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Thread: Everquest 2

  1. #1
    Registered User Saban's Avatar
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    Everquest 2

    Anyone playing? Levelling a Shadowknight on Freeport server inbetween shitty WoW raid nights. Got to kunark the other night and the content here is just leaps and bounds better than all the shit before it.

    Nyrruk on Freeport.

  2. #2
    Rerolled Desserter McCheese's Avatar
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    I've tried to return several times, the most recent of which was probably 6 - 8 months ago. Each time the fact that it still runs like shit (and looks like shit) killed any enjoyment I was getting from gameplay within a week or two. I did enjoy what I saw of Kunark, however.

    Also, from day 1 I could never get over how all NPCs slowly turn their head to stare at you with their cold, dead eyes as you run by them.

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    Registered Horse Head Flipmode's Avatar
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    End game raiding sucks tbh. Combat is boring. Like playing whack a mole and holy fucking hot bars batman! I had 7 full hot bars of crap. SOE left this game to rot and you have to sub to even think about being competitive.

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    Quote Originally Posted by Saban View Post
    Anyone playing? Levelling a Shadowknight on Freeport server inbetween shitty WoW raid nights. Got to kunark the other night and the content here is just leaps and bounds better than all the shit before it.

    Nyrruk on Freeport.

    I gave EQ2 a shot a few months ago and that streaming client is a POS. Everytime you try to log in it goes to download 14 GB of data. Then when you log out it deletes it and starts over again, every time you log on. It's impossible to get the entire client and keep it. I'd give it a shot if they actually fixed that retardedness.


    I played EQ2 when it was first released but I never played any of the other expansions.

    I've been meaning to give it a fresh start but right now EQ2emu is more they style of gameplay I'm hoping for (none of the item shops or anything). I picked up the DoV boxed set to go poke around on their servers. It's still really incomplete in a lot of respects but it is nice to see the progress the emulator has made.

    Of course the boxed set disc's I bought code had already been used for the live server, but I mainly bought the discs to poke around on the emu ;p

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    Quote Originally Posted by Flunklesnarkin View Post
    Everytime you try to log in it goes to download 14 GB of data. Then when you log out it deletes it and starts over again, every time you log on.
    lmao

  6. #6
    0011101000101001 Silence's Avatar
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    I played it up till almost Gw2 when the guild I was in exploded. Again. Guild expulsions aren't normally a big deal, but when the server pop can be counted using a roll of quarters, it becomes a pain to rebuild again.

    And, fuck me. Logged in today and all the AA have been reset. 4x L92's need to be redone, along with a stack of L70's. That's thousands of clicks.

  7. #7
    Poor Communication Skills bixxby's Avatar
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    Every time I pop on and see what's new there are like 3 people around on AB (the 'big' pop server). The dingy has sunk.

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    0011101000101001 Silence's Avatar
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    Quote Originally Posted by bixxby View Post
    Every time I pop on and see what's new there are like 3 people around on AB (the 'big' pop server). The dingy has sunk.
    The hack on SOE eviscerated it's already declining community. The devs took care of the rest.

  9. #9
    Registered User Saban's Avatar
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    I see plenty of people on Freeport. Cities aren't going to be like orgrimmar but low pop doesn't really bother me.

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    I'm still playing EQ2 but as a non raider the group content in the latest expansion leaves a lot to be desired. It's very incomplete. No dailies, no weeklies, no rare nameds, no rare drops (other than insanely rare tokens and even more insanely rare ethereal drops), no zone/gear progression. You basically run the two easiest zones 3 times each to get full legendary gear then you're finished the expansion.

    The only reason to keep playing is to try to get the token gear but I've completed probably 30-40 heroic zones and still haven't got a single spirit yet.. Running 1000+ heroics to get a suit of gear is not my idea of fun.

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    I have an all access pass account i dont have to pay for due to using krono's to keep it going.

    Just pay for 1 month of all access then buy krono for like 600p each. ! krono =s +30 days to all access pass.

    Now you can play every soe game as a premium member for free more or less.

  12. #12
    Registered User Saban's Avatar
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    Did they redo Epic weapon stats or are they as shitty as eq2.wikia says they are? I understand you can eventually have the effect become permanent, or something like that though.

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    They didn't redo them, they're all very outdated except for the fact you can permanently keep the effects which are very strong in most cases.

  14. #14
    0011101000101001 Silence's Avatar
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    Quote Originally Posted by sakkath View Post
    I'm still playing EQ2 but as a non raider the group content in the latest expansion leaves a lot to be desired. It's very incomplete. No dailies, no weeklies, no rare nameds, no rare drops (other than insanely rare tokens and even more insanely rare ethereal drops), no zone/gear progression. You basically run the two easiest zones 3 times each to get full legendary gear then you're finished the expansion.

    The only reason to keep playing is to try to get the token gear but I've completed probably 30-40 heroic zones and still haven't got a single spirit yet.. Running 1000+ heroics to get a suit of gear is not my idea of fun.
    Wow, and I thought they really reeled in the effort with the last joke of an xpac. This thing sounds like it should be free. $40 is just an insult.

  15. #15
    Poor Communication Skills bixxby's Avatar
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    The sad thing is that EQ2 was fucking great in the last couple expansions prior to that guy looks like Tommy Wiseau coming aboard.

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    FABULOUS Kuriin's Avatar
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    I haven't played this since Echoes of Faydwer. But, I loved the game. Getting Fabled gear was nuts in some of those raiding zones (both Mistmoore zones, etc.). However, I do not miss fighting the Gods because you would get 100+ people in an area and it would lag like a motherfucker.

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    Registered User Zalere's Avatar
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    The wife and I started playing again about a month back after quitting sometime ago. We were around 70 at the time. I play a SK, and she two boxes a Defiler and a Dirge on Oasis. The population seems decent as there are always quite a few people running around Freeport and my shit files off the AH when I post something. The XP comes quick with that rested charm, and the occasional potion. We're up to 88 with 270ish AAs and we're having a good time playing an hour or so a night.

    We're mainly doing Signature and Heritage quests, and any dungeons we come across in the area. No raids. We can take down pretty much anything easily with just the three of us, but when I bring in that Stalker merc, he just two shots everything. Yeah, it kinda trivializes some content but whatever. We're just having some fun doing some of the stuff we missed out on during the hiatus and while we wait for the next big thing for me to throw money at which will probably be FF XIV v2.

    I think I'd like to try to bring up a Wizard up once we get the mains to the point where we'd get the XP bonus, but I'm not sure if I can do the leveling thing again in this game.

  18. #18
    Registered User Muligan's Avatar
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    EQ2 has been the most drastic roller coaster of any game I have played. I'm probably in the minority that played at the beginning and actually toughed it out for several years. It was pretty rock bottom in the beginning and then the PvP servers were a solid spike. Afterwards there was a lot of goofy changes and tweaking due to a PvE game getting hit with a lot of PvP popularity. Then of course you had the Scott-era and a couple of good expansions. From there it went back down hill again. So sad a lot of people didn't get to witness the good parts and even more sad they didn't last very long.

  19. #19
    Registered User Diamyr's Avatar
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    Every so often I get the urge to play EQ2 again.

    And then I remember.
    Attached Images Attached Images
    Last edited by Diamyr; 12-12-2012 at 05:49 PM.

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    Registered Horse Head Flipmode's Avatar
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    Quote Originally Posted by Diamyr View Post
    Every so often I get the urge to play EQ2 again.

    And then I remember.

    Exactly this!! Fucking whack a mole combat and 10 hotbars or crap.

  21. #21
    Registered User Saban's Avatar
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    Should i go straight to great divide once i hit 86 or stick around in SF? Quest rewards in sundered frontier are kinda shit.

  22. #22
    0011101000101001 Silence's Avatar
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    Do all the quests on otter iceberg for your +50 stat gear (you get all new armor/jewelry/weapons) and then head back to SF until the quests dry up.

    XP gain in DoV is pretty slow in comparison. If you don't plan on buying a flying mount from the cash store, you'll want to do the flying mount quest in DoV as soon as you can because it takes 5 days (iirc) to finish.

    You can swap back and forth between SF and DoV to break up the boredom.

  23. #23
    Registered User Saban's Avatar
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    Quests in the second half of sundered frontier really go to shit. Most of them are one at a time and make you go half way or all the way across the zone. The hua mein port is a lifesaver.

  24. #24
    0011101000101001 Silence's Avatar
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    SF quests go quickly if you have a flying mount.

  25. #25
    Registered User Saban's Avatar
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    Just hit 90 and geared myself the fuck out. Now do i just keep questing in DoV or go straight to skyshrine?

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    If you just want to get to 95 and max your aa/prestige the fastest way is grinding in skyshrine contested in a group. You can pick yourself up a good suit of level 92 gear doing that as well as there's a lot of nameds in skyshrine contested. Once you get 92 you can do the CoE questline and start running those dungeons instead for even better gear and similar XP.

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    Registered User Saban's Avatar
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    How geared do you need to be to tank in skyshrine? I don't know the first thing about tanking in EQ2 and i rolled a shadowknight.

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    How many AA and what quality of gear do you have? If you have DoV quality gear like rygorr or something similar you will be fine. Tanking is pretty straightforward especially as an SK, your only issue could be aggro if you don't have some aggro management in group (like a coercer or dirge).

    Link me your u.eq2wire.com character and I'll have a look if you like.

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    You'll be able to tank skyshrine fine as long as you have an ok healer. The gear in skyshrine will mostly be better than what you're wearing (especially jewellery) so you can get some nice upgrades there. The key to doing contested SS is having a lot of dps in group so you can massacre everything and really rake in the XP. You may have aggro problems if you have a high DPS person in the group and no dirge/coercer/other aggro control class.

    When skyshrine was new I was duoing SS contested with my friend, using my coercer and his SK who was not much better geared than you, and a dual boxed warden healer and it was pretty easy. We're now duoing CoE dungeons using the same group makeup (with 3 mercs) and can clear a lot of the content. SKs are really powerful heroic tanks, especially given that due to our powerful dualbox healer and the aggro control of a coercer he can tank in reckless stance.

  31. #31
    Registered User Saban's Avatar
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    Is there enough quests in Eidolon/Obol to do 92-95? just started eidolon but thinking about waiting till tomorrow to start questing there for double exp.

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    Depends on if you do all the sidequests or not.

    If you do everything you will hit 94/95. Do it on double xp and youll hit 95 before leaving the first zone if you have other bonuses due to how they stack oddly.

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    My experience was there wasn't enough quests to go from 92-95 in eidolon/obol. I completed every quest in the xpac and I think I was only just 94 when I finished. The heroics are great xp though, about 30% or so for a full clear which doesn't take long at all.

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    I've thought about coming back several times but since I have been in S. Korea the past year, I couldn't play at times with virtually anyone else being on. Couldn't get into battlegrounds or dungeons EVER, and rarely saw anyone on (AB server). Almost makes me wonder though whether or not its possible to get into dungeons by queueing or into battlegrounds? Is there anyone left to play the game with?

  35. #35
    0011101000101001 Silence's Avatar
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    I think I've had one or two groups with their utterly craptacular LFG tool. Took forever to form and lasted maybe a few minutes total. EQ2's LFG tool is junk, so don't depend on it for a group.

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    I play on Nagafen which has a much lower pop than AB and I get groups without too much trouble in Aussie prime time. I don't use the LFG tool though, groups are organised in 1-9 on Naggy.

  37. #37
    Poor Communication Skills bixxby's Avatar
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    Yeah, their LFG tool was half assed and no one uses it. It's also possible the playerbase doesn't know it's there, it's like 80% old rednecks.

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    The dungeon finder has never been updated past velious part one and the original lfg tool has never been used.

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    SOEs introduction of 'The marketplace' destroyed the community and the game itself. You could see the shear greed with every decision they made. They brought in some guy to run the game who specialized in micro transactions and he just nickled and dimed everything. The actual game component was simply ignored and replaced with new furniture/cosmetic gear on marketplace. This must have done well initially but over the course of a year or so the playerbase declined to silly levels.

    I raided hardcore in EQ2 for almost four years and the final year was just horrible beyond belief. The itemization was mindblowingly bad, this coupled with people leaving the game in droves eventually decimated the raiding scene on my server. It's a real shame as I LOVED the game in the first three or so years, it was my first MMO and I couldn't get enough of it. Raiding was amazing and I loved the lore.

    As for the combat, yes there are a LOT of buttons to press but this did tend to separate people who knew what the fuck they were doing from people who just seemed to hit whatever was up. Between this and the fact you actually had to time your casting in between your auto-attack strokes added a lot of depth to the combat in my opinion. I used to play a Dirge for my last few years and timing temp buffs such as rhythmic overture that recorded your damage over ten seconds and then used that damage as a proc for the entire group for ten seconds when you hit victorious concerto took a lot of group coordination. So I never really had any issues with the combat itself, it wasn't wow which I think most people who complained about it didn't get.

    What I think of EQ2 though, it leaves a bitter taste in my mouth. It was obvious to anyone at the end that the developers had been told to focus on micro transactions over everything. EVERY decision, VERY new feature seemed to totally revolve around getting people to buy new stuff on the marketplace. I have ZERO faith in EQNext, it will be littered with just BS rather than solid gaming features.

  40. #40
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    Check out EQ2emu in a few years when that shit is complete. You can play on a server without all those microtransactions running everything.

    The servers are stable right now and a lot of the abilities work but most of the content hasn't been scripted yet. Shit takes time, but it goes faster if people with skills help out.

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    Veilous expansion new zones update Sirens Grotto and others is supposed to be either March or April 2013.

    Bag Sorting Inventory Features Coming February 26th

    Really looking forward to that, all MMO's need to add that shit for 30 slot or more bags with 5-7 bags per character etc, not sure if can use that on your shared bank bags but assume you can, as well as bank bags.

    Also 3 new Raids lots of other Shit.

    http://massively.joystiq.com/2013/02...ids-guild-ach/

    https://www.everquest2.com/news/arti...22013&id=51567

    New Raids & Guild Achievements Coming February 26!

    Posted On 02/25/13
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    The update on February 26th was discussed in Podcast #143, as well as in articles about the PvP Updates and Bag Sorting Abilities. Now, it's time to take a look at two more major features that round out the update: new raid content and guild achievements!

    X2 and X4 Raids

    Three new raids are being launched on February 26! There are two X2 raids in Wurmbone and one X4 raid on Dreadcutter, the pirate ship. The two X2 raids in Wurmbone's End are called "Nox Incessit," which means "Night Comes." The creatures in these zones are more active once night falls… There are two separate zones; one is easy and one is a challenge, but they are different, which means you could run both versions for different experiences. They each drop different loot from tiers respective to their difficulty level.

    The raid on Dreadcutter is an X4 raid featuring 3 bosses. This is a hard mode raid - in fact, the final boss is designed to be the most difficult encounter in game!

    For more on the raids, listen to Kyle "Kander" Vallee chat about it in Podcast #143!

    Guild Achievements

    As announced on the forums by Holly "Windstalker" Longdale, Guild Achievements are coming to EverQuest II! There are currently over 150 achievements that will be tracked, spanning all expansions of the game. Every guild will start with a clean slate, which means none of the achievements will be rewarded retroactively. The achievements will all be based on the same clock, and will be accurate to the second.

    The current achievements are raid-based. For a guild to earn an achievement, 2/3 of the group present in the raid must belong to a single guild. Assuming you had six people in a group, that would mean at least four of the six must belong to a single guild in order to get the Guild Achievement. Individual achievements can still be earned in the content.

    To track your achievements, there is a new tab in the guild window. The data will also be publicly available in the census, though a guild can choose to opt out from allowing others to see their achievements. This is done in the same window; there is a checkbox in the lower left-hand corner.

    The first iteration of this program is Raid Achievements, but there are plans to add more categories in the future!

  42. #42
    Registered Dorf Kreugen's Avatar
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    I looked into this very, very briefly. The last time I played was Sentinel's Fate, over two years ago. I enjoyed it well enough except I knew all 8-10 of the people who were running dungeons and if they weren't online in the proper configuration then there was nothing to do because there was fucking NO ONE else doing dungeons. (or if they were, they were so horribly undergeared or pants-on-head-retarded that they had no business being there. Of all the MMOs I have played, EQ2 has by far the highest ratio of paraplegics that use one of those chin joysticks to play)

    Raiding was likewise miserable - one top end guild, one family-style shitfest that I belonged to for a few weeks of whatever that Ice Palace raid was called. Pure awful.

    So, really my interest ended as soon as I saw that the price for re-entry was 80 fucking dollars. The last expansion is not all inclusive - you also have to buy a $40 expansion that has NO CONTENT - just access to mercenaries, reforging, and player-created dungeons that I assume are only half ass supported now.

    Also apparently in the three years since SF's release there's only been one level raise, from 90-95. Meaning all of the content from Destiny of Velious is also useless, leaving just Chains of Eternity to play.

    To top it off, the one thing that had me looking into EQ2 to begin with was the addition of a Dungeon Finder. And then as I read about I couldn't help but laugh hysterically at the typically SOE half-ass piece of shit they threw together. Mind you, this was a major feature of their $40 no content "expansion", and not just something they tossed in as a patch.

    The EQ2 dungeon finder...
    ... is not cross realm. There have been no server merges since I last played, and back then I had the entire grouping population on a very short friends list.
    ... has no gear check. EQ2 dungeons are not one size fits all. They have a progression. A very steep one, in some expansions. Most people won't even do the harder zones in pugs and will only go if some big dick swinging raid-geared players are involved. They are tuned for you to have every possible upgrade from prior dungeons and all your best spells maxed out and so on.
    ... has not even bothered to add in the all new expansion's dungeons. (they may have patched this at some point but the article I read was only a month old)
    ... throws any six players together regardless of class. There is no role check.
    ... immediately zones you into the dungeon and gives you a lockout when you accept the queue, regardless of whether or not the REST of the group accepted
    ... also does buggy shit like tries to group too many players, thus kicking one out and giving him a lockout

    So yeah, I stopped reading at this point. If they put out something so fucking bad as a major feature of a full priced "feature only" expansion and have left it in this state for a year, then its pretty obvious that there is no way the rest of the game could even accidentally be playable.

    EQ2 really baffles me - it has a lot of unique things that should add up to a good game. And yet they keep managing to put out dogshit expansions. It also really doesn't help that the playerbase is the absolute bottom of the barrel worst gamers you can find anywhere. These people have smoked themselves into a walking coma. That or instead of using macros and hotkeys they just have 8 bars open on their screen that they click one at a time in between stuffing their lard holes with cheetoes.

  43. #43
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    The last expansion was really half-arsed. I'm one of those players who comes back for every xpac and really enjoyed all of them to date including SF and DoV but CoE really hurt the game for me, and I unsubbed less than a month after it launched.
    Basically, there was no progression at all in the heroic game.

    In SF I played in a static 3-man group and had progression via TOFS zones -> Rime zones -> Kael zones -> TOFS x2 -> Drunder zones

    In CoE I ran in a static 2 man with 2 mercs and cleared temple/throne/dreadcutter which are the easiest heroics in the xpac but also drop the best gear. There's no reason to run any of the harder heroics (of which there are quite a few), because they drop the exact same loot. We also 2 manned trash in the easiest x4 which gave us enough tokens to fully equip our chars in the heroic token gear leaving us with zero reason to keep playing.

    There were also effectively no rare drops in heroic zones (so 4 runs through a zone and you've probably seen every possible item), no dailies, no weeklies, no rare nameds, the open dungeon was incredibly annoying and completely pointless because it dropped the same gear as dreadcutter.

    And to top it all off, the best possible gear available to a 6 person heroic group came from solo zones! You had to break your group up and play by yourself to get the best stuff! Insane.

    And yeah the dungeon finder is totally half arsed too. It's basically unusable.

    It makes me sad. I have a lot of fond memories of EQ2 especially from the KoS era when they first introduced PvP.

  44. #44
    SS-Pedellführer Erronius's Avatar
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    Quote Originally Posted by Kreugen View Post
    Also apparently in the three years since SF's release there's only been one level raise, from 90-95. Meaning all of the content from Destiny of Velious is also useless, leaving just Chains of Eternity to play.
    Well from 90 to 92 with GU63, but in practical terms, yeah, essentially it is 90-95 in many ways.

    The thing that made me shake my head was that the Gu63 stuff was terrible. The quest progression was terrible, itemization was terrible, even the XP was bad. As in, it was quicker to grind 90-92 in somewhere like Seb than it was to even do the level 90-92 bullshit. I think a lot of people just bought the teleport banner and ignored zones like Withered Lands altogether.

    The only reason I played it that far (besides questing) was because I had bought a year sub + expac for like $45, and when they came back and nuked subs via SC I knew it was time to hang it up. I didn't even use like the last 6mo of that sub at all.

    Last time I tried logging in I spent like an hour doing everything short of calling them on the phone to get my account to work, and eventually said fuck it and gave up. It isn't remotely worth it. Even their temp account creation to put in a support ticket w/o calling was fucked up; knowing my luck calling them wouldn't even work either.

    You and I will prob always disagree on the hotkey/macro issue, but I will say that players aren't bad because they don't macro. I think things like not giving a fuck are probably bigger issues, along with some serious player churn. So many old players quit that they went F2P to get new people, and a lot of them started only because it was free and something different. I don't think but a handful of the serious raid players are even left at this point, anyways.


    I wouldn't be the least bit surprised if EQ1 outlives EQ2. If you were to give me the choice of having to play either, I might just go back to EQ1, and I was hypercritical of EQ1 when I left. And even though EQ1 also isn't remotely the game it used to be, I still think I'd prefer to take a chance and try it instead of going back to EQ2. It has the framework of a really good MMO, but the execution is terrible. It's like seeing a mansion and thinking that it would be a great place to live, then stepping inside and seeing that it's been abandoned and there are squatters living inside.

    Honestly I enjoyed questing and chronoing level 1-88 or so more than I liked anything SF or beyond.
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

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    There are people who think EQ2 has the best raid game. Those people hurt my head.

    Re: Dungeon Finder and role checks, there actually is one but it's not strict. That is, they don't require the same setup for every dungeon; for example, when it was first introduced it allowed for some pretty crazy setups for the lower tier DoV zones. But yeah, it's a broken piece of crap.

  46. #46
    Registered User Saban's Avatar
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    I got to 92 and was not impressed with CoE zones, got bored after that.

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    http://forums.station.sony.com/eq2/i...-26-2013.4708/

    Update Notes: Tuesday, February 26, 2013


    NEW RAID ZONES
    New x2 raid zone Wurmbone's End: Nox Incessit (with normal and challenge versions). Entrance located in Jarsath Wastes.
    New x4 raid zone The Dreadcutter: The Pirate Kings. Entrance located in Obol Plains on the dock.


    NEW BAG SORTING, SWAPPING AND DUMPING FEATURES
    Bag Sorting:
    Open up the Bag Options window from the button on each bag to access the filters that you’d like to set for a respective inventory bag. After setting your options, hit the “Sort” button on your Character window. This will send a command up to the server with “/sort_bags name”.
    •In addition to sorting by “name”, you can type the sort_bags command yourself and put “level” to sort by level of the item instead.
    •Any option that you set for filtering items will also affect which bag the item goes to upon looting!
    •If you’d rather a bag not be sorted, feel free to mark the bag as a “Skip”.
    Bag Swapping:
    If you want to upgrade your equipped bags with one of a bigger (or just different) size, you no longer have to remove all of the items from the bag. Simply drag a bag from inside one of your equipped bags on top of the slot of the equipped bag you’d like to replace.
    •The bag icons will change color to show how good of a match they are: Green = Valid upgrade, Yellow = Valid but not upgrade, Red = Invalid
    •By player request, this functionality only takes effect on bags in your primary inventory (equipped bags and the items therein).
    Bag Dumping:
    If you want to empty one bag’s contents into another equipped bag, you can now do that! Simply drag the equipped bag icon of the bag you’d like to dump onto the other equipped bag icon to dump the contents into the new bag.
    •Like swapping, the bags will highlight depending on their match: Green = Valid for dumping, Red = Not enough space.
    •By player request, this functionality only takes effect on bags in your primary inventory (equipped bags and the items therein).

    NEW GUILD ACHIEVEMENTS FEATURE
    Guilds can now earn achievements! When killing a raid target your guild will be awarded a guild achievement if your raid force consists of at least 2/3rds from the same guild. The achievements can be viewed on the ‘Achievements’ tab located in the guild window.
    Selecting "Hide Achievements from Census" will prevent your achievements from exporting to census.
    NOTE: Guild Achievements for the following will be added in a future update:
    •Ancient Sentinel (Challenge) in Sleeper’s Tomb: Unearthed
    •Hand of Vallon in Vallon’s Tower
    •Generals in Tallon’s Stronghold

    HOTZONES
    The hotzone rotations for dungeons and PVP have been updated!


    AMENITIES
    All Standards and Markers should now be stackable.


    MOUNTS
    Glider control change - Glider mounts will automatically enter gliding mode at the apex of a jump, but only if the player has forward momentum in their jump. Otherwise, you can toggle the glide on and off with the jump button.


    POPULATION / ZONE PROGRESSION
    Nagafen Server
    The PVP Prestige Item Merchants, PVP Reinforced Armor Merchants, and PVP Rage-Fused Armor Merchants in the open world on Nagafen have been removed.

    Sleeper's Tomb: Unearthed [Raid]
    Players can now earn a new respawn point in the final chamber once a player has entered that area.

    Harrow’s End [Raid]
    Fixed a crash that could occur when a raid force is wiped out by Drinal.


    ABILITIES / ALTERNATE ADVANCEMENT / PVP UPDATES
    Diety Spells
    Blessing: Mischief Maker will now cancel when attacked & engaged in PVP combat if it is cast before PVP combat starts.
    Miracle: Tempest will now cancelwhen attacked & engaged in PVP combat if it is cast before PVP combat starts.

    Assassin
    Enhance: Jugular Slice now adds percent duration per rank instead of flat duration per rank.
    Enhance: Paralyzing Strike now adds percent duration per rank instead of flat duration per rank.
    Caustic Weaponry damage has been reduced in PVP combat.
    Carnage damage has been reduced in PVP combat.
    Shadowstep's damage has been reduced in PVP combat.
    Assassinate's damage has been reduced in PVP combat.
    The heal granted by Draining Mark has been slightly reduced in PVP combat.
    Concealment no longer has a chance to clear your target’s target in PVP combat.

    Bard
    Veil of Notes will now be reduced to a maximum duration of 12s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
    Bladedance will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

    Beastlord
    Feral Primal damage has been reduced in PVP combat.
    The on primal use damage portions of Primal Assault, Feral Intensity, and Feral Whirl have been reduced in PVP combat.
    The proc damage amount of Truespirit Energy has been reduced in PVP combat.
    Feral Intensity's upfront damage has been reduced in PVP combat.
    Spinechiller Blood's damage has been increased in PVP combat.
    Sharpened Claws upfront damage has been increased in PVP combat.
    U'lla's Spinning Bite damage has been increased in PVP combat.
    Quick Swipe damage has been increased in PVP combat.
    Elnakii's Swipe damage has been increased in PVP combat.
    Blindside's damage has been increased in PVP combat.
    Bonechiller Venom damage has been increased in PVP combat.

    Berserker
    Insolent Gibe now only taunts the attacker instead of the target's group in PVP combat.
    Rampager's bonus damage to Partisan Cleave has been reduced in PVP combat.
    Enhance: Body Check now adds percent duration per rank instead of flat duration per rank.
    Dragon's Temper effect now matches the enervated effect and no longer forces a target swap/lock in PVP combat.

    Brigand
    Highwayman's Advance damage has been reduced in PVP combat.
    Poisoned Blades damage has been reduced in PVP combat.

    Bruiser
    Brutal Inspiration will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

    Cleric
    Cleric's Divine Aura now has the same percentage health threshold as Crusader's Divine Aura in PVP combat – 35%.
    Divine Guidance will now be reduced to a maximum duration of 4s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
    Divine Aura (both Crusader and Cleric versions) will now be reduced to a maximum of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

    Conjuror
    Planar Wrack damage has been reduced in PVP combat.

    Crusader
    Divine Aura damage threshold for blocking hits has been reduced from 50% max HP to 35% max HP while in PVP combat.
    Aura of the Crusader will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
    Divine Aura (both Crusader and Cleric versions) will now be reduced to a maximum of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

    Druid
    Tortoise Shell will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

    Guardian
    Overall Combat Art damage in PVP has been increased.
    Hunker down now grants the Guardian a incoming heal received bonus in PVP combat.
    Ruin damage has been increased in PVP combat.
    Sever damage has been increased in PVP combat.
    Overpower damage has been increased in PVP combat.
    Taunting Assault damage has been increased in PVP combat.
    Taunting Blow damage has been increased in PVP combat.

    Mystic
    Full Moon’s in-combat runspeed boost has been reduced in PVP combat.
    Spirit Tap now lasts for 10 seconds if cast in PVP combat.
    Spirit Tap will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
    Immunization will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

    Necromancer
    Grave Rot damage has been reduced in PVP combat.
    Enhance: Fear now increases Fear's duration by a percentage instead of a flat percent.
    Rot Flesh's overtime damage and spell damage increase components have been reduced in PVP combat.
    Rot Flesh can now be cured in PVP combat.

    Ranger
    Blazing Weaponry damage has been reduced in PVP combat.
    Hidden Assault's cast time in PVP has reduced to match its PVE casting time.
    Thorny Trap now works in PVP combat.

    Rogue
    The Interrupt success chance on Daring Advance has been reduced to 50%.
    Sunder's triggered damage has been reduced in PVP combat.
    The 7th and 8th hits of Dance of Metal had their damage slightly reduced in PVP combat.

    Shadowknight
    Chaotic Blade damage and heal amounts have been reduced in PVP combat.
    Malevolent Hatred now heals for less on a successful block in PVP combat.
    Focus: Caress Feedback now heals for less on melee damage received in PVP combat.
    Tap Veins now heals for slightly less in PVP combat.
    Unholy Blessing now heals for slightly more in PVP combat.
    Death March will now be reduced to a maximum duration of 30s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

    Sorcerer
    Sanguine Sacrifice should apply reliably.
    Mystical Field will now be reduced to a maximum duration of 15s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

    Swashbuckler
    Pirate's Spin damage has been reduced in PVP combat.
    Seafury Thrust's additional hit damage and physical damage increase components have been reduced in PVP combat.
    Seafury Thrust can now be cured in PVP combat.
    Advance Warning will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.


    Troubador
    Bag Pipe Solo now heals for less in PVP combat.

    Warden
    Cyclone will now be reduced to a maximum duration of 3s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

    Warlock
    Noxious Influx damage has been reduced in PVP combat.
    The Acid Rain proc effect on Death's Grip now matches the enervated effect and no longer forces a target swap/lock in PVP combat.

    Warrior
    Dragoon Spin damage has been increased in PVP combat.
    Executioner's Wrath damage has been increased in PVP combat.

    Wizard
    Incineration damage has been reduced in PVP combat.


    ITEMS
    Spiritstone Updates
    •Spiritstones now require less experience to level.
    •Spiritstones that level in ways other than direct experience gain now require significantly less experience to level.
    •Spiritstones from Chains of Eternity now have 50 levels.
    •Spiritstones now have a preview slider to show you how they grow!
    PvP Specific Item Updates
    Toughness and Lethality have been readjusted to give more of a bonus at lower levels.
    Toughness and Lethality now have a much higher cap.
    Rings, Earrings, and Wrist slot Imperial PVP gear now have set bonuses that activate when in PVP combat.
    A set bonus has been added to Imperial PVP armor.
    Blue adornment slots have been added to several Imperial PVP gear equipment slots. Check out the adornment merchant in Champion’s Respite for new PVP adornments!
    Heroic Resistance passive effects now grant Toughness instead of PVP Critical Mitigation.
    Vessel of Fyr’Un and Overflowing Vessel of Fyr’Un will now disable when the user engages in PVP combat.
    Vindication of Conflict will now drop when attacked & engaged in PVP combat if it was cast before PVP combat starts.
    Stupefying Poison now has a slightly reduced PVP stun duration.

    General Item Updates
    Imperial 2handed weapons now have 3 white slots and 2 blue slots. Any adornments that were already applied to these weapons will be automatically refunded.
    Titan's Mettle can now only proc once every 5 seconds.
    Legacy harvesting tools once again have a buff duration of 10 days.
    Mythical Rallos Zek cloaks are now level 92, they can now be adorned with current CoE adornments.
    Chains of Eternity: Current base stat yellow and red adornments are now available for purchase in Obol Plains. Speak to Dulgur Bindmagic in Cardin Ward.
    Chains of Eternity: Accessories available from Drinal’s Steward are now more versatile. Necklaces are no longer Lore.
    Chains of Eternity: Mystery Crates are now available from Drinal’s Steward.
    Greater Spirits are now dropped 100% of the time in raids for all participants by Drinal, Baroddas and the Eidolon Dragons.
    Spirit Totem of the Swamp Elemental now requires level 90 to equip.
    Glorified Band of the Mother's Acceptance now has Focused Magnitude as a proc instead of Spellweaver's Magnitude.
    Spiked Handler's Insignia is once again usable by all classes.
    Overclocked Damage Deflector BU1800 is once again usable by all classes.
    Dragon Bone Arrows now have a new icon so you can easily distinguish between them and normal arrows.
    The following items are attainable in game once more: Tideripper, Blood Ore Bracers, Ashland Kneespikes, Starfall, Blighted Heart Guard, Hundred Fold Blade, Giant Pick-Axe.
    Primal Velium Flecked Gloves now have Spell Weapon DPS.
    "Snoogle's Party Keg" can now be traded.


    ACHIEVEMENTS
    The following Achievements should now update properly:
    •Vallon Zek (Normal)
    •Vallon Zek (Challenge)
    •Flawless: Vallon Zek (Normal)
    •Flawless: Vallon Zek (Challenge)
    •Shorthanded: Vallon Zek (Normal)
    •Shorthanded: Vallon Zek (Challenge)
    •Sense of Urgency: Vallon Zek (Normal)
    •Sense of Urgency: Vallon Zek (Challenge)
    •Hand of Vallon (Normal)
    •Shorthanded: Hand of Vallon (Normal)

    DUNGEON FINDER
    Elements of War, Sleepers: Awakening, and Skyshrine Instances have been added to Dungeon Finder.

  48. #48
    Registered User Muligan's Avatar
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    This is the only game since EQ that I have a difficult time resisting when big updates are made. I wish I could get back into their PvP but last time I run around on Naggy it was a complete ghost town. I moved all my players to AB just because of population. Who is the lead developer or whatever now? According to the EQNext thread Smokejumper was moved to another project... The game frustrates me so much because the game really hit a sweet spot for awhile and I'm not sure many of you experienced its high point but, the game really had promise at one time. I don't know. I really may try PvP again but also afraid that its plagued with maxed out gankers and people hiding in instances.

    Any insight on the current game before I willingly run into disappointment?

  49. #49
    Poor Communication Skills bixxby's Avatar
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    Some lady named Holly Longdale apparently

    https://www.everquest2.com/news/arti...22013&id=51545


    Smokejumper Aka Tommy Wisseau Aka Shitnasty needs to stay far away from games.

  50. #50
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    Quote Originally Posted by bixxby View Post
    Some lady named Holly Longdale apparently

    https://www.everquest2.com/news/arti...22013&id=51545


    Smokejumper Aka Tommy Wisseau Aka Shitnasty needs to stay far away from games.
    Smoke I call him Polesmoker is the head fucking idiot in charge of EQ3 NEXT , I wish that was bad joke but sadly its not.

    Jeff Butler is the Creative Director of EQ3Next and over SOE.

    SmokeJumper is the Exec Producer that is why he moved left as Exec Producer over eq1 and eq2 to head to same job at 3 there Flagship future MMO polesmoker is charge of sighs.

  51. #51
    Registered User Muligan's Avatar
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    How's EQ2 doing now since his departure? Game population decent? Read some on the Official EQ2 forums regarding PvP and seems to be disgruntle as usual (population appears to be thin). I have 2-3 maxed characters but would like to start fresh on Nagafen. Thoughts?

  52. #52
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    I went back semi-recently since I still had some time left on the year long subs I bought with plat last year, but I ended up quitting again about halfway through the long, tedious signature quest you're required to do as part of the new expansion. It is kind of sad to see the developers talk about how they want to do the best story telling in MMOs, and then you do the quests and you get smacked in the face with a bunch of overly long, poorly written quest dialogue -- though admittedly the story does have a kind of cheesy appeal to it. If you don't mind having to juggle so many abilities, I don't see any harm in going back for a bit, but I've never played on Nagafen so I can't tell you what the situation there is like.

  53. #53
    0011101000101001 Silence's Avatar
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    Quote Originally Posted by AlekseiFL View Post
    Smoke I call him Polesmoker is the head fucking idiot in charge of EQ3 NEXT , I wish that was bad joke but sadly its not.

    Jeff Butler is the Creative Director of EQ3Next and over SOE.

    SmokeJumper is the Exec Producer that is why he moved left as Exec Producer over eq1 and eq2 to head to same job at 3 there Flagship future MMO polesmoker is charge of sighs.
    Scary. Polesmoker was easily one of the worst things to happen to EQ2. I predict anything he touches shall turn to dog shit.

  54. #54
    Registered User Mick's Avatar
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    He is the director of development for the entire everquest franchise.

  55. #55
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    Quote Originally Posted by Mick View Post
    He is the director of development for the entire everquest franchise.
    Yes but he stepped down from duo title he had of Exec Producer of everquest 1 and 2, Holly came in for 2, he went to Eq3 Next agree that anything he touches turns to dogshit.

    His claim to fame at soe is SOE mote, Just let that fucking sink in for moment, Let me say that again SoE mote for roleplayers rofl.

    Under his lack of leadership I mean leadership, eq 2 had some the worst fucking expansions ever.

  56. #56
    Registered User Mick's Avatar
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    I haven't played EQ2 in years.
    Does anyone even use SOEmote?

  57. #57
    0011101000101001 Silence's Avatar
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    ^ I've never seen it being used.

  58. #58
    SS-Pedellführer Erronius's Avatar
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    When you think of how many failures they've had since release, it's pretty damn impressive. Of course it's also impressive that they've manage to keep it going this long too. Just imagine if they'd had their shit in order.

    Yeah, the SOEmote thing is probably one thing that speaks to my impression of SOE at the moment. I honestly don't think that they're even remotely grounded in reality. A buddy of mine was lauding them for how much content they put out (lol) but I can't give them credit when so much of the content is just ridiculous at this point. It's amazing that they keep making money on it though.
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

  59. #59
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    SOE Mote is actually pretty cool imo. It's very very niche, but cool. I don't mind wierd features like that being added to games. That was one of EQ2s strongest attributes, that it has all of these funky features built in to make it more interesting for casuals. Because ultimately that is what the game is aimed at, and where their profit is coming from: casual players. All of the player/guild housing stuff, built in voice, mercenaries, very detailed minigames, soe mote, dungeon maker... EQ2 has a lot of features and content. The biggest problem for me is that the base of the game has been neglected. Too buggy, too incomplete. They spent god knows how much dev time working on dungeon finder and dungeon maker both of which are heinously incomplete, and as a result of all of that wasted dev time the main game such as the dungeons/raid/questing side of things has suffered immensely.

    As for Nagafen, I thought about leaving Naggy as well due to the poor population but I love the world PvP too much. There's still some world PvP to be found but not much. You often run into people at instance entrances and have some group fights, and theres usually a ranger or two scouting around the top level outdoor zones looking for people to gank.

    The first week after the xpac launched PvP was great, there were people everywhere, constant battles. But pretty quickly people get to the endgame again which is all instances and world pvp dies down 80%

  60. #60
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    Quote Originally Posted by Kreugen View Post
    I looked into this very, very briefly. The last time I played was Sentinel's Fate, over two years ago. I enjoyed it well enough except I knew all 8-10 of the people who were running dungeons and if they weren't online in the proper configuration then there was nothing to do because there was fucking NO ONE else doing dungeons. (or if they were, they were so horribly undergeared or pants-on-head-retarded that they had no business being there. Of all the MMOs I have played, EQ2 has by far the highest ratio of paraplegics that use one of those chin joysticks to play)

    Raiding was likewise miserable - one top end guild, one family-style shitfest that I belonged to for a few weeks of whatever that Ice Palace raid was called. Pure awful.

    So, really my interest ended as soon as I saw that the price for re-entry was 80 fucking dollars. The last expansion is not all inclusive - you also have to buy a $40 expansion that has NO CONTENT - just access to mercenaries, reforging, and player-created dungeons that I assume are only half ass supported now.

    Also apparently in the three years since SF's release there's only been one level raise, from 90-95. Meaning all of the content from Destiny of Velious is also useless, leaving just Chains of Eternity to play.

    To top it off, the one thing that had me looking into EQ2 to begin with was the addition of a Dungeon Finder. And then as I read about I couldn't help but laugh hysterically at the typically SOE half-ass piece of shit they threw together. Mind you, this was a major feature of their $40 no content "expansion", and not just something they tossed in as a patch.

    The EQ2 dungeon finder...
    ... is not cross realm. There have been no server merges since I last played, and back then I had the entire grouping population on a very short friends list.
    ... has no gear check. EQ2 dungeons are not one size fits all. They have a progression. A very steep one, in some expansions. Most people won't even do the harder zones in pugs and will only go if some big dick swinging raid-geared players are involved. They are tuned for you to have every possible upgrade from prior dungeons and all your best spells maxed out and so on.
    ... has not even bothered to add in the all new expansion's dungeons. (they may have patched this at some point but the article I read was only a month old)
    ... throws any six players together regardless of class. There is no role check.
    ... immediately zones you into the dungeon and gives you a lockout when you accept the queue, regardless of whether or not the REST of the group accepted
    ... also does buggy shit like tries to group too many players, thus kicking one out and giving him a lockout

    So yeah, I stopped reading at this point. If they put out something so fucking bad as a major feature of a full priced "feature only" expansion and have left it in this state for a year, then its pretty obvious that there is no way the rest of the game could even accidentally be playable.

    EQ2 really baffles me - it has a lot of unique things that should add up to a good game. And yet they keep managing to put out dogshit expansions. It also really doesn't help that the playerbase is the absolute bottom of the barrel worst gamers you can find anywhere. These people have smoked themselves into a walking coma. That or instead of using macros and hotkeys they just have 8 bars open on their screen that they click one at a time in between stuffing their lard holes with cheetoes.
    This is why I love your posts Kreugan. I may not agree with you all the time but at least I am amused.

  61. #61
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    Quote Originally Posted by ixian View Post
    I went back semi-recently since I still had some time left on the year long subs I bought with plat last year, but I ended up quitting again about halfway through the long, tedious signature quest you're required to do as part of the new expansion. It is kind of sad to see the developers talk about how they want to do the best story telling in MMOs, and then you do the quests and you get smacked in the face with a bunch of overly long, poorly written quest dialogue -- though admittedly the story does have a kind of cheesy appeal to it. If you don't mind having to juggle so many abilities, I don't see any harm in going back for a bit, but I've never played on Nagafen so I can't tell you what the situation there is like.
    You can buy subs in game ala chat channels ask for station cash card trade like always.

    Or they have the Krono for eq 2 in game on the brokers for plat for 30 day sub etc.

    You can also sell Krono in game for plat, think soe will have all future games have that, im waiting for it to get added to vanguard.

  62. #62
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    Just buy 1 month of station pass then krono to your hearts content full free access to every soe game for life and all you paid for is 1 month of station access.

  63. #63
    Poor Communication Skills bixxby's Avatar
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    It seems buggy though, I krono'd my station pass account and after a month when Sony said it was just a display bug my entire account went silver. They couldn't put the account back to a station pass and credit me either, so they just refunded me the $20. Not all that bad, but dealing with customer service is annoying.

  64. #64
    Registered User mures's Avatar
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    Quote Originally Posted by AlekseiFL View Post
    Yes but he stepped down from duo title he had of Exec Producer of everquest 1 and 2, Holly came in for 2, he went to Eq3 Next agree that anything he touches turns to dogshit.

    His claim to fame at soe is SOE mote, Just let that fucking sink in for moment, Let me say that again SoE mote for roleplayers rofl.

    Under his lack of leadership I mean leadership, eq 2 had some the worst fucking expansions ever.
    His claim to fame is his cash shop. You have to realize in SoE's eyes he is the greatest thing since sliced bread. He took their flagship mmo, the only project under SoE that was making money, and started making A LOT more money than it was ever making.

    We all know EQnext is going to be released on PS4 and we know its going to have a cash shop, of course SoE is going to have Polesmoker leading the project.

  65. #65
    Registered User Vithe's Avatar
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    Started playing EQ2 again, haven't played since like the 2nd xpac. I'm really enjoying it so far, love the mercs. I'm able to do a lot more solo I wasn't able to do before.
    PSN - Vithe | WiiU - VitheU | Steam - WiZZiE82 | battle.net - Vithe#1343

  66. #66
    Registered User Calroon's Avatar
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    Now if that isn't a reason to play a MMO, then I don't know what is

  67. #67
    HE A GOOD BOY Iannis's Avatar
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    Wait. Jeff Butler is attached to EQN? I guess I knew that, but it just now sunk in.

    lol. just lol. Ut really does have a point. How the fuck do these guys keep getting hired?

    Is SoE run by the Teamsters or something?

  68. #68
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    I recently started playing as well. Rolled a Bruiser on the Freeport server named Morphe.

    I was tempted to buy the Age of Discovery exp, but I found out you also need to buy Chains of Eternity(sp?) because they no longer follow the model of "buy the last expansion and you get everything before it for free". Not gonna shell out $80 just to get back in the game so we'll see how long it lasts.

  69. #69
    Registered Horse Head Flipmode's Avatar
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    Honestly, save your $$ or play a game with a proper future like WoW or Rift. This game is on the decline big time and only the most dedicated people are left. The end game is still not balanced, no risk vs reward at all. Shitty itemization. Seriously, save your $$

  70. #70
    Mike Wazowski Gecko's Avatar
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    Quote Originally Posted by Morph_hammer View Post
    I recently started playing as well. Rolled a Bruiser on the Freeport server named Morphe.
    .
    For those who started playing recently, is the combat system still an abomination or have they made any adjustments?

  71. #71
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    The ability bloat is still there.

    On my bruiser, I have 15 abilities that I need to fire off in sequence. Then I play whack-a-mole with whatever comes off cooldown first.

    And I am only lvl 52, so as you progress and get more abilities this will only get worse, I reckon

  72. #72
    Poor Communication Skills bixxby's Avatar
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    If you're going to play EQ2 play a beastlord. It's fun as fuck and they have like 8 regular abilities, then 4 combo builders (sort of, they build energy you spend) and 4 finishers.

  73. #73
    Registered User Dandai's Avatar
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    The last time I played was shortly after the release of Age of Discovery and beastlords were definitely the most enjoyable class to play in terms of not managing 30 abilities. I didn't make it all the way to the max level at the time (90 I think), but I hit mid 80's before I stopped playing. It's a shame they don't have the balls to consolidate abilities on other classes as well.

  74. #74
    Registered User Quineloe's Avatar
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    Quote Originally Posted by McCheese View Post

    Also, from day 1 I could never get over how all NPCs slowly turn their head to stare at you with their cold, dead eyes as you run by them.
    yeah that was fucking creepy and I really don't understand how that shit made it through playtesting.

  75. #75
    Registered Hutt Agraza's Avatar
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    Because the true believers shout down all criticism. I was in beta, and we of the dissent had plenty to say about the game. Furthermore, the devs really don't care if a feature is good. They care that it works the way they want it to. If no one likes it, well they can address that later right? Heh.

  76. #76
    Registered Dorf Kreugen's Avatar
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    The class you play $40 for is also the #1 dps.

  77. #77
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    Quote Originally Posted by Morph_hammer View Post
    The ability bloat is still there.

    On my bruiser, I have 15 abilities that I need to fire off in sequence. Then I play whack-a-mole with whatever comes off cooldown first.

    And I am only lvl 52, so as you progress and get more abilities this will only get worse, I reckon
    Some classes you can just macro a bunch of similar abilities together. That's what I did on SK, merged together all single target damage specific abilities, some AoE abilities in another macro, etc etc. Made it a lot more bearable to manage and probably performs better than hitting a bunch of different hotkeys to do abilities that are all pretty much damage+some other minor effect.

  78. #78
    Registered User Vithe's Avatar
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    Don't know what it is, but I am just having a blast with EQ2 right now. I'm playing a Warden and a buddy of mine is playing a Beastlord. We are just tearing shit up. With mercs we are able to do just about anything in our level range. Being able to see content that I was never able to see before.

    Currently only level 44, but all and all I am really enjoying the game right now. I guess that might change the higher level we get, but I'm keeping an open mind.

    If anyone at all is interested in joining in with us you are more than welcome. We are on AB, my character name is Ashtaka.
    PSN - Vithe | WiiU - VitheU | Steam - WiZZiE82 | battle.net - Vithe#1343

  79. #79
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    THat will all change once you get to velious and on content.

  80. #80
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    Quote Originally Posted by Lodor View Post
    THat will all change once you get to velious and on content.
    Why?

  81. #81
    Registered User mures's Avatar
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    Quote Originally Posted by Lodor View Post
    THat will all change once you get to velious and on content.
    What will change? Not the amount of content they can do. A warden and beastlord w/ mercs can duo just about everything in the game through DoV/AoD. I know people that are 3-manning w/ boxing some of the latest raid content, CoE.

    Vithe once you start doing raids that have chests with plat in them dismiss the merc before you open the chest. Assuming it still lets you do that.

  82. #82
    Poor Communication Skills bixxby's Avatar
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    Didn't they hotfix that at some point so mercs still kill your plat?

  83. #83
    0011101000101001 Silence's Avatar
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    Mercs still and have always taken a 50% cut of coin.

  84. #84
    Registered User mures's Avatar
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    Quote Originally Posted by bixxby View Post
    Didn't they hotfix that at some point so mercs still kill your plat?
    Maybe so, I haven't played since before AoD.

    Quote Originally Posted by Silence View Post
    Mercs still and have always taken a 50% cut of coin.
    You definitely used to be able to dismiss your merc before you opened a chest and still get 100% of the loot.

  85. #85
    0011101000101001 Silence's Avatar
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    Quote Originally Posted by mures View Post
    You definitely used to be able to dismiss your merc before you opened a chest and still get 100% of the loot.
    Still can.

  86. #86
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    Dicking around on an Inq named Zraa if you want someone to run around with.

  87. #87
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    Solved the issue.
    Last edited by AlekseiFL; 03-05-2013 at 12:36 AM.

  88. #88
    Registered User Vithe's Avatar
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    Quote Originally Posted by mures View Post
    What will change? Not the amount of content they can do. A warden and beastlord w/ mercs can duo just about everything in the game through DoV/AoD. I know people that are 3-manning w/ boxing some of the latest raid content, CoE.

    Vithe once you start doing raids that have chests with plat in them dismiss the merc before you open the chest. Assuming it still lets you do that.
    Thanks for the tip bro
    PSN - Vithe | WiiU - VitheU | Steam - WiZZiE82 | battle.net - Vithe#1343

  89. #89
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    Quote Originally Posted by mures View Post
    What will change? Not the amount of content they can do. A warden and beastlord w/ mercs can duo just about everything in the game through DoV/AoD. I know people that are 3-manning w/ boxing some of the latest raid content, CoE.

    Vithe once you start doing raids that have chests with plat in them dismiss the merc before you open the chest. Assuming it still lets you do that.
    If all they do is duo with mercs they will not be doing anything besides solo quests and a few the easier groups unless they spend tons of plat buying loot rights to get strong enough to do the harder zones which at that time would be pointless to do for loot at least sicne all their raid bought loot would be way better than it.

  90. #90
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    Quote Originally Posted by Lodor View Post
    If all they do is duo with mercs they will not be doing anything besides solo quests and a few the easier groups unless they spend tons of plat buying loot rights to get strong enough to do the harder zones which at that time would be pointless to do for loot at least sicne all their raid bought loot would be way better than it.
    Probably not true. While not exactly the same thing, me (Coercer), plus my friend (dualbox Warden+SK) and 3 mercs cleared all of the CoE heroic content except for the last 3 bosses of Harrow's End, and even farmed x4 trash when they dropped an Obol from every mob. Some of the bosses were hard, particularly in Wurmbone's End.

    We didn't use SLR at all, our characters are all wearing heroic stuff (mostly the token gear) and some of the rare drops from solo zones.

  91. #91
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    Not to mention that the CoE Advanced Solo zones (which can be duo'd) have a chance to drop raid gear.

  92. #92
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    THey sure must of gimped down every zone since i last logged in 1 month or so ago.

  93. #93
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    Quote Originally Posted by Lodor View Post
    THey sure must of gimped down every zone since i last logged in 1 month or so ago.
    No this was at launch of CoE. I was one of the most vocal posters on the official EQ2 forums at CoE launch about all the ways they ruined the heroic players game with this xpac. Velious was a lot better, and SF was better still. My friend & I quit EQ2 in Jan and went back to SWTOR.

    Throne, Temple and Dreadcutter are all incredibly easy and could definitely be duoed with 2 mercs. Chelsith too once they fixed the 2nd boss who was bugged and practically unkillable for ages. The first 4 bosses in Harrow's End aren't too hard either, but we never managed to kill the 5th (Fitzpitzle) due to lack of DPS in a trio.

    Wurmbone's End, Crag and Sleeper's Tomb are all a step up in difficulty and some of the bosses involved a lot of dying before we managed to kill them in our two person trio. Merglok the Slasher was really really painful.

  94. #94
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    http://massively.joystiq.com/2013/03...on-class-race/


    EverQuest, EverQuest II repeal F2P restrictions on class, race, and more

  95. #95
    Rerolled Desserter McCheese's Avatar
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    One thing I always liked about EQ2 was the fact that any race can be any class. Stuff like Ogre mages and halfing bruisers were really cool.

  96. #96
    SS-Pedellführer Erronius's Avatar
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    Quote Originally Posted by AlekseiFL View Post
    http://massively.joystiq.com/2013/03...on-class-race/


    EverQuest, EverQuest II repeal F2P restrictions on class, race, and more
    That's moving in the right direction, but I'm not sure if they couldn't have, shouldn't have, loosened it up more.

    Only SOE thought that their F2P scheme was worth shit, everyone else openly mocked it (much like most things to do with EQ2 within the last several years).
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

  97. #97
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    If I haven't played since the "Sentinel's Fate" expansion, and I would like to get back into EQ2, will purchasing the latest expansion catch me up an all the content and unlock all the features? (With a 14.99 Membership that is). Thanks for the info!

  98. #98
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    No it won't, you need to buy the last 2 xpacs to get everything.

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    Thx Sakkath. You know the most happennin server? Coming in with a buddy and we enjoy as much community as possible.

  100. #100
    SS-Pedellführer Erronius's Avatar
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    Last I knew it was probably AB, but someone else might be able to tell you better.
    Quote Originally Posted by Requiem View Post
    Haha. Hey Alex, since apparently you're reading this, at least my version of FoH stayed relevant until 2012. You managed to turn it into a 5th-rate guild within months of me moving on to EVE and ceasing my recruitment activities. You really showed us all how amazing you are when you invited the entire IRC channel to the WoW guild and let Ravvenn alienate everybody but her 5 friends in your absence.

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