I heard about this game but never played it, I'll be sure to check it out.
Why arent you playing this yet? Build your own space rocket(and planes) and try to do everything form just getting it to launch and into space, rendezvousing spacecraft in orbit, to landing on the moon and coming back. Game is pretty much one big sandbox atm(in alpha/beta stage so lots not implemented) just build whatever you want and see if it works.
Heres more or less a lab I built and landed on the moon with 2 little rovers;
Good video of a guy going to mars and back;
I heard about this game but never played it, I'll be sure to check it out.
Check our Robbaz's "Viking Space Program" videos for this game on youtube. They're absolutely hilarious.
Well I officially suck at this game.
I wish Spore was like this.
I am so very bad at this. I've yet to leave the atmosphere. I ran out of fuel I guess, but when I added more fuel dealies, I went really slow and started this odd wobbling in flight. As I applied more power, the bottom popped off and I fell down.
I've been going without parachutes because for some reason anytime I add one they deploy the moment I launch, which is counterproductive.
This guy has a lot of time on his hands but it really shows off how awesome this game is.
I made it to space on my very first attempt and haven't made it since.
I guess I get more enjoyment out of making the biggest rocket which ends up exploding shortly after take off.
I'll have to check out some of the youtube videos.
I had to watch some videos before I could make it into orbit. There are a lot of neat mods. Check those out too.
Good beginner tips;
1. Keep it as simple as possible. The bigger and more complicated your rocket gets the faster it blows up.
2. Always make sure your Center of Thrust is directly inline with Center of Mass when building a rocket.
3. Strut the hell out of everything when you do make bigger rockets. Game is a little stupid and parts love to wobble unfortunately
4. Make sure everything is staged right before launching. Nothing worse than getting into orbit and having something decouple instead of firing engines.
You need to have them staged properly. If you look at the bottom left of the screen it will show you the stages of your rockets, obviously you want parachutes to be the last stage. Parachutes are identified by a P icon in the list so you can easily move it around however you need to. You can change it in the VAB or in the middle of a flight if need be.I've been going without parachutes because for some reason anytime I add one they deploy the moment I launch, which is counterproductive.
Last edited by Big Phoenix; 02-19-2013 at 02:23 AM.
This sounds cool just because I would like to see if a space plane thing actuall works to get out of the atmosphere in any reasonable way.
It doesnt let you shoot shit into space with railgun or anything?
Yeah they work just fine, theyre called Single Stage To Orbits(SSTOs). Those are pretty hard to construct though, as you must take into account center of mass, thrust, and lift all while making sure its balanced at all stages of flight from lift off to orbit.
No railgun stuff.
This is addictive. Even more so due to adorable astronaut people.
Only playing the demo, but it seems like any time I do more than two stages with one solid rocket each everything goes to shit. Things explode, it doesn't go straight, I can't get liquid engines to even start.
I got a basic 2-stage solid fuel rocket with a few winglets and a SAS thing about 200km up and landed him safely with a chute. Since then I have littered the planet with adorable little astronaut corpses.
To get into orbit you need a minimum altitude of 75km, as any lower and atmospheric drag will deorbit you. What I usually do is once I reach 500m/s velocity I will roll my rocket east to about 20 degrees and let it continue burning at that heading until I have a circular orbit around 100km.
Are your engines over heating? Usually you want to use the solid rockets as boosters strapped to the side of your rocket(but not too many too close since they will overheat and cause your rocket to explode) instead of as the main engine for a stage. Also you might have too much thrust which also causes rockets to blow up or go crazy.
Game is well worth the money and then some. Newer versions add so much more to the game and maker it easier compared to earlier versions. There are also tons and tons of mods which greatly expand the game as well.
Last edited by Big Phoenix; 02-20-2013 at 07:09 AM.
Well I figured out I could steer (derp) and I had to manually turn on this autopilot I've been installing in every rocket since day 1.
This solved a lot of issues.
I then strapped 6 solid fuel rockets together as my first stage and after an intitial miscalculation and and spectacular explosion, they worked, running out of fuel just seconds before overheating and exploding (probably not the best thing to rely on), combined with 4 more stages of single engine solid fuel rockets I have managed to blow my poor guy into space. He is now well past 200km and still going with no real way to go home.
Few problems I am having:
Plain old parachute doesn't seem to be helping much falling from 100's of kilometers, and getting my guys to ground safe is rare.
I can't get liquid fuel engines to work. Even the example rockets the have to load up, the engines don't set off. I don't get it.
Doesn't seem like I can get extra fuel on solid fuel rockets to work either.
I'm litereally dealing with like 50's era stuff considering everything I can't get to work right, so I'm pretty happy I've gotten as far as I have lol.
edit: Pour one out for Astronaut Ordorf Kerman, who was shot out into space until he fell into solar orbit... where he stayed until he starved to death or ran out of oxygen or some other terrible, terrible fate.
Last edited by Zhaun; 02-20-2013 at 07:39 AM.
Are you using the right size parachute? One is designed for the 3 person capsule and the other for the 1. Also they dont deploy right away nor do you need to deploy them right away. Even if you start falling at 50km and falling at 200-300m/s it doesnt really matter as you will slow down to around 100m/s at around 2-3km which is where you deploy the parachutes.
You probably arent increasing the throttle. Fuel engines are adjustable while solid rockets burn at 100% power until they run out. Shift is the default increase and ctrl the default decrease and Z instantly sets throttle to 0%.
Cant put extra fuel on the solid rockets, only thing you can do is add more but that runs into the problem of over heating.
If you are just orbiting you don't need to mess with solid rocket boosters. I just use liquid fuel rockets, seems to go easier and you can throttle back if needed. You can also leave your last stage attaached late and use your rocket to slow you down.
Once you separate a stage you need to throttle your engine up. SHIFT is more power and CTRL is less, there's a little guage on the left of the gyro to show you what % your engine is set at. Throttle up before you hit the spacebar to launch as well if you are using a rocket engine in your first stage.
There are sites with calculators and add ons you can use to help you do the math to get to other plantes, and back again.
Last edited by Borzak; 02-20-2013 at 05:26 PM.
lol, you can spend hours playing the game and realize all you have done is design a rocket and havent even tried launching.
I finally got out of the atmosphere recently. My angle is pretty retarded though. I need to pitch around before I run out of thrust to achieve orbit. As it is I have a sharp arc that puts me planetside eventually.
I did go for a spacewalk though. That was...dull.
I'm like, multi-stage now, which is awesome. I have a bunch of solid boosters that I kick off and start the main engine, then that releases and I have another. I think the last is overkill, but the vessel is stable, so I may as well keep it. I have no idea how I'm going to build a lander. I guess I'll look into it once I can swing past the moon.
I discovered my 6-pack of solid fuel rockets as my first stage just blows up in a glorious fireball 2/3 of the time. Shooting that poor guy into solar orbit seems to be a bit of a fluke.
I'm experimenting with liquid-fuel now which is interesting but still in eary stages. Doesn't feel as awesome as strapping lots of solid rockets to something.
I got into orbit, almost. I had an orbit, but I didn't quite manage to fix my arc and I came into around 33k elevation at the low point (after swinging around the planet about 90%). As I entered atmosphere I lost a LOT of speed and fell in the water. So with a few minor corrections I could be stable.
I'm going to break down and watch a few videos for infoz. I want really basic mechanics info like, if I lower my throttle, am I saving fuel? I can't tell, but I haven't experimented much. The gulf of ignorance I have as I sacrifice dozens of kerbals is really irritating me.
It seems like lower throttle saves fuel to me. Dropping back to 3/4 seems to show a pretty substantial economy increase from 100%. But of course you need to maintain enough thrust to move you the direction you need.
Last edited by Big Phoenix; 02-22-2013 at 06:10 AM.
Liquid fuel is what I use most of the time. It's definitely not as entertaining, but they seem more efficient to me.
Thanks for the links Phoenix. Learned a few things about the UI so far. My immediate goal is ~80k orbit at ~2300 speed. I didn't really have a numerical goalpost before, more of a "make the blue line go around the planet" one.
I r want career mode. Having no monetary boundaries irks me. I like structure.
Last edited by Agraza; 02-22-2013 at 07:09 AM.
Next match they are introducing a mining system which I assume is the first part of their campaign mode. Game really like minecraft tho, gotta set your own goals and objectives. Mastering orbiting and getting to mun are like the basics of the game, once you move beyond kerbin is where the game gets hard and slightly tedious.
soon to be first section of a new space station;
Last edited by Big Phoenix; 02-23-2013 at 04:52 AM.
This is up on Steam now!
.Q: If I've already bought the game on the KSPStore, can I switch over to Steam?
A: The answer to that is Yes, but not right now. We are going to set up a system on our store where you'll be able to get a Steam key for KSP provided you already have purchased the game. However, we are still working on the exact details of this feature, so it'll likely be a while until that's set up. We'll of course let you know when that becomes available
Last edited by Araxen; 03-20-2013 at 10:46 PM.
Excellent, the more people know about this the better. Also .19 update just released which added wheels and re-entry affects.
Just picked this up over the weekend. It is way more addicting then I thought it would be at first glance. Getting into orbit, and hell, getting to Mun or Minmus orbit wasn't that hard after poking around on youtube a bit, but fuck me if I can actually land without making a glorious explosion.
0.20 patch was just released, if you haven't tried this game I highly recommend it. Haven't had a game eat up hours like this in quite some time.
Haven't played, but a bunch of my buddies are addicted and it's hilarious watching them kill the little guys who just smile unknowingly.
Did they ever add a "campaign" mode with resource spending? IIRC last I checked everything had "cost" labels but no resource/currency was actually implemented. Not sure if they ever really planned to flesh that out.
Campaign mode is still not added.
SQUAD changed the way they implement updates/features so it was pushed back. Think its planned for .21 or .22?
Bitches dont know about my space shuttle;
Last edited by Big Phoenix; 07-09-2013 at 11:19 PM.
I want a game like Minecraft where you gather resources, with a tech tree like Civilization with a space race and planet colonization using Kerbal Space Program.
Make it happen, someone.
That would be one hell of a mmo and not hard to pull off with minecraftian graphics (more like cubeworld actually). Not sure if this is the right place to continue this but my armchairdev inner self is already full of ideas.
I'm sure this has probably been mentioned before; but have you guys tried Planet Explorers?
Alpha v0.53 is free, current version is 0.6 but you have to pay to get that one ($22 I think).
-Minecraft based resource gathering and "progression".
-Buildings with actual functions, you can declare colonies and assign defenders and workers.
-Quests and factions (really just the Aliens so far) in story mode. Not a silent game, it uses a lot of voice overs for the main story quests.
-Fully customizable Vehicles and Weapons using a Voxel based editor. The editor then calculates the amount of resources you need based on the materials you used and components.
A buggy I made for them that a dev seems to want to put in game:
In the above example, to build that buggy during gameplay, I need 90 Iron, 55 Steel, 2 Drive Tire Assemblies, 2 Steering Tire Assemblies, a Low-Output engine, a Fuel Cell, a Driver Control System, and 4 Head Lamps. The templates can be purchased from an NPC, the Iron and Steel I have to mine/smelt.
-There are aircraft, weapons you can mount on vehicles, etc.
-Tons of alien critters of all sorts, some hostile to each other, some passive. Although the AI is kind of bleh.
It does have its fair share of bugs and such. A lot of the values (like durability) are really bad right now and mining can be very tedious. Monsters are VERY tough, so tough you'll have to get followers to help you. One you get steel weapons and a set of bronze armor you can more or less hold your own, but there are still lots of monsters that can one-shot you.
Overall it's not bad, worth a shot of the free one.
Before I finally figured out how to properly use the new apogee symbols on the gimbal I was going off of the early beta/late alpha method of getting into orbit easily by just changing angle based on altitude and velocity and somehow got the core of my space station into a reverse orbit. I can't imagine the amount of force and fuel wasted to blindly do that but it has been a lonely existence for Bob Kerbal up there so far while I try to recreate that with station components.
Bitches dont know about my space shuttle with working bay doors;
Last edited by Big Phoenix; 07-14-2013 at 03:23 PM.
I think digging anywhere in .53 was actually better than in 0.6 from what I heard. It's a lot slower than in Minecraft. You don't have to do the mining route if you don't want to. If you just want to hunt, monsters drop meat which is used as currency. But if you want to mine, you can pretty much mine anywhere anything, chop down trees what ever. Later on (I think you can do it in .6) you can automate the mining and production process once you've built your settlement. My story quest bugged out or something so I haven't gotten to that part of the game yet. Some recipes later on require thousands of ores.
My Kerbal Shuttle Program... All have been a failure.
The shuttles themselves glide fairly well, I've managed to land them nearly every time without incident. Unfortunately I can't quite figure out the boosters, main fuel tank, etc part of the whole thing. I've wracked my brain trying to figure it out. The game doesn't give you much information in the VAB, such as total mass of a particular structure group. Also, I have no idea how to compare two engines. One says max power the other has the same power rating, yet it seems one has more thrust than the other. Again I'm so blind in the VAB. Turns out most of my problems have to do with mass shifting as the fuel gets expended. At that point I kind of gave up.
Kerbal One: My most successful, flawless until about 22k meters before it begins to pitch up (toward the shuttle side). It spins out of control so I end up jettisoning everything and glide the orbiter to a soft landing.
Kerbal Two: Suffers from a similar issue to Kerbal One. So I added two liquid engine at the top of the tank (was copying the Daimos III shuttle that works). Again, same thing, works well to about 20K feet before it too spins out of control orbiter side.
Kerbal Three: A lighter and smaller orbiter. I have not successfully launched it yet; I was copying the Daimos III shuttle but seems like our mass are very different.
I don't really give a shit if it works the same as the Space Shuttle, I just want my orbiter to be able to get into space. I even tried a payload set up using fairings, whereby the orbiter was inside the transport vehicle, and that one too spun out of control at about 10k feet.
I don't want to do a space plane..
Be glad to share it and have you guys look at it, but you'll need a few mods. I only use them for aesthetics since I hate the way the other shuttles and the default pieces look. I use the B9 Aerospace mod that adds cool aircraft and shuttle pieces, Modular Multiwheels and Omniwheels for the landing gear and I believe that's about it. On the Kerbal Three I'm gonna ditch that tank which was part of the Shuttle pack someone released.
[Edit] Successfully got Kerbal Three into orbit... sadly it doesn't fly. When I came back down it failed to recover from free fall and pretty much keeps entering a spit. So I'm gonna use the same delivery system I have on Three on Kerbal Four.
Last edited by Helldiver; 07-16-2013 at 12:46 PM.
A big problem with KSP and something that is rather dumb of the developers is the complete lack of information feedback about your craft. Thankfully there is a mod called flight engineer which displays all the important info for you(delta v, twr, burn time etc.) in the VAB/SPH and while flying. Why something like it is not stock is just idiotic;
With any space shuttle design(and any non symmetric) the problem is the out of balance center of thrust and center of mass. You need to either add a ton of rcs or some rockets to compensate for the eventual change in flight path caused by it. On my shuttle design I use 8 pairs of the smallest rocket to keep the shuttle on a straight heading and it works out very well;
Improper fuel use maybe? I had to go back redesign the fuel tanks on my shuttle because it was using them wrong and throwing the com way off.Successfully got Kerbal Three into orbit... sadly it doesn't fly. When I came back down it failed to recover from free fall and pretty much keeps entering a spit. So I'm gonna use the same delivery system I have on Three on Kerbal Four
Last edited by Big Phoenix; 07-17-2013 at 12:47 AM.
I played it a while ago, managed to fly to the moon, get out and run around, then fly back home and land. Not only that but I wanted to make it so that I didn't leave any debris in space. Took a long time but I finally got it working.
Problem is, there is no motivation to play beyond that. The only goals are ones you set for yourself and for me, it just needs lots more content. Not sure what's happening since I stopped but I hope they add some resource management. I'd like there to be a mode where you have to use resources to make your space ships, and then you have to mine resources from the planets. So you fly up to the moon and build a mining station up there which harvests something that you need to make better components to fly to the next planet.
And space stations, you should be able to put researchers on them to unlock better gear or something. Also I hope they add a "legit" flag as well so people can play with proper components and proper physics, and it cuts out all the lame stuff that players make that makes no sense.
Fun game though, has potential.
So got Kerbal 4 successfully into space (now renamed Kerbal 1) and returned for a dry landing. Although I'm still breaking the rear end each time I land since the gear is not long enough to clear the belly of this model. Going to trash this model soon as someone releases a better orbiter model. Unfortunately no one has made proper landing gear struts.
On my third launch I tried to get into orbit but realized I had no clue what I was doing. So started from scratch again trying to make a gravity turn as per the tutorials but unfortunately with SCS on the controls don't work, which means the vehicle veers in all directions. Although I can do about 45 north, it's near impossible for me to turn east as per the tutorials without losing control.
So after much fighting with it I managed to hit a bad orbit with the periapsis in the ground. Unfortunately I had to jettison the freaking tank because it was causing me to spin uncontrollably. Glided back down and landed somewhere in the Kerbin's north pole. Again busted the engines in the rear.
Is there a mod to change the little green dudes to the little yellow dudes from Despicable Me? That'd make it even more hilarious.
Ended up getting MechJeb as much as I didn't want to, since it felt like cheating. It practically does almost everything for you.
The game really needs a recording feature, allowing you to go back to a certain point in the flight. Right now I'm having issues learning the plane and setting the thrust vectors at just the right numbers one I do the gravity burn. I only have a few seconds to fix it so that MechJeb can take over. If I fail that window I spin out of control and I have to start all over again.
Anyhow, ended up getting several mods:
MechJeb But you will also need Module Manager and MechJeb Part Plugin in order for MechJeb to properly function.
Crew Manifest which allows you to move crew between different parts of your spacecraft as well as add more crew or remove them. Also allows you to move crew on to space stations and crew modules.
Crew and Control center chatter
Sub Assembly Manager freaking godsend, specially if you're doing stuff like me using vehicle transporters and sub assemblies.
Mechjeb helped a lot with the issues I was having since it acts like an FCS which is what I really needed. Unfortunately it doesn't seem like Mechjeb handles thrust control which I'm still having issues with upon hitting apoapsis and doing my circumnavigation into orbit.
Picked this up on steam sale the other day, had a lot of fun with it. Does anyone have any tips for getting to mun/minmus? I can get to orbit around the main planet fine but I can never seem to get a (planned) maneuver that will take me to either (orbit projection just seems to flap around in all sorts of directions)
To answer my own question: bitches don't know about my orbital inclination. Got into orbit, matched the inclination to that of the moon and then it was doable.
Watched this guy's first two tutorials which helped a lot. http://www.youtube.com/user/szyzyg (scott manley)
Made a safe round trip to both Mun and Minmus. Really cool experience and I feel I learned a lot about space travel.
Scott Manley is pretty much the go to guy for anything KSP related. Lots of good tutorial vids from him about different topics.
What I'm working on right now...
Got fed up with there not being a proper orbiter/shuttle mod that fit the Kerbal theme, so I decided to dive in and make one myself.
Doing a Kirk on the Kobayashi Maru?
I only played this in my friends house and it was fun but only for a while. It seemed to me like it needed more. I would buy it if they added some more stuff. Wish it was more popular, then maybe they could afford to add mining or something.
They still plan to add a campaign mode with research and mining/resource collection, just not as deep and thorough as they originally planned. Its more than worth the $25 its at right now and they are still adding lots of features/content to it.
Last update actually started fleshing out campaign mode and describes some of their future plans for it.
The shuttle I showed earlier. Right now getting processed into KSP by a more experienced modder who also wrote its avionics plugin and MFD displays.
Damn looks pretty good.
I recently installed universal replacer nad installed two texture packs and its a night and day difference between stock;
Wow, I'd been reluctant to install texture replacers. Think I'll be downloading that one again. That looks freaking awesome.
This is on sale this weekend on Steam for ~$16. Urge to buy.... rising.
Shapeways has some pretty cool 3D Kerbal prints for sale: Kerbal Space Program 3D Prints by KerbalSpaceProgram on Shapeways Probably going to grab Jebediah Kerman for my brother since he's so goddamn adorable.
Finally got into this, after having it on my maybe-buy list since it appeared in Steam.
It's a good thing I waited. This game has sucked my life away for the past week. My squats and deadlifts are suffering, thanks to small green men.
I have been in a game-hiatus for some time, as I just haven't found anything that peaked my interest past a couple of days. But now I'm spending my days planning boosters, and space stations, and missions to go to strange places.
When I logged off yesterday, I just noticed Duna was in perfect location for a visit. So tonight, I'll be sending a 4-part mission: Satellite to orbit, science probes to both pole, and a manned mission to somewhere along the equator. Hoping it will all unlock the rest of the tech tree!
.24 is supposed to be released today, adds 64bit support(thank fucking god, so badly needed with the insane amount of quality mods for this game) and implements the contracting portion of the campaign.
Kerbal Space Program review - PC Gamer
Kerbal Space Program is a brilliant game for a lot of reasons. It's brilliant because of the robust simulation, because of the satisfying design tools, because of the variety and options, and because of the spectacular community that has generated hundreds of mods, guides and videos designed to help you achieve whatever you want to do. Most of all, though, it's brilliant because it holds a mirror up to one of humanity's greatest achievements, and only does so when you have the greatest possible appreciation for the skill, dedication and courage involved. It's a rare and wonderful game, and deserves the strongest possible recommendation.
I recently picked up this game, dunno why I didnt give it a go sooner. If you like space / rocket stuff at all - its amazing. Ive been playing in career mode, and its been challenging as hell getting to the Mun (thats moon but the Kerbin version), not having the resources or tech to make some of these things easier has actually made it a lot of fun. LOTS of trial and error / problem solving, I love it.
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