Games that are designed with such slow currency acquirement that microtransactions are necessary should not exist. Gameplay changing gear/items/characters/etc through microtransactions at launch should not exist. Anything else is fine really.
After reading the Xbone V Swaystation thread, i figured Microtransactions could use its on bitchfest/rationalization thread. Feel free to talk about DLC as well.
Tells us how you feel about MT in the following situations!
- in FTP games
- in cheap games ($20 ish)
- full Price ($60 !!)
Do you buy them?
If so WHY do you buy them? Vanity? Keep up with the Jones?
Do you HATE them but buy them anyway to try and keep up?
What microtransactions have you purchased online for your gaming fix? Do you think it was money well spent? Do you have the regrets?
For me, MT pisses me right off, i really dislike the current trending in games. I have actively avoided any MT up until a few months ago. Now that i have caved i feel the slippery slope trying to draw me in.
So far i have only paid for MTs in 3 games.
on my Ipad i purchased a few extra characters for Kingdom rush and Kingdom Rush Frontiers. Both F2P I think i spent $15 across both games.
Then i found Marvel Heroes. Its a very fun F2P D3 clone with all your favorite characters, unfortunately you only start with 1 of 4 options and can SLOWLY earn more in game, some costumes you can only get with MT. I really like the game and would have been happy to pay $60 on release as i did with D3 (bleh) i dropped $60 in MT money to buy some bank slots, chars i loved and some fun costumes. I rationalized it as a purchase price of a game i have played way more than some of the boxes on my self. I got suckered into a few lotto type items (random chance at XYZ) I blew thorough my $60 quicker than anticipated. then i dropped $20 then $20 more. Now i am out again but after spending $100 already i am really trying to stop myself from going any deeper down the rabbit hole. This game as a $199 option to buy a super pack of chars, i laughed my ass off when i saw it saying "who would actually buy that" now being halfway into that price point i find myself with much less value than half the super pack. Its funny, my wife said "if your going to buy stuff you should just get that superpack and be done with it" which i responded "no way i would spend anymore on this game" but here i am well on my way.
What have you bought? Do you regret it? does it make you hate yourself? Please lets try not to judge others who spent mad cash on games, we are all gamers here lets get some real stories and thoughts.
Games that are designed with such slow currency acquirement that microtransactions are necessary should not exist. Gameplay changing gear/items/characters/etc through microtransactions at launch should not exist. Anything else is fine really.
an understated ensemble that puts the "b" in subtle
I'm varying degrees of ok with it
- in FTP games - do whatever you want to make money, sell all sorts of crazy shit if you want. The game's free. I'm not out anything if I try it and don't like how it's set up.
- in cheap games ($20 ish) - I'm ok with some microtransactions, mostly just convenience stuff, nothing that drastically unbalances gameplay(larger inventories, etc)
- full Price ($60 !!) - I'm ok as long as it's just retarded vanity stuff, like new outfits for your character or glow effects for your sword. nothing that actually changes gameplay whatsoever. I want 100% of the gameplay experience available for $60.
RMT doesn't bother me as long as it's not required to progress. Options are options.
Like Gaige said, so long as it doesn't hinder actual progress.
I like the options for shit like costumes and vanity stuff
It only pisses me off really, when a company releases a game pre-maturely, resulting in them releasing their originally planned content as DLC packs
Same as most have already said in regards to micro transactions. As long as I can play the game and make equal progress without needing to spend cash then I'm fine with whatever vanity items the company wants to overprice.
I hate DLC with a passion though. I prefer the old way where good games just got expansions that were basically a whole second game for either the same cost or slightly less and they obviously weren't day one money grabs. Now you have companies cutting every penny they can out of you with day one dlc, individual quest line dlc, and then genuine expansions on top of the one to ten dollar shit they already tried to hit you with. The biggest issue is we aren't just talking about cosmetic things like oblivion's horse armor, but actual story related quest arcs that impact game play like the day 1 companion dlc for ME3. Give me Throne of Bhall or D2: Lord of Destruction any day over shit like that.
Last edited by Commander Vimeseh; 12-06-2013 at 02:59 AM.
So have you guys bought anything? If so what was it ? in retrospect do you feel it was good money spent? (as opposed to another $60 box you pay for 2 hours before realizing its shit)
PvZ 2 is my most recent microtransaction game disappointment. Big surprise since EA owns the title now.
You now have to pay for a bunch of plants that used to come with the game, and were somewhat awesome to have. The other shit is that the PvZ store has an option to buy $100 worth of game currency. That's one hundred real life dollars they want someone to spend on a PopCap game.
Greed, motherfuckers. That's what microtransactions are about. When I pay money for a game, I want to know I'm getting the entire game.
I am not opposed to alternative business models that allow a broader range of video game to exist, but I am opposed to microtransactions. Two reasons for that: 1) It is fundamentally dishonest as it is exploiting the fact people are more likely to spend 5 times $5 than one time $20. 2) The expertise of the game designer is suddenly no longer used to maximize the quality of the experience for the player; it is used instead to maximize his willingness to spend money over and over again.
i fucking hate all RMT all DLCs and all that shit, if I pay $x for a game I expect to play everything without spending another penny. The only exception I suppose is f2p MMOs, as long as its cheap to buy and $0 monthly then I would be ok with $$ for xpacs every 6-18 months to support dev efforts, but fuck this bullshit with buy bags, skills, classes, level caps, vanity items, blah blah blah - you should earn all that stuff in game, not in a store.
steam sales have broken my trust/fanboism of developers, I rarely play games on launch anymore. Every PC game goes 50-75% sale within six months. In many ways DLCs have fucked things up too, why play the game at launch when a year later there will be a GOTY version with all DLCs and bugfixes at 75% price. For console games, it'll pretty much have to be a real killer exclusive for me to buy it outside of a sale, I doubt I'll see more than 10 of those during the PS4 lifecycle. Heck, even console games have really good deals nowadays like the b2g1 free ps4 launch games.
the only exceptions are MMOs (dead genre) and FPS, of which really I only play the battlefield series. Although next year should be good with Destiny, Titanfall, and Division. Hopefully no goddamn microTX in those.
Last edited by spronk; 12-06-2013 at 02:59 AM.
Last edited by Gaige; 12-06-2013 at 03:03 AM.
League of Legends is my main go to game, so yah I have plunked down whats probably an absurd amount of cash for the vanity skins they sell. At least in the five hundred dollar range, if not more. I tend to wait and buy GOTY or complete packs for box price games so that I can get everything at once and pay less then the release price for the base game plus whatever dlc.
Sean bitching about microtransactions makes me laugh because he always buys the limited super ultra rare collector's edition of everything. Which is basically RMT.
I've dropped a bunch on Marvel Heroes, over $100 I think. But I have near 300 hours /played so it doesn't bug me.
As long as I am enjoying a game and getting 1-2 hours of enjoyment for every $1 invested, I'm fine with the costs. In fact I find myself liking F2P games with cash for extras, as I get to play and see if I like it before investing, instead of dropping $60 and rolling the dice.
I think overall it is a bad idea. Overtime as this slowly but surely becomes a norm(already is really, just going to get worse), it will also become the norm to power rush a game. If you end up with friends wanting to do this while you do not, you get left behind. At this point you definitely need new friends but still left behind looking for new friends.
I have always hated the concept myself but I can see why companies are gravitating towards it. I forced myself to retire from MMO's a few months back and wanted something that still had some level of competition and long term draw so I tried a new genre that I've never touched. I got Might and Magic Duel of Champions. I make a pretty damn solid living and am frugle to boot in many areas so I've never been concerned with my game hobby costs as long as it provides a good mental break from the job. I figured if I was going to play I wanted to jump right into it so I dropped $100 dollars on cards which was abit stupid because I hadn't quite understood the meta game or what key cards etc I should be going for. I spent another $50 dollars over thanksgiving on it getting much more value out of that.
The only reason I don't feel bad doing it is that I am usually competitive in about anything I do so I wanted to skip the low ranks and get into the higher challenges as fast as possible so I basically was just buying a quicker path to get caught up with the vets of the game.
Still I agree that it really just drives too many bad behaviors from the game companies and its only going to get worse. Oh I lied, I did spend some money on Cross Edge which was one of the more enjoyable games I've ever played. Ultimately it felt abit like cheating but once you got towards the end of the true ending that shit was just down right brutal if you didn't have some juice.
The area I think COULD be beneficial that is usually failed upon miserably is the extra content. Take a NIS game that you sink 100's of hours into and after completely beating it you have that sad feeling that there is nothing to do. I love the idea that they could go add a new boss or challenge to allow you to make use of all your hard work for abit more. Unfortunately games usually put extra content as a stupid side story etc instead of extending the high end content of the game which boggles my mind. I don't want to go play lvl 10 mob stories when I have beat the game. Give me super hard bad ass challenge dear god.
Path of Exile is an example of a FTP game with micro transactions done right
I've spent about $25 on LoL for character unlocks but nothing for skins or anything else.
I have Dead Space 3 and didn't spend a cent to finish it.
I have Forza 5 LE and just grabbed GT6 CE, I won't spend a cent in those outside of DLC if the rumoured super-pass comes for Forza or they release Nurburgring as paid DLC (I'll hate that one with a passion if it's one track, but I'll do it)
I multibox WoW and have brought mount/pets from time to time
I'll probably buy KI complete game at some stage
I will buy xpac style DLC for games I enjoy, eg AC season passes etc
As far as I'm concerned as long as I can complete the single-player game without having to spend money (and fuck yes I can complete every fucking class series in FM5, and likely GT6, without using a token....fuck anyone that says you can't) then fuck it, have at it...who am I to say someone can't speed up their experience. If they want to pay more to not actually play the game they bought, presumably to play, then that's up to them but when it comes to thinks that can be considered as power upgrades in multiplayer then I will have a problem with it.
The micro transactions that exists in PoE you can easily not buy and has no effect on gameplay.
Stuff like dance animations, weapon and armour particle effects, alternate skill animations, pets, stash tabs and extra character slots can be brought from the cash store.
I would say stash tabs is the only thing that you would really benefit from buying more of but you have 4 to start with already and if you really do feel stingy, you can just create more characters (8 allowed per account I believe) and use them as mules.
You make a good game and people would naturally reward the effort of the devs by buying their cosmetic items (I've personally brought about $80-100 bucks worth of store tokens to use and I don't even think I've used them all) just as a support to the devs for making a quality game.
Puzzle and Dragons has like 7,000+ replies in this section, second to the Xbox vs. PS4 thread I think. The company had $760M in sales the first half of this year for a FTP game with microtransactions. If there is a game that has done it right, that is probably one to look at.
edit: to clarify right from above. If there is a game / company that has learned to maximize return via microtransactions (or trick people in to buying shit, whatever), that is probably one to look at. Because obviously not everyone likes P&D, and you could point to Farmville or something similar to show a company making bank off microtransactions.
Last edited by Intrinsic; 12-06-2013 at 04:48 AM.
Pussy bitch Draegan sold us out to MMORPG.com
Exodus underway to Rererolled - A Gaming Community
Oh and sorta fuck Tuco too.
Thread disappoints. I thought it was an upcoming game, and they had finally cut the shit and were just calling the game what it was.
I'm not sure if I would call that right. That's the kind of money shop I'd find acceptable for paid box title.
Special Ability Boost
Michael, Franklin and Trevor each have a unique special ability. With this boost, the special ability bar will generate 25% faster.
Stunt Plane Trials
Single player Stunt Plane Trials let you take on additional aerial challenges spread throughout Los Santos and Blaine County.
Bonus Outfits, Tattoos and More
Michael, Franklin and Trevor get bonus outfits in their wardrobes, character specific tattoos at tattoo parlors, and special deals from shopkeepers across Los Santos and Blaine County.
When visiting Ammunation stores in single player, merchants will have special weapons in their inventory available for free: the Pistol .50, Bullpup Shotgun and melee Hammer.
Custom Characters for Grand Theft Auto Online
Get classic Grand Theft Auto characters to use within the Grand Theft Auto Online Character Creation System.
Unique Vehicles and Garage Property
Players will instantly receive a garage to store custom vehicles. In single player, the garage will be stocked with the 1930’s style Hotknife hotrod and the CarbonRS sports bike. In Grand Theft Auto Online, players will get the high-end Khamelion electric car.
I hate FTP and microtransactions in MMOs. Even the cosmetic stuff. Every item that looks unique with a particle effect that the devs spend making for the market, is one less unique item that could have been in the game. I like being able to look at a player and know what gear they have on by looking at them. Gives you something to aspire to in an MMO. A goal. A carrot to chase after.
Being decked out on the flaming robes of Jesus' vengeance from level 1 cheapens the experience. This is in sub based games mind you. If it's FTP then whatever. Chances are I won't be playing it anyways.
You're just a hilarious waste of oxygen.
Alan Wake, Bioshock, Bioshock Infinite, Assassin's Creed 3, Assassin's Creed 4, Disgaea D2, Time & Eternity, Hyperdimension Neptunia, Hyperdimension Neptunia MK2, Hyperdimension Neptunia Victory, Tales of Xillia, The Last of Us, Agarest War, Agarest War 2, Agarest War Zero, Atelier Rorona, Atelier Totori, Atelier Meruru, The Guided Fate Paradox, Zone of the Enders HD Collection, The Walking Dead, Catherine, Grand Theft Auto 5, Mass Effect 3, Prototype 2, Dark Souls, Halo 3, Halo 4.
I think those are all of my CE/LE's. The vast majority of those did not come with any digital content at all. Of the few that did only a couple games came with exclusive in-game content and of that stuff it was almost all cosmetic or just junk. For a couple it was basically just paying for Day 1 DLC or Map Packs ahead of time and getting a cool box with it.
Once again, you have no idea what you're talking about Gaige.
Last edited by Sean; 12-06-2013 at 05:46 AM.
Thanks for the neg, it was driving me crazy being at -29. I like things to be in factors of 5, it eases my mind. You're the best <3
My problem with microtransactions is a lot of times the transactions are "quality of life" such as bag spots, bank spots, etc. Plus the fact that microtransactions are pretty expensive overall, usually more than box price if you wanted everything. While POE does a great job of keeping their transactions cosmetic and not game breaking, they are extremely expensive.
Last edited by DeLLy; 12-06-2013 at 07:36 AM.
Nintendo ID: DellyDeez
Diablo III, Overwatch, and HotS - Delly#1309
I will never play F2P games that are P2W.
I will not support Pay-to-Pay-to-Play / Fee-to-Play / Paymium MTA games or even full priced games with MTA's in them (ME3/DS3/Forza4). I've only purchased one game with MTA's in it and that was SSX. At the time I purchased it I did not know it had MTA's in it. I've always been of the opinion that adding MTA's to games is a slippery slope. It started "innocently" with "oh, it's for people who just don't have the time, blah blah blah" and everyone ate that shit up. As it goes along though they become required to progress instead of just one option. Example would be Forza5 is worse than Forza4 in that it's had content cut, progression times/experience earned extended by a slight amount to "incentivize" people into purchasing MTA's in-game.
Taken from Seanspeed -
Forza 5: The monetization is even worse than you think.
After learning a bit more about how Forza 5 works, I must say, they definitely have made some changes that are, without a doubt, designed to encourage people to buy cars with real money to the detriment of the game experience.
Seems like earning potential and car prices haven't changed. That's the good news.
But these few things all combine to make a pretty big and noticeable difference:
- No cars unlocked as you level. There is no logical, game-enhancing reason this was taken out. Its something that most everyone enjoyed. Some tweaks could have been to the 'progression' of cars you unlocked, but certainly no one wanted the whole system taken out.
- Manufacturer affinity is gone. This was something that also could have used some tweaking, but was otherwise a very good idea. Before, you could basically get free upgrades quite quickly. That could have used changing. It was definitely too quick. But again, people liked the system and it didn't warrant taking out. The fact that you can use tokens to buy upgrades now makes it blatantly obvious what the intentions were here.
- Free Play no longer allows you to drive any car in the game. Before, while some cars were quite expensive, it didn't stop people from the enjoyment of driving them if they wanted to. You just wouldn't own the car, couldn't customize it or race it in career. This was a fantastic compromise, as you could test drive anything you wanted and even if you couldn't afford an expensive car you really liked, you could still get to experience it out on-track. With that gone, it really pushes at the car collector types to pay real money.
- No buying/selling paints/setups/vinyls. You can still make some money off of this, but there will clearly not be any sort of ecosystem built around this like before. No reason for this to have happened. People *loved* the way it was.
- Buying cars and upgrades, the game definitely treats 'car tokens' as an equally viable way of bartering. Every step of the way, prices are given in credits and tokens, with equal font size and all, even going as far as having a little pop-up menu to 'confirm' whether you're going to buy with credits or tokens.
It all amounts to a blatant attempt at encouraging people to spend more money. All at the detriment of the game from several important angles.
So I was wrong here guys for defending this. I didn't realize it was going to be that bad. Its definitely not like previous Forza's at all and is totally shameful.
Manufacturer affinity exists. It increases the payout for every successive race you win in your career while using cars from that manufacturer. Free play allows you to "rent" basically any car in the game. It's also better than Forza 4's free play because you gain credits and levels while racing which you didn't before. You're going to be able to sell vinyls/paints/tunes eventually. The store just isn't implemented yet.
Also, if you read the Neogaf thread you'll see that he has never played the game and was basing his post off early screenshots of Forza. The last few pages of that thread have pretty much denounced the OP as FUD.
I also do remember him and others coming back and stating that free play was there but neutered. As in you couldn't race all the cars (only select ones) and that you did not get exp/$/levels from doing free play. Perhaps they were wrong in that you couldn't get exp/levels/$ at the time.
What about these other issues:
Decimated car and track count.
are they adding more tracks? If so free, DLC or MTA? I know cars, like other Forza games, will be released as DLC.
No Public lobbies, No Clubs, No gifting of cars or paints
are these being implemented at a later time? If so is it only due to player complaints/feedback?
No Auction House or Storefront.
You state this is being implemented at some point. Again, due to player feedback/complaints?
Intrusive monetizing offers: "Press Y to accelerate" at the beginning/end of races. Little pop-up menu to 'confirm' whether you're going to buy with credits or tokens.
Are these (other messages perhaps?) as intrusive as some are stating?
Skipped to the end of thread to go over last few pages.
pg 42 (current last page)
not having the free play mode or ability to test drive cars before purchasing
I'm assuming they mean you can't test drive cars in free play any longer w/o owning them?
GrizzleBoy pg 40
His whole post made for a good read, however, it still comes down to "it's more of a grind". The grind is longer than previous, perhaps not by much but as I first stated it's a slippery slope. It keeps getting worse and people keep saying "well it's not that bad/much worse than before" but eventually you're fucked.Well, here's my input into this whole debacle.
I've played Forza 5 for about 15 hours in total and earned about 1,000,000 credits. I also play with no assists and hardest drivatars.
< snip >
Yes its more of a grind, but longer progression systems aren't inherently bad and in my case its done some good for me I'm terms of how I treat Forza games and the cars I have.
Below addresses a good portion of my concerns with MTA's as well.
I see it as a huge conflict of interest. Developers insert a way to make money from people who want to bypass the grind for cars so developers make additional money. Developers are also in charge of figuring out how long the grind should be. Should developers make the grind totally fine and cause nearly all players to avoid giving them more money, or should developers make the grind slower to entice more people to give them more money?
I'm not saying they absolutely slowed it down, but I'm saying when the same team who has put in a way to make money from transactions is also in charge of figuring out how quickly someone should progress in their game without transactions, it's a conflict of interest. It is easily corruptible. "If we lengthen the grind by 20% over the last game, we have projected that 10% of buyers will opt to buy tokens and will net us X dollars, should we do it?"
What's the answer going to be for people who labored on a game and have the possibility of making X dollars more? Will they champion the gamer and avoid making more money to maintain a faster pace of advancement? Will they champion their wallets and make more money by slowing down the pace of advancement?
In "Free" to play games, that's fine. That's how they generate income from their product.
In anything else, I absolutely detest them.
The whole market is heading in a horrible direction, led by companies like EA.
In the good old days companies used to pay staff to test their software before a product was made available, to make sure it was fit for release. Now companies are releasing their game to the public way before it is anywhere near ready, charging customers for the unfinished product, and then justifying it by calling it "Early Access". This absolutely baffles me how they get away with this.
I won't touch DLC with a 50 foot pole. With very rare exceptions it is nothing but a cash grab. More often than not it is content that should have been in the original game, but was omitted either because of time constraints or deliberately in order to sell later. In some cases you're paying for content you already own.
I remember when the Horse Armor "DLC" for Oblivion came out I thought "who the fuck is going pay for that?" I never thought it would become accepted as the norm.
The two games I play the most are Puzzle & Dragons and Path to Exile - both are awesome games with or without the micro-transactions.
I think that is the key - if you build a shitty game with micro-transactions as a cash grab (Neverwinter, a lot of asian MMOs, most games in the App Store) then you should die.
FFXIV: Xanthala Kurenai - Excalibur
NNID: Man0warr, FC: 3480-2650-2736
Not a way to know how much I've dropped on league...probably around $700
Clash of clans (iPhone) $70. Developed by Supercell, which is worth $760m. They only do mobile games with microtransactions. People have purchased thousands of dollars worth in currency. Takes aprox. $3,000 to purchase enough gems to upgrade walls from level 10 to 11 alone.
I don't make a ton of money. If I did, the money invested would be way more. I'll tell anyone I hate PTW games yet I'm paying to win on a stupid iPhone game.
the sad thing about pay to win, its spilled over into kickstarter and the likes. People paying for alpha access, WTF???
No the stupid people just need to fucking stop buying that bullcrap.
Why did the get away with Shitcity and Diablo3? Cause it generated a shit ton of money / preorders. If noone bought that crap not only would it go on a firesale 4 weeks later but these shitty system would change once and for all.
But everday a retard leaves the bed and buys some crap. And with gamers theres a shitton of retards waking up every friggin day.
At what point are real money transactions just feeding on the addiction to the game, and it becomes no more than a gambling/drug addiction? It sure feels like it, just need that extra little hit, but that's it, I swear.
Ugh, just chiming in this thread to comment on how much I hate microtransactions and how shitty it is that the game market (like most entertainment mediums) is far too saturated with it and other marketing bullshit for this to be going away anytime soon.
I think it all started with WoW, too. I hate that game for so many more reasons than I did when I quit playing it in like 2008. Fuck.
I don't even like freemium games. I'd much rather buy a full game and know what I'm getting, than download a "free" game and find out if I'm going to have to cough up an unknown amount of cash to actually enjoy the game.
I was 100% fine dropping like $5 to get 2x grade and item drops in the PS3 tales games, whatevs.
Some people hate it, I like the option lol
As has been noted, Path of Exile is a F2P game done right. On the other side I'd say WoT is not. Although, to be fair, my main gripe with WoT is the paid for better ammo, the rest isn't so bad. I'm OK with less XP, only 2 platoon members and stuff like that if you want to play free (though I have heard on the higher tiers it becomes difficult to level without paying, but I've only reached tier 4).
With regards to MMOs, LotRO was pretty decent while I played it (the first year or so after going F2P, don't know how it is now). Microtransactions in subscription games are another matter. I'm fine if it's only for cosmetic items (pets and mounts and shit) but things such as buying increased XP gain in subscription games (like I heard rumoured in WoW a while back) can die in a fire.
DLC doesn't bother me too much, but I fucking hate game changing exclusives, like pre-order stuff (remember the +xp ring from pre-ordering Dragon Age: Origins?). DLC does have to be properly priced though. I do like the way Paradox Interactive handles DLCs and Expansions and I understand their reasoning for distributing lots of graphical/music DLCs (so as to keep their artists busy). These are optional and don't change gameplay. Their DLCs are optional too. Also, if you don't have an expansion/DLC but join a multiplayer game that has it then it is unlocked for you while playing with that host. Many game companies can learn from Paradox.
I don't particularly mind MT so long as they do not offer an advantage over players who do not indulge in it themselves. Any form of MT that can break a games balance or fairness is ridiculous and i'd likely avoid the game in its entirety.
I am fairly guilty of dumping near or close to maybe $300 on LoL skins and unlocks and i am pretty sure i log in to buy skins and never even use them. Games like that we're its purely vanity and visual are 100% ok to me so the amount i dump in doesnt make me suck any less or play any better.
DLC is fine with me so long as its something thats released 3-4 months after the game. DLC on FPS games like CoD and GoW is fine since its just adding maps etc and nothing game breaking, but DLC released within 2 months and adds extra fire power or story just seems shady since its shit that could have made it into the final product.
I've only ever bought DLC for 2 games and that was Sleeping Dogs and WoW. I really really liked Sleeping Dogs and felt I no shame in buying all the DLC for it. I think I bought a couple pets from the Battle.net store when they had them on sale for $5 each. I didnt need to buy any of those to advance in the game or to even advance in the pokemon mini game they have. I feel like thats how DLC should be. Useless fun stuff that doesnt help at all in the game.
Most other games all I have to do is wait until they come out with the GOTY editions and buy the game for $20 cheaper than when it came out new with none of the DLC stuff. Why waste my time and money buying the DLC? All I have to do is wait, plenty of other people will go nuts buying the crap. On the other hand if no one buys the DLC stuff and they never come out with a GOTY edition maybe companies will get a clue and stop doing the DLC bullshit.
That's what you think, it happens to be wrongOn the other side I'd say WoT is not. Although, to be fair, my main gripe with WoT is the paid for better ammo,
In fact, premium ammo is buyable with credits, so you can have these rounds and not pay any money for it. Also, it isn't "better" ammo. It is inferior to regular ammo in a couple of ways. The only thing APCR is flat out better than AP is at close range with a well angled shot. It loses penetration over distance at a higher rate than AP and at long range, APCR is actually weaker on penetration than AP.
HEAT will always bounce on spaced armor, so you'd bounce hits with HEAT that would have penetrated with AP or even HE.
HESH suffers from its own minor detriments, but that one is by far the rarest type of premium ammo.
This is how good premium ammo is in WoT.
Last edited by Quineloe; 12-09-2013 at 12:34 PM.
I've never purchased any DLC, I considered it for one or two freemium games as a way to support the developers but the cost to reward has always led me to say fuck those guys. I don't understand the vanity stuff at all; we aren't 6-year old girls why are you morons paying to play digital Barbie.
- How much time does a buyer really spend looking at the CE/LE bonus art books or plastic toys? I'd estimate a few hours at most, the $10, $20 or even $40+ additional spent on the CE/LE offers poor additional value ($/time) compared to the standard game. DLC expansions probably offer more than a few hours worth of entertainment and cost less than a CE/LE.
- Another possibility is the notion that a CE/LE contains items which will become valuable. DLC is obviously not an investment they cannot be transferred (which ought to be illegal, but thats another topic) thus their value is 0 after purchase. While I've never looked I suspect virtually every CE/LE item is worth dollars at most, see Bean Babies, 90s sports cards, Cabbage Patch Kids, etc. for lasting value.
- The last argument is the effort to produce either: the plastic statues, art books and CDs are all based on pre-existing material so while they require some productization costs are low, DLC on the other hand requires modellers, artists, developers and game designers. (In-game currencies of course have 0 production value)
Basically CE/LE exploit the collector (hoarding) part of human nature by making us think its time limited, only one change, etc. The reality is if you can afford the additional cost, and you feel you're happy with the perceived value then knock yourself out but don't try and justify it as being somehow better.
Microtransactions are all pay-to-win. You're a dipshit and completely missed the context of his shit - that buying CEs is the same as buying Pay-to-Win, because all CEs come with Pay-to-win stuff. This is of course completely untrue and most CEs do not come with any digital content what so ever.
Continue carrying on being stupid though.
I'd disagree, most CE's come with some sort of digital content.. I wouldn't go as far to say as they're usually "pay-to-win" but they usually have something along the lines of a weapon or character skin or something.
however, digital content and weeaboo statues are polar opposites lol
Then again, i could be getting CE's mixed up with pre-order bonuses. Which i more than likely am now that I think about it.
All “Pay to wins” are Micro Transactions but not all Micro Transactions are “Play to Win”.
For Example on Marvel Online I purchased a different costume for my Iron man, it provides ZERO function beyond the original costume and does not make my character any better. I even would put double exp potions in the same vein as not “pay to win.” Buying a specific item or ability that makes your character better than someone else who did not pay $$ imo is Pay to Win.
I must say I personally find zero benefit to buy a collectors edition game. Sean, what specifically do you find alluring about CEs? What are your top 3 favorite CE’s and why? Do you ever look at the CE’s again a year later?
Costumes are just DLC fluff, not the same thing.
RE: CE/LE's - I just like collecting stuff. I have it all on shelves, I don't keep them boxed up and away. I just think video game memorabilia is cool and I like owning it. It's part of the hobby for me. I have a lot more of a connection to a game when I have a physical copy of it and CE/LEs add even more to that for me. It's why I greatly dislike Digital versions of games and buy Physical whenever possible, I just don't feel connected to digital stuff at all and don't really feel like I own it.
I look at my shelf of games and game stuff and those are all memories for me and important to my life. Some digital list on steam just doesn't have the same intrinsic value or emotion to them, they're empty.
Last edited by Sean; 12-09-2013 at 11:45 PM.
Microtransactions for silly hats and non combat pets = fine
Microtransactions allowing people to gain stats or levels = shit
You have no gf, no job and only leave your house when you absolutely have to. You game as a replacement for an outside life. You are obsessive about it, completely argumentative and you view your CE items as important memories to your life.
If you honestly think you have more in common with people here than I do, you suffer from more delusions than I thought.
I guarantee you that I have more in common with everyone here than your creepy, pedophile ass dude.
You = Sex Offender.
Me = Not Sex Offender.
If games have no meaning for you, then why do you post so much here? Do you just enjoy being called a pedo? I don't get it.
Go ahead and link my page:
United States Department of Justice National Sex Offender Public Website
I don't need to prove it. We all know you are one and you admitted it repeatedly in the thread on foh. You're not going to live that shit down, you sick freak.
I admitted I'd fuck a legal age woman. It's funny to see you ignorant fucking hicks take that statement and turn it into something completely different in order to win message board arguments.
If I'm a sex offender, prove it. It's easy. Link my page on that website. If you can't do that then you're full of shit.
Dude, you're a self admitted pedophile and we all know it. You stupidly outted yourself and it's never going to go away. Fucking creeper.
Pedophilia is used for individuals with a primary or exclusive sexual interest in prepubescent children aged 13 or younger.
THIRTEEN OR YOUNGER. PRIMARY OR EXCLUSIVE. MY GIRLFRIEND IS 25, I SAID I'D FUCK A 16 YEAR OLD IF IT WERE LEGAL.
I don't think pedophile means what you think it means Mr. Anime Pillow Fucker.
Last edited by Gaige; 12-10-2013 at 01:47 AM.
Why? Because you're a fucking sociopath who brags about being a child molester. You think it's "normal", that's why you're not ashamed.
I feel gross just talking to you, it's time to just stop doing that. You're not worth it.
BTW it is normal, that is why it's legal in so much of our country. Unless you're really implying that 30 US states have made child molestation legal.
Please stop ruining my thread with your micromasturbation.
Legends of Norrath
SOE will happily sell you a 4 hour 50% xp potion for 40 dollars.
Last edited by Kreugen; 12-10-2013 at 02:12 AM.
he's actually using gold for premium ammo?
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