Probably gonna buy this the instant i can next week. I love TCG's, this looks great (Notch bonus) and Might and Magic gets boring lately.
Not sure if anybody has posted about this. Its from the creators of Minecraft.
Looks kind of interesting, open beta is next week (June 3rd).
Last edited by Johnnydemo; 05-27-2013 at 10:41 PM.
Probably gonna buy this the instant i can next week. I love TCG's, this looks great (Notch bonus) and Might and Magic gets boring lately.
This just went on sale from the scrolls website ( open beta ). Anyone picking it up?
I was waiting for Hearthstone anyhow so this seems like a good way to pass the time!
Picked it up a few hours ago, so far I really like it. I'm waiting for Hearthstone too, and now the hex mmo as well!
So far it's pretty good. Green deck is overpowered though. Da fuck.
I picked the energy deck and seemed to have trouble with the first trial. I skipped down a few and won them easy, now I just think it was learning where to place units so they are most effective. I think I did make a mistake on buying two of the individual cards. I didn't notice the pack of 10 included a rare for 1000gp so I'm going to save for those now. The board reminds me of plants vs. zombies and the cards themselves very much MTG.
Going to make a wolf deck!
Maybe we could get some trades going when we start cracking the 1000g packs?
What is the best way to farm gold?
Wolves are totally over powered if you can get that train rolling.
Anyone know if you get more gold for playing ranked? So far, non-ranked pvp matches can net you like 250 gold.
Pleasantly surprised by the depth, basic tricks seem to be to always place buildings first in the row and units behind that, abuse the fact that you can switch lanes right before you attack and holding 3 lanes seems to be far easier than all 5, since you won't spread yourself so thin. Also discarding to draw 2 scrolls seems to be a must once you have 5-6 mana and I would be very careful with including more expensive spells. Unsummon seems to be one of the greatest tools vs enchantments. Game seems to be really lacking instant effect spells with most damage is dealt by units. I'm playing around with the knights, name is Zaphid.
If you like this type of game then I highly recommend Cardhunter, beta sign ups are available, not sure when the game is coming out but it must be soon, and it is F2P. I played through the full campaign and it was the most fun I have had in a game in years. The art pays homage to classic AD&D modules from early 80's so if you are old enough to know what those looked like, you will get a kick out of this one.
Is there PVP in card hunter?
And holy shit, what is with all of great digital TCGs lately? It's pretty awesome.
Ya there is pvp in card hunter, do you guys think this is worth teh Price to get into beta for scrolls how is the Pvp?
It's a bit rough around the edges, if they keep supporting the game and you like card games, it should be worth it in the long run. However, the game pacing could use some tuning, it devolves into bigger=better rather fast and you can fight for 20 rounds without scratching each others HP. They could also use mulligan mechanic at the start. Card advantage is a bit undervalued since you can discard 1/draw 2 once a turn or discard 1/add 1 "land". I feel like the game gets grindy pretty fast, because you get your starter deck and everything after that needs to be bought and you are looking at 3 challenges per booster, which take like 20? minutes each, assuming you don't run into a deck that counters yours. Since you can only play stuff during your turn, the game has obviously nowhere near the complexity of MtG.
I'm sure they'll add stuff later that can be used during your opponent's turn. Seems like a natural progression.
So not to shit up this thread with more Cardhunter comparisons but I paid the $20 to try Scrolls today. It looks fun and I'm sure I'll be playing it to pass the time but it is not Cardhunter. When playing through the CH campaign it was one of those things where you start playing at 8pm and just want to keep playing one more round and then WTF it is 4am and you have to be at work in 3 hours...
And yeah CH has PVP and it is also pretty badass.
Going to keep an eye on this, love me a good TCG. Maybe when more cards get implemented.
I signed up for the CH beta but they only let in a small number of people per day. It looks awesome though, I guess we just have to wait until we get in?
I went with growth from the start and it has been pretty fun. Smashed some people ranked and un-ranked, I think the most money/time might be hard AI. Each player gets like 80s per turn so an online game could take awhile to complete. The longer your game goes the more money you end up making I think.
Its very easy to get any card you want since you can trade cards and gold with players. Most of the time you can just go into the trading channel and buy/sell your way into the cards you want. I finished all of the easy/medium trials with the growth starter deck except for the wolf one.
If you look at the top of your card pictures you can tell if they are common, uncommon, or rare based on how art'd up the borders are.
I also found out that when you have multiple resource type cards in the same deck ( growth, order, energy ) and you sacrifice a card for a resource you can pick any resource you want regardless of the card type you sacrifice. Before I did this I was under the impression that you could only sacrifice growth for growth resources, but I was wrong. I tried a mix deck but I still think I like full growth better than mixing, at least until they add some sort of colorless card types.
Went Growth as well fun so far havnt pvpd yet tho
TheSword is my ign even tho there is no friends list
Good game - but man PVP is boring as shit - every single person plays the same Growth deck focused on Great Wolf.
Tried PVP matches for 4-5 hours earlier and literally EVERY SINGLE GAME was the same - I do well versus them with my Energy deck (5-3 I believe was my record for the PVP matches) but man it gets dull quick playing the "same opponent" with a new name every time.
Ya I have just been doing trials. man so everyone is playing growth, damn kinda wish I went order or energy now.
I think it's just a sign of shitty balancing on the starter decks rather than everyone following some secret strategy.
Yeah I just picked this up. This is a lot of fun and will kill me some time until I can play HEX and Shadowrun Returns. I am a whore for deckbuilding though. I'll be playing this a lot this week I think. Very addicting.
I want to try to build a Wildling/rat deck with growth, but like others have said as of now it seems to revolve around pure wolv deck for growth. THey have junk yard that increases Rats hp by 1 but only one type of basic Rat >.<
We should all join channel: Rerolled
Last edited by Ash80; 06-07-2013 at 02:44 PM.
Picked this up yesterday, and I'm not sure if it's because I'm new to TCGs, or because I piced the Growth starter deck, or because I'm just shit at this game but after trying three times at the first easy challenge (the one where the enemy stones are at 5 health) I just keep getting rolfstomped. I did win one of the non-challenge games tho. :S
in growth, I like the kinfolk 2/2 guy that has a cooldown of 1. Beef him up and smash anything the other guy puts down. I played a guy that had all directdamage/aoe spells and the game took forever but I eventually won. He never really had a lot of creatures and DD spells don't hurt idols so I just had to grind it out.
But with how powerful they are, there really should be some level of hate to bring them in line. Similar to how Energy in its case is quite well balanced via so much being structures that are tied to not moving, and structures themselves having hate cards.
Is this pay 2 win? Or pay to buy card packs? Or is it a one time purchase deal?
One time purchase and grind for gold?
So similar to LoL for tcg's? Or not nearly that bad?
Couldn't get into LoL to relate - but for a single pack of 10 cards, about 2 trials/PVP matches is a standard pack.
To get the other starters is the only large grind - and that's only like ~10 matches/trials or so.
i'm tranvv on there.
You can trade both cards and gold, so getting the cards you want is pretty easy. Nothing is rare enough to not be obtainable through the trade channel.
Watching a stream of this, it feels more like a board game than a CCG; am I crazy. >.>
I'm getting ready to buy it is why I'm asking... there's at least one "race" coming, how many more are planned?
Other than just pvp what is planned? (Like HEX has pve stuff, HEX/MTG have draft, etc). Anything other than what's currently in(been watching streams)?
Tournaments are planned, but tahts pvp
Cannot wait for Decay set to release Undead Ftw!
I've played all three resource types now in pvp and I was happy to have my first pvp success with order. I'm still not focused on any one type when it comes to collecting- whichever I have the fewest cards for I buy a single card now and I'm starting to actually be able to change the starter decks slowly. I was happy that even at my low rank of zero the reward for victory was pretty good! It also seemed that people enjoyed talking during the match and even if at times people commented to "hurry up" overall it was friendly banter.
I think this game may pause my intended purchase of Hearthstone. I've talked to my friends about Scrolls and while there was general interest as far as I know no one else is even considering purchasing. Folks still like to bring up Hex, but I'm not sure if they are really interested or if it just has buzz because it's on kickstarter.
I'll look to join the Rerolled channel when I next play- my handle is Mordious.
Last edited by Sumi; 06-08-2013 at 01:17 PM.
I am having some godawful luck with buying RNG growth cards. I really like growth's synergy. The deck really is incredibly efficient. But I don't even have a single Druid Grave thing and very few totems, and it is limiting my ability to do well. But, the Wolf Brother/Dire Wolf/Wolves and totems with a few enchantments is the way to go. You just need a lot of them.
So the dual resource deck bombed hard- I built a new single resource Energy deck with 16 creatures, 8 structures, 15 spells, and 11 enchants and it is fun to play! I had my 2nd victory (sooo many growth opponents) finally. I plan on swapping one structure with 1 more low lvl creature when I get one in my random scroll purchases.
Is there any interest in posting deck makeups?
God Hand Son !!!
Most people who play Growth are Dumb its all about creatures and Enchants, Growth should never use walls, atleast untill they have more Rat cards!! then our junkyards will be worth a shit!
Last edited by Ash80; 06-09-2013 at 08:19 AM.
Real case of paper rock scissors atm. I can destroy growth as order, but energy destroys me.
edit: I rescind that comment. I finished my deck(2 cards away, close enough) and holy shit Order is amazing. It's like playing both blue/white during stasis/orb. After turn 4 I start to get complete control of the board. With all the removal/move(pother/etc), and damage spells, you can use relentless+buffs to one shot an idol when they don't expect - as in a game where people are kind of ok sacrificing two idols and defending the other 3 heavily. Control + burst/trample, yes please.
Last edited by MsBehavn; 06-09-2013 at 11:15 PM.
However- I had one awful match where my ogre ended up with 25 rounds until I could next use him due to stacking the double cooldown debuff. The person I was playing against had the nerve to say he messed up the order and should have frozen him first and then stacked. Needless to say- I lost that game.
Game is solid so far. Obviously needs instant speed or some kind of reaction cards added though. Growth is actually kind of bad once you start actually shaping decks and playing vs other people that have done the same. The starting deck is pretty far ahead of the others, but it loses that edge quickly vs anything designed well.
Yeah it's just as far as pre-cons go growth is really strong.
what kind of growth strats you guys doing? I kinda agree with the no wall thing. I did get smashed once against order because I let the guy build up too many of those relentless units! 4/3 wtf!
The little 2 attack 2 health with 1 turn counter dude is my bread and butter. You can steal a lot of games from people just by getting him out early and positioning him properly, especially if you have one of the +2 attack enchants handy as well. Mid to late game the wolf summoner guys can get really rude if you have 1-2 of them on the back life just churning out wolves all over the place. The 3-turn poison enchant too is also kind of nice to removal things like tech priests etc hiding in back lines. Probably worth using at least 1 of the godhand cards to, as it'll randomly win you a game here and there.
I find godhand sort of hard to get enough resources for, but rallying wins me games all the time!
Yea rallying is awesome and a lot more realistic to cast. I run just one godhand right now, and it's mostly just fodder for sacrifice, but every once in a while a game goes to 25 turns and it'll pull me out a win.
I still need more kinfolk braves if anyone wants to trade for other rares.
Probably going to be picking this one later on and maybe streaming for a bit if I can get the basics. Been reading up and trying to figure out my starter deck, I think I'm going to go Order.. but possibly Growth.
Growth is rough right now because the starter is "broken", so EVERYONE rolls it and the price for growth cards is through the roof =\
we idling in a chat room? whats the name?
Also if anyone needs a great wolf I have one for sale in my store this week. 1k my name is tranvv
I want to buy this game, but I'm not completely sold. I can see spending 20 bucks. But does it stop there? Do I have to spend more to be more competitive? Is everything earned? Thanks for the information!
It stops at the $21.
You -can- spend money. But you're better off just playing games, and using the gold to earn(everything you can buy with $$$ can be bought with gold, like a few games.) There's really zero reason to spend any money on the game after you buy it, not sure if that's what they wanted but that's how it is.
I'm torn between Energy and Order. Really love the way both decks play.
Meanwhile, growth sucks noodles. Overall creature quality seems really, really low and far too reliant on the "have 10 dudes in play" gimmick. That shit is called "win more" where I come from (great wolf has 11 attack from all the other wolves you had? you were already winning if you had 8 other wolves in play, so great wolf contributes nothing) and has never been a valid mechanic for competitive play. Two of the rare creatures in growth rely on it, and it's awful. The only thing growth has going for it is the kinsfolk braves (2 attack, 2 defense, 2 cost, 1 cooldown), and while they are admittedly very awesome, they aren't enough to carry the whole color. The wolf brothers that summon more wolves are fairly solid as well, but are outshined pretty badly by lancer/soldiers or cannon golems.
Not sure the top tier would agree with you. Mostly Order and Growth from what I can see. The #1 player is Order and I hear his deck is super nasty.
I think only 1, maybe 2 Energy players in the top 15? But we aren't there obviously so the game is a little different.
From the research I've done so far, what I've played, and the streams I watch (while playing!) it seems like Growth has a full package of early, middle, and late game. Of course you can't achieve that with the pre-con, but it isn't hard to get some decent cards.
Removing your Walls out of your Growth Deck will work wonders for you when you start to get better cards!
I wish it was easier to trade in this game, its such a pain even with all the different websites to help.
Started playing against humans.. 6-0 with a half done Growth deck. I feel dirty playing it just because the pre-con for Growth has so many good cards.
I'm trying to save up some gold for the new deck that is supposed to be out but I really want to finish up this Growth deck too.
So what's the verdict? It looks like a "buy" if you enjoy TCG's?
It's a definite buy. Get in early before other sets are released imo.
Amazingly fun for only $21. You can buy the other sets for around $8(altogether) or just play and grind the gold to buy the sets.
There is going to be a new whole type of set soon (Decay) and then they'll be working on the phase 2 or whatever of new cards for all the sets.
Lots of potential.
The cards are coming though and they won't cost real money (unless you want to get the pre-con deck of Decay).
The reason I started early is because there is so few cards. It makes it easier to collect them all, especially if you buy packs at first. They stated they'll add new cards for each set and it is in the works. I agree it does get 'meh', but it should take more than a few days to collect enough gold to buy specific cards or packs to make a great deck.
But gameplay wise, the game is solid.
whats the best way to grind gold so far?
Seeming like Easy Computer Opponents to me - humans just get too time consuming, and Trials run out. (Trials first though obviously) And the improved value to the greater tiers of CPU opponents doesn't seem to be inline with the extra time they consume.
Winning vs human is around 300-400g, vs 60-70g for vs the AI.
Do all the trials you can do/beat, get cards in trading-# channels, and start doing vs people to grind gold.
And of course humans aren't a sure thing and Easy AI are.
Most of my vs people games are around 15-20m. Lots of surrenders once I get control of the board as Order.
just picked this up. huge tcg newb but i pick up fast. ign is balroc if you want to duel/friend whatever.
initial (newbie) impressions:
i`m running energy and from the getgo i`m noticing that catapults of all varieties are trash. low damage, get killed off immediately. garb.
the high damage-random shot catapults also never hit and are probably good for when the entire field is full, which is never.
growth is a poison. every match vs growth is just a swarm of wolves/hasted mobs all the while they are pumping out more cards with those sisters of the claw. fuck that.
other than that i`m liking it. it needs a few more factions and cards but i imagine those are coming down the pipe eventually.
any tips for energy?
i`m just stacking every non-catapult card in my deck atm.
There is a new faction being added "soon". Along with more cards for each faction after that.
Growth is nasty because its similar to goblin decks in MtG and a perfect Growth hand is nearly unbeatable. Energy is a lot of direct damage, getting high priority targets off and ranged damage. The reason those Hellspitter Mortars are good, even if they miss nearly all the time, is they are basically an attacking wall. Like any game, you need to know the importance of your enemies cards, which is even more important since Energy has so much direct damage. Getting rares in this game are important too, Thunder Surge can clear a lot of Growth units easily. Lastly, focus on board control first. If you just focus on idols you're gonna have a bad time. If you get board control you can win most games.
Some minor text fixed on cards today.
Apparently this weekend there is an update with replays, import/export decks, and more goodies.
Edit: Apparently that replay thing is just a MOD releasing this week. Guess we'll see how that works out.
Last edited by DeLLy; 06-18-2013 at 06:33 PM.
Well, first impressions are just that I guess.
For a $21 beta I won't complain but there's still quite a lot that needs work here. The framework is decent and fun but the cards and turn system itself certainly could be improved. I'm not expecting MtG levels of complexity out of the gate but it seems to be really, really basic right now.
Having a bit of fun but I'm not sure how well this'll develop. I'm hoping for some big changes.
It's suuuuuper basic right now. The biggest concern I have is whether or not the game will continue to be completely non-interactive during your opponents turn. It really feels like it needs the equivalent of instant speed spells/abilities to have any real kind of depth. Obviously larger card pools etc will be coming, but I'm not sure the mechanics they have in place right now will be enough.
I'd have to say straight up "no" at this point.
We don't *need* rebounds, flash, counters and miracles and so on yet but we sure as hell need at least sorc v instant v interrupts and similar. It is very, very basic at this point.
I'm still interested though in the concept and hey, with some work there's no reason they can't just supplant WotC.
There is a huge user base waiting to be tapped for an online CCG like this, so if they can get it right it'll do quite well. MTGO is a turd for pricing reasons alone (rofl full retail packs) and I think is probably very susceptible to getting a lot of its users stolen.
I got into the 'Card Hunter' beta a few days ago and have not touched Scrolls since =(
Got into Card Hunter, didn't finish the tutorial. It bugged out when I could right click a card to learn about it... went back to scrolls. Card Hunter felt more like a table top p&p rpg... pass.
Again though, Scrolls==potential but I'm stymied as to why they are just fucking around.
There just *must* be IP issues as to why they can't essentially port over the WotC system but no man alive can pretend what they have right now is even close. Fuck, it isn't even close to the MtGO single-player stuff.
I'd prefer they didn't allow playing cards on your opponents turn, because then you have to add all the "okay" buttons between actions like MTGO has every single action. It's not as "fun" to play personally. I don't want MTGO, I want something different and I think the board gives Scrolls some unique opportunities.
For a more MTGO like game, Hex is coming out soonish.
At least Scrolls isn't pay 2 win like every other online tcg. Not sure about Card Hunter, but even Hex is pay 2 win. If you can pay for packs with real money, just play MtG.
I wouldn't hype Scroll's lack of pay to win too much yet in any case - it's paid beta at the moment and already sells decks and individual cards for real cash. Maybe they will leave it like that, maybe they will change their mind when they need more cash.
But its very limited and if they keep it as is once they build up more cards it won't hurt the balance of the game. Buying a basic starter deck doesn't hurt much of anything imo and a choice of 2 commons, 2 uncommons, and 2 rares a week won't matter either. Plus you can get that all for ingame currency too. Regardless it does change things more currently because there is less cards, but in a few months? Not such a big deal.
Glad to hear Hex PvE has a no p2w. Depends on how good it really ends up being and how long it'll last to decide if the PvE is any good or not. I just enjoy a pvp/pve experience that can't be completely bought with real money. They've already made profit on Scrolls and are still selling Minecraft, so unless they get greedy they don't need to add p2w options for cash. There is cosmetic stuff in the works though that will definitely be bought up by the Scrolls community.
Anyone know if there's a cardhunter giveaway anywhere soon? I signed up a few weeks ago but no luck so far. Scrolls was kind of meh to me.
if you don't plan on playing the ol' card hunter feel free to send it my way, i'm still waiting in the beta queue as well....
Yea same, signed up a while ago and nada =\
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