I hope my Dreams of a Tie Fighter Sequel didn't die with the company. Someone Pick it up Plz...
So this is how it went down in my head.
Disney: Hey Lucasarts, check out Capcom making our Ducktales game and all that press it got. sounds awesome.
Why don't you guys make Xwing vs Tiefighter HD?
Lucasarts: Fuck you disney, we are making this shitty corridor shooter, and we like it that way.
Disney: ok, you are all fired. And we are going to hire a 3rd party dev to license out xwing vs tiefighter too. Also Grim fandango.
I hope my Dreams of a Tie Fighter Sequel didn't die with the company. Someone Pick it up Plz...
"The last game published by LucasArts as a company is the sub-par Kinect Star Wars."
A fitting end? rofl....
At first I was pretty shocked and disappointed, but thinking about it, what's the last good game LucasArts has developed? It certainly wasn't a recent Star Wars game, and that's pretty much all they've done. The best Star Wars games I can think of in the last decade were developed by BioWare (KotOR), Traveller's Tales (LEGO Star Wars), Battlefront series (Pandemic), or Jedi Outcast/Academy (Raven Software).
Realistically, licensing out to other studios is probably the best move for Disney to make, especially since some were speculating that, if Disney shuttered LucasArts, it would be to bring all development internal and fold it into Disney Interactive. I just hope the licensing isn't just limited to Star Wars and Indiana Jones. Telltale has talked in the past about wanting to do a Day of the Tentacle game, and it'd be awesome to see them license out Monkey Island to Ron Gilbert so he can finally finish the story.
It's being alleged that Disney tried to sell the licensing to other studios for their games that are yet to come out and no one wants them. Not sure about some of their older titles that could be re-made, but no dice on games currently being worked on.
Best game lucasarts created imho
I put in an incredible amount of hours playing this on microsoft zone. It had such a tight knit community and a fun competitive ladder. This game had revered elite players like I've never seen in any other game. I still remember a couple of their names....Jeb, luke18, hexen. I'd say I was top 10 full force players at one point. I played against Jeb during this time. I had been begging him for a game for several weeks. He finally agreed and we played to 100 kills. The score ended up being 100- -11. Before this I didn't understand the skill level some people can get to in games.
lucasarts games were fucking bad if we're being honest, no loss
Disney is too smart to keep running that shit
an understated ensemble that puts the "b" in subtle
What the fuck are you people talking about? You're either young as shit or ignorant as shit. Probably both, as one often goes with the other. But regardless:
DAY OF THE FUCKING TENTACLE, Escape from Monkey Island hello? Grim Fandango, SAM & FUCKING MAX, Tie Fighter, X-Wing.
Another awesome studio gone thanks to this piece of shit industry.
they haven't made a good game in a long while though, back in the day lucas arts was a gold standard but they weren't really doing their own name any favors with what they where putting out.
wait at minute.
ESCAPE from monkey island? that better be a typo.
Rogue Squadron II was the shit.
Pretty sure just about every single designer who ever made a remotely good LucasArts game no longer works there and hasn't for a long time.
Delete please ... totally missed the other thread
Fuck 1313, there will be no more DotT! This is terrible news.
With that said, yeah LA hasn't been a decent game in a LONG time and have actually hampered anything remotely licensable from other studios that would have been fun to play. Disney retains the rights, sheds the negative connotation of Lucasarts, rename it something else or nothing at all, license out the IP's for cheap (Other than SW - but loosen up the grip on that one) and away you go. Free cash.
I would love to see a new Grim, Full Throttle, Monkey Island .... Wait nevermind. Telltale does all of this better now. Give them the IPs
But, I agree the talent at Lucasarts was probably ground to dust long ago by their success and pressures from the business side of things and the crappy way the industry has been run these last 10 years.
Disney wants to control the Brand. Lucasarts hasn't made anything good since that Pod Racer game.
Somewhere, John Carmack is laughing his ass off right now.
I look at people's list of what LucasArts used to do, and comparisons of what they've been doing recently.
A portent of what is to come for Blizzard if they ever change hands to an intelligent/competent owner.
I heard Disney was shutting down all Star Wars related stuff, games, adverts, toys, marketing, everything, until it was time for Episode 7.
In all likelihood, they will probably farm out a lot of the games to Square, since they already have a fairly strong IP partnership with them through the Kingdom Hearts franchise. I frankly would not be surprised if Squeenix was the evil mouse empire's next acquisition.
668 The Neighbor of the Beast.
Originally Posted by Erronious
I don't see them doing that.
I can see them stopping the games from coming out though as to not run the IP into the ground further. LA was just milking the fuck out of everything. With new control, Disney will protect the name brand more than George ever did. (Who am I kidding. Disney will do the exact same thing)
The Rogue Squadron games were pretty fun from what I remember.
Disney killing Lucasarts was my biggest, and most likely worry, when I heard about the LucasFilm buyout. Disney's had a terrible track record with videogame developers recently.
Given the sorts of margin issues the rest of the industry is going through, I wouldn't expect a ton of devs/publishers to be willing to pay licensing rights on a AAA game more than once every couple of years.
The 3D conversion wasn't the moneymaker LucasFilms was expecting, so it's not really surprising that Disney nixed that, particularly since they wouldn't have been able to get the other five films out before Episode VII is supposed to be released (the original plan was to release one conversion per year).
Really though, I can see where it's not the worst idea for Disney to put everything on hold so they can take some time to assess where they want to go with the franchise. It's not like they'd really be hurting if the Star Wars money machine halted for a couple years, and it'd have the advantage of helping build some more anticipation for Episode VII.
Was I the only one who liked Dark Forces?
'Bout damn time.
"Sorry I tried to spit roast your mom."
That was a good company, and made some of the most memorable games of the 90's. But as many point out here, I'm not even sure I can name a game they made after ca 2000, let alone a good game. I do hope this means that some of the old titles will get licensed out or re-made (like Monkey Island, that's an excellent example of how to remake a classic!).
As for Space Shooters, the last good one that I played was Freelancer. That one had a very good mouse driven flight system. But I don't think I've seen a good joystick game since the turn of the millennium. ...not that I'm complaining.
Loved me some Dark Forces back in the day. I was sick for a week out of school in 5th grade and my teacher bought me Dark Forces and brought it over so I could play. This was the same teacher that incorporated playing SimCity 2000 into his course lessons and every Friday was capture the flag in the afternoon. Good Times.
I played Fate of Atlantis for hours as well. Althought I always hated the submarine and hot air balloon parts.
Did anyone else ever have an Incredible Universe store near them back in the 90's? I remember going there and they had X-wing ( was that the one where the first level was in the canyon?) playing in a home theater setup and thinking it was amazing. lol
Everyone forgot Shadows of the Empire and the more recent Force Unleashed titles. I haven't thought about SotE since high school, I enjoyed it at the time but the n64 was new then too. FU 1 and 2 were both way too short story wise, but I really liked the aspects and use of force powers.
I always assumed Disney's videogame studio did rather well, given how much epic mickey 2 was being advertised. Holy shit was I wrong there. My wife loves the model behind Skylander's and that seems to be the mold for the new Disney Infinity. Since I'm required to own it I hope it's good.
Edit...Secondary thought. Any hope to getting Star wars characters in Disney's Infinity? I'd love to be Darth Vader and kill some annoying cartoons that have been drawn in the last 15 years.
Last edited by Vlett; 04-04-2013 at 03:23 PM.
Ragefire - Snatty / Vlett
Tunare - Sethlen / Ryoh
Vulak - Snatty / Terran
Stormrage - Vlett (RIP WoW)
Balmung - Vlett Byrn
Trakanon - Vlett
Side note to talking about old games. Before Compuserve and AOL we used to connect to the internet within Clarisworks (lol) to our local library. It was all text based and I remember browsing a very early type of message board/group of people selling Star Wars collectibles. Anyone else connect that way?
Shadows of the empire, omg the music in that game gives me chills whenever I hear it. The battle with IG88 (my favorite Bounty hunter) was awesome. Jesus remake that fucking shit please.
I think the first SW game I ever played was either dark forces or rebel assault. I'm pretty sure it was rebel assault I played and I played it when I was around 3 or 4. After sonic the hedge hog and mario it was the first game I ever played.
The Curse of Monkey Island is one of my all time favorite adventure game. That said, I've probably played all their adventure games through twice, at least.
I just hope this gives Tim Schafer a chance to pick up some IP.
So how much would an X-Wing vs. Tie Fighter remake get via kickstarter? Enough to cover the licensing you think?
Jedi Outcast online was one of the best multi-player experiences I've ever had. The lightsaber duels with the different stances and shit with different moves depending on keyboard movements and when you attacked was fucking awesome. I still remember when someone would try and cheese me with the sliding thrust from medium you could back/jump/attack in light and your character would flip over them decapitating them. So awesome.
The real problem was that LucasArts had a couple of games in development since 2009 (such as "1313"), none of them were close to being finished, and the company was bleeding money. There was no way that those games would ever see a positive ROI, and the company was bereft of good business or creative leadership. For example, check out the number of LucasArts company presidents in the last five years. Witness the wasted hiring and two years later departure of creative talent such as Clint Hocking.
Combine that with games that were set between Episodes 3 and 4, and you have a recipe for disaster. The Star Wars universe will now be turning to stories, films, and games that are set after Return of the Jedi, and so the after the prequels games such as Force Unleashed and 1313 no longer make sense.
I think the last game they made I enjoyed was Masters of Teras Kasi so, yeah, a while ago.
And, yeah, I have low standards.
But honestly, which Dev out there has the skillset to make a space sim? That whole genre has been dead for a long time. Looking at wikipedia for a list of space combat sims I find this: http://en.wikipedia.org/wiki/List_of...imulator_games. Almost nothing has been released in recent years. SOL, which I had never heard of was released last year but had a 57 Metacritic rating. So there's a huge void of talent/knowledge in that genre now.
If we're lucky Koch Media, who now owns Volition, will explore that IP (they got everything from Volition except for Red Faction), but sadly I doubt they'll ever use it.
Thank god for Kickstarter really. If not for it I have a feeling that Space Combat Sims and Isometric PC RPGs would never see the light of day again.
I wonder what'll happen with Starwars 1313, probably one of the more interesting titles they hda in development.
Zak McKracken and the Alien Mindbenders... fuck.
Can we make Monkey Island movie now, please? :P
I LOVED LucasArts Adventure games.
But the creators of these games left LucastArts a long time ago (Ron Gilbert post Monkey Island 2 and Tim Schafer later on) and both these guys just held a successful Kickstarter game (with almost 4 million dollars funds for a new adventure game).
So, even if the IPs are going to be revisited (which is unlikely.... I wish I'm wrong though) we're still not going to have the same kind of quality since adventure games are more than just Puzzles, what we enjoyed back then was the Story, the Comedy and the Characters which requires more than just Game Designers and Programmers.
Making a AAA flight sim that isn't made with a mouse/controller in mind is a recipe for epic failure.
Tie fighter and its expansions take some of the best star wars story lore, and make some absolutely epic gameplay. If you haven't, you should find a way to play tie fighter and its expansions, day of the tentacle, and the indiana jones atlantis title. Those games all hold up today in spite of their age, absolutely amazing.
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