It ok, first one is a much better game though. Worth it if you're getting them all in a package deal I guess.
Worth it? Im only a few hours into #1 and am enjoying it so far. Do you see any reason not to get #2?
Price is $20 with all DLC it seems and Darksiders I.
It ok, first one is a much better game though. Worth it if you're getting them all in a package deal I guess.
I liked Darksiders 1 quite a bit more, but Darksiders 2 is still a good game.
Darksiders 1's dungeons feel like Zelda dungeons and I prefer how it did equipment and leveling up. It was also a bit more slower paced and deliberate on combat.
Darksiders 2's dungeons feel more like Prince of Persia and has Diablo style random loot and the combat is faster, but doesn't feel as weighty.
Darksiders 2 still has good art direction (which was amazing in DS1), but the whole experience is marred a bit by the extremely drab undead world section that isn't very fun to look at and you spend way too much time there. The art also over all feels kinda "toned-down" in comparison to DS1 for much of the game, which I think was a mistake. It just doesn't feel quite as colorful as it should.
i'm really enjoying this game which is surprising because i hated darksiders
I'm definitely going to echo some of what Sean said, that Darksiders 1 had a bit of a more appealing color palette in a lot of the world. There's also sections in DS2 that i felt were kind of a chore (visiting Earth for example). It's still a good game, and if you like Darksiders 1 you'll definitely like the second. I did like the loot differences in two, but I think War was a better main character than Death was for me as well.
While the game is fun and the art design is phenomenal, the way the game handles puzzles and story advancement is pure shit. It's blatantly apparent that they ran out of steam and just stretched the gameplay by adding pointless puzzles.
No spoilers, but in the 3rd act, you basically just do 12309182319238 puzzles to get from one point of the map to the other. Puzzle after puzzle after puzzle after puzzle, to just open a door and run on another pointless errand.
Which brings up the major point: Death is a fucking wanker. He's ignorant of everything he shouldn't be to further the story and is misused as the player character. This is motherfucking DEATH, a horseman, one of four, bringer of end times; and Vigil would have us assume his avatar to run errands for assholes. His motives are fine, but his "ok, whatever, I'll do your dirty work" vibe just doesn't mesh with who he is supposed to be.
Also, more God of War, less Zelda-lite. It's a shame so many good ideas go to seed with such a piss poor understanding for pacing and dynamism.
We don't need more Devil May Cry style combat-action games like God of War and all its bretheren that were birthed from DMC - there's plenty. On the other hand we BADLY need more Zelda style dungeon crawler games, because there's... well there's Zelda and Darksiders 1 and that's pretty much it and it's a god damned shame.
It's that they want to wear the most amount of hats to please the most people, and end up making something pale, forgettable and generic. I don't think Vigil has a handle on how marry a meaningful story with meaningful/thoughtful/clever game play.
With the first one, I tried both with a controller and mkb on the PC, I could not stomach any more of the hookshot bullshit and quit around the time you got to the Archangel. I didn't go crazy for the first one, but I am not a fan of puzzle/gimmick games in the first place. I didn't expect the 2nd to be so close to Prince of Persia, as you mentioned. Vigil is just grabbing mechanics from other games in place of their own ideas and it shows.
With THQ going through bankruptcy and Vigil losing Joe Mad, I shudder to think how many masters they will try to serve with the next one.
Last edited by Beef Supreme; 01-05-2013 at 07:29 AM.
to be perfectly honest, i'm happy with the changes. i'm only about 9-10 hours in to DS2, and i'm loving it. it is a different game than the first one, but that's okay. because it's a different game. i like that death plays differently than war. i like that it borrows from prince of persia. because prince of persia is a fun game. just like zelda is a fun game. these were very similar to the complaints from the first game. "oh it's just zelda with a different skin!" SO WHAT! zelda fricken rocks!
same with God of War/DMC style action. so what! is it fun? it is for me, and that's all i can comment on. i can't say which i like better yet, as i haven't finished it and i may change my mind entirely by the end of the game... but i like death. i like how he's more the agile hit-and-run character, as opposed to war being a tank. i feel like it gives meaning to them being different characters.
now, does it all work? no. mostly, i think. but not completely. and that's fine. because it is at least putting SOME effort into evolving. i'd rather a game TRY to be innovative and fail, then sit on it's laurels and be "safe."
They could have innovated without completely abandoning almost everything from the first game.
the earth levels in darksiders were somehow more depressing to me than the undead levels in darksiders 2. they were just visually unappealing and i also preferred darksiders 2's combat.
I liked the first one. The second one I've stayed away from, because it appears to have caught dlc-itis. Some titles can command that devotion. This franchise hasn't earned that from me yet. To be honest, what bothered me about the first game were the puzzles. Throw them into Zelda games and whatnot because they fit. If I'm one of the four horsemen of the fucking apocalypse, I shouldn't be shifting stones or jump starting arcane electronics. I should be wrecking shit, plain and simple. The puzzles were weak and felt thrown in, as if they were a prerequisite just because it was an adventure/platformer. The story wasn't bad and the voice acting was good. I was a bit surprised when I found out who Mark Hamill voiced.
The choice of story and characters does not mesh well at all with the gameplay type they chose. War and Death don't have any business moving fucking blocks, pulling levers and wall running while running bullshit errands for NPCs. It makes sense for a character like Link, not War or Death.
Also, echoing your sentiment about tacked on puzzles, why the fuck would you introduce useless puzzle-centric moves that provide nothing other than their assigned, primary function? Why even have them in the game at all. At this point, it's only a RCH away from being just one long QTE game.
Are you serious? Puzzles are a hallmark of the genre, if I wanted to do nothing but mash my attack button, run down a hallway, and then mash my attack button some more, I'd fire up an emulator of TMNT or Streets of Rage. Or Space Marine, which is pretty much the exact game you are describing. And I don't know how the hell you get the impression that the puzzles were weak and thrown in, there wouldn't have been a game without the puzzles. The voidwalker sections were easily the most enjoyable part of the game, except for maybe how awesome the splinter cannon or whatever the hell-themed heavy weapon was called was. If you don't think War spent enough time wrecking shit in the game, I can't even begin to imagine what kind of nonsensical standards you have for time spent wrecking shit.
My beefs with Darksiders 2 are that the god awful loot system felt half-assed and tacked on, the puzzles were half-assed and phoned in, and the shift from a linear story to a semi-open quest progression felt like they were just trying to cram an awesome action-puzzle game into a boring and generic RPG mold. Now if you want to complain about things one of the horsemen of the fucking apocalypse shouldn't be doing, it's taking the time to complete a bunch of miscellaneous bullshit tasks for every tom, dick, and harry he encounters on his quest to redeem his fucking brother. You are Death. Fucking DEATH, Nephilim, Rider of the Goddamned Motherfucking Pale Horse. Not LegoDeathlas the lvl 90 Death Knight collecting bear asses.
Not to mention the fact that they managed to take one of the most fun little diversions from the first game, the heavy weapons, and turn it into the most annoying and tedious part of the second game (Earth).
uh, if the game didn't have puzzles, what else would you be doing? i can't imagine the game would be fun if you were doing nothing but killing stuff
All you're doing is proving my earlier point. "Hey we're making a platformer, so let's throw puzzles in yay!!1!" I think you're over-simplifying the combat though. I'm sure at points it was a button masher, but I appreciated the different tactics in the boss fights.Originally Posted by Gavinrad
I never said that there wasn't enough combat. I said for this setting, solving puzzles is stupid. I may not agree with your opinions on the game, but I'd let you voice them without throwing insults about your standards like a child. Seriously dude, it's a value priced platformer from the sinking ship that is THQ... All I was saying was that if you're the bringer of the apocalypse, doing puzzles seems downright silly to me. Some people like cucumbers, some like them pickled. You can discuss your opinions or continue the silly "zomfg your wrong and h3re's why and your mommas a whore" response you have above. I said I liked the game, I'm just not having a joygasim like you over it.Originally Posted by Gavinrad
darksiders isn't a platformer and puzzles make sense within the framework of the game
The Darksiders IP would be better served in the Space Marine mold than the shitty puzzle bore wanna-be Zelda turd that is its current form.
I'm not saying I want it to be like any other game; I want it to be it's own game. War and Death bend knee to no NPC. They certainly aren't Hardy Boy FedEx fucks doing others' laundry.
I'm using the term platformer loosely. As in not the typical 2d sidecroller but more the 3d platform/adventure games, à la Tomb Raider, Jak and Daxter, etc. I'm not sure why one side is being so stubborn towards their opinion. If we're going to have a discussion, explain your point of view rather than just stating it as fact. It's not like that statement/opinion will change my mind or prove my view wrong. I'm not sure how to express this without repeating what Beef and I have already stated. Framework, design, whatever you want to call it is fine. If you're regaining your powers that can end life as we know it, and you're fighting the forces of hell, it's plain short bus to put tired puzzles in my way. Seriously, shoot the portal gun to drop the brick on the hell elevator...Originally Posted by supertouch
Perfect example of a game where gameplay matched the subject. The Darksiders story and combat were enough for this title to stand on its own. Having tired puzzles and that lame man chant when you solved them cheapened it.Originally Posted by Beef Supreme
I'm jealous as fuck.Originally Posted by Gavinrad
I like playing these kinds of games in between MMOs and other releases, just wish that more popular IPs were exploited and dropped into this similar mold. Done even half-assed I'd love to have a handful of WoW overlands and dungeons along with a couple of character classes to level. DLC me to death with add-on classes, dungeons and other content a la Borderlands. Rinse and repeat with the EQ IP, or at least come back out with some Champions of Norrath followups.
Space Marine was mostly just a half-assed ripoff of the Darksiders combat system. Even had a righteous fury meter to copy War's chaos meter, although I guess that's hardly a unique feature as it is.
Did the Vigil employees give you a happy ending after you left your tour? Your opinion of this game is rosy glassed as fuck. There are tons of problems between BOTH games, but no where, at any time, did I feel out of character playing Space Marine the same way I felt after the first act onward in Darksiders 2.
You seem fixated on white knighting a game that is seriously flawed, but who am I to try to engage in a discussion of why I feel marrying Zelda to Prince of Persia as a framework for a game based around Death is a poor choice?
As an aside, the combat in Space Marine, while not tight, was a blast; I never had any problem with the mechanics on the hardest difficulty. Even when I got jewed on some fights, I didn't care because they were so much fun. Waves after waves of slaughter. Woe is me for wanting the same for a game based on Death.
Christ, are there really people complaining that Darksiders 1 was a Zelda-like dungeon-puzzle game? You just wanted to kill shit as War? Fuck you, faggots. You are every single thing that is wrong with the lowest common denominator of gamers and fuck the idiotic higher ups that would try to bend a game towards you.
Darksiders 1 was great because it was close to Zelda and not at all because of its combat and killing shit. It was at its best when you weren't just killing shit. Zelda Puzzle Dungeons and Big Bosses, that's what Darksiders should be. Not some fucking thing like Space Marine, Jesus Christ.
Darksiders 2 was a *worse* game for every single step that they took away from that mold. Especially the terrible RPG type systems they tried to cram in there like the idiotic Diablo style loot.
people really don't like the loot system in ds2? i really enjoy it. but i'm a sucker for item management, so i eat anything up with random loot... my BIGGEST complaint is that in DS1, when you finished a dungeon you got a special skill, or perhaps you got the special skill in the dungeon itself... there is a huge sense of accomplishment in earning the wings, the hookshot, etc. in ds2 it's not there. you finish the dungeon and you continue the story and you MAY get a good item, or you may not. which, in and of itself is allright i think... but that style of gameplay really doesn't lend itself to a game where you do a dungeon once and never return. but again, i like killing something and seeing a green or purple glowing thing on the ground and running over to see if it's any good. i know not everyone shares that, but i just don't see what makes it so absolutely horrible.
Wow, way to add to the discussion. Congratulations, you've officially won the internet... I'll state again, I liked the game. There comes a point where your character, War or Kratos for example, become so "powerful" that these rudimentary puzzles seem silly and out of place. You're killing the gods of Olypmus or demons in hell, why am I pulling a stone like Link or Laura Croft? If they want to include puzzles, I'm just saying that they could have been more creative. If you seriously think that turning sewage valves and kicking subway cars are engaging puzzles, then maybe they did cater to the lowest common denominator of gamer.Originally Posted by Sean
See what I did there? This is called having a discussion. Shitting your pants and calling people faggots doesn't solidify your points or make you look like a badass. If you're 13 or older, that should be beneath you.
you can't remove the puzzles from darksiders and expect it to stand on its own because the game really isn't as story-driven as you think.
I think you're also conveniently forgetting some of the well made puzzles, or blanketing them in with other puzzles that seemed too "mundane" for the character you were playing. For example: teleporting through walls to reach other areas, I never really found that lame or something beneath War (or Death), it's a bad ass power for you to ascend through an area otherwise you couldn't traverse. There's a part in DS2 where you actually go back in time, and then forward again, throughout a dungeon and I think it works really well, narratively and within the scope of the character. As for some of the "lever pushing/pulling" type of puzzles that seem out of character, it wasn't something that really ruined immersion for me, but I enjoy the puzzles for what they were.
Of course you can't, that's my point. The story is unique enough that if they developed it more, instead of tossing in mindless "reach the top of the room" puzzles, this could have been a more memorable game. The game doesn't really deserve the attention I'm giving it honestly, or some of the rabid responses. (not saying you, supertouch)Originally Posted by supertouch
I didn't mean to derail the thread by stating my opinion of the puzzles. This is falling far from what the OP had asked. They've sold Darksiders on Steam for as low as $5. I even have an extra copy in my inventory that I can't get rid of. Darksiders II, I would wait to purchase for a similar price. Especially if some folks here feel DS1 is a better game. Eventually they may package all the DLC together with the game.
I'm not trying to conveniently forget, the puzzles to me seemed forgettable. The portal gun was boring to me. The time manipulation puzzle you mention from DS2 sounds intriguing though. At least that fits if you're on an otherworldly plane. Enjoying the puzzles for what they were is a solid approach.Originally Posted by Golt
You've got to be kidding me... OP asked if he should buy Darksiders II, I mention the lowest price I've seen it's predecessor sell for on Steam. I suggest he wait for the price to lower, especially if people on here feel the first game was better. I'm not saying a game is only as good as its price. I think Company of Heroes is an excellent game, and they're practically throwing that into your game library. I think it would be more odd if someone has not purchased that game by now out of sheer curiosity.Originally Posted by Gavinrad
Originally Posted by DaidracoThis is the first statement I made in this thread, you caught me red handed Sherlock...Originally Posted by Bacon
Haha precious Darksiders game, I'm glad you can take my criticisms lightly. Looking at my previous comment, I can see how it can be misinterpreted. I can't shovel off my extra copy because my Steam friends stick to WASD games. For some unholy reason they have not discovered the $15 Windows wireless receiver for the 360 controller and experienced gaming nirvana.Originally Posted by Gavinrad
My biggest gripe with DS2 so far is that I fight with the controls and camera far more than I fight monsters.
There are times when you're locked onto an enemy and you dodge left or right, taking the camera out of being strictly centered on you. And since your dodge direction is some unholy amalgamation of where you are vs your enemy and where you are vs your camera, your next dodge in that same direction now dodges you forward instead of right or left.
You can often manage this by ONLY dodging right or ONLY dodging left, so that your camera gets off-center and then stays off-center the rest of the fight. From there your dodges are all consistent. But heavens help you if you have to dodge both directions, as you flip your camera from centered to off-centered Right to centered to off-center left and back again; it gets to be a bit of a crapshoot what direction you'll actually dodge when given any particular button push.
And if you DON'T lock on to an enemy? You end up staring at your own ass while off-camera enemies rape you. Or you spend precious seconds spinning your camera around like it was a god damn tank turret because that's how console games roll.
Anyone have this on PS3? Just recently got it and need to add someone with it on PSN to send an item for a trophy.
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