If you want your battletag on this list just post in the thread or PM Tuco.
Mudcrush Durtfeet Mudcrush#1778
The Master TheGentleman#1373
Last edited by chaos; 05-24-2014 at 12:47 AM.
Much better and on the right path!
I'll play again if the DH stealth ability gets un-nerfed.
Been playing again lately and having fun. Not something I'd want to get stuck into hardcore, but it's good for an hour here, an hour there, let off steam by mowing through demons and hopefully get a few good drops to sell on the AH.
" I wonder if you are destined to be forgotten. Will your life fade in the shadow of greater beings?"
I haven't played in a few months due to a new kid around the house and I'm in my 40s. Do you think the new patch would make the game more enjoyable for someone at that level? Also, my SN is Pilforgod in it if anyone wants to do some 40s runnin.
I think so. It's a lot easier to get upgrades now. I sometimes get 5-6 legendaries in a couple of hours. Before the 1.05 patch, I had gotten 1 set item in like 30 paragons levels. Since the patch, I've gotten over 30 set items alone. Probably over 100 legendaries all together. Most of them suck, but it's still fun to find something. Every now and again you'll hit a good roll and that will pay for a bunch of upgrades.
1.0.5 made the game feel like a Diablo title, finally. It's probably worth another look.
Picking up from where MN left off, I've been working on alt leveling. Assuming you have a decently paragoned main and a bit of gold to get started, here are some tips & observations:
- Unlike Inferno, MP10 is a realistic goal in other difficulties.
- Just like Inferno, try to run with a socketed helm w/ a ruby and a HF ring. The HF fireball leaves a trail of ashen waste in its path every time it procs in normal and nightmare.
- Sockets are king on low level gear because you have an unlimited supply of at least Flawless Squares, if not higher level games. Try to get the max sockets you can (2 in chest until higher levels, 2 in pants, 1 in jewelry, helm, weapon and offhand).
- The +dmg affix (and socketed rubies in weapons) are very affective until at least your late 30s.
- The max roll for Reduced Level Requirement is 18, so level 42 is the first time you can get a massively overpowered weapon and lvl 60 gear. They are pretty pricey though; weapons are typically 1mil minimum, often much more. If you wait even a level or two, the price comes down a fair amount.
- Besides sockets, +Exp and PUR are nice to have stats in addition to Primary & Vit.
- Well rolled low level gear tends to sell quickly, often in the 100k-500k range. Leveling alts has actually been a decent money generator for me both in terms of selling drops and selling the gear once I outlevel it.
I'll try to post more as I think of other things.
Maybe we should get some updated battletags?
I do alk runs on mp1 and average about 50-60m xp/hour. Happy to do it with others or help with higher mp keys.
I really wish I hadn't burnt myself out on this game before 1.0.5. Now whenever I log on I can't even be entertained long enough to get 5 stacks of NV even with all the changes.
Can someone explain what 1.0.5 added that fixed the game?
The TL;DR is they re-tuned Inferno to be playable, upped the amount of yellows dropped and the way affixes are rolled, completely overhauled legendaries to be (on the whole) more useful and made them drop at a reasonable rate, added a post-60 progression system, added "uber" encounters for a start at end-game content, fixed a lot of the UI shortcomings of the AH, and much more. I'm probably missing several more important things, not to mention a ton of smaller things.
My issue with the game was that the zones were not nearly random enough. They are worse than Diablo 2 in terms of being geometrically randomized, which was a major letdown. Zone setups are still the same?
If anyone wants to roll a new HC character with me and a buddy, Has TS3 and is not a total wiener then PM me and lets be pals.
I really wanna finish a fucking hellfire ring too, i havent had the godamn patience... ive got a few keys and an organ or two hmu sometime under teck#1602
I don't loot anything but legendaries. I have massive pickup radius and I never stop running. So long as you can AOE 1-shot everything, it's pretty easy and mindless. I end up skipping maybe 10% of the mobs in the run, usually the bigger mobs that have the most HP. This is my farming setup - I have a different set of gear and skills for keys and ubers. http://us.battle.net/d3/en/profile/M...43/hero/884947
The bonus for doing mp5+ needs to be increased.
I wouldn't mind duking it out with packs for a worthwhile bonus.
Anyone know what's with the long maintenance today? A quick search didn't turn up anything about a big patch.
Supposedly it's just maintenance and patch 1.0.6a, which is:
Fixed an issue that could occur when attempting to upgrade from the Diablo III Starter Edition
Hit P100 a few nights ago, http://us.battle.net/d3/en/profile/S...3/hero/4693149
I think we should be getting some info on 1.07 sometime next week judging by the previous patch schedule.
Last edited by Strifen; 12-11-2012 at 04:38 PM.
Grats Strife. You are a badass.
PSN - Vithe | WiiU - VitheU | Steam - WiZZiE82 | battle.net - Vithe#1343
Grats Strife. Never seen a wizard using a Butcher's Sickle before. But after looking at your build, makes sense for the most part. Cheaper than finding an equivalent black damage rare?
I'm assuming that's your farming/xp build? How fast does it do an Alk run and on what MP? I might give Wizard another try after discovering a small but really annoying thing about RLTW: each press of the skill resets nado spawning. Press it often enough(as in, to dump rage for Thrive on Chaos), and you might cut your nado spawning in half. Watching the sprint buff timer like a hawk to get optimal nado spawning is not my idea of a fun time.
I now have 4 of the 5 classes to (at least) P1. Because of the massive XP boost from MP10 + HF ring + helm ruby, only my main is in Inferno still. WD is my final class to level.
I've been tracking what it cost me to buy passable gear for each class at level 60. I'll be posting the detailed pricing once I finish; hopefully it will help people get a bead on current market value of various gear. As a preview, the current gear on my Wiz cost ~6.5mil, DH gear cost ~3.8mil and Monk gear cost ~5.2mil (I don't think the profile has updated; she should be wearing an Inna chest).
I definitely need to get a real DH build, it is currently 100% offense since I had overpowered stuff while leveling and it's starting to get me killed.
Butchers sickle is great for archon because it has everything you need on it already (lifesteal, crit, black dmg) you just need one with a socket, high dps, and + int. The proc on it is actually really helpful, I used to use a pretty nice echoing fury with 1100 dps but sold that for 150m and bought the butchers for 40m and it's just an all around better archon wep. The fear isn't what you need for archon you're so tanky already and the chain grab is useful cause you'll be pulling elites to you where you can arcane strike/blast them instead of using your beam which is far more DPS on big targets. Basically lot of people seem underrate these weps and you can find good ones for cheap.
As for leveling I mostly did MP 3 (never lower than 3), but sometimes when I was bored I would do MP 4-5 with improved archon over teleport. I did two different runs where I would just do the standard alk run and hit core, tower 1, crater 2, keep 2, fields, then remake. that was 70-80m an hour. For most of my leveling I did my own variation of the alk run where I would hit core, tower 1, skycrown battlements, keep 2, crater 2, fields then rakkis and that was probably 60m an hour. The amount of elites you get doing that run is crazy good for mfing though, rakkis and skycrown are the two zones with the most elites in act 3 so adding them in your run will up your legendary rate a lot.
For 95-100 as motivation I stashed all my good legendary then I.D'd them all at the same time, found a nats rings worth 300-400m.
Last edited by Strifen; 12-11-2012 at 07:18 PM.
Diablo III is Running on Consoles at Blizzard
Does anyone still give a fuck?Could Blizzard's newest dungeon crawler be a hit in your living room?
If you're still holding out hope that Diablo III will eventually appear on home consoles, Blizzard's recent chat with Polygon should be music to your ears. According to Blizzard's Chief Creative Officer, Rob Pardo, the developer has fully playable versions of Diablo III running on unspecified consoles.
Still enjoying this game for some reason but only playing HC and probably done whenever/ifever my WD dies. Last Breath with dog-making mass confusion is interesting as it gives you a whole extra skill slot to play with so to speak, just bumbled into it today. Unfortunately finally bumping into the reflect damage wall more or less.
I quit this game three weeks after launch because I didn't think the loot schemes or skill builds had nearly enough impact on character uniqueness or play style. Has anything changed in these "game changing" patches that might have changed my opinion of that?
I've only played the Monk, so I can't really speak for other classes. There's much less emphasis on mandatory defensive skills now, and if you want to run around like a glass canon blowing shit up, you can do that just fine with a fully offensive skill and gear build. You'll need to go defensive again, though, if you want to play on the highest levels of Monster Power difficulty. They've also added new legendary items and changed rare item rolls, so that you're not basically reduced to automatically ignoring anything that isn't ilvl 63 etc. In that sense game has changed for the better.
However, due in part to how respecializing in this game works vs. for example Diablo 2, you're hard pressed to play a special snowflake build, unless you go all out and pick skills that literally only handicap you; they'll slow you down, but if you play at Inferno + Monster Power 0-1, you'll still be able to get by in all acts whereas 3 weeks post-launch you'd be getting your shit pushed in after leaving Inferno act 1.
In other news, apparently the rumored 'PvP Blog' is still at least two weeks away, according to Diablofans. In hindsight I was absolutely being naive as hell expecting content of some kind coming out in time for the holidays, but this is making late January or sometime Febuary seem likely. Oh well! I hope the wait is worthwhile, because it'll be kind of awkward if we get some WoW-arena abortion with a "Diablo 3 PvP!" sticker slapped on it.
I quit playing a month after launch, I was even thinking of deleting the game from my HD at the time. I didn't, and a week ago my friend got me to relog and try it out. So far I've been impressed by the changes, definitely steps in the right direction. I especially like the MP leveling, and one of the wisest decisions they've made: allowing MP in Normal-Hell also. It makes leveling alts much more enjoyable and you can tailor the difficulty to suit you.
There are still two big detractors though:
1. Too little randomization in the levels, you constantly feel like there should have been 2x as much variety in level design and landscapes. This could change with an expansion.
2. You are still "forced" to use the AH. This may be more of a pet peeve, as I do enjoy games more that just allow me to find and/or craft upgrades as needed. When I load up a game like D3 I want to spend my time hackin'n'slashin monsters for loot, not playing an AH. Not as sure this can be fixed as easily as the first detractor.
I'm not holding out hope for good PvP, though they pleasantly surprised with 1.0.4 and 1.0.5, so who knows. Today's 8 hrs of downtime for a fuck-all patch was lame.
Moth: you will see numerous loot builds for classes, especially with the revamped legos. Skill variation has increased with less emphasis on defense. For instance, many barbs use the tornado build, but the slam build and HoA build are very viable. Prior to the patches, sword and board frenzy builds were almost necessary to survive. So... maybe enough has changed, hard to say without trying it.
I see a lot of profiles where vitality is completely abandoned in favor of primary stat. For a monk, should I just ignore everything but +Dex, and look for it on gear?
Here's my monk: http://us.battle.net/d3/en/profile/S.../hero/28913734
I haven't played in a while, can you switch skills while playing without it removing the NV buff?
As far as Vitality goes, it completely depends on what level of Monster Power you want to play in. If you're playing in the 1-5 range, you're cool with 30k+, but even then you might experience some oneshots in MP5. Your resistances and armor stats also factor in, obviously; the higher those are, the lower hitpoints you can roll with.
In short, if you want to go the pure +DEX route and glasscannon your way to victory, you'll probably want more LoH or lifeleech on your gear/weapons, and try not to drop below 30k hitpoints.
Wellp, f that.
I enjoy playing but I don't really want to spend the time farming/buying billions of gold so I can have gear on my monk to get past the last half of the 3rd act.
You can have one million gold and have enough gear to clear mp0 pretty reliably. Upgrades per piece are like 2mil each, then 8mil, then around 20mil each. There's always things you can snipe on the AH too. I'm at the 200mil+ per upgrade point and have saved up about 70mil towards the upgrade. Feels just right for a Diablo game.
I gain xp at absolutely rape speeds on mp1, I care not to ever raise the MP except for key farming/ubers... but I'm not doing that again until like paragon 80.
I came back 3 weeks ago, haven't played since 1.03, all classes were 60 before I quit. I didn't think I would ever play again when I quit a few months ago, but man is the game fun again. Now my biggest problem is sticking to a single class for Paragon leveling.
If you come back and are broke i'd suggest shelling out $10 and buying 30-40mil gold on the RM AH. Generally i'm against paying real money for gear/gold, but it made the come back so much more enjoyable. With 30m worth of gear in today's market you can rape lower MP levels and do mp5-8 for Ubers.
For those of coming back and playing again:
They changed the difficulty in Inferno several times. Inferno elite packs were hard and grouping used to increase the damage that they did. That is no longer the case. After a bit they nerfed Inferno, now they implemented the Monster Power system which makes Inferno much easier than already-nerfed Inferno was. It's said that already-nerfed Inferno is around MP 3 (it ranges from 0-10), so there are 3 MP levels that are much easier than already-nerfed Inferno.
Low MP levels are the best levels to play in terms of efficiency for both experience gain and item drops. The only reason to do higher MP levels is for farming for the new uber quest.
With that information in mind, you can now complete all of Inferno and efficiently farm for exp and loot with very little gear. Mudflation due to people playing with no resets and the drop increases/item buffs has hit the game very hard, items that were high end when you were playing are now garbage and sell for very little gold. You can easily gear a character up to farming tens of millions of experience an hour for just the items and gold that you pick up while leveling.
As someone else said already, many low level items sell for a good amount of gold. If you find a low level item with main stat, vit, or sockets, then put it in your stash and sell it. Don't vendor them unless you know that they are junk. By the time you hit 60 you can easily have enough gold to start farming Inferno.
I've done all of my gear acquisition though through buying / selling on the AH and have yet to actually find something I can use. I've played a lot, too, so that's kinda frustrating. Knowing that there's a very small chance I'll find an actual upgrade for the character I'm playing the game with seems be my biggest disappointment with this game.
EQ Beta B Tester.
Haven't played my monk since a bit after 1.4 .. I know my gear is a bit clunky. I recovered from a loss of character and gold ..I can't even remember what gear I have in my inventory.
How hard would it be to progress in inferno? Or at least get some farm going or something..
1) Get some crit chance in all the slots it is available: helm, ammy, rings, gloves, bracers
2) Replace your weapons with something with crit dmg, sockets or both
Doing that should up your DPS quite a bit. If you find your HPs aren't holding up well, you may need to boost LoH, especially if you have to give up LifeSteal on your weapon. About how much gold do you have to spend on upgrades?
As far as getting upgrades in Inferno while using the AH, they are rare. My IK chest was a drop and very lucky one at that. I also got an IK belt similar to the one I'm wearing that I used until I upgraded it for Bash dmg. I also had both of the barb set mighty weps drop with socket rolls, which is lucky as fuck. Since I wasn't using a dual wield build, they weren't upgrades but they would have been otherwise.
So let me ask a different question: if you haven't had a personal upgrade drop while doing paragon exp, have you at least had some items drop that sold for a lot on the AH (i.e. would have likely been upgrades if you were a different class)?
If you're on non-HC, damage just destroys everything so far it's worth the few deaths you'll take missing out on some vit.
I have about 150k to spend on upgrades I believe.
I'm updating now.. gonna go try to buy cheap decent +gold gear and farm the shit out of act 1 I think. I'm kind of excited to try 1.5
I would honestly pick up every yellow even if you're vendoring it until upgrades you purchase are no longer in the 2mil range.
I think a full drop to the vendor is worth... 20k?
It takes time just a little time. Most people come back, farm for a day or two and throw in the towel... unless I spot them a lil $ and advice.
If you get to the point you can farm up some infernal machines, I got a group to run you through your hellfire rings, the more machines the merrier. You want to bring 3x machines per run cuz we're burned out of farming em, but if I have some on deck for some reason I'd spot ya.
I know I'm probably giving away some good stuff that could prolly be sold for hundreds of k (even millions? who knows?), but fuck it. I can maybe spend 1 hour a day, several days a week playing this game (or any game for that matter), and I just don't have the time, patience, will or desire to go searching the AH for similar statted items to see what they are selling for. If I had a friend who played d3 a shit ton and loved to play the AH I'd prolly just send him all my yellows and tell him to just give me 20% and I'd prolly get far more than I do now, but I don't have someone like that, and to be honest, for a game like Diablo, I find this sort of thing to be the antithesis of what you are supposed to be doing. But that's just me ranting.
You just need some pals on your friends list to link things to until you get the idea of things. That's how I figured out what's worth what.
Learning what are the valuable random stats you can get on legendaries etc.
These changes took the AH from awful to bearable IMO.
Surprised no one is playing HC. Still having a lot of fun. Economy is pretty great, even crappy mainstate/vit/AR items still sell for 50k and any end game legendaries even terrible rolls sell for 1m+. Every day I pick up 1-3 mil in gold from the AH in an hour or two of play. Of course that means I've been saving for a zuni chest for like 2 weeks because they start at 35mil...
That should speak volumes about how different this game is from D2, and how far away it veers from the magic formula that D2 had. I don't really feel the *need* to log in, like I did in D2 - if I just did one more Pindle run, or one more Meph run on NM, there's a good chance I would see a unique, and that I might be able to use it or trade it.
With Diablo 3, my mind is now thinking "What could this be worth on the AH, and then in turn which piece of gear needs that small, incremental upgrade using the money that I get from the sale of the item I looted but cannot use." - this is totally ass-backwards in my view and really, ultimately will lead to me dropping the game again. Perhaps sooner rather than later.
EQ Beta B Tester.
Now if only they had a "Reset" button to clear all of the stats and search form.
EQ Beta B Tester.
@Angry Amadeus, I think they will ultimately realise the mistake they made with the AH system. I certainly hope that other game developers do and DO NOT go down this path. Sure, they may see $ in their eyes from their cut of the RMAH, but sweet fuck it's just not a fun aspect of the game.
atm I think im aroudn 500k gold, i spent what i had on that skorn, and im open to any possibility its just a build i saw and seemed to work, i will say i can't handle mp2 or higher atm
Don't worry about the higher MPs unless key farming or killing ubers.
Your Vit is pretty low, even though you have lots of %Life. This should actually be helpful, because the Vit you add will be multiplied up. Blackthorne's was a good call, but too many other slots are Vit free.
If you could swap out the Bul-Kathos ring for a Str/Vit/LoH/CC ring, that would be helpful. Getting CC on the helm would be big as well. Since you are using LifeSteal, upping your DPS also helps survivability.
Also, upgrade the gem in your Skorn to at least a Star, preferably higher. Extra CD will make a big difference as you bring your CC up.
You would think that you'd get better stuff from higher MP levels, but it doesn't seem to work that way. The best shit I've gotten has all been from MP 0 and 1. I've been doing MP7 almost exclusively this week and I haven't found a single thing worth selling. I'm finally attempting to get a hellfire ring. So far, I've used 6 infernal machines at MP5 and gotten 1 item. Not ideal. I think I can probably solo them at MP6, but not sure about anything higher than that.
People talk about the WoW-ification of this game. It's really true. With the infernal machine and hellfire ring quest, they (essentially) require forced grouping. Combine that with the required AH, and hot damn - two steps further away from the magic that was D2.
EQ Beta B Tester.
Heh if you did D2 Ubers.. ugh.
i couldent even stomach farming 1 single infernal machine...
lets play sometime man show me the light
I stopped playing a few weeks before GW2 launch but it's good to see the game turned it around (maybe?). If anyone wants to group with a Monk let me know, I'm sure my gear is shit compared to what's good now but iirc I was in Act 2 or 3 of Inferno before I called it. Patching now, I'll update with my tag when it loads.
Currently playing HotS and Overwatch
I was trying to farm up keys on mp4/5 but after 8 runs in a row with no key I just kinda stopped playing. I'm way far away from being able to solo higher MPs and a Hellfire Ring and tons of gold to outfit my other characters is all I really have to aim for.
Anyways, I've never looted an upgrade for myself.
This game becomes excellent once you get the demonbuddy plugin.
I'm hoping for my next RMA-able item
Demonbuddy is a bot and probably shouldn't be used or advocated.
Xzi, check your PMs bro.
Is there finally PvP? If not they did not "fix" this shitstain of a game.
I'm wondering how pvp can be introduced considering the immense difference between both classes, and even characters of the same class. Check out the DPS here for example, these folks are in a league of their own. Until I saw this I thought 100-150k was the absolute max you could get.
Just a point on this, those people on that list are logged out with massive amounts of buffs on, and have completely impractical builds designed to boost their character sheet dps on sites like the one linked. Check out diabloprogress for actual dps that only counts gear and not temporary buffs and passives. There is still some very impressive numbers on there but no one is anywhere near 1M dps.
Interesting how the class distributions change dramatically between the two sites. But one still sees a lot of class discrepancy.
I'm wondering just how useful PVP in a game such as this is. The reason being that if you want to have pvp then you need to balance the classes so one isn't OP compared to the others (or one that lags behind). That means you can't have a system where game difficulty is class dependent.
Personally, I like games where difficulty is class dependent as it means the core game can remain the same but you chose how challenging you want it to be by picking your class.
But this is probably not what Bliz is thinking about...
PVP is going to be a trainwreck.
I'm seeing the high-end people on my friends list online 20 hours a day at least, quite obvious they are botting.
Impossible for a legit player that doesn't use RMA to compete with those guys.
Also they can't even balance the classes for PVE, how would they be able to do it for PVE and PVP?
Not gonna happen.
I still play casually, an hour here and there, mostly because I abandoned my monk for a DH that I want to level to 100. I only play because I enjoy the combat. The loot game is still completely fucked and a waste of time. I only bother picking up legendaries and a few other yellows but they almost always get salvaged. Long term, I'm actually sort of playing along with the hope of an expansion. I think PvP is going to be completely fucked. Barb is so infinitely better than any class it is impossible to imagine how it could be basically balanced, and then you have the problem of people sinking billions of gold (bought or botted, mostly) into characters. No wonder it keeps getting delayed.
There nothing else I've encountered, even in EQ PvP, that is like running at someone in HC Diablo style PvP. You can feel that shit in your bones the next day.
I'll stop talking about PoE in here lol.
I finished getting all the classes to paragon 1 today, and I'm pretty burnt out.
Earlier, I promised to post the lvl 60 gear costs for my non-main classes (I didn't keep records of my barb's gear costs). We'll start with the wizard:
Wizard - 11/24/2012 (date most of the gear was purchased)
Head - Storm Crow; Sock random - 140,000 gold
Shoulders - Yellow [Int/Vit/AR/Armor/PUR] - 1,500,000 gold
Amulet - Yellow [Int/Vit/Dmg/CC/LOH] - 100,000 gold
Chest - Yellow [Int/Vit/AR/3Sock]- 75,000 gold
Gloves - Yellow [Int/Vit/IAS/CC] - 390,000 gold
Bracers - Lacuni Prowlers; Int/Vit/FireR/AR random - 1,500,000 gold
Belt - Yellow [Int/AR/%Life] - handed down (100,000)
Pants - Depth Diggers; 178Int/59Vit, Str/Dex random - 800,000 gold
Ring 1 - Yellow [Int/Vit/Dmg/LOH/CD] - handed down (600,000)
Ring 2 - Yellow [Int/Vit/LOH/CC/%Life] - 193,000 gold
Boots - Zunimassa's Trail; Dex, Regen random - 700,000 gold
Weapon - Yellow Wand [1028 DPS, Int/Vit/Sock] - 300,000 gold
Off Hand - Triumvirate; 113Vit random - 40,000 gold
Total - 5,738,000 gold + 2 handed-down items worth ~700,000 gold
My goal in gearing him was to amp the black dmg weapon with +ele damage where possible. I made some minor upgrades to pieces, but the gear is mostly intact on my profile as of this post if you want specifics on stats. The skills are a remnant from my overpowered leveling gear, they need a rework.
Most of the gear prices reflect what you could find if you are willing to search a little for a deal. All or nearly all were buyouts rather than auction wins. I don't think any of them were sniped at super low prices. Triumvirates and Storm Crows are freakishly cheap, even with decent random and stat rolls. Jewelry in general is cheap unless you are going for perfect roll stuff. As expected, the softcore market is getting saturated with decent gear. Top end rolls are still pricey, but good items are much more accessible now.
Anyway, if people find this helpful, I will follow up with other classes.
Haast, what MP lvl are you running with that Wiz setup?
MP10... in Hell difficulty. Because of the accelerated xp from monster power + HF ring + helm ruby, all of my alts hit paragon 1 well before the end of Hell mode. The WD almost paragoned in Act 2 Hell.
What Inferno MP they can handle is a really good question, though. I'll follow up when I make it there.
I have a lot of D3 gold I'm looking to unload. PM if you're interested, will sell at whatever the lowest current rate is.
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