Twilight Princess seems really out of place there. I loved that game =/
Could use a link to the article btw.
I agree with this list especially Halo. It is such an inferior FPS that it's mind boggling how it became such a huge hit.
1. Dragon's Lair
2. Gears of War
4. The Legend of Zelda: Twilight PrincessHalo, how I dislike thee. A first-person shooter with few redeeming qualities, it's the kind of game that would have been released into obscurity had it not been a launch title for the original Xbox. The game sported mediocre graphics, a cliche-filled and unoriginal single-player campaign, and a tired and uninspiring set of multiplayer options. In spite of these detriments, its position as the only multiplayer first-person shooter available to Xbox users guaranteed its success. Apparently when you're dying of thirst in the desert, any drink will do, even if it's your own pee.
Halo's success is particularly cringe-worthy considering how ridiculously inferior it was to first person shooters available on PC. Its contemporaries include classic AAA titles like Aliens vs. Predator 2, Ghost Recon, and Return to Castle Wolfenstein, all of which were vastly superior to Halo in every way but one: they weren't available to Xbox users clamoring for a way to frag their buddies.
The game spawned a plethora of (much better, actually fun) sequels and has legions of fans, but the first game in the series was just plain bad.
5. Skylanders: Spyro's Adventure
6. Super Meat Boy
7. Super Paper Mario
8. Wii Sports
Last edited by Araxen; 12-09-2012 at 06:01 PM.
Twilight Princess seems really out of place there. I loved that game =/
Could use a link to the article btw.
Also always sorta liked Wii Sports. But can generally agree with most of the list.
Toss up a link to the source Araxen... So I can tell the author in(ternet) person how much of a retard he is.
Super Meat Boy is an odd choice, largely because his argument against it is that it's too difficult. While I don't disagree with that, it was the intent of the game, and it did well because it appealed to the segment of gamers that really enjoy a challenge. I never have been able to play the game for more than 10 minutes here and there because it can be a stressing experience, but I also recognize that the game is designed really well (particularly when just measured against other indie games), has fantastic music, and exudes a certain sense of nostalgia.
Ah k, the twilight princess hate makes a little more sense now. He played it on the wii (which imo it sucked balls for) instead of the console it was designed for (the gamecube). Not fair, or smart, to review games on the systems they weren't even intended to be on. Confirmed retarded author.
Last edited by Felonius; 12-09-2012 at 06:25 PM.
Even on the Wii Twlight Princess was still a good game, it was just a bit clumsy. I don't see how it's overrated. I remember the general consensus was that it was "pretty good, but not OoT good" which was quite fair.
The whole article is pretty bad.
Halo's also pretty fucking important and not the least bit overrated. Halo is the reason that Xbox Live even exists in the first place and is single-handedly responsible for the online gaming we have on all consoles today. It was also just plain fun. It may not have been the most technical or sophisticated FPS game, but it was fun as hell and that's the most important part of any game. It spawned a mega-franchise for good reason.
The whole "this console game is overrated because the PC did it better" argument doesn't hold a lot of water with me. Simply put most of those PC games either never made it to consoles or their ports were significantly delayed / bad. Say what you will about Halo but it was still the best console shooter to come out since Perfect Dark. It introduced a lot of things that had not previously been seen on the consoles. For that reason, I don't think it was overrated at all.
Overall, I'm not impressed with that list.
Wii sports. are you fucking kidding me? the game that single handedly made the Wii win the console wars this gen?
Wii sports was first and foremost a showcase for the wiimote. It's group based mulitplayer sold the wii, and its controls. Taking inherently motion based sports and translating known things into gameplay made simple to undersand.
this articles authors do not understand context at all.
I wouldn't say that the Wii won anything this generation. It may have pushed the most hardware units, but that gap has closed significantly. It also has barely any game sales compared to the X360 and PS3 due to the lack of third-party support. It sold a few exclusives well and nothing else, while the X360, and to a lesser extent the PS3, sold a whole fuckload of everything under the sun. Over all attach rate is winning, not big hardware sales with no games sold.
What the Wii accomplished was opening up a huge new audience to video games. That audience, however, quickly left their Wiis in the closet to collect dust and moved on to Mobile and Social gaming.
Wii Sports is definitely not overrated though. It was a ridiculously big Gateway Game that changed the industry, just not in a way that was actually beneficial to Nintendo in the long run.
Anything that completely changes the way that the entire game industry operates is never overrated. Halo (building an online network for consoles), Wii Sports (opening up gaming to an entirely new audience), Gears of War (spawning an entirely new genre of shooters and mechanics), etc, being on a list like that is absurd.
Last edited by Sean; 12-09-2012 at 07:31 PM.
Last edited by Bels; 08-04-2014 at 08:01 AM.
I've only played Wii Sports and Halo from that list but I disagree with them on both of those games.
Wii Sports was and still is fun, my brother (40 years old) still plays it. If you play games with older people or younger people it is very fun even now. So I don't agree with what Sean in saying that everyone who that game and the Wii appealed to have put them into their closet. I'm sure that plenty of people have but I would blame a lack of updated games that appealed to that group of players to begin with. Wii Sports Resort was not nearly as fun as Wii Sports was for example. If Nintendo were smart they would have focused on keeping those players via fun WiiWare games or more casual and fun games like the original Wii Sports.
Halo was also a fun FPS on a console, which was hard to do. I have played console games all of my life and there are very few FPS games that were any fun. The first game that comes to mind was already mentioned in the thread, Goldeneye for the N64, we had many all-nighters playing that game on the weekends and during the summer, and the very next game that comes to my mind is Halo. It brought fun PC-FPS elements to a console.
Every post-SNES Nintendo game is overrated. They are all complete shit.
I know I am in the extreme minority with this opinion, but the most over-rated and over-blown games are those made by Bioware. From ME to DA to SWTOR. Seriously terrible games, each one being worst than the last. I did have a bit of fun with BG back in the day. Still have my 5-CD box somewhere. Anyways, I just could never get into their gameplay style, or supposedly great narratives. /shrug
As far as Halo, I agree that I think it was mostly just a console FPS with controls that didn't suck. At least for me it was.
Bad List, for reasons already posted. I want to especially call out Wii Sports though. That's probably my #1 played Wii game, I'd say it's a timeless game really, one you can always pull out and enjoy with friends. Resort added even more fun as well.
Also, queue Qwerty/Dumar calling us all fags for liking games post-BG2/Planescape:Torment.
Post-SNES Nintendo is the best. N64 is my favorite console by far, I had so much fun playing games on that thing and playing a console with 4 players at once with games that were actually created with that in mind (rather than some adapter to add more players) was amazing. Goldeneye as was already mentioned, Super Smash Bros., and a game that I don't see get nearly enough respect: Wayne Gretzky's 3D Hockey. They all offered amazing multiplayer experiences and hours upon hours of fun. How you didn't have fun playing those games and why you feel that they are overrated is beyond me.
If you are talking about games that Nintendo created... Well let's just say that Super Mario 64 and Ocarina of Time would like a word with you.
I'm not gonna go so far as to say post-SNES games are complete shit, but the SNES really was the golden age of consoles in many ways. I mean they still do great shit today, but there really was something magic about the Super Nintendo.
Goldeneye was/is still awesome. But I am amazed they didn't include Black&White and/or Spore.
Last edited by Selix; 12-10-2012 at 03:33 AM.
They're completely wrong about Dragons Lair. I was still a little bit young for it, but that shit was a BIG deal for kids/teens and arcade gaming.
It was in the Arcade sitting next to Asteroids and Q-Bert. It wasn't so much the game itself, it was the fact that you were playing a cartoon. It's not over rated at all. It was just a period in time.
That article reeks of either a) intentionally being bad to garner traffic or b) the author is part of that group that thinks they're educated enough to rate classics like pac-man and tell you why you're wrong for thinking they're great.
I love all of those games on that list, the sole exception being Skylanders, which I never picked up because I was terrified that my love of figure collecting and pokemon min/maxing would spiral out of control with that game. So I guess I should be ashamed that I enjoy games that shaped the way we play games today? Unreal.
Also - wtf with bioware hate! We got burned pretty bad on ME3, but speculatory sci-fi games are never out of place - original mass effect still gives me warm fuzzies to play it, it's so god damn good. I could understand DA2 hate, but DAO was a pretty decent throwback to old RPGs.
I was pretty young when Dragons Lair was in the arcade. My mom back then managed a huge arcade and I gravitated to that game more than any other. It was so much more visually impressive than anything else out there its unreal.
- Dragon's Lair at the time was indeed extremely impressive visually and kinda magical, but there was no illusion for anyone over 5 that it was a terrible terrible video game. You could not predict the result of your choices (so it was 99% trial, error and memorization) and there was a total disconnect between the moment of the input and the moment of the action, so it was a quiz to allow you to see an animated movie by Bluth, but not a video game where you played a knight.
- About Halo, I never played it, but wasn't it pretty ground breaking and tight as far as game design go? I am thinking notably at things like health in chunks (you can recover some health if you avoid damage, which affects the pace of the skirmishes and has been reused in dozens of games since then), vehicular combat, etc...
Yeah I just don't get why kids were so interested in Dragons Lai-
Oh, I guess there was that.
It seems petty to say some of those are overrated I just think they are for different types of people and unless you are one of those types of people then its just impossible to grok why they are so super popular, but thats not a very good reason to outright say they are terrible.
On a related note I'm not really getting why Hotline: Miami is getting so much clout this year, that seems overrated to me, but then again I haven't played it yet so that's just my ass talking.
well the thing about dragonslair, is every body KNOWS the gameplay and monetization were complete shit. No one really remembers that game very fondly. so how is it overrated? It was a spectacle. Don't see to many games that followed suit until DECADES later with quick time events in everything.
The 1/play, and it being purely wrote memorization with terrible detection. bleh.
Even in the arcades, I bet having it sitting there drew more people into the arcade itself, who then played other games, then actually made money itself.
If it was made now, that is likely what it would be, more like a choose your own adventure. QTE after QTE, with branching paths.
Last edited by Caliane; 12-10-2012 at 02:11 PM.
By making respawns super quick, making levels short, making controls super tight and adding a visually pleasing and useful mass ghosting feature, Super Meat Boy made failing and retrying levels fun. Can you imagine how terrible a game Super Meat Boy had been if levels took 5 minutes to complete, if respawns took 10 seconds (w/cutscenes and shit), and if controls were Little Big Planet floaty?
Super Meat Boy and Demons' Souls both featured difficulty as a selling point, but the designs are still different as day and night. Super Meat Boy celebrates failure, urging you to fail and try again repeatedly. You are presented with extremely difficult obstacles all the time, but defeating them is fun, with no penalty for failing. On the other hand, Demons' Souls punishes you severely for failing, thus instilling the player with a constant fear of death, enhancing the experience in a completely different manner. To balance this, Demons' Souls is mechanically much easier, allowing you to progress through careful play and tactical retreats rather than trial and error*. Two completely different approaches to bringing difficulty back to games.
* Note that I am mainly talking about the Demons' Souls level design. I feel the bosses in Demons' Souls were far too trial and error based, which really detracted from the game's strengths in my eyes. Some people disagree.
i wasn't a huge fan of halo's multiplayer but halo 2 introduced a steeper learning curve with more sophisticated levels. this is just a weird list. spyro's adventure? seriously?
i thought twilight princess' story was compelling and i enjoyed the wii's control scheme. wind waker should have been included instead because it's the worst game of the franchise.
Twilight Princess was alright, but not particularly epic for me (I played it on the GameCube). I thought the boss battles were the most appealing part of it, while the rest of it felt easily forgotten.
Gears of War was decent, but I'm a fan of the second game more than the others in that series. However, you have to appreciate that it did bring more of a new variety to the action genre, which was dominated by platformers and first-person shooters. Third person shooters were kind of limited to particular series. One thing it improved on the genre is better voice-acting for action games. There's communication and actual dialogue between your people that gives them a personality, and the acting isn't completely fucking terrible.
Kaige#1128 - Battle.net
Kaige - Steam
Halo was the first console FPS game with split screen co-op that wasn't complete shit.
Goldeneye was dogshit. Consider that Quake 2 and Goldeneye came out less than 4 months apart. Anyone that had a decent custom gaming rig like I did just laughed at how bad that game was. A 3DFX Voodoo versus an N64 is pretty laughable, and Quake 2 had awesome mods within months of release.
Last edited by Mist; 12-10-2012 at 06:05 PM.
Did any of you guys ever see that hologram game Time Traveler in the early 90s? That was the game that I had that shitty experience you guys are talking about with Dragon's Lair. At least Dragon's Lair has awesome Don Bluth animation.
your frame of reference changes as you age so a game like goldeneye is going to look and play like shit compared to modern games. i can play a game like super mario and enjoy it for its superficial entertainment value, but i tried to play deus ex recently and couldn't get past the outdated graphics.
Sprites age better than anything done in 3d, this is known.
In fact, they did. Quake 1 came out march 1998 on the N64. Q2 may 1999.
Console and PC gameplay are completely different. Cutting and pasting a PC fps into a console. doesnt fucking work. That was the point. THAT is why both Goldeneye and Halo are so great. They were designed for console gameplay from the ground up.
Compare Goldeneye movement to Turok, which makes you want to punch someone just trying to move and aim properly.
4 player split screen deathmatchs in goldeneye.
I liked Goldeneye more for the single player than the multiplayer. It was the first FPS game I played where you could pick off people long distance with a sniper rifle head shot. It did a lot of interesting things with mission objectives at a time when FPS games were still mostly keycard mazes too. The problem with it is so many games have come out since that have done everything it did better.
In my book Goldeneye also gets props for how accurate it was to the movie, level design, characters etc.... for an n64...
Also its much easyer to get 4 pals in a room with an n64 on a weekday night than getting the 4 pcs up and going for a quake bout....
Glad someone called out Halo, while enjoyable it is not jesus-sent...
TwilightPrincess was a good game, came on the heels of some enjoyable yet not OOT level zeldas and was imo over-hyped but not overrated in the afterward, i would give that to skyward sword ;-)
Hell's going to freeze over before a website releases "list" that gamers can universally agree on.
Missing Final Fantasy 7 and every pokemon game ever. Or is it just redditors in their early 20s that like those?
It's not or at least it wasn't for its time. I think that it doesn't hold up to the test of time as much as people want it to, but there's no doubt that the game truly was as huge and as amazing as everyone said it was when it came out. It was a big fucking deal.
i'd be hard-pressed to construct a list of overrated games, but the witcher 2 came to mind almost immediately.
woah, now. Now that one is overrated. 7 was a step down from 6. nevermind dragonwarriors, etc.
Generally you can ask anyone that likes 7, was it your first rpg? and they will say yes.
7 really only had one thing. FMV.
The Witcher 2 holds an 88 on Metacritic for both the X360 and PC versions. I think that's appropriate. Maybe it was a little "over-hyped" by the forum before, but certainly not overrated. I hated the Witcher 1, the controls were some of the most horrible shit in the history of gaming and I couldn't be bothered to play it past the prologue, but I loved The Witcher 2 on the X360. I think it definitely is a high 8 or low 9 game for the quality level it has. The story was good, the world setting was great, and the gameplay, that was now built with a controller in mind like an Action-RPG should be, was very good.
Frankly this is again, this guy being a complete dipshit.
Skylanders is fucking AMAZING.
Does the game suck? yes its pretty tiny. even kids will blow through it too fast.
no. Skylanders is holy shit, because they are selling dolls/characters for $20.
Average each parent probably spent on this game? $250. I would like to see a number seriously.
That near field tech has a huge future ahead of it as well. Imagine a pokemon game using this shit.
The skylanders buzz was never about how good of a game it was. it was always about how good a money making scheme it is.
Also, there are hats.
Last edited by Caliane; 12-11-2012 at 01:11 AM.
Also, Oddjob was banned in our group, short little bastard.
The only split screen console game that really got me hooked was the first Tony Hawk. Halo was passably entertaining, a lot better than Goldeneye. Then again, I really hated that N64 controller. That thing was worse than the Dreamcast controller, I can't even understand how N64 was popular with that piece of crap.
Last edited by Mist; 12-11-2012 at 02:39 AM.
I feel like Uncharted is criminally absent. Talk about a game with tons more bark than bite.
Halo is not overrated. It took a lot of the lessons learned from Half-Life and put it into a package that was not just playable on consoles, but was fun. Plus didn't it revolutionize FPS controls on consoles?
Agree on Halo and Gears. I find most console franchise blockbusters are pretty terrible these days. Most recently I find the entire Assassin's Creed games so repetitive and boring they're unplayable but people still lap up every iteration.
I agree with Gears and Halo. Although I enjoyed Halo single player (at least the first couple). Gears I've always felt was way over rated.
The WII itself was over rated. I realize many bought it but it never sold games. It was a fad.
No way that Dragon's Lair should be on there, and I agree with Sean whoever wrote that has no clue. I still remember going to the arcade as a kid and they added a second CRT to the top so everyone could watch someone playing it. There were always a minimum of 20 folks staring at it in Awe.
Gah, sorry for the necro. Somehow it was on my front page in the Mobile version of the website. Or I misclicked.
Playing Halo 1 over lan at a friend's house with 11-15 of your friends were some of the best gaming experiences I've ever had. The game itself was still limited by what a console can provide, but for the lan experience plus the sequels that came after it should definitely keep it off this garbage list.
Halo single handedly destroyed the FPS genre. Two gun limit and regenerating health/shields are an abomination.
I do agree with this though, we used to have massive LAN parties in high school with the original Halo. 4-5 TV's and Xboxes for 10-15 people. Was fun as shit even though I sucked terribly. Halo 2 didn't come out until I was in college, it's pretty much the only 'good' multiplayer Halo.
The amount of shit talking that went on between rooms was what made it entertaining. We'd play big games of ctf on bloodgultch that were basically endurance sessions they lasted so long. With everything that online gaming brought to the world this was one thing that it kind of fucked.
We had a lot of Halo LAN parties in high school too. Really the only time I ever played the game. Those were fun though.
It was reiterated a lot in this thread but Twilight Princess on the list is some bullshit. That might be the best since OoT.
Halo is beyond overrated. Its the only game the newly minted xbros had to brag about and jerk each other off over.
That's his first line. That'd be like me going and watching Citizen Kane and saying this is shit. The guy is complete fucking retard and the more we talk about this article the more it validates stupid lists like his. Some 16 year old right now will write an article in a few years on why Baldurs Gate is the most overrated CRPG of all time. Because they just don't fucking get it, and people who weren't part of the history when it was contemporary shouldn't be talking about it except from a very limited viewpoint.I was too young to catch the whole Dragon's Lair craze in the '80s
Final Fantasy X is shit. I also never liked the Smash Bros. series.
Halo 2 redefined the console FPS experience. Even during its prime, I thought the first Halo was painfully dull.
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