Agree with pretty much everything he says (Except I totally blew through most of it in one very long sitting, and only stopped because I didn't want to burn myself out before the game launches, but I tend towards obsessiveness)
The free to play system is *incredibly* generous. You really don't need to pay for anything but some cosmetic features, a subscription that lets you get more loot per battle and a couple of purchased adventure packs. You can very easily play to cap without spending a dime, though you might need to grind a little bit more (and for the PvP people, you get an option relatively early to just start PvPing at level cap without needing to do the PvE grind if you don't want to) I'd recommend tossing money at them if you like it though. This company includes some of the guys behind System Shock 1+2, Thief, Freedom Force, etc. If anyone deserves our money, it's some of them.
I'm sort of hesitant to call this a CCG because I'm afraid it will give people the wrong idea, even though it's a card game that involves collecting. You have only indirect control over your deck. Basically, your character has slots for equipment (steadily more as time goes on), and every piece of equipment consists of a set of cards. Some equipment will have a bland selection of mediocre attacks, some will have some really good attacks but then a penalty card that you're forced to play if it comes up, or a move card that will frequently be worthless to you, etc. Even an empty slot will have the same number of cards associated with it, so as you level your deck steadily gets bigger, and of course as that happens, you'll get runs of "Oh god, three move cards, again? *sigh*" more frequently.
Anyway, it's quirky, but it's a lot of fun, and they hit all of the old school D&D tone perfectly, down to Erol Otus style art on the modules, the currency of the game being pizza, and a sort of running meta storyline involving the person dungeon mastering the game for you.