...?Thirty years in the making
The graphics look like my butthole but I am super intersted in the perma-death aspect of the game. Anyone have a beta key they want to share? Anyone else looking forward to this game?
Looks pretty cool, I'll fux witchu Ames if my beta key ever comes through
Also would love an extra one if anyone one haz
The online reviews of beta players make it sound like dogshit =(
its.. different, its hard to actually hit the perma death state. When you die you become a "ghost" and you have to go back to the shrine, at the shrine you have a % that you will turn to ash, once your ash, you have a % to finally die. You can sway the balance to make sure you dont die, by sacrificing items to get a 100% rez. I have only made it to lvl 9 but its.. not a 2 hours and you'll be 20+ its got some difficulty, and it is best played in groups. Thing is when you make your character you make a surname of sorts and all toons you make can me tied to this name, and you all share a soul level, which is main quest and xp for that. you get a bonus xp to other toons you make up to that soul lvl.
So what you are saying is you can only perma-die if you are a fucking retard, therefore I cannot inflict this condition on others and will flush this game down the toilet.
Well Swag, if you kill someone then loot all there shit, ya they could lose everything
The system you describe makes perma-death sound extremely avoidable, which means my ability to perma-kill people is much too deep an investment.
That was the only appeal of this game so I will be "flushing it down the toilet" per say.
I wouldn't say it's dogshit but it is really different and very group oriented, which is a foreign concept these days. There was like 20 minutes of unskippable Playstation 2 era cutscenes before I could play that pissed me off too much to really play it though.
I would say it is dogshit.
The game advancement is really slow and the game is full on group oriented passed lvl 8 or so.
But what can you expect. The game is already 4-5 years old in its creation (its been live in the west for half a decade or so already). It is just hitting the west super late for some reason.
Got dayum I just wanted to grief fags with permadeath. Fuck that % to come back BS. Although I do honestly wish more games would consider permadeath being at least an option in their game. The sole reason I play D3 is to play HC with MP10 otherwise that shit just aint fun unless you can loose everything with a lag spike.
The video on their website is horrible, do these companies really think that potential consumers like that shit? Bad music, bad camera angles, low resolution video, etc. Couldn't even finish it.
Originally Posted by Curt Schilling
Yeah i still app'd for beta, but that was before I found out about the gay ass "perma" death system.
Got into the beta. Confirmed shit.
That's quite disappointing.
Do a 24 hr google search for wizardry online beta keys and you'll find some posted. That's what I did. Honestly I need to give it some more playtime but the game just feels bad from the get go. Dated and clumsy. Worse than eq at launch.
It's just bad on the fundamentals - even not touching on graphics and such that feel like an even worse engine than EQ1. (Seriously, 7970 DD and an i5 shouldn't get any stutter on something that looks that bad on 1080p)
This is now available <F2P> on Steam. Not sure if it has any potential, but there it is...
The intro movie with metal and carnage does not match the actual game at all. The gameplay reminds me of a clunky action rpg with bad quality final fantasy characters running around. Absolutely nothing like wizardry at all except in the name.
You watch the intro and you expect to do some fighting and shit, but instead when the game starts you have to sit through slow dialogs and in-game cut scenes followed by running errands and talking to people around town. Eventually you get into some sort of tutorial solo dungeon that is about 5 minutes log with 5 enemies. After that you have to run all over the fucking place to get to your next quest thing. I stopped at this point as every 15ft I got interrupted with some sort of boring cut scene trying to teach me how to play the game.
Pretty terrible, my recommendation is don't even waste your time.
p.s. if you still want to play it, when you run the game it will sit there and say 'connect' for about 10 minutes before it actually connects and displays the world servers. I'm serious.
The combat felt very awkward to me, I saw the option for controller yet no way to map macros or hotkeys to it.
Using the keyboard my character felt very stiff and unresponsive, and even though there was alot of players online I never saw them in the dungeons with me.
Kinda like TERA but with even more "Channels" per dungeon to detract from the PVP element which was the only thing that had me interested in this title to begin with.
Tried it yesterday and if this game was launched in 2005, it would not even live up to the standards of that time ...
I honestely have nothing positive to say about the game.
I tried it. It's garbage.
Some dude, named Zero, is the only adventurer with BLUE armor. The game makes it a point to tell you this. I stopped after that.
Cant hang so says bad
Once you get past the tutorial garbage, (Do you REALLY want it to be like EQ1 where you were dropped into things not knowing anything?) It's actually interesting and challenging, and a change of pace from ezmode games. The Perma Death aspect is there, but its really for those that aren't prepared for it beyond Soul Rank 1.
Even though this is "hardcore" (for today's times) WO still handholds you a bit (you will die, likely, regardless) until Soul Rank 2-3.
Hint. you can hit esc to skip the cutscenes.
I had my first "LOLIRL" moment when an executioner type mob decapitated me into 2 body parts. My first moment of "Hey, this is a dungeon, whoa!" was in the 2nd real dungeon that opens up to you.
@Fattyfat ZOMG you have to zone to do your first dungeon!! Oh lord, you have to run more than 2 feet to turn in quests! To learn where things are!
This reminds me of EQ1 back in '99. Different controls, subpar (but sufficent, your special attacks actually have proper animations!) graphics. It's quirky but I've grown to enjoy it.
Who here would play games with badass graphics but terrible gameplay over badass gameplay and subpar graphics?
Today's 5 sec attention span twitter culture frustrates me.
Release is release. They have seemingly fixed the "eternal Connect" issue, but are working on the rubberbanding issue once in game. Once that is improved, combat should feel a bit better.
Last edited by Moai13; 02-02-2013 at 08:04 PM.
I think the first dungeon (Caligsomething Sewers) doesn't give the game justice. This game brings back the "resource management" back where mana/endurance plays a big part of how you win over a tight fight. Mana regenerates very slowly outside of "camps" and you cannot camp in combat. Your healer can go "OOM" something I've never seen in long years.
Oh and I like how traps can actually..... Kill You Easily. :P
I REALLY like having limited (eg NO regen) HP/MP outside a few certain drinking wells or camps/pots. Traps can easily mess with your resource management if you don't pay attention. There are also XP drain mobs later on in the game!
Also some quotes which resonate from other forums (not official forums) since I'm not great with words...
"I dunno why everybody hates on the graphics, i thought they were beautiful for an F2P game.
You shouldnt be comparing it to games like DCUO, LOTRO, or Tera because these all started as subscription based games."
"Please name the MMO that has FFA Full Loot PVP, perma death and non tab-target action combat, I'd like to play it."
"If you missed the beta and are currently bored, I would recommend you check the game out. Give it a real try though, don't quit after 30 minutes. Some of the systems are quite complex and take time to appreciate (skill inheritance/class change etc.). The first dungeon I truly enjoyed was Chikor Castle (lvl 12ish) followed by Aria Resivoir, Temple of Oblivion, and Old Sewers. Basically the dungeons get more difficult, dangerous, involved, and rewarding the further you progress."
Last one is @ Fattyfat and my frustration at the twitter attention span culture.
I dunno when I tried it there was no one else in the actual dungeons even though I saw 100s outside in the pvpless town area.
I was under the impression this game wasn't suppose to be instanced and the only way I'd be willing to overlook the horrific controls is if I could pvp people but there was never anyone else in my "channel/instance/game/whatever" to interact with.
When you enter a dungeon make sure you join a crowded channel if you want more people to interact with.
You can steal items (money too?) from players (or NPCs) or kill them but you'd turn red and then they can kill you without penalty of going red or even place a bounty on you.
It was never explained in-game you can select channels.
So is this theme park with PvP, as in most of your gear comes from dungeons/pve? Or does it have crafting, and player housing and all?
I played it in beta a bit. Felt more like an older gam-a certain old school feeling to it. I'm going to probably mess around with it again. It's worth checking out if you're looking for something a bit more detailed/challenging.
this game is mired in technical issues and poor production values. If someone who actually knew how to polish could somehow be brought in or consulted on this project I can see it developing a small but fervent niche base of pvp'ers. It definitely takes risks from the norm, and should be lauded for that if nothing else. But it will probably die off from lack of funding/shitty mgmt
Asian game, doomed to suck shit.
The most fun I've had in this game is laptop scripting for better character scores.
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