember someone in Town Rebs had a plugin to swap no drop gear which we abused to the max. Same thing in Magister, I bought my clerics relic from one of Perky's alts lol.
Vanguard when we were racing for world first in APW we BARELY beat brotherhood of the spider for it by minutes. We did explioit though for world first on Kotasoth. You were able to have blood pact work in group 4 with a dead BLM so our entire Kota fight we had 30% less dmg. We still figured out all of the mechanics but did use that "little" trick. I remember the devs confirming our kill and not even noticing, even Tiraslee sent me a congrats.
Rift too many to name, we figured out the reflect thing on Greenscale that first week and used it all the way up to that 10m sand zone. After that those of us who stayed went to No Quarter who had some exploit kills by stacking potions and druid pet tanking.
@Spronk that FFXIV shit is crazy haha
on Rallos Zek, as a Dark Elf, become ally in Rivervale by doing JumJum quest
go into bank and cast damage shield on players, especially halflings
hit them once
tons of super-strong NPCs, especially Sherriff Roglio, would rain upon them and kill them fast
Most entertaining thread on the forums atm. +1
No more unicorns.
Dumbest exploit was people getting banned for buying those items in gw2. Luckily I was on vacation at the time.
there were like 100 safe spots in chardok where you could go up on a cliff or house or something and snipe shit named without hitting you
there was a bug with eye of zomm/making a pet that let you cast an infinite amount of pets mid velious
pit wars in potactics was the best shit of my life. make very many AAs and thousands of dollars
Most of the fun EQ stuff was mentioned, but the one I remember from WoW that was awesome was the Living Bomb thing where pets could get the bomb and you could dismiss them, then summon them again with it to level all the sheep in the Auction House.
One really cool thing I discovered was in WoW the event that happened prior to WOTLK launch, the Zombie Infestation - WoWWiki - Your guide to the World of Warcraft. If you and a member of the opposite faction were both zombies, you could talk to each other in /say just fine. Only way I know of for that to occur.
Player receives Developer item in the mail, one-shots Ulduar
Glad this thread wasn't rickshawed :P
I apologize for only listing EQ1, but I never really cheated or used glitches like good old EQ1.
One time a guild group got overwhelmed in Siren's Grotto, and the wizard did that in-zone evac (Succor I think?). She got it off but somehow died anyway, resulting in a duped corpse. You bet I tried my best to replicate it, and eventually found that if you /dueled the wiz, killed them a split second after the Succor spell got off(while still on the screen due to lag), they'd teleport with all their stuff *and* leave a corpse behind. My buddy and I did all this in Toxxulia as it was an empty zone, and joked about our 'Factory in Toxxulia'. To this day I still have a few pre-nerf holgresh beads and skelly illusion necklaces.
I figured there was something more to it than, "The caster commits suicide..."
Joystiq post, because awesome.
Last edited by Tmac47; 12-18-2013 at 04:04 AM.
No more unicorns.
Old ass EQ1 exploits? This is the oldest I remember:
Back when I first hit 50 on my cleric, and lguk was completely empty at all but prime time, I would always run around and check the named spawns to see if they were holding any good weapons, then I'd run them to one of several null pathing spots and nuke them down. Best one was the big urn in the ghoul savant's room. I would Invis to Undead over to the ghoul lord and if he had a ssoy (only if he had the ssoy, or if I was really bored, since it took so long), I would Pac both his buddies and then root him. Re-invis, run back down to the end of his main hallway and wait till I saw movement, signifying he had broken root (was way before you got messages for debuffs wearing off), then I'd hall ass back to the savant room. Stand in the middle of the room and wait till I saw the huge ass train start coming up the stairs, then throw myself into the urn. The entire train would just come to a screeching halt and stand there completely motionless, while I spent like 15 minutes nuking him down, regening mana, nuking some more, regening, etc. Once he was dead, throw up Invis to Undead again and relog, so everything would de aggro and run away. Log back in and loot corpse. Made tons of plat farming him and a bunch of other named that way. If anyone ever came by and tried to interfere, I would just start atoning other mobs in the train and they'd aggro on anyone else around and beat their asses down. And if the whole Pac/Root/Re-Invis thing got fucked by a resist, I could always DA/DB and just run like the wind, though it'd be a little more risky.
Before EQ had aggregate damage it sure was fun to run around stealing peoples shit on a constant basis, timing all the spawns and mapping out how you plan to kill every fucking thing in lguk or solb, people hating you so much that as soon as you zoned in everyone started freaking the fuck out, watching the sheer amount of tells about how much they hate you, while you mock and taunt the entire zone only to have a GM show up (after 6hrs of course) and scold you publicly and laugh his ass off in private tells.
In EQ I remember using Eye of Zomm in Sebilis at zone in, cast from my bard singing steel helmet, done in the right place it spawned down into Trakanon's lair and I could check on the Undead Bard fairly quickly that way.
I also went past the locked door in Chardok by sticking myself into the door, casting the aforementioned eye of Zomm, using it to target a mob past the door, then casting something to agro it and make it run at me opening the door.
Aside from these small glitches I never truly exploited or cheated with stuff like MQ. My guild had an army of rangers parked all over the world and we had no problems killing everything that spawned on a regular basis.
I always loved when Ssoulz or someone would lose an argument and bring RL into the fray. I was a GD boss at that ripe young age owning my own house and stacking already while that clown was living with his mom at 23. We played with a lot of losers who were very bad.
There is a FB group for Sol Ro now btw, Diison still talks about Destiny in it =p
Not so much a sploit as unintended game play but raiding in Gates of Discord the first 6 months after it's launch as an Enchanter was nuts. There were a few mobs we could charm which put out more DPS than the whole rest of the raid put together.
Early stages of EQ1, forgot the exact method, but something like typing ||||||||||||| to someone in private message would crash their game. Also a flower pot in lower guk made you unkillable from the frogs.
EQ1: Running mobs off high drops while you had levitate then finishing them off (they took fall damage) for xp.
Not an MMO glitch or exploit, but this is among my favorite Skyrim bugs.
Back in Vanilla wow I remember ( barely ) you could edit a file on your local machine that would allow you to read the other sides Faction chat in /say ..
Also in Deadmines at the ship if you get tomany adds due to bad pathing bad pulling etc.. you can jump on to the ships Paddle wheel causing the mobs (range or melee) to reset.
During PoP for a short period of time, a rogue could use an item to cast Eye of Zomm, hand it a crappy item, steal it back, zone would crash. Needless to say, one particular alliance's first Coirnav kill was cut a bit short.
PoTactics pit. The pit mobs were on multiple factions. If an enchanter charmed one faction, and made it attack the other faction, then broke charm, the mobs would continue fighting each other. You then began training the other pit mobs, making sure to balance faction, and as long as you held agro, you'd get massive amounts of XP when they died.
Man Coirnav brought the fun, we used to kill the trigger all day so Euros couldnt kill on their time. The PoTactics thing was the shit, you would get spells that sold for a mint from those named that charmed mobs would mow down in seconds in the pit too.
Not sure when it started but I know it lasted until people broke elemental planes in EQ POP.
You could duel in Vex Thal and after killing the other person it would crash the zone for full repop. We farmed the shit out of it.
My favorite EQ exploit by far was the Beastlord one.
When the class was first introduced, a player had to use a spell to level thier pet. It was tedious but it came with a fantastic exploit. There were two items at the time that had basic charm spells that any player could use. One was fairly easy to acquire and it worked on animals only. The other which came from one of the planes(Fear I think) was not as easy to get at the time, but it worked on any basic mob. I started with the animal one. I took a trip to Oasis and looked for a Puma. At the time my wife played a Druid. A player just had to use the charm and they could then use all Beastlord related spells on the charmed animal. I then would just zone and wait 5 minutes. The amount of fun I had watching players being attacked by a released 46th leveled Puma with a breath weapon, hasted, SoWed, many Stat buffs and a damage shield was a lot. Players would communicate in chat complaining about my special kitty cat. Many thought it was a GM event. When a higher leveled player finally did kill it, everyone asked what it dropped. I laughed so hard at the response of " meat and a ruined pelt".
As you can imagine, Crushbone was so much fun with the strings and a orc pawn...
Last edited by Mahes; 12-20-2013 at 01:43 AM.
There was a finger bone that if you linked it would crash the zone in EQ.
Oh I hang out in an IRC channel for motorcycle riders with fansy and he is a network admin for SoE.
oderint dum metuant
Fire pot in Savant room in Lguk. You were immune from physical damage if you stood in the fire pot.
Also, you could cast on/shoot arrows at the Freeport monk guildmasters if you stood on the second floor of that bulding next to the ashen order. They couldn't get up there to kill you.
Last edited by Boobietastles; 12-20-2013 at 02:31 PM.
In early UO in you could accept a rez and use a macro program to take 1 step forward. Doesn't seem great until you remember as a ghost you could go through doors. Brother and I looted a ton of houses before we got banned. I think this was also one of the first mass banning done on an mmo. At the time like 10k people got banned in a single weekend for it (other people finally caught on.. we should have not been greedy).
There was an incredible EQ1 exploit thread like this with volumes of pages on the old FOH forum... Its the one thing of value that I really really wish was archived.. Moarr pleeeasse
when i invent my time machine, i am going to print out this thread and take it back to 1999 with me. then i'll make a small fortune RMTing.
Unrest, there was an invisible NPC that you could only target using /target npc_001. He would re-charge all of your consumables. Came in handy recharging egg-shaped pumice, Vox res sticks, etc. You could also do this by selling a full-charged item to a vendor and buying it back.
/target in general was excellent during Kunark-Velious for checking spawns without having to track or clear to them.
Training mobs away or towards people using COH box or res boxes was always fun.
In WOW you could pull Teremus the Devourer to NetherGardge keep and his AE would agro the npcs and would let you solo him for blues.
EQ1. I played casual and leved slower so when Kunark hit my paladin was still in the 40s. When I got to the low 50s I used to solo Lguk. I found a pit by the FG that had a pathing bug. You could pull any undead mob down into the pit and then Spook Undead and it was run into the wall with the ladder but never make it out of the pit. I used to solo all the named mobs this way and gained quite a few levels, FBSS, and plats.
IN gw2 there was a spot at the inquest mark II golem where you could stand on him and he wouldnt be able to hit you with any abilities. Solo'ed him right after release.
I can't remember the specifics but there was something you could whisper to players in the Twin Emps fight that made them disconnect. Some shithead priest from another guild was doing it to us on one night of attempts.
In lineage 2 during Chronicle 1 the best exping spot was anthara's lair - it had the highest level mobs at the time. To get to anthara's lair you had to fight lesser, essentially trash but still dangerous, mobs and run through this canyon. Instead of wasting time running through the canyon and dealing with annoying trash mobs you could subvert it all through an exploit. The entrance to anthara's lair, at the end of the canyon, was adjacent to this mountain wall that separated where the mobs were significantly lower in level. You could just run to a point and click on top of the mountain wall and the glitch run teleport you to the top of it where you could just simply jump off and be at the entrance.
Last edited by iregistered2002; 12-22-2013 at 05:12 AM.
Used to love using the staff of temperate flux on people in lguk that I didn't like or people trying to edge in on my shit, target them and click the staff and it would get rid of their invis undead but the icon would never disappear so they had no idea they were going to cause trains and die. Another was when people would go afk excessively in dungeon camps used to piss me off, I would carry hate stones just for this purpose. That was when the port to hate was bugged and almost always led to needing to port your raid force together, 3/4ths of the way through the cast pull the plug on your modem and they go to hate and you disconnect and go back to where you started the cast. Did it to one dick me and a buddy couldn't stand, guy played wheres my corpse for a day while he waited for a guide/gm.
There was a spot in the Karana connected to Qeynos Hills that just inside the river if you ran through it would port you to the entrance of the Qeynos Hills. In the Bazaar casting raid wide teleport on people in trading mode would get disconnected creating space to be able to go trader yourself. We used to get fuck loads of AA points with Torrid using his dain hammer spam with a bard in tow for selo's as he kited 1 side of plane of fire at a time past me and another wizard as we ae'd them down never stealing aggro because of the hammer spam. When death was imminent spamming your manastone in hopes of it getting the killing blow so you wouldn't lose experience.
Anyway, another EQ1 classic glitch was being able to cast while moving. It let you dodge AEs and keep casting. Cast interruption was based on if your x,y,z coordinates were the same at the start and end of the cast and didn't care about inbeween. So like on Nagafen you find a corner. Cast a long casting spell, run and dodge the AE,run back to the corner before casting is finished and your spell still goes off.
And thus, when we're all immortals and unbounded, money will still exist. No one's buying loaves of bread or aspirin, but influence, however, remains eternal as long as we're human...
And the beauty is that it doesn't matter if you use only a little bit from the patent, and have invented - even patented - the rest yourself. You still have to pay me.
Sounds like you need to look into what exactly patent law is. In short, a patent-holder actually MUST pursue any infringement or they lose their patent.
That said, using time travel for something so mundane is gay.
Nobody gives a fuck about patents or what you'd travel back in time with. Talk about exploits please. I was hoping we'd get to the point where people would post current in-game MMO exploits but I don't see that happening anymore. The best time to be in EQ lately was during ghosting. Someone has to know something as cool these days in some MMO.
There actually has to be a good enough MMO released that you'd care enough to exploit. Who gives a damn if you find some leet exploit in WoW now? Oh noes, you can get get your armor tokenz faster.
In EQ after a patch there was no range limitation on archery and almost no delay. I managed to kill 2 named dragons in Western Waste by plinking at them from beyond aggro range back when they were hotly contested.
There were several places in several zones you could camp out and log back in at the safe spot for that zone, Sirens Grotto being a big one. Camp in the corner of the wall near the Cobalt Scar zoneline and log in at the opposite end of the zone at the Western Waste zoneline.
My favorite bug was a post patch one where you could forage any item on the drop table for that zone. I foraged a lammy in Seb, I'm pretty sure they rolled the server back for that one however.
Last edited by Borzak; 12-23-2013 at 12:35 AM.
I somehow did a sploit in WoW where I could cast while still running as my Shaman. This was in vanilla before Spiritwalk(?). Could never emulate it again.
Most of the best exploits though were in EQ though, which I didn't get into as much of some of the others around here.
Early after WoW's release one of the patches broke levitate for priests. I could climb virtually every surface that wasn't perfectly 90 degress to the ground. I was on an active PVP server (Keep in mind this was before honor tokens so people actually PVPed outdoors) and while I showed off a few times I never really exploited it. The biggest thing I climbed was Black Rock Mountain. The jump from the top to the ground took 14 seconds. This is all pretty mundane now with flying mounts though
For a while during WotLK WoW era knockbacks would instantly demount enemy players in Wintergrasp the outdoor PVP zone. Anyone over a 3-story height would suffer fatal fall damage and take durability loss resulting in repair costs. As a mage with blast wave (instant PBAE knockback), slow fall to safely land on the ground, and an achievement mount that was 30% faster I quickly became the terror of the skies with no one daring to fly except at low heights and all AFKing was done at a safe spot on the ground. I literally racked up over 1000 knockback kills before they finally fixed it but the terror didn't end there. Living bomb DoT and instant nukes could still kill flyers the old fashioned way, but the most famous of which was the epic rundown of an enemy horde also with the faster mount. After making an initial midair damage run I put him into low health but he took off and kept flying while my brother tracked him on his hunter. He literally tailed the guy out of Wintergrasp all the way into Borean Tundra (remaining PVP flagged) but his straight path to avoid me catching up happened to go directly over a lake. With the target still in low health my brother demounted, crit his Kill shot to finish the bastard, and then landed safely in water with zero fall damage.
Even without the knockback sploits aerial combat between priests and mages became common although mages definitely had the better end of it. Priest levitate broke on damage and mages could spellsteal each others slow fall. Toss in silence, ice block invulnerability and invis to escape on the ground and that was the best non-traditional PVP WoW ever had. I even tracked down the hardly known Evonice's Landin' Pilla trinket for 10 second slow fall so hunters could join in the action. Still didn't get as many hate tells from newly created alts as I did during the knockback days.
Edit: almost forgot but you could fly inside the door and curl upwards and if your mount lasted just long enough you could land on top of the inner pillars. Death from above from indoors on unsuspecting raiders. The best was spamming tab + living bomb on targets in a large group and watching the explosions destroy entire packs.
Last edited by Malakriss; 12-23-2013 at 05:13 AM.
I do remember abusing geometry in PVP battlegrounds in WoW.
I was a rogue and would stealth all the way to the back of the Alterac Valley map and wall climb up the side and then grab the GY flag. After that everyone just pushed and it would be a 10 min AV win for alliance. I got most of my honor gear that way back in the day.
In Warsong Gulch there were all kinds of ways to climb the walls to get behind bases or on top so that the opposing team couldn't get their flag back. At one time you could even drop behind your own flag / wall and wait and then jump through and cap your flag.
Using the same exploit: In Plane of Earth B my guild would skip everything before Rathe Council and in Vex Thal we could run on the roof and get to any of the bosses. Also, I never did it personally but Necros could solo Mithaniel Marr. The exploit allowing all of this was related to Necros+Mount+DMF Clicky item. If you spam-click the DMF item, while on a mount, while auto-running at a wall, you would RISE instead of FALL, you pop through the ceiling of the zone-in to PoEB then float over to the Rathe Council area, use summon corpse on your mage and start CoHing the raid. In Vex thal you do the same thing until the necro is standing on the VT roof, summon mage, (or corpses of your group), and a necro could use it to rise to the ceiling in Mith Marr's room and use pets to slowly kill him.
Also some weird "bugs" later in the game due to Sony's excellent scripting. In the last zone of GoD 1 boss in particular would spawn adds in intervals and the doors to the room would lock and all kinds of bullshit. My guild wiped to the boss but I was able to FD in a corner (I was a monk), I always had a revive staff on me (would sell & re-buy to recharge them), and I got our raid revived back up... thing was, the door was still locked and the boss stopped spawning adds (and the adds despawned) and once our raid was all back up, we were able to kill the boss without it ever fighting back. Seemed cheap-as-fuck but whatever, this was the kinda shit that was memorable to me.
With regard to pulling and aggro ticks: the trick to splitting Rathe council and most other mobs of the sort was that once the rest of the mobs were back in their "home" position, they would no longer respond to the "help" call of the mobs that had not reset yet. Simply pull 1 of the mobs far enough away, let the rest reset, and you can solo pull very easily. I was a Monk and the raid leader for my guild and I pulled everything in the game up to GoD. Rathe was a very simple encounter to pull and could be done easily with 1 monk.
The best sploit would be too make a few well timed trades on the swindle market . Then just buy the MMO of choice for a hobby out of your sofa change.
Think of the fun you could have .
Assling druids with a huge xp ratio too level.
Randomly make characters combust who need it with a bolt from the heavens .
The fun would be limited only by your imagination.
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