I've played it a bit, but it became boring fairly quickly. I wish it had some kind of co-op or something.
Anyone else give this a try? It's apparently still in some kind of alpha/beta, but it's for sale on Steam for like 12$ and it gives you two copies.
Really digging it so far actually. It's got a neat graphical style and the survival aspect is pretty intuitive. It's perma death as well, so it has some real fear in it along the lines of "fuck, do I think I can kill this buffalo for meat?" kind of stuff. Has a pretty okay crafting/upgrade/research system as well and different characters with special perks you unlock as you play.
If you're in to survival Minecraft or DayZ you might dig it. There is no multiplayer or anything (yet), but they have been pretty steady on updates every 2 weeks adding new stuff to harvest/craft etc, so it might come in the future.
I've played it a bit, but it became boring fairly quickly. I wish it had some kind of co-op or something.
Yeah, definitely boring after a short period of time; it feels like it's missing something.
Like most 'survival' games, what it is missing is a clear and distinct set of goals. You play just to play, to make it another day.
A recent update added 'food spoilage', with food rotting after a set amount of time, to try and force people out of the farming=wins mindset that has infected the player base, but it still does not do enough.
Once you know what you are doing, barring an unlucky spawn on a bad world, you can be set up and essentially immortal (unless you do something stupid) in under a week.
Fun game, but it needs more content.
I'll be the downer and let everyone know that the dev has no plans on make a co-op mode.
It quickly stopped being a survival game but I still force myself to go out and explore. Especially to get different "floor tiles" (called turfs) to build my base. Finding the rocky turfs was a bloody mess. Had to use an amulet when I aggroed 2 Tall birds from different directions. And I don't even have enough to finish the "fireproof" floor under the fire pit.
Last edited by Azziane; 01-21-2013 at 10:16 PM.
/fails @ attachment
That's a pretty big update, from the looks of it. I like how quickly this dev team is pushing things out.
Map generation has been changed (vastly improved from the original circular island thing) too. Worm holes are quite convenient too. Liking this update.
They dish out some serious updates every couple weeks. If anyone is still playing.
-Winter comes every 20 days or so, with snow and a new audio landscape.
-Ambient air temperature is modelled, and Wilson will get colder the longer he stays out in the open.
-Getting too cold for too long will cause freezing damage. You can extend your time away from the fire by wearing warm clothing.
-Nights are longer, and vegetation does not replenish.
-Bees and butterflies don’t leave their houses in the winter.
IMPROVED MOD SUPPORT:
-There is a new mod API that should make mods break less when the game updates, and allows multiple mods to work at the same time. There is some documentation on how to create
a mod at: http://forums.kleientertainment.com/...the-Mod-System
-Language packs are now actually supported. The game supplies a 'strings.pot' template file with every update, and the game can load .po language files. This should make maintaining translations a lot easier, and allows the usage of industry-standard tools. For more info, go to: http://forums.kleientertainment.com/...-the-PO-Format
-MacTusk the Walrus - Sets up camp in an igloo, and then hunt you with blowdarts and hounds.
-Deerclops - He’s big, he likes to smash stuff, and he’s really hard to kill. You should probably just run away.
-Winter Koalefant - You can harvest his warm winter trunk.
-Snowbird - A winter bird that drops a new type of feather.
-Mosquitos - Spawn from ponds or Maxwellian traps. They eat too much and explode!
-Ice Hound - Comes instead of the Fire Hound during winter.
NEW ITEM DROPS:
-Blow Darts (damaging)
-Winter Trunk Vest
ADVENTURE MODE (CONTINUED):
-This update continues the development of Adventure mode, and seeks to refine the difficulty curve.
-Varying summer/winter lengths
-Varying day/night lengths
-New resource-starved worlds
-Island chain worlds with lots of wormholes
SANDBOX MODE (CONTINUED):
-Added a new world creation screen. There are only a couple of options enabled currently, but soon you will be able to unlock more!
-From our testing, we determined that sanity was coming on too early for new players, but was also easily avoidable by established players. The intention is for sanity to be a long-term lurking danger, so this was the complete opposite of what we were going for. Here are some changes to help rectify this:
-Vegetables, crock foods don’t regen as much sanity.
-Monsters cause more sanity drain when near.
-Player’s Initial sanity is higher.
-Pure darkness causes a large drop sanity (instead of a gradient around a light source).
-Shadowbeasts show up later in the sanity curve, and are unattackable when you are not insane.
-The crawling horror is weaker and the Terrorbeak is tougher.
-The invisible monster deals sanity damage when he hits you.
-The sanity effect jiggles more slowly, so as to be less nauseating.
-Rabbit traps work again
-Maxwell leaves traps for you in adventure mode
-Armour is less effective
-Player attacks are less powerful
-Pigs can’t be stunlocked, have less windup animation before an attack, attack less often, have more health, take longer to respawn, and attempt to kite their targets
-Bees run around between attacks
-Meat healing and health values adjusted
-Dead rabbits respawn slower
-Beefalo drop fewer meats
-Honey doesn’t heal as much
-Honey generates more slowly in bee boxes
-Spider dens have more warriors, and cycle through levels faster
-Spoilage is a bit faster in general
-Stale food has less of a hunger penalty
-Healing values are a bit lower in general
-Ponds show up in more places
-Eyebones turn to ash during teleportation even if you hide them in a backpack
-Teleportato pieces are more scattered, and have little setpiece scenes surrounding them
-Panflutes require a mandrake to craft
-Darts shouldn’t miss targets that are walking away
-More effective bushhat
The last two updates have GREATLY ramped up the difficulty in the game, if anyone thought it was too easy before, I suggest giving it a fresh try.
This is a pretty fun game and it is updated regularly. Its difficulty is based upon how you play, if you just sit around in your base farming and cooking all day things will be pretty dull at least until winter starts and the Deerclops spawns in your base and destroys everything you've build up lol. With this update you are pretty much forced to explore during winter so that the clops spawns in a safe place and you can better deal with him, all in all it is a fun mechanic. The blow darting walrus huntsman guy is a good challenge also. I also like the short nights in spring/summer and extra long dusks in winter that they just added as it gives you a very nice period of time to farm silk in winter and rabbits/beardlings in summer.
With the addition of mod support I expect some great things from this game, at the moment there are just minor tweaks available though. Check it out if you haven't played since before the sanity update.
Another patch is due out soon. Infos:
- Rain will affect sanity
- Nightmarish triangle thing, new machine, tier three research station
- Mushrooms regrow if you DON’T dig them up.
- Drying rack preserves meat
- Picking up sound has been made quieter
- Koalaphants will no longer hop to unconnected islands (“Cannonically now, Koalaphants can not fly”) (Kevin)
- Umbrella prevents you from going crazy and you can hit people with it
- Most things are okay with being in the rain
- Marble is useful for something, you can make floorings
- Pig king has guardian pigs
- Soggyness makes it harder to keep your fire going, and affects sanity
- Mosquito ponds freeze over in winter
- Evil flowers = Evil petals= Maxwell/corrupted flowers.
- Blue gem can be found in graves
- Mermen are not pigs.
- YOU do not get hit by lightning
- What can you do with gunpowder? “Well, you can blow things up!”
- Horses will appear in sandbox mode
- You can fish in the winter with this patch, in the next update crack open the ice with the axe
- Lightning does start fires, and forest fires. Matt pushed Kevin for that. “More things to light fires? Lets do it!”
- No new character in the update
- Maxwellian rain (“He (Maxwell) cries every so often, and it makes Wilson wet.”) (Kevin may have been joking with this one)
A bunch of new content there again. I hope the guy is getting a healthy amount of daily sales and will keep this up.
Part of today's hotfix. If it does what I think it does (let me put a pin where the pig king is for example) it's a nice addition too!Added a craftable sign that shows up on the minimap
Last edited by Azziane; 03-13-2013 at 09:09 PM.
I just got this game today and have been playing it since this afternoon, it's super addictive and fun.
If you guys haven't played it in a while, give it another whirl. Things have changed a lot.
Never touched this but sounds good so will pick it up today. Can you figure everything (including recipes etc) out for yourself as you play or do you need to be reading a wiki or something ? Does reading wiki/info spoil the game ?
With all the updates I'm sold. Gonna try to get my friends to buy this as well.
Also, this kind of reminds me of this WC3 mod my friends and I used to play. I can't remember the details or name exactly, Troll Survival or something? I remember it was a vicious game and after you established camp you had to run to a helicopter before this monster destroyed you. Good times.
Edit: Island Troll Tribes is the name of the WC3 mod I believe.
Last edited by DeLLy; 04-26-2013 at 07:01 PM.
Nintendo ID: DellyDeez
Diablo III, Overwatch, and HotS - Delly#1309
This really is an amazing game, and if you haven't tried it then go out and get it now. I love the art style, the humour, and the gameplay is just fantastic.
I played it for 10-15 hours or so. I'm not a huge fan of these types of games, but I don't regret the $15 (mostly because I can't think of what I'd do to make it more enjoyable for a player like me). After I gathered all the "Things" and went on to World 2 (around day 60) I felt like I had beaten the game and just lost interest. I never did try to conquer Adventure mode, but I figure I'll come back to it when I'm bored with my current roster of games and check it out again.
**edit - they added multiple saves recently didn't they?
15 hours for day 60 seems low. It would take the average player a lot longer and several playthrough to get to day 60. Or I hope so since the alternative is that I just really sucked at this game.
Just checked steam to make sure I wasn't lying to you. It says 24 hours but I left it up a lot while eating dinner, afking, and even over night once. My Day 60 playthrough was my 3rd or 4th world (I made it to day 4 or something first time, 14ish a couple times, then 60 over the course of a couple hours for a few days).
Basically, I learned that it's all about kiting and you can have whatever you want. I never got hit by tallbirds or beefalos (attack once for tallbird, run til he attacks, attack again, repeat until dead; beefalos you can get 2-3 hits off before you have to move). The hounds did extremely minimal damage with wood armor on, and I'd kite stuff to tentacles for an easy spiked club or whatever it's called. I never saw the point in walls other than trapping beefalo (use the beeflo horn to make them follow you until sunset, repeat until you've trapped them in your fence).
Anyway, I know these games are all about setting your own goals and quests and whatnot and that doesn't necessarily appeal to me. Even though I still had stuff I'd never made (like the shadow sword and armor) and enemies I hadn't yet slain (the deerclops and the walrus hunter guy), the gameplay wasn't compelling enough to make me want to stick around to try to do those things.
They need to improve on the building before they mess with adventure more or other worlds like their dungeon layer. More incentive on building houses/bases would keep people playing longer than having another differently textured world to explore I think. Once you get the game's mechanics down it really just becomes a purposeless grind to build stuff that are not that useful and really don't look that great.
I sunk a lot more hours than that myself before I got good enough to pass day 60 though. I want to say 50 hours but I didn't have it on steam so I'm not certain. I think Don't Starve is one of the top game -in terms of straight gaming quality and bang for your buck- I've played this past year.
I agree. I went into a cave once, saw it was completely pitch black in there, left, and never went back in. I did see there were some items that required bunny fluffs or something (I assume there are bunny men down there that drop it), but as you mentioned, the items aren't necessarily that useful as to make gameplay more compelling.
I looked to see what their next update is going to be, but I don't see them promoting it anywhere. The announcement in-game says it's coming in 4 days. Maybe they're going to just finish the cave stuff they added last time.
Anyone playing this? just picked it up was wondering what everyone else strat's are
Many crock pots.
My favorite thing to do was go crazy with monster meat and hunt shadows, there's a neat balance between farming reagents and getting so low on sanity that you get swarmed. I also went on walkabout every winter and lived off of bird/boomerang kills until I ran into the Deerclops so he wouldn't wreck my camp up . Fun fight with boomerang / shadow sword.
That said I haven't played in a few months, if anythings changed feel free to pitch in.
Edit: Another thing to do if you get bored is spawn Krampus by being a dick and killing everything that moves and burning stuff down . Though he only cares about the animals.
Last edited by Gask; 07-28-2013 at 07:08 PM.
A lot has changed if you haven't played in a few months. All of the characters besides Wilson have been redesigned. In general they are a lot more interesting.
The same basic survival strat you outlined is still my general go to, but the heat stone made needing lots of warm clothes not really needed unless you want to explore during the winter. I'm not sure... warm clothes might not have had durability when you were playing last, but they do now. So wearing a beefalo hat in your base is a big waste now. Fridges require a gear now, so exploration prior to winter is much more important. Plus caves and adventure mode are in.
Amazing game overall. If you don't have it, you're missing out.
I definitely felt like I got my money's worth, but in general it's difficult for me to maintain interest in games where I have to make my own goals. Do you guys just aim to have the best, most upgraded equipment? Around day 5-10 the game no longer feels terribly challenging nor threatening to me and I lose interest quickly (the longest I went before rerolling the world [finding and combining all of the Things] was 70 something).
- Dog attacks at day 70 are still pretty easy to deal with. They don't really ramp up until after day 100 or so. After a while you'll end up with 8-10 fire dogs at once.
- Using the teleportato to change worlds resets days, so you obviously won't have much threat in the beginning. Plus you bring stuff with you, so start up is much, much easier.
- So basically, you're leaving worlds before they get "hard" and starting a new one with a huge advantage. Of course it will be a bit boring.
- Try adventure mode/caves.
Started a fresh game of this. Is adventure mode fleshed out enough to play it right now?
Got to day 148. Got everything I "need" up and running. Lots of farms in my base and all the resources for anything needed to survive. I placed everything without thinking long term and I want to build a nice base. So right now it would take a bunch of work to pull everything out and start over. I even built a pig village but it's all over the place. So I figured I played enough days to unlock everybody so I could move on to a fresh world with a Krampus backpack full of goodies and start fresh without the need to farm the early days stuff.
I need some ideas on two things.
1)what character should I play as? I think I like Wolfgang, The robot or Woodie. I have 10 gears ready to eat for the robot right away if I need to. Or 9 since I will probly build a fridge. Any thoughts?
2)What are the necessaries to bring with me to the new world? I think I have about 32 slots to fill. So far I have:
1.Berry Bush (x2 stacks)
2.Manure (x2 stacks)
3.Pig asses (1 stack of 40, maybe 2?)
4.all my nightmare fuel (1 stack of 15 right now)
5.Hound Teeth (1 stack + .5 stack)
6.Light bugs (1 stack)
7.Butterfly (.5 stack)
8.Beefalo horn (1 or 2, not terribly useful but a pain to get)
9.Gears (10 total, 1 stack)
10.Healing salves x40 (1 stack)
11.Bear hair (1 stack about)
12.Red gems, blue gems, purple gems for 3 stacks total
13.Flint? I have 3 stacks and it s not really renewable. Not sure how much I need though.
14.Stone - same as above?
15.Nitre - same as above?
16.Reeds x40 (1stack)
Plus tentacle spike and log armor in those specialty slots.
That's roughly a full inventory. Anything else that can be useful to transfer from one word to the next?
Shot of the map around my base cuz it's messeh!:
Last edited by Azziane; 10-20-2013 at 11:18 PM.
Don't forget gold and don't forget food. You don't want to show up with a perfect inventory and zero space for eating. Even picking up carrots to hold off starvation as you build is going to be a huge pain in the ass. You aren't going to find the perfect location for your new base right away either. I would also recommend researching every single thing if you haven't gotten to it just to have it all done.
Character choice isn't a big deal. I like Wendy personally because Abigail is great versus bees and bees suck the root. Honeycomb! You might want to bring some Honeycomb with you.
I'm planning on chopping some trees and making some chests right away. I don't think I need to bring food over. I can live off carrots until I find a decent place to live and when I do I will have 20-30 berry bushes with manure to plant.
Honeycomb is a very good call thanks for that.
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