I was thinking we could have a big thread to discuss Games Industry fuck ups, stupid decisions, foolish moves and their fallout. Not limited to MMOs and not limited to a specific game's failings. A general "what the FUCK are they thinking" kind of thread, like Politics in General.
-> Like the overal results of Ricciello's reign at the top of EA:
-> Yoichi "Please be excited" Wada getting fired from Square Enix:
-> Square Enix throwing Eidos under the bus to explain their recent woes:
My buddy at work, which is an avid gamer, brought up a good point today. He basically said that I think the industry as a whole will be surprised when the next generation of consoles does not do well at all. Because, see above.
I wish this forum had a "like" button to every posts
Not everything on the internet is true - Abraham Lincoln
The next Xbox should fail with that always on crap, and so should any game that requires it.
Capcom has next gen covered
Bnet - istrtedajoke#1960
steam- old gregg
shows tons of bullshit games (just dance), tons of tired old games (CoD) but also tons of great games (dishonored, farcry 3, batman, BF3, skyrim etc).
But this is a pretty good "satisfaction" poll. It had "tons" of votes.
Out of nearly 50k gamers, only 20% think the games this decade are better than in the past.
Jait that's an internet poll though - voluntary and skewed harshly most likely. Remember internet polls had Ron Paul landslides after all.
this game mad me so mad and sad
an understated ensemble that puts the "b" in subtle
Does putting out a patch for an MMO which replaces your boot.ini file with a game file count? Lol Eve, least they paid for Geek Squad to fix their players computers.
I got off work and saw that this thread was made. I instantly got sad and thought it would be about BioShock Infinite. Crisis averted.
No mention of AvP ?
Also does anyone remember when they launched Blackwing Lair (their first vertical dungeon) and they didn't have a height limit on rendering shit (you could target Nefarian from the entrance) so half the guild would get stuck in a loading screen loop because you had to have like 1 mbps to load everything in time.
Today EA announced Battlefield 4 in front of a room full of journalists.
With a 17 minutes SINGLE PLAYER sequence. Nothing on MP from what I understand.
For the record as far as I'm concerned the single player campaign in BF3 commited the worst crime a video game can make: it was boring.
When I saw all that DLC go online I was hoping/praying it was just a way to flesh out some sort of skill tree they have in Tomb Raider. Should I assume that doesn't exist and the $1 DLC just sets a pistolAccuracy=80 to pistolAccuracy=100?
Seems purely cosmetic as the HS reticle already changes when you put it on someones head.
I can't badmouth the RMAH, I ended up thinking Diablo 3 was pretty mediocre overall, so after I got bored with it in the first month I just botted a shitload of money, sold it on the RMAH, and made about $300 before I got banned. D3 was the first game that I ever made a profit playing, it bought me a new video card
My vote for biggest fuckup was WoW reducing max raid sizes from 40 down to 20. I had a raiding guild from EQ, shrinking it down to 40 was a little rough at the release of WoW, we lost a few good people along the way, and then the shrink down to 20 just pretty much destroyed the guild. No matter what you do, you can't get 2 equivalent 20-man raids out of a 40 person group. Bickering & fighting over who got to be in the "good" group. Shit almost gave me an ulcer, putting together raid groups every night with everyone bitching at me once they found out they weren't in the "good" group, whatever they perceived that to be. You can't make a fundamental change like that mid-game, after it's already set an established precedent for years.
Basically it led to people leaving, the guild shrinking, less people to socialize/group on non-raid nights, and people stopped caring about playing the game. Lame. That, combined with the disappointment that was D3, dropped Blizzard out of my "buy anything they make" category of developers.
We had our raid leader get into TBC beta and that night he came back and said "We aren't raiding anymore until the expansion." Guild over.
YOU MAY HAVE DEFEATED THAT EVIL SCHEME, BUT THAT IS MEANINGLESS AS IT GAVE ME TIME TO PREPARE THIS NEW EVIL SCHEME IN THE NEXT ZONE WHICH YOU WILL NEVER DEFEAT! x50 = Diablo 3
What really gets me going are the damn anaylsts who don't have the slightest clue what is really driving market decline. It doesn't have anything to do with the fact that most games are rinse repeats of each other with IP sequels outnumbering true original games 50 to 1. It isn't that on the true original games they rush those out the door and suck because they aren't given enough time to finish them. It isn't because of bullshit virtual microtransaction shops or gutted gameplay for casuals (Dead Space 3), and most certainly isn't because the publisher is at fault for their stupid hamstring view of the market which destroyed the very revenue they want to create but put training wheels on...
It's because people are now too busy playing Words with friends on their iPhone.
You know, specifically on the topic of horror/thrill properties.gutted gameplay for casuals (Dead Space 3)
The movie industry has a formula in place to produce cheap horror films. The book industry shits out thriller and horror themed books.
These are important revenue generators. Most are uber cheap (REC, Paranormal Activity) ; the "big budget" horror movies like Mama cost 15 millions. They do this by keeping tightly focused on the goal (scares, making people squirm in their seats). They don't have action scenes set all around the world, baysplosions, giant robots and end-of-the-world scenarios.
The mainstream games industry is COMPLETELY UNABLE to produce horror games without spending bazzilion dollars, teams of hundreds, diverging into massive set pieces, etc. The only ones capable of doing so are the very small teams working on games like Amnesia. Mainstream companies always end up making something closer to COD and wonder WHYYYY is it so expensive to make horror games. So much fail.
Do you guys remember this game that was hyped up and came out terrible?
oderint dum metuant
Definitely remember Messiah. I sold video games/pc software from 1995-2002, so I saw all sorts of debacles in the gaming industry come and go. One of the bigger ones was Star Wars Rebellion launching the same day as StarCraft
The game was fairly buggy at launch, and was probably a little too ambitious for the time, and just completely disappeared under the tidal wave of awesomeness that was Starcraft
Other horrible launches of that time period included:
Sega Saturn(was in 1 or 2 stores exclusively for the first 6 months, had virtually no retail support)
Virtual Boy (VR headset that you couldn't wear on your head)
Falcon 4.0(buggy as hell at launch with an instruction manual the size of a phonebook(not kidding))
Daikatana(John Romero sucks when he doesn't have John Carmack helping him)
Prey(got hyped up then delayed for about a decade)
3DFX(basically set the standard in early 3d graphics, then totally sh*t the bed and basically went bankrupt within a couple years)
I'll think of some more...
Instead, no one is putting out any sort of press releases saying "With digital downloads, our sales have grown 20%!". No one. No one is even making the data public, even to counteract retail physical sales drops of 20% or more. Nothing involved suggests a healthy situation.
The closest I've seen is EA in 2012 or so putting out a mention that with digital sales, they were slightly above 2007.
Except #1) EA had no Wii sales bubble to burst, and 2007 predates most Rock Band sales, meaning all their digital stuff has, at best, equaled out their losses in traditional video game sales.
#2) That digital sales counts everything digital - downloads, Facebook games, mobile games, DLC, premium services. EVERYTHING TOGETHER only counters their losses in traditional video game sales - digital downloads themselves can only be a fraction of that, meaning overall sales are still down significantly.
Yes, sales on Steam, Origin, etc. do account for a lot of copies. But that's not necessarily the same thing as a lot of net dollars, given the deep (and quick) discounts they get on Steam and the cut Steam takes. Publishers could easily be selling 10-20% more copies of games now with digital download services but still be taking in less money than before, even without the cost of printing discs, distribution, etc.
As to the why:
1) Of course its smart phones. Most of the drop of retail product has been in the handheld sector.
And the kicker? The #1 selling third party 3DS game is... an expensive port of Angry Birds. Nothing better illustrates that the handheld market is being devoured by phones.
2) The industry continues to morph into ~18 disc-based retail megafranchises a year, a mid-tier of $20 XBLA games, and a sea of $1 Facebook/iPhone games. Except the budgets on those megafranchises continue to rise, the release dates get more strict (both for stock reporting and retail sales purposes), and the differentiation allowed gets less and less. In essence they become bigger and bigger bets, with a miss injuring or even killing a publisher (or at least its board).
Gaming isn't dying. It is continuing to morph into something like the music industry, where a store devoted to selling just music seems archaic, where technology allows more and more projects to be put out. Whether more than a handful of people can be successful - or even profitable - with that level of competition remains to be seen.
Putting Bullfrog and Microprose out of business.
While EA is most definitely the devil for basically ending the glory days of Bullfrog, Origin, Maxis, and Westwood, they were not responsible for Microprose. That was the short-lived company Spectrum Holobyte(I think eventually bought by Atari long after microprose was gone and all the top developers had left to for Firaxis)
Luclin was ok...wasn't that the expansion that brought about AA skills (which were awesome)
GoD is when my whole guild quit playing EQ. Sucked balls.
Luclin definitely had problems, but GoD was a disaster for end-game guilds at release. It's the clear "winner" for this thread.
Luclin wasn't even finished when it was released. Seems like that's the norm now though for mmo's
ET on Atari
Game so bad it crashed the video game industry ($3.2 billion in sales for 1983, but only $100 million for 1984) and destroyed the company Atari.
They had so many unsold cartridges they ended up crushing the unsold ones, burying them in a landfill, and encasing it in cement. (It's that bad)
Last edited by Flunklesnarkin; 03-29-2013 at 01:13 AM.
Short-lived was referring to Spectrum Holobyte, the company that bought Microprose
Last edited by joeboo; 03-29-2013 at 01:04 AM.
not even sure why I wrote nintendo lol, been playing mario bros a bit today is probably the reason.
I did write atari after though >_<
I'm very confused by the microprose stuff. Some day I'll read it all and make sense of it. Related, there was an original x-com ufo defense talk at gdc. I think it was broadcast live but I missed it.
I never heard about it until after it released, the online play was poorly thought out, the AI was shitty, and the combat system was just a fighter zerg. It was, without a doubt, the buggiest thing I had ever played (and this is coming from the guy who played Temple of Elemental Evil 5+ times BEFORE the Circle of 8 mod). After installing, it messed up my drivers so badly that I had to take the comp to a repair shop (it was 1998 give me a break, I barely knew what a driver was). After two weeks we finally got it working, and I had to save my game every 5 minutes because it liked to crash harder than Ryan Dunn.
Installed Starcraft when I got it and never looked back.
A war is coming, I've seen it in my dreams. Fires sweeping over the Earth, bodies in the streets, cities turned to dust... retaliation.
Hollywood is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until everything you love is dead.
This could turn it around for Vanguard?
Can we preemptively add the X720 to this?
Square-Enix keeps on shitting on their Eidos subsidiary, keeps blaming their western games for their problems:
Forecasting 5M units for a Hitman game. smh.
If anyone can explain how you can use the Metacritic score to budget a game, also I'd appreciate it. I guess it involves a time machine or something.
Kingdom's of Amalur aside - I'd have to give the biggest fuckup award to Vanguard.
I don't think I've ever played a visionless, leaderless, underdeveloped game better than Vanguard. That game was an absolute fucking heart breaker.
I have to say I loved rebellion, it crashed pretty often especially late game and was no where near as good as starcraft but it was much more in the vain of a Total War game than a pure RTS like starcraft. Just poor management biting off way more than they could chew and releasing with the 3D combat so laggy and without much real strategy to it. I hate seeing games like that fail when they really had some vision and brought some new features to the industry.
Yeah, I had such high hopes for Rebellion. I was never a big Warcraft II fan, so I wasn't too excited for Starcraft pre-release, I was all about SW: Rebellion on that day. I don't know how many people I talked into buying Rebellion that day along with Starcraft when they came to pick it up. I felt bad about recommending it and hyping it to so many people after I finally went home and played it that night. LOT of people returned Rebellion over the next couple weeks. I ended up liking the game alright despite all the problems, it just wasn't the epic game that I had hyped it up to be.
You also have to remember that this was the heyday of Lucasarts at the time, they hadn't put out a clunker in quite a while. In the couple years previous to Rebellion they had just released games like Dark Forces II, Xwing vs Tie Fighter, Grim Fandango, Curse of Monkey Island, Full Throttle, STar Wars rogue Squadron, The Dig, etc. They were on a roll, I thought they could do no wrong.
Dead Island is almost up there with Aliens Colonial Marines sour pre-purchases for me. Never again will I pre-order anything now, no point.
Square Enix fail train keeps on going
This is not about FF14, they had no revenue on that forecasted, FF11 is stable so... It turns out making Dragon Quest X a MMO was maybe not the best idea! WHO KNEW!?Wada said. "I intended to do what had to be done, but these results came despite my best efforts. We are performing negatively in the Amusement sector, negative in EUR/NA console games, and although Social Media Games are doing well, MMO is not performing to the level we anticipated.
Remember when EA bought Mythic and pushed the game ahead like 6 months
WAR would have sucked with or without EA
an understated ensemble that puts the "b" in subtle
Here time for a Friday update, because fuck if the Games Industry can go 24 hours without some massive BS happening.
Electronic Arts: Fires 250+ in Montreal, closes a 2nd studio in as many months in the city. This studio used to have nearly 750 people, they'll be down to probably less than 100 with this (Bioware Montreal):
Tomb Raider PC/Steam: Square Enix removes the JAPANESE language pack in a patch, charges customers $30 for the JAPANESE LANGUAGE PACK DLC.
Last edited by Ayeshala; 04-12-2013 at 03:04 PM.
Larry Probst is on a roll, EA is essentially shutting down most/all of their Facebook games including Sim City social which launched June 12 of last year. Total retreat from "social is the future". As a reminder, they paid $300M to buy their way into that business a few years ago by purchasing Play Fish.
Player reactions are not good as you would expect: http://forum.playfish.com/showthread.php?t=2968221
Annnnd Ubisoft ends their hotstreak of being TOTALLY AWESOME (Blood Dragon and Flashback remake) and decides to throw their hat into the Utterly Fucking Stupid Comments ring: http://www.gameinformer.com/b/news/a...-is-ready.aspx
Saying "The audience is ready" is wrong and stupid in its own right, but the following statement is much worse: "The answer lies in the question – as soon as players don't have to worry, they can only take into account the benefits that those services bring.". That statement reads like some kind of moronic baffling logic that Ayn Rand would spend a weekend cooking up for one of her progressive characters to state. It's as if Yannis Mallet thinks hatred toward always-connected is based on fear of the unknown and change rather than a well substantiated distaste for all the shit that goes along with always-connected.
Uplay is so awesome I can't even start Far Cry 3 without having it in offline mode. If I was aware that it needed that shit I wouldn't have bought it from a Steam sale.
I have to say, lately I have been having a ton more fun with indie games than I have in a long time with any AAA title save for Bioshock. This bullshit with always online DRM or any sort of MUST BE ONLINE TO PLAY is getting out of hand.
This game could have been SO FUCKING GOOD. But developer fuck ups and the rampant cheating just fucked it. Even free, it's STILL fucked.
edit - finally remembered. It was Harrier Jump Jet from Microprose. Never did get to play it(and it was 1992, I was off a bit with the date)
Last edited by joeboo; 04-16-2013 at 09:15 PM.
heh yeah, I remember when I was like 10 or 12 I was a HUGE fan of the various Impressions business simulators, and one in particular called Detroit. You built a car manufacturing company. Problem was, the stupid fucking game had a bug where after a couple of years all of the financial data in the game went bonkers. I remember going to the store I bought it at, London Drugs, every couple weeks to ask the guy in the computer section if a patch disk had come in yet. After a couple months they were good enough to give me a full refund of the game.Originally Posted by joeboo
The other thing I was thinking about with Outpost was how bad the gaming press has ALWAYS been. That's nothing new either. PC Gamer gave the game a 93% and said it was a "must have." How the fuck was that possible? The game was unplayable for all intents and purposes, even if they were playing beta versions. They were bought.
Can't believe not a single person mentioned:
" I wonder if you are destined to be forgotten. Will your life fade in the shadow of greater beings?"
Is it too early to include the Wii U in this thread?
To quote Nintendo's CEO -
http://www.nintendo.co.jp/kessan/060607qa_e/"I do not intend to declare how many Wii we will be selling today, but Wii will be a failure if it cannot sell far more than GameCube did. In fact, we shouldn't continue this business if our only target is to outsell GameCube. Naturally, we are making efforts so that Wii will show a far greater result than GameCube."
Last edited by Cor; 04-19-2013 at 02:11 AM.
Yikes, WiiU is the only "next gen" system on the market right now, and barely has 1 million units sold in it's first 5 months. Go ahead and dig its grave now. It needed a massive lead over Ps4 and 720 before they launched. At this rate they'll be in the #3 spot the week after those consoles hit the market.
[Update] EA just issued the following statement:
"In recent weeks, EA has aligned all elements of its organizational structure behind priorities in new technologies and mobile. This has led to some difficult decisions to reduce the workforce in some locations. We are extremely grateful for the contributions made by each of our employees – those that are leaving EA will be missed by their colleagues and friends.
"These are hard but essential changes as we focus on delivering great games and showing players around the world why to spend their time with us."
EA Partners isn't the only division affected by this latest round of layoffs and restructuring. The company has also reportedly closed PopCap Vancouver and Quicklime Games, a studio comprised of former EA Black Box employees that developed the PC title Need For Speed: World.
Reached for comment, a PopCap representative referred us to EA corporate communications, who denied to comment and referred us to the statement above.
We'll continue to update this story as we hear more details.
Game Informer has received word from multiple anonymous sources close to the matter that the EA Partners label will soon be shut down. This program was EA's mechanism for providing contract-based publishing services for independent developers. This move comes during a period that has seen the departure of CEO John Riccitiello, layoffs around the world in the publisher's mobile and social divisions, and the abandonment of relatively new Facebook titles from a studio that was acquired for $300 million.
In our August 2009 issue, we detailed the genesis of EA's publishing arm, which offered services to a number of independent developers. A variety of studios took advantage of EA's prowess to bring their games to market, including Crytek (Crysis 1-3), Starbreeze (Syndicate), Double Fine (Brütal Legend), and Epic Games (Bulletstorm). One of the most visible was 38 Studios' Kingdoms of Amalur Reckoning, which was the centerpoint of an EA press event on its release day. Just five months later, the truth about that studio was revealed. Whether EA was owed money by Curt Schilling's studio, and if so, how much, remains unknown. The publisher refused to disclose details of the arrangement.
EA founded the consulting business with the leadership of Tom Frisina, co-founder of Accolade and Three-Sixty, in 1997. The publishing arm continued to grow, and it was the genesis of EA's relationship with Battlefield developer DICE (which they have since acquired outright). In 2007, EA was the publishing partner for a number of major successes, including Harmonix's Rock Band, Valve's The Orange Box, and Crytek's Crysis.
At the time our story was published in 2009, EA's Partners program was a lean operation of 50 employees. The operation thrived on low overhead and an ability to nimbly move from one project to the next without permanent development staff. It's unclear how an arm of the business that capitalizes on EA's core publishing competencies and relationships could be deemed a drain on resources.
The two biggest titles anticipated under the label are Respawn's first game and Insomniac's Fuse. According to sources, neither will be affected by this. EA's earnings call for fiscal year 2013 is scheduled for May 7, at which point we expect more information on the publisher's strategy.
We have reached out to EA for comment.
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