IGN review : http://uk.ign.com/articles/2013/05/2...-heroes-review
Official forums : http://forums.elementalgame.com/forum/1006
FE:LH released this last week.
A high fantasy 'Civlization' clone but deeper and improved upon in all sorts of ways.
Stardock really messed up when they released War of Magic. For me with the development of FE : LH they have righted a lot of wrongs and really turned it around.
Dev diary and background : http://forums.elementalgame.com/444571
If War of Magic was Diablo III FE:LH is Diablo II/LoD. Recommended.
It's on the torrent sites but I'd urge folks to pay for this. Stardock are the one dev house out there that absolutely deserve our support. No DRM and the best customer support/commitment to customers out there. They have given FE and FE:LH free to everyone who bought WoM.
Last edited by Flight; 05-29-2013 at 01:28 PM.
IGN review : http://uk.ign.com/articles/2013/05/2...-heroes-review
Official forums : http://forums.elementalgame.com/forum/1006
Last edited by Flight; 05-29-2013 at 01:27 PM.
This is their 3rd civ clone right? wasn't there another FE that was supposed to fix all of the problems WoM had? I assume this one is the best of the bunch?
Got it for 50% off since I already owned Fallen Enchantress. Pretty fun little game. Still trying to figure out everything going on and what exactly the best strategy is moving forward. Unlike FE the game is actually a bit of a challenge. I far prefer this iterations version of leveling up and acquiring champions as opposed to the original. Where I never quite understood if they just threw a die and "here are your three options."
Yeah, I think they handled the clusterfuck of WoM realtaively well, not sure I ever ended up playing the free games. Can't believe that was 3 years ago, will have to give this a shot. Lately when I've wanted a fix of this style of game I've fired up Warlock: http://store.steampowered.com/app/203630/
Edit: Signed in to Stardock and it says I've been given LH for free, nice.
I have Warlock as well and don't remember it clicking for me quite as well as this game. But, honestly, I can't remember any reason why.
Cool thanks. Can someone expand on how this is deeper and improved over Civ (and which civ you'd compare it to)?
It is only like Civ in the fact that you establish cities, research various things and build an army or win via other conditions. Other than that is is pretty dissimilar. Think of Civ games like Warcraft II/Starcraft and LH is more like Warcraft 3. They are similar but there is a much larger focus on leveling heroes and creeping as opposed to initial warfare. The map is already established with randomly generated mobiles (well they aren't truely mobile they have a 'den' usually), quest spots and things like that. You can still capture resource nodes on the map to make certain things but there is also an equipment/shopping mechanic that is absent from Civ games.
People just say it is like Civ because it is the most similar to that. But honestly it plays more like a hybrid of HOMM + Civ.
So more like Master of Magic?
668 The Neighbor of the Beast.
Originally Posted by Erronious
Never played it but since it looks like an old styled Lords of Magic then yeah, kinda. Really saying it is a hybrid between HOMM and Civ is the best example I can give.
To learn more about the game the following give a decent idea (these are largely for first FE, see OP Dev post for FE:LH). Game has a lot of depth that isn't apparent at first, though :
Manual : http://forums.elementalgame.com/434518
Info links : http://forums.elementalgame.com/434652
Game is a complete time vampire, just like civ/homm. In fact, the game literally is what you'd get if you smashed civ5 and homm5 together. Not saying that's a bad thing, especially if those kinds of games are your bag.
I'm liking this one a lot. Didn't play WoM but bought FE so I got this 50% off on steam which is awesome. I may not have gotten it otherwise. I've definitely noticed it's a lot more challenging than FE which is great, since I thought that one was too easy. The new skill trees for the champs are pretty awesome too and a big improvement than the random clusterfuck.
Bad experience with one of the last FE games I bought. When I would get to late game, the game would start to lag really bad and/or crash. Tried all kinds of different settings (and my computer contained a lot of BIS hardware components), but the game would still get shitty in the late part. Memory Leak? Maybe, no idea.
But really, is this game any better at that? I loved the game, just not its performance.
Daid: It's basically a revamp + expansion pack to it - so the fundamentals are the same, just tweaked - including a TON of performance tweaks that I've seen noted.
Yeah, I pissed about the first two...But this one is exactly what I hoped the others would be...An enormous timesink.
Whats your guys' normal strategy? When you get your first hero do you group them with your sovereign or do you form another army? I'm having issues with figuring out the best way of handling the early game to maximize myself in the late game.
I'm still figuring that out myself. I didn't realize initially that random creatures will attack your cities now and I've had a few ransacked by giant lizard monsters because I didn't realize I needed to defend them so heavily or else make sure the area is cleaned out completely. I like it though, feels more like a post-apocolyptic type world.
I believe monsters will only sac the city if your city's borders encroach on their lair
Should also note encroaching on the monsters lair isn't auto they're attacking your city. I settle cities all the time next to big ass monsters I have no intention on killing. Not sure if they really only get aggressive on harder difficulties or what.
interesting. I found FE mediocre at best. wasnt really going to try justifying this one. but all these positive comments.
I seem to have a bad habit of having cities near the lairs of big creatures apparently. Either way, it's a nice touch I don't remember being there in the previous game.
I had MOM stuck in my head for a bit and couldn't get into it, once I got away from thinking MOM it really clicked. (Note: Talking pre-expansion - grabbing expansion this week likely, but don't have yet)
It is nice that level up traits aren't randomized anymore and you can pick from the whole selection. Magic is still gimped as elemental resources are still a gamble on map gen. The tech tree is still a boring slog that forces you to get nearly everything in a particular order (no skipping around things you don't want/need). There are still far too many buildings that feel underwhelming and meh once built (you pretty much spam them for hours on end and they all blur together).
The AI in general seems to be more focused on random mobs and spamming buildings or whatever it does as you can quite often go 2-3 hours without any significant interference from them at all which leads to quite a bit of repetition and boredom. The most they will usually do is randomly offer you tribute or demand it, if they attack you it isn't very hard to knock them back on their heels if you have been fighting a lot of monsters which you will always end up doing... as there isn't much else to do anyway.
Hero injuries are still annoying and a weak penalty, they should die when killed or at least have a decent chance of it. Factions are bland and the "races" still amount to weird humans with a different tint. Anyway they did a lot of minor things to the game that don't really add up to anything fundamentally different or interesting over the original. I wish that they had however, as I really wanted to like this game.
How does research progression compare to Civ?
Warfare is what you'd expect. Better equipment available for purchase; better barracks to train units. The cool part about it, though, is it can also increase the army size you can carry. When you start off you can have, I think, 5 units in a army. Certain tiers on the Warfare branch unlock increased army stack size to, I think, 9. They also unlock greater group sizes so instead of having 3 units in a company it increases it to having 4, etc.
Magic is again what you'd expect. It mostly deals with enchantments being able to be cast on your cities, spells for your champions and unlocking magical equipment.
Civilization, again, is what you'd expect. Unlocking buildings to increase your cities' capabilities.
I'm really enjoying this game. Had my first total conquest last night. It is very, very much improved over the original FE. I usually start by going down the civ tree to unlock research and anti-unrest abilities and then I switch to combat for all the obvious reasons. I haven't gone down the mage tree very far because I find mages way too delicate and the swarm bonuses for troops far too powerful to bother with spells to any great extent. But I expect that is more of a playstyle thing than anything. I also really like how random monsters are handled. Some of those fuckers stay put until you encroach upon their territory, which makes fighting them slightly strategic. But others just wander around and attack. It is a pretty cool mechanic that adds a lot of variability. The turn-based combat is also 99% good with 1% of "fuck, why do my idiots who can actually attack stand in the back row". That needs to be fixed. Finally, it is cool that different equipment appears on your sovereign/heroes. Good game.
P.S. I agree that heroes should be dead-is-dead. If my sovereign army gets wiped out I end the game; and if a hero dies I send them to a "graveyard" and don't use them anymore. I do wish that a perma-death scenario had been built into the game.
Last edited by Drajakur; 05-31-2013 at 02:47 PM.
The new hero leveling system looked fantastic, compared to the crap it had previously. but not exactly something new compared to HoMM. everything else looked like minor tweaks. nothing to make the game go from ok, to great.
The penalties a champion suffers from death are fairly significant, though. Like -10% HP, -25% chance to dodge. But yeah I would prefer a dead-is-dead format as well.
It *is* still fundamentally the same game though, if you thought FE sucked, it's unlikely you would like this one, unless the reason you thought it sucked ties directly into one of the changes. The basics, like the graphics, units and tech tree are still mostly the same.
Trigger pulled, checking this out. Need something to tide me over until the next Path of Exile patch is out.
I may need to ratchet up the difficulty now. Early game still seems dicey and extremely random. Late game my single army could single handedly take the entire map if I so desire and I could effectively satisfy any of the winning conditions before my opponents. I won my first game with the quest victory mainly because that assassin cat that you can tame is extraordinarily overpowered.
First major user made mod for LH released today (v1.0 that is). Children of Storm - FE Stormworld mod updated for LH :
Following mod also looks decent - 173 new Champions :
Last edited by Flight; 06-01-2013 at 08:16 PM.
Juggernauts are still way overpowered too, if you have yithril in the game, I'd kill them first ;p
Played all weekend..first time playing but I am a Civ 5 guru. I played on hard and made a custom hero....was getting owned fairly early on but I discovered 2 dragon storm camps near my border. I managed to capture them and got 2 storm dragons, after that....it was GG. I steam rolled the entire map with 2 dragons...no one could come close to touching them. Fun game but a bit to easy ..and the research order doesn't feel nearly as important as in Civ.
Decent gameplay ideas, but a lot of jagged edges in the implementation. Also it ran a little rough with 3 crashes over the course of a couple days. I'd give it like 2.5 or a 3/5. With some work it could be a really stable lovely game, but it's not there yet.
They should have made a choice between creating an RTS or a tactical RPG, as it stands now they did not do either very well.
I could forgive a lot of the flaws of this game if the graphics were not so antiquated. I appreciate the minor faction differences, but I wish they were more exaggerated. Despite some minor cosmetic/ability differences, each faction feels very similar. Some of this might be ameliorated through a robust mod community but, so far, that does not seem to exist. I'll likely get my money's worth, but I find myself thinking this could have been so much better.
Last edited by Binkles; 06-09-2013 at 06:30 PM.
I can agree with that, Binkles - but if you just came on board with LH - there was a quantum leap from Elemental -> FE base and a relatively large one from FE to FE: LH. They're absolutely making amazing progress towards a great vision, their track isn't the quickest but they definitely are honing a rough product into something progressively more wonderful.
[I will disagree with one point though - the graphics to me are passable - for something with the level of customization it has and unit variety the textures are up to par with anything else I can think of out there - I'd love for it to look better of course, but I'm not sure the resources are there yet due to the level of model variety and morphable terrain]
The AI attacking you or not based on your ranking is stupid and boring, being able to steamroll them without pause with a single army is as well. The lack of random events and quest diversity is a let down and further leads toward every game feeling like a carbon copy. Acquiring champions has nearly zero player input involved and as a result feels meaningless and arbitrary.
This game needed more non combat player interaction/immersion through quests, city management, the tech tree and champion acquisition. Anything that would lead to different options and results throughout multiple games.
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