Emperor Ssra with 24 guys who decided to stay on late for one more shot.
What do MMOs really bring to interactive entertainment that makes them unique?
No one is going to remember secret world's or swtor's storyline a few years from now, no matter how good they were. That's because games like The Last of Us make them laughable in comparison.
Point being, individual stories, in single player games will always triumph over what you get in an MMO.
MMOs are memorable for their large scale, community experiences - this is what they offer that makes them any different from any other game.
With that said, with 15 years of MMOs behind us, what were your favorite raids or other large scale combat scenarios in the industry?
Personally, I thought the original sunwell plateau was the pinnacle of mmo raiding. This is after doing most raid content in eq, ffxi, eq2 and wow. (I did not do the last few fights in naxx 1.0 tho)
The best pvp experience I had was in early daoc, with the drama and intensity of relic steals and nations backstabbing each other.
Emperor Ssra with 24 guys who decided to stay on late for one more shot.
PvP wise 2 things stand out, Shadowbane when it was working and not laggy, and the beggining days of WoW battlegrounds, namely AV. Never played DAOC but heard good things about it.
PVP - DAOC: Relic raids to get control of Darkness Falls and the ensuing Faceroll of the instance that took place afterwards.
PVE - EQ: War of the Ring was a blast.
Shadowbane at release was some of the most fun I've had in an MMO. But I think I would have hated it if I was on the receiving end rather than the giving.
I played on Carnage and we pretty much just rolled the entire server the first few months until everyone in the guild moved on because there was nothing else to do. The player made politics and rivalries in that game were awesome while it lasted.
PvP early AV and even AB when it was first released. I bash WoW a lot but Vanilla WoW before Blizzard decided they couldn't ever be wrong, was very fun. If Blizzard ever releases a progression server that had old AV I'd play for a couple of months while it was in Vanilla.
The one exception to the PvE experience was also WoW - before Blizzard had leashing working properly - there were a few groups including the one I was in in the overland Troll "dungeon" area in STV and someone fucked up and we or they managed to pull every single Troll. We all had to hotfoot it out there. I wish I had a fraps of 50 trolls chasing my group and the other groups there.
Black Temple/Mt.Hyjal progression
AC: Cant recall the name of the towns anymore but there was one near the subway portals that used to get so packed that the game would port people out 500 yards as a way to maintain operating while at zone capacity. AC always had tons of people everywhere, all the time. The main hub towns would be packed. Truly a big-world feel with busy people about.
WoW - First time we downed Mag and Majordomo was memorable. Also Rag of course.
WoW - Tauren Mill was epic PvP. Also 24 hour AV's were great.
EQ the elemental planes once we finally got everyone flagged were amazing to me
WoW: Clearing UBRS with 5 back when it was a 15 man. Doing "The Immortal achievement"
Last edited by cabbitcabbit; 09-20-2013 at 07:52 PM.
Tauren mill lol
Best PVP - DCUO's Hero battleground, where you played as preset characters. Easily the most fun I've had in PVP.
pvp would be relic raids to gain control of darkness falls in DAOC, along with facerolling the instance and clearing out all the other faction members that were left inside on the swap over.
pve would be the first kill of nef and the resulting server overload upon handing in the head of Nef
killing the Lich King in icecrown citadel was amazing for me, always been a casualfuck MMOer but arthas had been a constant through all my gaming years and I loved all the storylines in wrath and the buildup to fighting him. The other big named wow villains were cool too but all the backstabbing stuff Arthas did over the Warcraft RTS series made him a great enemy.
and because WotLK had some of the best music
First time I seen Ragnaros was very cool. Still remember that feeling of accomplishment when my guild beat Rallos Zek.
PVE: Ulduar, racing FoH on BDF through that content was fun.
PVP: TM vs Southshore & TBC MS warrior 2v2 with a resto shaman.. that shit was just just stupidly broken. Stunherald + WF totem
Our guild's first Cazic Thule kill which took us 8 hours due to respawns. We spent all night clearing it but we were able to kill him and he dropped two Blood Fires.
Ahh, my enhancement shaman, TUF, and pre-nerf windfury. I could kill casters with one proc. Good times.
Killing 4H in vanilla Naxx was probably my favorite PVE boss memory.
I have a ton of mass PVP memories. The most epic one was probably in shadowbane in the third world war of Treachery where the All Father got 600 people to fight our 200 people (These were GM counts, not ours) and lost. One of those wars got us a unique statue provided to our city from the devs.
Destroying the first keep in Age of Conan was great too. I remember being part of the first siege in that game where we helped defend an allies keep at 5am. I remember the 100 or so people we had standing on the wall gazing at the dimly lit forest waiting for the all to appear.
Our first Stonemist capture in GW2's third beta weekend was great too.
- PvE : I'd say WoW's Lich King 25HM because we were on a progress race at the time, and the whole phase process was getting very tiring over the nights. Killing him was a hell of an achievement for the guild and each individual, a relief because some people took vacation and days off and a huge bump in the progress race (the fight was quite long, divided in phases and wipe would happen anytime but especially when you're already 20mins deep in the fight, very frustrating). Lich King 25HM will always be in my mind as the most achieving, frustrating, time consuming fight ever. Also fuck casual gamers who didn't have time to learn the strats, your family will never be more important than our guild, fagget.
- PvP : I'm gonna way Star Wars Galaxies (haha). Yeah I know, gameplay was pretty bad and the game was bugged to the bone but building our french city on some european server and defending it outnumbered every night was something we were proud of. Also first Jedi's gank squads, when you'd lost your Jedi character forever or lose XP if you got ganked, that was a pretty nice game mechanic at the time. I have nice PvP memories in WoW but the only "mass" things I did were Tarren Mill and Silithis, which were swamped latency clusterfucks, so nothing serious. Oh well, 10v10 warsong gulch isn't massive, right ? Because I still have a lot of memories of guilds warfare when they implemented battlegrounds.
DAoC, back when like ten of us from my guild would wake up at like 5am and start taking keeps when hardly anyone else on our server was awake.
Racing in EQ is literally one of the most exciting experiences. The launch night for Kunark on Vulak was extremely fun in retrospect; despite massive cheating etc.
PvP: Sullon Zek. Neuts for life.
PvE: Solteris with FnF and progression with Faceless Order
Last edited by Evernothing; 09-20-2013 at 08:56 PM.
Draegan sold us out to MMORPG.com
Exodus underway to ReReRolled.org - A Gaming Community
Favorite PVE moment was probably getting a server first Ring of Vulak finish when everyone else said it was too hard / not worth it. It wasn't, but it was still fun as fuck.
Raid-Clusterfuck: Coldain Shawls in EQ
Raid-Structured: Ulduar in WoW
PVP-Clusterfuck: Notum Wars Tower Battles in Anarchy Online//Vanilla Alterac Valleys
PVP-Structured: Roaming 8mans in DAOC, even after Artefakts made half of them quit out of butthurt.
Probably the most satisfying kill was Heroic Ragnaros for the first time, because our group had a serious case of the derpa-derp-fail-mechanics-you've-had-down-for-a-month on that fight, so it just felt fantastic when we were finally able to all keep our idiocy to a minimum and get him dead.
Last edited by Kuro; 09-20-2013 at 08:58 PM.
WoW open pvp before bgs
Thread: Vicodin, Cigarettes, and My Fake Tits - from the diary of the Megan Fox of Ohio
That's awful and you should feel bad.
02-19-2013 02:33 PM
Thread: The ethics of stealing video games
Your justification in life is merely self serving. Imagine if society was 100% people like you, fuck living in that place.
05-15-2015 05:31 AM
the idiot who plays blessed shield with no jenkebabobob or foote
WOTLK raiding was so all-over-the-map.
It had WoW raid design
At its laziest: Nax 2.0
At its best: Ulduar
At its most completely un-engagingly shitty: ToC
At its most fulfilling: Lich King
At its most filler: Hi Dragons!
Was never bleeding edge of content, but I have to say, getting world 6th of the last boss in the Sand-type 10 man in Rift was pretty fucking electric for me. It was the usual 1am type thing where my eyes were starting to droop, and we gave it one last go, and happened to all nail it.
Good times - Shoutout to the JCoT, Krassus.
Server first Nefarian and C'thun in Vanilla WoW. Also first week of Rift trying to down the first raid boss, Hist yelling "slimes slimes slimes slimes slimes" for a full minute straight.
From MC till AQ was when I enjoyed raiding in MMOs the most, wasn't really about the fights, mostly from the people playing in the guild at the time and the server community, which especially died with cross server interaction. Back early WoW most the people were old EQ/DAOC vets, we also had a lot of people from Australia, Europe even South Africa, just made for more dynamic guild and raiding experience. Lost a lot of the fun core around AQ40, corpse runs, side grade loot, poor gold drop and bugs, people would slowly stop logging in for raids and eventually never see them again. I did like watching each week Rag get closer and closer to dying before Sons, felt awesome to finally kill before. Was likely the period of WoW with the most still relevant raid content to complete each week, Day 1 MC&Onny for T2 and things like TOEP & Onny Bags, Day 2 ZG for Enchants, Day 4 BWL farm, Day 5 AQ20 for recipes, Day 6&7 AQ40 progress.
The first 20 or so levels in Warhammer Online were likely my favorite PvP experiences, only game I've enjoyed non-stop PvP leveling, fighting in RvR lakes till the queue popped then doing it again, soon after things went to shit tho.
Last edited by Baghwan; 09-20-2013 at 10:08 PM.
PVE: Either our first Twin Emps kill or our C'Thun kill with zero deaths, which was aptly rewarded with a Dark Edge of Insanity.
PVP: World PVP in Blackrock Mountain. It was also always fun having our guild's main tank flag carry in WSG and take zero damage.
Mass PVP Definitely goes to Aion. The only game ive ever played where a mundane quest can turn into a 100v100 cluster fuck. By the way, that's a man down.
While not a mass PVP/Raid scenario, The group content in Aion is top notch it's a shame the rest of the game is your A-typical Korean shitfest. Here's a screenshot of me and some fellow adventurers fighting the Top Tier PVE instance when it came out.
Ulduar. It was a piece of art. Top to bottom elegant and fun.
PvP, mid-sized (ex:200vs.200) fleet actions in EVE I guess. Shadowbane had too many issues and I don't really care for small scale combat like arenas and BGs.
PVP - Pre UO:R days in UO. DAoC Relic Wars, AC Darktide, Shadowbane
PVE - Was fun doing the server first AoW on Sullon Zek
Hoshkar was a sweet victory.
My fave pvp memory was a loss. We used to do huge pick up raids on the darkness falls bosses. Giant zergs that swept over things like locusts. If you grouped with a decent caster it was alot of xp and seals. I'm guessing it was around 50 to 80 people of various levels.
A single group of mids, possibly not even a full group killed everyone by hiding behind a door and stunning / aeing the entire raid down. They were the little small assgobliny people so they squeezed in the wedge behind the door.
pve first emp ssra kill, a close second is my first rag kill
pvp was more of the group i was in, i was a small cog in our servers grand marshall rotation team. If i had to pick id go with one of those all day av's i was in
Open world pvp vanilla wow, Rift briarcliff and regulos servers. PvP dailies in open zones was alot of fun on pvp servers in Rift. PvE for me had to be AoW in EQ and First Nefarion kill in vanilla wow.
"It's better to look ugly and win, than pretty and lose."
so satisfying to kill Aten Ha Ra after a full VT clear
PvE? probably My first Ragnaros kill, or killing the broodmother dragon (whatever her name was) in Ulduar on the night it was released - One more try! and it all clicked. One of the attempts where the whole raid gave it their 110%.
PvP: Hall of Heroes in GW1 back when holding it meant you could get into Underworld/FoW, but that was 8v8v8 IIRC, otherwise it would have to be castle sieges in Lineage 2, so much politics and backstabbing it would make new people's head spin. The game even had keyboard hotkeys to enable low detail graphics which were pretty much necessary for any mass player event.
Yeah it mean't the episode of whatever tv show was over. Fucking awful fight.
Siege Perilous, Darktide, RZ, SZ, Shadowbane, early DaOC, In Por Ylem 1, early red99
PvP, when I was awarded my gladiator title season 1 of WoW (for 5s)... Close second would be a big fight around unrest right at the start of Sullon Zek or some massive fight in south/ro or around plane of (hate/fear whichever one had cazic-thule), don't remember the exact reason.
PVE: best raid was beating ragnaros for the first time. I'd rank him up there easily as one of the most epicly designed boss encounters in any video game, ever, from the lore buildup, to the actual encounter, to the culmination of months of playing, with the zone design and voiced dialogue. I can understand why my guild fell apart after beating it, I felt like I'd "beaten the game" at that point.
PVE- First NToV clear, VEX, and Potime.
PvP- RZ- Peacebreakers vs the server was fun. Was PB vs AD, MiM, Wudan and more. RZ was harsh back then, no safe zone and corpse camping!
SZ wars with ToW and what was the good teams guild ? Black something. Great trains by all bards, Speedd waking up at 3am everynight to stop Nuets progression.
I also enjoyed all the Zeks merging and the 100 man wars with Defiant, Pandimonium, and Ascending Dawn when they wouldn't just run.
GW2 had some great moments until it became clear that ArenaNet hated WvW and they didn't take it seriously.
"Woman have the right to understand that they are not to be treated as though they are not understood by those who have great understanding of things like these" -Hillary Clinton
PVE: Lots of good memories here. First time killing AoW and Rallos in EQ. In WoW, Molten Core / BWL, Black Temple (Illidan and Council stood out) were definitely fun, but the big rushes came out in WoTLK for me. 10-man 3-Drakes was awesome and as others have said Ulduar with the difficulty swaps (hated "hard-mode" flagging...Ulduar had the right idea).
PVP: Hands down Ultima Online before Feluccia/Trammel bullshit. Lake Superior shard had USA vs. Japan pretty much daily before server maintenance. Did some awesome fun stuff in a guild of thieves (we stole deeds to build an entire city...only access via marked runes). I loved how open concept PVP was in this game.
PVE: Server first Yelanik was awesome. We tried it with about 300 people and failed and failed. Our raid leader finally freaked out and kept about 4-5 solid groups or whatever we killed him effortlessly. We had a Plane of Sky raid and on the last island I was the last on alive one time and that was pretty awesome.
PvP: There was a time when EQ2 had the absolute best PvP. I loved the massive armies that fought in Kylong Plains and there was some great gankings in TT. It was just a lot of fun but the more they changed it the worse it became. I can remember some fun in DAoC and WAR actually. DAoC was probably the best overall PvP experience but I spent the most PvP time in EQ2.
I had a lot of fun in WoW vanilla bgs, mostly because we had a really tight little group of skilled players grinding for hwl every week. This was back when you could only queue on your own server. You would get to know the members of the opposite faction too. You knew who was good, and who sucked balls. There wasnt the overkill of spells and abilities back then, so you could actually learn the other classes spells and know how to counter them (which I'm sure you could still do now...but Jesus man!).
Ahhhh and the terror of a trinket pom pyro mage.
UO; Atlantic, Covetous Wars.
EQ; Rallos Zek, Mass guild wars 250+ players fighting over Plane of Fear, Venril Sathir, nTOV, etc.
The Plane of Fear... with all the wipes, lost xp, begging for help and then the ultimate victory over Cazic Thule months later. Death touches, zone wide trains bys noobs, the sound effects, graphic design, learning the pulls, etc etc etc.... there has never been a zone so totally fucked up as PoF. Although the Plane of Hate is a close second.
All other raids in other games are just over scripted crap created by well meaning, but totally clueless, mmo-tards who don't realize that their over designed hoop jumping check sheets are boring.
Consequence and the fear of it is what makes a game / raid memorable and meaningful. The same is true in life.
Last edited by Grim1; 09-21-2013 at 02:38 AM.
In vanilla wow my off-spec was Ret as a pally in all the BiS dps gear. we had a 10 man team for WSG including our server first Grand Marshal and would just ass-fuck every single team we came across. One shotting assholes with SoC crits and two diesel healers following us everywhere.
It was really poor design but I always loved the idea of "we're the best in pve, and also best in pvp" for our server.
EQ: first naggy kill. that was my first "raid" experience (although at the time it was a combination of several random groups and not just one guild). the first time being in the plane of fear and the plane of hate (never realized a fucking video game could make me feel that scared). but i think if i had to choose an overall number 1, it would be first avatar of war kill. i don't care what people say, he had to be one of the hardest fucking kills in MMO history.
All of my best pvp and raiding experiences come from eq2. Recently described this here on another thread but anytime you are pvp-ing and raiding at the same time ( i.e. contested mobs ) you are in for quite a ride... best MMO times i have ever had.
I never got to play DAOC or Shadowbane long enough to really enjoy the PVP. Shadowbane I kept getting ganked by high level bastards and I did a siege that just bored me because I barely had any involvement personally. Did have some fun on the various EQ PVP servers. But my best experience by far was WoW on a PVP server. This was before WOTLK era. I was a druid and my favourite zone was this jungle type place. I was questing there but I would gank players if I ever saw one, or die trying. I saw a paladin fighting and I waited for them to be injured before I attacked, but they never really got injured. They were also the same level as me or maybe one higher, so it was risky. I stalked them through the grass in stealth lion form, stalking people was so fucking fun. Then I pounced! Ripping in to their back with a backstab damage over time and stun, but it barely did anything. Then they ran so I went in to caster form and cast some spells on them and then she noticed that I had barely even scratched her. So she just turned around came for me I went in to bear form and managed to tank and with some kiting I managed to get her to about 50% but so was I. In the end I ran and cast spells on her as she chased and then she got injured. Then she ran so I turned and chased her and went back in to lion form to chase and backstab. It was back and forth like that, we ran all over the fucking zone, fight must have lasted 5 minutes. But it's about the most fun I have ever had in an MMO. Beats any raid or anything. Nothing got my adrenaline going like that before or since.
I had more fun groups usually than raids, but I did a LOT of raiding in Shards of Dalaya because its basically an EQ Emulator server that is mostly focused on raiding. There is a huge amount of raid content. There was one particular encounter we did (guild I was in) that was really hard. It was just so finely tuned down to the fucking last hit point. I think it was an 18 person raid. Basically it needed 2 tanks, MT on the big bad guy, and an off tank on his assistant who was immune to most control spells so he had to be off tanked. But at various points, adds would spawn and the tanks couldnt disengage so all the dps would have to kite these adds all over the place or die. Someone had to snare them and then everyone had to run around kiting them while trying to kill them, and even the healers had to kite because they would aggro whoever. And both healers and dps had to do that while still occasionally assisting the main tank and off tank or they would die. Then near the end, a third big mob would spawn and a chanter had to charm that, and set it on the 2 main guys and try to kill one so that the last 2 could be tanked. We tried like 10 times and kept failing for various reasons (there was enrage and flurry and devastating blow and all kinds of shit we had to deal with in addition to just kiting). Everyone was pissed off and wanted to sleep, but we gave it one last shot.. That last attempt worked, but almost everyone died during the fight, and by the time we were down to the final boss, it was only me (cleric), the 2 tanks, and one dps left. Everyone else was dead, even star monk who basically never died, and I had no mana to really do much either. I just basically bit my nails while watching the last mobs hp sloooowly go down as just 2 tanks 1 mostly oom druid whittled it down. And eventually it died... Phat loot was had by all.
Last edited by Fish1; 09-21-2013 at 06:31 PM.
Pvp -- hands down DAOC. Lots of fun memories of 8v8, 8vZ, Keep offense/defense, DF facerolls, small group pvp, stealth wars (before they got completely faggy), and even just you + 2-3 other guys decide you're bored and go spelunking in enemy frontiers with nothing but murder on your mind. The only thing daoc didn't do very well was 1v1. But if I hadn't hooked into an 8man guild daoc would have been meh. The great thing about that game is that sometimes it was even fun to lose.
Pve -- there's been lots of good raids, lots of bad raids. There is no best, really. But the good ones are always squeakers.
In WoW back in Burning Crusade I was in a mid-level family raid guild. We were no where near top tier, but we held our own, and had a core group of quality players all of which could have jumped to better guilds. Guild official raids were only done with 25 mans. 10 mans were do at your own will with who you could find and organize. That core group of us began working on Zul Aman bear runs.
We had decided we all wanted War Bears, and worked over a summer to get a total of 14 people the bears. Compared to 25 man raids which were an HR nightmare, of people not listening, not knowing strats, no shows, etc. The 10mans were stellar, over the 4 months we did it only 14 people were involved. It took a huge amount of determination and teamwork, in 25 man raids our guild was only scraping the surface of T5 content so were not geared to do the Bear runs easily. We used every trick imaginable, including the shadow priest, me, getting to mind control like crazy.
The adrenaline rush everytime we chipped down on the timer was crazy, and the first time we succeeded was just amazing. And the dedication that we were gonna keep doing it until everyone involved got their bear.
By far my best experience in any MMO ever. During WotLK most of that group broke off and formed our own dedicated 10man raid guild.
DoTA 2 / Dark Souls 3 / Lurking P99 / D3 Profile
Waiting for Shadow Bane Emu to finish
Sarth+3, 10m was probably the most challenging and rewarding pve experience I have done though I enjoyed Ulduar a lot more. Did some raiding in EQ, but we weren't a great guild (Tunare was our 'crowning achievement') and frankly I found herding the cats for EQs large raids more frustration than it was worth most of the time.
PVP: I loved Shadowbane as well when it worked. To this day some of my memories of my confessor and fury doing city raids bring a smile to my face. WoW's arenas during TBC was pretty good times too. I played in some terrible comps (Priest + Mage, Priest + Warrior, Priest + Mage + Warlock, Priest + Hunter + Thief etc. etc.) and still had a ton of fun even though 2000 as high as any of my teams every got.
These are the most depressing threads. Why do people still make these? All the great MMO experiences are in the past. Now were just dining on shit.
Yea buddy. Of course your experiences are in the past. What do you expect? We're going to predict what our lifetime favorite is and it's something that's not even on the horizon yet?
"I think we agree, the past is over."
Before FFXI came out I wasn't playing anything and posting a lot on Guitar.com. A thread started where people were seeing if anyone was going to play it. I wound up playing it with a forum member there. We both waited in line on launch day but I had to work at night so he spent literally all day grinding gil so he could buy a worldpass (only way to roll on a friend's server at the time). We played together daily for 5 or 6 years, played every new MMO that came out together, and generally are really good friends now. I've met him a few times, sold him some of my guitar amps in person, etc. It's kind of crazy.
Looking back I would say my PVE highlights come down to the encounters we as a guild worked our asses off for. Preparing for and finally beating the Emperor in Ssra, The Rathe council, Uqua. Theres alot more but somehow the bugged/untuned/lots of prep work encounters seem to be the most memorable. Also there's s 10 hour Vox CR there somewhere, Nagafen spawning as we prepare to trigger Ragefire, nuking our own members when charmed by the Cursed with assist call and all... really it's the guild you play with that made raiding worth doing, screw the +gooder. Honorable mention goes to fighting the Sleeper, although the zone crashed on us after a minute (not that many were alive by then).
PvP highlight is Planetside 1 because of sheer scope, when that came and you could actually defend or attack a base with combined arms and 100+ players on each side I was blown away. I have never been a fan of instanced PvP since. Played EVE of course, but I wasnt into PvP there and tried to avoid it (which you cant since I didnt stick to high sec only, but I didnt get into many fights due to being careful/evasive). Alterac valley while it has no time limit and was home server only was pretty cool too. I didnt play DaoC or some of the other more pvp-oriented games.
Kunark - Venril Sathir, Trakanon, Veeshan's Peak, Epic raids - you know, before we all became so uber expansion after expansion that it still meant something.
Everything in Velious except PoG, PoG sucked
PvP: Vanilla EQ BoTBs! Circle-casting epic cleric battles never get old.
PvP hands down DAOC there was no and is no comparison to anything today.
PvE Original EQ
My first Fear raid in EQ would be my favorite. The first few hours of paranoia while we slowly cleared the roamers and desperately tried not to wipe the entire raid was so much fun. Hate would be a very close second, mainly since I spent so much time there and never got the goddammned emerald for the other half of my ranger epic. I ended up logging my main out in hate when I finally quit EQ.
eq project 1999 red guild v guild pvp been pretty damn good lately
None of you casuals ever pvp'd on Siege Perilous in UO? Easily the best times I've ever had in an mmo and the only time I embraced some RP faggotry, roaming the woods with the Blackoaks; fighting orcs and crazy asians on lamas.
I need a time machine for my evenings, fuck it.
I think PVE-wise, the most memorable raid was one of our Agnarr the Stormlord kills in BoT. I don't even remember exactly what went wrong, but basically, we entered his room, got all slaughtered, and one ranger started kiting him round and round and round. Meanwhile, we rezed everyone where we could, sat for med, rebuffed, and then started to cheer the kiter. Who was on chat "hey, is the MT ready? No, really, can you get him off me???". And we kept on cheering.
(after a while, we got the big bad back in the stairs and killed him. Said ranger made a warrior named Agnarr in WoW in memory of that one, and was MT for most of vanilla)
The second most memorable kill was our first Lucifron kill. We were about 30 only, because we had problems motivating everyone for raiding at the time. Getting him down was... good. Yes, good.
PVP-wise, I'm not much of a PVPer. But I do remember a few "last stands" in the depth of Darkness Falls after we lost the access, knew the tide of enemies was coming, and simply backed off to the end, and kept killing everyone who came to us (until attrition set in, and we lost).
PvE: Server first Ragnaros kill
PvP: DAOC - Darkness Falls
My friend played UO. He kept trying to get me to play, but I took one look at the graphics and said NO WAY! I was young and I suppose stupid. But it also would have cost me quite a lot of money to play it because I had no modem back then even after buying one I would have had to pay per minute to play. So I didn't even try it. A year or two later when EQ came out, one of my new friends in that game kept on getting fed up at the game (and so was I) and he said he is going back to UO. And I always felt bad that I never got to see it first time around.
Called my buddy and told him the game was just going to be a dumb exploit fest and I was heading back to the muds. Didn't look back till EQ came along.
Edit: The game was pretty much an exploit fest when it came to pvp. And no, not all pvp is just an exploit fest.
Last edited by Iannis; 09-22-2013 at 09:56 PM.
PVE: During WOTLK we used to have a semi-PUG Naxx raider group. Bunch of different folks from different guilds. We had a core number of people who showed up each week, but we filled the gaps with random folks. Laid back, but fun. Wasn't the most epic or hardcore of raiding experiences, but it was the best IMO.
PVP: 1st month of Shadowbane. The game wasn't sustainable with the model they had in place, but it worked for that first month more or less.
Why would you have been turned off by UO's graphics? They were impressive for the time.
DAoC's pvp was great (really the only good thing about that game) and EQ's pvp was fun because it was such an integral part of the pve experience and people did some fucked up things. I still remember when Twelve Prophets got disbanded by GMs for corpse camping another guild in the Plane of Fear.
Most satisfying PVE was probably downing Rathe Council. We were one of the first couple guilds to do so. It wasnt so much of the accomplishment itself as it was SoE cockblocking everyone out of unfinished PoTime by keeping it unkillable. I want to say we had to wait months before it was patched, but once it was defeated I remember actually jumping out of my chair with fists on the desk and saying "Fuck yes!" lol
Normal content I want to say one of the memorable moments was racing the competing guild on the server through the first floor of Vex Thall down the opposite wings. The agreement was the first guild to 2nd floor had zone rights. It came pretty close, but we prevailed in the end. That was pretty damn fun!
PVP: Lineage 2. Beta through C3 or until whenever brez/bsoe was introduced. Killing people and knowing you just cost them an entire day's xp made it so rewarding.
PVE: NA/EU first Antharas kill in Lineage 2 was pretty cool, but my guild's first Sarth+3 kill during a 5.6 earthquake and still not dying to those fire wave things wins.
Wiping to Twin Emps over and over and over and over and over ad nauseam.
One of our attempts a priest from our rival guild was using an exploit by sending tells to our healers to get them to DC (i forget how it worked). I called him out on the forums for being a faggot and his own guild booted him and he was blacklisted on the entire server.
PvP/ As mentioned before I was in our BG group for our server first Grand Marshal. Once he realized that he was going to get the title the next tuesday he started crying/weeping on teamspeak. The idea of competing against your own faction is still, in my mind, the biggest fuck-up in mmo history.
PVE- Ulduar. Still my favorite raid design ever. The council in BT was memorable. BWL had a great pace to it.
PVP - AB on my paladin in Vanilla. While our AT ran to their gate, I would just try and hold off mine solo. Spamming flash for 5+ minutes, and bubbling when need be.
PvE: Early EQ raids, trak/chardok, epics
PvP: Vanilla WoW - pairing my Priest with my friends shaman, two-shotting practically everything with a then, un-nerfed Ironfoe+Windfury. GG. It really got boring after a few AV's where he raped just about everything that came his way.
I never was into PvP when I played EQ (did some in EQ2 but didn't play MMOs after that and never played WoW except in Beta), so my first real open world mass PvP experience was GW2. It got repetitive eventually but for the first few weeks it was really awesome. All the fights and comebacks and long struggles were a lot of fun and some of my best MMO experiences. I didn't think any MMO could get me hooked again but it did that for a little while. Defending Stonemist against two other servers when everyone was really working together (and not PvEing or having two dozen people in the jumping puzzle) was a really epic experience.
If only it had more persistence and/or different maps/environments. Still worth it while it lasted.
Last edited by DickTrickle; 09-23-2013 at 04:05 PM.
I can't remember exactly when it was, but it must have been pretty early into Everquest. I had an account with a char on Rallos Zek, and we did a Plane of Fear raid. Another guild decided to crash the party. It was absolute chaos between "breaking" into the zone and PVPing in the zone. People would be fighting and one of those little imp fuckers would teleport people away. Was a fucking blast though. If you thought a CR in PoF was hard, try it with another guild killing you.
PVE: Vanilla Naxx - Fury warrior w/ dual servo arms was good times. 4-Horse was fun and unlike anything in the game before it.
PVP: Stranglethorn ganking on a rogue. Sad that my best MMO memories are from (vanilla) WOW.
1A- First few weeks on Tallon-Zek helping lead the Dark team march under Freeport to ninja swim onto boat. About forty of us made it to Kaladim to wreck havoc. I feel like only six us made into Greater Faydark before getting raped by guards and 1,000 elves.
1B- Shadowbane beta when Covenant of Swords built that fortress of a city in the southern center of the map with 90% of the server vs that fortress for 24 hours straight. Just brutal fighting....
PVE: Waking this guy up on the Innoruuk Server. If we didn't wake him the other top guild on the server Legions of Darkness would have done it the next day most likely. The spawn racing between our guilds was something else.
PVP: Warrior so totally useless in pvp sigh.
RIP Innoruuk server.
Last edited by Irongut; 09-24-2013 at 04:56 PM.
Genuine question , and slight hijack so apologies in advance.
With so many on boards/threads like these , and even a few folks I've met and spoke with in person saying Vanilla AV marathons were one of their fondest memories of WoW , and they hate current AV , what was/is Blizzards reason for changing it so much ?
I love PVP, from Lineage 2 , oh shit I may drop my weapon if I die , to DAOC frontiers and so on , but I also thoroughly enjoyed Vanilla AV also. One particular Sat a friend and I made in an early AV pop (this was before any X-server queues ) , and it ended that night around 2am and I loved the back and forth fight with both sides digging in to defend our general multiple times.
It just strikes me that it's a sign of just how out of touch a dev can be , to see so many PVE / PVP / casual and hardcore alike folks seem to agree on X , but for some reason X can't be found anymore.
Just curious as I don't remember the given reason for changing AV from a long battle where much fighting was done , to a timed speed run.
The design was fun, the implementation wasn't. That has more to do with the nature of the people playing the game than anything else though.
The nature of the people playing and Blizzard accomodating them is probably the reason for 99% of changes in the near-decade of WoW. And even if most here no longer appreciate it, I bet there are people every experiencing stuff in WoW that they would consider worthy of this thread.
Guild vs Guild grudge PvP fights in the unfinished Silithus desert
Server first Onyxia kill during vanilla, pre-nerf that allowed fearward to stop her ae fear. Total clusterfuck of a fight with people running around everywhere and the dragon spinning around and breathing on people wearing shitty green and blue with like 1 or 2 purple pieces at most. Great group of people, it was a great time.
Another hilarious one was trying MC for the first time, pre-conquest guide. It was more of a scouting expedition to see what was there, but I remember the first giant pull being one of the scariest things. We maybe only had like a dozen max-levels, the rest were still 58-59. It was a nice break from 40-man farming scholomance for blue loot. It obviously was a disaster, but a lot of fun.
PvP - Eve. Many experiences, but 18 dudes in subcaps killing 88 and the organization behind taking out the other main player in wspace at the time are two that come to mind.
PvE - early WoW, like Deadmines. First encounters with properly scripted instances - pretty cool. Raids and stuff and Onyxia especially was fun too early on but deadmines really drove home the possibilities.
PvE, I have to say the most fun I've had is controlling the mobs/situation, whether that be keeping 8 frogs locked down in seb on my chanter or pulling ToV drakes single with my monk... or pulling any named to any zone line single with the bard during pop+. Really gave the feeling of making or breaking the group/raid and tbh was pretty exhilarating.
It's a damn shame that element is all but gone in MMO's these days.
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