Looks cool. I loved Bastion so I have faith this game will be great as well.
No explanations needed, just watch.
Last edited by Pyros; 05-16-2014 at 05:52 PM.
Looks cool. I loved Bastion so I have faith this game will be great as well.
God, these people. Love.
Was on my way in to post the same thing. These guys sure know how to put out beautiful work. It it plays anything like Bastion...it'll do very well to say the least.
Looks like a pretty generic art style compared to Bastion
Looks great. Would pre-order now if it were possible.
I already own Bastion and want to buy it again I liked it so much :P Can't wait for this.
Wow, between this, Saints Row 4, and Dungeon Defenders 2, this has been quite a week of announcements for games I eagerly await.
I'll buy this on blind faith alone, which I very rarely do. Bastion was fantastic.
Some new info on the strategy aspect:
And apparently the guy who did the voice of Rucks in Bastion is going to be the voice of the talking swordThis is where the gameplay takes a sharp left – instead of an action-RPG, button-mashing maelstrom, Transistor incorporates turn-based and strategy mechanics. When the first major enemy appears, Red is able to pause the action and survey the battlefield, and she is allotted two moves in this stage. Red is allowed to roam free within a certain radius, and she can undo moves to test out certain strategies and attacks. The freeform tactical design lends itself to exploring all of Red's abilities and establishing combos, which deal more damage.
Why have I never heard about Bastion until this game came out? Do I fail at being a gamer? I guess I should pick Bastion up.
I watched the trailer a few times, I think I cry everytime, when it says 2014. So far away OST for this is on track to be insane though, really love the music in the trailer.
Bastion put Supergiant Games on my list of devs that I will automatically buy any game they make. Sadly they're the only one on the list nowadays.
I just hope the soundtrack is as awesome as Bastion's.
Very Tron Legacy sound track ish, loving it. Can't wait for this.
Bought Bastion on PC again, just to support the developer (originally played on Xbox). Cant wait for Transistor.
Bumping this, reminder that it comes out next week, also new trailer:
I played about a 15 minute demo of it last year at E3; was amazing. Darren Korb and a few other notables were there. I didn't mean to gush but it ended up that way. Soundtrack for Bastion was amazing, and this one gives me goosebumps. The new launch trailer is very indicative of the atmosphere it gives off. For me it gives me Sin City/Cowboy Bebop vibes for some reason.
But I loved it; preordered it along with the CD copy of the soundtrack. Just.One.More.Day.
Been looking forward to this more than anything else in a long, long time. Fuckin tomorrow cannot come fast enough.
Last edited by Bels; 08-04-2014 at 07:40 AM.
I didn't want to buy any new games but this will have to be purchased on the PS4 just so it'll finally get used lol
It looks like noonish central time, which kind of blows since it won't let me preload it and I'll be at work. Can ask my wife to start the download I guess :P
I started listening to the soundtrack but just noticed their twitter said the game and OST are closely connected, guess i'll hold off until i play it later
I am eagerly awaiting but also intentionally not watching previews for this. I guess the gameplay is Bastion + VATS, essentially?
And I assume everyone is an AI in some computer-world?
Lowest review I've seen is a 8.5, all the rest are 9's.
The game play is far from Bastion from what I've seen. It's not hack-n-slash, looks more... tactical, even without the VATS.
Steam is being stupid, or just hammered. Can't get the game yet. =/
Game will be/is legit for sure, go go steam sale.
Because we only stand for being owned and used for profit by our own. Rererolled.org
I was about to ask if anyone knew the differences between the PS3 and PS4 versions... but there is no PS3 version! I blame suits!
Getting some fucking random stuttering all of a sudden, relaunching the game doesn't fix it, played fine early on but now like every 2mins or so it freezes for 2ish seconds and keeps going.
Game is really cool but combat is also really weird, like it's not Bastion-like at all. I had quickly read up on that aspect(but hadn't looked at the videos because fuck spoilers). It's like some sort of action turn based combat kinda, really unique, or at least I've never seen something like it(but I've seen many combat mechanics that put together make this).
I don't know if the game is playable without, maybe, but it'd be really hard it seems from what I've seen. Or maybe using it makes the game a lot easier, whichever. It'd be especially hard early game when you don't have many abilities yet, I assume once you get enough passives and upgrades it might be better. It would still feel rather clunky though, every skill has a lengthy animation, like real slow stuff, and mobs actually attack very fast it seems.
I am getting that freeze that you mentioned. Kinda annoying. Playing the PC version.
For folks having stuttering issues, apparently there is a memory leak. Supergiant posted that a fix should be rolled out tonight.
Combat can be hard as shit without using Turn(), the nice thing is one of the abilities can be socketed so the base ability is usable during recovery.
They just patched, not sure if it fixed it. I haven't played much yet, will hit it hard tonight, but haven't had that happen yet (post patch).
I'm enjoying the combat well enough. It has opened up more with the ability customizations and switching, plus increased mob mechanics. If you aren't a fan of the VATS or Turn() system on a more fundamental level, you may be SOL.
But it is gorgeous, the music is great, and no issues on PS4 yet.
I loved the simplistic Bastion combat system. Is Transistor the same? Is it possible to play without using the Turn() system? That's the only thing that turning me off that game.
Having said that; I don't know that I'm the best to compare it to other battle systems. I don't care for the tactical style stuff like X-Com and never made it through the new Fallout. Nothing about the system in Transistor irks me though. To me (and see above, I'm functionally retarded when it comes to putting these things in silos) it is more like a Tales style system, FF XII, ATB, something something. Maybe it is the entire presentation or expectations, but I avoided pretty much all trailers and spoilers so wasn't even sure how the combat worked until playing. It is quick, fluid, and action-y. With a lot of customization to change the behavior and approach to skills.
Unfortunately there isn't a demo, because I'd absolutely say give it a shot. With the price and quality of the rest of the game, I'd still say give it a shot.
It's a pretty fast VATS system. It isn't like Baldur's Gate, where you click your character, click the mob, click an action, etc. you just pause, run, set some attacks and unleash, then run around, hide, attack in real time while your VATS recharges. I've only played for an hour or so, so I can't speak to if it gets worse, but it's pretty fun so far.
As stated above, the music, voice acting, graphics, and atmosphere are all great.
Sybil kicked my ass a few times. =/
This Turn() system will take some getting used too, and I cannot see how you would get through the game without using it. Top quality game though, imo.
Yea Sybil was scary. Definitely takes a little getting used to. Also, I wonder if there's a respec at some point because I hate one of my choices already.
Without spoiling anything, I just want to say that jesus christ this game is amazing.
I didn't get very far tonight but the atmosphere mixed in with the soundtrack is really damn pleasing. Digging it completely so far~
edit: playing on PS4 btw, looks fantastic
Last edited by Needless; 05-21-2014 at 05:04 AM.
Still getting small stutters occasionally, but it's very pleasing to look at. Seconded on the Sybil whooping my ass for a bit.
Can't go above 1080 at a 16:9. No 2560x1440 support =(
I also find it funny that the game is built using Microsoft's XNA framework which was meant to allow indie developers make games for the PC/XBox and it skipped being released on XB1 and went to a direct port to PS4 using MonoGame. It just shows how much MS has dropped the ball in another way.
Anyway I'm enjoying the game and its presentation a lot so far.
Also the soundtrack is free on Spotify (mentioned in the news section but not the Steam store page)
Last edited by Hachima; 05-21-2014 at 05:29 AM.
When I first heard the sword start talking, I was like "dang this'd be cool if it used the speaker on the PS4 controller" and lo and behold, that's an option you can enable! I highly recommend it. The light already flickers in time with the words, so having the sound also come out the controller is a pretty cool little thing.
Loving the game, though I was sort of biased to begin with.
The demo I played didn't allow you to get in depth with how the skills function, how they upgrade each other etc, so that was a really cool little thing. I can't wait to see combat with maximum limiters like Bastion and the shrine idols.
Oh, also, not super far into the game yet but breach + anything for me thus far. Sybil was scary but I took her down without too much trouble - it was pretty eye opening when even jaunt wasn't often enough to get you clear of her.
This game is an absolute masterpiece.
It is even a better game than Bastion, and I absolutely love Bastion... holding it up as one of the best designed games I have ever played. Transistor tops even that somehow.
The game is very clearly designed completely around the Turn() mechanic, it is core to the experience. Bastion was a Shoot'em Up, Transistor is not, it is a Hybrid RPG/Strategy game with some real-time elements. This style of gameplay approximates the aforementioned VATS from fallout but also is present in a couple of other old school game such as Vagrant Story and Parasite Eve. You could in theory play Transistor like it was a shoot'em up, but I don't know why you would.
Anyone that has any appreciation for masterfully executed design should pick this game up without hesitation. Oh, and everything else is great too
Charm is pretty great, it would be nice to be able to see when the duration will wear off or something but that would make "charm locking" something a little too easy lol
Either way most often i can just charm something—turn() when it breaks and destroy the enemy
Fun game, has anybody finished it yet? I'm curious on how long it is. I'd guess somewhere around the same as bastion? 6-7 hours or so?
I finished it up yesterday, and it is about 7 to 8 hours. It then unlocks the Recursive Game (NG+). It really is a beautiful and amazing game. Everything just works so well in it.
Finished it yeah, it's fairly short, says 7hours on steam, however unlike Bastion, there's some good replay value since you cannot unlock everything in one playthrough and mobs keep increasing in power when you replay it apparently. While short though, definitely great, much stronger ambience than even Bastion, while Bastion had a great musical and audio track in general, the rest was fairly average, this has also great graphical design and a really cool setting/story.
On charm, you can see the duration above the mob head, or at least it shows when there's not much time left. It's nice for playing control however mobs do shit for damage so they mostly act as a distraction and since the ability costs a lot of points in Turn() or has a shitty cast time in real time, it's like meh. Can link it to stuff but not a big fan since it means you can't use that ability offensively(charmed mobs take no damage).
The dog function is pretty much OP. It's annoying to have to resummon it at the start of every fight and you can't summon it in Turn(), but once it's summoned it does good damage if you use a damage upgrade, my favorite being the aoe one since it makes bark a fairly large aoe, and he can attack 3times a turn while moving a large distance(moving doesn't consume progress much). Near the end it was barking for 200dmg as backstabs and offtanking stuff, so I could send him to kill shit somewhere while I was doing my own stuff somewhere else.
Also on combat, you can eventually fight without using Turn(). It's actually not bad, however you need a certain amount of functions and slots+memory to actually run it efficiently. Dog is a great help there too, you can get a function that heals you as a passive as long as you're not recharging from Turn() and another that generates an absorb shield every 5seconds, so random damage is fine, then you just pick some combo damage or play it ranged(there's a really good ranged dot that slows and seeks targets automatically for example). Might need a different setup for the last type of mobs in the games though, as the exploding mobs are pretty problematic in real time.
I augmented charm to the 3rd skill you get (can't remember the name, but its the one that fires quickly and splits like little cluster bombs) which would usually end up hitting multiple enemies with charm. Seemed pretty good lol
I'll have to play it some more later~
At work right now so can't test, but could have sworn last night I was using Jaunt() + Switch() to charm things since you can Jaunt() while not in Turn(). Just dash around and charm a few things if you need then start Turn() and focus fire. It was a long day though so a lot of stuff was blurring together.
Also do love the Dog and found it pretty OP to use right off the bat, especially with some of the other functions you can slot to it.
Yeah Jaunt Charm is good, but in Turn(), Jaunt costs less than moving so I always use it to position for other skills, if it's upgraded with charm, you can't use it because Jaunting in melee range of a mob charms it, which makes it immune to damage. It's a minor annoyance but eh. The main issue I have with charming is mobs do really shit damage to themselves, so it's fairly pointless other than CC but I haven't found it much of an issue with the dog function and just jaunting around until timer is back up.
If you could break charm by hitting them I would like it a hundred times more. As is, yea I just threw it in Jaunt I think.
There is a timer under the pink charmed mobs that tells you when it wears off.
What I don't like about charm is that I can't harm the charmed mob until it wears off. And having it wear off within a second while I'm planing turning a turn() and wanting to nail it with an attack just wastes that attack so I have to retreat and wait.
yeah that would be nice if hitting them would break it.
But you could also "charm lock" them completely out of Turn() by backstabbing and charming over and over lol
That would be my guess on their reasoning for preventing that anyway
You can, but I found the gamepad controls to be very awkward in combat. It's especially a pain in the ass when you want to line up multiple targets. Felt like every turn took twice as long to set up as it did with the mouse.
I use my DS3 for practically every game that has pad support and isn't a FPS these days, but it was a big fail for this one.
I used my pad for it, wasn't so bad. At some point I stopped using the line skill anyway so I didn't really have to line up anything. Definitely not necessary though unlike say Bastion where it was a big plus to have a pad since it was a lot more action oriented.
God I can't wait to play this! I didn't realize it was already out I fucking fail
Well, that was awesome. Ended up favoring Spark+Load after some Void+Crash as my One-Two combo of massive dps.
Having a tough time getting into this, it's just the turn based gameplay isn't doing it for me...
Cool game but no idea what's going on at 2 hours in. Like the combat a lot though glad they didn't just clone Bastion there.
Love the combat.
the story and exposition however. not a fan.
This has a bit of the same deal Bastion did. you have no idea wtf is going on 99% of the game. with Bastion it made a bit of sense, with the amnesia, and even then at the end you get a clear enough idea of what is going on, and what happened, for it to be satisfying.
Here. not in the slightest. even at the end, you are just left with a shit ton of questions, and a fairly unsatisfying conclusion.
Again, with Bastion, it doesn't really MATTER what happened in the past, the game is about moving forward. Here, it kindof does.
fighting a boss fight at the end, and I have no idea why I am fighting, who I am fighting, or where the fuck I even am.
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