Multiple planets are confirmed, yeah. You explore the galaxy in a spaceship. Pew pew.
So lets give this its own thread, instead of using the Terraria one.
What is it?
Well its Terraria but bigger and better apparently.
Hoping worlds is part of the design in this one.
Release is: TBA. meaning, who knows.. They clearly aren't at beta yet.
They are talking now about possibly putting up preorders, as it would seem they need cash. suggestions of crowdfunding, or steam early access would be a good idea.
some got a bit burned on Terraria, and the split is a bit of a "thing".
IP holder of Terraria left due to personal things or something, killing any further development from my understanding. Leaving other members of the team, high and dry. One of those, started this.
Last edited by Caliane; 03-22-2013 at 12:15 AM.
Multiple planets are confirmed, yeah. You explore the galaxy in a spaceship. Pew pew.
Will be a day 1 purchase but not sure how they're planning on fixing the beef I had with Terraria where once you get the best gear there isn't much left to do. I guess adding those extra bosses was nice but it was only nice because they dropped shit I needed to make the next tier higher gear.
Put in hundreds of hours into Terraria over multiple "playthroughs" and this will be a day 1 purchase for sure.
Kind of disheartening to see almost nothing is 100%. From being a software developer long enough I know being 90% done means it isn't actually close to being 90% done. Looks like they've barely even started work on server-side coding as well.
Yeah my initial interest in the road map was overpowered by the huge "How much left now?!" reaction when it seemed it was allegedly close to release 6-9 months ago and yet I wouldn't be surprised it they were still that far away now >.<
This has been on my radar for quite a while, I enjoyed the shit out of Terraria and have been considering replaying it lately to pass the time. Looks like they have been talking about doing a pre-order/early access to the game deal also so I'll definitely jump on board if they do.
A lot of their percents are a little mis-leading. Quadrupeds and Bipeds for instance are 70% but their description is "The game can produce a huge range of quadruped npcs, with unique behaviours, stats, size and art." I don't want to speculate what the other 30% would be, but (from my non-CS perspective) it sounds like the heavy lifting is done.
At first glance it seems the major outliers are quests/friendly NPCs, vehicles, multiplayer. Hopefully it doesn't get pushed back to 2014.
All-in-all it's pretty cool insight into their process.
Just for fun, here are their Percentages.
Oh wow, they must've updated that page this week because last week I swear all of the percentages were a lot lower. Seemed like a ton of stuff that was 70% a week ago is 90% now, so hopefully they wrap it up within a month or so.
I dont know about that. wont that "server stuff" be a huge undertaking on its own?
And really depends on how honest 90% is. Which I doubt is REALLY an honest 90%.
In an IRC chat a couple of days ago the main dev saidIt's done when it's done and all that, I wouldn't hold your breath for a full release this year and then be pleasantly surprised if it does show up.<@Tiy> themanyes: a beta will be released this year for people who preorder
In the meantime the out of the blue new patch for Terraria appears to be chugging along nicely, a whole bunch of new screenshots went up the other day.
Can't wait for this. Though I am a bit cautious about it. In Terraria, digging was a huge part of the game, and really fun to explore. Exploring new worlds will be awesome, but will resources be just as fun to gather? We shall see.
The pre-order is up. Includes beta access and steam key (when they're available) + soundtrack for $15.
The site is currently being hammered, so it may not come up right away.
Last edited by Iadien; 04-13-2013 at 01:03 AM.
JUST TAKE MY MONEY...RIGHT NOW!
I don't even care if it doesn't release until the end of 2014. Pumped does not even begin to describe my emotions right now.
I bought terraria and didnt play alot, starbound seems more up my alley. Im an old school gamer from the 80s and ive been looking forever for a game that reminds me of starflight even in the least bit and this seems like this could be it. With mods it could be... stellar The music is really awesome, didnt listen through it all, wanna keep immersion levels high for beta release
I love the character creator lol. Made my avatar using it. Didn't realize there were like 6 races or w/e.
Didn't even realize we had a thread for this game, and being a huge fan of Terraria too... shame on me. Regardless, this is definitely a day 1 purchase from me too. Couldn't be more excited, sunk a lot of time into Terraria. Question though, I watched the video and had a cursory glance at the page, are you still mining for resources and whatnot on planets? I assume so, I saw people inside caves and underground, but I didn't see any actual digging/mining. Could have easily missed it though.
Pre-orders officially up in a Kickstarter style, with stretch goals and things. $15 for the base game and generic extra's, $45 bucks for a 4 pack (what I went with). http://playstarbound.com/store/
So far the first goal has been met adding a new race to the game. Nearing $600,000 and pretty sure it just went up within the last few days, so looking good.
Looking forward to this!
Yes it went up only three days ago as per the post only 7 above yours announcing it
Hopefully the $$ amount incoming so quickly motivates them even more to crack on with the damn thing and get a release out already!
Was going to hold off for actual release but with stretch goals may as well chip in now
If anyone's grabbing a 4pack I'd be interested, otherwise I'll wait a bit since there's no real hurry.
While the wait for Starbound goes on, I saw this pop up on SA earlier today, it looks like a scifi Terraria...
Darkout http://www.darkoutgame.com/ you can currently get it for $1.50 through the link on the next line with an extra game, I randomly chose Little Racers.
Edit: I must note whilst I've bought it I haven't had chance to try it yet, a quick look at the linked LP videos make it look decent though.
Edit 2 : Well, it runs like shit on my crappy old laptop which can run Terraria and has crashed a few times. What I did see looked promising though. Buyer beware and all that but wth, it was £1.01!
Last edited by Fazana; 04-26-2013 at 02:08 PM.
I played through Darkout for a while. It's somewhat fun and scratches the itch but still rather flawed. Combat has a long ways to go.
I've been keeping up on the SA thread, the light/dark combat mechanic sounds a bit whacko but the ones who have played for a while are reporting some quite interesting later biomes being found and stuff appearing on the tech tree.
The dev has put in a way to stop people just digging to China to grab the expensive ore instantly and fucking the game up (mostly for the upcoming multiplayer patch presumably) by making you need to do research through the tech tree "properly" before you can use it.
I'm hoping he puts in some graphical options so I might be able to get it to run eventually, I hate being a pc third worlder atm.
You guys.. ended up with four copies of Starbound pre-order and two copies of Darkout.
Just.. really, watch this first before playing Darkout:
terraria "solved" it by having more sideways growth. with jungle and dungeon being essentially locked. And some of the lower materials requiring higher tier pickaxes.
but I think the best solution is from those free flash versions, on armor games. pressure/air requirements. one was in water, and you needed both. to dig down you needed air tanks that would deplete, the longer you were down. and at the same time, you needed a pressure dampener to allow going deeper. so air, would let you stay down longer. both deeper, as well as spend more time in shallower locations.
I bought and played Darkout for a few hours now. It pretty much feels like a slower paced and a bit deeper Terraria. The mobiles pose a real threat and, perhaps, too big a threat, I am constantly trying to mine and avoid them since I have no fantastic way of dealing with them head on. However anyone that like Terraria will probably enjoy this as well.
Updating my opinion now that I've played around with Darkout for 6-8 hr or so.
Basically if you like Terraria you will like this game. It is bigger and deeper than Terraria while keeping the same gist. There are more tiers and more building options. The combat is not nearly as fluid as Terraria, though. However there are some stability issues, some control issues and various things that are to be expected being a beta game. The light mechanic is pretty cool once you understand how it works and how to make it so enemies are not perma spawning anywhere near you.
Giving the game a B at the moment mainly because of performance and crashing issues and a few various niggling problems like the inability to "paint" certain objects like back-walls. However if you're looking to chase that dragon that was the first week you bought Terraria this game is a must buy
Probably should be talking about it in indie thread, or give it its own thread.
But, since we are here.
yeah, gave Darkout a shot too. Cause, why not.
So far my impressions are. Its a carbon copy of terraria with a fresh coat of paint, but less overall. not really sure where the bigger/deeper comes from. Looking at the patch list, I am not very impressed with its update pacing. Which is worrisome I think. other for sale alphas like PoE, gnomoria, DF, minecraft, terraria itself, etc. All generally had a fairly impressive and regular patching.
Balance seems way off so far. The light mechanic adds nothing. You start with glowsticks, which are the best weapon for like 3 tiers. sword, arrows are pointless. (arrows for killing jellies ok.) fire arrows suck due to the high demand for tar, and its potentially extremely limited access early. first 3 teirs of armor do about nothing. t4 seems to jump up, so maybe that will make a difference.
Delays for crafting is more of a pain in the ass then adding to gameplay. Having to go farm/mine for research sucks balls. that mechanic also needs work. once you get a decent weapon/armor, im sure farming the infinite respawns takes over though.
It features far more tiers of crafting than Terraria offered and also adds incentive to build up a base. In Terraria you could easily get away with just having a ranch style house and hardly ever go back. It also has various things you are required to do like get liquids and electricity. I also like how the research points interact since it gives you a point to digging around since research points are, by far, my most limiting resource. I will agree that melee seems completely worthless in this game. Possibly because I'm not sure where or when I get a melee weapon other than a glowstick that does light damage.
I'm also not understanding how Tar is such a limiting resource. Just explore the surface laterally in the jungle and you'll find vast quantities of the stuff. Not like Jungle is very dangerous since the only mobiles that spawn are jellyfish (which don't require light damage) and those spiders (which do require light damage.) I have no more than 3 very large pools of tar 3 minutes away from my main base which is next to the Outlands. Not to mention even a small pool can easily fill up 15+ buckets of the stuff. I pretty much exclusively use fire arrows for defense. The only real pain about Tar is having to go back to base to make buckets. But since they make in quantities of 5 or something it isn't a huge deal. Not like rope or lumber are very hard to come by.
I'm also confused why you're saying the light mechanic is worthless. It is a soft way of your exploration. You explore various areas, light it up, and they become safe. They're not quite so safe until you are able to light them up. So it makes lateral exploration more dangerous instead of just walking over the entire planet without actual consequences. Vertical exploration is a bit easier since you can easily mine around and avoid all the tunnels and cavern zones to avoid spawns completely.
Any of these games (T/DO/SB) involve serious home defense requirements? I remember Terraria adding the bloodmoon thing the last time I played. It was not bad but still felt a bit lacking. Since the first day I played Minecraft I've been itching for a game that would push you to explore/build/scavenge by day and defend at night. Which is exactly what Minecraft does to you the very first day, the very first time you play but then never again.
Still hoping Fortnite will do just that but Terraria would be a great platform to implement that in too.
I can only speak to Darkout but no it doesn't really require base defense. Just make sure each level of your house and the outside is well lit and you're good to go. Though personally I'd feel that would get in the way of cohesive gameplay.
Game is getting daily updates now on the website, i cant remember the last time i couldnt wait for a game like this
Today they posted a video of a ship FTL'ing to a planet
So, was watching the Darkout youtube tutorials, when one of them had a playthrough of Planet Explorers.
Game in alpha, and can be downloaded here http://pathea.net/planet-explorers
Anyone tried it? Downloading it now (1.4 gigs). The ability to make and customize your own cars, guns and armor (I think you can), the shoulder third person perspective. Looks very interesting.
Agree with balroc. I hope that sequence is skippable, otherwise this just demonstrates it takes forever to zone.
Yeah that was the most retarded thing to put out. So it takes a good minute and a half to simple zone from planet to planet? I mean it isn't a deal breaker for me but I agree I hope that is a skippable sequence. As much as I love sitting on my hands watching scrolling text for a solid minute.
You can at least move the window they have stuck over the ship, and I would assume walk around and do stuff while that's going on. I know with Terraria there was always some shit that I had to do in the home base so despite a minute and a half it wouldn't be killer.
Tho I agree long unskippable periods of nothing are silly.
are you guys forgetting how long it takes to generate/load a world in terraria/DF/any of these games? They are just masking it in game, instead of having a loading screen.
Rumor has it that beta starts in early December.
I hope it's available for pre-purchase once beta starts. I'd like to get in on beta testing but would rather make the transaction through Steam.
You can watch streams on twitch anyway, there's a couple playing the game and apparently the beta starts in a few hours(9-10AM PST or so) so there will be more. There's some very interesting changes to the terraria concept I found, like being able to dual wield which is great(can have a flashlight+weapon, can dual wield weapon, can have axe+pickaxe etc).
Incredibly stoked for this game. I bought Terraria during a steam sale earlier this year not knowing a damn thing about it and fell in love. I think I have more hours played on it than any other game in my Steam library.
Its up on steam. *you may need to restart the client.
Emails going slow. however, if you still have your original email, you can just follow it back to the humble page, that is now updated with the steam key.
I installed and played for a few minutes over lunch. Cali is right; I had to redeem, then restart the Steam client to get it in my library. Past that, it went smooth.
very buggy. Seems to have a long ways to go still.
Last edited by Bels; 08-04-2014 at 07:37 AM.
On my first planet I ran into a slightly bigger alien that had the red glowing orbs around him, which are for regen. After a long battle I killed him and he dropped a purple quality sword. After that I ran into a town of robots and killed everyone in there and found more loots.
I havent even started crafting past stone stuff personally.
Played for 3-4 hours with friends last night. Observations:
- The game, just like Terraria, is a shit ton of fun with friends. Especially when everyone is clueless.
- The game was INCREDIBLY stable for us, given it's a beta. We didn't run into a single serious bug or crash all night, with up to 7 people playing on a non-dedicated server. Massive props to the devs for that.
- Someone said this wasn't really Terraria In Space. It very definitely is. If someone told me this was an expansion to Terraria, I would have no problems believing it. It feels like a step forward in terms of UI and overall concept though, even if the content might be slightly less interesting at this point.
yeah. Its early beta so can't lean on anything too much yet. We'll see how it develops.
Start it up.
Crash on load. have to stop the process iirc.
start again. good to go.
Crash on shutdown. Have to stop the process to load it up again.
NPCS/monsters are randomly generated. This is neat in making weird monsters, bad in the fact its very hard to tell if a monster is hostile and hasn't seen you yet or neutral. Hostile DO generally make noises of aggression as a tell. but again, they may have simply not aggroed yet.
The other problem is because of this random generation drops from them are all uniform. Pixels aka gold aka cash when killed with a weapon. or leather/meat when killed with a hunting weapon.
This makes all the monsters basically exactly the same, regardless of how they look. I don't know if they have something planned here, but right now this is a terrible choice. and really boring.
"champions" do spawn and drop items.
I do not know if world size is random, or if all are one size. But the first world I spawned on was giant, and seemingly empty.
Played for hours and found 2 chests, no champions. 4 apex bomb shelters(which have nothing in them but deco), 2 avian house(again just deco)1 friendly avian npc who didnt seem to do anything.
Lots and lots of digging. like 5 kinds of cobblestone, which all get turned into the same basic kind on collection.
Nearly full silver now. tons of iron/copper. silver is a bit too rare it seems, for how much you need of it early.
Had to wiki/reddit a few things.
1. coal is fuel for your ship.
2. you can repair your pickaxe. right click ore in your inventory, then while its hovering, right click your damaged pick. 1ore=1bubble. must be equal or greater then axe quality.
heat mechanic is neat.
Particularly in hostile environments. frozen/moon. First place I went too was a moon. about 10seconds there, while Im jumping around testing moon gravity. screen starts going white. haha. evac! evac!
I wonder if they are going to keep the place material on liquids. letting you tunnel through it with ease.
Summoned the first boss too early. Didnt make a dent, ran away.
Was in iron/copper. And using iron bow, and basic sword I think.
will try again with full silver, and crafted iron weapons.
the weapon system is hard to read. that armor pen is really important it seems.
Crafted iron weapons read 5 pen, 28 damage vs the starter sword which is 1 pen, 25 damage.
Those iron weapons however hit monsters for like 60-100.
And bows are not attacking weapons at low levels at least. don't use it vs the boss, even if it seems like you should.
Yeah, unless you want to cheese the AI, don't summon the first boss until you have maxed out your gear with the available materials, maybe even from additional planets.
There are tons of ways to cheese the boss, but it will be really fucking hard to do legit.
The game is pretty clear about what event causes you to spawn that boss.
To be fair, cheesing bosses is kindof on par for these games.
Death arenas and all.
Also you can build it. just don't (E) activate it, until ready.
Terraria death arenas give you a nice place to fight, but you still have to maneuver correctly. Some of the stuff you can do vs the first boss in Starbound gives you a zero risk way of killing the boss.
Or like our crew did: Just die over and over until you eventually win.
Well they'll probably need it to destroy walls or go through them. Most bosses in terraria ended up having to be able to clip through shit to be remotely dangerous, golem I think is the only one that doesn't so you can design various setups so that you take no damage.
Soloing the boss seems pretty impossible without some kind of super cheese. Took our party of 4 in iron/silver stuff a solid 10 minutes of spawn rushing to get it dead.
Last edited by Bels; 08-04-2014 at 07:36 AM.
Figured out glass is made by smelting sand. Fine sand or sand work. dry does not.
Nothing else seemed to. couldn't smelt light metal or anything. did forget to try smelting steel platforms, but doubt it.
Needs more options. How the hell do you zoom out farther, the options don't allow you to zoom out far enough.
Nintendo ID: DellyDeez
Diablo III, Overwatch, and HotS - Delly#1309
I dont know about any zoom. usually thats locked more or less for balance reasons.
But you can use ctrl to look further in one direction at a time.
edit: apparently there is a zoom in options. But yeah. zooming out makes the game easier. shouldn't really let you go too far.
Last edited by Caliane; 12-05-2013 at 05:19 PM.
hrm. yeah. todays run gave me a much better idea on a few things.
Planet size. Don't know if starter world size is random, but I clearly got a big one. on that map. its one planet alone. and its pretty huge.
Ran around it today and it took a good 6 days to cover the thing. found 3 avian temples. not much loot though.
Went to a level 3 arid planet however, earlier. and it was TINY. visibly so on the map as well. took 1 day to walk around. that one had a floran prison, and some slavers.
The ufo boss makes more sense to me now. and its not clear early.
Challenge rating and armor pen.
Silver armor is 10 armor. Alpha sector, is up to level 10 threat level planets.
Iron weapons you craft are 5 armor pen...
You need level 9-10(10armor pen) weapons from higher difficulty worlds to kill it more reasonably.
While the game certainly has it's share of bugs, it is awesome and pretty much everything I wanted it to be.
This was part of a humble bundle? I don't remember that O.o Sad I don't seem to have it in any of mine.
For easy mining, find a desert planet and dig your way in. A lot of fun.
Just purchased the game, is anyone running a server?
can you still host like in terraria?
I was trying to figure out how to set up a multiplayer game for me and my wife at home and it seemed to only want an IP
don't use starbound.exe if you are, use the launcher.exe
In bottom right-corner of the luncher, is a launch server button, let it run for a minute and do its thing, then start a MP game and have wife enter your IP.
edit-after you start up a MP you'll both be on different ships over different planets. There is a plus symbol under your character portrait, use it to group and then you can warp to each other.
Last edited by Doubt; 12-07-2013 at 09:45 PM.
Barkley (shut up and jam gaiden) 2 (can't fucking wait)
Delver's Drop (in alpha)
Jagged Alliance: Flashback
Star Command (android version was disappointing)
War for the Overworld (dungeon keeper clone)
Word Realms (funny fucking game)
Those are the kickstarters I donated to that are using it. It's pretty damn handy.
How can I play this game now? Is it out or do I need to preorder or..?
You just buy it on Steam for 15 bucks.
Oh great thanks! I looked at the website first and it wasn't clear.
Just to be clear as well.
This is a very early beta. Practically would call it alpha.
Its playable... but kindof a mess. Lots of bugs, lots of missing content. unfinished content. Broken content. Balance is not existent. etc.
Currently, there are some upgrades, but also alot of stuff that is outright a step backwards from Terraria honestly. and its hard to say if its poor design choices, or just part of half finished content.
There's supposed to be a big patch coming tomorrow, which means a complete wipe as well. But it's supposed to include an improved item system and combat improvements plus extra content and bug fixes.
Nice new update coming soon , rebalance of the damage system and instead of 100 planet lvls only 10 which is nice and not confusing. Digging this new system they are talking about , but characters will be wiped for it. What he said above.....
Unless I'm missing something, apparently you can equip 4 techs but only have 1 active at a given time? So I have to choose between double jump vs quick dash. Maybe it's just some types that overlap? So far that's the main thing I miss from terraria, all the special ability gear you can acquire.
Yeah, old damage system was pretty shitty.
Basically everything came down to either one shot you, or did no damage. and same vs monsters. +/- 5 levels was oneshot territory.
And of course incredibly not intuitive.
Another concern right now is the nature of the universe generation.
There is one universe. Everyone who plays, has the same universe.
The universe was procedurally generated.
Planets are procedurally generated.
But its not random. the seed is based on the coordinates.
For example, my friends and I spawned on x:68079516,Y;-35819674
If you type that into your nav com. you can visit our world. now, our player constructions wont be there. but every npc, every chest, every tree, etc from its natural creation will be EXACTLY the same.
Spawn and to the right a short way will be an eyeball forest.
There are currently lists being made of "key" locations.
Map coords where you can travel to a planet, and within seconds of spawn, find NPC towns, chests etc. Want a level 10 gun at level 1?
go to the left about 20 seconds. climb up the anchor.
cost about 900 pixels for 2handers.
So on one hand its neat that you can share "cool" finds and locations. But the reality is^ that is what happens. Instead of "Decillion" worlds. the same 10 will get visited as people use the ones that have core advantages to their benefit.
Last edited by Caliane; 12-08-2013 at 07:12 PM.
You are basically ruining the game for yourself if you look up coordinates to grab easy stuff without exploring.
Also it was really shitty of them to basically announce a wipe is coming on friday and not do it until monday. Lost any desire to play at all.
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