I really couldn't get over lizardclan crushbone. It's not really custom content, it's just the same zones with weird mobs.
So anyone try this? I have been playing a few days and it seems pretty solid so far. Its basically an EQ classic type server but with custom content. I think this was one of the first emulated servers if im not mistaken.
Anyway, all the zones and crap are all called different and thy have custom quests and loot. From what Im hearing it goes up to Lv65 with some AA.
Check it out...
I really couldn't get over lizardclan crushbone. It's not really custom content, it's just the same zones with weird mobs.
I messed around with it a LONG time ago. I liked it but found that I preferred the actual game to their changes so ended up spending most of my time on p1999.
Used to play on this server for about 4 years. It's a lot of fun until you find out the staff is fucking terrible and they would rather put in a new "rule" instead of actually dealing with a situation properly. The very best staff member that did all the end game content pretty much quit so it will be screwed for many more years if not forever.
Bingo. Marza was amazing. Woldaff felt his content did not fit in the "vision"
And yeah, Slaariel/Woldaff are both goons, and both are mentally challenged and in no way should be making decisions. But one of them pretty much pays for the server nowadays when donations are short, so it is what it is. If you come to the server to play casually there is a ton of content to enjoy and chances are you will never once be bothered by staff. If you plan on raiding high end, you'd be better off going elsewhere.
What is the point? If you play on test you have the whole game for free.
played this many years ago when it was called Winter's Roar
was quite fun !
I played this for a while, and I enjoyed it. I never played EQ in its heyday, so it kinda felt like what I thought EQ would feel like. There was competition for progression mobs, pick up raids, plenty of exp groups.
They have created tons of original content including completely rearranging zones, raids, and quests. They couldn't create new AA's, so they created Tomes which they could customize however they wanted. There is a healthy market for tradeskills, and leveling said tradeskills up isn't easy.
Overall, its a fun experience if you are casual. If you wanna poopsock to the top, then poop in some other sock.
That being said, I gave up on this server this weekend when I found out they have asinine penalties for P-leveling. I got a shaman up to lv 9 then made a Ranger to box with. Well I was killing with the lv 3 Ranger and healing with the shaman, to catch him up and I was getting a 95% exp penalty.
I think im gonna head to the test server and box a few noobs through the levels again until I get bored again.
Last edited by mkopec; 05-02-2013 at 07:05 PM.
IT's not a copy of eq 'as it was' back in the day. they basically took the game engine, the zone files, and art assets, and made their own setting out of it. they're inconsistent about this though. they'll randomly keep some names and not others. The zones are in weird places some times. sebelis is under guk. velious's zones connect to the far side of everfrost. kunark has you enter near FV and cablis isn't a place you really go. shreazia(sp?) temple is off of lake rathtear (which has some other name i'm sure). we ended up calling guk "notguk" an awful lot.
the game play style reminded me more of 'olde eq' than modern eq, eq2. not sure how it compares to other emulators, I guess emulators that seek to duplicate the origional game accomplish that to a lesser or greater degree, but I didn't mind their re-invisioning. I spent time camping shit in guk. I did small group and big group dungeon grinds for drops or xp. I had fun playing my class, did some fear kiting. they stuck to the old style 'walk to your dungeon, wipe when you get there, and covet loot' formula and i think it works pretty well.
It seems to have loads of advancement possible (with the tomes...like super AA's). There's loads of quests to do (unlike classic eq, which had loads of broken quests. and some xp turn ins). there arn't really epic weapons, but i'm sure the models are used on some of the loot. t hey had a lot of really cool features.
Treasure maps (they spawn waves of monsters some where in the game world, and give you loot)
adventure band (equally share xp with up to X friends so you stay the same level).
gear that levels up (it gains xp when you do, gets better etc).
there seems to be an absurd amount of raid tiers (for a free to play emulated server). like...12 or 14. and they're pretty meaningful differences in power.
I haven't played in a while to be honest. mostly due to life being busy. i log in some times to putz around.
I wrote a long, detailed write up on fohguild, but I really don't feel like rewriting it here, so I'll summarize:
SoD is NOT EQ. It feels a lot like EQ, but it's a different game. If you go into SoD trying to play it like it's EQ (like I did for a long time), you will just get pissed off. When I finally decided to just accept the game as it was meant to be played, I actually really enjoyed it.
The guys who run the server can be Nazi jerks. Seriously. They have some very silly rules (i.e. their name regulations) and they enforce them TO THE LETTER. They will not be nice to you and they will not work with you. They are quick to remind you that this is their sandbox and if you want to play in it you have to have to play by their rules and like it (I'm not particularly opposed to this (because it's true), but they can tend to be jerks about how they approach the players). Despite this, if you stay off their radar, you won't have an issue.
The SoD guys may occasionally be jerks, but they are very, very good coders and designers. I am convinced that this team could make a better AAA mmo than 90% of the groups out their that are trying right now. The server is very clean/bug free, the quests all work, and I can think of at least a dozen things they have improved on from EQ. The AI is some of the best AI in a mmo I have ever seen and it blows original EQ away. Their "auction house" format seems like a pain in the ass at first, but when you realize how effective it is against macros and how strong the server economy is, you realize the genius behind it. Itemization is very well done with few gaps, there are new spells that add to each class without taking away from the old spells, they added new abilities that make melee classes much more fun/viable. You can start raiding at level 5 and there are raid mobs every 5 levels all the way up the levels.
I could go on for a while, but I'm supposed to be summarizing. In short I would DEFINITELY check out the server if you like old school EQ, but remember the exploits, shortcuts, and class tactics that worked so well in EQ probably won't all work here. If you approach the server with an open mind, however, you will find few pve mmos that can match SoD for pure pve fun up through the levels.
Others have already summarized the game well. I played consistently for a month or two, leveled a monk into the 50s, then my buddy I had been playing with took a break for RL stuff and we never got back into it. If my gaming backlog wasn't massive and I had the time to commit to playing an MMO, I would definitely give it another go.
I haven't played on here in a while, but I think this is a great server for people to try if they've never played classic EQ, but always wondered what it was like. I didn't experience raid content in EQ, but the leveling content definitely has the same feel of exploration and adventure; the zones are leveled differently, connected differently, with different monsters and drops, but they all have the same kind of charm as those of classic.
The one thing I do recommend is to box. (You are allowed to dualbox; no more.) Frankly most of the server does it, and it really helps with getting something done in the event you can't find/form a group, or during short playsessions. And its just more fun
I might actually start playing again a bit. Especially considering recent mmo... offerings.
Yea the idea of coming back to SoD is generally more appealing to me than trying one of the other newer MMO's. My main holdback is I've reached the point where i need to raid to get my new spells (and it's the fastest source of new gear) but i haven't had the time to raid on a schedule. I may come back and just fart around here and there
I had played SoD for 5 years off and on and still follow up on it without playing for the past 1-2 years just to see how things have changed. Overall, I loved how they customized EQ into it's own lore/game with tomes and stances. The raid game was fantastic utilizing once nostalgic zones creating a new feel of a rpg, but from what I've read Woldaff has been butchering any aspect of what was once a good community for a raiding game. It's been abruptly dumbed down. Massive item nerfs that had been in the game for at least a year just to appease the vision of the current admin and without any notice to the players in most instances. Apparently Woldaff is afraid of higher tiered players making lower tier/older content obsolete. I wish I could find the quote on the forums, but it's pretty much his new outlook on the server. Zaela had a lot of fanastic ideas and really bended what that client version of EQ could possibly do, but once someone disagreed with him/her, they scrapped the idea altogether. Was frustrating to see what could have been.
But, he has proven himself incompetent when it comes to the dev side of things. He made one halfway decent zone - Plane of Valor - which took a fuckload of work after the fact to iron out bugs; the rest of "his" content has been a fucking joke. His "vision" for the game is everchanging, and there's been two instances where he disappeared entirely for long periods of time, and upon returning immediately decided to nerf a fuckload of items and spells. Item nerfs are still occurring to this day I believe, although I don't quite check the SoD forums as regularly these days. From the way it appeared though when I was playing, he would decide to nerf items/spells/content while only telling MAYBE Slaariel that it was going to happen; I mean fuck the other devs who volunteered to make amazing content.
So yeah, SoD lost Marza aka Thizik, Eisley, Thinkmeats, and Zaela as devs in recent history. All four created amazing content, pushing what the Everquest engine could do to the max. Marza created some of the very best high end content any MMO has ever seen. I'm not sure on Thinkmeats, as I believe he just moved on without any bullshit happening (although I wasn't playing at the time, so not 100% on no BS leading to him quitting). Marza, however, was not creating content nor itemizing the content he created in a way that fit within the bullshit "vision" Woldaff apparently has for Dalaya. Except, you know, it's hard to impose your vision when you disappear for long periods of time. Honestly if Woldaff had any sense, he would have turned over the "vision" for high end content to Marza, giving him some rough guidelines lore-wise to follow. We would have gotten to witness quite possibly the very best high end content EQ, or any MMO really, could possibly offer.
Eisley was such a weird case. He wasn't a dev for long, but he quickly was churning out some very interesting content, both raid and six man stuff. And then he randomly got banned for complete bullshit reasons. Of course it was later revealed to be complete and total horse shit, and he was unbanned; but he was either not welcomed back onto the dev team, or made the decision not to go back to deving - which you can't really blame him for after the way he was treated.
So yeah, TLDR. My apologies for ranting, but shit man. SoD was once on the road to being one of the greatest emulated servers in the history of gaming, but now...well, shitty management will bring down the greatest of empires.
And yeah, the beginning of the end was Woldaff disappearing for nearly a year, coming back out of the blue, and nerfing Runic: Cataclysm, along a few other things.
Oh, what's this? A druid that has spent years poopsocking to get to Tier12 so he/she could do an extra long quest for their Runic2 can go into the easiest of 65 XP zones and slaughter 6 mobs at a time, BY THEMSELVES?!?! No sir, you cannot allow someone who has worked their ass off in a virtual world for years and years to be able to do something so dastardly as slaughtering newbie 65 zones solo. You especially can't allow a SK/Druid combo who have both poopsocked the ever loving shit out of SoD and both have their runic2's to be able to go a little faster together in high end XP zones. That's just fucking crazy you know, people actually having cool spells that they worked their ass off for.
And there lies the problem with Woldaff's "vision" - Druid Runic 2 had been in the game for nearly two years when he decided to nerf it. Only a handful of druids had been able to accomplish the feat of acquiring it before it was nerfed, but a few of them had been able to take full advantage of it for quite some time. That's how nerfs usually work on SoD. Usually just a handful of people will have whatever spell/item it is for a very long period of time - usually a year or more, and are able to take full advantage of having whatever it is. But then, more people will finally be able to acquire these powerful items/spells, and then suddenly it's decided that whatever it is - Druid runic2, Cella's, in the past other Relic spells, etc is too powerful and must be nerfed immediately!
Now, luckily I was usually one of those that would get new items/spells immediately, thus being able to take full advantage. But I always felt bad for the guys who progressed a bit slower. They're seeing cool shit and what the highest of the high end players can do with these powerful items/spells, dreaming of being able to do the same one day, and then bam. Once they either get close to acquiring or actually do acquire whatever it is, suddenly they don't get the same opportunity to crank out 10AA's an hour.
Yes. It's their sandbox, and they can do whatever they wish, but it's still a really fucking shitty way of handling nerfs. If something is too powerful it should be nerfed immediately - not after a year or two, and not after the elite got to take full advantage of it. There was always a lot of "corruption" type rants, and quite frankly it was almost ALWAYS warranted, because there was some fishy shit going on, especially when TU and later GSG was around with a lot of the staff in those guilds.
Anyone interested in playing and dick around leave a message here with your name and I can help you out and we can screw around some and probably get yo some loot and spells. I have the #1 enchanter on that server and I have access to a lot of the high-end characters so we can put something together to farm some random shit for you.
I play defixio. Necro. My fomelo has most of my gear... Uhh forget where I am in the blackscale quest. I have my ancients and murk spell. no runic no relic. 1-2 archaic spell scraps.
If I take up playing more ill letcha know
I installed and patched this last night. When i get into the character selection screen the default newbie warrior is spinning very fast and i cannot select any buttons. I have tried with eqw on and off, any suggestions?
Hard to say. You can check the Tech Support forum. What install are you using? I think there were maybe some extra things you need to do to get it to work properly if you downloaded off Steam. The SoD client is even older than Titanium edition.
http://www.shardsofdalaya.com/files.htm. Should also solve issues with people levitating too quickly and mouselook being wonky.
edit: also be sure to run EQPN as administrator
Last edited by Grebnev; 05-05-2013 at 04:57 PM.
I used eqplaynice, eqwin, on top of a titanium install. when i tried to just run the regular eq patcher then drop SoD on top it broke all weird.
You don't want to use the regular patcher, just install titanium then use SOD's. Make sure to untick 'run patch program' when EWQ starts after running the SOD patcher.
I'm less interested in loot and more interested just having people to do stuff with. I didn't get to see many raids or high end exp zones back in the day.
Aside from that, if you don't take it too seriously the leveling experience and pre-having to deal with staff scene is really enjoyable. I played on the server on and off for four years, and It really didn't start to drag till the end of the third year when woldaff showed back up and decided to be a colossal shitlord.
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