Grim Dawn Alpha starts tomorrow.
PoE has really gotten a lot of things right...let's see what this game does.
These are the same guys that made Titan Quest (when they were Iron Lore)...which was a very fun game. ARPG's aren't meant to be grinded forever like D3 is. I play through them a few times and then move on....which is what I am doing with PoE and what I did with Titan Quest.
open beta plx
Thread: Vicodin, Cigarettes, and My Fake Tits - from the diary of the Megan Fox of Ohio
That's awful and you should feel bad.
02-19-2013 02:33 PM
Thread: The ethics of stealing video games
Your justification in life is merely self serving. Imagine if society was 100% people like you, fuck living in that place.
05-15-2015 05:31 AM
the idiot who plays blessed shield with no jenkebabobob or foote
Wow. Hadn't heard about this in forever. Glad to see it's still going. TQ was great.
Hope they release more videos if they're entering alpha. The UI looks kinda shitty on their lastest screenshots so hope they improve that. I don't know about them going for a box price tag though, albeit a very cheap one. It's like TL2 I guess but PoE is free, wouldn't that hurt them since they're basically going to compete more or less directly with PoE(I guess different setting so there's that). Not that I mind just wondering why they didn't try for a F2P system.
Will probably buy it once beta starts anyway.
Titan Quest was and is an awesome game. It has a modding and online community that is still going strong. I still play TQ on and off and enjoy it far more than D3 or PoE. As a result I hope they do well with this game, although I'm a bit iffy with regards to the setting (some sort of Victorian/cybuerpunk age I think). Could be good, could be bad, time will tell. I do regret not having jumped on the Kickstarter when it was going, should have done that, especially considering I bought TQ for something lik $5 during a summer sale.
As for the UI, I remember from one of the dev vids from back during the Kickstarter they said they basically lifted the UI wholesale from TQ along with a bunch of other stuff just to get a working model. The plan then was to redo it along with most everything else with the KS funds. Hope they do. While the TQ interface was adequate for the time, it does need improvement.
Oh, and they totally need to steal this from Torchlight 2:
TQ sucked balls, literally zero interesting skills, no randomly generated maps and you spammed the same 1-2 spells all game long with most of your skill points going into passives. D3 nailed the way skills are used really well, along with the combat. PoE has randomly generated maps, proper build and character development and the skill gems are rather interesting with the way it restricts your gear, and itemization is actually interesting with weird uniques, capped stats and requirements. D3 has only +GOODERER with almost zero defensive stats. PoE has the whole racing thing going on, which is something every hack n slash should rip off from now on, because it's the only thing that justifies always on singleplayer.
Yes, I finished it once, but that's only because whacking monsters is inherently fun, kinda like shooting guys. If you manage to make that shit boring you shouldn't be making games.
I loved Titan's Quest, and this was the first Kickstarter I ever contributed to. I didn't spring for alpha/beta access, but that's fine, because after Diablo III I'm overwhelmingly tired of playing a game through 400 times as part of the "experience." That's my current least favorite mechanic (I know it has been around since Diablo I at least, if not earlier...only started to really annoy me with D3 though). It turns a fun RPG into an MMO grindfest basically. So I'm glad I don't have early access, because I'd rather just play the finished game through once and enjoy it, and then if I really loved it I can play the next higher difficulty in a few months/year.
Oooh. I've had a key for this sitting in my email since 2010. Now to figure out whether I bought into whatever tier allows me access to alpha/beta... well, once I get home at least.
Glad to see they're keeping TQ's atrociously ugly UI stylings. Come on guys, hire someone who doesn't suck at that!
I really liked TQ. The class combos were awesome. Gonna snag this. Love the Cyberpunk!!
They are currently doing a 36 hour stream on twitch.
Checked out some gameplay vids, looks decent (even in pre-alpha), although, yeah the UI could use some updating. Will definitely give it a shot. Thought this was funny, from the about section: " the importance of salt as a weapon makes it far too valuable to waste on food". Interesting idea, but I guess the devs aren't aware that we require a minimum amount of it to live, and also as a preservative for food, not just flavor.
Anyone here have access to this yet? Haven't heard much about this in a while. Anything newsworthy?
I bought the game a while back while I was bored. It's definitely pretty fun, but it's not a big budget game(like if I had to compare, animations and shit are similar to PoE, not D3). Also they had some guys leaving and RL shit or whatever the fuck and the developement had slowed to a crawl, but it picked back up, they released a new class. Sadly right now in terms of content, there's like only one act, if that's even the full act, so you can be done in 3-4hours or so, maybe more if you explore the map entirely. Can relvl a few different builds but since it's low level content you can't do full scale builds and shit.
Good thing is the setting is really nice, the class/progression system is similar to Titan Quest which is either good or bad depending on your tastes but I like it a lot(it has class skill trees but you can pick 2 classes so you can mix and match stuff) and the engine seems fairly solid, really like for example that you can rotate the camera however you like, so when you're going toward the bottom of the screen, you can instead turn it around so you progress towards the top(I hate going towards the bottom in these games).
If you're very bored you could pick it up, otherwise I'd wait until a bit more content is released. I was thinking about posting about the class release but since they didn't really add content I thought against it, will post again if they ever finish act1/release an act2 as at that point it'd most likely be worth buying.
Shame they're having problems, I really like TQ, one of the best out there I think, especially with the mod community. I take it GD will be modable at some point too? I was trying to find out if you could still buy it seeing as the kickstarter has ended. I might buy it during Alpha, but I haven't made up my mind yet. Do keep us posted on any news/progress.
This reminds me to play TQ. God damn I loved storm/oracle.
I actually played it only recently, for some reason when I heard TQ I was thinking of another arpg, one that I didn't like too much but didn't get very far with pyramids and shit. Then I picked it up a few months ago and played it a lot for a while, it's a great game especially with the lastest large mod which added a lot of content to it, and also made the game more difficult. Had a blast rolling a bunch of different classes.
Many Grim Dawn classes are actually very similar to TQ classes. Soldier is a mix of Warfare and Defense(or whatever the name of the shield one is), Demo is a mix of Pyromancer and Hunter, Occult is mostly Necro but with a hint of Storm and Nightblade is very similar to the Occultist rework of the mod, which is interesting. Arcane, the last Grim Dawn class which hasn't been released yet will probably be a mix of Storm and Dream, I assume.
I just hope they release Act2 at which point I think it'd be worth recommending to people to buy into, but atm I think the lack of content is a bit too large for the price tag. It is an alpha and shit but people like getting their money worth right away when they start playing, they can rationalize the alpha thing but still can get a bad impression. That's why atm I'm more in the wait a bit until you buy it phase when people talk to me about the game.
This is the only Kickstarter I've ever done, just because I liked Titan Quest, played through it a lot and had a lot of fun farming it back in the day. I liked that you could farm certain bosses for certain items and actually get the item eventually, unlike the arpg I play now, POE.
It was supposed to be released last month, I wish they'd at least give alpha/beta access to us early backers already.
Pretty sure that everyone that bought in via kickstarter or even pre-kickstarter (like me) should have access as of a week or so ago. You have to go through the humble bundle page and enter whatever key you have to get a steam key. According to the forums its going up on Steam early access fairly soon, and Act 2 and multiplayer will likely be out before the end of the year. It's only like 6 devs though, so its slow going. The game is pretty much an elaborate TQ mod, with an updated engine. I dig it because I played the hell out of TQ and the new settings is quite a bit more grabby than ancient greece.
This is out on Steam now, so I decided to buy it. Played about an hour and got to lvl7 as a Soldier. So far I'm getting good vibes from it. Haven't noticed any bugs (at least nothing game breaking), though I do think the pacing is a bit slow (mobs, loot and "gold"), though such balance issues will likely come after most of the rest of the game has been released. I do hope they get some more cash via Steam sales to hire more people.
Yeah the pacing is hella slow. Bought it a few days ago and I have to push myself to keep going.
Tried this out in the Alpha phase. Was incredibly slow and took me forever and lack of voice acting with a dull atmospheric soundtrack left me unbuzzed. I did however like the gameplay well enough.
Gonna give it another whirl if possible to see how much has changed as I really want to enjoy another well done ARPG.
I think multi-player could at least aid it the tempo of the game.
post on their forums seems to say (most?) everyone should be eligible now. If not, then there is the early access via steam, or the backer upgrades still I believe. Which isn't much of a boon if yer not willing to pay more than you already have. Still, it will be quite a bit more compelling with another act and multiplayer in the future, so it isn't the worst thing in the world having to wait more.
Last edited by bolok; 11-14-2013 at 12:13 AM. Reason: grammar
Playing for a couple of hours made me load up TQ again. Been playing that a lot now. It's an awesome game, and I can only hope that once GD gets more beefed up that it will equal or surpass them. I do hope this game will be as moddable as TQ also. Mods are a godsend to the longevity of a game.
Buy Grim Dawn - Crate Entertainment
There is also early access on Steam for $29.99 where so far only the first act is available:
Grim Dawn on Steam
I gave the minimum on Kickstarter for a game key ($18) and currently do not have access. Not really concerned because not interested in beta testing this.
FYI they released this to all backers today regardless of what level you purchased. If you kickstarted them you should have an email humble/steam key.
All Early / KS Backers now have Steam Keys! - Grim Dawn Forums
Last edited by Hateyou; 12-26-2013 at 03:16 AM.
Any word on Co-op?
That's really the ticket holding me back.
I didn't care for the Occultist as much, but I'll give it a fair shot and at least try to finish the first act with each class, just to see how differently they play. Anxious to try the Nightblade.
Got my kickstarter key finally and had a try. It definitely feels like TQ which is a good thing. Looking forward to the complete game (especially multiplayer)
I like it. I've got a 25 Occultist and been "farming" the Warden level. I like how there are unique items that make a difference in your ability to mow shit down.
Love the music and the steampunk vibe.
EQ Beta B Tester.
I sub-classed as Nightblade, which sort of forces me into a melee roll, which is probably not the best option for an Occultist, but I haven't found a gun that even comes close to competing with some of the melee weapons I have. Prior to subclassing, I had sort of gone for the pet build, so my only substantial points are in raven, hellhound, and that eyeball thing that dots them. And then a couple of points into the buff that adds chaos damage to your weapons. So coupled with dual-wield from Nightblade and the flurry of knives throw, that's pretty much all I have right now. The hellhound is pretty beefy, and the nuke from the raven is higher than the damage I do myself, per hit. And if I'm facing a bunch of creatures or a tougher one, I throw that eye at them and it does like 190 damage over 5 seconds. There is no recast delay on that one, and it doesn't cost a lot, so I can spam a bunch of those out there and as long as I avoid them for 5 seconds, between the dots and my pets, shit pretty much dies. (EDIT to add, I don't normally do that, I typically wade in and melee, but just saying if there are a ton of mobs or tough ones, I can use that tactic.) Boss mobs are a bit tougher because I don't have much burst dps, and if they have any sort of ae ability my pets die, but technically I can kite them around with that eye if I have the room.
Like I said, no idea how that compares to other classes, but I typically play a fighter so I wanted something a bit different this time around. I'm enjoying the game quite a bit, all things considered. I sort of despair over the fact that I'm pretty sure getting to the upper tiers of skills is going to entail playing the game multiple times on harder settings, and as I posted months ago in this thread, I'm tired as fuck of that game mechanic after Diablo III. I want to be able to get max level on one play through, or at least close to it, depending upon how many side quests and farming runs I do. But that requires making more game zones, which means more money, so unfortunately I'm probably stuck with it for a long time to come in this sort of game.
In Titan Quest(the game they made before that), you would reach a high enough level in the first playthrough that you could spec into the last tier of a class and have some spare points for a sub. It wasn't the cap mind you, but you had access to everything virtually. There was 3 difficulties settings, and by the end of the 2nd you would be level capped(in the normal game, expansion increased level cap). The way it worked is simply because each skill has multiple points to be put in them, similar to D2 and shit, you unlock the higher shit fairly early but you couldn't max all your good skills until later on. Makes the later difficulties a bit meh in terms of improvement though, but makes that first playthrough nice.
I would assume it'll be fairly similar in this, but only once they add all the acts and at the speed they're going I wouldn't expect that to be done until 2016 or whatever.
Yeah I played Titan Quest, and I get what you are saying. But since they allow you to dual-class, essentially, you're not going to hit that last tier of a class unless you almost completely ignore the other one on the first playthrough. Part of the fun of TQ and GD is that you get to mix the two, and if you can't substantially mix them at the higher tiers until you've played it through at least twice, that's sort of what I'm getting at. Don't get me wrong, I still like this better than the Diablo III model where you didn't even unlock shit until you were 59, and thus almost through your third playthrough. So this is definitely better. But I'd kill for a game that just required one time through to unlock max level on everything. While I'd love for there to actually be that much unique content, with these games it doesn't even really seem like it would be that difficult, since a large percentage of the kills/xp are from random shit. Just make it further between each major quest point perhaps, allowing you to reach level 60 or whatever the max is if you finish practically every sidequest. And if you don't want to do that, you can always just do the main quest and then start the higher difficulty.
Not everyone wants to play the same game twice (or more) just to get access to the cool abilities we see further down the skill tree. I wish someone, somewhere would finally realize that.
Hmm unless you mean you want to get the max skills in your 2 sub classes at the same time, it works like that already. In TQ you reach the last tier of a particular tree by like act2. You can then potentially max another tree by act3. The only thing is you probably wouldn't because it's a lot more efficient to put 8points and max one skill that you're using a lot than just unlocking every skill with 1point, but you get access to everything in a given tree fairly quickly. Most of the time you design your build as main class+sub class and not 2 equal classes, so you don't max the 2nd(most of the time you unlock first or 2nd tier and get some synergetic skill that works with your main class). Even in Grim Dawn you can see that, if you put all your points in a mastery and only 1pt per skill, you can unlock a fairly large amount already even though the cap is low atm. Think you need more than in TQ though.
Now I also get what you're saying, it'd be nice not to have to replay the game over and over. There isn't a very easy way to do it though, increasing zone size generally leads to sluggishness and repetition so people get bored more easily. That said most of these games tend to take 20-25h for a single playthrough, which is an acceptable amount if you design some sort of endgame(which you just copy from other games, aka maps, randomized content, easy to make). Currently they seem to be intent on making the duration to reach max level be something like 50+hours and they do that by looping the content but I agree it's fairly unnecessary. Just have a harder mode that unlocks once you're done that's all max level(similar to the last difficulty in those games already) so you can do that if you want but don't have to, then endgame shit, and let people "finish" the game in 20hours. I think I remember reading some numbers on people who play ARPGs and there was like only 30% that played past the first playthrough anyway, most finish the game on normal and stop, so the looping is pretty pointless.
Act 2 just patched up via steam today. Decent amount of patches to the game besides the new act and some substantial changes to the nightblade class. Still no multi-player, but the steam greenlight action did let them hire a networking coder who worked with them previously on TQ. So that should be coming sooner than later.
Crafting was implemented yesterday. Can pick one of two blacksmiths, both giving some unique aspects to the things they can craft.
Veteran mode is also enabled, giving more elite spawns and loot drops (veteran mode is something you can enable to your existing Normal game) and they have made the mobs spawn more randomly.
Shaping up to be quite the decent arpg.
Yeah made a new char for the patch in veteran mode, pretty fun. It's quite challenging and the pack size is increased so there's a lot of shit to kill. They also made some nightblade changes and fixed their god awful character screen stats so now you can actually tell better what's going on with stats. Made a cold nightblade using the new Gambit(which is more reliable and also more cold heavy) and so far going well, I just started act2 which I hadn't done since they added it.
I kinda wish they would have patched the Arcanist by now as one of the biggest downside of the early acess atm is the low amount of classes. Hell even once they're done it'll be low compared to TQ, most of the fun in TQ was combining 2 weird classes and doing cool shit with them but it's going from 8 to 5 classes so that kinda sucks.
I guess by the end of the year it'll be a pretty great game. For now I'd say it's about worth the price, maybe better to wait for a sale, it has a decent amount of content but it's not that much. They said the early part of act3 should be ready this summer, or at least that's their plan, so we'll see.
Well now. Multiplayer just got patched in. The patch notes warn of potential bugginess, but eh the multiplayer in TQ was always a bit off. Tons of other background changes/patches too. Prolly gonna roll up a newb and give it a whirl in a bit.
Last edited by bolok; 08-30-2014 at 01:07 AM. Reason: me sentence good
They just patched in parts of act 3 along with a level increase up to 40. They expect full release of act 3 in March 2015.
Currently 50% off Steam.
At the $10 or so pricetag, this is a steal for people who enjoy hack and slash games. Unless they completely mess up later on, this game will be a hit come release. I already enjoy the level system, loot and world atmosphere better than Diablo 3. If you pick a class, settle for it and steamroll forwards doing everything, but only once, it will probably take you roughly 40 hours? That's based on me only getting to start of the second part in 20 hours with some parts repeated. On the second part I met a "your build is shit" wall of death which made me start over, so put the game on hold until they patched it a bit more.
yeah, saw this on steam sale and was reminded of it. almost bit, but then remembered. "hey Path of Exile is amazing, why do I want to check out another arpg?"
So, where does this stand in relation to PoE?
Grim Dawn is also more streamlined to PoE. Like Titan Quest, you have several skill trees, you pick two, and they are locked. From those skill trees, there are several progression paths. That part I like better with PoE because it adds another element of loot, and these games are at their core all about loot progression.
PoE is bigger in every way currently, but if you regard this as a new arpg, then it is just that. New skills and abilities, enemies, stories, etc. Nothing you haven't seen before, but it only takes 20 minutes to drive the comparisons to Titan Quest than any other new arpg. If you have several high level PoE characters, and you enjoy these games, I highly doubt you will be dissatisfied with purchasing Grim Dawn. Especially if you enjoyed Titan Quest as I believe the core team behind this game made that.
I grabbed it, because I too can be a hypocritical idiot at times.
First impression is, yeah obviously titans quest succession. Much smoother gameplay though.
Much fewer class trees atm. obviously early access.
Biggest flaw i see outright, is the same issue Titan quest had. No progressively generated levels. or well, at least not what I saw so far. obviously didn't play that much yet. It might be a mix? can't tell exactly from the website.
What levels I did see, do not feel like they were properly built knowing they would be run repeatedly. Alot of dead space that will be skipped. Don't build a maze in an arpg. once people know the right path, the maze is pointless. Chaos sanctuary and foothills are great examples of how to do it, in d2. Multiple "paths" to a midpoint. At that mid point in chaos sanc, you break off, clear switches, to head back to the center. for foothills, you hit that mid point, then spread back out for multiple paths and a miniboss at the end.
hosting/joining for multiplayer. ugh. At least it uses steam for it, thats a huge improvement. But, its no Bnet, or Poe's system, which frankly I love too.
Overall, first impression did enjoy what I saw, but those mentioned issues do hold it back in comparison.
They have maze like mechanics that get blocked randomly, so you need to figure out a new path everytime, though it's fairly limited. In some cases it does force you into a different area. It's pretty fun overall but not finished by a good margin and will sadly be much smaller than Titan Quest even when finished(way less classes especially).
oh, like the wagons, etc blocking paths move? that is neat then.
With that said this game is solid enough to buy and play as is. I've put 200+ Hours in to it off and on over the past year trying different builds and farming, without act 3.
The classes in this game are well done, yes there are only 5 compared to Titan Quests 8, but they did a much better job with synergies and itemization in this game so there are much more viable builds than TQ which had a lot of useless abilities. The itemization, crafting, and the recent addition of weapon augments makes the game much deeper than it first appears.
I've only been able to run through the current act 3 once but it was fantastic, they did a good job with it.
I ended up giving up POE for Grim Dawn mainly because I don't have to min max my character, and I can farm and actually find useful items myself.
This is a steal at $20. $10 is just obscene.
Last edited by Hateyou; 12-23-2014 at 05:13 PM.
Bought this , just cant seem to fix this constant stutter i have. Went fullscreen windowed and it stopped but then after about 30 minutes of play it returns. Annoying but game is fun , and for the price well worth it.
I bought this and it's OK. It doesn't do pet builds very well which Titan Quest did do and Diablo 2 did the best. To get a pet build going in this game requires a significant amount of farming just so you can have more then 2 pets 1 of which is largely useless) The other non-pet builds seem to be ok though.
MWS Natural "As an online discussion grows longer, the probability of a comparison involving black people approaches 1."
Not a fan of the level cap (currently 40). There's really no reason for them to have it, content is already limited by what's available.
Problem is, twice we've hit level cap before finishing what I think is Act 2. Dunno about single player, but playing MP duo with someone, the content goes by super quick. You can easily reach the current cap if you use the same character on multiple games. For example, played to about 30ish in one game, helped a buddy in a different game hit cap.
With the current cap, it's kind of difficult to do a hybrid build, much less test it out. I believe I had about 15 hours played when my first character hit 35, and about 10-12 hours when my second character hit 40. Not only that, but you'll be getting good drops from the keyed dungeons that are level 50+ and can't do anything with.
Lot of the skills feel underwhelming and the game begins to feel a bit whack-a-mole in the 20's. The UI is a bit clunky and there's a bit of a skill/casting delay. Being used to Marvel Heroes, some abilities (like the soldier's Blitz) being on a timer are just shit. Wouldn't be so bad if soldier had some aoe taunts or something. Soon as my buddy casts one of his aoe's all mobs swarm to him.
There's also a serious LoS issue that affects skills, spells, and abilities. Some skill shot abilities will have the thing fire off, but not do the AoE effect at the end. Simple things like plants, barrels, crates, can sometimes fudge spells. Got so annoying one of my buddies switched from arcanist to nightblade.
My recommendation? If you're just going to play single player, it's good to go right now. If you're planning on playing this with a friend, wait until a lot more of the content is complete or for release. This game does not feel as smooth as D3 by any stretch.
yeah. hit 33 on a single playthrough.
Content. yeah. currently part of act 3 is in. Its not as clear as in PoE or Diablo. Warden is act 1, cronley is act 2 I suppose?
in comparison to PoE. This might be about back when PoE was in Act 2, and we had to farm graveyard, before maps, in terms of content.
pure arcanist. I don't feel there is alot of class synergy in other classes that buff arcanist. meaning, the +elemental to attacks aura in arcanist, obviously is useful for OTHER classes main attacks. but not much in other classes does the same for arcanist.
solider/battlemage has a few defensive passives.
yes, skill cap, and passive system means you basically pick one skill, maybe 2 depending on the skill, and a couple secondary defensive skills.
Respecs are fairly cheap imho. skills on gear is nice.
Skill balance. eh.
See this is a bit of a problem. like arcanist.
Arcanist Build for Grim Dawn - Grim Calc
Who in their right mind would spend 12 points on flash freeze?(+5 on passives) its a one point wonder. and yes +points does increase its size and duration nicely. But it doesnt work on bosses, and deals little damage. (nevermind another 12 points for more cold%, frostburn and a slow, +15 more passive points). Its a situational use secondary CC skill. A point in a secondary skill like that is never worth a point in a main skill.
Skyshards, and disintergrate totally outshine repeating missiles.
Disintegrate is lame as its the SAME spell we saw in torchlight and d3. no idea who thought this was a good idea.
Its also stupid strong. so much, that it completely trivializes the missiles.
16 points in sky shards and 1 point in aetherray is more single target dps, and more aoe then 36points+ in missiles.
Skyshards has los issues.. honestly I think it keeps it a bit balanced. im ok with it hitting trees, etc.
and yeah, as a single player one run through. enjoyable enough. the game feels largely designed not as a roguelike arpg, but more of a, I dont know. zelda? been awhile since playing a game like this I guess. secrets to be found, etc. less about replay and more about the single journey.
Very different from PoE, which as I've noted, EVERYTHING about it is built on replay, and making alts. (well until masters were added anyway) Not so here.
Just bought this as it is 50% off Steam. Pretty fun.
FYI for anyone that hasn't played in a while. They have done a couple of big build updates. The most recent opened Homestead, and had a very nice performance update. They have one more big update coming this month or next that will complete Act 3 and add in the big Faction system they have begun. Faction system looks good...eleven factions, quests, unlocks, etc based on what you're doing. They are planning on another big content patch in June as well.
Got this game for 13$ last night and I couldn't stop playing. Ended up going to bed at 2am. Very fun game and definitely worth the price.
So is the game working with co-op now and how long does it take to get through act 3 roughly? I bought this awhile ago and might get a friend to try it out with me if co-op is working.
I haven't timed it but if you're just plowing through act 3, maybe 3 or 4 hours-ish to clear everything. It really just depends on your gear and build I guess. I see people give pretty wide ranges on all of the acts.
As far as co-op, I haven't tried it, but as far as I know from reading the forums, it is working.
Good to see that this isn't dead yet, though I would have expected it to be done by now. I have had fun in the past, so I might just re-install it and see what's changed.
Picked this up a few days ago and having a blast. Only scratching the surface, but there seems to be a lot of depth to the crafting/build possibilities. Currently playing a saboteur; and teleporting into a pack, dropping a cocussive bomb, getting AoE procs, and watching packs get stunned and then melting in a cascade of fire and lightning is just glorious. Game looks awesome on a powerful rig with everything maxed.
Think I'm hooked.
SO I was checking out their website this game is still considered "under development" anyone playing it?
Old video I dug up
I've played it a ton but am holding off on coming back until the full game is out although it's already pretty fleshed out. Mostly just haven't played due to it being summer and have a baby now
The faction system they just implemented is pretty sweet. If you haven't played in a while, they've added a lot of stuff lately.
Haven't played in a while. Its a ok diversion. Its not a bad game.. But I find it wholly inferior to PoE.
Had a lot of fun with it about 3 months ago, but the pace of updates/news is slow enough (not a complaint) that I decided to just ignore it until formal release.
so not worth the money till more content comes out?
Thread: Vicodin, Cigarettes, and My Fake Tits - from the diary of the Megan Fox of Ohio
That's awful and you should feel bad.
02-19-2013 02:33 PM
Thread: The ethics of stealing video games
Your justification in life is merely self serving. Imagine if society was 100% people like you, fuck living in that place.
05-15-2015 05:31 AM
the idiot who plays blessed shield with no jenkebabobob or foote
Received this email today.
We've just released the final segment of Act 3 with Build 26. You may now venture beyond Homestead's north gate into the heart of the Cult of Ch'thon's territory. Fight through the Blood Grove, experience the horror of the Ashen Waste and climb your way up through Darkvale to one of the Cult's largest strongholds. Along the way, you may forge an alliance and make a foe between the Order of Death's Vigil and Kymon's Chosen. For the intrepid and observant explorer, many secrets lie hidden along the way.
Also with this build, the level cap has been raised to 50, granting access to over 70 new epic items. It includes numerous fixes, tweaks to classes and other balancing adjustments, as well as some minor updates to existing art and areas. For a complete list of the multitude of additions and improvements, check out the changelog on the forum and feel free to give us your feedback!
With Act 3 completed, we march to the final segment of the game and our targeted full release, late this year. Coming up in the next few months we will release a yet unannounced 6th class, the new skill devotion system, legendary items and Act 4, in which you will face the final confrontation with the Aetherials and Chthonians. Thanks for sticking with us on this long journey!
If you missed it, we also announced recently that thanks to Steam revenue, we've been able to expand our design team with the addition of Diablo 1 & 2 designer Eric Sexton.
As a reminder, all backers have access to the game now (and have for some time). If you still haven't played and want to know how to claim your Steam key, read about here. (the key you receive via email is for installation of the final game without Steam, to play on Steam, you need to follow the forum instructions to claim your key).
And now back to the development mines with me!
^^ That's really good news. Glad to hear it's (finally!!) expected to land before the year is out, with a new class. Still going to wait for full release before firing it up again though.
Really like the cross-classing in this game, so the final level cap increase is what I'm hanging out for.
Last edited by Argarth; 06-13-2015 at 02:13 AM.
Hmm they're like 1month ahead of schedule on this patch. Kinda weird but eh.
Last class is out: Shaman. 2h using pet class, so you can zookie it up with occultist if you like, or just melee it up. Seems at lot more fun than arcanist at least.
Thanks, I'll have to reinstall this and take a look.
At this point I'm waiting for release, they said they're on track for end of the year, so I'm just gonna wait as I know I won't be able to bother playing the game again in a few months if I play now(also S4 in D3 so whatever). I did log in to check the new class, looks kinda nice and means you can have some variety in pet builds now rather than just Occultist pets. Also has 2H specific stuff for those builds, rather than just boring Soldier stuff.
yeah. logged in yesterday to check it out. shaman seems fun. nice elemental/nature summons.
Still can't say I'd recommend the game over PoE ever. Probably not even over diablo.
They just released a new update this morning and the game is feature complete now. Still technically in EA, but there shouldn't be any more than just tweaks for balancing between now and release.
I wasn't going to buy it until full release but now seems like a good time to get it while it's -40% (not the lowest it's ever been, but it's only like a buck-fifty difference anyway). Whenever they do a full release early next year, it will probably be full price.
Might go down lower in the first big sale after the release, but that's like spring or whatever, so in several months, so yeah probably worth grabbing now. Although, expect potentially some issues that will get hotfixed later this week/next week, always happens with new builds. Still that's a pretty big step and the game has quite a lot of content now it seems. It's been like 2 years since this entered early access so it's pretty cool to see it being actually finished.
Only played a couple hours so far, but I'm loving the game. The engine seems very well done, maxed out all settings and it never budges from v-synced 60 fps. Nice lighting and shadows, movement and attack animations are very smooth, etc.
Playing a Nightblade and hit L10 just before I had to leave for xmas eve stuff. What second class pairs well with it?
yeah. to repeat mostly what I said before.
the game itself, in a vacuum is pretty good. visuals are good. the storyline/worldbuilding is great.(better then poe) skills are pretty impactful.
mastery system is a letdown. based on Titanquest. and largely the same. flaws included. skills are very limited, with very limited modifications of them. there simply is not endless builds like in PoE.
This recent patch added the domains, which sortof like PoE's passive tree. a neat addition, adds new skills, and more stats mostly.
the game does not use procedural generated content. the map does not change, save minor "roadblocks" at chokepoints to force you to run different paths from time to time. Otherwise, farming content is farming the same stuff over and over. there are also once per character chests throughout the world as well. It DOES have hidden content, along these lines. Which is neat. but also, does not play into the replayablity of ARPGS well.
Stats and gear are not perfect either. be aware, it is like POE with +damage adding together. it all adds together. ADDS. so like +550 damage from spirit, +400 cold damage from various gear, +200 cold from skill, gives you 1150 cold damage. then, another skill which reduces damage by 50%. well, that just subtracts 50 from your 1150. But unlike POE, lacks the "less", "more" or local vs global to make it more complex, and effective. Its simple version just trivializes any individual source of damage, or debuff.
All around, worth a playthrough. I won't be ditching PoE for it though. even disregarding the price point.
That's ok with me, I ditched PoE long ago and I still think it has the worst loot system ever devised by mankind. I'm really not interested in anything but single player or LAN coop in my ARPGs, so any game that balances loot drops around a shitty 'economy' is never going to work for me for very long.
Torchlight 2 is more my style, except that I never found any of the classes fun in the long run. Hoping that the TQ-ish design turns out better here.
Skills seem strange so far. I'm doing occultist/pyro stuff right now and have some pets, but I don't really have any spells to cast to do damage with. Wound up just using a generic fireball skill from one of the components I found as my bread and butter damage, which feels kinda backwards, but whatever it's working.
yeah. along the way they did realize the class trees weren't enough for skills.
so, did add them to gear.
so now you can get skills via, gear, class tree, or constellations. A bit more robust then I probably suggested. the class tree skills have more talents, and builds directed for them. but doesnt mean much as long as you are geared for any given skill, with proper stats.
most of my play is pure arcanist. skyshards primary skill.
I made a summoner style guy, occultist and shaman hybrid with 3 pets so far, more later once I'm further in the tree. It's effective so far on veteran difficulty, but a little dull. I mostly just walk around doing nothing while pets fight. I may restart as a more active build, some flavor of the rogue tree maybe.
Is the latest steam build map complete or are they adding more levels and areas before release?
Story I've seen is that it's "complete" and will just be balance/bug fixes until release now.
Game is a blast, comparing it to PoE is kinda silly because it's not really the same spirit of ARPGs, it's mostly an offline game with traditional D1/D2 style multiplayer, it's not a forced online/multiplayer like PoE and D3. PoE will definitely keep you busier in the long run if you can tolerate the loot system.
TQ was an epic game, I loved it and supported Grim Dawn from day 1 before they did their kickstarter. It's awesome to see what its grown, esp since being part of the very first alpha builds. It's well worth the $15 cost right now, IMO.
yeah, see I consider BNET and D2 online mp to be a key aspect of its success. I never had an offline char in D2 over level 10.
Been playing this for a couple years and this latest build is fantastic. They added over 500 new items, half of which are more powerful versions of low level epics. The new legendary stuff is great though my main isn't high enough for them yet. The build diversity in this game is much deeper than people who haven't spent a lot of time with it yet say it is. Builds can be built around skills that come from weapons or components, not just from your class trees. The new difficulties, legendary skills and Devotion trees made this game so damn good. Full modding tools will be released soon as well, it's going to be solid for years.
The best part is that the loot system is reasonable unlike POE. You can play for a few hours and farm something useful for one of your characters. I remember going weeks in POE and getting jack shit other than currency.
This game is well worth full price.
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