I would buy something like that I think since I'm not sure how to use their new "Big Thing" thing yet. I'm curious if they will announce a partnership with other publishers to put PS3 and XBox games through them as well.
Is official.. http://www.theverge.com/2012/12/8/37...room-steam-box
Great to see. Steam is the best digital store and I can't wait to see what they have in store.Gabe Newell confirmed the company's plans to sell its own living room PC that could compete with next-generation consoles from Sony and Microsoft. The biggest revelation is that Valve seems set to release its own complete hardware and software solution. When we first reported that the company was working on a "Steam Box" back in March, it appeared that Valve was working on prototype that would establish a baseline for hardware manufacturers, but it wasn't clear if the company would sell its own product or simply release the designs to others. Newell's comments to Kotaku provide a much clearer picture of what's happening; Newell says that he expects companies to start selling PCs designed for the living room next year — which Kotaku says could have Steam preloaded — and that Valve will create its own distinct package.
I would buy something like that I think since I'm not sure how to use their new "Big Thing" thing yet. I'm curious if they will announce a partnership with other publishers to put PS3 and XBox games through them as well.
Neah, I think they should do a linux box running steam with some wine hackery to support windows games. I mean that as in getting the game steam ready would include support for this and they're big enough to make the game devs comply with it.
This could turn it around for Half-Life 3.
Yeah, not sure I get the angle here. What OS is the box gonna run? Gabe hates Windows8, and Valve have made it known they are going to start going steady with Linux. Only problem is all the PC games are on windows and not linux...
If I can't log into my Steam account and play one of my nearly 200 games, what's the point? Are they really gonna tweak and muck with WINE until they get the entire Steam library working? Do they really think that they will convince developers and publishers to release new games on Linux?
This is quite possibly a really dumb question, but can't they use linux to develop a windows emulator to play games out of our Steam library?
Came here to call Gabe a fat fuck and ask about Half Life 3... nice work gentlemen
As stated above, I have no use for another console. If this steambox, or whatever it's going to be called, cannot play my steam library outright, then what's the point?
I understand that Gaben wants to get out while the gettin's good; he want's to keep steam relevant and not just an app on an OS. Microsoft seems hellbent on turning windows into a giant smartphone so I guess, to Gaben, getting off the windows platform and into something less restricting is the right play.
I just read here http://www.theverge.com/2012/12/8/37...room-steam-box that Newell said that after getting it out the door the next thing they want to do is bring the Big Picture to the steam box. I don't know if that means all of one's games or not.
I can't say I'm excited about this with so little information. What OS is it going to run? Will it be customizable? Why would I use it over my PC running Steam?
If it's a closed hardware system then it's just another console. I don't need a third (or fourth if Nintendo gets their act together with the WiiU and convinces me to buy one) system like that.
Need more information on what it can/can't do and what their plans are for it.
Well, if there ever was a time to do it, it's now, as both 720 and PS4 are heavily thought to be PC-based, and virtually every western third party gets a PC port already.
But the issues are the same as they've been since the concept came out:
1) Windows. Many games are only available for Windows on Steam. Paying for a Windows license pretty much instantly knocks it out of the running vs. standard consoles. Will Steam just run them under Wine? Will they use their market power to mandate a Linux version? Can smaller developers afford that?
2) Hardware sold at a loss. Most videogame systems are sold at a lost, especially in their early years, making that money up with console license fees on every game sold. This Steambox will presumably not operate under that paradigm.
So why would this be any cheaper than making your own system? Why would developers bother making a fork specifically for the Steambox (or boxes - when and how does it get upgraded)? Again, does Steam use their market power to mandate a fork optimized for Steambox? Again, can smaller developers afford that?
All the questions about the Steambox are economic. Aside from Steam throwing their weight around in a near non-competitive manner, I don't see how they are answered.
Wine will run nearly anything Steam sells, just have to apply varying amounts of elbow grease. Some things take 5 seconds (anything built off source for example), others you spend longer making it work than you do playing the game (looking at you League of Legends). It wouldn't surprise me if their angle on this is just dev-supported Wine emulation on a Linux-based system. With actual support from a dev team Wine will run literally anything.
Gabe really does hate Windows 8 though.
Really having a hard time seeing the angle here for Valve. It's almost like they're trying to compete directly with Microsoft's ubiquitous ecosystem which I'm not sure is a winning strategy in the long run.
Oddly enough, that's sort of what Microsoft's goal was with GFW Live/Vista a few years ago. They wanted every system and game to have a score, and then you could just look on a box and easily tell if your PC could run the game or not. Microsoft approached it from a software perspective, whereas it sounds like Valve will be taking the smarter approach of a hardware perspective.
On the other hand, why not give people the option to upgrade if they wish to? Make it the best of both words: People who don't know much about computers can avoid upgrading if they wish, and those that do can maximize their system to their heart's content. Potentially, Valve could even streamline this each year by branding various hardware upgrades as "Steam Box Upgrades" or whatever. Again, those that know enough about PCs can shop around and do their own research, while others can just buy whatever Valve says will work.
Though, I still wonder if that'd alienate certain people. Even if you can easily recognize which videocard is an upgrade necessary to play most games on the market, I'd guess a lot of people wouldn't be comfortable opening their system and trying to figure out how to switch it out. Ideally, a company trying to win over that audience should create a system that is very user-friendly when it comes to installing upgrades (like just being able to slide out the videocard and slide in a new one and be done in a couple minutes), but that'd take a much larger commitment from the hardware industry. And that gets back to why I could very easily see this being a closed system. After all, Valve already won us PC gamers over years ago. I don't think it's us that they are gearing this towards.
That's my take on it, and I could very well be wrong.
MS has been moving in some strange ways and making rather befuddling decisions, and I can't blame Valve for looking for options, even if that option is a risky move into controlling their own destiny.
The more I think about this "Steam Box" the more I see this as hubris on grand scale by Gaben. His displeasure with Microsoft is well-documented, especially with how M$ wants to streamline Xbox Live and Windows into the same service/software. He's probably right in the sense that M$ is angling to make steam irrelevant, but I think what's lost in all the hyperbole and hoopla is us, the people who USE steam. We wouldn't stand for it being marginalized when we have so much invested in it. We are vocal about both it and our admiration for Valve. As long as we stay that way Redmond will listen. Gaben doesn't need to huff and puff about Win8's adventure in appland, he just needs to keep on keepin' on. Keep Steam the way it is.
In the end, I think this is an overreaction on Gaben's part. It's like Square having to make The Spirits Within because they felt they had to make a movie. Who knows what Square looks like today if they never made that movie. It scares me that Valve may be making the same mistake. If they fail, Steam fails.
As we know, a lot of this is speculation, and in the last few years (especially this year with Source Filmmaker, Greenlight, new community pages) Valve has made steam a more community-driven experience than it already was. The Greenlight program especially since people can submit their games to steam, and everyone else can decide whether or not it should be sold on steam. That is huge. This console could be something that supports smaller/indie games (like steam already does) while still having it host your big name games. A lot of other consoles don't really cater too much to their audience, with as much as Steam has been doing, I wouldn't doubt if this is what comes of it.
Still speculation though.
Gaben has also said in the past that coding for the PS3 was absolute shit and he hates it, so I doubt he would make it difficult to port to this, regardless of OS.
Last edited by xzi; 12-09-2012 at 09:07 AM.
All I know is I trust Gaben a lot more then MS, and I hope he lives to be a hundred and ten then gets cloned into a younger body again, just in time for the release of Half Life 3.
I think they are going in the wrong direction. What they should have done is go to Microsoft and Sony and tell them their online store are total shit and that they should outsource them to Valve. I am pretty sure in all of two slides with some $$$ figures they can convince any bean counter. The fine people at Valve know nothing about building hardware, but they certainly know about making money off an online store.
I did say the "winner" will be the one with the best marketplace, UI, etc....
All I want is a Steam Big Picture app on my GoogleTV type device (at this moment a Logitech Revue). Hell, give it to me as an app on my LG receiver, and I would think about performing felatio on every member of the team.
If I were in charge (can I be in charge pls), I'd go the HTPC road. Make a Valve GCPC (Game Console PC):
-A sleek compact case
-Boots into some kind of Steam app where you can launch your library
-Great game controller hardware
-A keyboard and mouse device you can use on your lap
Basically package this and sell it to the masses.
Do we really need another "console"? We have the big 3, pc, mac, the android console and now steams hat in the ring? Not to mention all the handheld shit.
Info is definately lacking.
There is a huge amount of driver and API overhead on Windows. That is why consoles with their vastly underpowered hardware still manage decent performance - mainly it's the ability for direct memory access. A Windows Steam-box is going to have these same issues, so it will require more powerful (and expensive) hardware compared to the more traditional consoles. A Linux-bases gaming oriented OS could alleviate this some, but not enough.
The Steam library is predominately Windows-based. I can't foresee Steam-box being so proprietary that it effectively becomes it's own eco-system, as it would fragment the market into Xbox, PS, Nintendo, PC, and Steam-box. For any real success it must have access to the Steam library with little-to-no modification. That leaves a Windows-based Steam box and it's expensive hardware and OS license, or Linux-based through ports and Wine. Many games work with Wine (I played WoW through TBC via Wine), but few work perfectly, and many need specific Wine configurations and even Wine versions. It's one thing for a Linux user to deal with Wine issues such as fonts and installer work-arounds, but it's another for a Steam-box buyer to have to. Is Valve going to manage this? Or the developer? How large does the Steam-box user base need to be for developers to judge it worthwhile to make a Linux port or ensure Wine compatibility?
How about game design? Every console game is designed for a 10' foot UI and a controller. Will this lead to the consolfication of even more PC games? What about game genres? We all like fighting, sports and adventure games on consoles, but what about all the RTS and strategy games currently on Steam, and every other genre that doesn't lend itself to controller play? Are we going to have Steam-box targeted games and Steam-PC targeted games? How about online between between Steam-box and Steam-PC (i.e. separate servers due to different controls)?
What about hardware? An AMD apu is probably the most cost effective, but Trinity on Windows isn't really enough for 1080p play. Perhaps the next incarnation will be. If Steam-box is Linux-based, can they still use AMD hardware due to AMD/Linux driver issues? Would Intel/Nvidia be too expensive? What about hardware generations/revisions? Is there going to be any incentive to develop for anything more than the baseline Steam-box specs? In 3, 4, or 5 years are games still going to be targeting the 2013 level Steam-box hardware? I've got a HTPC that (with a discrete GPU) will probably be more powerful than any Steam-box. Can I just install the Steam-box OS/App while using my own hardware?
It seems to me that the power of Steam-box lies in the gaming library and seamless integration between Steam-box and Steam-PC. Playing the game on Steam-box, syncing to the cloud, and picking up where you left off on your PC would be great. I doubt Valve intends to take on Sony, MS, and Nintendo with a dedicated console that doesn't interact with Steam PC, but then again, maybe they will. Games could be labeled as compatible with PC, Mac, Steam-box, or Steam-play for all three. What's the incentive for using Steam-box over a gaming HTPC? Just price? Then how cheap does it need to be versus just building a Windows-based SFF PC that will play everything on Steam?
Obviously Valve has thought all this through and believe they have solutions. And they probably do. How about just some sort of extender for graphics and the controller that uses your current PC for the processing?
Valve has enough cash on hand, and no public shareholders to answer to, that it can fail the first release of a Steam-box miserably and still just use it as a foot into the door in the living room space. If you read the Kotaku article you can see that its about unifying the customer's PC-room friends community and their living room friends community in a way that makes it the anti-GFWL. Instead of forcing a shitty overlay on PC users, its allowing people to buy into a system for another room in their house. I doubt the first generation Steam-boxes will be marketed towards the mainstream console people, rather a way for people to easily port their video game collection to the living room.
I'm primarily a PC gamer and I've just started using Big Picture mode. I'm very impressed with it and I expect the line between console and pc will become more blurred as time goes on.
My hope is that a Steam box will create a gold standard for PC specs that everyone will develop for. I'm tired of shitty PC ports or driver issues with certain setups.
I personally thought almost the same thing about Sony not knowing anything about video games before the first PlayStation came out. I mean, WTF, nobody had EVER made a successful cd-rom based console, and why should those noobs at Sony have been any different, right?The fine people at Valve know nothing about building hardware, but they certainly know about making money off an online store.
Read through some more of Valve's blogs, and they seem to be pretty stoked about OpenGL. They're also working directly with hardware vendors to improve the API both in hardware, software, and drivers.
Perhaps this is their play, to finally get OpenGL accepted as the state-of-the-art go-to API for gaming. They'll have to solve some of its problems, and get developers on board, and that is no small task. However the API is platform agnostic, and has an open license so those are some things working in its favor.
OpenGL competed for a little while with DirectX but it didn't quite have the support to win that war. Perhaps Gaben's golden beard is the magic dust that can make it happen. Still doesn't resolve Steam's massive catalogue of DirectX games, though.
Some new info I found on NeoGaf... http://www.neogaf.com/forum/showthread.php?t=506899
http://www.golem.de/news/pc-spieleko...212-96609.htmlGerman site Golem.de attended a conference on the 29th of December where Ben Krasnow, Valve electronics engineer, talked ( among other stuff) about the company's plans for a Linux-based console. Here are the main takeaways from the article:
- Valve's console will launch in 2013
- It will use Linux, not Windows
- Valve's hardware labs will reveal other stuff in 2013 (possibly controllers? VR?)
- Krasnow has been working on Valve hardware with Jeri Ellsworth since 2011
- Possible reveal at GDC, Phoronix thinks that E3 is more likely
The article is in German so it would be great if a german GAFer could translate.
Edit: Translation of the important bits, courtesy of Yoshi:
Steam Box without Windows
the Valve developed PC-game-console Steam Box will seemingly be based in Linux, not Windows. And it's not the only exciting hardware project, that Valve will present in 2013.
It doesn't come off as a huge surprise, considering that Valve-boss Gabe Newell views Windows 8 as a catastrophe: Steam Box will not be based on Windows, but on Linux instead. this was confirmed by Ben Krasnow, one of Valves hardware developers, when inquired on this topic. With that, the Linux client for Valves download and community platform Steam, which is currently in its Beta phase, gets an all new background because of this - especially as Linux will also support the big-picture-mode.
(some blurb on what Big Picture is and what Krasnow is doing in his free time and that Valve is also working on Augmented Reality and Virtual Reality projects.)
But according to him, there's more than just the introduction of the Steam Box: "the hardware lab has some secret projects that will be released in 2013. We have a good groop of electronic- and mechanics-engineers and we are glad to build some really cool things", says Krasnow. In summer 2012 Valve's higher ups crticised a frustrating lack of innovation in the area of computer hardware - in a job offer. In that they also wrote: "... we want to change this."
So it's going to be exciting, if there will already be a concrete announcement on the GDC 2013 from March 25th till March 29th 2013 in San Francisco, or if we will have to wait until the US-trade show E3 2013, which is going to take place in Las Vegas from June 11th till June 13th 2013.
Sony Computer Entertainment, Nintendo and Microsoft might well get some serious competition from the PC sector - while Ouya is attacking from the mobile side with the Android console of the same name Ouya.
Google Translated Link: http://translate.google.com/translat...212-96609.html
Also another thing to consider is that if the Steambox works with a keyboard and a mouse then a developer would just need to take their game already released on steam and make it compatible with the SB then release it again for more cash. For some games this would be hard if not difficult but for other games (ESP. Indie developers) it might just be a small patch.
The biggest thing going for the SB for me though would be the Steam Sales. Nothing turns me off consoles faster then how much everything costs after getting the hardware. And how long they artificially keep the price of games high.
Last edited by Selix; 01-06-2013 at 06:01 AM.
Big questions for it:
1. How well can they run games on linux.
2. Is the price subsidized by game sales like xbox/ps.
3. Are the hardware components powerful enough to play the latest games?
So far it seems like: probably not, nope and probably not.
No idea why they're targeting a happy meal box sized version when xbox/ps get away with something twice or three times the size.
Wouldn't they be 100x better served making Big Picture as good as possible and encouraging people to build media PCs? Valve is possibly the best-in-class at software, but they are not a hardware company.
I always saw Steam Box as something to show it off and make it more like a specification for other manufacturers to follow ala Intel and ultrabooks, at worst create some rating system that let's you judge whether your specific Steam Box lets you run game X. If it's distributed by Valve, then yeah, I imagine they could sell it at loss, if other people can make their own Box, no way.
It sounds interesting simply because it's by Valve, but until I have some hard facts and numbers, I'll withhold judgement.
There's no way they can push 1080 desktop quality graphics from that box.
CES 2013: Completely pointless shit everywhere. That thing is just about as useless as Nvidia's new version of the N-Gage.
I'd do something like a i5 ivy + 660ti + 8gb ram in a lian li / silverstone quality htpc case. A quick build on newegg gets me a system like that @ 750$ so steam should be able to pull it off for ~500$ if they sell it at no profit and look to earn from game sales.
edit : actually I forgot about storage so slap another 100$ to that.
Last edited by gogusrl; 01-08-2013 at 06:59 PM.
If this comes with full HTPC compatability then I'll consider it at that price. Of course it will need to be compatiable with every steam game I already own and a keyboard and mouse. It would take a considerable amount of work to do that in Linux if my guess is correct.
Everything about it makes it seem like it's not built for gaming but is instead a way to do all non-gaming stuffs through your TV. Maybe it's a introduction model and they'll increase the game capability with more iterations.
That's kind of a boring design if that is what they're going with. I was hoping they'd make something really steam-punk looking.
From what I read the it would be have fully replaceable parts, meaning you could change the motherboard/cpu/gpu (It's an AMD APU according to engadget) as well as the drive which means it's more like a form factor. With the Nvidia keynote where they have ironed out their cloud gaming strategy I wouldn't be surprised if Valve somehow works that into steam and their steam box to make games that aren't optimized for the steam box work on it via streaming. AMD has a similar strategy but it doesn't look as complete (And with them having all the next gen consoles it doesn't really have to be).
The Linux version of Steam hardly has any games, don't see how this Steam Box will be able to. Unless Valve is working hard on an emulator that doesn't exist yet.
Doesn't Google have a desktop OS coming out soon too?
I haven't been impressed by Windows 8 as a desktop OS so it wouldn't take me much to hop over if there was gaming support.
We already use Ubuntu a bunch at work.
This reads like it's one company showing off their version of the Steambox .. not THE steambox. It sounds like Valve has multiple companies building their own prototypesPiston is just one of many hardware prototypes they (Steam) brought to the show
The "Gaben" meme is stupid.
I think a lot of people are really under-estimating the amount of graphical power lower-end hardware can put out these days.
The integrated GPU in ivy bridge can play most games at low-to-medium settings at 1080p(I know, I use steam big picture on my macbook air a lot when I'm traveling), and the HD4000 is a POS compared to the AMD APU's, especially when you use hybrid mode with another video card.
As PC gamers I think we're used to the higher end, and kind of forget that a mid-range setup of this generation is still about as good as the $700 monster card of just 2 1/2 years ago(which can still run games at high settings). The gap between the top and the mid isn't as big as we think, though it sure is a lot more expensive.
I didn't really notice it until myself until I got into development and pulled out a bunch of old systems to test for compatibility and performance with older hardware, and realized a system I built 4 years ago could still perform better than I needed it to.
Not to mention most games (especially cross platform ones) are optimized for 5-6 year old hardware in the last console gen.
I've been using the same GTX 560ti forever.
We're outliers, it's important to remember that.
Looks like "Steam Box" isn't gonna be one specific thing but a tier of products that range from streaming content to your TV to a full-fledged gaming htpc.
I would buy it as an XBMC alternative if they keep the price around 100-150.
I don't really see this being the next big thing at all for living rooms, but look forward to what becomes of it more out of curiosity than anything. I expect in the short term (next couple years) the end result will just be big picture mode on relatively overpriced living room PC hardware.
Also, a lot of the rumors came from this guy, who has now debunked a lot of the misunderstanding of hardware being released anytime soon: http://www.engadget.com/2013/01/08/v...snow-steambox/
Valve engineer explains Steambox comments: 'No current plans to announce anything in 2013'
When Valve hardware engineer Ben Krasnow gave a speech at a German technology conference back in December, he spoke to the much ballyhooed "Steambox" concept we've been hearing so much about in recent months (among other, vastly different subjects). Following that speech, a report on Golem.de (translated at the Neogaf gaming forums) posited that Krasnow indicated a reveal of said Steambox at this March's Game Developer's Conference, or perhaps at this June's E3 gaming trade show -- but Krasnow tells us he didn't say that exactly. "With regards to the Steambox news -- there has been a lot of things stated in the media which I didn't say. For example, it's true that we are working on getting Steam into the living room, and are planning for a hardware box, but we have no current plans to announce anything in 2013," Krasnow said in an email.
"The box might be linux-based, but it might not," he continued. "It's true that we are beta-testing Left for Dead 2 on Linux, and have also been public about Steam Big Picture Mode. We are also working on virtual and augmented reality hardware, and also have other hardware projects that have not been disclosed yet, but probably will be in 2013."
Valve also chimed in with a boilerplate statement, which explained the company's presence at this week's big consumer electronics show. "Yes, Valve will be at the show to meet with hardware and content developers in our booth space. Many PCs optimized for Steam and Big Picture will be shipping later this year. We are bringing some of these as well as some custom HW prototypes to our CES meetings." We saw one such example of a PC optimized for use with Steam's Big Picture Mode last night in Xi3's Piston modular PC -- the first of many of these setups we expect to see in 2013. Valve continued, "These custom prototypes are low-cost, high performance designs for the living room that also incorporate Steam and Big Picture. We will be sharing more information to the press and public in the coming months."
Last edited by meStevo; 01-09-2013 at 03:08 PM.
So in other words gamers have no reason to get excited about Piston yet.
And regarding mid-range computers being just fine, that's true. Today. When ps4/xbox720 are released that might change dramatically when cross-platform(read: most) games are optimized for 150-200% of a midrange computer's power instead of 50-75% of it. In other words: It's very likely that we'll return to the days of needing a $1200 PC to play games at high resolutions and reasonable settings.
I don't know if it's of interest, but Linus Torvalds talked a bit about working with Valve in this talk.
I run Linux as my main desktop, but I'm still skeptical if they can make it a viable gaming platform. I hope they succeed obviously, but since you can mix and match so much stuff on Linux, some things like the sound stack are a complete mess. That said, since Valve has been involved, Nvidia drivers doubled performance. Who knows, maybe Valve can get some of the other user-space projects to get their shit together too.
I feel like Steambox will be a 1-time linux living room PC experiment that probably won't go too well, and otherwise just be an initiative that got Steam pre-installed on a bunch of devices/PCs thanks in large part to big picture mode.
Windows 8 at almost 7% of Steam users already btw, in spite of their tantrums over it.
Seems like I guessed correctly that Steam Box is more of a branding than a specific product Because from what has been presented so far, there's absolutely nothing new it brings to the table so far unless they release a something like Steam Linux OS with it, that somehow squeezes more performance out of the machine than regular HTPC.
I don't think we'll ever get to a point where we need to upgrade our graphics card every year like in the early/mid 2000s. The speed at which technology is advancing has slowed way down - and I don't know that game graphics really need to get much better before they enter the Uncanny Valley range of realism.
The only reason for anyone to own a $300 graphics card these days is for multi monitor (and you're not doing multi TV's on a console) or for 1440p stuff. The old tech performs just fine still.
Last edited by Bels; 08-04-2014 at 07:56 AM.
The biggest difference in the next gen consoles will be in the ram. As a PC developer you pretty much target 2-4gb because of the large variation in user specs. *knowing* every console will have 8 or 16gb opens up some new possibilities for game architecture that you can't do in pc gaming without limiting your target audience immensely.
You know, I kinda wonder if Steam could simply release a "gaming" Linux distro targeted towards a specific hardware spec (kinda like Apple Macs). By sticking to specific hardware components they could build highly optimized drivers -- no need to support every combination under the sun. If Steam really wanted to have a physical platform to push they could then release a low-cost unit that conformed to a minimum spec. But this would also allow other manufacturers to release beefier versions as well as allowing the nerds to build their own.
Essentially it would be a PC running Linux, but designed to only run on a specific motherboard, audio, and video chipsets. Hell, they could make money off of license agreements to have hardware stamped "Steam approved".
So I certainly wouldn't be surprised to see them chop it down, but if they didn't, we'd finally have a situation where there could be console games that aren't as easy to recreate for the PC market.
Consoles are restricted in that they tend to have lower end hardware.
PCs are restricted in that even though the median in hardware tends to be much higher, you still have to always design for the median(assuming you're trying to sell a game at least). CPU and GPU requirements are a bit different in that it's easier to make assets that scale with the platform. RAM is a whole different beast, it's not impossible, but it'd be pretty much a waste of time to make a game that targeted 8gb and that targeted 2gb. You're basically talking about building the game twice in that scenario, since the architecture would be fundamentally different between them.
So if consoles this generation standardized 8 or 16 it'd be a good thing in that you'd see consoles overcoming a limit currently placed on PCs, thus advancing the medium.
I think technology is still advancing just fine, but consumers just aren't as interested as they used to be, and gaming companies aren't shoving the next level of graphical entertainment up their asses as much as they did with games like Crysis.
A lot of people have gravitated to cheaper games, for whatever their reason. Which is great, because now they have to make good games that are still eye-catching for the limited hardware of things like cell phones.
You know, with this console and others, they could always have an upgrade slot. They did that with the Nintendo 64 and its memory Expansion Pak.
Not that I'm particularly thrilled with the idea of having to add-on new hardware later to a console just to play better games, but it beats having to buy a new one.
Kaige#1128 - Battle.net
Kaige - Steam
Every rumor and source is saying 8gb
etc, similar sources have been saying 8gb or 16gb for the PS4.
I'm not saying I think any of it's concrete, but that's what I'm basing my thoughts on. Ram is so ridiculously cheap for the last few years, to source that the cost between 4gb and 8gb is incredibly tiny. It's almost like food, where the cost of a unit is almost all in the labor/shipping and not the actual parts.
PS4 rumors I've seen have said 2GB with devs asking for 4GB (just like I'm sure they asked for 1GB last time around, and look how that turned out).
8GB is a pipe dream IMO, and frankly it'd be overkill for console gaming anyway.
Why would it be a pipe dream? Ram is like $30. There's absolutely no reason not to.
I'll believe it when I see it. I put nothing past any of the companies when it comes to being cheap with hardware.
I don't think 8GB is a pipe dream but we'll see.
That was true at some point maybe, but not for this next gen. This upcoming generation is, SUPPOSEDLY, made up of mostly off-the-shelf parts with not much special engineering. At least for the PS4, I think the X360's CPU may be a bit more custom engineered.
guess it wasn't working out so well
an understated ensemble that puts the "b" in subtle
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