Yep, trying out Switzerland as a learning experience atm. Never got into CK2, but spend way too many hours in EU3.
It came out today. Anyone else picked it up yet? I played the demo last night - as an avid CK2 player I had no idea what I was doing. I guess I'll need to play through the tutorials and read some guides.
Anyone else excited for this game?
Yep, trying out Switzerland as a learning experience atm. Never got into CK2, but spend way too many hours in EU3.
yeah, i can't get into CK2. Will buy once it hits $20.
Loving it so far. Trying to unite japan and become the world's first economy with my first playthrough
Any recommendations on walkthroughs or sites that give more info about the game? The wiki for CK2 was pretty decent for continued education once you played through the in-game tutorials.
found out most of it myself ingame with tutorial and messing around so cant hlep you there
Japan is almost united! One province that is vassalized left to annex and the might of japan will make the world tremble. I also have most of the phillipines colonized and am gonna try to get a few new world provinces as well.
i have no idae how all this trade shit works, im just putting merchants on things and hoping my ducats stay positive
For those new then Paradox games can be very complex to master, and even just to learn the basics, but are very rewarding if given time. Best place to learn new stuff are:
The forums: http://forum.paradoxplaza.com/forum/...Universalis-IV
The wiki: http://eu4wiki.com/Europa_Universalis_4_Wiki
And maybe a tutorial LP?: http://www.youtube.com/playlist?list...EeyDvWS-wUCIVD
Is version 3.0 a good version to try and demo how the game works?
Edit: Guess there is a demo on Steam
Last edited by Braen; 08-14-2013 at 04:32 PM.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn - In his house at R'lyeh dead Cthulhu waits dreaming
"That is not dead which can Eternal lie, and with strange Eons even death may die" - H. P. Lovecraft
Is it just me or is the game far too easy to win at the moment? Or did I just luck out with japan... All I did was annex all my vassals one by one after improvement relations with them. I conquered one of them brutaly ause he insulted me but thats it. Tehn the computer attacked me like like 51 boats to blockage my ports and i just built 60 boats off the getgo to offset it. He moved from blockade once and i stacked all my ships during that slipup to attack him all at once. I destroyed his navy completely (insea battle and i had all galleys while he used some of the bigger ships that got wrecked). So right now I am japan with all of the phillipines and I just conquered all of Korea and northern asia above china and haven't met a challenge really. This is on hard with no luck bonus.
I hope it's just a coincidence cause one thing I loved about CK2 was getting absolutely shit stomped when I made the slightest mistake
Oh and also, It's retarded that in japān the Nippon trade node only has one trade route going into it from america and one out to hangzou.. Cant really push power from anywhere or to anywhere useful
France just shitstomped me as Burgundy and I thought I was doing really well considering me and an ally got an unconditional defeat out of Austria.
Also have any of you seen the ai build colonies? I'm just taking over every single piece of unoccupied land in Asia and I haven't seen the computer colonize a single one... also nothing on the west cost of the new world yet (havent explored on land yet just from sea).
Meanwhile, I've allied myself with Sweden and after I've swept up the remaining German states it's time to have a look at Russia.
Last edited by Nxs; 08-14-2013 at 09:59 PM.
Ok now I'm concentrating on colonies with Norway, biding my time as a Danish vassal muhaha! It's slow and quiet, seems like you need Quest for the New World AND Diplomacy 7 to get onto North America. Still I've discovered it about 20-30 years early
That's the game I was just about to try out! Though I hear that they suffer from trade node placement issues which might suck.
Anyone tried multiplayer in the EU games?
Are pirates still a pain in this game? That's the one thing I didn't like about EU3.
The new trade system makes you (and the AI nations) have patrol fleets all over the place, there doesn't seem to be much room for pirates to spawn in. I'm in the 1600s in my Netherlands game and have seen one pirate fleet so far. (It was in the Caribbean )
I love these games and have been playing the shit out of this. Played as Ireland as my first playthrough, I need to ramp up difficulty now that I have an idea of what I am doing. Playing castille now as my 2nd game
So I have united japan a long time ago, I have reconquered half of korea from the evil Manchurians and the other half has succesfully rebelled and regained their independance. I am gonna conquer the rest of korea and use them as a vassal for evil deeds!
I would not recommend playing as japan, game is FAR too easy so far. Next playthrough I'll pick something around Europe.
Just finished colonising North America as Norway, sharing it with Spain (California) and Great Britian (Artic part of Canada). Game keeps crashing around 12th March 1739?
Japan is bugged at the moment I've just learned. Whenever you discover the european nations, you start getting cahtolicism revolts in every province. Problem with that is japan cannto convert its religion from shinto to anything so basicaly its a never ending loop of japan getting skullfucked by 30 doom stacks of rebels that increase in number. Whenever they gain 100% of their cause, it reverts to 0 because it cant convert japan to catholicism and the dance starts all over. Gonna have to shelf this game till its fixed ;(
Are there a lot of encoded triggers for the current countries that i would miss out on if i used a ck2 converter from a mod that makes every single region its own country? I dont really like the current diplomatic protrait of the map and would much rather go on a every region is independant route for fun!
I have taken Brandenberg to becoming the might Kingdom of Prussia, and despite some setbacks have established myself as a major power. Working my way to becoming Germany, but Austrian emperor did some ruling that prevents HRE from attacking each other so I had to leave the empire to fulfil my ambition. Just gave Sweden a beaten down, freeing the power Fins from their oppressive overlords, and claiming Brunswick, another piece I needed in the progress.
Further attacks looks like they will escalate hard and bringing in Austria, who had beat me up pretty bad every time we've come into conflict.
Still no idea how trade works, or the best methods for making money in general. Seems to have snowballed now though and I have plenty, just that typical pita about building everything in the new territories I take. So wish they would allow building queues.
I seem to have a great fondness for the unification gameplay., eg forming germany, italy, india, etc Always feels like a good long term goal to be aiming for that takes decades if not centuries to realise.
I don't know what to pick as my next game since I had to shelf the Japan one until they fix religion. Looking for a much more challenging go around, might go with cyprus.
I had this problem and you can click a button in the top right corner below your flag button which brings up a build menu for big empires, you select the building you want and it puts colours on the map showing which province has it (blue), which are currently building (stripes) and which can start it (green). You can build multiple types of buildings in multiple provinces in seconds, still one at a time but you can stay in that map mode and wait for new buildings or colours to appear.
Last edited by Chris; 08-17-2013 at 09:32 AM.
Is the game is turn by turn ? and is it dfficult ?
I'm looking for an easy going game.
As for its difficulty, if you re new to a paradox game in the series, I would definitely not describe this as "easy going". It has a somewhat steep learning curve, but it's a very fun game if you want to play a version of risk on absolute crack.
So I've tried playing as munster twice now, and all I have to say is fuck you Austra, fuck you right in the dick. >
Oh yeah, good tip for dealing with Austria is to ally with Hungary and let them kick each other while you eat the vassals. Just make sure that you core them or they will get shitty about you keeping them.
Wtf am I doing wrong? Start a game as Castille, Aragon starts fabricating claims against me, shows up with a bigger army than I can muster(reached manpower limit), and when equal-regiment armies meet in battle, their army almost always crushes mine.
So, I try the same thing with Aragon and the same fucking thing happens in reverse. Where are they getting all these units and why are they kicking my ass so much?
Take loans, hire mercs and build a bigger doomstack than theirs.
Spain's fall was written on the wall though. They didn't practice much synergy between the colonies and the home country; furthermore, their society didn't encourage hard work like the protestant countries. The nobles practiced serf/peasant plantations where they were as often absentee as they were terrible administrators. In the colonies, newly prosperous lowborn spanish got into this act with slaves to emulate the nobles in a system of inefficient land use that continues to this day.
Ok, mercs and loans worked. Now, how do I convert Sunni territories? Game says the modifier will lead to 0% progress.
edit: have the same problem...I had to stop playing because basicaly half the province are protestant and the other half are catholic, they keep building doomstacks when they rebel as my country's religion changes fter accepting demands. Happens over and over until I closed that game since it was pretty obivous it was never gonna change and game was bugged :\
Last edited by Nutron; 08-18-2013 at 05:22 AM.
Thanks for the Spain info!
I'm playing as Castille and having similar problems, I improved relations with Aragon and allied with Portugal and focused on attacking the Muslims. After a few years there is a historical event which forces Aragon and Castile into a personal union.
The game gives about six of the historical winners a luck buff to nudge the game towards historical accuracy, so that probally goes to whichever spanish major you are not playing as causing them to stomp you?
You can change the luck bonus to be random, though maybe not in ironman mode. I know in EU3 it could be disabled entirely.
I must say that I'm pretty happy with ironman mode. I must admit to many a savegame reload in EU3, so forcing myself to fight through bad stuff has been good.
And yes, have been using the quick build button, but it's still tedious doing it one region at a time and having to keep it when they finish building. Would like to que up certain things to just keep building.
This fucking game...
I was doing so well as Spain. I was about to integrate Aragon into my country and I was pushing into Northern Africa when Portugal decided to attack. Which is fine, they only had two territories left on the Iberian peninsula. But they were friends with France, who showed up by boat with a 30 stack of cavalry and later reinforced that with another 25 stack. I could have maybe taken all that if I had time to prepare beforehand. But France's stack was just running around my country one by one picking off all my stacks as they finished recruitment. Is it even worth playing the conquest route next to France?
So make peace with France, give them a territory or 2 and strike back later when you've made an alliance with england +/- Austria or some other power on the other side.
The game isn't meant to be a total pushover where you just crumble 2 territory Portugal-like states.
Yeah, just part of the learning, I guess. I had fucked up my ideas, waffling between colonization, converting muslims, or improving my military, so I should give it a restart anyway.
How do you decide between spending monarch points on tech instead of ideas?
Do your techs get cheaper if you fall behind?
Overall scoreboard, how do I get to it? Thing in the upper right says go to the ledger, but I clicked all over the place and can't find it. Thought I was doing ok, but the little widget said I was 14th and I wanted to understand why.
I basicaly never get ideas now. I think its kinda stupid that technology and ideas use the same metrics to be improved since in almost all cases advancing your technology will be better, especialy for the military ones.
edit: so apparently it can cost more than you can hold (over 999) to get techs if you are ahead of the pack. In those cases I dump into ideas until I can buy the techs again.
Last edited by Nutron; 08-20-2013 at 08:21 AM.
So my latest game, I started out with burgundy and 150 years later I have united germany and am now the HRE emperor ruling over everyone. Not only that but my 3 allies are great britain, sweden and poland who are super powers. I have started the conquest of the new world and hold 31 provinces in it so far. Castille and great britain have a bit more but I'm catching up fairly well after gold raping the natives (this has to be a bug...) ;D
Is there another way to punish a rival besides taking some of their land? Lithuania and Egypt are growing too big in my game, and taking 3-4 of their provinces will be slow going. Is there something similar to scorched earth that you can do to their lands while at war?
Forcing religion change is another good one for destabilizing their country, but I normally try and release nations, particular in a way that separates their country so that can't get to any rebals that spring up in one side. Generally the release nations don't like them and don't give them military access.
Be aware that releasing a nation automatically grants them a guarentee from you, which may draw you into an unwanted war, but more importantly, uses up one of your diplomatic slots and potentially cuts into your diplo points. I generally revoke the guarantee after releasing a nation
Releasing cores seems to work alright. The couple times I've done it, the country I gave back to went and lost them almost immediately. I've just changed my tactics to only take high tax areas. Egypt especially has expanded into a lot of poor areas, and they can keep them!
So, my question today is how do you guys deal with the AI stack that doesn't want to get caught? Every time I fight Egypt, Lithuania sends help, so I'm already fighting a 2-front war. However the help from Lithuania just leads my armies on a merry chase. My stack would defeat it easily, but my stack isn't big enough to split into 2 to help hem them in. Do I really got to do a 2-fer-1 for every stack that doesn't decide to fight? Will make the sieging slow going.
Also, what size stacks and composition do people tend to field? I'm trying 10-5-5(infantry-cavalry-artillery), not sure I like it. Wondering if I should go 5-5-10.
Why n-2 for artillery? To account for casualties during the battle? I was thinking almost doing the same exact thing, but n/4/n instead.
Just to get the flanking bonus.
So apparently the cpu does not defend its colonies at all...france is at war with castille in my game...and france took over 25 colonies in new world with...a regiment...of 2 infantries...
Playing as Uzbekistan at the moment, fun game with never ending wars (to the point that when you stop warring you have rebellions because you are seen as weak). Army is few inf for sieging, tons of cav and few art. Inf are useless for a very long time as your armies (but art) can't upgrade but you get bonus on cav. That is, until you can change your gov.
Still a very fun game but moscovy share too many borders with me and have a real army, also you can't really have friendly neighbors because of tribal frictions.
Hoping my alliance with Ottomans will deter them while I rape others countries, but I must eventually invade Crimea to get near Genoa to westernise, and they are allied with Ottomans too..
Still, a westernised nomad tribe, with their huge bonus on integration, must be scary fast for expension.
Can a country reach a limit of how many loans it can take out? I declared war on Lithuania, they have 46k available manpower but aren't recruiting any units. Lucky for them, Poland came to bail their asses out with a 55k stack and a fucking FIVE pip fire leader. So, yeah, gonna savescum their asses instead of Lithuania.
Does the game change at all after reaching the middle game? I've kind of settled into a routine around 1563:
Find most powerful neighbor, fabricate claim.
Besiege 3-4 of their richest provinces while playing musical chairs with their army.
Besiege as many more provinces as your war exhaustion will allow. Hopefully you'll go long enough to empty their manpower and maybe drive their war exhaustion high enough to cause revolts.
Offer piece, keeping the rich provinces for yourself and using extra war score to give cores back to their neighbors.
Core provinces you got, convert heathens and culture if necessary.
Yes, that's 7 steps, but it's getting kind of boring. The trade game is boring as Ottoman because trade from the east is lackluster. So yay for steering shit profits. Tried building a fleet to protect Constantinople node, didn't even pay for themselves. Same trade directions make most overseas colonies not worth the time.
I'm kind of reminded of the mid to late game of R:TW. So many damn provinces. EU4 is bigger and even slower! Is it just the Ottomans or are most countries boring once you establish yourself?
Well in EU you set your own goals, so if you feel like you won, you won. Start a new game with a whole different nation, or change your goals to something challenging again, like 'conquer England' or 'Colonize South America' with the Ottomans.
Are there built in objectives? Who 'wins' when 1821 rolls around? The nation with the highest arbitrary score?
I just use "protect trade" ships to ward off pirates and increase trade power via provices, but I guess you could take over a trade hub you have no provinces in by sending a massive fleet?
Time for Deathwing's idiotic question(s) of the day! Someone explain trade to me because I think I'm missing out on a huge source of income.
Transfer trade power, should I use that and when?
Trade steering, how do I determine which node to send my merchant to trade steer? Obviously you want to steer trade towards your capital node.
Collect trade, at any point is this better than trade steering to your capital?
How do you determine if building a light ship will at least pay for itself in trade power? How do you determine the best place to send light ships to protect trade?
Bonus topic! Colonization is another big mystery to me. Every time I send boats to find the new land, fuckers just get lost and drown. And if I create a colony, should I eventually core it? I heard you lose the tariff income when doing that.
EU4 tutorial is much improved over the CK2 tutorial, but they still leave a lot of shit unexplained.
Briefly, the way trade works is a bit complicated but makes sense once you get the hang of it. Basicaly you have trade nodes in which there's a set amount of Trade Value. This is the ducats that will come out of this particular node localy. This can be improved by certain buildings in provinces that belong to this trade node. Then there is Trade Power, this is to calculate the share of trade value that you possess. Say you have 100 power and another country has 100 power, you both will have 50% not considering bonuses from ideas, etc...
Your capital always collects so sending a merchant there will only boost your trade power by 2...which is basicaly a waste and you should never have a merchant there. In trade nodes where you possess at least one province, you can send a merchant to collect trade. However this will incur a penalty since he is not collecting at your capital's trade node. In every other trade nodes (including the ones where you ahve porovinces aside from your capital) you can choose to transfer trade power. What this will do is take the trade value that is currently in that trade node and send it downstream in the path of your choosing. The amount of trade value that goes in a particular direction (trade steering) is influenced by your trade power in that node and passives (trade steering).
Now in a trade node where a few countries have provinces but not capitals or merchants, what will happen is power will be transfered by defautl equaly amongst all paths coming out of the node. If you are the only one to send a merchant to transfer power, you can transfer 100% of the value of the node in one direction since you are the only one doing it. This comes in handy when a cpu steers somewhere you need and no one challenges him...you then do not need to send your own merchant as he will add nothing.
Everytime a merchant transfers trade power, he adds 20% value to the trade value being sent to the next node. If another merchant transfers from the next node, the bonus will then be + 10% towarsd the next node, etc...
So all in all, these are all the factors to consider when trading. Right now I am bringing in 95 ducats from trading where my main collection is in chesapeake bay and 2nd is my capital in germany (luchet?). I use one merchant to collect in chesapeake bay and every other merchant is used to either stter from the carribeans to chesapeake to counteract castille and portugal trying to steer directly towards their capitals. To make sure enough value goes towards me, I built a fleet of 150 trade power to give me the highest trade power in the node. Every other merchant is steering from other regions to maximise the places I collect at, including for example north sea, nippon, etc...
One thing to consider, as you steer and gain power in nodes, the computer will also re evaluate his merchant and fleet choices to maximize his own profit from trade so sometimes you will have to send less trade power to a node to make sure you get a bigger share since it remains profitable for the computer.
I think that about covers it from my experience. One thing I dislike are the somewhat limited trade nodes and routes at the moment and would like the system to be improved a little bit with more choices.
I don't really understand the difference between "collect from node" and "steering" to a node you collect from, both make gold. Is there potential to get more money from steering? How can you tell?
Sometimes collecting will be more profitable, sometimes steering towards your capital (or towards another node you collect in) will be more profitable, it's really a case by case scenario.
Right so is this correct...
Collect from the trade node your capital is in, you don't need a merchant there. Steer the other nodes towards your capital node and put merchants in them, you get a % of the gold from the node proportional to the trade power there just like if you'd collected, but there is also a 20% bonus?
Are there any penalties for steering? Do you need merchants in a non capital nodes in which you control most of the trade anyway because you own all/most of the regions in it?
Yes where your capital is, you auto collect from trade without penalty in that region...I've found adding a merchant to boost this does very little and is usualy wasted.
No penalties from steering, you need merchants to choose where to steer in any node that isnt your capital. If you own a province in a node, all it will do if no merchant are present is transfer power downstream equaly amongst all output trade routes.
Last edited by Nutron; 08-24-2013 at 11:16 PM.
I think I'm getting bored of this It seems to me CK2 had a lot more depth with managing duchies and kingdoms, leaders, councils, etc. After 2 playtrhoughs I'm already trying to find mods to add complexity for more fun.
I think I am too. It's easy to see how the game plays out once you get to a certain point. And some of the roadblocks the game throws your way can be really frustrating. 10 years to integrate after vassalizing(can't you can't integrate anyone else in that same time period). 50 years to integrate after personal union. Converting cores time(and cost?) is increased by 5% for each province you own, making it impossible to win the game through direct conquering.
Administrative points are the most precious resource in the game. The diplomatic idea group is win for reducing core costs, a diplo, and +2 relations. You can annex/integrate countries faster via high diplomatic reputation (advisor, legitimacy, and ideas contribute). I rolled into India as Britain with the maxed expansion group (free CB) and 5 open diplomatic slots (cut off ties to the continent because france will curbstomp all allies except strong emperor/ottomans), got some military access, and then vassalized small countries that had a lot of cores due them by their neighbors. Then I cancelled the relevant military access and began wars to return cores to my vassals. After which my vassals owned some ~60% of India. I waited the 10 years while colonizing and using my diplomats to improve relations with my largest vassals, then I annexed 4 of them simultaneously in about 6 years. I cored the majority of India with minimal aggressive expansion and proceeded to rinse/repeat for smaller gains. At this point I need more merchants since I'm all alone out in the east. France/Portugal/Netherlands aren't here to help direct trade around the Cape.
Having a series of bad admin kings is the worst thing that can happen to you. It will fucking destroy you.
I'm still trying to figure out a way to get a CB on Swahili as protestant without colonizing next to them. They are sitting on a fat stack of gold (18k in the ledger) I want to take to grow my excess force limit navy. They're sunni, so exploration CB doesn't work, and they're not asian, so expansion CB doesn't work. I don't want to max the religious idea group, and their money isn't worth the stab hit for attacking without a CB. I tried guaranteeing Adal/Ethiopia, but they attack rarely enough without my guarantee and never with it.
I love portugal's colonization range making them skip brazil every fucking game. They colonize the caribbean, venezuela, argentina, etc. Never africa or brazil. Good thinking there Paradox. Oh and castille/france ALWAYS go for brazil because it's all they can get. Let's not give range to the people that colonized far away, let's give it to the guy that barely touched america because of the treaty of tordesilles.
I'm about fed up with the terrible behavior of the countries and am about to start tweaking shit. Portugal should have France's no-native attacks (they traded with the locals rather than going all Cortes on them) so they target highly dangerous/high tax spots in africa to go east to India/Indonesia asap. They should be the vanguard of Europe's exploration of the east, not the dominant force in the Caribbean and South/Central America. The only way to tolerate the game atm is to be England. Fuck the continent, fuck south america, fuck africa. India/North America and my sacred islands are all important.
Last edited by Agraza; 08-27-2013 at 12:23 AM.
Doing a game as Iroquois to try to mix things up. After almost 300 years I ahve finally westernised + switched to noble republic (which required me to invest in full economy ideas). IT was the most hellish thing to do in this game. I have a quarter of north america, britain france and spain have the rest. I have 3/4th of the carribeans and some of panama and africa. I'm making 140g from trade at the moment...
Is it just me or are Military Points worth much less than the other two? I struggle to keep up with Diplo/Admin tech but always a few years ahead on Military - though I think that I quite like this.
Some basic shit to try to bring the point system into balance. I'm editing the common\defines.lua
I upped leader costs and reduced stab costs. Since no leaders cost admin, this should help even things and make the diplo group less necessary for expansion (cores).
numbers in red were doubled, numbers in green were halved. I'll tweak more stuff as my dissatisfaction continues.
I'm not a fan of culture swaps, so I made that more expensive just because. Welsh are still around, basque are still around, sorbs/slovenes/slovaks are still around (not represented in vanilla). The french and german language unifications are much more new than the majority of the game and had a massive influence on cultural unity that didn't exist in this period.
I'm considering upping the base and/or idea merchant amount a bit. Everyone that participates adds value to the trade they're steering, so it just ends up making everyone richer with only the significant naval entities having a real effect on where the trade goes. And it's fun to play with merchants.
Something needs to be done about the HRE clusterfuck, portuguese mexico, the BBB, ethiopia/switzerland getting trucked, nords never taking greenland, holy war/DotF conflict, and the weird papal wars. I suspect Paradox will attempt to address the BBB/pope/CB stuff, but I doubt they view weird portuguese colonies and HRE genocide as issues. Portugal colonized Canada throughout most of EU3's history.
I'd really like to fix the turks converting the balkans too, but that probably require an event that puts a permanent province modifier on european provinces that reduces the local conversion chance in exchange for reduced revolt risk, and increased manpower and tax. This would represent the combination of the millet, devsirme, and jizya policies.
Been abusing a bug that makes the game interesting again. If you annex a vassal, you're not supposed to be able to annex another one for another 10 years. But if you have a bunch of ~7 province vassals, as long as you start annexing them all in less than 10 years(the process it self takes 10 years), you'll bypass the restriction. Thus, you can build up a few vassals and annex them all around the same time, which should be at least 20 provinces, already cored for you. Makes the 10 year cooldown worth the effort. Anyone know if there's a way to just outright remove that cooldown? I'm fine with the process itself taking 10 years.
War mongering is fun again! And annexing vassals is basically a straight up requirement if you want to keep growing your empire after a certain size.
I've never experienced any cooldown whatsoever, and believe it to be a localization leftover from eu3. I can begin diplo-annexing someone days after completing another diplo-annexation. And yea, I went into that with my Britain invades India post before. 70% of the hinterland was absorbed from vassals I enlarged via core return wars (the asian CB is basically designed for this). And as I said before, diplo-annexation takes more or less time depending on your diplomatic reputation. I use "relation over time" to get my vassal army prepped for annexation then as they close in I grab any random statesman (+5 diplo rep) to annex more rapidly. That's 0.5 more progress per month. Many factors affect your reputation, and legitimacy is one of them...
The shit thing is that legitimacy is a BITCH to raise and diplo-annexations cost 10 legitimacy each. I'm basically trying to send my ruler off to die in unwinnable battles just to get the legitimacy boost. I'd say it's a bit too hard to raise. I'm probably going to improve the legitimacy over time from royal marriages on my end or mod in the legitimacy advisor, who went missing.
The trade steering bug is killing me. Playing as Russia, and every time my merchant sends my trade from Kiev to Krakow rather than Novgorod I want to punch a dev in the face. Kiev is the lifeline for my trade, it has over 100 gold incoming from the east, and 90% of that goes where my merchant says it goes, which randomly changes. The Samarkand node has a similar effect on my income when my merchant randomly starts sending everything to Persia rather than Astrakahn. I've got 130 light ships "protecting" trade for Novgorod which involves them entering and leaving port over and over.
Last edited by Agraza; 08-31-2013 at 12:17 PM.
The cooldown only occurs after you've completed integrating a vassal, and only applies to vassals you haven't started integrating yet.
How do you build a good economy in this game? I have been unable to get mine to be much better than breaking even, playing as Spain. What am I doing wrong?
Light ships, light ships, light ships. Control trade. As Spain you want to colonize all of Venezuela<->Mexico and nab other bits of the Caribbean trade node. Brazil and Africa are very optional. Anyone who controls those just benefits you, since they have to bring all of that money past Sevilla or the Caribbean anyway. You make sure all trade flows to Sevilla (Caribbean and Genoa are interesting for this) and then capture it all in Sevilla before it flows to Bordeaux. Whoever controls the Caribbean controls whether the new world money goes to Sevilla, Bordeaux, or the Chesapeake Bay and then to Bordeaux/London/North Sea. You control the Caribbean and control Sevilla and the northern countries lose out on a LOT of money.
DO NOT WASTE MERCHANTS COLLECTING AT HOME. At least, once you have viable alternatives to steer trade to home. They don't scale up much (at all?), and their influence steering trade is worth exponentially more. At game start Castille doesn't have many options, but as soon as you have access to Genoa/Caribbean, your merchants should be there.
During war you can task part or all of your light ship fleet with blockades of your opponents to improve your odds of victory, and light ships don't cost any diplo points to build unlike trade buildings.
Don't bother colonizing north of Florida at all. The Mississippi river basin has potential, but controlling historically Spanish provinces is more useful and limits your border friction/war fronts with other european powers. You can't send any of the Chesapeake trade to Sevilla, and you have a penalty to collecting money that enters the Bordeaux node because your capital is in Sevilla. Write off anything that goes past you. Focus your efforts upstream.
If you're not familiar with EU games, one mistake new people make is overspending on your military when you're not at war. Early on you should keep your land maintenance at around 10% or so unless you're concerned about an upcoming conflict. Be wary that when you raise your spending to 100% you'll still need a few months before you can use your forces on anything except complete primitives. A good way to lose a lot of warscore is sending low maintenance soldiers to the front lines in a european war.
In my Spain game I had a total of 10 big ships and 0 galleys on register the entire game. My force limit was maxed with light ships and my coasts were maxed on shipyards (+2 naval forcelimit). It shouldn't be possible to build shipyards in colonies because that gets pretty damn OP when you have diplo points to burn.
And then when you're making ridiculous bank off of the new world, you'll realize the ass that is the trade steering bug. Your merchants will randomly decide to steer trade to Chesapeake one day, and you won't realize why your economy is tanking until you notice.
TL;DR, Light ships, trade steering, low land maintenance = money.
P.S. If you want to cheat, wardec Mali/Native Americans/Swahili/etc. for gigantic sums of gold. This is a flaw that should be addressed by the devs soon. They don't spend their money like...at all. So the cherokee, for example, pull in like 300+ gold a year you can grab every truce period with 5 regiments. Mali takes a bit more work since the native americans get defensive penalties that Mali doesn't.
Last edited by Agraza; 09-01-2013 at 06:25 AM.
The trade sttering bugs happens whenever you conquer another province. So everytime you go to war and take ap rovince, go redo your merchants. Annoying but at least you dont have to randomly check every month
That's very good to know.
That's what I read in a couple threads, cant confirm 100%, but so far in my game it seems to hold true! Once you have 7 merchants with strategic placement and provinces to boost province outputs of the places you wanna funnel to your main node, this became a nightmarish bug real quick.
The producer's twitter, he's been using it to reveal adjustments to the internal build that will probably go live soonish. The most recent is this,
They also nerfed the +% multiplier from 20 to 5 for merchant steering. People were getting 10k ducats a month from trade with the proper use of steering.Wartaxes now only have benefits, but lasts for 2 years and cost 50 mil power. #eu4 1.2 patch.
Last edited by Agraza; 09-21-2013 at 01:21 PM.
Patch is online and seems great (and huge).
But some exploits are gone
I have to check if I can still faceroll Ottomans with orthodox fury!
Last edited by Localhost; 09-24-2013 at 06:33 PM.
Yea, the 1.2 patch is enormous. There are lots of "no shit?" changes in 1.2 like cardinals no longer increase papal influence which allowed early papal investors to become dominant. There are way too many good changes to cover all of it. It makes the game +gooder.
Unfortunately, the hotfix also seems very necessary
Still haven't picked this up for budgetary reasons, but Paradox is terrific at producing excellent patches in reasonable timely fashion to just keep making a great game better. Stuff made by Paradox, if you're into it (definitely not for everyone games), is always high quality stuff.
Best thing is Ironman mode, avoid so many tedious reload
I rarely play Europeans nations but tried to play Lienster and was cool to form Ireland thank to my France/Danemark/Norway/Sweden/Portugal allies that kicked England when they came at me. Was glorious to see their combined fleet beating the British one!
And now I am head to head with Spain to become the main coloniser.
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