Being a dumb gay nerd and talking to other dumb gay nerds while making stats go up. Also the drama.
My interest in MMOs started from watching my friend play EQ, but I was never much of a player myself. I was late to the game and I felt like there was just too much to learn for me to ever catch up. I would just watch over my friends shoulder for hours and ask him random questions about the game. Then WoW came along and I fell in love with that for a couple years, but my fascination with EQ has never went away.
It's one of those things that I wish I would've gotten in on from the start. It must be like when dirty hippies wish they could attend the original Woodstock.
So I ask you this friends - What made this so great? What were the mechanics of EQ? Tell me your stories! But break it down in a way a vanilla WoW bro would understand.
I was a wizard with a Willsapper and Eyepatch of Plunder (includes tears from a monk that arrived at Stormfeather shortly after).
I likely used these items better than any filthy casual would.
My favorite EQ story is when my GL banged another guildies wife at a guild get together! Ha the guy posted on the forums saying he had to leave the guild bc of it..lol
Was that on Torv?
What it all boils down to is that community mattered, especially on the server I was on (Rallos Zek). The economy hub in EC Tunnel, forced grouping, drama, reading server/guild forums at work, etc.
MMOs with tools like cross server Looking for Dungeon/Looking for Raid just lose any small sense of community they had.
Last edited by vGrade; 08-17-2013 at 12:25 AM.
I remember there were all these unwritten rules I had to learn. Like warning people that you're training mobs to zone-ins. =^.^=
Or maybe I wasn't supposed to do that at all ... fffffuuuuuuuuuu
Each class had unique strengths but even greater weaknesses. The world was dangerous and the game mechanics unforgiving. These things combined to demand player interaction, dependence and communication. The pace of the game allowed that communication to happen.
Thinking I was safe in an inn in the east commons talking to a vendor ,
Then an off path/kited Griffon lets me know no where is safe.
Tried helping someone with their epic quest right after Luclin released. Learned that the server had to be up for 72 hours before certain quest NPCs would spawn.
Fine. Falling asleep mid pull during flurry drakes in NToV (btw, I was the puller). I woke up like 4 hours later surrounded by various player corpses and no one in the zone. Somehow I had FD in my sleep and survived the (what I assume) was a multidrake pull.
It helped cement my nickname of "Cybsleep" ;/
What made EQ great for me was that I was naive enough to think of it as a world instead of a game long enough to allow my conditioned response to the game become so strong that I still "miss" EQ as much as I "miss" cigarettes.
Awesome. I hope this is true. I always go back hardcore mode for the progression servers
I used to look forward to the massive EC bazaar on Sundays. There were always players selling, but on Sundays it was just insanely huge and I felt like an 80 year old women hitting the weekend yard sales.
Training anyone who pissed you off.
- breaking into the plane of fear
- death was usually its own adventure
- close-knit community
- each server was governed by its own little political system
- that "interdependence" people like to talk about
Classic EQ is like high school. Everyone has those nostalgic memories they see through rose colored glasses.
I think what really stands out as "good" from classic EQ is the player interaction and competition for for loot.
Definitely the player interaction. The game was slow paced enough that there was plenty of time to bullshit with people without slowing down the pace of the group/raid. The spawn competition in the raid scene was also quite a rush, provided you were on the winning side. Nothing was sweeter then killing a raid boss on top of the corpse pile of your "competition". While none of the raid bosses were overly difficult from a mechanics perspective compared to the raid game in todays MMO, not having all the encounters 100% spoiled prior to going in and making the first pull made things a lot more interesting. Making that first, lets see wtf this guy does pull and getting our shit completely pushed in and having that evolve into a way to produce a toy bearing corpse over the course of several pulls was amazing. Also, for me, the ability for several classes, when played well, to absolutely shine with the ridiculous shit you can pull off.
My most memorable moment was probably bringing Venril Sathir to the zone in. Was quite amusing watching people zone into him going apeshit. Or killing my guild with a mispull. Or intentionally killing my guild with a "mispull". Or drowning people who put me on autofollow pre all the waterbreathing hats. God I was a dick.
I think the single most important thing that made EQ great was that it all took a lot of time. There were few ( I played a wizard on Morell Thule,Fury's edge, etc) instant abilities and powers. This had the effect of giving folks time to chat and thus become friends/enemies. In no other mmo I've played has there been such time, everything's gone to instant gratification and fights that are over in 4-10 seconds as opposed to taking a minute to finally slay that GD orc pawn.
Racing to targets also had some effect on peoples lust to be online. Beating the enemy to a dragon that only spawns once a week was thrilling in a dickish kind of way and on the internet many folks like being anon dicks. I personally got to the point where I got sick of it. Killing the Plane of Earth jerks so that no one else could come into time (for 2 months) was a huge asshat move and I wouldn't do it again but..
Lots of things though, from snakes that kick, to ridiculous quests that no one in the universe could figure out to the inability to alt tab and look stuff up like maps/quests (folder o printed maps anyone?).
I do think that being given the time to get to know folks was completely critical.
How many of these threads do we really need. I knew this forum was like Uncle Rico when it comes to EQ but god damn.
Dying at the bottom of Befallen, spending about 10 hours getting my corpse. Nothing else compares.
friends that were actually friends and not just a means to an end, loot that made you want to stay on for endless hours just to try and get it, dungeons that felt truly epic, the fact that even doing things at very low levels felt like a great adventure (just going to kelethin from felwithe for the first time, or your first trip to freeport, or from freeport to qeynos, etc...), a world that never felt safe, the thrill of getting a server first, racing other guilds to spawns, first time zoning into the plane of fear, or the plane of hate, hoping your invis wouldn't wear off mid run, the first time you saw nagafen, those times you managed to zone with 1 hit point left, and about a thousand other things.
-Persistent community. Friends I make now days in MMOs last for just a few weeks and then I don't hear from them ever again. I'll group up, and never hear from those strangers ever.
-Do to how difficult some places were, and how much it sucked to die at higher levels, your personal reputation mattered a lot. Is he good? Is she a drama queen? Isn't he the dude that trains a lot? All those things would be discussed in group before someone would be invited.
-In the end game you could tell the difference between a good player versus a bad player, it was like night and day. I remember my first time teaming up with some of the members of Paradigm (I was on Sol Ro). And how I had practically made up my mind that if I wasn't grouped with one their tanks, it wasn't even worth it to play that day. Or this one time one of their bards (we were doing AOE power leveling for AA grinding) cleared all of sebellis. I just couldn't comprehend it, I saw these people as demi-gods.
-The power of an enchanter and how rare and in demand they were. It was just too much power if you ask me.
Now days? Oh, random idiot #29310 has joined our group, yay... Lets get this done so I can get my token, PEZ, and loot.
The thing is now days you can be a dick and it doesn't matter since tomorrow you log in and have a whole new stable of fresh meat to play with. Back then you were a dick and eventually you had no one to group with. Reputation mattered, possibly because of the small population EQ had, specially when divided into servers and level tiers.
I remember when the damage you did mattered. Watching the swings go by when you were new and finally hitting the damage cap.
My first real character was a Halfling warrior named Pudcrud. Some Barbarian warrior came through Rivervale once and held "The Newbie Games" he had the noobs in the zone run tasks for him around Rivervale and gave out prizes. I won the first event and got this.
The last event we had was a round robin noob duel tournament and I slaughtered everyone hitting 19's.
Watching my combat log waiting for 19's was exciting as fuck.
Every server had their top end guilds and on Veeshan we had Fires of Heaven and Celestial Tomb when I started. I started the game with a few RL friends but they faded away by about lvl 25 or so, so I came up from scratch, knowing nothing and making my group/friends from experiences. I guess what made it special was seeing those guys in the fancy guilds walking around like fancy pants and my group of buds saying to ourselves, we want to be like them, but somehow beat them at the game. So - we set on to try and get the best possible dungeon loot from strange camps, crazy rip offs in NFP, and plat trades with the FoH / CT guys to where our little 10-15 man group was as decked out as the guilds.
We never really matched them, but it was the drive to try and play the game our way that was cool. We wanted to do it small man style and it worked in a sense. They were the villain, but we ended up friends with a lot of the guys and once they burnt out on raiding they'd sometimes join our ragtag dungeon crawley gang.
Logging in and getting /tells from people saying they got a slot open/about to open if I want it.
All these other games, making friends and having real living communities seems so difficult because the games almost work against that happening. I'm *still* friends with people I met in '01 or '02 from EQ. Can't say that about a single other game.
Many of my favorite memories of EQ are really simple stuff. Watching it rain and listening to the thunder as a newbie; watching the high level mobs roam islands while on a boat; people getting excited to buy sharpening stones off of other players in Qeynos since the nearest vendor for it was in high pass; being one of the first erudites in faydwer and killing orcs with my elf friends; running around plane of fear naked with SoW on just to explore the zone (and mapping it; I loved making maps).
On like day 2 I was in blackburrow on my wizard. I couldn't solo very well, and I wasn't getting groups, so I was getting most of my exp at the time just nuking mobs people trained to the zone in as everybody just sort of ganged up and tried to kill the mess. Well while I was waiting for more trains, I was goofing off with this new spell I got-- eye of zomm. I would try to explore the zone with it by casting one and dropping it down the pit. I of course quickly discovered that mobs would kill it. It took a few trains before I realized my exp going up was my fault. I swear I didn't make any intentional trains after I figured it out. (ok, not many)
Definitely the community. We once had a guy in the guild get his house flattened by a hurricane. Did an in-guild collection and actually got a decent amount of money sent to him. I never met any of these people, but the friendships you build actually felt genuine.
Shared misery. I remember kiting the fish-dragon around that Kunark ocean zone for like 2 hours while the guild woke up and assembled to come kill it for me. 2 hours of refreshing snare and running in circles. 2 hellish hours. A couple of guides popped up while I was doing it and were all like "lul, good luck".
And then I just trained the damn thing straight into the island we picked for the fight. It was hillarious. I remember /gu ASSLING PRIME COMING IN HOT and watching everyone on the beach just scatter. I killed so many of them doing that. And it was hillarious.
2 necro's and 3 wizzies just burned the thing down. As it was busily eating my guild.
Karana was a blood god. She demanded sacrifice.
There was so much god damn drama on Drinal it was fucking retarded. Cats in Hats were total fucktards when it came to this. I'll share some stories tomorrow. I don't think anyone on here is from Drinal, though?
Level 38, Temple of Cazic Thule in the Feerrot. Having multiple level 50 mages camping the Crusaders because they were looking for gear for their twinks. SKs were not a great class to level during classic if you weren't a twink of some kind. Having to outpull/outtank/outdps players 12 levels higher than me, regularly, in order to gain upgrades that actually mattered to me as a player. And I won, most the time, minus getting a second Darkforge Bracer. I had a Hero Bracer that was waaaay better in that slot. Felt like such a fucking badass because I had earned that shit solo (entirely) before I started looking at Planar gear and higher end equipment.
Fuck mages. Fuck them forever! =D
Screenshots or it didn't happen.
It was the first that used an immersive, 3D world to good effect?
Also: Server drama.
Just playing a necro with a pre ner Cos and Giant Beed Necklace, the fun I had with them 2 items would never be aloud in a MMO now days. If you was good on a necro you could solo most raid bosses, soloing drakes in VP , soloing VS when lower end guilds still used him as a raid target, had it twice where I kept him tagged for guilds and soled him for like 10 minutes while they regrouped from a wipe and took over again. Outside of raids I soloed 98% of the time and loved it
Everyone keeps saying server drama, but what you have to realize is that the fundamental game mechanics are what fueled it.
Open agro mechanics and mobs that chased you forever, the ability to KS named mobs from groups, shared (no instancing) dungeons/content along with scarcity of resources, 12 of the 16 classes relying on groups to do much of anything, etc...
Interaction was forced upon the community, and let's face it, a lot of people are shitheads. It was the wild west a lot of times and the game mechanics allowed people to "take matters into their own hands". The EQ official "Play nice policies" are the reason WoW was so dumbed down and streamlined. People just couldn't play nice, so WoW hard-coded their system to make the game world the opponent, rather than the other players.
My buddy and I hustling people out of millions of plat at the nfp auction. I once convinced a guy that I had a 50 necro on another server that I was trying to trade and that we could talk about it over the phone if he gave me 5k. All he got was a fake number.
I was a real bastard when it came to economics at 15.
My favorite/only scam was on where me and a buddy would auction to buy/trade for a robe from one of the mage guilds called Rohim's Robe. Then one of us would do the same trying to sell it. My only suspension in EQ was when we pulled off a major steal and got something like a cobalt breastplate and a few high end weapons for that shitty robe. That's another thing that was sweet about EQ, being young and lacking empathy.
It was (at least at release) an unforgiving harsh world that punished mistakes and auto-weeded out dumbfuck idiots that couldn't play. There was nothing more terrifying than getting jumped by a yellow mob alone knowing that if you die you have a long ass corpse retrieval run along with 4 hours of grind XP lost unless you could find a high level cleric.
IMHO, EQ was killed for me once they removed the tension/risk and made travel, rezzing, and XP loss trivial.
The one thing that EQ did have that to this day can't (and probably never will) be replicated was the fear of walking in the world. There was something to be said of being low level and having to run for your life across Kithicor. Or when you were in Crushbone killing mobs near the moat and some moron trains Dvinn (and the rest of the zone) to the entrance and knowing there was nowhere to hide because you weren't sure if the mobs where going to path back to where you were. No gameworld since has replicated that 'run your ass off or die and go back to your bound spot across the world' feeling.
Last edited by Vandyn; 08-15-2013 at 05:46 PM.
Mine is pretty simple. The boat at Freeport dock showing up was just cool as hell to me when it 1st happened. Entering the commons out of Nek forest and seeing all these other players fighting this giant beetle was cool as fuck. It just made the world so immersive.
I was also on Veeshan. Oh god the drama on that server was awesome.
I don't know what that says about EQ per say, but I know that I forged some pretty tight bonds on SZ that I never was able to replicate on non-pvp servers.
Befallen was a newbie zone that could be an absolute nightmare if you didn't know what you were doing. Oh, what's this well doing here on the first floor? I'll jump down and see what's at the bottom. Insta-death. Good luck getting your corpse without help from a higher level.
There were so many instances of that type of risk at every level range across the entire game world. There was no pussyfooting, no hand-holding, no in-game maps. It was, as mentioned above, harsh and unforgiving. And it was that harsh and unforgiving nature that gave you a sense of accomplishment when you were finally able to level up after a miserable few deaths, or when those jboots finally dropped after a will-breaking 24 hour camp. And with that, there was a sense of accomplishment you could visibly display to the other players around you. People could instantly recognize your accomplishments because items were unique, meaningful, and people eventually knew what you had to do to get them.
There were no train tracks ushering you from one quest hub to the other. You had to talk to other players or figure shit out on your own or you just weren't going to make it. Early EQ chewed up newbies and spit them out. That's what I loved most about it.
Same thing everyone has been saying, the unknown and dancers that were inherent in the game.
Lol I remember my friend and I farming the hell out of bears in Ever frost for HQ pelts so I could make us bags.
Also, the players HAD to be able to play to some degree, or they would quit. The worst players in EQ are still better than a huge portion of WoW's player base. I remember when WoW first started. You could see as easy as night and day, who came from EQ and who just started because it was a new Blizzard game.
If you were slightly skilled in EQ, you could do miracles in WoW. It was much easier in almost every aspect.
EQ was a ruthless world. I've never met a single player from any of my guilds in WoW, yet I've met over 100 (not counting Fan Faire), just from being local to people from EQ.
The community was EVERYTHING. If you couldn't pull your own weight, you were in for a very lonely ride.
I still remember seeing the first guy on my server with a SMR. It was the most beautiful robe I had ever seen.
I also remember watching our server's first level 50 (Necro), showing off by soloing Griffins in EC just for shits and giggles. The newbs were amazed. The level 30's were amazed also.
EQ was a game of memories.
waiting for an indie developer to make something similar to EQ. How difficult can it be?
EQ definitely felt epic in a way that no MMO probably ever will again. As an RPG fanatic, I definitely appreciated a lot of the subtle details and racial differences. I was a troll, I was hated by most other races and I was isolated out in the swamp, but I didn't care because I looked badass. Exploration was definitely the funnest part about EQ. The zones really were pretty diverse and walking into one you had never been in before definitely put you on edge. It really all boiled down to, lack of knowledge and expectation that contributed to a lot of the awe and wonder one felt while playing EQ. It wasn't like you logged in as a newb created your first character and expected to be able to do A. B. and C. and know that you're class is best with Weapon type A and to stack this stat, etc. etc. As a game I thought it was pretty top notch.
The social aspect of it though, which everyone keeps raving about, was pretty AOL chatroom-esque I thought. People sort of publicly adhered to these set of rules and were complete ass-hats most of the time in the out-of-game forums. I found the population by and large obnoxious, obssesive and completely lacking in real social skill. Guilds were no better. Everyone had their in guild click and for the most part you tried to ignore the people in your guild who you thought were completely retarded - and yes, I was in an uber guild that was top tier on our server for the Kunark - PoP period. We, as the trend was, put up this we are so awesome and exclusive front to the public and posted all the snippets of our dick and fart jokes in guild chat to the front page of our website and so on, but in reality there were at least 5 seperate sub-groups of us that really fucking hated each other. Not to mention the in-game affairs and what not - that shit was god awful.
I think the EQ community was generally mature, but due to the status bestowed on them, many members of "elite" guilds turned into assholes.
Last edited by supertouch; 08-15-2013 at 07:02 PM.
I was hooked after completing the Stein of Moggok quest. Shit was fun.
Originally Posted by supertouch
for those who asked:
i haven't sucked her penis but i have stroked it. it sounds odd but i don't view it as a masculine organ on her.
I think to a certain extent the static camps during the leveling process helped people form a sense of community initially. Logging in and seeing the same folks on a regular basis at the Aviak House in SK, the dock in the Oasis, Befallen, regular trains in Unrest... etc. Everyone was sharing similar experiences on a more long term basis pretty much the moment they logged into the world.
My first experience in the game was with a wood elf character that I played for all of 5 minutes, falling out of Kelethin twice at night, then said screw that place and rolled a dark elf. I ended up lost as hell in Neriak/Nektulos for a while but at least I wasn't falling out of trees to my death. Eventually I figured out the log camp and found other people with their own stories of being lost as fuck.
Yes, on a very broad level that's true. EQ is extremely nostalgic because it was the first 3D MMO and it opened up a lot of people's eyes toward what was possible. The added benefit of being the first is that people had no understanding about how to datamine it, etc., so there was a lot of forced mystery and ambiguity about the game. It's something that I'm not sure can ever be recreated, but I'm hoping that EQN is really as random as advertised and impossible to create sites like WowHead from.
They were, but it wasn't like today where every single player in WoW knows exactly where to get info. It was also compounded by the fact that running EQ in a window was a bannable offense for a very long time.
Even today those sites are a lot more incomplete than WoWHead.
fake edit: Yep, it was http://everquest.allakhazam.com/db/item.html?item=2064
those early EQ sites had so much misinformation on them. going back and reading some of the theories on how to get XX to spawn or how to solve XX quest is pretty hilarious.
EQ'lizer or some variation. Man I had pages of items printed. Blood stained pauldrons, ILU.
EQ Atlas and binders full of printed, full color maps!
EQAnswers existed for a while, too. Was my go-to for a while but still 75% unreliable.
-the trains in KC
-quad kiting for the first time
-trying to trade in EC tunn's pre-bazaar
-logging in to find out your kid brother/son/daughter/whatever had been on your character and died somewhere not telling you and your corpse has rotted.
-throwing a yak/fungi/other twink item onto your friends new toon and letting them run around with thorns to PL
-bazaar starting up and everyone having to look at the ground to reduce lag
-community in general.
AoE groups. 2 wizzies (or a mage in a pinch), an enchanter, a cleric, a bard/monk, and a HUGE ass train.
EQLizer was about as good as it got, back then.
Some of the things I enjoyed doing were:
Farming Aqua Goblins in Butcherblock by the water where the Druids and Wizzies used to quad kite. Had like 1000pp by the time I was level 18 and bought a Stein of Moggok. Holy shit shit did I feel like a champ. I might've bought a FBR too, or a Robe of the Oracle. One of those.
Farming Geonids in Crystal Caverns all the way in the fucking back of the zone. Having to traverse that place at level 40 or whatever was a real bitch without invis.
Soloing those fuckers in High Keep around level 48, can't remember the names, but holy shit did I have to fight off people all the god damn time to keep leveling.
Controlling Bastion of Thunder. Basically any named was mine, and anyone who dared to disrespect me was going to be trained, and god damn was I good at training in BoT. Probably my favorite zone for farming elemental patterns.
Entering PoTime for the first time and winning an Ethereal Destroyer, Shinai of the Ancients, and like 4 slot pieces on the first raid. Don't think I ever raided again because I started high school the next week lol.
As for the stupid drama on Drinal, one incident that involved myself was a level 20-40 PvP tournament happening in Freeport. I was a 65 mage at the time and just came in and AoE'd the entire place down and killed everyone. It took about an hour for them to get enough 65 friends to come kill me, meanwhile they just kept dying repeatedly for about an hour.
The best drama I know of on Drinal is the leader of Cats in Hats, can't remember his name but he was a Wizard... basically the dude was a cripple, held a massive party for the guild, and apparently ended up banging (idk how?) one of the guildmates, which forced him to divorce his wife, transfer their characters to a new server, and move away with this new woman. There was always drama with Cats in Hats, though, especially when Defy was involved. Once he finally quit the guild, things subsided a little bit until this dude fucked his guildmate lol.
Always seemed like a nice dude, used to invite me to groups in PoEarth and PoFire and grind out AAs like fucking mad.
Also, I'm pretty sure I scammed people into buying accounts and stealing them back. Is that a felony? I was like 12 years old, I feel really bad now. I'm talking hundreds and sometimes thousands of dollars.
What made EQ great?
When you logged on you instantly received hails from guild mates with requests to either group or replace someone. In addition to your guild, you had 2-3 tells also asking if you were busy. When you decided just who you were going to group with you began your journey and spoke to guild mates, people in ooc, and possibly the people you passed by on your way. You also probably helped a newbie and answered questions from an aspiring player of your class. You finally get a group and ended up talking and laughing as much as you fought. Then there was raid nights which was the measure of your guild. You had fun doing all the aforementioned things but, raiding is where you really grew. You fought, became frustrated, devised plans and strats. Successful or not, you knew you would be back or take on the next target.
strongest memories off the top of my head:
-winning an fbss in a /random one morning, joining another frenzied group winning another but having it stolen from me by the cleric from the morning group because "dude you cant win 2 in one day"
-tricking an Ascent guild wizard that I was an applicant and porting me to PoHate where I snuck up to Innoruuks room and grabbed my rogue epic piece and then leatherfoot cap'd out
-being CoH'd into my first ToV raid right before a Vyemm attempt
-having a Bard named Hallertau ninja loot my Lodizal map piece
-looting a primal velium spear
-looting a Massive Heartwood Thorn
-looting a Khalshazar and a Bloodbath during the same Ssraeshza raid
-killing Emperor Ssraeshza
-Planes of Power trials
-going LD during Bertoxxulus and missing my decay flag
Last edited by Azeth*; 08-16-2013 at 12:23 AM.
Real power curve and sense of accomplishment.
Name any game today where you can clearly stand ahead and not attain 95% of every other toon with minimal effort.
Incessant whining over time about fairness has resulted in a long string of changes by developers that have become standard in modern mmo's and seemingly forever pussified them beyond recovery.
fucking half the things on my list were negative toward my character, but they were still awesome and memorable.
Oh yeah, some other shit:
Deleted my ex-guild's entire website. They tried to sue me LOL. Website told them to suck it up, start over.
Somehow warping into that hidden room with all the fucking kitten walls and not being able to get out. I'm pretty sure I was in Highkeep Basement when it happened.
Training Plane of Valor and seeing a GM suddenly appear and getting a week suspension.
Killing a GM during a GM event when he specifically said not to attack him.
Training Tallon onto a Vallon Zek raid.
Trioing LDoN dungeons as a Warrior, Shaman, and Rogue in our 20/30/40s. That shit was pretty fun, not going to lie.
Duels in the Bazaar Arena, cause that's where all the cool kids hung out. As geared and AA'd out my BL was, he didn't stand a chance against any decent SK. Those guys were fucking ridiculous. Good Necros were tough to beat too.
The retarded ass names GoD mobs and named had. What the fuck was that about? Also, that shit and the expansion after that, WHY DID EVERYTHING HIT LIKE A FUCKING TRUCK?! Went from soloing named in PoE and BoT and PoF to fucking getting my ass reamed by a regular mob in GoD.
GMs seemed to have a way more active role in the game.
Or at least liked to bullshit with the players.
Eventually they completely destroyed my account. None of my characters exist anymore, and I can't log in to my account even on the website. I'd been suspended too many times, and I think the last straw was when they caught me using MySEQ and other hacks. But I transferred to one of the Zeks at that point, and it was impossible to do anything without those hacks cause everyone else on the server used them as well.
I liked meaningful camps, keys, items, epics, and progression. I liked that my skills were unique to my class. I'd say the friendships were genuine. Even when i was recruited Xserver I wouldnt move unless a few of my long term EQ friends came with me. Gearing was strategic and when you got the item it was an accomplishment. The encounters were epic, and every zone unique in its own way. It's slower paced at times, but it allows for more methodical game play.
Try P99. I think it's pretty fun. I can't speak from experience, but if you grew up on wow you're probably fucked.
Death penalty #1.
#2 Destroying so much primal because we were full up and knowing that 1000's of people would give their left nut for one of them gives you a ultimate sense of i'm better than you. Turning in hearts for quest armor pieces that other people needed for keys just to enter the zone.
#3 Guild wiping in fear pre kunark and trying all night to get corpses back and failing. Then the guild leader saying fuck this shit everyone be on a 7EST we are going back fucking in on a monday morning. Epic.
#4 Getting phone calls at 4am that a raid mob has spawned. Epic.
Stop saying "epic" you fucking faggot. Are you still 10?
The lack of direction.
Having 10-15 people go Ogre illusion in Plane of Growth and stand in a row to form our own wall in the middle of the field so we could tank Tunare in our player-made "corner".
Oh that and also using the Ogre illusion with a few other guildies to block off the tunnel entrance in Plane of Tranq that led to the stones to Drunder/etc. so competing guilds could not zone in.
God I miss collision detection sometimes.
You want to know what made EQ great? The friends I made over the years(3?) because I didn't rush to max level. Those online friends are the online friends I really cherish and still keep in contact with(well I tried). We went through a lot together and a lot of late nights. I miss them now that we grew apart. If you still read these forums don't be afraid to pm me!
My friend and I started in beta. It was awesome being able to see people like Aradune, Zatkin, Jalen, and Kendrick. One time we were trying to go from Qeynos to Freeport and it started raining. We lost visibility because of the rain so we decided to wait in one of the guard towers. I don't think I have felt the same type of immersion in any game again. Also that feeling of getting jboots in Najena after waiting in line for hours.
I miss having different servers for people with different interests. Ex: I enjoyed hardcore xp loss PVP with griefing permitted... And 1 character per account. And SOE catered to our small subset community.
As a Mage I enjoyed learning to solo a new dangerous area not designed to be soloed or unable to be done by other classes (ex: neriak 3rd zone, the kunark dungeon with the goblins)... I enjoyed spending 10 hours in the field of bone harvesting bone chips just so I could walk through cabilis as a human (faction warfare that isn't intrinsically supported by the in-game faction system) I enjoyed that people carved out their own territories and held it by force. Sanctuaries or w/e they were called in EQ Plane of knowledge/bazaar nexus ruined that.
I miss running across random other people in dungeons... Instancing sucks.
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