I really enjoyed it. My only complaint is difficulty. Takedown makes the whole game a breeze. Other then that it was a fun sandbox shooter.
Not a thread for Qwerty to cry about modern gaming.
Think I'm almost towards the end now. I have to say, despite its flaws this game has been quite fun for me. I would have really liked to have seen a more fleshed out character progression system (gear, stats, etc - rpg elements) - but I suppose that isn't FC. Maybe not my GOTY, but its up there. I can't think of any more that have pulled me in like this did, anyways.
I'll go a solid 8.5/10 - with some more work put into crafting, character advancement, and more varied weapons this could have been off the charts. Still a very good game.
I really enjoyed it. My only complaint is difficulty. Takedown makes the whole game a breeze. Other then that it was a fun sandbox shooter.
Really loving this game, just finished capturing all the bases and towers on the first island and done all the side shit and collectibles on it except the orange Monkey Mission and the one with a steering wheel icon that's orange.
Soon as I finish those two I'll start back on the main story - only up to the part where you find the guy in white in Badtown there.
Only a couple of hours in. Enjoying it so far. Once you get past the "firsts" and the annoying "hit escape for details" messages, it gets better.
Just beat the game, have every skill and was at 85% just some relics and letters to be found. Holy shit what an ending and what a great fucking time. Now my all time favorite story in a video game, shit was fucking insane.
Did I ever tell you the meaning of insanity?
Yeah, actually at around 65% complete and just getting to second island I had all skills except one. I just did all the radio towers, kill quests, and medic runs aside from main story.
I've been playing through really slowly. Nice to know the ending is well done. So far I'm enjoying it.
I'm still enjoying the game. However, when I go to pick up cash and I'm told to "go kill a hog and make a bigger wallet", I want to stab someone. I can carry a couple of sub-machine guns, but a couple of dollar? Fuck no...your wallet's too fat with it's $800.....
I've got all the craftable stuff done and I'm pretty far into it. I have nothing to spend money on till the rest of the maps unlock in the store. I've spent a lot of hours so far playing this game and have to say it's my game of the year. Dishonored being a close second. Once you turn off post processing effects the game looks 100x better. No smeared baby ass on everything. The game also delivers on titties! Now if Steam would just drop the price of Xcom back to $34.99. I missed the Black Friday sale.
Just finished - ending was pretty WTF, but this really was a great game. Not sure what my GOTY is this year, but this is certainly in the running. Beautiful, great story, and fun.
I'm on the fence about buying this. I loved the first one, thought the second was was boring (didn't finish it) and loved Just Cause 2. Is this game for me, or am I better off skipping it?
It has gotten nothing but praise on here, morenetz, and FoH.
Well, Qwerty said it was a terrible game, which should be reason enough for everyone to go out and buy it.
I don't think it's very much like Just Cause but haven't played that, still it's less sandboxy imo. I think the best comparison so far is Dead Island. It's dead island, but with psycho pirates instead of zombies, and the world is bigger instead of being different maps.
You can run into camps shoot the alarms and slaughter everyone or you can Tenchu style stealth kill every mother fucker. I also approve of gathering them to one locations, stealth kill one and use the dead guys pistol to instant head shot 4 other dudes.
Yeah the multikill takedowns are fucking great. double death from above into a chain into a knife throw SKADOOSH
Just beat it, pretty awesome game. Ended up at 27 hours, 40 minutes with 99% complete. Did every side quest and collectible except 1 Relic, which is in the boat cave. Sadly it does not show up on the map and I did not know about it and you cannot go back in there after a certain point.
I lovehated the hell out of FC2. The single most awesomely terrible game I couldn't wait to finish and did. If FC3 can keep the fire and eliminate the respawning guards every five feet I'm sure I'll absolutely love it. A year from now. When the GOTY edition is $29.99 on Steam.
Game is fun but fuck do some weapons completely trivialize the game so far. Atm I can basically complete most missions by just sitting in a bush super far and sniping shit with the bolt action sniper rifle and a silencer and unless I miss I generally clear the camp without anyone even finding out where I am. So I mix it up and sometimes try to do only takedowns or only bow(which is just as bullshit as the sniper rifle just need to compensate and can't do it from as far) but it's still very easy. And if for some reason I have to actually not do it infiltration style, like those story missions sometimes, then everything gets destroyed by my shotgun anyway. The overabundance of regen and terrible AI makes it hard to die to anything besides on purpose to reset a mission for no detect bonus xp. That's on hardest difficulty too. Maybe it'll pick up later, feel I'm advancing slow as shit though with all these fucking idols to collect.
I really liked this over all. I was close to rage-quitting and saying fuck it with about the 3rd last mission but I'm so glad I didn't because there's one section in the 2nd last mission that just makes you feel like a total bad-ass with the music they have playing while it's going on.
I just finished the single player, and it was a pretty good game overall. How the game wrapped up story wise was kinda disappointing though.
Not only is this game extremely fun to play, but the co-op modes are not that shabby either. They are heavily scripted and certain parts can be annoying (When you have to kill one last bandit and you cannot find him, it won't set off the script to continue, etc) but that rarely happens. Uplay is one giant pain in the ass because if you want to play with friends you need to add them on Uplay. It isn't hard to do, but the Steam friendslist would have been a better option and less cumbersome.
Either way, Kaubel and I played this for about an hour or so last night and it was hilarious fun once we got the hang of it. Kind of a spoiler ahead for gameplay mechanics in Co-Op.
Looking forward to the rest.
I just tried this last night. Got started around 8PM EST. Next thing I know it's midnight. I was so into it. Amazing game so far. One of the better games I have played all year.
PSN - Vithe | WiiU - VitheU | Steam - WiZZiE82 | battle.net - Vithe#1343
So finished this, decent game but not too great.
There's many fairly large design issues I feel.
First the game is extremely repetitive. The side quests content is boring as fuck, I mean there's a few proper quests but most of it is just climb on a radio tower, capture the 2camps in the area you just revealed, do the wanted and hunts quests in these, move to next. All of them are extremely similar and just add stronger enemies as you progress but all the wanted quests play the same, all the village captures play the same etc. The layout changes a bit but it's really boring very quickly. The Rakyat challenges or even collecting letters/relics are like that too, there's a few interesting ones but 95% of them are just diving/climbing/exploring caves but they lack depth. Only the main story quests add variety in terms of places, objectives, gameplay and such.
Second, the whole crafting/economy is completely fucked. You have too much money basically all the time, even if you don't loot too many corpses. On that note, fuck whoever thought making loot shit should require to hold a key, have a shitty 1s animation(for corpses) and can only be performed at a very very close range. Money is worthless too for the most part, only thing worth buying are relic maps(the cheapest ones) and signature weapons. Crafting starts by extremely limiting your ressources(ammo, bag space, syringe and so on) yet you unlock everything by basically 1/4 of the game minus the last upgrades that require special hunts which are unlocked before half of the game is done and earlier if you explore shit. That makes the talent to loot more hides fairly worthless as I had almost everything already unlocked by the time I got the storyquest which unlocked it as a skill. Should have been swapped with the herb one, you don't need to collect many herbs early game since you have few recipes and not a big need for them anyway. The whole thing feels like a complete afterthought and becomes pointless by 1/4 into the game, all the animals and skinning and shit worthless. Herbs/syringes stay useful especially the sprint one, who needs cars when you can just run as fast.
Third I pointed it out before but difficulty is complete shit. Even in the last parts of the game you can rambo your way in or completely trivialize most encounters by sniping from a bush at long range with a silencer. Weapons like the flamethrower instantly CC 99% of the enemies in the game preventing them from firing back, only the flamethrower guys aren't. There's weird inconsistencies with difficulty too, like how if the enemies are alert they'll spot you from 100m away if you're not hidden out of sight but they can't notice you 1m away if they're not completely alert if you're standing in a bush. Or how they spot corpses from super far for whatever reason, but you can't hide corpses(you can takedown drag but it's clunky as shit and doesn't help in many situations). That's on the hardest difficulty I can't even think how easy it is on normal or on easy. Makes the whole process of grinding capture camps and shit even more boring since there's rarely any difficulty, most of the 2nd island caps I was tired of doing infiltration stuff so I completed them with a sniper rifle and it was taking less than a minute to spot all the guys then execute them in one shot to get the undetected xp bonus.
Finally, one bug plagued me the whole game, I had my bow showing all the time for whatever fucked up reason. I'd see its shadow on the ground while running, could see it if I looked down, and that means it was popping out in every fucking cutscene of the game. That was annoying as shit. Tried unequipping/reloading, nothing fixed it.
Still a decent game, looked alright even though I feel it wasn't really that great looking either, makes good pictures but it lacks life, activity, whatever. Music was great though, pretty good choice of weapon and shit, takedowns looked cool even if they became a bit repetitive. Overall a good game but they could have cut 50% of the side content and it wouldn't have changed shit about the game I feel(besides making the island smaller). Story was alright, have to go check youtube for the other ending. Wish there were more choices though, and wish the hero wasn't such a fucking brotard.
Last edited by Pyros; 12-11-2012 at 06:35 PM.
If you picked the left ending, do yourself a favor and DONT youtube the right ending. If you picked the right ending, BURN IN HELL!!!
I watched the evil ending on youtube and skipped most of it because it was just the most painfully stupid thing I could imagine. At least the good ending was consistent with the 'ridiculously predictable cliches' theme of the entire rest of the story.
I just now watched the bad ending on you tube after completing the game by doing the good version, and I have to disagree, the "bad" ending is hilariously awesome. The good ending was far to bland.
Must admit this game just gets better the further in you get. I'm turning into a silent stalking assassination machine.
All I've read is that you can either ez-mode by being sneaky, or you can rambo and still never die after getting shot a billion times. Where is the challenge?
Er, if you go in guns blazing you will get raped pretty fast unless you're constantly shooting up drugs. Sorry I mean healing yourself with medical syringes. It's basically as hard as you want it to be.
The infiltration style is "harder", as long as you don't use weapons with silencer and actually try to takedown targets. Use a bow or silenced firearms though and it's piss easy too.
This game is fucking awesome IMO. One of my greatest gaming experiences was had when I first started playing. I was chasing down a dog for some mats and the little fucker was nimble as fuck and kept gettng away and darting around out of my reach untill we finally came to a clearing and a road and a random jeep with 2 civilians in it barreled down the road, wiping the dog the fuck out (almost taking me out in the process) to my glorious surprise. One of the most satisfying, random moments in a game for me.
I didn't say the game wasn't good, but it's too easy, regardless of what you use. The only remotely challenging way of playing the game is not using any weapon and only clearing shit with takedowns, and even that isn't that hard once you have ninja steps(or even jungle run). It's a bit sad to me that everything dies so easily and that you're offered so much firepower so early in the game. That's one of the aspect that kinda ruined the game for me, that and the massive amount of repetitive tasks, not enough variety of stuff to do. It was still an ok game, but I don't think it was a great game, which annoys me because considering how long they probably spent designing these islands and shit, it feels like a waste. There's some really impressive semi hidden caves and shit with jumping puzzles and really impressive looking locations, but then all you get is a shitty relic and 2-3 chests filled with trash loot because the only thing you can loot is ammo or trash loot.
They had the basis to make one of the greatest game of the year and instead they made an ok game, that's what annoys me. It's not me making the game easy, it's the game being easy. I played the first island entirely with bow and takedowns. Well I used the sniper for a few wanted quests, used the flamethrower for the weed field quest and used the shotgun for a couple of story missions, but the rest of the game I used a bow and melee. I liked the bow because at least I had to compensate for movement due to travel time as well as drop but at the end of the day it's still a very powerful weapon. You shoot some guy in the foot and he dies instantly. It's silent and while the impact generally alerts guards, you can kill them before they really react once you have the bow talents. Takedowns are the same, sure they have the positional requirement but they instantly kill everything(besides the big guys until you unlock the specific takedown). With throwing rocks it's very easy to distract people and instantly kill them repeatedly, hell even if the enemies are semi alerted of your presence, you can sit in a bush and they don't see you until you're in takedown range anyway. And that's only useful if you plan to get the unspotted bonus.
My problem is that I have all the skills I'm allowed to get, i have to "complete more missions" to unlock anything else. Buddy said he had the same problem, and had 15 skill points stored up with nothing to spend them on. How is this good design? Looting things sucks, and I don't like the fact that the loot key is the same as the "swap weapon" key and you basically end up picking up every fucking AK 47 on the ground every time you try to loot a body.
I also don't like these kind of story games with a shitload of side quests. Makes no sense. A bunch of my friends are being held by pirates, I need to get them back. Sure, I've got time to hunt tigers and make a wallet. Poker? Yeah, why not, I need some downtime. What? Race a car around for a little while? Awesome, I've been wanting to do that. It's not that it's terrible design, but it just doesn't fit with the story. Do I give a shit about my friends or not? Apparently not. I'll go capture some radio towers instead.
I agree with most of your complaints, my point is, for what its worth, the game delivers if you dont treat it like shit so to speak. If you use the 44 or pistols, and only use other heavier weapons when close to death or in fucked up situations, the game is fun. Maybe its still easy to a degree, but icing people with the 44 long from 70 feet in stride is awesome.
Maybe mods can fix some of the bullshit? Maybe the radio tower system could be tweaked as well as the gun unlock system. Maybe even a loot mod that adds modded guns as drops as well as unique body armor and consumables. Seems easy to me. That and maybe a boost in AI health? Either way the structure of the game is sound and all it would take is a few mods to make the game a real 9/10.
Just finished the SP. Still have quite a bit of side missions and collectibles to find at 25 hours played.
The story was definitely the weakest point of the game. The ending was retarded, should of just hit up the doctor's house and been done. The tribal shit felt incredibly forced the whole game.
penny arcade report with far cry 3 writer
Some interesting thoughts about the story and the writers intentions. ( spoilers in the article)
From the article it seems the writer intended far cry to be on some level a critique of a standard video game/machismo action hero tropes among other things. For me it wasn't pulled off convincingly and it came across as hero fantasy, probably more unrestrained than normal due to the writers intention to show it up and counterpoint. Instead most of the counterpoint got lost (or its "subtle") and your left with a story that's more silly than most.
but overall loved this game and want more!
Just finished this. Third night this week I'm up at 2am+ with work in the morning due to the game.
Fucking loved it. Vaas is one of my favourite video game villains of all time, up there with Kefka and GLADOS.
Tip for anyone trying it: Screw the collectibles / side quests unless you find it really fun. You don't need half of it to max out on XP, and the signature weapons are sidegrades. Just do the dumb crafting shit, radio towers for map coverage and ~half the outposts for 1500XP (undetected) and porting around.
Despite the story being somewhat predictable and cliche filled, I enjoyed it immensely due to the visceral way it's told and some great characters.
Last edited by Elerion; 12-20-2012 at 01:25 AM.
Signature weapons are all upgrades over their base model, and you can unlock a number of them before you would the normal gun.
My biggest complaint about the game is that the "bad" ending I chose was well... shitty.
They are overall upgrades, but the inability to customize them makes most of them no more useful than the base weapon. It's certainly nothing that is needed to beat the game.
If you're collecting everything you can unlock them earlier on relative to the story, but you can just advance the story instead in approximately the same time.
The SMG: Good, but I never used an SMG due to not seeing a niche for it, but there may be one.
The shotgun: Worse than SPAS.
The assault rifle: Lower damage than ACE, but has the bonus of a silencer. Silencer was great on the F1 early on for an all round weapon, but by the time I got this, 99% of my stealth kills were done with sniper / takedown / pistol anyway. ACE is just as good at regular gunplay.
The LMG: Might be good, I rarely used LMGs since assault rifles are better for all round gunplay and launcher/explosives are better for tough targets.
The sniper: I can't think of a single reason to use an unsilenced sniper in this game.
The tanto: Cute, but melee damage is only relevant if you're fucking around.
Don't get me wrong, the signature weapons are cool, but none of them struck me as significant upgrades from the base weapons. At least in the weapon classes I used. There's no reason to go around doing boring sidequests just to get them. If you're having fun with the sidequests, they're a nice bonus.
Last edited by Elerion; 12-20-2012 at 06:58 PM.
The AR was good and I used the SMG a bit it was good too but a bit low on ammo(and eats through ammo really quickly). Used the knife thingie to kill animals with too, mostly dogs and shit. This one doesn't really matter though.
Most of these can be done with not the full investment though, you don't need 100% in anything to unlock sig weapons iirc, it's like you get them either on the very first completion or after like 5-10. Still, considering attachments cost almost nothing and you're swimming in money most of the game, there's rarely an advantage and later in the game when you unlock the 2nd set of weapons, a lot of them become obsolete.
You also get the signature weapons significantly earlier than the other high end weapons of the class. I had the Bull shotgun unlocked very early on the first island, the SPAS isn't unlocked until you're partway through the second island. You're right about the sniper rifle, I never used it. I also never used an LMG. The pistol was good because in addition to unlocking it super early, it had a red dot scope, which I couldn't add on to any of the other pistols.
I guess a tiger should be able to take 40 rounds to the head! Why not! Just had to vent my frustration, how fucking retarded
My preferred tiger hunting weapon is a tanto. You guys are fucking pussies.
I enjoyed this game immensely, defiantly did not see that ending.
How do I edit posts with that spoiler button?
The sig LMG is beast, kills everything including entire missions and camps before having to reload.
Just finished this gem. Aside from the ending(s), which I thought were good-not-great, the game was stellar. If your rig can run it maxed, it is a sight to behold.
The last set-piece mission was fantastic.
I only got to see a few minutes of a friend play the game, but it looked like a blast and incredibly brutal at times. We played some co-op, which was fun but uninventive and downright annoying at times (e.g., Mariokart minigame of getting the most mines before the other player).
Just got to the second Island and I absolutely love this game. I don't often enjoy shooters all that much, but this is such a fresh take on things (for me, anyway).
When I saw the co-op option I was excited, thinking that it must have been a second player dropping into the single player. When I played co-op I was really disappointed, as it lacked everything that made single player fun for me. Anyway, I'll probably wrap it up in the next day or so and then hope for some good DLC.
Once I got the kriss and m4, the game was super easy but it was easy the whole time. I hope the mod scene gets a hold of this game; so many things you could do with the island and characters as is...
Creating a second save game so that you can go back and mess around in the game world again without doing side missions and/or clearing camps gives the game alot more replay value.
There are few things more satisfying than gunning down a car load of pirates while they drive along a road.
If this is an actual thing, that looks fucking awesome.
Also:Far Cry® 3 Blood Dragon is THE Kick-Ass Cyber Shooter taking place on a bizarre open-world island crawling with evil. Welcome to an 80’s VHS vision of the future. The year is 2007 and you are Sargent Rex Colt, a Mark IV Cyber Commando who’s fighting against a cyborg army gone rogue. Your mission: get the girl, kill the baddies, and save the world. Experience every cliché of a VHS era vision of a nuclear future, where cyborgs, blood dragons, mutants, and Michael Biehn (Terminator, Aliens, Navy Seals) collide. Playing Far Cry® 3 Blood Dragon doesn't require a copy of Far Cry® 3.
The listing also says Blood Dragon will be out on May 1. Oh, and perhaps most importantly for people interested in this but not the main game, you won't need a copy of the 2012 shooter.
I really thought this was an April fools joke.
oh shit powerglove cranks out some awesome music. definitely picking up the whole game if this comes out.
Holy Christ. Blood Dragon maybe just beat Infinite for "best intro sequence of the year". If you grew up in the 80s, you are gonna fucking LOVE it. Kinda like Tropic Thunder + Tron.
I was born in '76... I cant throw my money at them fast enough....
Would buy the Vinyl and T-Shirt immediately. I am disappoint that it was not possible.
Far Cry 3 is one of the most fun games I've played recently. If you're into single player gun platforms or whatever they're called, this is better than the competition.
Man even the website is awesome. More like 90s website, but the fucking visitor counter gif that never stopped and the pink/blue links had me laughing, fucking geocities webpages.
Surprised no one posted that UPlay was hacked. For those of you into that kind of thing, Blood Dragon was leaked and is available on your local torrent site.
Also if you like the website, try the Konami code.
Reminiscent of this gem:
Last edited by Evernothing; 04-11-2013 at 05:11 PM.
Ubisoft could have made a more direct follow up to Far Cry 3, something that is in the same vein as the main game. "Fuck that, that's safe. Screw it, we're in a risk-adverse business right now and it fucking sucks. So, we're having that opportunity, to take a bit of a risk, and so far, feedback wise, it seems people are kind of into it," Evans explained. "This shit was like a dime a dozen back in the day, it just goes to show how much we've forgotten our roots from an aesthetic point of view."
I want this game now.
And please, dear God, please be good.
Blood Dragon releases tomorrow. Last chance to pre-order and get the soundtrack by Powerglove.
Intro kicks ass lol
can't put the game down. In love.
Last edited by Regime; 05-01-2013 at 06:36 PM.
Do you really have to use Uplay with Steam to play this? I really don't want to have to remember yet another log in...
Yes you need uPlay. If you have another game already on uPlay (FC3, Assassins Creed etc) your login should be saved.
Looting is one of the more tedious aspects of the game. I don't know why it takes time and has an animation. I'd rather just "press button, get stuff". If you kill a couple dozen guys, it's frustrating rolling around grabbing everything. When the body is stuck somewhere you can't animate on, you get the loot instantly. I love that.
Looting treasure chests is still awesome though.
"So let me get this right. I collect shit, to unlock shit, to get shit. Got it" - Rex Power Colt
The warm welcome for Far Cry 3: Blood Dragon means we may not have seen the last of Sergeant Rex ‘Power’ Colt.
The first hint of a potential follow-up has come via Colt’s voice actor, ’80s action legend Michael Biehn (Aliens, The Terminator).
“[Creative director Dean Evans] was with me on the phone last night. He was pretty jacked up,” said Biehn, speaking to Major Nelson Radio.
“He was going into a meeting today to, you know, I think he wants to turn it into some sort of franchise. He’s got a sequel in mind.”
Last edited by Regime; 05-07-2013 at 01:30 AM.
Played for 20 minutes, laughed my ass off. The tutorial is amazing. Game delivers big time.
Looting bodies can eat a dick though.
started playing blood dragon. Is it just me or is this game extremely slow? It seems like walking, shooting, reloading, aiming etc is all in slow-mode. Is it just that the throwback era of games makes me forget that fps games have been slowed down to support consoles?
I'm not sure if it's like this to be ironic but it reminded me of 1:21 of this
Last edited by Tuco; 06-19-2013 at 02:35 AM.
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