Nope.Warner Bros. Montreal is making the game, taking the mantle from Rocksteady Studios, the developer behind the critically-acclaimed first two.
As the title suggests, the game takes place years before both of the previous Arkham titles when a young, unrefined Batman encounters many supervillains for the first time. On our full cover image below, fans will recognize the assassin Deathstroke, who appears for the very first time in a core Arkham game.Batman: Arkham Origins releases October 25, 2013 on Wii U, Playstation 3, Xbox 360, and PC
an understated ensemble that puts the "b" in subtle
Nope.Warner Bros. Montreal is making the game, taking the mantle from Rocksteady Studios, the developer behind the critically-acclaimed first two.
Seems kind of like a cash grab in between true releases. If it gets good press I'll snag it but I'll wait for reviews on this one.
oh good. the creators of the critically acclaimed Loony Tunes Scooby Doo Cartoon universe.
Evidently, one of the guys in charge worked on the Prototype games, so at least there's some experience there with open world superhero games, and they're still using the engine from Arkham City.
It gives me pause that it's not Rocksteady, but it's too early to be despairing just yet.
I liked both the Prototype games but I'm not sure if I'd take his presence as some great thing. The games were fun and then rapidly boring not like they were masterpieces.
Cash Grab. A Prequel to sell units before the next console launch. Every series is doing it.
I loved Arkham Asylum so much that Arkham City was one of the rare games I ended up preordering. Knowing neither Rocksteady nor Paul Dini is involved in this game means I'll wait for reviews on this one.
According to Gamespot, Rocksteady is working on a stylized prequel as well detailing the first encounter with the Joker. It also says earliest release date is early 2014.
Seems pretty odd that these 2 company's are both doing a prequel set to release within 12 months if each other.
Last edited by Randin; 04-09-2013 at 09:34 PM.
Trailer is out. Pretty, but doesn't tell us much (besides the fact that Deathstroke is awesome still)
Game will be good. Asylum and City were great. Looking forward to this.
That trailer is a 10 second "teaser" of the trailer coming out on the 20th. Why we started "teasing" trailers, I have no idea. I know this isn't the first and most certainly won't be the last. There must be some research that says you'll catch more people's attention with a half ass trailer and a full trailer that follows.
In any case, after reading the Game Informer article, it's supposedly more of the same with a new detective mini-game to keep things interesting. Definitely a day one purchase for me.
No Rocksteady, No Ut.
I do not trust Warner Brothers as far as I could throw them.
Game is going to be garbage.Conroy has recently tweeted he will be reprising Batman in another upcoming Arkham game rather than Arkham Origins, however this tweet has since been deleted. In June 2013 it was announced that Kevin will not be appearing in Arkham Origins
is mark hamill voicing joker still or is he done? his joker in asylum/city was pretty goddamn awesome along with the model and animations. I wonder if they will do the riddler stuff, that stuff was pretty awesome but I never even came close to 100% on it
Mark Hamill said that he was done doing the voice of the Joker after Arkham City. Unless something has changed I don't think he plans to ever be the Joker again.
He will always be Luke to me, due entirely to my age I am sure, however his performances as Joker rank as high as Heath's did in TDK. It will suck not having his voice as Joker anymore.
There is a very stubborn part of me that doesn't want to buy this because Kevin Conroy isn't in it...
Some of the other Joker voice actors are pretty good, too. I especially liked the voice of the Joker in The Dark Knight Returns Part II.
I'm bad with names, but the guy who does Bender and Jake the Dog did the Joker in Red Hood. Michael Emerson (Ben Linus from Lost) did the Joker in the Dark Knight Returns.
I can deal with having different Joker names, even if Mark Hamill was so iconic. No Kevin Conroy? Get fucked.
No Conroy does suck, but I think it'll be way easier to get used to another guy sounding grumpy. Hamill's Joker wasn't just shrill all the time, which I'm afraid of with any other voice actor.
FYI, if you are getting the PC version make sure to check out Ebay to get it on the cheap. This game is coming as a promo for some video cards and people have been selling off their codes on Ebay. I picked it up for $25.
This is the auction I picked it up via: Batman Arkham Origins PC Digital Download | eBay
PSN: Araxen, Xbox Live: Araxen II, WiiU: Araxen, Steam: Araxen
Baker doing the Joker voice at comicon.
Start talking about Hamil leaving at 1:50. After having heard Baker, I think I am ok with that. He is quite good.
Torrents already out for ps3/360, but I see nothing for PC!
No such thing as a Steamworks game leaking early, it's simply not possible.
WOW Baker is the man! If I didn't see it I would've never believed it.
Have it preordered, but I saw it (PC) on Torrentleech when I got up this morning.
Unlocks at midnight, I think. Well that's when amazon releases the code for it
It can be unlocked early with a VPN, like most things (which is also why pirate versions are out).
Wow Baker really pulls that voice off. Could close your eyes and swear it was still Mark.
Two hours in and loving it so far. Now I must get some sleep for work. ><
PSN: Araxen, Xbox Live: Araxen II, WiiU: Araxen, Steam: Araxen
Is this new studio not as good at telling a story as Rocksteady??
I'm only about an hour in, but the last two games had this great flow to them, and this one seems to be lacking so far.
I guess I'll find out if this is worthy of the last two games when I finish it over the weekend.
*edit just read the Kotaku review, and they're basically saying the same thing. That is what it feels like when I play through it, an imitation of an even better game. What a shame.
Last edited by Column; 10-25-2013 at 11:33 AM.
How is that any different than City? You did the same thing there to do the crime investigation. Find the thing you're supposed to find, scan it by holding down a button and do that about 3 times and you solved the murder scene. The Kotaku review reads like someone that played City a few years ago and has rose tinted glasses about the game.Take the Crime Scene Investigations, like the one above. When Batman comes upon the site of a murder, players will need to scan for multiple pieces of evidence that will eventually congeal into a virtualized version of what happened. But all you're really doing is looking for glowing indicators in Detective Vision. There's no real sifting through possibilities, no red herrings to lead you astray. It's just turn the camera and click on the red thing. What would Harvey Harris say?
So I bought Arkham City for PC about a year ago and got burned hard by it. The fucker just never ran right, always crashed, and the promised patch (last I looked) never came. It's soured me on the franchise, but is this one worth checking out?
If the porn isn't high res you can't get horny, but you can hate a guy at 1000 paces without a scope. That's human nature.
Yeah I never had any issues with AC. Was one of the more solid games.
All the arkham games are using the unreal 3 engine. It's not flawless, but it's infinitely better than most other engines in terms of crashing and stability. I'd assume it's a problem with your machine before I'd pin it on a stability problem with the engine.
I think I broke my controller trying to beat Deathstroke on hard. That fight is so buggy.
He's susceptible to the Batslam, but sometimes that also makes him FALL THROUGH THE WORLD.
The combat feels strange to me. I remember evade having a lot more i-frames in AA and AC, and here it seems like there are none at all. And animation cancelling from an attack to a counter rarely works either. It wasn't that long ago that I played AC and the Harley DLC on Hard with no trouble, but AO's Hard is kicking my ass even against Killer Croc. Not in a good way either; there was definitely room for improvement with the fighting but WB "fixed" things that weren't broken.
Last edited by Vorph; 10-25-2013 at 06:40 PM.
Yeah they definitely made the combat harder in a not super great way. I was noticing that taking down Croc earlier. Its like they altered the rythm of the combat just enough that if you were good at it in Arkham City, you're going to have to struggle to adapt to the new system.
Still, it feels mostly like the other games. If you enjoyed them, you'll probably enjoy this one I imagine. Maybe not as much, but honestly, I didn't like Arkham City nearly as much as Arkham Asylum, either. The bigger the world map and game, the less polished they become.
honestly I LIKE the changes. AC was way too simple on hard. I blew through that game in one day because it was an absolute joke. This one actually requires intuitive use of quick gadgets during fights, performing a beat down and countering to continue beat downs, timing counters perfectly for the critical damage. The combat is probably the most fun I've had in a game like this. I've spent like an hour just running around beating up large groups of thugs because it's challenging and fun.
For as frustrating Deathstroke was, it was actually a challenging fight where you had to time your attacks perfectly and use your abilities depending on his movements. Overall I'm actually really impressed with the game. I'm going through withdrawls not playing right now because I have to work.
It seems strange to me that this game was released on a Friday. Typically, ALL games & DVD's come out on Tuesday. What's up with that?
Was thinking the same thing, I have no idea.
In Europe release dates are Fridays, and it was released internationally all at once I think, so that's probably why.
Which still doesn't make sense since WB is an American company, but this was developed by a Montreal based studio, so it may be related to that somehow.
Could be they had a retail deal with some euros. I believe japan also releases games on fridays - a law that goes all the way back to the 80s when big cities would literally be shut down because of game releases. I don't remember the game that caused such a huge problem but they legislated games not be released in the middle of the week because of it.
On another note, I bought a steam code off of ebay but the dude has been slow getting it to me so I snagged a copy off of IPT. The comm tower in Bernley is bugged and I can't climb up the grate T_T Hopefully my saves can be transferred once I have my legit install.
Edit: Looks like the problem is from the crack/anti-piracy.
Last edited by Dandai; 10-26-2013 at 12:39 AM.
If you're playing on Steam avoid the Burnley Comms Tower, it's bugged currently and locks you inside the room forcing to reload from previous save. Lost my Shadow Vigilante Rank 10 because of it, and that was really hard to get. Legit copy here, the problem isn't from the Crack/anti-piracy.
Edit: As for your saves, the cracked steam_api.dll will store savegames in a different location than the real Steam dll. The saves should be valid, but you'll have to find the directory and copy the files to the correct location.
Last edited by Vorph; 10-26-2013 at 01:09 AM.
I think I'd like it better if I could turn off all of the arcade-y score crap. Edit: Just like the Kotaku review points out.
Every fight judges your performance and grades you, so instead of the world being immersive, you're constantly being reminded of the game-iness of the whole thing.
Last edited by Seventh; 10-26-2013 at 01:21 AM.
Yeah, it was bad enough in AC that the xp system made you feel obligated to go through the motions of using every gadget once each per fight in order to get the max bonus. They didn't need to make it even more of a distraction by adding a scoreboard too.
I'm torn on the scoring stuff. It is very in your face and breaks immersion, but it also makes me want to do better so I can see "Apex Predator" and shit. It's nice being reminded of how awesome I am.
On another note, hard is fucking hard until you get the swing of the timing changes (if you're a veteran of prior arkham games).
So every time there's an occasion for me to stand on a raft and pull myself towards an anchor on a wall I invariably get stuck on the environment (or in one case during a certain villain sequence the damn raft spawned on land forcing me to continuously fail until it spawned appropriately). Is this a PC only thing too? -.-
I've encountered a few other one-off bugs here and there. It's not Fallout 3 levels of buggy (no CTD's for me... yet) but I can't go an hour without something that completely halts my progress on whatever I'm doing.
All in all I think the new studio did a great job taking over from Rocksteady but this is definitely rough around the (polished) edges.
Last edited by Dandai; 10-26-2013 at 06:57 AM.
The boss fights are challenging, however if you're playing on the PC there's some gamebreaking bugs that make it even harder. If you use Batslam. (Batclaw + Pull in to you + clothesline) you can and more than likely will knock the boss through the world bugging out the encounter and forcing you to reload from a previous time. It's happened for Deathstroke and Deadshot for me. It realllllyyy made the Deathstroke fight hard.
I don't think the game was tested on PC at all, because these kind of bugs are just shit that I'm running across that aren't out of the ordinary.
When you first meet Electrocutioner was 50 times harder for me than Deathstroke. I actually looked it up on youtube to make sure I was doing it right and it wasn't bugged.
I'm playing on hard too so I feel your pain. Deathstroke probably took 3-4 attempts before I beat him (and even then it was just barely). I was too noob at that point to use the batclaw/slam. I tried chucking the batarangs at him and he dodged them so I assumed all gadgets were off limits.
Basically I would counter, attack twice and then push off to avoid counter, until in corner then attack to flip him over and batslam while flying away and it would hit every time. Unfortunately it would also bug the game out.
In the Deadshot encounter I performed a beatdown and ended with a takedown combo, knocked him up, batslammed and he actually DIED. The encounter just stopped, I got XP and just at there with my dick in my hand. He was at like 50% health.
I'm about 60% in the game, and it has grown on me.
I think its a worthy sequel to franchise.
The bugs tho, i hope they patch quickly. Ive been locked in a tower, fell through the world multiple times, and dive bombed myself into objects with no way to get out.
Game is tough to play with keyboard and mouse, though I've just started it. Since I'm getting a PS4, I was hoping that the PS4 controller could natively connect to the PC wirelessly, but early reports have stated no so far. I really have come close to buying a 360 controller for windows, but I manage fine with most games using k/m and I'm not a huge PC gamer anyways.
If you already have 360 controllers you can get one of these -
PC Wireless Gaming Receiver for Xbox 360 Controller with Cheap Pirce - Black
Takes a bit to ship but works great. (that's some pro misspelling of price there!)
Yeah, appreciate that, but I'd have to get the entire controller also since I don't have a 360... so I'm on the fence about it because once I get a ps4, I probably won't touch any games on the PC other than random MMO's
edit: also, would be playing Batman on my ps3 if it didn't die 5 months ago!
Played this for many hours last night with the PS4 controller.
Solariss - you can connect it to a PC via a bluetooth receiver, but a lot of people are having trouble getting it working right now (not sure which receivers specifically work) or you can connect it via USB which works flawlessly, it's great.
I picked it up on Steam, and enjoying it so far. I'll have to avoid the Burnsey comms tower, I didn't see anything patched yet =\
It runs like a dream, usually a solid 60+fps with everything maxxed, but sometimes when it goes for that 'last kill' slow motion shot when you finish off a group, it literally gets 0 FPS for 20 seconds, something funky going on..
"Workaround" for Burnley tower.
Took me maybe 5 minutes to do after I realized I need to set the controller down and use the Mouse and Keyboard. on a side note, a rage punch to the Right Trigger on my Razr 360 controller fixed it (and hurt my knuckles), so now I don't have random moments where I'm going in for a dive bomb on 10 mobs and the game decides it's time to stop diving for no reason.
Last edited by Sutekh; 10-27-2013 at 01:18 AM.
So does this have all the same gadgets again? Because that was my big gripe (only gripe) about Arkham City. I'm hoping for a pc patch or two before I dive into this but its hard to hold off.
On that note, I really wish it would display progress on multi-item Dark Knight tasks. I took 10-15 minutes to make sure I was doing all of the required takedowns for the Rank 6 Takedown Variation and apparently my explosion takedown was credited as something else - but I didn't know until the new checkpoint had been saved.
There's different gadgets, and the Wayne Upgrade gives the current gadgets some pretty awesome flair.
The whole GOTHAM PROTECTOR, WORST NIGHTMARE, ETC. Progression shit is so fucking dumb. I'm stuck on the nightmare one because for some reason the game wont register me distracting people with the Sonic Batarang and then taking them down.
Ok so the general consesus is pretty good regardless of the dev changes?
Waiting to pull the trigger (as usual) until I get a decent gameplay video in tonight after DS2 beta and it sounds like you guys are enjoying it despite the differences...
Keep in mind, I JUST bought and played City and was only recently exposed to the series so changes probably won't even phase me as much. I haven't even finished City yet, although I don't think I'll mind jumping into Origins anyway.
::: Uh, this might be a really dumb question but Sean, how do you have a PS4 controller?
Last edited by eXarc the Internet Panther; 10-27-2013 at 06:12 AM.
You should finish Asylum and City before even considering playing this one.
Ya I agree. Play them in the order they were released for the best experience. You're not missing anything lore-wise by playing them in their lore chronological order.
Asylum was a classic. City expanded on it but lost some of Asylum's charm with the larger world. Origins is still fantastic but I think they overreached trying to prove that Rocksteady weren't the only ones with the magic dick.
Honestly, for me, they could keep releasing games under this formula and I'd buy them all on day one. The controls and gameplay are really tight. You feel pretty bad ass even though you can be very successful only using two buttons. Timing your strikes and reactions and mastering the flow of combat is super satisfying.
Last edited by Dandai; 10-27-2013 at 07:08 AM.
Just finished it, I would give it a strong 8/10
My ranking of the game would be..
1) Arkham City (Best batman story since Hush)
2) Arkham Asylum ( even tho it's very short, it was a very enjoyable experience, and pretty much should be the starting point of one of the greatest Batman story's ever told)
3) Arkham Origins ( Little more generic of a story, but great to go back to see how everything started)
Basically if you loved City, you will want this game.
Major changes would be the art direction imho. While the previous Arkhams were more comic book art, this one is more realistic from the City design to the characters.
On a side note, if no one would have told me these weren't the original voice actors I would have never even noticed. They sound exactly like them.
Really loving the game so far. I love Batman, and as someone sitting on retarded amounts of hardcover graphic Batman novels, well...I guess I'll buy anything BUT, I feel this was worth my money. (Despite the fact that I had to buy it twice because they didn't make a CE for PC.)
I saw a review where someone bitched about the fact that the city is empty, and I don't understand that criticism. Within the first 5 minutes it tells you why you won't see any civilians (snowstorm) and while gliding around and completing objectives there are shit tons of groups of criminals that come up on radar and crimes in progress that you get alerted to. So wtf?
Anyways, awesome game. Something to tide me over till BF/AC4 and COD. Jesus fuck what a rough quarter to tie me to my console/PC. (And I mean that in the most "Oh woe is me, but not really cuz there is nothing better than playing a game set during christmas during the holidays!" way possible.)
Voice acting is top notch. I gotta say I love the new Batman voice versus the old. I'm sure I'll get some hate for that, but the original voice actor for Batman is soooo unbelievably bland to me. This new guy actually invokes some anger and humanity into the part, which gives Batman the layers he deserves. I felt as if the VA for Asylum and AC was just too monotone for all the shit he puts up with. Too robotic. This new dude just evokes controlled anger. Actually possesses some emotion this time around.
Also, and more interestingly, the dude that voices (Troy Baker) Joel in Last of us, and Booker Dewitt in Bioshock Infinite also voices took up the mantle for Joker, after Mark Hamill quit the part. It's uncanny how close he is. His talent is ridiculous. Skip to 2:00mins
Is anyone else experiencing a complete frame rate loss in Blackgate Prison? It feels like there's something seriously wrong with the code in there, as I play on max settings and have had 0 problems the entire game, but the second I get in to Blackgate where all the fires are, my frame rate drops to 3 FPS. I turned down all settings to the lowest possible and still getting the issue. Computer should be able to handle it with ease (like it has the rest of the game). But that lag is just unplayable. There's a fight coming up with a bunch of mobs that have shields/knives/guns/batons and I'm not even going to try. just closed the game and trying to find a solution.
I had a similar problem running the current Nvidia 331.58 drivers, but had issues w/ frame rate loss, so reverted back to 327.23 September 19, 2013. Fixed it for me, Sutekh, but if you're not running nvidia, not sure what to tell you. Running on Max settings myself, two 570gtx's.
Running a nvidia Titan on latest drivers. Everything set to max including 8x msaa.
Whole game was smooth with no hiccups.
Also black gate was a bitch to get through
Think I just totally bugged out the Bird side-missions. Went and did the first one and the next step popped up at the docks. Then I went to the Batcave and for some reason it reset that quest back to the first step. Problem is, when I go to the marker there's no one to fight at all and I can't get it to trigger anything. I think I totally fucked it up. Pretty gay.
I can't seem to consistently do a drop attack on someone if I'm already gliding. If I'm already on the side of the building I just hold down the button, easy peasy. But I can't seem to master doing it while in the air =\
While that Burnley tower bug is very frustrating and pretty much every player is going to experience it because it effects fast travel, that's really the only huge bug I've encountered. I could nitpick, but by no means do I feel like this wasn't worth $50. It's definitely the least polished of the series. I guess they just ran out of time.
Burnley tower bug is probably the result of a last minute change to the architecture and not enough time to QA before the build had to be submitted to the Microsft/Sony for certification. I'm surprised there hasn't been a steam patch yet, though.
Last edited by Dandai; 10-28-2013 at 04:29 AM.
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