I won't play simply on the basis of the issues surrounding them and the Living Legends mod suspending all development. People on both sides claim there was no strong arming or legal maneuvering, but I have my doubts.
F2P, no pay2win options, giant fucking robots with guns.
I must be missing something. This game isn't getting any love around here? I randomly caught a dev stream on twitch.tv the other day, gave it a shot, and I'm hooked.
It's definitely not for everybody (call of duty kids) - the combat is fairly slow paced at times. From what I've read, it's been changing drastically from patch to patch as they're still working on adding all the features they want while keeping things balanced but that's to be expected from a beta. My only real complaint is that the queue system is archaic and the game modes suck. There's 2 different king of the hill type modes and most of the time people ignore the objectives on purpose and just fight.
That being said it's a ton of fun. Everything feels like I remember it. Combat, mechlab customization, blasting a mech in the face with multiple PPCs and gauss. I was never into MW hardcore but they seem to be following the tabletop rules as accurately as possible without making the game unfun.
Don't know anyone who's playing it yet so if you give it a try add "DZ Arkael" to friends.
I won't play simply on the basis of the issues surrounding them and the Living Legends mod suspending all development. People on both sides claim there was no strong arming or legal maneuvering, but I have my doubts.
So anyone playing this currently that can comment?
Saw the Atlas and was all like damn! I gotta install this!
Installed it, saw the atlas costs $20 (3400+ ec) and slowly lost interest (most mechs are $15-$30). Thought the game was all open world, turns out it's World of Tanks but with mechs. Call me a puss, but I like looking around the shit I buy or earn in game, yeah yeah I know no 3rd person camera, but bleh.
By the time I got done writing this post, Revo got done uninstalling. Will stick with Defiance. Anyhow, be cool to get some feedback from anyone that played it recently. May install in the superfuture.
I play it. I'm not super happy with the devs at the moment, but it's not terrible.
Basically when you start, you get a cadet bonus. So after like 20-30 matches you can buy pretty much any mech. Bigger does not necessarily mean better.
Lots of customization. If you enjoy Battletech/Mechwarrior and are a casual player you will enjoy it.
Only reason I'd spend money on the game is to convert mech exp to general exp. But even that isn't necessary.
I'd do a bit of research on the boards before picking which mech I buy.
I can probably answer most questions.
Also they added a new option called training grounds recently. If you are new to the game, pick a trial mech and go there. The trial mechs suck, but there is normally 1 of them that is decent at any given set.
But it will give you a chance to figure things out without getting killed immediately.
So it is indeed just World of Tanks, but instead of historical tanks, it is customizable mechs?
How "fast" is it? A slower, more tactical game like WoT or more shootery?
Hmm, well I haven't played world of tanks.
Based on reading threads, I'd say similar vein, but not exactly the same.
I think the style of game depends on how you play. If you are doing like coordinated 8 mans with teamspeak, it can be pretty tactical.
If you are just dropping and pugging it tends to be more fast paced shootery.
Also keep in mind it's missing a few key parts like community warfare and it's suppose to expand from 8 mechs per team to 12. So it's still evolving.
Like I said, I'm not happy with the dev's current direction. So I don't know where it will end up. For a free game, it's a good time killer imho.
Its half-finished in even the more important aspects they were planning a year ago, and development is slow. That said, its fun. Nothing you play all day, every day, but a nice diversion if you load it up occasionally. It is no MMO though, it is World of Tanks without a ton of features like conquest (that's a big minus) but instead of tanks you have fairly customizable battlemechs (thats a plus). I'm on the fence on the game really, but my main beef is that their development speed is incredibly slow. Not sure if they lack money or are just in way over their heads. They're heading in a good direction with the last two maps which are much bigger and allow for actual tactics if your team plays well together, as opposed to the very brawly early maps.
My suggestion would be to stick with it for 30ish matches to get a feel for the weight classes, buy a mech and customize it, and then decide if you like the game based on that. Trial mechs are unfortunately stock Battletech versions from 20 years ago and the change from turn-based board game to real-time simulator doesnt leave those loadouts in a good spot.
Anyone still playing this? I haven't been but I still get emails; saw something about the Wolverine and Griffin mechs today. Looking at their page for Project Phoenix made me scratch my head a little bit; there had been a Project Phoenix TRO back in the day that had covered all of the Unseen, but looking at the mechs they have, all are from Dougram except for the Locust. I thought that they might have just been doing what was done prior in making changes to the artwork to get around licensing, but in that case I'd think that they'd be able to spit out all the Unseen, and not just the Dougram mechs and the Locust.
There are prob posts on their forum that talk about it but I didn't feel like digging that deep.
Ive been playing this for a few months now and really enjoy it. Im looking forward to getting the mechs from the Saber package but I dont really like how you have to buy the Project Phoenix in some capacity first, you cant just buy the Saber ones. Can always wait for the non-hero variant's I guess and purchase them with in game cash but they wont be out until sometime early next year.
This game came out and I'm downloading it. Anyone playing it?
I played this in alpha and beta, loved it but put it down because I was having trouble reprogramming my joystick to work with the game.
Game is pretty as hell, combat feels good, audio is amazing. F2P model is a pile of horseshit. You'll get ~7 million of their currency for your first 25 games, which is enough to buy about 3/4 of a mech (can't even afford some of the assault chassis, can't customize anything worth a shit). From there you're looking at earning 20,000-120,000 currency per game depending how well you do (which will be awful until you can finish building a real loadout with doubles, xl engines, ferro armor, whatever), with weapons/engines/upgrades costing as much as several million per part.
I really want to like this game because Mechwarrior is awesome, but I just cannot handle the f2p in it. It just defeats the entire purpose of a Mechwarrior game when 99% of the customization is behind the worlds biggest grind/pay wall.
Oh, and if you want to open your wallet, you're looking at about 10-35$ per chassis, for one variant (different hardpoints and configurations of the same chassis). Their big promotion right now is 80$ for 4 chassis and a couple variants of each, which is about the cheapest I've seen for real cash.
Now that I'm done bitching, ign is Dog Solitude and I still play it a bunch because it's Mechwarrior and it's easy to play a handful of matches in a half hour or whatever you have free.
Last edited by Ronne; 09-28-2013 at 07:25 PM.
I've been playing this quite a bit lately. Even with BF4 beta out today I just want to get home and blow things up with my Heavy Metal. As cheesy as it sounds the rock music blasting every time you blow someone away never gets old.
Loving this game. A bit expensive to buy stuff, true, but easy to jump into quickly (15 minutes max timer per match.) New map was just released, new Mechs constantly in production. Combat feels as chaotic as it truly should.
Ive been playing it pretty solidly for a few months now and still love it. As Ronne said, their FTP model is rough on the wallet if you play on a budget. My advice is to pony up 15-20 bucks and buy a hero mech (my suggestions are a Firebrand, Ilya Muromets or a Dragon Slayer). Hero mechs cost real dollars, but come with a C-Bill (in-game currency) boost so it makes generating cash a bit easier plus you get a badass mech with most of the bells and whistles already on it.
My pilot name is "SR Nyx", look me up.
bought one of the starter packs pre-release and got access to the closed beta and fucking hated the game, but it sounds like its more fun now might try it Again once i get my new PC
Feel free to add me for grouping up. I'm going to be playing quite a bit until bf4 launches.
game name: "Remains Intact"
Usually pilot assaults or lights. I'm only average at both.
double xp weekend till the 15th
Just got into this in the last week. I'm really loving it! I had tried it out on some free weekend or beta or fuck if I know, a long time ago, and didn't really like it, but they've really come a long way. I'm sitting on 17.5m cbills with no real idea what I'd like to build for myself, so still using the free mechs.
The FTP model is very strange to me. Buying premium time, or extra mech bays, or even "gold" mechs (as far as I can tell) don't seem out of line or anything. But the amount they want you to spend on certain special mechs and such blows my mind ($500 for a single mech). Overall I'm ok with their FTP model, and this is the first FTP game I've seriously considered spending some coin on (other than PS2 but they had further to go before I was willing to plink down the cash). I think their matchmaking system seriously needs to replace disconnected players, but otherwise I so far have no issues with the game.
They seem to be adding some meta-map in the future (another year or more?) so fights mean more than just random matches - and this is needed - but even as is it's pretty damn fun, even for a noob like myself. I feel like if they can expand upon what they've done so far, this is, or most certainly will be, the game us paper and pencil players have been waiting 20+ years for technology to allow.
My advice as someone that spent a good amount of money on this game is to not do that. I spent the money pretty much based on what you say in your last paragraph, and by now I doubt that vision will ever be realized by this company. They have gotten nowhere with their concepts in the last 1.5 years and are pushing back their milestone again and again, while coming up with a new special bag of mechs every 6 months to draw money from the community. Factional warfare was supposed to come out a year ago, and just recently they outlined another pushback of their schedules which puts it towards the end of 2014...
The game is fun, I still play here and there, but strictly as a simple mech shooter with no expectations for it to become something more then that anytime soon. Everything points to them just putting in the minimal effort required while putting out gold mech deals, or being incredibly incompetent at their jobs. I'd just stick with the F2P until they actually come through with some of their plans.
It's really kind of a self-defeating monetization model. New mechs are the only acquirable "content" in the game, but buying them with $ pretty much defeats the purpose of playing the game. Not sure if you've ever played a Japanese-style mobile game or any game really with a cheat code that gives you content right away. It can work if there's some depth and you're just bypassing the grind to get to fun. But the 12v12 TDM grind is really all this game has, so you:
1. Enjoy the grind, get cbills while grinding, and don't need to spend $.
2. Don't engine the grind, spend $ to bypass it, and are left with mechs that you don't want to play because there's nothing to do but grind.
This is why a lot of early adopters/spenders have buyer's remorse. Spending money just means less content in the game. There are founders who own every mech in the game and have over a billion cbills leftover because there's nothing else to do. You seem to fall into the first category at the moment, so just find a weight class you like and use your money buying 3 variants of the best mech in that class. Get DHS, adjust the armor/engine and optimize your weapons. 17.5m is plenty of currency to get started on that, especially if you go with a big, versatile medium like the shadowhawk. You'll need 3 variants of the same chassis to unlock XP levels beyond basic. By the time you master your first three variants, you'll have a much better understanding of the economy and the game overall and can decide if you want to put money into it.
Just don't hold your breath for it being any more than the 12v12 TDM before the studio shuts down/they switch to a different project. The studio leads (Russ and Bryan) had a shell company called Jarhead Games that put out some pretty amazingly bad shovelware for over a decade:
Also notable Jarhead games are the marine sharpshooter trilogy and "Elite Forces: Navy SEALs - Weapons of Mass Destruction" if you want to look at some amazing youtube let's plays.
Game is great for playing with 1-4 friends just to dick around once a week or so. I agree sinking large amounts of money into the game is currently a bad idea due to the awful and stagnant development cycle.
If you are looking to spend money efficiently to get a couple starting mechs that allow you to experience most/all play styles I recommend the following:
Jenner JR7-F: For when you want to go fast, and do equal damage to assault class mechs.
Highlander HGN-733C/ Or the Heavy metal (will be limited on Missile boat options): Allows you to play any role you would ever want to play with a larger mech. Can be configured as a close range brawler, missile boat, or long ranged harasser. Has jump jets on one of the largest chassis. I recommend getting a basic 2xac5, 2x ERLL setup before getting fancy with other builds.
Essentially with these two mechs I never have to be wanting for any other chasis type. That being said., buying anything beyond these two with real money is probably a bad decision due to the chance that this game won't be around for longer than 2 years
Nah, I wasn't looking at buying mechs or anything, just extra mech bays (once needed) as I'm a bit of a collector, AND since you need 3 per mech you actually plan to plan to get the elite "skills" - and I couldn't sell off the extras once done with 'em =P You guys are seriously harshing my mellow, but I appreciate the real feedback to someone new here.
And 6 ML's on a Jenner? Damn... I need to mess around with that build site more. Thanks for the builds, I really am pretty clueless. I do find it somewhat unfortunate that you can't really see how well an idea works out until you actually spend the cbills to try it out. I'm enjoying the free Highlander right now, if for no other reason than I can usually live long enough and do enough damage to both feel useful and get decent cash/exp, so I may just say fuck it and see about that. How does your version look?
Well any entertainment is worth 10 bucks so if its just a few bays dont sweat it. My warning was more about starting to buy several mechs or bling, thats somehing the company doesnt deserve until they come out with working community warfare.
I'll still never throw them any money after the way things went down with MW:LL. Here's to hoping sometime this century all these companies can stop fucking around with the mechwarrior/battletech licensing bullshit and we can get some quality MW games again.
The game is ok...the developers suck and it's a waste of the IP. But if you are just playing casually it's not bad.
The two times I've purchased MC were during their Christmas sales. And I wouldn't buy anything until you see it on sale (aside from mechbays which are never on sale)>
The art department is top notch at least.
It's a rough game though.
Big thing if you are going to keep playing. Read up before buying anything with C-bills. There is a lot of broken/crappy stuff. Do your research on mechs. Some have crappy hitboxes, low weapon hardpoints, etc. And I'd pretty much avoid any type of modules for a while.
Also there are certain mechanics, ECM, ghost heat, SRM hit detection etc. that aren't very apparent. So you kind of have to know where to look to understand why your weapons might be causing large amounts of heat or you can't seem to use your missiles, etc.
Last edited by Gorillaz; 01-01-2014 at 06:40 PM.
Was playing star conflict which is similar to this then thought what the hell, imma try MWO had forgotten about it.
Having quite a bit of fun, i read up on mechs and decided on a cataphract-3d. Thing i didnt know was that this was gonna put me in the bracket with experienced players and im getting my ass handed to me. Kinda sucks cuz im skipping playing on my mech so i get more practice against noobs like me. Getting better though. Is there a way to tweak the cata3d so i drop down a bracket?
A game like this with more of an open world would really be awesome. Still plays nicely though.
Im saving up for my cata loadout. Any tips for pilot xp? i noticed it went up by 10 points in one game, im at 1kish and i need 5k for advanced zoom (which im guessing is what my first pilot buy should be since cata is sniper style)
Last edited by Delicateflower; 01-06-2014 at 10:11 PM.
No idea how elo or placement system works for games. I just was consistently doing sub par for a good amount of time until I fleshed out my builds and learned the maps. But there does seem to be some sort of elo system. I was getting 500-900 dmg games on average and lately the skill level of my opponents has absolutely risen so i'm down to about 300-600 dmg range.
You end up with the stomps just due to the nature of the game. The meta is forming deathballs and sniping until you have a numbers advantage- then charge/cleanup. So the first team to have it's fodder low-ELO players get caught out and die gets swarmed/obliterated. The old 8v8 felt like it had more options for flanking/elite solo play; 12v12 means there are just too many people around to sneak around/do critical damage before being gibbed. It will be worse in a few months, if that launch module ever releases. They're going to eliminate the 12 man queue and allow 12 man teams to drop against pugs. Premade 8 mans vs pugs were a slaughter in closed/early open beta, so I imagine we'll be back to that unless they put in some pretty draconian group tonnage limits.
I know theres a clear separation between when i use the trial mechs and my cata. Im not sure why because ive seen an atlas in my trial mech games. But when i play my cata, i get grouped vs the big guns and good players and get destroyed often
I just noticed a module slot at master... do i need to unlock every other skill in that skill page to get to master, then i can buy that zoom module?
Neat tool, although i cant seem to be able to put Case in the web lab? not that bad just have to remember that i have 4 tons more in-game
What is tweak for engine speed?
Thx for tips
One thing i dont get from that mechbay is DPS goes up as im removing weapons from my mech?
And damn that xl300 is close to 5 million, think ill have to pick my weapons first lol
Last edited by Delicateflower; 01-07-2014 at 05:29 AM.
It's sad that it sounds like many of the complaints that I had from back in F&F/CB are still issues to some varying degrees. I really, REALLY wanted this to be my next MMO~ish addiction but I reached a point where it was obvious that it was going to be a mech based FPS before anything else. I remember asking Ekman in game and on TS about the roleplay/MMO type metagame and he was at least honest when he said that he couldn't make any promises, but for me that was perhaps the one thing that might have made me overlook a lot of the balance/mechanic and zerg rush issues.
Also, I see you talking about a Case and XL engines in the same paragraph, dont make the mistake of putting a Case on a mech with an XL, it's wasted tonnage. The Case is meant to prevent ammo explosions from spreading beyond the component that is currently being damaged/destroyed by said ammo explosion. XL engines extend into the left and right torso, so if you have ammo exploding there, it's lights out whether you have a Case installed or not.
Thanks for tips, playing a glass cannon right now with AC5 2ML 2ERPPC tons of fun
Last edited by Delicateflower; 01-07-2014 at 01:30 PM.
Which Cataphract variant are you playing? Some benefit more from standard engines than XL's because the Cataphract's torso is literally the broadside of that proverbial barn. XL's open more firepower options but you will become far less durable.
And no wonder your dps went up when you took weps off that thing on smurfy if it was one of the erppc's you dropped. That thing has got to run hot as hell...
AoEO postmortem, you don't get a soft-release for a branded game.
The unfortunate part is the development team just has no experience in making modern games in modern engines, so they really had no business trying. "Short term cash grab" is kind of their specialty, as previous shovelware developers. Some of us tinfoil-hat type people have been speculating recently as to whether some of the "slow" development stems from the fact that PGI may not have been the ones who actually put together the original 8v8 stompy mech basis of the game. This project was started way back in 2007ish, and the original team/creator split off. It's feasible that the basics of torso/arm differentiation and weapon types were all in the game before PGI really touched it. So they've been churning out mechs because it's the only thing they really can do outside of pulling out/redesigning someone elses' jenga code.
They're also under high pressure to monetize because their publisher isn't doing so well. IGP wasn't founded as a subsidiary until 2011, with a big loan/share investment. It got that loan by claiming the parent company had another subsidiary which was earning $800k a month. That "earner" subsidiary went bankrupt in 2012, causing the parent company (7G Entertainment) to disband/fold into IGP itself. IGP had 3 games, and lost Sins of a Dark Age to steam a few months ago. Mechwarrior: Tactics can't get out of closed beta. MW:O is the only product bringing in money for the publisher.
One ERPPC for long range sniping, three medium lasers for stripping armor once you get closer and an LB10X for shattering the bits underneath. Once you get some surplus c-bills, give that a try, or something similar, I had great success with it.
There is a tab for it in the mechlab (The tabs go Weapons, Ammo, Engines, Armor, Extra Components). It brings up a list of all the different parts of your mech and their current armor values. A fresh mech you just bought will come with low low armor values and it's up to you to set them. The torso armor value is shared between the front and rear. For instance your center torso might have 88 armor value which means you can put 66 on front and only have 22 leftover for the rear.
Make sure you snag Endo-Steel and Double heatinks asap. DHS will give you more bang for your buck with cooling and Endo-Steel frees up some tonnage at the cost of 14 slots which is no biggie.
It's because of what I said earlier, torso armor is shared between the front and rear. You have 70 in your center torso and 18 in your rear center torso which total 88. Lower one to be able to put additional armor points in the other.
Last edited by Yukiri; 01-09-2014 at 03:18 AM.
Ahh right thx
Anyone good playing recently can confirm Cata still a good line of Mechs? Before i pump 5k xp into advanced zoom.
Since C-bills is dmg focused kinda regretting not looking up assault mechs instead
Last edited by Delicateflower; 01-09-2014 at 04:13 AM.
I answered my own question XD
If they ever get this shit out I think this game could become pretty damn popular. Ask the Devs - Vlog #1 - YouTube
Maybe one day my Battletech cards will be worth something... (not likely) Really did enjoy playing that game though!
That's like 2-6mil c-bills each depending on the module! Fuck that, I could buy more mechs instead.
For reference the Advanced Zoom module was fixed like 5 or 6 months ago and is now one of the best modules in the game. No low res or anything.
If you want a fun mech, I like the new Shadow Hawks, they are medium...which isn't normally a great choice. But they have great hardpoints and their hitboxes are really well set-up.
So you can go 90-100 kph and still have some fire power and jump jets.
I enjoy the 2D2, 4 Streak SRM2's, Ultra AC5 and 2 Medium Lasers. It puts out pain.
Always go for assists. Exp tends to flow, c-bills not so much. And remember you need to buy 3 of a mech to Elite it, and then you have to have 3 of a weight class Elite'd to move to Master (it's honestly a bit asinine).
If you really enjoy the basic premise of the game, I'd invest 15-20 bucks and get one of the better hero mechs (Oxide or Ilya Muromets come to mind) as a C-Bill farmer.
And they count towards your 3 of one mech type to Elite.
Yeah i went ahead and bought the illya cuz i really like how the game plays, hopefully they add some sort of openworldish territory control to this and it doesnt die a horrible death. So i thought the max mech you could have was 6? You can buy as much mech bay space as you want?
Did they sneak in a C-Bill nerf in the last patch? It seems like I'm getting about half what I was before, from both wins and losses, and yes I'm still running on premium time.
Been playing this for about a month now, and I have to say I really enjoy it. Think I've put at least an hour into it every night for the last month, plus I'll play a few games during the day in-between work. If you ever wanted to get in a mech and run around and shoot shit, you really need to try this game. I tried Hawken a while back, but I much prefer this.
That said, damn, I don't think I've ever played a game that had SO much potential to be so much more, but isn't. It's hurting for a meta-game in the biggest way. Supposedly one is coming out, but we could all be grandparents before that happens. And the out of game UI (buying and building mechs) is atrocious. The smurfy site linked previously is 20x better than what the game has, which is sad. You know you done fucked up when a little freebee site is making your paid programmers look retarded. There's a brand spanking new UI supposed to be coming out real soon, but from everything I've read, it damn near sounds as bad or worse than what we have now so /shrug
Even so, probably the best FTP game I've tried yet. Looking forward to trying out even more mechs!
It's definately a good enough game for the ftp model, but it really feels like they are bilking the players if you do want to buy items. I kind of get that Hero mechs are a cash deal only, but jeez, it would be a bit nicer if they were somewhat cheaper since you have to buy a bay for them as well. Premium time for cbill and xp increases might be worth it, since it's a 50% increase which equates to free mech for every 2 that you'd normally buy. But again, you have to have the bays for them.
The mech bays I don't mind at all. It's a way to get cash from players like me that won't buy the other shit. As is you can get 10 for $15 - that's a pretty fair price I think. Premium time, again, I don't care about. It's the same as damn near any other FTP game. It allows you to progress and get mechs faster, but doesn't increase your "combat stats" or otherwise give you an unfair advantage in combat. I don't even mind that premium mechs give a 30% cash/exp bonus, for the same reason. I will agree though that their prices are too high for me to bother with. I almost got a BH when they were on sale, but even so it woulda been about $28.00 for a single mech and its bay, and that just feels like too much.
What does bother me, however, is that premium mechs allow builds you simply can't otherwise do. I'm not saying they are OP, but unless I pay cash I'll never get to try a light with 4 launchers (Oxide) or run an Atlas with a 400 engine (Boar's Head).
UI 2.0, whatcha think?
I think it's about as bad as you could get and still claim it as "functioning". Making players click suff twice as much to do what they were doing before seems stupid to me though. I was a bit more pissed about the 20 - 30 fps I lost on most maps, and that Atremis now isn't just an missle system upgrade, it's an etirely new weapons system requiring you buy new LRM launchers. The biggest wtf has to be not showing how many slots you have availavle on a mech.
+ you can actually view mechs to buy now even if you have no available mech bays
+ inventory lists to see only what you own
+ can see what mechs people in your group have in "lobby"
- 2 click to play game? a step backwards
- 4 clicks to spend exp, with a bonus confirmation box at the very end
- and how about when I go to spend exp, you only show me the mechs that I can even spend exp on, instead of every type in the game
- too many goddamn clicks to do anything and everything
- Home page is just about the most useless homepage in any game
- looking at engines to buy is enough to cause an epileptic seizure, with the bonus of not telling you engine weight at a glance (a step backwards)
- still no damn smurfy-style building layout, though supposedly coming in a bit
- whole damn UI is just unintuitive
- more stuff I can't think of
The scaling is so bad.
I'm beginning to wonder who created Mechwarrior Online...it wasn't PGI. There is no way they did the core game play...they are incompetent. I'm thinking another studio developed it and when they purchased the rights, they ended up with it.
Jordan Weisman, the guy originally responsible for the FASA MechWarrior titles. Weisman's studio is Smith & Tinker. Both studios worked together on the game until ~2011. Until then, the game was supposed to have co-op and all sorts of fun stuff for both PC and Xbox 360. But they couldn't find a publisher that would join them until they teamed up with a brand new startup publisher IGP and switched the design to a F2P title. Weisman meanwhile went on to make Shadowrun returns. There's a good chance that a lot of the base game was done by Tinker and Smith before they split in 2011. This would explain why the base game was most fun in closed beta and PGI couldn't seem to do anything except break it since then.
PGIGP is a whole bundle of incompetence. If you look at that executive summary, IGP was founded as a division of 7G entertainment through a loan from a Canadian labor fund. 7G entertainment has since dissolved and the president of IGP is now the CEO. They claimed on that document they had a subsidiary which was earning $800k/month, but soon after they secured the 2011 loan that subsidiary went bankrupt in June 2012. IGP started off with three games: MW:O, MW:T and Sins of a Dark Age. Since 2011, MW:O has "released," MW:T has been through multiple developers but can't get out of closed beta and Sins of a Dark Age left them to self-publish on steam. And of course, PGI couldn't even get a fishing game right- as they're being sued in New York for breach of contract because their port of a Bass Pro Shops game couldn't pass Nintendo's quality assurance after four tries.
DX11 was supposed to be in the game August 2012. Then all throughout 2013, especially Christmas:
But it still isn't- likely because they have a very hard time changing anything at the root of the code that someone else did. It's all a bunch of jenga blocks:
I would be fine with the game not adding anything else than maps for a long time personally. Of course itd be cool to have some sort of territory control and meat on the bones but as a simulator-ish arcade style game i think its fun. I also only started playing a month ago They should just focus on cranking out a bunch of quality maps and then people could be more patient with community warfare, if they even plan to do it with all the cash grab talk i hear about.
I need freaking lobbies. Why is that so hard?
I love me some mw...
There's a stupid easy challenge going now - win 5 games and get a free Centurion Champion (+10% exp, so who cares) AND a mech bay. You got 2 days left. Nice way to get another mech bay.
Also, for some reason I just assumed only Catapults had missile bay doors, but I was wrong. MWO: Forums - Weapon Doors Good to know!
Thanks for the heads up. Not the flashiest of mechs, but surprisingly tanky. also worth like 2 mil credits or something probably if you just sold it
Just an update, 3 new mechs have been released in the last month (Wolvernine, Banshee, Firestarter). Yesterday's patch added more speed to LRM's, more range to AMS, and finally put in a smurfy type mech view, though you can't (yet) interact with it. They also put in achievements, which are mostly lame, but at least a few reward cbills, so money's money. I'm up in the air wrt the LRM speed, but yesterday felt like playing "LRM Online" so... /shrug
Is it still about 30 matches of grinding to buy a new mech?
Depends on how good/lucky you are, but yeah, 25 games or so for the cheapest, up to 130ish games for the most expensive. Then of course you'll want to kit it out much better so that's more. Of course, you earn exp while playing, as well. You could just buy mechs with cash if you really want - it is a FTP game after all.
LRMs Keep Raining on my Head - YouTube
This is too damn good and funny! I almost didn't even notice the lyrics on the first run through - the guy is pretty good!
Currently I have 16 mech bays, which you do have to buy at a cost of $1.50 after the first 4 free ones, played just over 2000 matches and have spent c-bills on 6 Assualt mechs @ 15 - 20 million each, 9 Heavy mechs @10 - 15 million each, 6 Medium mechs @5 - 10 million each, and 3 Light mechs at 4 - 8 million each. That doesn't include the 10 million I spent on modules. And I currently have about 30 million c-bills in the bank.
Average play in a match is about 10 minutes if you watch to the end, and payout is about 110k c-bills. 9 matches make you about $1million. If your win ratio is a bit higher like mine (1.23 last I checked), then you make it a bit faster.
And finally I do pay the $15 a month for premium play. The 50% increase in xp and cbills make it worth it to me. My 5 buddies do not. However, if you decide you want to give it a go and try it, make sure you redeem the "HAPPYHOLIDAYS" code for 7 days of premium time first to get the best income you can (if it still works - it did a month ago).
Last edited by Fury; 03-21-2014 at 08:14 PM.
I can't get my friends to play this.
If anyone wants to group up and blow robots up please add me: "Remains intact"
I've been thoroughly enjoying the centurions as an different playstyle. Essentially rushing in and legging the larger mechs with srm6+ artemis until they take me down. Hitting an ammo store = game over for them.
Game just wasn't good/varied enough for me to be willing to grind out that kind of matches it wanted me to get to a reasonable state of unlocks.
I'm not sure giving away an outfitted mech more than every 8 hours for ftp is a good idea. Rate increases to every 3-4 hours if you have a hero mech + premium.
Buying lots of chassis with cash is absolutely a bad idea though.
Last edited by Remmy; 03-22-2014 at 02:43 AM.
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