Supposedly a 3 hour deal? Not sure how true that is but here's hoping its soon. I was on a roll :P
i got the message about 4 pulls into stone vigil and i've already finished and still playing.
still playing atm. login not working for others.
08/30/2013 9:16 PM
Several Worlds Login Difficulties (Aug. 30)
We are currently experiencing stability issues with the NA/EU data center Worlds due to congestion.
The issue is being addressed, and new updates will follow as additional information becomes available.
We apologize for any inconvenience this may cause.
[Date & Time]
From Aug. 30, 2013 17:16 (PDT)
- Unable to log into the NA/EU data center Worlds.
it's working for some
it's not working
I just had a good buzz going and was gonna hit my stride healing Woe be unto any group that gets me after they (login / world servers) come back up.
Shit just lost connection and now I am getting Unable to update Group NA/EU list. WTF server issues on Saturday?
MWS Natural "As an online discussion grows longer, the probability of a comparison involving black people approaches 1."
Still ingame and crafting, but yeah everyone else got kicked whenever they tried to zone or if they were in a dungeon. Sadly I'm in town so I have no way to get to a rested area I don't think.
is this a new thing..
Getting some 2002s now. Random loss of synching between JP and US servers. Long lag between start and character showing up, then 1017.
How can there be such a gigantic mismatch between the genuinely good quality of the gameplay and the abysmal, inexcusably amateurish infrastructure of the game? It's particularly baffling considering the fact that it's a game that already existed and has been through one launch already. How the fuck did they manage to destroy their hosting capabilities in the process of rebuilding the game? It's not as though they're getting hammered by millions of customers, either; they're boasting a very modest 200k peak, and that has certainly dropped by a considerable amount over the course of a week where most people have been largely unable to play and they've disabled sales of the game. It's like they prepared their launch for 20k players and then didn't give a shit about the consequences of having to accomodate ten times as many. MMORPG launch problems aren't exactly surprising, but the numbers don't really seem to justify an entire week where their login and account registration have had probably close to 80% downtime. I've never in my life experienced a game where there were entire full days where you couldn't log in despite the servers actually being up.
Last edited by axeman; 09-01-2013 at 04:56 PM.
They said 200k concurrent, but if time zones weren't a factor that number would be 300-400k. JP is separated enough from NA/EU to not have much overlap on prime time.
Got in after 30 minutes using script (it still works if there is lag from start to character creation, but failing to connect to the servers (2002) will close the launcher).
Then got to play for roughly 40. Then I got booted with error 90000.
Then I could not log in due to 3107 or something (Character still in game).
Then 2002 closed launcher.
Then a few more 2002 unable to access login server.
Then still 3107 for a few minutes, and now back on 1017 rotation with the login script.
Son of a ....
Edit: well login script stops working when it is unable to detect the US servers....
Last edited by Droigan; 09-01-2013 at 05:18 PM.
Fuck, got dropped zoning. Guess I won't be playing much more today!
...but I don't, really.
So this game is impossible to buy anywhere.
Why in the world are you going to play another MMO?
I would be interesting to see how many box sales and customer retention they will be losing because of this. They should have a survey when you cancel your account with the "Your decisions are awful" option.
Its a real shame that the potential impact due to this issue is going to lead people into not playing a good MMO. It's SE's fault and honestly, it even frustrates me. I haven't been in for my second day now after experiencing minimal issues. The game is pretty awesome thus far and it completely clouded by this ignorance. I hope people can bide their time and they can fix this quickly. I'm just goofing around on LoL but I did have a long weekend to play and i'm going to lose that opportunity.
Two hours of "server full" fun and excitement. I can see how people rage over this.
Everyone is banking in Wednesday but what gives anyone confidence that SE is magically going to fix all their problems?
heh yeah. Very true.
One thing I think will hurt peoples impression however is that all of these problems are being called "server issues". I don't know about everyone else but honestly, *once you're actually logged in* is the game NOT smooth as silk for anyone? I've not experienced any noticeable lag, and outside of open beta and the first two days of release, the main servers haven't been dropped too often. Even maintenance sometimes occurs without the need to logout. Very few instances of being people booted in the middle of play (though it does happen I know but it's not as rampant as the login issues).
The issues are all centered around logging in, creating your character, and actually getting into the game. Once you're actually in though, you're pretty much golden.
Certainly hope all this shit gets fixed with their updates. Fingers crossed.
Yeah, I agree. Even the duty finder issues are pretty much gone. The only one that occassionally still pops up is the zoning one that drops you. But that's not a huge issue if you were able to log back in immediately. It also only seems to occur every other day or so, once.
Except for the typical lag that they don't account for - they really need to tweak the way "red hurt circles" hit / don't hit. Many people have experienced it where on your screen you're out of the red zone, but you get hit anyways. They need to loosen the timing on that up to deal with it, and adjust animations and effects so that it looks natural. By the same token, you can move out of your cast bar at the end and not interrupt it.
The red circle is somewhat arbitrary. Look at the mob's cast bar. If it ends and you're still in the red, you get hit. The red stays for a brief moment after the skill bar is filled, which gives people the impression that they weren't supposed to get hit.
It works like this:
Mob starts ability ---- Red zone/skill bar appears ---- Skill bar finishes/you get locked in for damage -------------YYY---------- You take damage
Mob starts ability ---- Red zone/skill bar appears ---------------------------------------------XXX---- Red zone disappears -- You take damage
If you are still in the red zone at the XXX, you get hit, even if you move out during YYY. As long as you get out before XXX occurs (the skill bar fills completely) you won't take damage. It's retarded that they don't sync, but if you know why it's like that it makes you able to avoid it.
Once you see the red zone, stop whatever the fuck it is you're doing and run to the nearest border.
There's also the fact that sometimes a skill animation will play for several seconds before it hits, but the check on wether or not you get hit was done at the end of the cast. For example on the SMN 50 class quest, he does like the caster limit break move, and this shit takes forever to hit. I think it took like 3 whole seconds before I died(I knew I was going to get hit too since I herpderped and tried to interupt it with pet but boss was immune to stuns at that point). If you keep moving during the whole time, you can appear way way way out of the area and still get hit.
It's a bit funky with instant cast spells though in my experience, if you're casting an instant cast and moving out of a zone, you're very likely to get hit, maybe because it doesn't refresh your position until animation is done? Not sure. I've stopped using Ruin II while running out of shit because I get hit even though I move right away, which doesn't happen when I'm not casting shit(if I move right away, I still sometimes try to finish my spell which is dumb and you shouldn't do it).
I wonder if that accounts for my deaths. I play a BRD, so when I'm running out of the shit, I tend to hit another attack. But since it's doing an animation it's still using my original position. Interesting theory...
The game is pretty and smooth in the sense that it doesn't get choppy as an area fills up with people, but doesn't have the best feel in terms of combat.
On a somewhat related note, I hope they take a look at tab-targeting. I've seen some weird prioritization, especially in FATEs (eg. selects a mob across a field instead of one in the group in front of me).
Anyone else get the stuttering/hitching while running thing? Aside that I get no lag whatsoever, but for some reason while running or on a chicken I always hitch/stutter and its even apparent in my FPS, its steady about 45-50 and then it dips into the 30s for a split second then goes back up to 45-50...etc..
So maybe its my shitty video card AMD 6850? Maybe its time to upgrade?
Not sure it's a video thing if you only notice it when on Choc/mount ? Could be , but easy thing to try is dial the settings way down video wise and use the mount and see if issue goes away or still happens ?
Was about to make Yui Hirasawa, the stupidest bard (Marlboro server) and things went down...
Plus, after having played on both platforms, the PS3 is at a clear disadvantage. Whatever extra hoops they have to go through or terrible network code they have causes it to be a couple steps behind the PC version in syncing with the server. This was immediately clear to my group when I switched over to a PS3 account while waiting for my PC account to get fixed. My DPS went down a bit and I was immediately getting hit by far more things before I adjusted to compensate for the lag. The lag it has is impossible to get around for some shit though. Not only that, the PS3 is missing a TON of animation frames on just about everything. The damned thing looks like a claymation video in comparison.
Last edited by Trollface; 09-04-2013 at 06:51 AM.
Logged in this morning on a new character to mail a CP ring to someone to forward it to Svieri, and now I'm 3102'ed even though I logged off normally in town. Anyone else seeing this problem?
Edit: Seems you get a ~10 minute 3102 every single time you log out of the game now. Checked other forums and people are complaining about it there too.
Last edited by Vorph; 09-04-2013 at 12:44 PM.
I'm 3102 as well.
People that logged off for hours seem to be stuck with that error for all this time after logging off.
This is definitely not a good start for the game... I basically havent truly played since launch.
Even tech support forums are timing out, I'm sick of all this
i got in after restarting the client several times.
2002, 5002, etc
Update: EU server list not working!
Thing is, every time this week as of last Saturday, whenever I could fit in a few hours of gametime, I was not able to log in to the game. Not once.
Now that I can today after patch, your char stays in limbo when logging out.
An additional week of free time is not going to cut it.
My final 3102 before getting back on my main lasted about 55 minutes.
Any time titan would do the ground crash, it would take almost 2 full seconds before i'd see it happen on the other screen.. pretty ridiculous, and shows how/why people were dying on that fight.
It's not visual lag, the place just randomly shits the bed server side on occasion.
Ah well, the commies have won, coz when I log on and gil sellers are spamming me left and right, like Tyrion Lannister fucks pussy left and right, I know Square Enix is not Superman, bro >_<
Edit: Think they didn't expect as many people to give this a second try after they fucked it up that one time, so that might explain this situation now? Or maybe they were too busy watching K-On, Slayers, DMC, Desert Punk, Helsing, or even fucking Game of Thrones to have cared.
Last edited by Lina; 09-07-2013 at 09:57 PM.
OPEN UP DIGITAL DOWNLOADS! geez.
Is gilgamesh going to allow for more new character any time soon? My friend is stuck and I'd hate to reroll for the 3rd time heh.
I just made a new character on Gilgamesh yesterday afternoon. I had no characters on the server prior to this one.
unfortunately, i couldn't tonight. perhaps i will try again tomorrow morning (tested on both PC/PS3)
I don't think it's locked down like before. During busy times as you refresh the servers different ones will lock and unlock. First day I played it took 7 or 8 refreshes to get Marlboro to light up for me. Just keep hitting refresh or wait for a less busy time.
Yeah it's a physical copy but I ordered mine Friday and it'll be here sometime today according to tracking info. It's the only place I can find that's still selling the PC version, digital or physical.
Yoshi P made a post that isn't very well "advertised" I'm not sure, but FYI.
325,000 concurrent connections, not bad...
That's crazy that they're still suspending sales of the game. We're heading into what, week 3 now of release? Will it be 2 months before you can actually buy this thing again?
Digital sales. You can still buy a boxed copy.
It's a responsible thing to do though IMO. If they are having some backend issues with the servers being so overloaded then their responsibility are to the players *now* to get it fixed. Allowing even more people crowding queues and stuff would make many people upset.
Ive got a handful that went and ordered it through the SE site, which says 4-7 business days. At least its an alternative but it still sucks. As of last night I still had friends able to make toons at least on Gilgamesh.
The letter also says that world transfers will be avialable so friends can play with each other, etc.
The shit is being fixed. Just slowly. The fact that their last "all day" maintenance with the login issues actually did fix the issue, I have confidence. It's not going to be fast, though.
Have they posted any updates that tomorrow's maintenance will address the AK duty finder? I'm not up in arms about it or anything but am wondering if it is something they have acknowledged.
Duty finder changes aren't until 2.1. The only change from his announcement that will be soon is the repair cost one.
Also there are Duty Finder changes coming to 2.1, and Duty Finder enhancements, happening tonight.
from their notes, for tonights maintenance:
I have to assume this means shorter queue times for places.At the following time, in order to add new content to Worlds, enhance instance Worlds, further enhance Duty Finder performance, and to address several confirmed issues, we will be performing maintenance on all Worlds.
Last edited by AladainAF; 09-10-2013 at 09:02 PM.
Yeah, was 35 minutes this morning at 6am to queue for AK in a full group.
It only seems to be AK though, was doing some lower level instances and they were instant after the party formation.
Either A) Each Dungeon can only have a certain number of instances open at once (say 1,000) and since everyone is running it your group has to wait for a spot or B) S-E is trying to slow down progression and put A in place on purpose.
FINAL FANTASY XIV: A Realm Reborn Updated (Sep. 11)
A version update was performed on FINAL FANTASY XIV: A Realm Reborn at the following time.
* Clients will update automatically upon launch after the date and time below.
[Date & Time]
Sep. 11, 2013 around 7:15 p.m. (PDT)
FINAL FANTASY XIV: A Realm Reborn
The following features have been implemented:
-An auto-logout feature has been introduced wherein characters that are inactive for 30 minutes will be automatically logged out of the game.
The following adjustments and countermeasures have been implemented:
-Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
-In instance dungeon “The Wanderer's Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.
-Reduced the amount of gil required for repair fees and materia removal as follows:
Equipment levels 1-10: 10 gil -> No Change
Equipment levels 11-20: 50 gil -> 30 gil
Equipment levels 21-30: 100 gil -> 60 gil
Equipment levels 31-40: 210 gil -> 120 gil
Equipment levels 41-40: 500 gil -> 200 gil
-Reduced the price of Dark Matter as follows:
Dark Matter G1: 5 gil -> 4 gil
Dark Matter G2: 30 gil -> 12 gil
Dark Matter G3: 70 gil -> 24 gil
Dark Matter G4: 150 gil -> 48 gil
Dark Matter G5: 350 gil -> 80 gil
A temporary countermeasure has been implemented for the following issue:
-For the issue wherein the “Manor Sentries” found within the Haukke Manor dungeon could become stuck and prevent players from progressing through the instanced dungeon, we have changed the original location of “Manor Sentries” to the second floor.
The following issues have been addressed:
-The server would crash under certain conditions during instanced dungeons.
-Characters would sometimes get stuck in the “Binding Coil of Bahamut” dungeon after the party was wiped out.
-Bomb Boulders would sometimes fail to appear in “The Navel (Hard)” battle.
-Certain monsters would sometimes get stuck in the “Amdapor Keep” dungeon.
-The option to return to Home Point would not display when completing a primal battle while being KO’d.
-The entry point for the “The Thousand Maws of Toto-Rak” dungeon was shown in the field in the “Stinging Back” guildhest.
-The “Steel Reign” FATE would sometimes fail to appear.
-Completing the “Behold Now Behemoth” FATE would sometimes cause the server to crash.
-If the player was disconnected during the “Lady of the Vortex” instanced battle, the Duty List, Journal, and Journal Map may display incorrectly.
-The “Notorious Biggs” quest could sometimes be progressed without completing the instanced battle.
-There were occasions where it was impossible to target the snowman in the “Speak Softly to Me” quest.
-The cutscene was canceled if the player was attacked during the “Lord of Crags” cutscene.
-If a player logged out while being bound by duty within an instance, and logged back in after conclusion of the instance, the free company chat would not work.
-Mog Letters were not sent properly in some instances.
-Certain conditions would sometimes cause the server to crash while interacting with the free company
-The “Reach” gauge was sometimes not selectable when in a new, unknown gathering point.
-In some instances, the specified items to collect were incorrect in the “A Relic Reborn” quest.
-In some instances, the specified enemies to defeat were incorrect in the “A Relic Reborn” quest.
So, speed runs nerfed, auto-logout now implemented...
I can't enter
New note about server issues, etc.
FFXIV: ARR Producer and Director Yoshida here.
Ever since the extended maintenance that took place on 9/12 (JST), we've been able to monitor the weekend play trends, and I would like to inform you about the current status and plans for the future.
The Status of Weekend Operations
I apologize for the inconveniences caused by the emergency maintenance that took place on September 12 for the Worlds on the Japan data center. With that maintenance, we divided the Duty Finder servers into three groups, added new Worlds, added new instance servers, enhanced the login server/lobby server and Duty Finder matching server, and managed to meet the level of performance that we had initially planned. By doing this, the North American & European peak play times could be properly split up depending on each country's time zone and we've managed to operate with constantly high concurrency. The peak time for Japan is from 9 p.m. to midnight, and despite it being the peak time, compared to what we've seen until now, it's now possible to operate with an additional 40,000 concurrent users. Also, with the automatic logout feature, we've been able to properly maintain concurrency and expand the maximum number of players for each world through the maintenance, and we've just about removed all of the limitations on each world. From here on out we will be keeping an eye on the situation along with everyone's feedback and plan on further adjusting the automatic logout timer.
There have been a couple of occasions where servers went down and maintenance occurred, but these were due to different causes, and I would like to explain them below point by point.
Resumption of Digital Download and Package Sales
By improving our infrastructure, we've completed the enhancements for new Worlds and instance servers for new players. As there have been no issues with these new Worlds and the distribution of players, we'll be resuming sales for both the Windows and PS3 version for North America and Europe today, and then for Japan tomorrow (9/18). Also, shipments of the physical version will resume this weekend since they been limited in Japan. I deeply apologize to the customers that have been waiting to play and also to our product distribution partners.
We'll continue to keep an eye on server inflation conditions and the influx of new players and optimize the amount of digital and package version available.
Population on the New Worlds
There have been some users on the forum wondering if the number of players on the new Worlds is low. These newly added Worlds were created as a destination for world transfer users once the service is available, as well as all of the new players that will enter the game with the resumption of sales. Opening these Worlds before the resumption of sales was done to confirm their stability and also to spread out the level progression of those players who arrived to the World first. With sales resuming, please rest assured that their populations will continue to increase.
I discussed the situation of overcrowded Worlds and how the Worlds have been set up in my previous post, and there were questions asking exactly which Worlds were overcrowded. In response to this question, I plan on explaining the below points and providing a bit of guidance before the start of the World Transfer Service:
What is the World Transfer Service?
What are the pros and cons of transferring to a different World?
My friends and I are on different Worlds. What should I do?
Which Worlds are overcrowded? What happens when a World is crowded?
I'd like to move to a World that's easy to log into, so what should I do?
We'll be preparing answers to these questions to coincide with the introduction of the World Transfer Service, so please hang in there just a little while longer.
Character Creation Limitations
Currently, by increasing the capacity on each World, implementing the automatic logout feature, and by making it easier for everyone to log into the game, regardless of the differences on each World, we've made it easier for each World to accept the creation of new characters. After resuming sales, there will be another rush of people creating characters, and there may be a possibility that we temporarily implement restrictions again; however, this will be further eased with the World Transfer Service. We plan on addressing requests from users to be able to create two or three character under the same account on the same World while keeping an eye on the above situation.
Causes of Server Crashes
We've confirmed the following points as the main reason for server crashes.
While playing the game, and certain actions are overlapped, server memory can become corrupted which leads to the area crashing.
Actions being performed by characters on instance servers are causing memory corruption which leads to the instance servers crashing.
For #1, while the frequency is low, it is continuing to occur because of character actions taking place in the field, and we are working quickly to investigate and fix this.
The instance servers mentioned in #2 are the content-specific Worlds that players are transferred to temporarily when matched with the Duty Finder. These instance servers do not belong to any of the main Worlds and operate solely for instances. We have a few dozen instance servers, but if an instance server goes down, then the content being played on that server will be wiped out and the players will be disconnected. The cause of this is also memory corruption and we are proceeding to investigate and fix this.
We are exerting all of our power to fix both causes of server crashes and we will continue to do the same in the future. I sincerely apologize for this, but we will be fixing this as we enhance our infrastructure.
Brief Maintenance on the Worlds on the Japan Data Center
This is something that will only be implemented for Worlds on the Japan data centers.
As I mentioned previously, compared to North America and Europe's core play times, Japan's is densely concentrated to a specific time.
I believe various factors contribute to this, such as the lifestyle of players and the availability of other forms of entertainment, but the peak time is mainly from 9 p.m. to midnight.
The number of users playing during this peak time on Friday, Saturday, and Sunday are even higher, and this period of three hours has significantly higher amounts of lag, extreme login and logout rushes, and higher amounts of content that is being loaded and cleared.
The matching servers for the Duty Finder will transfer players to an open instance server after receiving the request and matching players together so that they can play the content. The instance server will then load the content that was requested from the matching server, and once the content is cleared, the content will be wiped from the server.
Of all players that were logging in between 9/13 to 9/16, the average amount of them accessing an instance was nearly 24% (meaning that if there were 100 players, 24 of them were participating in instanced content).
The emergency maintenance that took place late last night was because this cycle of content loading and clearing was happening too quickly and the instance servers were crashing due to server memory gradually becoming fragmented and a decrease in the amount of memory that could be used. On top of this, the consequent log in rush from this placed heavy stress on the lobby server and caused even further issues. This was something that had to be done to make overall fixes, but it took place during last night's emergency maintenance.
As instance servers rapidly create and clear content, it's easy for memory to be depleted. Due to this, we've decided to adopt a "rolling restart" method during afternoons when the amount of players is low to avoid periodic long maintenance, and we will be performing maintenance on instance servers one by one. The biggest benefit of this method is that overall operation will not be affected because we will be performing maintenance sequentially. However, it’s difficult to use "rolling restarts" during times when there are a lot of people, and as there are a lot of people playing during weekend afternoons, this will be limited to weekdays.
As explained above, the usage rate of instance servers is extremely high and is especially heightened during weekend peak time, and we've determined that weekday rolling restarts alone would be difficult to maintain memory conditions, so we've decided to implement the following plan for the Japan data center.
Short maintenance for roughly 2 hours every Friday from 6 a.m. to 8 a.m.
Short maintenance for roughly 2 hours every Sunday from 6 a.m. to 8 a.m.
The hours between 6 a.m. to 8 a.m. (JST) has the lowest number of players and the effects of maintenance are lowest during this time frame. With the short maintenance occurring on Friday and Sunday mornings, it will reduce the need to have emergency maintenance like last night, and increase the stability and comfort of playing during weekend nights. We appreciate your understanding and cooperation.
We will be doing our best to complete the maintenance in as short of a time as possible, and we will be sure to keep you up to date.
Moving forward, the development and operations teams will be doing their best to provide comfortable play conditions, and as always, we appreciate your continued support.
By the way -
We've managed to expand the scale of operation and resume sales, and tomorrow we'll already be staying in Makuhari for Tokyo Game Show.
We'll be doing the following at TGS 2013:
Titan battle challenge (Everyday all day long: Defeat Titan and earn an "I BEAT TITAN" T-shirt.)
Letter from the Producer LIVE in Makuhari Part 1 (9/21 12:00 JST)
Letter from the Producer LIVE in Makuhari Part 2 (9/22 12:15 JST)
Through all of these events we will be letting you all know about the current and future plans for Eorzea (in other words, patch information…), so please be sure to check it out!
Of course I will be there mingling with everyone, and I'm really looking forward to meeting players, so if you come out to TGS 2013 please sure to stop by the Square Enix booth! (Check here for details.)
No mention of the random lag that's been hitting more and more people lately.
Yeah I got it for a bit last night until I rebooted but saw Zp getting blown up by nothing mid air and Malakriss levitating all over BC like a boss haha. It was for sure hitting people hard last night and kind of crazy people are buying VPNs to circumvent.
Last night wasn't really a good judge of lag - since one of the biggest bandwidth sucking events took place (iOS7 release) and saturated a good chunk of the North American infrastructure.
dunno how true this is but c&p from goon post on disabling TCP Nagle algorithm (wow disabled it in the client a few years ago). doubt itll fix lag and im too lazy to try, but if anyone tries it and it fixes their lag post it up
Originally Posted by nerd
From a european perspective, all the lags lately seems to be due to some shitty router somewhere. If I use a VPN to connect through the UK instead, I won't lag at all for example. Since the servers are located in canada, it is possible there's a shitty server is between some american states and canada and also causing issues for US people, don't know. Anyway can be worth checking out a free VPN see if it fixes your lag issues during prime time. Could be a completely different issue though.
I dunno. My brother in law and a friend live in Illinois. I'm in California, different ISPs. We both got it at the same time last night. So unless there's a router somewhere really close to their servers, I don't know (and if that were the case, everyone should be getting it).
At least from europe though, there's always that sort of issues nowadays since internet became bigger. Diablo 3 had the same shit, GW2 had the same shit, Rift had the same shit, Tera had it etc. There's actually companies selling VPN access targetted specifically for gamers based on their location and the game server location.
I was having lag issues the other night when I was playing. Fired up wireshark to see what was happening. Come to find out alot of the packets being sent to the server had bad checksums. Wireshark told me a possible solution is to turn off IPv4 Checksum Offload on my NIC. Sure as shit I went into the device manager and opened up the advanced tab on my NIC and disabled all the TCP/UDP checksum offloads. As soon as I did that it completely fixed the problem for me. Played last night with 0 lag whatsoever. Not saying that it would fix any lag issues people are having but it seemed to have worked for me.
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