Not sure what the interest level is, but after trying a bunch of these shitty progression/custom EQEMU servers I've finally found one I enjoy logging back in to and that I feel deserves a thread.
Kildrukaun's Prophecy - kpemu.com is on the regular list on EQemu so if you've ever set up to play project99 you can play here with just a swap out of the spell file. I'm not affiliated with it at all I just feel like there has been some demand for a server like this for a while (at least I've been looking) and this is the best one that scratches the classic itch without poop-sock levels of grind.
The biggest differences are the fast out-of-combat regen and the raid mobs are tuned for 1-3 groups (and respawn in hours not days). You aren't gonna progress with a 3 box set up past naggy or vox, but you don't need 30+ people either; it's a nice balance of challenge but without the innate time sink of medding for 5 minutes every few mobs. Its been open a few weeks now and I'm pretty sure no one has cleared fear or sky yet. A few active guilds of 6-10 people are already starting to see some fun competition. GMs so far have been great, if there's a mob that should be in game or a drop is messed up they will usually fix it within a few minutes of logging on.
Look up Ripcord / Baffen <Mages in the Mist> in game if you want a hand starting out or a guild invite.
Basic description from the eqemu forum:
Progression Oriented Experience. Players progress and unlock the expansions at their own rate. Upon server release all content through our custom expansion (After PoP) will be live and ready to be unlocked.
Solo and Raid progression quests available. Don't feel like raiding? You can unlock the content Solo or with your box crew. The ability to progress for a guild is still available by raiding the strongest mobs per expansion.
Levels capped based on progression. Level cap increases from 50-60 upon unlocking Kunark, and then once you unlock Luclin the ability to purchase AA will become available. Once PoP is unlocked for you the level cap will then be adjusted to 65, and once you unlock the Custom expansion the cap is raised to 70.
Mob strengths adjusted. Solo players should find an easier time leveling through the game. Raid content WILL require a small raid - generally balanced for 9-12 characters with a few exceptions that players will find might need a few more.
Eastern Commonlands. The zone has received a major overhaul with custom traders and NPCs which include casinos and bazaar style traders that will sell your loot while you continue your story.
Classic EQ style spell acquisition. Classes who receive spells receive them every 4-5 levels. The 1-50 spells are all obtained the classic way and pure casters spells are no long vendor bought but are researched. Donít worry its not nearly the level of live but just enough to make you casting that level 49 pet the envy of every group member!
Ykesha noobie quests. These have been added to classic to give the players equipment that is similar to pre-planar so that the main focus is leveling and spell acquisition. Also many of these noobie quests stories have been altered to tie in with our custom lore.
Server Rules and Values:
Rates.Experience rates are 1.35x. Skill rates are 150%, AA Experience rate is 1.55x
Regen. Out of Combat Regen is 5%. Downtime is still quick, but it will take a minute or two before players will regen full from 1%. In combat regen for Stamina, Health, and Mana has been increased but is nothing that a player should rely solely upon.
Multi-Boxing. Multi-boxing is allowed up to three (3) accounts.
The KP dev team is very excited to launch this server and bring a unique experience to the EQEmu community. If you would like to know more, check out our forums at Kildrukaun's Prophecy Index page.
Is this an account drive thing you guys are doing or do you actually feel this game is worth spending time on? I would be down but the way you described, it sounds weird even with the copied stuff
Toss out some cool info and stuff, you have a magelo type system where I can look up your guy? Whats some badass shit three people can do? Or a necro or a mage, what cool shit can they end up doing with the system in place?
Last edited by Alasliasolonik; 10-16-2013 at 08:51 PM.
Yea you can apply for IP exemption. A guy in guild plays 3 chars and his wife plays 1. I'm not shilling here I really do like the server and want more people to come play, that's all. One cool thing they did with EC tunnel is have npcs that shout like players, shamans casting sow for donations at tunnel ent , and a cool casino system. Odds are really small (for balance sake) but you can win stuff like manastone, moss covered twig, illusion masks, but so far I have spent about 10k and haven't won a thing. They also made a script where you can sell items for a set price from a vendor, and when it sells the money is transferred to your toon. A superior version of offline trading that sony wasn't able to do for like the first 12 years of EQ. As always a caster will level faster with little or no gear, but its by no means 1-50 in a day. You could do a mage to 50 in probably 30 hours if you hardcore'd it, but bringing a 3 box combo up will take a week or so unless you really no life it all day. The real challange is going to be killing the progression mobs, unless some massive zerg guild pops up but there aren't the numbers for that (yet).
Awesome, thanks. Request the exemption and hope to give this a try asap.
What is the population like so far? Looks like it is in beta so I assume it is still quite low. What is the progression status?
Im going to give this a go, in as a warrior/shaman, Warriors name is Grumpus
Why the hell do people keep making EQ emus and then remove what made EQ what it was? Out-of-combat regen alone is a huge deal breaker, let alone removing the entire raiding end game. What's the point? Might as well play WoW and have a superior UI while you 'raid' 10 mans.
I play EQ because it's HARD. It is rewarding to progress in a challenging environment. I don't want easy. I don't want fast. P99 has the population it has because they refuse to make the game easier. (although it is a little easier unintentionally)
The slow pace and intentional time sinks of slow mana regen do not make the game harder, only slower. The raids are still freakin hard, but tuned to a smaller population. Its been open 3 weeks or so and theres only a couple people in kunark. If you want to spend hundreds of hours getting to max just because it takes that long, then go enjoy playing that way. I dont have the time anymore and this gives me a nice compromise. Raiding anything on p99 as far as i can tell means getting up at 4am because trak spanwed and racing a bunch of other guilds full of people with no jobs, not for me.
Oh no! HUNDREDS of hours! I'm not sure MMORPGs are for you. If you don't enjoy the leveling journey then why play the game? I realize WoW turned leveling into a one week linear quest grind that preceded the loot badge collecting, but classic EQ was more about the leveling than anything else. Once upon a time, people played a MMOG for more than a month. Hell every time I play P99 with my friends, they all quit after reaching the level cap. Why would I went it to end in a week?
And out of combat regen changes the entire dynamic of caster resource management. The entire point of mana to begin with is to limit the number of spells a caster can cast. If your wizard suddenly can chain cast spells without worrying about running out, then aside from the extreme balance issues (melee must really suck on that server) what you do is remove much of the decision-making casters have to do: when should I nuke? How many nukes do I cast? Which mob should I nuke? Preserve mana for the next pull or possible adds? The single answer becomes nuke immediately until mobs are dead or you go oom, then get full mana super fast out of combat. The efficiency metagame goes entirely out the window. Bard song? Clarity? Who needs that shit? CH? We got druid greater heals, we're GTG.
You are right, it does make casters even stronger and melee even more unbalanced by comparison, and the mana/medding meta game (just how much time should I spend sitting on my ass doing absolutely nothing) has been basically removed. That's why this is modified classic. I don't WANT to have to sink the time required into having the old school eq raid feel anymore, I can get the feeling in a few hours a night. Call me a filthy casual enjoying a sham of an illusion of a real eq experiance, but killing what has to be in the millions of rats and bats over the years just doesn't give me the "enjoy the journey not the destination" feeling anymore. This game especially when does just about a full 180 after your in-game focus becomes high end mobs and camps, you med to full and buff up and have a crack at it. This just takes away the really slow part.
I admit at first glance it sounds cheesy and EZ mode, but its really not. Lumping anything other than "strict classic 1999 everquest xp gain rates and regen methods" into "you might as well go play WoW" is kind of narrow sighted and bias ( I hate WoW for the same reasons many old eq players do). The devs here wanted this this to be something challenging you won't get bored with in a week and so far they have done a pretty good job at giving me something myself least some others are having fun with, was over 50 on last night, new high I think.
Also, things like mounts and flowing thought detract from this same resource management game, but are ingame and considered legit.
Last edited by burntsushi; 10-22-2013 at 05:06 PM.
I don't really understand the point of progression servers. Isn't it basically just going to end up like current crappy modern EQ? It might take a year or two to get there but still, why not just play f2p EQ live?
For me the benefit of some of the EQ Emulator servers (or EQ Mac - RIP) is that they are locked in time. So if you want the 'classic' EQ experience, ie, before mercs and shit, you can get it. All SOE would need to do for me is to make a progression server that is locked at PoP or LDON or whatever. I would pay a subscription and love it.
This one only goes to PoP, then they have some custom stuff apparently for when people eventually beat PoP. I don't think any emus go past underfoot, something about the scripts on encounters not working at all with the current clients that are floating around.
That's really promising to me because I loved the sound of this besides the "progression" part. Three boxing is the greatest thing ever... It's few enough that you can still focus on each one rather than the macro spamming a 6 box becomes, but it's enough that you do more or less any content besides raids. And it also means that people still tend to interact because it's not just a server full of 6 boxers.
I think I'll give this a shot. I still have EQ Emu installed. Thanks for the heads up!
I'm having fun with the server at the moment. I'm still lower level, but it seems like the higher levels in my guild are frequently grouping to tackle tough content.
On a server with super fast out of combat regen, wizards must rule supreme; why the hell would anybody make a rogue there? Just blow up mobs in seconds and regen all the mana near instantly. DoTs become less mana efficient than DDs. The primary value of melee damage-- that it is manaless and free-- becomes worthless. The only way to balance that is of course make melee do nearly as much damage as chain casting wizards which is ridicul... I mean WoW.
Resource management isn't a mini-game, it is a core component of the game for casters. Other than keeping people alive, what made a good cleric? Not making them wait for your mana needlessly. You can succeed at the former by spamming remedy while failing badly at the latter.
Horses just save you the trouble of standing and sitting. The extra mana from med ticks while casting are negligible. The key difference between flowing thought and OOC regen is that FT is constant regeneration in or out of combat. (aside from FT being much less regen) Having two regeneration rates will strongly pressure the player into minimizing the amount of time spent in the slower rate and reduce the number of strategies the player has to choose from, as any strategy that involves staying in combat for extended periods becomes infeasible. Examples: root rotting, med kiting. The mechanic harshly punishes low DPS groups in general. Even tactics like CH rotations get disrupted because you can have some clerics out of combat regenerating while others are casting. (in that sense it might be considered easily exploitable) In classic EverQuest, if your group was good, you could achieve a nearly 100% uptime; building your group around OOC regen could actually end up increasing your downtime.
Isn't it only +5% regen out of combat? Or does it mean that you regen 5% per tick or something? Either way they were talking about downtime still being a couple of minutes, just not 5 minutes or something. Sounds ok to me, you will still need to be mana efficient and play well but it will just reduce the long downtimes after big fights when you get all spent.
Will have to see how it works, I just made my characters but can't play now until tomorrow. I came up with my dream 3 box. I also love the idea of 3 boxing because you will still want to group like that, and groups should be easy to set up as well because if most people have a box or two, they can put a group together easily. Much better than 6 boxing where people just play alone. Can't wait to play tomorrow now, hope it's ok.
Hmm little disappointed. I gave it a shot but not sure it's something I could stick with.
First thing that struck me is that there's only about 30 people online. It could build up, but for now, that's way too low to have any sort of chance of grouping while you level up. And at max level there's already at least 4 guilds... so stupid having such a fractured community. I also got trolled by some guy every time I said something so really, not a good start.
Also, most of the players are level 50+, even though the server has only been live for a month. The fast XP rate seems to have quite an affect, but not only that, the regen is a bit nuts. I only got a few levels so not sure how it pans out later, but I think Torrid is right that it would change the way people play the game. The whole point of EQ was that it was really dangerous, especially in dungeons. But if you regen quickly then you can just play gung-ho, unload all your biggest stuff on every mob, smack everything down asap, and then rest a moment and you're ready to go again.
And not only that..... but they have adjusted the strength of none group content so that it's easier to solo. The affect is that my level 1 druid hit a bat twice and the bat died. It seems the bat had a grand total of 5HP, and I did one hit for 1hp, and a second hit which was a critical for 4hp and the mob died. I'm all for easing up on some of the tedium but that just aint EQ.
Not that it's worthless. But if you give everyone a very fast (and easy) level up process of one month, instant free teleports etc.. then basically the game is just going to be entirely about raiding. Before you know it, everyone will be max level with a million AA's and raid gear, so that makes all the standard group content obsolete. Probably good if you want a raid focused progression through old world, kunark, velious, luclin, pop and then custom stuff. But as someone who mostly liked group content and occasional soloing, it's not really for me :/
It does scale some as you get higher but yea it's mostly a casual friendly place to raid stuff. Leveling is almost pointless but still takes a little effort, especially after 50. Its not likely a server to play on for the next 4 years but my MMO attention spam seems to be getting shorter and shorter so If we grind through the expacs in a few months and get bored, so be it.
On a side note the guild we joined ended up having a mental freak show of a leader, and we found out the server has some preexisting drama. OOC turned into a retard fight for a little while the other night, was pretty funny. All the little guilds seem to really hate each others guts (that parts classic!) so we are doing our own thing <BYOB>. Find Vonsid or Ripcord for invite.
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