Not related to the morenetz thread. Worth watching if you followed the series. Or did not.
We had the start of a pnp thread going on morenetz - so let's try again.
Last real active playing I did was 3.5, but I've been interested in giving Pathfinder a try (yeah, I know samedamnthing)
Some folks were discussing virtual tabletop/remote gaming options. I'd be interested in hearing more about that.
Not related to the morenetz thread. Worth watching if you followed the series. Or did not.
Last edited by Azziane; 12-10-2012 at 05:08 AM.
Depending on the setting, I'd be willing to throw in and test the waters.
Long time lurker coming out of the shadows. I've played Pathfinder almost exclusively for the last two years with my regular group, it's a great step up from 3.5 if you liked that (tried 4ed, but none of us really liked it). It's pretty easy to convert 3.5 campaigns to Pathfinder too; we just finished Return to Castle Ravenloft using PF rules and it was a blast.
Also, since we're fairly spread out geographically, we pretty much have to use a virtual tabletop, of which we've used Maptool for 5 years or so.
It's a little better for tactical gameplay than some other vtt's I've looked at, since it has a pretty extensive macro system, fog of war and visibility options. Oh and it's free. Highly recommend it.
Ohh, this is relevant to my interests. I'm open to 2nd ed and beyond, but I dislike 4th.
Would be very interested in this.
I'm very interested in trying out some virtual table top gaming. I used to play in the 3.5 days, then wife and kid came around and put a stop to that. I've been jonesing for the last 6 or so years for some gaming. Maybe check out http://roll20.net too.
So do we have anyone interested in DM'ing? Right now it looks like we have a group with sufficient numbers willing to roll with an online Pathfinder (or anything other than DnD 4e it sounds like) campaign or maybe a One Shot to give everyone a go.
I'd be game to give it a whirl. I haven't really played much since 2.0 days though I still collect the books. I get my Warhammer fantasy rp Core set today so will be reading that for the next day or three.
Online tabletop games are very mediocre. You lose out on the social interaction of having someone at the table to bounce things off (sometimes figuratively, sometimes literally). Y'all go for it if you feel like giving it a whirl, but temper your expectations.
It's definitely better to game in person, but it's not that bad vtt'ing with voip. It can go a bit quicker as everyone has easy access to online rules, rather than book flipping (unless everyone has laptops). The biggest problem being it's harder to get people focused, but a good DM can get around that. Don't know if it's been linked yet, but the complete Pathfinder rules are up here:
I'm out as far as playing, but if anyone decides to use Maptool, I have two modules I've run in it with the assets converted over:
Crypt of the Everflame: Good starter dungeon crawl, lighter on rp. Really easy to get into. Wouldn't recommend the followup campaigns as much though.
Rise of the Runelords Chp 1: Has more varied environments, more rp, and is just one of a pretty epic 6 part arc (only on chp 2 so far)
PM me if you want either of the campaign files.
So I can now register with this board AND have a topic where I contribute effectively? This is my day...
VTT are really the only way I can still play PnP RPG's these days with all my friends living across the states. It's not the best, as nothing I think ever will replace in person, but there are some nice advantages that come with using a computer rather than that usual dry-erase board.
Some of things I enjoy are the ability to handle all the rolling, monster stat tracking (i.e. HP's), sweet looking maps to play on, and with some time spent preparing, you really can plow through a ton of material.
The biggest thing I have a hard time with, is keeping action so quick paced that people stay interested. The thing is that your sitting in front of the same computer that you play super awesome video games with, only now you are using to play a game that is over 25 years old. People always seem to drift off since they expect this magic box to show them pretty things and most VTT don't automate crap (they really just act as a super powerful resource tracker). It just means you need to have a DM that is really prepared with context lines and good maps.
That being said, to keep things short, if you want to look into VTT's that are worth a shit, look at the following ...
1. www.d20pro.com -> Amazing for 3.5 framework, CRAP for anything else. Spent countless hours using this.
2. www.rptools.net -> Since you basically have to program it yourself, it can be great for any rule system...as long as you program it that way. I use this a lot for anything not DnD related.
3. www.roll20.net -> Very lite and easy to use. Not much meat and potato to it but it's still being developed. I"m following this because it shows promise.
4. www.fantasygrounds.com -> Its old, not very easy to use, but it can be great. I used to use this a while back but not any more since the above mentioned.
It probably sounds a bit silly, but you should try looking around you a bit and you may be suprised the number of gaming shops around you.
I'm a big traditional gamer and earlier this year I got sick of my ussual group, and found out there were two stores that host games and closer to me as well. I've been living here and they have been around for years and I never knew. Sadly it turned out they didn't seem to play anything that interested me.
I am interested in learning more about doing traditional RPGs online though, so I'm looking forward to let you guys work out. I can't say I have any interest in Pathfinder or older D&D stuff though.
Well I'm in Cali, let's get this shit rolling!
Also, I find the actual combat to be often tedious. What interests me the most in DND is all of the extra shit; the actual lore, asking questions, rolling random shit like Knowledge(Religion) and changing it completely.
In every DND game I've played, I've always created such elaborate back stories that flowed really well with the content, such that the DMs incorporated my character into the full on story, and that snippet became a major part of the campaign. I guess what I am saying is, it's the players and an extraordinary DM who make the game; "action" such as it is is not a necessity, so long as you are going somewhere in the story.
My friends on the east coast just started a campaign a bit ago; the DM has dabbled in DND but nothing too crazy, but he's a fantastic storyteller. When I was back and forth because of commitments, he asked me to join in, as I was the only vet of our group of friends. My presence changed the way the game was played, and as such we ended up video skyping a few sessions until it just seemed tiresome. (Not that I'm some super amazing player, just that 4th ed is really nothing like the previous, and it tends not to allow for critical or creative thinking. As an example, a lot of skills like sense motive are rolled into a stat called perception, and I don't think it allows you to do as much as the individual skills do - it's also spot, listen, etc which is bollocks. 4th ed tried to make it like wow or magic:tg or something I think, and it eliminated a lot of what made DND for me. Fuck 4th. Thank god our DM was knowledgeable about previous editions and let me incorporate some things.)
I'll also mention I love the campaigns where you encourage people to think through situations; we had a DM that was a master at creating scenarios that seemed really impossible or difficult, but there was always a way with a specific skill or a few of them that you could change the encounter to make it something different or make it easier. Granted, that can sometimes backfire, when you have the entire group asking to make spot checks every 5 feet but yea. The best result was rolling a bunch of natural 20s on an untrained ballista check, to one shot a young white dragon. Best day ever, followed promptly by my cleric dying the next night to two failed fortitude rolls on death magic so I can't be resurrected, what up.
Last edited by LadyVex; 12-11-2012 at 10:37 AM. Reason: Run on sentencesssszzzssss.
Sounds like there is an interest, but there still needs to be a setting (DM dependent?)/possible DMs thrown in.
Been playing around with DnD next playtest, definitely easier to DM, more like earlier editions. If anyone is interested I would recommend the DnD podcasts where they go over the new edition with penny arcade and pvp. I would be down to play maybe as my normal group is falling apart, not sure I would have the time to dm though.
I'd be interested. Haven't had a consistent gaming group in years....
I'd be interested as well, and I think I will also look into the areas around me for a group. Just prefer an in person gaming session rather than online stuff : /
I'm down, Sadly for me Im on the east coast so I could only get down online. I dont have much experience with this type of shit but I love board games/traditional RPG's etc.
So this isn't going to happen I assume?
out of the virtual tabletops, roll20 is by far the best imho. It's very rules neutral and allows you to use it from practically anywhere on most devices. It's what I use for my games after trying most the options.
I'd be willing to GM, but it'd have to be a ways into the future when my current campaign is over and I'm not GMing two sessions a week.
Had a ton of fun being a DM about....11 or 12 years ago with a group of friends. Great campaign and very involved story. But, I'll be damned if I have the time or energy for that anymore. Hell, I can't even finish most computer games these days for lack of time and end up just playing Dota2 in short bursts.
My younger brother and his friends do the online DnD thing since they all live in different states now, but that connection and social aspect is definitely lost, which is a shame because that's the best part.
So looking forward to Exalted 3rd ed, apparently one of the original writers is back.
So I'm going to be running an adventure (possibly a longer campaign, but we'll see how it goes first). I'm planning on doing 3.5e however I don't have all of the source books for that, mainly just the SRD in text files, and I was considering moving over to Pathfinder. From what I understand Pathfinder is basically 3.75e with some add stuff. I'll be playing with a few friends who a very casual RPGers (and possibly some first timers), and one or two more hardcore players, so I'm wondering if a transition to Pathfinder would be worth it, or if I should just stick with 3.5e.
No, I will not be doing 4.0. I hate it.
Pathfinder improves a few "bugs" with the 3.x system, but doesn't solve any of the serious inherent flaws. The classes also got a nice revamp, some more than others, though the balance hasn't improved much (Casters can still game the shit out of the system and walk all over Melee still, just like 3.x) and it gives a nice setting from what a lot of people say. I also have to give Piazo a lot of credit for standing behind Pathfinder and supporting the hell out of it with quality products and effort on their part. Finally, almost all their mechanics are free online.
But again, nothing real is fixed, but it sounds like you don't mind the problems so you'll probably like it just fine.
I'd be willing to DM a D&D game. would be 3.0/3.5 and Pathfinder allowed. If enough people who interest then we could work something out. -shrugs-
I got to play D&D Next at PAX for a five hour session. It was absolutely a blast and I like the direction they're going. It really helped my group had an amazing DM. It also didn't hurt that the cleric went full southern baptist preacher and kept trying to convert everyone, including the monsters. I was a gnome rogue who ended up getting punted like a football by an orc into a fire
D&D Next has been a bit of a mess.
If you don't constantly follow it, they are on like the 5th playtest packet. It hasn't been "A fundamentally sound game with 4 revisions" though, it has been 5 different attempts to toss stuff at the wall to see what sticks. At least 3 of these packets have been crap, you would literally have to bribe me to play the game they we showing. The other two versions look like they had some promise and may be worth checking out, but still very little that really looks innovative of that I'd consider "well designed".
They are convinced going back to 3.x or before designs, no matter how proven bad they were, have to be seriously considered and all 4e concepts, no matter how well designed, should be avoided if at all possible. This has proven a bit hilarious as each version has inevitably had more and more 4e seep into D&D Next as they run into horrific design flaws that are from old 3e (and earlier) versions that were addressed with 4e. Which in and of itself is a bit terrifying, the idea that Wizards through such a big project into the hands of designers who seem to have disregarded a whole edition and a half of lessons and are only slowly coming around thinking "fuck, there was a reason for this shit!".
Oh well. Wizards basicly told thier D&D customers to fuck themselves a few times now and done everything to turn me away from D&D Next so far, so fuck 'em.
Warhammer Fantasy Roleplaying and A Song of Fire and Ice are both better games anyways.
So no one game for D&D?
Last edited by Tarrant; 01-09-2013 at 12:37 AM.
I might force myself to play some Pathfinder to help get the group going depending on what day the game is.
We've been talking a lot about it at our gaming groups (several members play in another group) so I mostly know how to play being a 3.x vet.
I have played Descent 2nd edition 3 times now. It has the Dnd kick the door down feel with way better balance. I am enjoying the hell out of it.
Yeah, my friends and I are loving our campaign of Descent. Can't get enough!
That is some pretty spiffy digs, Badlok.
The game I have found most exciting lately is Dungeon World. Looks absolutley brilliant. Many are calling it the "D&D But Good" game. It is a very fast and smooth system that leaves a lot of naritive opportunities for cooperative world building between players and GMs. It gets away from a lot of traditional ideas we've been using for years but does so in what looks to be a very successful type of way. Really amazing looking if you want to have fun and tell cool stoies and have players do cool stuff at the table.
If you are an ultra-controling GM, you like to have lots of books and mechanics to tell you how to play, or like to leave a lot of game control to the dice, it may not be for you.
That being said, been playing lots of WFRP3 lately and man do I love that game. A PC may soon die from a bad case of crotch crabs, which I can't decide is more hilarious or silly.
Also, A Song of Fire and Ice RPG from Green Ronin is real good, as I know there are lots of Game of Thrones fans here. Most IP-based RPGs are pretty mediocre at best, but they seem to have designed a solid basic generic system and then adding the Westros flavor on to it. It has a nice roll & keep system like L5R but in my opinion a good improvment over it. Runs very smoothly and has a pretty strong house-building/running system built in and good looking mass combat (our first big battle is next session).
I'll take a look for Dungeon World for sure , we usually buy a lots of books , not for the controlling part but just because we don't have the same ammount of time we had when we were younger.
We used to be 2 GM so we both can play from time to time but now the one who use to replace me just had a kid so i'm all alone. I try to let the players decide almost every things and then adjust to them , it's easier for me and funnier for them. I love reading rules book so i will probably buy Dongeon World even if we don't play it.
We play Star Wars now because it's different then the old medieval fantasy world.Their so much possibilities so it's nice to try something different from time to time.
Anyone get something rolling yet? I am also interested but I have a lack of experience in pen & paper. Been playing RPG's for nearly 20 years, though.
I have Wednesday and Thursday nights off. I've DMed a lot of 4E games, Star Wars SAGA, and the White Wolf games. I'd be willing to get something going if we can get at least 4 players (no more than 5).
1) We use Roll20. I'm a subscriber and it's an awesome service that needs more people to use it.
2) We use Skype, because Roll20's voice chat software is shit.
Last edited by Himeo; 02-11-2013 at 05:32 AM.
I'm starting a Thursday night Pathfinder game on Roll20 for rerolled members. The game time will be 4:30-9:00 PM Pacific. You must have skype and a roll20 account (both are free).
Character creation will be level 1. Standard rules. I'll post more information about the setting and story when we have 5 applications in.
I'm not sure this is doable, everyone said before they wanted to play but no one would DM, I offered and then everyone disappeared...and is still gone as you can see.
I sent out a pm to everyone that expressed interest in Pathfinder or any game in general. We'll see what happens.
I actually joined a Star Wars online game about 2 weeks ago in that time slot. It has been a bit... off so far, and not sure how long it will last.
Great, Himeo. Do I need to be present 4:30-9:00? I get home at about 4:30-5 pacific, I'd hate to delay the game.
Quick question. I have a campaign starting tomorrow. We are doing 2E and I'm just curious if anyone knows how fucking food works. What is the rate of consumption and how does quality change this. I tried using some of my googlefu to answer the question but I came up with nada.
Oh, and if anyone knows, how do the rules work torches? How long do they last? Are they reusable?
Last edited by Lodi; 02-23-2013 at 07:34 AM.
Torches can be reused as long as you have oil and your material doesn't burn out completely. We always did 6 hours (in game) per container of oil in normal conditions.
I'd jump into the Thursday night gig, but I wouldn't be getting home from the gym by 1630 pacific. :/
Update on the Thursday Night Game:
Two people have responded with interest so far and neither of them can make the time. Don't think there's enough interest to make it happen.
In basic, you take 1d2 damage for each day without food; 1d3/day without water; 1d4+1/day without either. Hit points lost this way can't be restored by any means, including magical, until you take in the lost sustenance. The difference in quality was between regular rations and iron rations -- rations last for 1 week, and will spoil overnight if taken underground, while iron rations last for 2 months, and can survive underground.Originally Posted by Lodi
However, the rules on food and drink are a bit glossed over in AD&D -- as in I can't find the rules at all in the DMG or PHB. In 1st edition, there was a wilderness survival guide that had some advanced rules on the subject -- they were stupidly complicated for a game. About the best you could take from it would be the tolerance level for how long you can go without food before taking damage, and an actual number for the minimum daily requirements of both food and water (in case you actually need to micro-manage.)
Tolerance levels for lack of food Combined strength
Tolerance level 15 or less 4 days 16 to 19 5 days 20 to 24 6 days 25 to 30 7 days 31 to 35 8 days 36 or more 10 days
Food: M-sized creatures need 2-lbs of food a day; S-sized creatures need 1-lb of food a day; L-sized creatures need 6-lbs of food a day. Meat counts as double its weight in food value. Dry rations from the 2E PHB are suppose to be enough for one week, so probably about 14-lbs worth.
Water: M-sized creatures need 4-lbs of water (1/2-gal.) a day (or 8-lbs/1-gal. if performing heavy activity); S-sized creatures need half this amount; L-sized creatures need 3× this amount. Conveniently, the wineskin holds exactly 4-lbs, so you can keep track based on those.
http://www.purpleworm.org/rules/PHB/DD01770.htmOriginally Posted by Lodi
In 2E, they last for 30-mins and have a 15-ft radius. They are mostly just a use and drop item, but I suppose if a player had the spare ingrediants, I would let them have a make-shift torch rambo-style. Lantern oil wouldn't do for this, since in most D&D time settings, this is a vegetable oil. So you would need a petroleum-based oil (greek-fire from the equipment list) or a resin-based oil (pitch) to use as the fuel for the torch.
Holy jesus that's a detailed response, more than I could have asked for. Thanks a lot. I ended up winging it that night, but ill be sure to let the players know the real rules next time. I have to go all nazi now and go "you're underground and your quality of rations is...lacking."
If your players have to pull up a table even for food rationing does it not bog down the gameplay? I think you have to have rules for food, torches and other misc. features but winging it is the way to go. Something meaningful but simple sounds much better than figuring out how much damage and how many days without food each player can handle. This is a great example of where house rules should come up, imo.
I agree partially. I hate the rules from the wilderness survival guide, and even the trimmed down version I posted above is too much for me. However, the rules from b/x are easy enough to follow. Each day ask if they have food. If so, they eat it. Otherwise, they roll for damage. That's not complicated, and I am hard pressed to think of a simpler method outside of just doing a gold reduction each day to cover the cost of living.Originally Posted by Azziane
However, even on the rare occassions where I use all of the rules BtB, even with encumberance rules, the gameplay was never bogged down more so than other aspects of the game -- such as XP awarding, or keeping track of combat.
Once in a while I'd still toss in some improvisation into the food scarcity, though. If you're trying to accentuate the survival aspect and instill some stress in the matter I'd have them have to choose between taking some penalty (damage, STR/thaco w/e) or eat some weird looking fucking shrooms they found glowing on the cavern walls. And then, hallucinations.
Any recommendations on good, simple skill based role playing systems? I love White Wolf, but not in the mood to run a Vampire or Werewolf campaign right now and I want to do something for my husband. I really dislike D&D style systems, way too rulesy for me. I tried GURPS a few times but get so bogged down in the rules. I really like just how simple White Wolf is so looking for something similar. I'd really love to do a Shadowrun campaign but I don't know the setting well enough to DM so waiting for my husband to DM one.
I have plugged A Song of Ice & Fire a few times which is a very nice skill based game set in Game of Thrones, though I imagine you could ignore the setting and use ot to play more historical, non-magic, pre-firearms games with near zero effort. There are a few issues but overall quite nice.
I always hear good things about Big Eyes, Small Mouth v3. Stupid name aside you can use it to do anything thoreticly. It is out of print so have to use 'back channels' to aquire I believe.
World of Darkness tends to be fine, for short term at least, without Vampire or Werewolf or whatever. Just be people.
Been DMing a 4th edition campaign for the last 2 months, 4 hours a week. We are doing our sessions over Skype using Maptool. What sucks is how incredibly long the combat seems to take. It has been 15 years since I played before, but the 4th edition keeping track of all the different marks and debuffs just seems to add alot of stuff you have to keep track of for even really basic melee combat.
I'm taking a look at Free, Universal RPG right now. It seems to be really simple and elegant which is what I'm looking for. I'm happy making my own world so a universal system should work just fine. Any one used it before? I'll give a bit of a review if I actually get going with it, but have heard good things.
Song of Ice and Fire looks interesting as well, I really enjoy low magic campaigns so I'll take a look. Thank you.
Low level 4e characters have multiple abilities some or all that can put effects on people, which is complicated, but interesting. Most importantly they can do this almost every fight. In Pathfinder (or other earlier editions) you need 5+ levels of a spellcasting class to have this kind of stuff, other than "I swing my sword. Power Attack: Yes/No?". I think that is part of the thing in 4e, the idea of "basic melee combat" is gone. All combat has a higher level of complexity and requires a bit more thought.
I find though that 4e favors a more dedicated type of player, and with a group of them the game moves pretty quick and is a lot of fun and you get the best out of it. If you have a group of part-time players who need to be reminded what "Slow" effect does every week, even though they apply it 3-4 times a fight, or has to look over every one of their abilities before deciding what to do each round, then yes, it is going to suck. Pathfinder has been a bit more fun for us as a group (even if I'm a bit miserable), as several people at the table aren't interested in putting a lot of effort into the game. I think 4e, to be really fun, needs a higher level of commitment to the mechanical side that previous editions, which, fairly enough, isn't for everyone.
I can only describe my experience in Pathfinder as "frustrating" at best, though I've been enjoying the story better than what we were doing with 4e, I don't find the rules fun. Though they aren't entirely without merit, all the options for races and classes are pretty nice, fairly flexible for a class based system.
Btw, I've run several SR campaigns (from 1st ed to 25th anv ed). I think they have a fantastic system, but I wouldn't consider any of the iterations I have played notably more simple than modern d&d- especially as a GM.
Last edited by Arden; 04-24-2013 at 04:51 PM.
(Dungeon World looks fucking A W E S O M E)
Anyone look at D&D Next? I can "point you to" a couple of the PDFs of the current revision of the next version of D&D if someone wants to see it. It's really, REALLY early though.
One of the campaigns we're running is at work, during an hour lunch break a couple days a week...one day we didn't expect everyone to be there so I didn't bring the materials (except the dice I had in a coat pocket), and I realized I could pretty much just run it on the fly.
So with only jotted down stats from memory on scratch paper in lieu of character sheets, and running encounters off the top of my head, we played a game session and it was still easier to run and adjudicate than 4e was fully prepared. I think it's fantastic.
D&D Next seems to have taken 4e and 3e and squished them together into a new mutant offspring that seems mostly worse off than either. You can see some good ideas in there being suffocated by layers of inept design. Like a constant "Two steps forward, three steps back" type of scenario.
Each PDF I get from them I say "Huh, well this is clever, and this is kind of neat and... OH JESUS FUCKING CHRIST ARE TWELVE YEAR OLDS WORKING ON THIS?!?!" and then I throw my computer out the window and it costs me another $1200 for every packet they send.
Warhammer Fantasy Roleplay 3rd Edition is a totally, 100%, different mechanic.
We took WFRP2nd edition and use it for a Lord of the Rings game where Saurumon tries to become the dark lord. I like the system though we made a few home rules that smoothed it out. It's the first time we have used it but its been pretty fun and simple.
There is a fairly new Lord of the Rings RPG out, supposed to be very good, a few people in our group keep talking about it.
We had a player recommend it but our GM runs like 10 games and wasn't ready to switch.
Edit: I'm guessing you are talking about The One Ring- http://www.cubicle7.co.uk/our-games/the-one-ring/
Anyone reviewed it?
Last edited by Arden; 04-25-2013 at 03:32 AM.
Combat has been greatly simplified from the overwrought 4e. It doesn't take 15 minutes to sort thru 19 different abilities to decide which attack you're going to use. Of course, the gameplay has been changing drastically with each package... so that might not stay the same.
They're trying to place more emphasis on roleplaying solutions to encounters rather than having it be a tabletop miniatures game. Both spells and skills designs, I think, are going to lend themselves to more creative gaming.
Most gaming stores run D&D Encounters on Wed nights if you want to get a taste. Show up, get a pre-gen character, have some fun every once in awhile.
Next is built on a lot of 4e hate that was built on a lot of fallacies and it is throwing out too much of the good. Add to this some of their designers seem to be just "what the fuck were you thinking" awful in what they seem to be good ideas (they post blogs and stuff about designing the games and sometime they are just mindblowing nonsense).
Honestly, if you want a game less combat/dungeon-crawl/murder-hobo oriented, you should look into the dozen of other non-D&D games. The simple fact that the whole game is based around classes largely based around combat roles and functionality, and 1/3 of the key three books is a "Monster Manual" I don't know why you're so surprised when combat tends to happen.
But anyways, Hasbro is poo. Don't support D&D! There are other, better, games people!
Friend recently and while drunk as fuck bought every book Star Wars Edge of the Empire a comic shop had. Which included 2 copies of the core rule book, and 1 of each module. Long story short we started playing it and it is very cool, really dig how the custom dice work and things like destiny points etc.
Anyone else play?
I have yet to try the Star Wars games unfortunately. I do play a lot of Pathfinder in play by post and some of the Green Ronin Game of Thrones stuff. What is the Edge of the Empire play system like?
Going to be running an online campaign of it with Maptools soon. Custom dice are pretty cool but having a computer tell you what the end result of your roll is after cancelling out stuff does speed it up.
Wookiepedia is a nice tool to help:
Wookieepedia, the Star Wars Wiki
New Star Wars is pretty good. I can't get my old RL group to do anything but Pathfinder though, so only played a few times online.
Izo died for your Internets.
Finished up the star wars campaign a little early due to people moving away/RL issues and this is leaving me feeling a little empty.
So I will be starting up a internet pen and paper game using Fantasy Grounds :: The Virtual Tabletop for Pen Paper Roleplaying Games after playing with Kirun on Roll20 and quitting because something is lost via VOIP I decided to make this session typing only and see how that goes.
More then likely it will be savage worlds necessary evil but may do something DnD 5e related. More details soon, reply here if interested.
Might be interested in DnD 5e.
Sounds interesting. Do you have the ultimate version or just the regular license?
Bliz ID: Fartbox#1837
I'd be kind of interested as well. Although I've never actually played before I picked up the dnd 5e players book after getting into critical role... then again if you only want veterans I completely understand.
I don't care if you have played before the most important thing is showing up on time and willing to learn the basic functions of the tool so your not asking basic questions like how do I roll 2d6 or whatever.
I myself have only played 5e for a few hours but I GM Pathfinder and the like all the time so can't be that different.
More info soon once I learn exactly how much I need to spend in order to have most/all of the assets needed etc.
Just looked at that link Fantasy Grounds, consider my interest increased. Looks quite solid!
My group has been playing Skulls and Shackles (Pathfinder) for a few months. It definitely takes a while to get into story wise and combat often takes freaking forever. (Though, still not as long as 2+ hour battles on 3.5)
paizo.com - Store / Paizo Inc / PathfinderÂ¬Ã† / Pathfinder Adventure Path / #73â€“78: Wrath of the Righteous (PFRPG) we are up to the climax of sword of valor, get through about two encounters a night due to all the rolls people are making heh. Certainly is epic in scale, the mass combat is done well though.
I have wanted to get in to this for awhile now. I have been looking at DnD5e or Pathfinder. I have signed up for roll20, but haven't joined anything yet. Kind of waiting until school starts up again (I'm a teacher) and I get in to a routine once more.
Anyone here hosting anything soon?
Bliz ID: Fartbox#1837
Anyone here ever play any of the Warhammer 40K rpgs? Dark Heresy, Deathwatch, or Rogue Trader? Or DM them?
Curious how they play out.
I might be going to StrategiCon in a month. Anything to look out for?
Bust out some 1st Edition AD&D. Unearthed Arcana was totally balanced and reasonable. Paladins getting all the Cavalier abilities for free and Barbarians!
5ed is pretty fun to play. I have a game I play on Weds with my friends. It's a nice change from 3.5, but not as annoying as 4th. I highly suggest it, and would be interested in playing Thursdays as well.
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