I liked the game play video that I saw (last year?) but it's not the kind of game I'd be investing time on. It didn't feel like an "MMO" to me though. God I can't wait for Lineage 3
Official Korean Site
Post Last Updated: 2-27-2015
I know most folks here aren't fans of Korean MMOs, but Lineage Eternal is looking to do some cool stuff mechanically (like drawing AoE coverage with your mouse instead of using a targeting template). I'll typically dig up a Korean account for major titles so will have information a little sooner than most. From what I have read, Lineage Eternal is a MMO, but gets back to Lineage 1's (similar to Ultima Online) style of gameplay, rather than continuing down the path that Lineage 2 (more EQ like) went. Looks like Diablo style gameplay. I'll try to keep this updated as stuff comes in for those that are interested.
Release Date Information
There are no confirmed release dates. Lineage Eternal was originally reported in G*Star 2014 to be a worldwide release, but interviews since that have cast doubt on whether that will actually happen. On February 13, 2015, NCSoft Korea announced that a global version of the game (i.e. available in English) will be available for Closed Beta testing in the second half of 2015. They didn’t reveal the detailed date. But, they said the game will launch the several times of Alpha testing in Korea at first in the first half of 2015.
G*Star Trailers (November 2011 & 2014)
These videos are the most significant sources of information out there about Lineage Eternal.
-Open World MMORPG with Diablo III style combat.
-Supports 500 Players in one area
-Showed Overland Town with various players hanging out
-Unique Skill Activation System (i.e. you "paint" a wall of fire with the cursor instead of having a predefined template)
-Simplified Controls for MMORPG (click to move, showed skill trees with 8 abilities)
-Mobile Game Support Using Cloud Connect Features (playable on an ipad now, but rumored to be laggy)
-Announced Classes: Assassin, Guardian Knight, Spirit Archer, Invoker (CBT will have a minimum of 5 classes)
-Generic Questing System Removed (no ! over NPC heads)
-Field Event Quests like Guild Wars 2 with event contribution and loot available for solo participants
-World/Raid Bosses requiring 20+ players to kill
-Randomized Dungeons (see video below for how they are doing it)
-Dynamic Dungeons (see the lvl 1-3 walkthrough below for an example)
-Castle Sieges specifically mentioned
Additional Good Videos to Watch
Level 1-3 Intro (really good, imo):
Last edited by Oloh; 02-27-2015 at 07:59 PM.
I liked the game play video that I saw (last year?) but it's not the kind of game I'd be investing time on. It didn't feel like an "MMO" to me though. God I can't wait for Lineage 3
Give me an MMO that's fun to play from scratch and isn't race to max then play the 'Elder Game'. And whoever came up with the phrase Elder Game as well as anyone who uses that phrase should be crucified.
Every decent memory of MMOs I have from the last 15 years has precisely two things to do with 'Elder Game' - jack and shit.
Last edited by Flight; 02-10-2013 at 07:22 PM.
At this point I'm more interested in the journey or ZOC PVP. The more sand box the better and player crafted economy. I'm sure I'll pick this up though at some point since I'm a sucker for MMO's and they come so infrequently. Enjoyed Tera for what it was and AION live was a bit too much of a grind for me but botted it out like the rest of the world.
Just updated the release date for this. In a recent investor meeting, NCSoft said they will finalize beta plans at the end of this year. Release is still estimated in Korea to be late 2014. NC Soft didnt participate in GStar this year, so no new information on Lineage Eternal was released. At this point, this is the only MMO that I am looking forward to, so I'll keep this post updated as new information comes in. It should start flowing in soon.
Looks like diablo 3, not an mmo.
"It's better to look ugly and win, than pretty and lose."
I'll give it a go when it comes out. The Lineage franchise is pretty good imo and I still play them occasionally. More interesting than the usual Korean grinders.
I remember the day I quit the Korean MMO grind. Our guild was trying to get into Lineage 2 because we love PVP, and while duoing with my long time MMO friend he says: "Just 100ish more bats to kill and we level!" And he sounded seriously enthused. I never picked up my pre-order copy :P
It will be interesting to see how/if they change the formula up with this one :P
Is there a Korean Brad McQuaid?
There was nothing EQ-like about Lineage2.
As Flight said, unless it's fun from level 1, leave me alone. I am not in the mood anymore to level for a few hundred hours before I actually have fun.
Last edited by Quineloe; 12-05-2013 at 05:57 AM.
Dead game or this is still alive, i can't find anything on the interweb ?
From what I understand, NC Soft doesn't like hyping more than one MMO at a time. Its Wildstar's time now, which was delayed. That pushed info about Lineage Eternal out a bit. But yeah, game is alive and hasn't been delayed per the investor update call in Oct.
If you think about it, this is what they were after with Lineage 1. It was basically a really bad tile based, mass multiplayer Diablo 1 clone.
They're finally realizing their dream. Good for them.
looks way better than diablo 3.
Not much news to report in December, but the NC Soft CEO spoke about Lineage Eternal briefly on December 1 and indicated that the game is in development and still on track.
Source: MMO CultureWhen asked about Tencent Games publishing Lineage Eternal (in China), a Tencent staff quickly mentioned that this is business secret and it is not convenient to answer. However, Mr Taek Jin Kim (CEO of NC Soft) said that through working with Tencent on Blade & Soul, both parties now know better on how to provide better content for players. Mr Taek Jin Kim mentioned that Lineage Eternal is still in development, and the process of developing Blade & Soul has been a great help. Mr Taek Jin Kim reiterated that NCsoft’s core focus will still be on client games, rather than mobile games. While other developers claim that the client games market is “cold”, he is adamant it is because they only stopped at the “OK” level, and success will only arrive if they make the best client games possible.
wildstar best embodies the OK level.
Well, the end of the year Beta schedule release estimate came and went with no information being released. Nothing at G-Star (Korean e3). Nothing at the investor meetings. Complete radio silence out of Korea on this. The project isn't in trouble...I am pretty sure, but the global releases of Blade and Soul and the beta hype for Wildstar probably both contribute to keeping this project under wraps. I even checked with Steparu (good eastern MMO source) and hasn't heard anything either come across the Korean press.
Just an update to say, no update, despite checking every couple days or so for any information.
Oloh, don't want to start another thread so I'll ask here. You know of anyway to get into the Bless Online beta? I'm intrigued by the fact it has both tab targeting based combat and action combat based on what class you play.
NewGameWay regularly. They get beta accounts pretty regularly. I know they had ArcheAge when it was in beta (I bought one), Blade and Soul and even Black Desert. They will probably, at some point, get Bless accounts. Also, watch Steparu.com - News, Reviews, Previews, and Information for Foreign Gaming!. He follows all the major asian titles, including Bless closely and gives english instructions when betas come available. Thats all I know, pretty much. Bless is "just off" my list of titles to watch, for reasons I am not too sure of. I'm just not as excited about it as I am ArcheAge, Black Desert and especially Lineage Eternal.
NCsoft released their Q3 2013 earnings report and revealed the plans for two of the company's new MMORPGs WildStar and Lineage Eternal. At the conference call, it said WildStar was aiming at mid-2014 launch window while Lineage Eternal will announce beta schedule between June and September. This year, NCsoft will focus on Lineage Eternal, and they confirmed that this action title will be presented at G-Star 2014.
Updating main post with information.
Good so people can then blame LE for not getting BnS yet once Wildstar releases.
G-Star is the Korean e3 and is in November typically, so there should be a lot of good information out at the end of this year. I will definitely play this game at release in Korea.
fucking bullshit that we have to wait for major titles from Korea years on end...and we are stuck with crap garbage like TESO and Wildstar....
I think Lineage Eternal is going to be the shit, actually. Truly first innovative MMO in a long time. It is the Korean equivalent to Project Titan for Blizzard...a LOT of people are really excited about it.
Just a quick update for those looking forward to this title. Beta is confirmed to be coming at the end of this year. SOURCE We will almost certainly hear a lot of new information at this year's G-Star (Korean e3), which typically takes place in November.
Updated the main post.
Here's a couple of videos. This should be playable at G-Star in Korea over the weekend.
a short clip of the assassin class @ 11:05
more gameplay footage with char select/customization at the beginning
hmmm this and lost ark really look gorgeous. Pretty similar too on concept as well if i not mistaken.
Developer Q&A (Translated poorly from Korean)
Q: Some players think Lineage Eternal is similar to Diablo 3 in gameplay style, what do you think about that?
Q: How to realize the interaction between players?A: If just judging from one trailer, the two are very much like truly in view and attacking ways, but Lineage Eternal give more chance for players to interact. As a MMORPG, Lineage Eternal this time mainly displays RPG content, and more MMO content will be added to increase interaction among players in the near future. For example, only maximum four players can team up in Diablo 3, while 20 or more players can team up in Lineage Eternal.
Moreover, in character growth, Diablo 3 only focus on roll gear upgrade, but Lineage Eternal pursuit the team work and how much contribution a player can give for the team, inheriting features like clan and siege warfare of its pre-works.
Q: What’s innovation does Lineage Eternal make in traditional upgrading ways?A: There isn’t any specific show about players’ interaction. But for instance, adjacent players can accept a same task, or field boss that couldn’t be beat by single player coming out enables cooperation.
Q: SmileGate has brought a highly-anticipated MMORPG Lost Ark to G-star 2014, do you think they will be a big rival for Lineage Eternal?A: There are only eight starting skills in Lineage Eternal, which is for players to quicker master skills. But as player’s level goes higher, each skill will have two to three branches. And player can choose according to self combat states.
Q: Lineage 1 is 2D, Lineage 2 is 3D, why Lineage Eternal take the Quarter View? Will there be multiple view choices for player?A: In fact, competitors give us great help and momentum to make Lineage Eternal much better.
Q: In previous demo, we see that dynamic dungeon is a core feature of Lineage Eternal. What is it?A: When playing game, we’ll adopt fixed 2.5D quarter view. But when player enter into a massive scene or when attacking strong Boss, zooming in and out will be adjusted. We hope to use changeless view to attract players’ attention so that they could concentrate on game.
Q: In the trailer released in 2011, a character protects his teammate with shield by holding back the fire from monster’s mouth. So have any gamers already experienced this interesting cooperation?A: Dynamic dungeon in Lineage Eternal can be used to create unlimited combinations, just like Lego blocks, the more Number & Kind is, the more forms will be. We’ll consider the demands from players and put more “Lego blocks” into this game and create more combinations for them to experience. In addition, Lineage Eternal allows multiple players to download a same dungeon, but the map, monsters, quests and event of which will be random allocated.
Q: Are there any hardened system, gear customization system or pet system in Lineage Eternal?A: We’ve made these contents and undergone some tests, but it’s too difficult to realize. So we didn’t add any similar content. It’s a pity
Q: How many classes will be in Lineage Eternal?A: We have hardened system and gear customization system. As to pet system, we are now making choice between mercenary system and pet system
Q: What time will you launch this MMORPG?A: At least five or more classes will appear in Open Beta Korea.
A: Considering the development process, we’ll kick off Lineage Eternal Open Beta before 2016 and finally launch it worldwide in both PC and mobile. If later-stage development become faster, the game will meet players earlier
More on the mobile version. Seems they are using a new technology that actually streams the game to a mobile device, rather than "playing" it normally. Interesting at least:
NC SOFT Announces cloud gaming version with Ubitus collaboration at G-STAR 2014
Tried the tablet cloud gaming version, it was laggy as shit and the controls didn't work well. The NCSoft booth had 100+ PCs setup and there was a 2hr line for the 30min demo. The tablet setup was the same demo and it never had a line. When I went and tried it, the people next to me left after a few minutes.
As far as the game, it was pretty with good animation but nothing really special. I was hoping it would have a skill combo'ing/chaining system like Blade and Soul and some of the recent Korean hack and slash games, but the skills were pretty bland.
Dynamic Dungeon Feature
I will spend the morning updating the main post with all of the information available to date. I will post again when the update is complete.
Last edited by Oloh; 02-19-2015 at 04:36 PM.
Level 1 to 3 hands on gameplay through first dungeon / adventure.
Still really looking forward to it while I remain blissfully ignorant of how they will asian it up.
It is supposed to get a simultaneous global release.
Yeah they mentionned beta in the west for 2015 and planned world release for 2016, so it's not that close yet, but they are definitely porting it. I'll take a Diablo clone tbh, they're not that common and generally are fun even the less polished ones like Van Helsing. At least I find them fun. This one also looks gorgeous so that's nice, maybe.
True enough. I'll definitely give this a look. The make or break for me are classes. If the classes are cool and fun, I'm in.
Looks to be fun, could definitely see pouring lots of hours into this if done well
So it looks to be what D3 should have been with a very real random dungeon generation system. If the classes are actually fun and they allow for trading, I will certainly take a look at this. The graphics look nice enough.
Last edited by Mahes; 02-22-2015 at 02:01 AM.
I played the shit out of Lineage 2 (yes i'm that sadistic asshole), I mean shit, I STILL fuck around on Lineage 2 private shards and it's a blast. PVP system is fun, town/fort control is fun, game is still simple enough that I can afk farm while I watch a movie or whatever.
Kinda curious how this will play out, as I have paid almost 0 attention to it, but will def give it a try I think.
I dont know how serious I would be with it given my last attempts at Lineage being very grindy experiences. But I am interested to see what they do with the PVP for this. I remember having fun as a kid playing Ultima Online.
Some more information on the game:
1. Everything that I have read is basically "Diablo 3 MMO"
2. Core gameplay will be dungeon hack and slash in randomized instanced dungeons...no healers, no tanks, etc.
3. Secondary gameplay will be overland PVP with an emphasis on typical Korean territorial control (Castle Sieges, Guild progression, etc.)
4. 50 is max level, with unlimited Paragon level system, ala Diablo 3 so unlimited advancement in a MMO setting.
Basically, its a MMO where you roll around solo or in a small group destroying everything in PvE getting random loot and crafting materials, then you group with your guild to destroy other clans/pk.
Last edited by Oloh; 02-23-2015 at 04:42 PM.
Is the typical Korean progression of doing +1 on weapons/armour with a chance of losing it forever in this game?
I sadly feel that this game may end up being the last MMO that I play. I still log into Diablo every once in a while to slaughter mobs for some mindless fun while chatting over vent with my friends. The core gameplay of just slaughtering heaps and heaps of skeletons is fun in an odd, relaxing kinda way. Add unlimited advancement and it just seems to fit what I am looking for in a MMO right now. Even though I still play games a lot, I think I am just over the "skill vs reward" trial and error approach to encounter design. I just want to kinda chill out and having a permanent character I can keep around and get into in a world.
I think the rumors of worldwide release of this game are not true. There are further interviews where the Devs talk about shipping the game to China "soon...like 6 months" after release, which makes the original reports of a worldwide release false. Also, the game will undoubtedly do much better in Korea than it will in the US, so I am thinking of just perma playing it in Korea. From what I understand, Korea dropped the whole KSSN requirement around 2012 due to some data breach issues with gaming companies, so you more easily make an account that is playable there.
Any Koreans able to confirm or deny how hard it is to make a NC Soft account without a Korean KSSN or a Korean mobile number? I'd like to have a perma account actually in my name with my contact information instead of buying one from NewGameWay if at all possible.
Last edited by Oloh; 02-27-2015 at 05:29 PM.
NCSoft indicated at G*Star that there will be no less than 5 classes in closed beta, with more to follow. The announced ones so far.
1. Guardian Knight (announced in 2011)
A short-distance physical class. He is a descendant of the knights of former Kingdom of Aden who fought against the Dark Emperor. Having combat ability and defensive power specialized in a close battle, he is capable of making enemies incapacitated and turning the situation of battle to his advantage by infiltrating into enemy territory.
2. Invoker (announced in 2011)
A long-distance magical class. Invoker is a high elf wizard of Serapis Society following teachings of former Ivory Tower. Capable of attacking a wide scope at a long range using 4 different element magic such as flame, ice, wind and lightning, Invoker can generate additional effects utilizing a synergy effect amongst elements.
3. Spirit Archer (announced in 2011)
The Spirit Archer are descendants of the Forest Folk, who were once on good terms with the Wood Elves. They are good-hearted outlaws who oppose the Empire’s rule. They are masters of the bow and can also summon various spirits to assist them.
4. Assassin (announced in 2014)
Not much information on it yet.
I would think china would be left out of a 'worldwide' release due to being china. Not saying you aren't correct but releasing stuff in china vs everywhere else seems different for most stuff
Just found this, which is encouraging from very recently:
In last week’s 2014 Earning call, NCsoft revealed that their Lineage series’ new work Lineage Eternal is scheduled to launch CBT worldwide in the second half of 2015. They didn’t reveal the detailed date. But, they said the game will launch the several times of Alpha testing in Korea at first in the first half of 2015.
************Updated main post with everything so far.
Last edited by Oloh; 02-27-2015 at 07:55 PM.
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