Which edition to get?????
Galactic Civilizations III
I played the first two. Enjoyed both. I will probably do this.
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I wonder if they will make combat the same or if they will be changing it. I would love to see the return of MoO2 combat.
My dick is rock hard for this.
Cool Trailer. I love how those energy beams hit the hull of that ship, pause a second, then punch through the rest of the way. Nice detail in that.
Looking forward to this, although I don't know if I really have the time for it anymore :/
Speaking of time...
This is the saga of the largest, longest possible game of the largest-scale, longest-lasting space strategy in years...
My family did the whole Easter thing a week early this year, for reasons that you'd have to be a Francis to ever truly understand, so I had no religious festivals this bank holiday weekend. So I felt I owed it to the risen corpse of Jesus Christ himself to spend the lion's share of it conquering a vast galaxy in my boxer shorts. Thus, Das Ubergame was begun..
CVG Blog: GalCiv 2 War Report: Final Entry - ComputerAndVideoGames.com
Founders edition purchased... this will mean the game will be broken. Last game I did this with was Legends of Pegasus, which looked amazing and was exactly the kind of game I'd been waiting for and was basically unplayable.
At least these guys have some experience under their belt
I'll be getting the Founders Elite. They will release two expansions for it probably so it'll be worth the money right there. I dunno why but I think it's cool I get to name a star as well.
I'll play the hell out of it much like I did Galactic Civ 2 so I'm more than willing to pony up money to support them.
Missed the boat on this when it was still hot. If I was to only ever play one of them, should I play I or II?
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Trailer is pretty rock solid. Id watch that movie ~
Loved GalCivII, but after the utter crap Stardock served in the form of 'Elemental: War of Magic' I'm done with spending money on games before they get a few good reviews.
Did anyone pick this up? Getting really good reviews so far.
Galactic CivilizationsÂ® III on Steam
The reviews that are in depth seem negative, the short ones seem positive... Sounds like a game that could be awesome in 6 months if they patch it up a lot. Keeping on eye on it, really been waiting for a new 4x game since MOO3 got lost in the mists of game-breaking crashes. Sins was meh, and Civ4... I still want my refund for that game.
Been playing the absolute fuck out of this.
Ship and planet lists not being to the standard of galciv2 annoys me. But I assume they'll either patch that or it will be in a UI mod. Otherwise though, it manages to not crash out and all around seems put together more competently. The planet screens even make sense. In 2, they really didn't. They also took some time to work with the humor of it, which is a nice polish.
It's basically galciv2, but not borked. Which is a good thing.
Miles better than Beyond Earth, sadly enough.
GalCiv plays weird for a 4x though. It's hard to explain. It's just a weird 4x. The pacing of it is erratic. The AI is schitzophrenic. The scope of it is ridiculous. In a lot of ways GalCiv is a hot fucking mess.
But, whatever. Shits fun. I like building a little empire and then meeting an alien who genocides me for no apparent reason. lol.
The sensor stacking needs to be removed.
The Pragmatic opening into 3x constructors upgraded to colony ships needs to be removed.
The map also needs either 'fast travel' lanes or some additional forms of choke points. I guess the clouds and asteroids are supposed to serve that purpose but they are too few and far between.
Bought this when it was on sale for 20, haven't played yet, was huge fan of the others though so looking forward to it. Wanted to wait for it to be released though, going to try soon and will post how it is. (This type of game, as others have said though, is usually best played 3-6 months after release.)
Anyone know if ship design in this matters more than simply countering enemy fleets? Like is the combat screen just an abstraction of stats (IE Laser vs Armor=HP loss)...So like Gal Civ 2, it's essentially spread sheet vs spread sheet. Or is the ship combat actually combat where maneuvering ect matters (And where you choose to place your components matter)? Playing SD2 right now, don't have time to try it out.
(Wish SoTS 2 wasn't shit--the basic mechanics for ship design and 3d combat in that game were revolutionary. 3d armor matrices, with ballistic penetration/impact patterns? Was amazing. Even in it's junk state, it's ship design and combat were unreal. Too bad it has no AI and runs like dog shit.)
Last edited by Lithose; 05-22-2015 at 05:28 AM.
I haven't messed with it a lot, but I think it's still spreadsheet vs. spreadsheet.
There was some "Adaptive ai" talk that, I'm not sure. I think the AI might tailor against your spreadsheet in 3. It didn't do that in 2. Once you saw their spec you just wrekt'em. So that's an improvement, but it's still basically the same ship system.
Does this game offer anything new over GC2?
Endless space is phenomenal. Cleanest MOO2-alike in recent memory.
Sins of the Solar Empire 2 has the benefit of being a fun multiplayer but the node-based maps and RTS-like gameplay turns ppl off. SoTS2 is has a few years of maturity behind it now along with several excellent expansions' worth of refinement.
Endless Space felt too sterile, I dunno. It was definitely the best of the bunch that I played, but it still felt like it was missing any kind of 'character.'
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There's a game in Steam Early Access called Predestination that I've been following for awhile. It's the closest thing to a MOO2 clone I've found.
Bought this yesterday and I have to say that it was a long time since a game pulled me in like this. I started playing around 18:00 just to see what it was about and when I next looked at the watch it was 02:13 and I really needed to go to bed....
Now if someone could just make a good 40k Battlefleet Gothic skin to the (I SUCK at the designer) I would be set until Fallout 4.
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