If you're just starting and need help with builds or stat allocation - go here, lots of solid info:
Beat the game last week! Just farming through NG+ so I can get some twink gear for my embermage.
My friend just mentioned this game to me this weekend so I just picked up the demo.
WTF this game is awesome.
Awesome Game! Got to New game ++++ with an Engineer. Thinking about starting an Embermage (Frost focused) or Berzerker next.
Multiplayer will extend it's shelf life for you quite a bit.
I loved the shit out of this game and put a good 60 hours into it before my interest dropped off like a hot rock. I'll pick it up again if they ever add any content/classes.
They released a podcast before Christmas where they said that the editor is taking so long because they want to let people play with each other and not break the game while doing so thanks to different mods. That's pretty much the point of modding in the first place, to change the game into something that is not compatible with the vanilla game.
Is it me or is the multiplayer finding/grouping system utter shit? I feel like if joining others was as simple as in D3 I'd be totally hooked on this game.
Also, playing solo I seem to start to get my ass handed to me after the first few zones playing on veteran. Joining groups on the hardest setting has been an exercise in futility as well. I guess I should just do a solo playthrough on normal first? Seems like it would be most fun if I had a known static crew to play with.
no. it is.
I'm preferring PoE LARGELY due to Torchlights mp grouping being ass. I'm not sure why they are dragging their feet with these poor MP designs. From what I can tell, the guys here are the ones that designed D2's battlenet in the first place.
I guess not a lot of people play on Elite anymore? Used to be a fair number of games when it first launched. Had some people act all surprised when they joined my game and kept dying. I am playing an Embergineer™ so that's halfway to cheating right there. Although those early levels were a real bitch.
Huge patched released yesterday with almost no hype: http://www.torchlight2game.com/news/2013/04/01/guts/
Steam workshop released, modding tools, mod management, wiki - http://docs.runicgames.com/wiki/Main_Page
Now I need someone to remake Eastern Sun or Median XL in Torchlight 2 engine and I don't need any new games for the rest of the year.New Content for Everyone
We've been working on lots of new content! Here is a taste of what awaits you ...
The NetherRealm tileset - new NetherRealm dungeons can be found via portals throughout the world
New armor sets
New pets - including the Headcrab!
New endgame map content
Additional dungeons can be found throughout the overworld in New Game Plus modes
Whoa that is a pretty feature rich modding kit. I'll be anxious to see what people come up with given that toolset.
I'm tempted to try my hand at some modding, mostly to cut down on some of the clutter and changing a few mechanics, but I have no idea how hard it would be.
-resists changed to D2 model instead of the dumb armors
-make the game scale over 2 playthroughs or 3 faster playthroughs
-change the way the game generates items to roll from smaller pool of mods at the start
-rework stats to make them more obvious or change abilities to make more use of them
-make skills unlock over the first ~20 levels
-make the item mods less wordy - % increase to magic finding luck = % magic find
Meh, they said the mod tools were almost ready and would be released soon after launch. Their definition of soon makes even valve ashamed, like how they released their game 1.5years after the first release date ^^. I mean they're doing a good job but fuck are they slow. Hopefully though bunch of people are still interested enough in modding this to be better, mostly class mods. I tried Synergy for a bit before the patch but there's a lot of things I hope they'll do better now that they have the full mod tools.
I think one of the shittiest aspect of this game and the mod I'd get on any new char is a vendor for DR% gem or something similar. DR% was way way too important in this game on elite, it's a shame. It's even more a shame because you can't even farm the higher lvl DR% gems because they're fucking lvl 50-60 so you outlvl the maps at some point, plus they're random world drop so that's really fucking stupid. Can farm the lower level ones but it's boring as all hell, since they drop off the first boss in the game.
I was a spider mines engi so all I did was get pet damage% stuff. So I'd just farm the gem that drops off whatever bandit boss and then get the minecraft sword and I was good to go.
Is there any reason for someone who doesn't view D3 as a catastrophic failure and even still enjoys playing it from time to time to buy TL2? I got a free $10 gift card, it was on sale for $10 yesterday, I placed it in my cart and was about to buy it, essentially for free, when I realized when would I ever play this game?
Just picked this up on sale yesterday and am looking forward to giving it a try this weekend.
I just don't have the mindset to play these games over and over and over and over and.... So I got my initial playthrough on veteran, did a couple of mapworks maps (till I realized they were just recycling bosses I'd already beaten), and I was done.
As such, I can't speak for NG+, or the lvls between 65 and 100; but as a chaos wand build embermage, the only things that mattered to me on gear was having a high DPS wand (or one with lots of "conveys X damage over Y") to power lava lance and the ice crystal shotgun and focus. Hell, I could have only used lava lance and passives the entire game too.
The lack of deep respecing (without breaking out the cheater potions) actually promotes that passive heavy style of gameplay. Since most of the active talents go through some major changes on their milestones, you might want to TRY one of the seemingly lackluster talents in the hopes that it fits your needs better later. If you're wrong, you just gimped yourself.
So making all the stats matter more is certainly viable, or adding some sort of customization machine (no, enchanting random additional abilities is not what I'm fucking talking about) where you add/remove specific stats (or steal/swap them off of other items, or whatever) on/off of gear.
I wanted to care about item sets, but after getting str or dex or other "useless" stats on sets that were clearly caster orientated a couple of times, I just said fuck it. In a way, it's very WoW1.0 Sure you can wear the set, or you can wear green "of the <plus damage type here>" and be X times more effective.
There's just so many things that need to be unfucked in this game its hard to know where to start.
The game needs some pruning, this is what I've been able to come up with since rolling a new char:
1)Fishing and enchanting can be cut entirely until you figure out what to do with them. Fishing is just standing around jacking off to a dumb minigame, enchanting is just gold = more stats with RNG twist, gambler serves that well enough.
2)Itemization needs rewording at the very least, tossing out all % based modifiers is also a good idea, since they either end up OP or pure shit, depends on where they apply in final calculations
3)Resist and armor mechanics are useless, since they can scale to infinity and you can't judge how are your resists doing until you get one-shotted by something. Bring back Diablo 2's resist system and figure out how to change the elemental armor mechanic into percentages. Armor being a chance to get hit seems like a better idea. Rule of a thumb: If you don't like something, copy D2.
4) Potions should work as % heal over time, the current system is dumb and their HP scaling is dumb, same for mana.
5) Skills are shit, no synergies, buffs are annoying, summons disappear between screens. You want people to use 2-3 skills in each build optimally and maybe 2-3 passives. Rip off Median's skill tree, where basically you needed 5 skills to make a character which were neatly lined up below each other sometimes. Ideally you want to make the lvl 1 version strong, so you can try it with a single point and see whether you like the mechanic or not. Ditch passives, unless they change the way the character plays, if the passive bonus can be replicated by item mod, it's shit. Dota 2 is surprisingly good inspiration for making new skills, since the ones there usually have multiple uses.
6) Mana is boring mechanic, rip off D3 if necessary for alternative resources.
7) Stats currently are pretty stupid, make items depend on str and dex, so the rest can be pumped optionally if you want a lot of HP/resources. Make skills scale with them, not autoattacks.
8) Remove the resists potions.
9) "Choice" when making a new character is stupid, unless you are math wizard, people will figure out a way to play him optimally, so you might as well make it easy for them. Punishing those who won't alt+tab to wiki that shit makes no sense.
10) You need faster access to new skills, waiting until lvl 42 to make some builds work is boring.
11) Set items should never have randomly generated mods, maybe some range in which they roll, but you should always know what you are getting without reading the description.
Without enchanting a lot of current builds don't work or don't work nearly as well. The only thing people use enchanting for is pumping base stats to ridiculous levels. If you want to eliminate enchanting, then give more stat points with each level up. You can shift the majority of stat points to the later levels, so level 100 gives you the most. As for how much, look at the amount of stat points current enchanting allows you to place on a full set of level 100 gear, then prorate that out with the level ups.
Fishing is only there for giant fish (the permanent pet changes), all the other fish suck. What I would like to see is a method to have more control over how your pet levels up. If we are going all out on a re-design, then pets should have skill trees as well.
If you are going to keep fishing, the variety of fish and what they do should increase. Also all fish buffs should be permanent and you should be able to apply two or three at a time. Obviously only one appearance changing fish could be applied at a time. Micromanaging fish feeding to the pet was cumbersome and gave almost no benefit compared just slapping on a permanent fish and leaving it at that.
Or just remove fishing and buff the pets so they don't flee 100% of the time in higher difficulty levels.
The biggest issue this game has however, is the absolutely huge number of bizarre decisions made in regards to how most of the modifiers, found on equipment, interact with skills... that shit is just impossible to figure out without tons of data collection and testing in game. But to redo all of that stuff would take forever.
Runic stated that the insanity of their mechanics was because they were just looking for the shortest route to a balanced game and wanted people to just play it and not power game it. This just made it frustrating as hell trying to figure anything out with regards to picking loot.
If you like ARPGs its worth getting at the very least to play through once as one of the classes. You'll get $10 worth of fun out of it.
I also dislike the idea that the same character can fight on 4 different difficulties, normal-veteran-elite would make for a better progression and you wouldn't get dicked over with bad drops and skills requiring high level.
So that's why skills behave so random. Well, that would be fine if they wanted people to play it once and drop the game, but for any kind of replayability, you need solid and transparent mechanics.
I've got a lil' bit more than 100 hours into this game and I'm pretty sure most of that is just from sitting in town staring at equipment cards and wailing on the test dummy, also using the console to respec over and over and over.
The problem with enchanting I have is accessibility, the town chanters are junk, and random chanters are a commodity you never want to use because they wander off. Factor in how often you upgrade gear and the cost and it turns into something you completely avoid until much much later in the game. Granted straight damage on weapons is very useful and worthwhile at all levels but everything else not so much.
Last edited by TheMopeSquad; 04-02-2013 at 09:58 PM.
Bought the 4 pack for me and a few pals. I'd meant to pick this up when it released and have just had too much to do. Played for a couple hours tonight on Elite and it was pretty fun.
I pretty impressed by this game. I don't know if I could play it over and over again, but it is certainly worth the $10 I paid for it.
Started a new game with Synergies mod+high loot. Makes the game both a lot easier and a lot harder so I guess that is balanced. Easier because super high levels gems drop like +86 HP regen a sec and +900HP etc, but mobs hit like trucks and there is a ton of them. Trying Outlander and haven’t really found a ranged weapon type I like yet. Shotguns fire so slow but I like the AOE, pistols seem really weak, and bows so far don’t have the added effects of knock back I like.
If anyone wants to roll together(vanilla or otherwise) hit me up on Steam, add Hatorade(same avatar) or try account name Drakonin.
Love Torchlight 2, Can't get into it again just yet have all these damn games i bought and need to play still >.<
TL2 is a great game. It gave me many hours of entertainment. For $10? It's not even a question: buy it.
It doesn't have tons of replayability, but there is some. I found it similar to Titan's Quest in replayability.
Not sure if anyone has messed with this lately, but I just checked out the mods for this and this is a completely different game.
Just ONE mod of many adds this -
~ Synergies Mod Description ~
The first full conversion and balance mod for Torchlight 2!
106 Elite Monsters - Tougher Monsters, carrying better loots. Randomly spawning additional to the raised vanilla spawns.
106 Hero Monsters - not the average size.
11+ World Bosses and 6 Rare Dragons - The ultimate challenge! Some spawning as Raid Bosses, on the overworld maps, or randomly with a Phase Beast!
24 Endgame Raid Dungeons and Overworld Maps! - Raid like dungeon chains, challenging and fun, with different Bosses awaiting you at the end!
5 Legendary Armor Sets, 23 New Legendary Weapons! - Uniquely skinned endgame Items, made from crafting supplies dropped by the World Bosses.
4 New Classes - Necromancer! Paladin! Ninja!
Countless (50+) New Pets
1 New Town 8)
many more custom Dungeons, Mods and useful things!
a completely new playthrough experience and ton's of endgame content. keeping you busy, not only after level 100!
Not only that, but there are mods to fix existing classes if you really liked those but thought they could be better. Also graphical updates. I'm impressed and going to find some mods and start playing again.
http://www.gamefront.com/5-best-torc...e-guts-editor/ - This is older so there might be better updates, but just shows some of the early modding.
Been looking to get into a game other than Dota2 that doesn't need such un-divided attention. With the way BL2 has gone, with it just being a farm fest, I turned my looks to TL2. With the mods and new classes, I think it may be worth it.
That sounds good I think I'll give it a shot. Thanks Delly for the heads up.
No problemo, I would also check out the steam workshop. It has the Synergies mod, plus a few other good classes and the graphical updates too.
I would say the new classes are OKAY at best. Some either too OP, too weak, unfinished, or too bland. I've tried about 4-5 but I mostly come back to the original ones.
At the very least, Synergies mod is a must in my opinion, but there are a lot of other ones that work well with it.
I tried to like this game. I'm weird. I liked D3 and played the shit out of it and made some cash off it too, but I bought 2 copies of TL2 for me and the wife, and just cannot get into it. I probably ruined it though, because I added some mod classes, and they were kinda OP. That and it's like WTF is the point of leveling up a high level char in this game. At least in D3 I could go after some of the recognizable legendaries, and make some money too. I dunno, wish I could enjoy the game more. Tempted to try PoE, but I figure it will be the same way.
I never played D3, but I enjoyed D1 and D2. While I enjoyed and beat TL2, one big problem with it is that at least a couple of the builds consist of just picking 1-2 active skills, 1-2 passives and just completely run the tables with it. That doesn't make engaging and long lasting gameplay.
A wand embermage focused on chaos procs and the piercing fire shot just completely mauled on those 2 skills alone.
Builds are what you make of them. You can certainly use only 1 or 2 skills and beat the game, which is how it was in D2 too. You can instead pick more and still perform the same and enjoy the game more. With that said, the first playthrough doesn't get you to very high level so yeah might be harder to do full spread out builds.
I haven't played this in forever but my Fire mage was my most fun char, and I had like 5-6spells in constant rotations for the dots/debuffs/control/damage.
Maybe it's different for you, but intentionally playing less optimally doesn't make a game more fun for me.
And yes, 1 playthrough on Hard and only a couple of maps (before I realized what a complete reuse of content it was) doesn't give you the levels to really trick out the character. Yet, if you've spent 80% of your current playthrough simply owning everything with 1 active and 1 passive; where's the promise that the next 3 playthroughs won't simply play the same way? That tricking out the character serves no purpose?
Edit: I also fully admit that I play these games for the content, and thus they rarely get more than a single playthrough out of me. Sure the new spells and power combinations are new content, but for me that doesn't out-weight slogging through all the same levels and fighting all the same bosses again and again. I'm not their primary demographic, and I'm ok with that.
Last edited by Ninen; 08-11-2013 at 06:06 PM.
For me an action rpg character usually starts out with "hey I think these skills are cool and would work well together so I'll roll a char and try that out". So yea you might be playing less optimally in that case but making the best of it. I think restriction breeds creativity in this case and I find that more fun, simply playing the most OP build the game offers and shunning all others would kill any interest in the action rpg genre for me. Trying how you can make odd combinations work is where it's at. And well, you pretty much describe yourself as the opposite of that so one playthrough and discard it is the right move there. Nice to agree to disagree without ripping into each other, I'm not used to that from the mmorpg subforum =)
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